Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — r-rock.zip ← Back to Overview

[Command] name = "ai001" command = a, a, a, a, a, a, a, a, a, a, a, a, a, a, a time = 0 [Command] name = "ai002" command = b, b, b, b, b, b, b, b, b, b, b, b, b, b, b time = 0 [Command] name = "ai003" command = c, c, c, c, c, c, c, c, c, c, c, c, c, c, c time = 0 [Command] name = "ai004" command = x, x, x, x, x, x, x, x, x, x, x, x, x, x, x time = 0 [Command] name = "ai005" command = y, y, y, y, y, y, y, y, y, y, y, y, y, y, y time = 0 [Command] name = "ai006" command = z, z, z, z, z, z, z, z, z, z, z, z, z, z, z time = 0 [Command] name = "ai007" command = F, F, F, F, F, F, F, F, F, F, F, F, F, F, F time = 0 [Command] name = "ai008" command = B, B, B, B, B, B, B, B, B, B, B, B, B, B, B time = 0 [Command] name = "ai009" command = D, D, D, D, D, D, D, D, D, D, D, D, D, D, D time = 0 [Command] name = "ai010" command = U, U, U, U, U, U, U, U, U, U, U, U, U, U, U time = 0 [Command] name = "ai011" command = a, b, a, b, a, b, a, b, a, b, a, b, a, b, a, b time = 0 [Command] name = "ai012" command = a, c, a, c, a, c, a, c, a, c, a, c, a, c, a, c time = 0 [Command] name = "ai013" command = b, c, b, c, b, c, b, c, b, c, b, c, b, c, b, c time = 0 [Command] name = "ai014" command = x, y, x, y, x, y, x, y, x, y, x, y, x, y, x, y time = 0 [Command] name = "ai015" command = x, z, x, z, x, z, x, z, x, z, x, z, x, z, x, z time = 0 [Command] name = "ai016" command = y, z, y, z, y, z, y, z, y, z, y, z, y, z, y, z time = 0 [Command] name = "ai017" command = F, B, F, B, F, B, F, B, F, B, F, B, F, B, F, B time = 0 [Command] name = "ai018" command = D, B, D, B, D, B, D, B, D, B, D, B, D, B, D, B time = 0 [Command] name = "ai019" command = U, D, U, D, U, D, U, D, U, D, U, D, U, D, U, D time = 0 [Command] name = "ai020" command = U, F, U, F, U, F, U, F, U, F, U, F, U, F, U, F time = 0 [Command] name = "rasetu" command = x, y, B, a, b time = 30 [Command] name = "hyper1" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "hyper2" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "hyper3" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "hyper4" command = ~D, DB, B, D, DB, B, x time = 20 ;-| 必殺技 |------------------------------------------------------ [Command] name = "QCF_x" command = ~D, DF, F, x time = 17 [Command] name = "QCF_y" command = ~D, DF, F, y time = 17 [Command] name = "QCF_xy" command = ~D, DF, F, x+y time = 17 [Command] name = "in" command = ~D, DF, F, a time = 17 [Command] name = "QCB_b" command = ~D, DF, F, b time = 17 [Command] name = "FF_ab" command = F, F, a+b time = 17 [Command] name = "FF_a" command = F, F, a time = 17 [Command] name = "ka2" command = ~F, D, DF, b time = 20 [Command] name = "ka1" command = ~F, D, DF, a time = 20 [Command] name = "ku" command = ~D, DB, B, a time = 17 [Command] name = "ha2" command = ~D, DB, B, y time = 17 [Command] name = "ha1" command = ~D, DB, B, x time = 17 [Command] name = "re1" command = ~D, D, x time = 12 [Command] name = "re2" command = ~D, D, y time = 12 [Command] name = "re3" command = ~D, D, a time = 12 [Command] name = "re4" command = ~D, D, b time = 12 [Command] name = "roman" command = x+y+a time = 1 [Command] name = "roman" command = x+y+b time = 1 [Command] name = "roman" command = x+a+b time = 1 [Command] name = "roman" command = y+a+b time = 1 ;[Command] ;name = "roman" ;command = c ;time = 1 [Command] name = "jump" command = ~D,$U time = 10 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = x+a time = 1 [Command] name = "recovery" command = x+b time = 1 [Command] name = "recovery" command = y+a time = 1 [Command] name = "recovery" command = y+b time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "burst" command = c+x time = 1 [Command] name = "burst" command = c+y time = 1 [Command] name = "burst" command = c+a time = 1 [Command] name = "burst" command = c+b time = 1 [Command] name = "de" command = a+x time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "F_x" command = /$F,x time = 1 [Command] name = "F_a" command = /$F,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "U" command = U time = 1 [Command] name = "U" command = UF time = 1 [Command] name = "U" command = UB time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdUF" command = /$UF time = 1 [Command] name = "holdUB" command = /$UB time = 1 [Command] name = "holdx" command = /$x time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;--------------------------------------------------------------------------- ;AI発動 [State -1, Light Kung Fu Palm] type = varset v = 59 value = 1 trigger1 = command = "ai001" trigger2 = command = "ai002" trigger3 = command = "ai003" trigger4 = command = "ai004" trigger5 = command = "ai005" trigger6 = command = "ai006" trigger7 = command = "ai007" trigger8 = command = "ai008" trigger9 = command = "ai009" trigger10 = command = "ai010" trigger11 = command = "ai011" trigger12 = command = "ai012" trigger13 = command = "ai013" trigger14 = command = "ai014" trigger15 = command = "ai015" trigger16 = command = "ai016" trigger17 = command = "ai017" trigger18 = command = "ai018" trigger19 = command = "ai019" trigger20 = command = "ai020" ;AI羅刹 [State -1, Fast Kung Fu Knee] type = ChangeState value = 3040 triggerall = roundstate = 2 triggerall = power >= 3000 triggerall = var(59) = 1 triggerall = var(58) = [0,1] triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 80 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movehit ;--------------------------------------------------------------------------- ;AIガン [State -1, Fast Kung Fu Knee] type = ChangeState value = 3050 triggerall = roundstate = 2 triggerall = palno <= 6 triggerall = power >= 1000 triggerall = var(59) = 1 triggerall = var(58) = [2,3] triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 70 trigger2 = ctrl trigger2 = p2movetype = A trigger2 = p2bodydist x <= 50 trigger2 = p2bodydist y <= 50 ;--------------------------------------------------------------------------- ;AIシャイン [State -1, Fast Kung Fu Knee] type = ChangeState value = 3010 triggerall = roundstate = 2 triggerall = palno >= 7 triggerall = power >= 1000 triggerall = var(59) = 1 triggerall = var(58) = [4,5] triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 150 trigger2 = stateno = 430 trigger2 = movecontact trigger3 = stateno = 210 && prevstateno = 215 trigger3 = movehit ;--------------------------------------------------------------------------- ;バスターウルフ [State -1, Fast Kung Fu Knee] type = ChangeState value = 3020 triggerall = roundstate = 2 triggerall = palno <= 6 triggerall = power >= 1000 triggerall = command = "hyper3" triggerall = var(59) = 1 triggerall = var(58) = [4,5] triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 150 trigger2 = stateno = 430 trigger2 = movecontact trigger3 = stateno = 210 && prevstateno = 215 trigger3 = movehit ;--------------------------------------------------------------------------- AIロックバスター [State -1, Fast Kung Fu Knee] type = ChangeState value = 3030 triggerall = roundstate = 2 triggerall = power >= 1000 triggerall = var(59) = 1 triggerall = var(58) = [6,7] triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x >= 180 ;--------------------------------------------------------------------------- ;レイジングストーム2 [State -1, Fast Kung Fu Knee] type = ChangeState value = 3080 triggerall = roundstate = 2 triggerall = palno >= 7 triggerall = power >= 1000 triggerall = var(59) = 1 triggerall = var(58) = [8,9] triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 60 trigger1 = p2bodydist y <= 80 trigger2 = ctrl trigger2 = p2bodydist x <= 60 trigger2 = p2bodydist y = [1,90] trigger2 = p2stateno != 5101 ;--------------------------------------------------------------------------- ;レイジングストーム [State -1, Fast Kung Fu Knee] type = ChangeState value = 3000 triggerall = roundstate = 2 triggerall = palno <= 6 triggerall = power >= 1000 triggerall = var(59) = 1 triggerall = var(58) = [8,9] triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 60 trigger1 = p2bodydist y <= 80 trigger2 = ctrl trigger2 = p2bodydist x <= 60 trigger2 = p2bodydist y = [1,90] trigger2 = p2stateno != 5101 ;--------------------------------------------------------------------------- ;金バースト [State -1, Fast Kung Fu Knee] type = ChangeState value = 2000 triggerall = var(59) = 1 triggerall = var(58) = [10,11] triggerall = fvar(27) = 75 triggerall = movetype != H triggerall = roundstate = 2 trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 70 trigger2 = ctrl trigger2 = p2movetype != h trigger2 = p2bodydist x <= 60 trigger2 = p2bodydist y = [-30,30] ;--------------------------------------------------------------------------- ;青バースト [State -1, Fast Kung Fu Knee] type = ChangeState value = 2001 triggerall = var(59) = 1 triggerall = var(58) = [12,13] trigger1 = fvar(27) = 75 trigger1 = movetype = H trigger1 = alive = 1 trigger1 = roundstate = 2 trigger1 = p2stateno != [3000,4999] trigger1 = !enemy,hitdefattr = SCA, HA, HP, HT trigger1 = p2bodydist x <= 60 trigger1 = p2bodydist y = [-30,30] ;--------------------------------------------------------------------------- ;デッドアングルアタック [State -1, de] type = ChangeState value = 1070 triggerall = roundstate = 2 triggerall = statetype != A triggerall = power >= 1000 triggerall = var(59) = 1 triggerall = var(58) = [14,15] triggerall = p2bodydist x <= 50 trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = stateno = 153 ;--------------------------------------------------------------------------- ;ハードエッジ(強) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1046 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [16,17]) || (var(58) = [53,54]) triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x >= 190 trigger2 = stateno = 430 trigger2 = movecontact trigger3 = stateno = 210 && prevstateno = 215 trigger3 = movehit ;--------------------------------------------------------------------------- ;ハードエッジ(弱) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1040 