;------------ボタン設定---------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| AI起動用 |-----------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;-| 超必殺技 |-----------------------------------------------------------------
[Command]
name = "デバックキーコマンド"
command = D, F, D, B, s
time = 30
[Command]
name = "GXランチャー&ライダーキック"
command = D, F, D, B, x
time = 40
[Command]
name = "GXランチャー&ライダーキック"
command = D, F, D, B, y
time = 40
[Command]
name = "GXランチャー&ギルスヒールクロウ"
command = D, F, D, B, a
time = 40
[Command]
name = "GXランチャー&ギルスヒールクロウ"
command = D, F, D, B, b
time = 40
[Command]
name = "もういい…"
command = F, D, B, z
time = 40
[Command]
name = "GXランチャー"
command = D, F, x+y
time = 20
[Command]
name = "ギガント"
command = D, F, D, B, z
time = 40
[Command]
name = "GX-05"
command = D, B, z
time = 20
[Command]
name = "GX-05 キャンセル1"
command = D, F, z+x
time = 20
[Command]
name = "GX-05 キャンセル1"
command = D, F, z+y
time = 20
[Command]
name = "GX-05 キャンセル2"
command = D, B, z+x
time = 20
[Command]
name = "GX-05 キャンセル2"
command = D, B, z+y
time = 20
[Command]
name = "GG-02"
command = D, F, D, F, z
time = 30
[Command]
name = "GS-03 Ex"
command = D, B, y+b
time = 20
[Command]
name = "GA-04 Ex"
command = D, B, a+b
time = 20
[Command]
name = "ガードチェイサー"
command = D, F, c
time = 20
[Command]
name = "ガードチェイサー2"
command = D, B, c
time = 20
[Command]
name = "マシントルネイダー"
command = F, D, B, c
time = 20
;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "目が見えない!?"
command = D, B, x
time = 20
[Command]
name = "GS-03"
command = D, B, y
time = 20
[Command]
name = "氷川アッパー弱"
command = D, F, x
time = 20
[Command]
name = "氷川アッパー弱"
command = F, D, DF, x
time = 20
[Command]
name = "氷川アッパー強"
command = D, F, y
time = 20
[Command]
name = "氷川アッパー強"
command = F, D, DF, y
time = 20
[Command]
name = "GA-04_弱"
command = D, B, a
time = 20
[Command]
name = "GA-04_強"
command = D, B, b
time = 20
[Command]
name = "GK-06 突進"
command = D, B, a
time = 20
[Command]
name = "氷川ダンク弱"
command = ~F, D, DF, a
time = 20
[Command]
name = "氷川ダンク強"
command = ~F, D, DF, b
time = 20
[Command]
name = "踏付け"
command = D, F, a
time = 20
[Command]
name = "コマ投げ"
command = D, F, b
time = 20
;-| 特殊技 |-------------------------------------------------------------------
[Command]
name = "リロード"
command = D, D, z
time = 20
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
[Command]
name = "superjump"
command = D, $U
time = 18
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1
[Command]
name = "a+b"
command = a+b
time = 1
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "fwd_z"
command = /F,z
time = 1
[Command]
name = "back_z"
command = /B,z
time = 1
[Command]
name = "ガードアクセラー"
command = /F,y
time = 1
[Command]
name = "ガードアクセラー"
command = /B,y
time = 1
[Command]
name = "6a"
command = /F,a
time = 1
[Command]
name = "downback"
command = DB
time = 1
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-|ボタン押しっぱ&離す |------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "holds"
command = /s
time = 1
;-|ヘルパー利用AIフラグ用コマンド |----------------------------------------------
[Command]
name ="fwd"
Command = F
time = 1
[Command]
name ="back"
Command = B
time = 1
[Command]
name ="up"
Command = U
time = 1
[Command]
name ="down"
Command = D
time = 1
;-------------------------------------------------------------------------------
[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。
;-------------------------------------------------------------------------------
;==============================================================================
; 超必殺技
;==============================================================================
[State -3, コンビ必殺-AGITΩ-]
type = ChangeState
value = 3600
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "GXランチャー&ライダーキック"
triggerall = statetype != A
triggerall = Var(27) > 0
triggerall = Var(36) = 7
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
trigger4 = StateNo =[2005,2031] ;ガトリングモード時
[State -3, コンビ必殺-Gills-]
type = ChangeState
value = 3700
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "GXランチャー&ギルスヒールクロウ"
triggerall = statetype != A
triggerall = Power >= 3000
triggerall = life <= 300
triggerall = Var(27) > 0
triggerall = Var(37) = 5
trigger1 = ctrl
[State -3, もういい…]
type = ChangeState
value = 3500
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
Triggerall = NumEnemy = 1 || (NumEnemy > 1 && EnemyNear(1),Alive=0)
triggerall = command = "もういい…"
triggerall = Power >= 1000
triggerall = statetype != A
triggerall = ctrl
triggerall = life <= 300
triggerall = var(1) >= 2
trigger1 = Var(13) = 1
trigger1 = P2life > 1
;------------------------------------------GX-05関連
[State -1, GXランチャー]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = Power >= 3000
triggerall = StateNo = [2005,2031]
triggerall = statetype != A
trigger1 = command = "GXランチャー"
value = 2500
[State -1, 立ち移行処理]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command = "a+b"
value = 2101
ctrl = 0
[State -1, リロード]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2060
triggerall = StateNo = [2005,2031]
triggerall = power < 3000
triggerall = statetype != A
trigger1 = command = "リロード"
value = 2060
[State -1, 待機モーションに戻る]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2005 && StateNo != [2015,2017]