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [18,19]) || (var(58) = [51,52]) triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x = [100,160] trigger2 = stateno = 430 trigger2 = movecontact trigger2 = enemy,backedgebodydist <= 50 trigger3 = stateno = 210 && prevstateno = 215 trigger3 = movehit trigger3 = enemy,backedgebodydist <= 25 ;--------------------------------------------------------------------------- ;リバースクラック2 [State -1, Fast Kung Fu Knee] type = ChangeState value = 2040 triggerall = roundstate = 2 triggerall = palno >= 7 triggerall = var(59) = 1 triggerall = var(58) = 20 triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x = [80,120] trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = ctrl trigger3 = p2bodydist x = [80,120] trigger3 = p2stateno = 5120 ;--------------------------------------------------------------------------- ;リバースクラック [State -1, Fast Kung Fu Knee] type = ChangeState value = 1030 triggerall = roundstate = 2 triggerall = palno <= 6 triggerall = var(59) = 1 triggerall = var(58) = 20 triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x <= 100 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = ctrl trigger3 = p2bodydist x <= 40 trigger3 = p2stateno = 5120 ;--------------------------------------------------------------------------- ;空中ジェノサイドカッター2(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1063 triggerall = roundstate = 2 triggerall = palno >= 7 triggerall = var(59) = 1 triggerall = (var(58) = [22,23]) || (var(58) = [49,50]) triggerall = statetype = A trigger1 = stateno = 610 || stateno = 630 trigger1 = movecontact ;--------------------------------------------------------------------------- ;空中ジェノサイドカッター(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 2035 triggerall = roundstate = 2 triggerall = palno <= 6 triggerall = var(59) = 1 triggerall = (var(58) = [22,23]) || (var(58) = [49,50]) triggerall = statetype = A trigger1 = stateno = 610 || stateno = 630 trigger1 = movecontact ;--------------------------------------------------------------------------- ;空中ジェノサイドカッター(弱) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1060 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [24,25]) || (var(58) = [47,48]) triggerall = statetype = A trigger1 = stateno = 610 || stateno = 630 trigger1 = movecontact ;--------------------------------------------------------------------------- ;ジェノサイドカッター2(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1027 triggerall = roundstate = 2 triggerall = palno >= 7 triggerall = var(59) = 1 triggerall = (var(58) = [26,27]) || (var(58) = [45,46]) triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 60 trigger2 = ctrl trigger2 = p2bodydist x <= 60 trigger2 = p2bodydist y = [1,80] trigger2 = p2stateno != 5101 ;--------------------------------------------------------------------------- ;ジェノサイドカッター(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 2030 triggerall = roundstate = 2 triggerall = palno <= 6 triggerall = var(59) = 1 triggerall = (var(58) = [26,27]) || (var(58) = [45,46]) triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 60 trigger2 = ctrl trigger2 = p2bodydist x <= 60 trigger2 = p2bodydist y = [1,80] trigger2 = p2stateno != 5101 ;--------------------------------------------------------------------------- ;ジェノサイドカッター(弱) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1020 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [28,29]) || (var(58) = [43,44]) triggerall = statetype != A trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 60 trigger2 = ctrl trigger2 = p2bodydist x <= 60 trigger2 = p2bodydist y = [1,60] trigger2 = p2stateno != 5101 ;--------------------------------------------------------------------------- ;ロケットエッジ(空中) [State -1, Light Kung Fu Palm] type = ChangeState value = 1005 triggerall = roundstate = 2 triggerall = numhelper(1019) = 0 triggerall = numprojID(1001) = 0 triggerall = var(59) = 1 triggerall = (var(58) = [30,31]) || (var(58) = [41,42]) triggerall = statetype = A trigger1 = ctrl trigger1 = p2bodydist x =[50,180] trigger1 = p2bodydist y =[-80,-200] trigger2 = stateno = 610 || stateno = 630 trigger2 = moveguarded ;--------------------------------------------------------------------------- ;ロケットエッジ [State -1, Light Kung Fu Palm] type = ChangeState value = 1000 triggerall = roundstate = 2 triggerall = numhelper(1019) = 0 triggerall = numprojID(1001) = 0 triggerall = var(59) = 1 triggerall = (var(58) = [32,33]) || (var(58) = [39,40]) triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x >= 200 trigger2 = (stateno = [210,235]) || stateno = 430 trigger2 = moveguarded ;--------------------------------------------------------------------------- ;ロケットエッジ2 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2020 triggerall = roundstate = 2 triggerall = numprojID(1001) = 0 triggerall = palno >= 7 triggerall = var(59) = 1 triggerall = (var(58) = [34,35]) || (var(58) = [36,37]) triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x >= 225 trigger2 = stateno = 430 trigger2 = movecontact trigger2 = p2statetype = L trigger3 = ctrl trigger3 = p2stateno = 5110 ;--------------------------------------------------------------------------- ;レイ・ディバイダー [State -1, Strong Kung Fu Palm] type = ChangeState value = 1010 triggerall = roundstate = 2 triggerall = numprojID(1001) = 0 triggerall = numhelper(1019) = 0 triggerall = palno <= 6 triggerall = var(59) = 1 triggerall = (var(58) = [34,35]) || (var(58) = [36,37]) triggerall = statetype != A trigger1 = ctrl trigger1 = p2bodydist x = [100,200] trigger2 = stateno = 430 trigger2 = movecontact trigger2 = p2statetype = L trigger2 = p2bodydist x = [100,140] trigger3 = ctrl trigger3 = p2stateno = 5110 trigger3 = enemy,backedgebodydist <= 50 ;--------------------------------------------------------------------------- ;レイジラン・Type「ワープ」(地上前方) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1052 triggerall = roundstate = 2 ;triggerall = var(3) = 0 triggerall = var(59) = 1 triggerall = (var(58) = [36,37]) || (var(58) = [35,38]) trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 50 ;--------------------------------------------------------------------------- ;レイジラン・Type「ワープ」(空中前方) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1056 triggerall = roundstate = 2 ;triggerall = var(3) = 0 triggerall = var(59) = 1 triggerall = (var(58) = [38,39]) || (var(58) = [33,34]) trigger1 = ctrl trigger1 = prevstateno = 5120 trigger1 = p2bodydist x <= 50 ;6p [State -1, Stand Strong Punch] type = ChangeState value = 245 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [40,41]) || (var(58) = [31,32]) trigger1 = statetype != A trigger1 = ctrl trigger1 = p2bodydist x <= 50 trigger1 = p2bodydist y = [1,50] ;--------------------------------------------------------------------------- ;6k [State -1, Stand Strong Punch] type = ChangeState value = 240 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [42,43]) || (var(58) = [29,30]) trigger1 = statetype != A trigger1 = ctrl trigger1 = p2stateno = 5120 trigger1 = p2bodydist x <= 60 trigger2 = (stateno = 215) && movecontact trigger3 = (stateno = 235) && movecontact trigger4 = (stateno = 420) && movecontact ;--------------------------------------------------------------------------- ;立ち強パンチ(近距離) [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [44,45]) || (var(58) = [27,28]) triggerall = p2bodyDist x <= 15 trigger1 = (stateno = 225) && movecontact trigger2 = (stateno = 420) && movecontact ;--------------------------------------------------------------------------- ;立ち強パンチ(遠距離) [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [46,47]) || (var(58) = [25,26]) triggerall = p2bodyDist x > 15 trigger1 = (stateno = 215) && movecontact trigger2 = (stateno = 225) && movecontact trigger3 = (stateno = 420) && movecontact ;--------------------------------------------------------------------------- ;立ち弱キック(近距離) [State -1, Stand Light Kick] type = ChangeState value = 225 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [48,49]) || (var(58) = [23,24]) triggerall = p2bodyDist x <= 15 trigger1 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち弱キック(遠距離) [State -1, Stand Light Kick] type = ChangeState value = 220 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [50,51]) || (var(58) = [21,22]) triggerall = p2bodyDist x > 15 trigger1 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち強キック(遠距離) [State -1, Standing Strong Kick] type = ChangeState value = 230 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [52,53]) || (var(58) = [19,20]) triggerall = p2bodyDist x > 15 trigger1 = statetype != A trigger1 = ctrl trigger1 = p2bodydist x = [16,60] trigger1 = p2bodydist y = [1,60] ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [54,55]) || (var(58) = [17,18]) trigger1 = statetype = C trigger1 = ctrl trigger1 = p2bodydist x <= 50 trigger1 = p2bodydist y = 0 trigger2 = (stateno = 400) && time > 5 trigger3 = (stateno = 200) && time > 5 trigger4 = (stateno = 205) && time > 5 trigger5 = stateno = 100 || stateno = 101 trigger6 = (stateno = 400) || (stateno = 200) || (stateno = 205) trigger6 = movecontact ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [56,57]) || (var(58) = [15,16]) trigger1 = statetype != A trigger1 = ctrl trigger1 = p2bodydist x <= 30 trigger1 = p2bodydist y = [1,60] ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 420 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [58,59]) || (var(58) = [13,14]) trigger1 = ctrl trigger1 = p2bodydist x <= 50 trigger1 = p2bodydist y = 0 trigger2 = (stateno = 400) || (stateno = 420) trigger2 = movecontact trigger3 = (stateno = 200) && movecontact trigger4 = (stateno = 205) && movecontact trigger5 = (stateno = 220) && movecontact trigger6 = (stateno = 225) && movecontact trigger7 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 430 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [60,61]) || (var(58) = [11,12]) trigger1 = (stateno = 400) || (stateno = 410) || (stateno = 420) trigger1 = movecontact trigger2 = (stateno = [200,245]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = var(58) = [62,63] triggerall = statetype != A triggerall = ctrl triggerall = stateno != 100 trigger1 = p2bodydist X < 16 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [64,65]) || (var(58) = [9,10]) trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 101 trigger1 = p2bodydist x >= 230 ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = var(58) = [66,67] trigger1 = ctrl trigger1 = prevstateno = 5120 ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [68,69]) || (var(58) = [7,8]) trigger1 = statetype = A trigger1 = ctrl trigger1 = p2bodydist x <= 35 trigger1 = p2bodydist y = [-15,15] trigger2 = stateno = 600 || stateno = 620 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [70,71]) || (var(58) = [5,6]) trigger1 = statetype = A trigger1 = ctrl trigger1 = p2bodydist x <= 45 trigger1 = p2bodydist y = [-25,10] trigger2 = stateno = 600 || stateno = 620 ;jump_x or jump_a trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 620 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [72,73]) || (var(58) = [4,5]) trigger1 = statetype = A trigger1 = ctrl trigger1 = p2bodydist x <= 55 trigger1 = p2bodydist y = [-15,10] trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 630 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = (var(58) = [74,75]) || (var(58) = [2,3]) trigger1 = statetype = A trigger1 = ctrl trigger1 = p2bodydist x <= 55 trigger1 = p2bodydist y = [-35,5] trigger2 = stateno = 600 || stateno = 610 || stateno = 620 ;jump_x or jump_a trigger2 = movecontact ;--------------------------------------------------------------------------- ;2段ジャンプ [State 50, Run Fwd] type = ChangeState value = 46 triggerall = roundstate = 2 triggerall = var(2) = 0 triggerall = var(59) = 1 triggerall = (var(58) = [76,77]) || (var(58) = [0,1]) trigger1 = statetype = A trigger1 = p2bodydist x <= 55 trigger1 = p2bodydist y = [-25,25] trigger1 = Vel Y < 0 && pos Y <= -33 || Vel Y > 0 && Pos Y <= 0 trigger1 = (stateno = [600,620]) trigger1 = movecontact [State 1065, 2];shishi type = changestate triggerall = stateno = 1047 triggerall = var(59) = 1 triggerall = var(58) = [76,77] trigger1 = movecontact value = 1048 persistent = 0 ;--------------------------------------------------------------------------- ;froman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4026 triggerall = var(59) = 1 triggerall = var(58) = [78,79] triggerall = power >= 500 triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 1010) && (time = [25,26]) trigger2 = (stateno = 2020) && (time = [25,26]) trigger3 = (stateno = 1048) && (time = [9,12]) ignorehitpause = 1 ;--------------------------------------------------------------------------- ;froman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4027 triggerall = var(59) = 1 triggerall = var(58) = [80,81] triggerall = power >= 500 triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 2041) && (time = [0,3]) ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4022 triggerall = var(59) = 1 triggerall = var(58) = [82,83] triggerall = statetype = A triggerall = power >= 1000 triggerall = moveguarded triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 1021) && (time <= 25) trigger2 = (stateno = 1028) && (time <= 45) trigger3 = (stateno = 1061) && (time <= 25) trigger4 = (stateno = 1064) && (time <= 45) trigger5 = (stateno = 2031) && (time <= 25) trigger6 = (stateno = 2036) && (time <= 25) trigger7 = stateno = 1041 trigger8 = stateno = 1047 trigger9 = stateno = 1031 trigger10 = stateno = 2041 ;ignorehitpause = 1 [State 5050, 4] ;AIリカバー type = ChangeState triggerall = roundstate = 2 triggerall = stateno = 5050 triggerall = var(59) = 1 triggerall = Vel Y > 0 triggerall = Pos Y >= -20 triggerall = alive triggerall = CanRecover trigger1 = var(58) = [84,85] value = 5200 ;HITFALL_RECOVER [State 5050, 5];AIリカバー type = ChangeState triggerall = roundstate = 2 triggerall = stateno = 5050 triggerall = var(59) = 1 triggerall = Vel Y > -1 triggerall = alive triggerall = CanRecover trigger1 = var(58) = [84,85] value = 5210 ;HITFALL_AIRRECOVER [State -1, ];AIガード type = ChangeState value = 120 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = var(58) = [86,87] trigger1 = ctrl trigger1 = inguarddist [State 810, State End];AIJC type = ChangeState triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = var(58) = [88,89] triggerall = p2movetype = H && p2statetype = A trigger1 = movecontact trigger1 = (stateno = [200,215]) || (stateno = [400,419]) || (stateno = [220,235]) || (stateno = [240,245]) trigger1 = stateno != 230 trigger2 = stateno = 100 trigger3 = stateno = 101 trigger4 = ctrl value = 40 ;=========================================================================== ;--------------------------------------------------------------------------- ;裏・羅刹斬 [State -1, Fast Kung Fu Knee] type = ChangeState value = 3040 triggerall = power >= 3000 triggerall = command = "rasetu" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = [600,699]) trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ガン [State -1, Fast Kung Fu Knee] type = ChangeState value = 3050 triggerall = palno <= 6 triggerall = power >= 1000 triggerall = command = "hyper4" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;戦車 [State -1, Fast Kung Fu Knee] type = ChangeState value = 3060 triggerall = palno >= 7 triggerall = power >= 1000 triggerall = command = "hyper4" trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = [600,699]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;シャインナックル [State -1, Fast Kung Fu Knee] type = ChangeState value = 3010 triggerall = palno >= 7 triggerall = power >= 1000 triggerall = command = "hyper3" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;バスターウルフ [State -1, Fast Kung Fu Knee] type = ChangeState value = 3020 triggerall = palno <= 6 triggerall = power >= 1000 triggerall = command = "hyper3" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ロックバスター [State -1, Fast Kung Fu Knee] type = ChangeState value = 3030 triggerall = power >= 1000 triggerall = command = "hyper2" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;レイジングストーム2 [State -1, Fast Kung Fu Knee] type = ChangeState value = 3080 triggerall = palno >= 7 triggerall = power >= 1000 triggerall = command = "hyper1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;レイジングストーム [State -1, Fast Kung Fu Knee] type = ChangeState value = 3000 triggerall = palno <= 6 triggerall = power >= 1000 triggerall = command = "hyper1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;金バースト [State -1, Fast Kung Fu Knee] type = ChangeState value = 2000 triggerall = command = "burst" triggerall = fvar(27) = 75 triggerall = movetype != H trigger1 = ctrl triggerall = roundstate = 2 trigger2 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;青バースト [State -1, Fast Kung Fu Knee] type = ChangeState value = 2001 trigger1 = command = "burst" trigger1 = fvar(27) = 75 trigger1 = movetype = H trigger1 = alive = 1 trigger1 = roundstate = 2 trigger1 = p2stateno != [3000,4999] trigger1 = !enemy,hitdefattr = SCA, HA, HP, HT ;--------------------------------------------------------------------------- ;デッドアングルアタック [State -1, de] type = ChangeState value = 1070 triggerall = statetype != A triggerall = power >= 1000 triggerall = command = "de" trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = stateno = 153 ;--------------------------------------------------------------------------- ;ハードエッジ(強) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1046 triggerall = command = "ha2" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ハードエッジ(弱) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1040 triggerall = command = "ha1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;=========================================================================== ;--------------------------------------------------------------------------- ;リバースクラック2 [State -1, Fast Kung Fu Knee] type = ChangeState value = 2040 triggerall = palno >= 7 triggerall = command = "ku" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;リバースクラック [State -1, Fast Kung Fu Knee] type = ChangeState value = 1030 triggerall = palno <= 6 triggerall = command = "ku" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;空中ジェノサイドカッター2(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1063 triggerall = palno >= 7 triggerall = command = "ka2" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中ジェノサイドカッター(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 2035 triggerall = palno <= 6 triggerall = command = "ka2" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中ジェノサイドカッター(弱) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1060 triggerall = command = "ka1" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;--------------------------------------------------------------------------- ;ジェノサイドカッター2(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1027 triggerall = palno >= 7 triggerall = command = "ka2" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ジェノサイドカッター(強) [State -1, Strong Kung Fu Knee] type = ChangeState value = 2030 triggerall = palno <= 6 triggerall = command = "ka2" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ジェノサイドカッター(弱) [State -1, Strong Kung Fu Knee] type = ChangeState value = 1020 triggerall = command = "ka1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ロケットエッジ(空中) [State -1, Light Kung Fu Palm] type = ChangeState value = 1005 triggerall = numhelper(1019) = 0 triggerall = numprojID(1001) = 0 triggerall = command = "QCF_x" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;ロケットエッジ [State -1, Light Kung Fu Palm] type = ChangeState value = 1000 triggerall = numhelper(1019) = 0 triggerall = numprojID(1001) = 0 triggerall = command = "QCF_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;ロケットエッジ2 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2020 triggerall = numprojID(1001) = 0 triggerall = palno >= 7 triggerall = command = "QCF_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;レイ・ディバイダー [State -1, Strong Kung Fu Palm] type = ChangeState value = 1010 triggerall = numprojID(1001) = 0 triggerall = numhelper(1019) = 0 triggerall = palno <= 6 triggerall = command = "QCF_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;インパラハント [State -1, Strong Kung Fu Palm] type = ChangeState value = 2050 triggerall = palno >= 7 triggerall = command = "in" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;レイジラン・Type「ワープ」(地上後方) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1050 ;triggerall = var(3) = 0 triggerall = command = "re3" trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 trigger4 = stateno = 1051 || stateno = 1054 trigger4 = time >= 14 ;--------------------------------------------------------------------------- ;レイジラン・Type「ワープ」(地上前方) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1052 ;triggerall = var(3) = 0 triggerall = command = "re4" trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 trigger4 = stateno = 1051 || stateno = 1054 trigger4 = time >= 14 ;--------------------------------------------------------------------------- ;レイジラン・Type「ワープ」(空中後方) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1053 ;triggerall = var(3) = 0 triggerall = command = "re1" trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 trigger4 = stateno = 1051 || stateno = 1054 trigger4 = time >= 14 ;--------------------------------------------------------------------------- ;レイジラン・Type「ワープ」(空中前方) [State -1, Fast Kung Fu Knee] type = ChangeState value = 1056 ;triggerall = var(3) = 0 triggerall = command = "re2" trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 100 || stateno = 101 trigger4 = stateno = 1051 || stateno = 1054 trigger4 = time >= 14 ;=========================================================================== ;--------------------------------------------------------------------------- ;空中ダッシュ [State -1, Run Fwd] type = ChangeState value = 102 triggerall = var(2) = 0 || var(2) = 3 triggerall = var(3) = 0 trigger1 = command = "FF" trigger1 = statetype = A trigger1 = ctrl trigger1 = Vel Y < 0 && pos Y <= -40 || Vel Y > 0 && Pos Y <= 0 ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 101 ;--------------------------------------------------------------------------- ;空中後退ダッシュ [State -1, Run Back] type = ChangeState value = 103 trigger1 = var(2) = 0 || var(2) = 3 trigger1 = var(3) = 0 trigger1 = command = "BB" trigger1 = statetype = A trigger1 = ctrl trigger1 = Vel Y < 0 && pos Y <= -40 || Vel Y > 0 && Pos Y <= 0 ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;2段ジャンプ [State 50, Run Fwd] type = ChangeState value = 46 triggerall = var(2) = 0 triggerall = var(3) != 1 && var(3) != 5 && var(3) != 6 triggerall = command = "U" trigger1 = statetype = A trigger1 = ctrl trigger1 = Vel Y < 0 && pos Y <= -33 || Vel Y > 0 && Pos Y <= 0 trigger2 = (stateno = [600,620]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 16 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 16 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;froman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4026 triggerall = command = "roman" triggerall = power >= 500 triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 1010) && (time = [25,26]) trigger2 = (stateno = 2020) && (time = [25,26]) trigger3 = (stateno = 1048) && (time = [9,12]) ignorehitpause = 1 ;--------------------------------------------------------------------------- ;froman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4027 triggerall = command = "roman" triggerall = power >= 500 triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 2041) && (time = [0,3]) ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4020 triggerall = command = "roman" triggerall = statetype = S triggerall = power >= 1000 triggerall = (stateno != 2000) && (stateno != 2001) && (stateno != 800) triggerall = roundstate = 2 trigger1 = stateno != 3040 && movecontact trigger2 = stateno = 3040 trigger2 = moveguarded ;ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4021 triggerall = command = "roman" triggerall = statetype = C triggerall = power >= 1000 triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = stateno != 3040 && movecontact trigger2 = stateno = 3040 trigger2 = moveguarded ;ignorehitpause = 1 ;--------------------------------------------------------------------------- ;roman [State -1, Fast Kung Fu Knee] type = ChangeState value = 4022 triggerall = command = "roman" triggerall = statetype = A triggerall = power >= 1000 triggerall = movecontact triggerall = (stateno != 2000) && (stateno != 2001) triggerall = roundstate = 2 trigger1 = (stateno = 600) && (time <= 24) trigger2 = (stateno = 610) && (time <= 14) trigger3 = (stateno = 620) && (time <= 21) trigger4 = (stateno = 630) && (time <= 17) trigger5 = (stateno = 1021) && (time <= 25) trigger6 = (stateno = 1028) && (time <= 45) trigger7 = (stateno = 600) && (time <= 24) trigger8 = (stateno = 1061) && (time <= 25) trigger9 = (stateno = 1064) && (time <= 45) trigger10 = (stateno = 600) && (time <= 24) trigger11 = (stateno = 2031) && (time <= 25) trigger12 = (stateno = 2036) && (time <= 25) trigger13 = stateno = 1041 trigger14 = stateno = 1047 trigger15 = stateno = 3021 trigger16 = stateno = 1031 trigger17 = stateno = 2041 ;ignorehitpause = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;6p [State -1, Stand Strong Punch] type = ChangeState value = 245 triggerall = command = "F_x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 220) && movecontact trigger4 = stateno = 215 || stateno = 235 || stateno = 205 || stateno = 225 trigger4 = movecontact trigger5 = stateno = 100 || stateno = 101 trigger6 = (stateno = 400) || (stateno = 420) trigger6 = movecontact ;--------------------------------------------------------------------------- ;6k [State -1, Stand Strong Punch] type = ChangeState value = 240 triggerall = command = "F_a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 220) && movecontact trigger4 = stateno = 215 || stateno = 235 || stateno = 205 || stateno = 225 trigger4 = movecontact trigger5 = stateno = 100 || stateno = 101 trigger6 = (stateno = 400) || (stateno = 420) trigger6 = movecontact ;--------------------------------------------------------------------------- ;立ち弱パンチ(近距離) [State -1, Stand Light Punch] type = ChangeState value = 205 triggerall = command = "x" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 205) && time > 5 trigger4 = (stateno = 400) && time > 5 trigger5 = stateno = 100 || stateno = 101 trigger6 = (stateno = 400) || (stateno = 200) || (stateno = 205) trigger6 = movecontact ;--------------------------------------------------------------------------- ;立ち弱パンチ(遠距離) [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" triggerall = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 205) && time > 5 trigger4 = (stateno = 400) && time > 5 trigger5 = stateno = 100 || stateno = 101 trigger6 = (stateno = 400) || (stateno = 200) || (stateno = 205) trigger6 = movecontact ;--------------------------------------------------------------------------- ;立ち強パンチ(近距離) [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 400) && movecontact trigger7 = (stateno = 420) && movecontact trigger8 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち強パンチ(遠距離) [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 400) && movecontact trigger7 = (stateno = 420) && movecontact trigger8 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち弱キック(近距離) [State -1, Stand Light Kick] type = ChangeState value = 225 triggerall = command = "a" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact trigger4 = (stateno = 400) && movecontact trigger5 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち弱キック(遠距離) [State -1, Stand Light Kick] type = ChangeState value = 220 triggerall = command = "a" triggerall = command != "holddown" triggerall = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 225) && movecontact trigger4 = (stateno = 400) && movecontact trigger5 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち強キック(近距離) [State -1, Standing Strong Kick] type = ChangeState value = 235 triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodyDist x <= 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 400) && movecontact trigger7 = (stateno = 420) && movecontact trigger8 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;立ち強キック(遠距離) [State -1, Standing Strong Kick] type = ChangeState value = 230 triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodyDist x > 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 400) && movecontact trigger7 = (stateno = 420) && movecontact trigger8 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 201 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && time > 5 trigger3 = (stateno = 200) && time > 5 trigger4 = (stateno = 205) && time > 5 trigger5 = stateno = 100 || stateno = 101 trigger6 = (stateno = 400) || (stateno = 200) || (stateno = 205) trigger6 = movecontact ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 420) trigger2 = movecontact trigger3 = (stateno = [200,245]) trigger3 = movecontact trigger4 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 420 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 420) trigger2 = movecontact trigger3 = (stateno = 200) && movecontact trigger4 = (stateno = 205) && movecontact trigger5 = (stateno = 220) && movecontact trigger6 = (stateno = 225) && movecontact trigger7 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 430 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 410) || (stateno = 420) trigger2 = movecontact trigger3 = (stateno = [200,245]) trigger3 = movecontact trigger4 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 620 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 620 ;jump_x or jump_a trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 620 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 630 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 620 ;jump_x or jump_a trigger2 = movecontact
Back
Top