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command != "holdz" && command != "holdup" && Command != "holdfwd" && command != "holdback" && command != "holddown"
value = 2005
ctrl = 0
[State -1, 発砲へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2010
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command = "holdz" && command != "holdup" && Command != "holdfwd" && command != "holdback" && command != "holddown"
value = 2010
ctrl = 0
[State -1, しゃがみへ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != [2015,2017]
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerAll = statetype != A
trigger1 = Command != "holdfwd" && command != "holdup" && command != "holdback" && command = "holddown"
value = 2015
ctrl = 0
[State -1, しゃがみ発砲へ→しゃがみへ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2015
triggerall = StateNo = 2016
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command != "holdz"; && command = "holddown"
value = 2015
ctrl = 0
[State -1, しゃがみ発砲へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2016
triggerall = StateNo = 2015
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command = "holdz" && command = "holddown"
value = 2016
ctrl = 0
[State -1, 前進へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2020
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command != "holdz" && Command = "holdfwd" && command != "holdup" && command != "holdback" && command != "holddown"
value = 2020
ctrl = 0
[State -1, 前進発砲へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2025
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command = "holdz" && Command = "holdfwd" && command != "holdup" && command != "holdback" && command != "holddown"
value = 2025
ctrl = 0
[State -1, 後退へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2021
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command != "holdz" && Command != "holdfwd" && command != "holdup" && command = "holdback" && command != "holddown"
value = 2021
ctrl = 0
[State -1, 後退発砲]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2026
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerall = statetype != A
trigger1 = command = "holdz" && Command != "holdfwd" && command != "holdup" && command = "holdback" && command != "holddown"
value = 2026
ctrl = 0
[State -1, 対空へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2030
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command != "holdz" && Command != "holdfwd" && command = "holdup" && command != "holdback" && command != "holddown"
value = 2030
ctrl = 0
[State -1, 対空発砲へ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2031
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command = "holdz" && Command != "holdfwd" && command = "holdup" && command != "holdback" && command != "holddown"
value = 2031
ctrl = 0
[State -1, ノリス戦法へ(ワイヤーぶら下がり)]
type = ChangeState
Triggerall = Var(59) = 0
triggerall = roundstate = 2
triggerall = var(27) != 0
triggerall = StateNo != 2040
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command = "GA-04_弱" || command = "GA-04_強"
value = 2040
ctrl = 0
[State -1,待機]
type = ChangeState
value = 2042
Triggerall = Var(59) = 0
triggerall = roundstate = 2
triggerall = var(27) != 0
triggerAll = StateNo = 2043
trigger1 = command != "holdz"
ctrl = 0
[State -1, ぶら下がり発砲]
type = ChangeState
Triggerall = Var(59) = 0
triggerall = roundstate = 2
triggerall = var(27) != 0
triggerAll = StateNo = 2042
trigger1 = command = "holdz"
value = 2043
ctrl = 0
[State -1, 弱攻撃]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2050
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command = "x"
value = 2050
ctrl = 0
[State -1, 強攻撃]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = StateNo != 2055
triggerall = StateNo = [2005,2031]
triggerAll = Alive
triggerAll = statetype != A
trigger1 = command = "y"
value = 2055
ctrl = 0
[State -1, GX-05 拾い]
type = ChangeState
value = 2100
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "GX-05"
triggerall = numhelper(2105) = 1
triggerall = var(4) = 1
triggerall = Var(27) != 0
triggerall = statetype != A
trigger1 = ctrl || stateno = [20,21]
trigger2 = (stateno = 700) && (AnimElemtime(4) > 0)
trigger3 = (stateno = 701) && (AnimElemtime(4) > 0)
[State -1, GX-05キャンセル]
type = null;ChangeState
value = 2011
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GX-05 キャンセル1"
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = numhelper(2105) = 0
trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1, GX-05キャンセル]
type = null;ChangeState
value = 2032
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GX-05 キャンセル2"
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = numhelper(2105) = 0
trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1, GX-05キャンセル(ロスト中)]
type = null;ChangeState
value = 2011
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GX-05 キャンセル1"
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = numhelper(2105) = 1
triggerall = var(4) = 1
trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1, GX-05キャンセル]
type = null;ChangeState
value = 2032
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GX-05 キャンセル2"
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = numhelper(2105) = 1
triggerall = var(4) = 1
trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
;------------------------------------------GX-05関連終わり
[State -1, 一緒に戦いましょう!]
type = ChangeState
value = 2200
Triggerall = Var(59) = 0
triggerall = roundstate = 2
triggerall = var(27) != 0
triggerall = command = "マシントルネイダー"
triggerall = numhelper(2105) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Power >= 2000
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger2 = Power >= 2000
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
trigger3 = Power >= 2000
trigger4 = StateNo =[2005,2031] ;ガトリングモード時
trigger4 = Power >= 1500
[State -1 ,GG-02]
type = ChangeState
value = 3000
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GG-02"
triggerall = Power >= 1000
triggerAll = PalNo != 2 && PalNo != 6
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
trigger4 = (stateno != [2000,3999]) && ProjContact(7000) = 1 ;GM-01キャンセル用
[State -1 ,ギガント(G4、G4-Xの時だけ使用可能)]
type = ChangeState
value = 3050
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GG-02" || command = "ギガント"
triggerall = Power >= 1000
triggerall = statetype != A
triggerall = PalNo = 2 || PalNo = 6 || PalNo = 12
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
trigger4 = (stateno != [2000,3999]) && ProjContact(7000) = 1 ;GM-01キャンセル用
[State -1 ,GS-03 スーパーブレード(名称はPSゲーから)]
type = ChangeState
value = 3100
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GS-03 Ex"
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1 ,アンタレスキックEX]
type = ChangeState
value = 3200
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = Power >= 1000
triggerall = command = "GA-04 Ex"
triggerall = stateno != 761
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1, GA-04アンタレス(拘束) Ex]
type = ChangeState
value = 3250
Triggerall = Var(59) = 0
triggerall= roundstate = 2
triggerall = var(27) != 0
triggerall = Power >= 1000
triggerall = command = "GA-04 Ex"
triggerall = statetype != A
triggerall = P2stateno != 1255 && NumExplod(1256) = 0
triggerall = P2stateno != 1265 && NumExplod(1256) = 0
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1, GX-05発動]
type = ChangeState
value = 2000
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = command = "GX-05"
triggerall = numhelper(2105) = 0
triggerall = statetype != A
trigger1 = ctrl
[State -1 ,ガードチェイサー]
type = ChangeState
value = 3300
Triggerall = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "ガードチェイサー"
triggerall = var(27) != 0
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
[State -1 ,ガードチェイサー・オムロくんと一緒]
type = ChangeState
value = 3350
Triggerall = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "ガードチェイサー2"
triggerall = var(27) != 0
triggerall = Power >= 2000
triggerall = var(43) = 0
triggerall = numhelper(3355) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用
trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用
;==============================================================================
; 必殺技
;==============================================================================
[State -1, 氷川アッパー弱]
type = ChangeState
value = 1000
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "氷川アッパー弱"
triggerAll = statetype != A
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
[State -1, 氷川アッパー強]
type = ChangeState
value = 1050
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "氷川アッパー強"
triggerAll = statetype != A
trigger1 = ctrl
trigger2 = Var(27) > 0
trigger2 = animelemtime(3) >= 1
trigger2 = (stateno = 1000) && NumTarget(1001) && (movecontact)
trigger3=(stateno=[200,699]) && movecontact
[State -1, 当身(AI暴走)]
type = ChangeState
value = 1410
TriggerAll = PalNo = 11
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "目が見えない!?"
triggerall = statetype != A
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
[State -1, 目が目が見えない(当身)]
type = ChangeState
value = 1400
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "目が見えない!?"
triggerall = statetype != A
trigger1 = ctrl
[State -1, GS-03]
type = ChangeState
value = 1100
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "GS-03"
triggerall = statetype != A
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
[State -1, GS-03 追撃中段]
type = ChangeState
value = 1105
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = statetype != A
trigger1 = (stateno = 1100) && (AnimElemTime(4) >0)
trigger2 = (stateno = 1100) && (movecontact)
[State -1, GS-03 追撃切り払い]
type = ChangeState
value = 1110
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = statetype != A
trigger1 = (stateno = 1105) && (AnimElemtime(5) >0)
trigger2 = (stateno = 1105) && (movecontact)
[State -1, アンタレスキック弱]
type = ChangeState
value = 1200
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "GA-04_弱"
triggerall = stateno != 1201
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = Var(27) > 0
trigger2 = (stateno = 1050) && NumTarget(1052) && (movecontact)
trigger3 = Var(27) > 0
trigger3 = (stateno = 1050) && animelemtime(6) > 0
trigger4 = (stateno=[200,699]) && (movecontact)
trigger5 = (stateno = 915) && NumTarget(917) && (movecontact)
trigger6 = (stateno = 915) && animelemtime(5) > 0
[State -1, アンタレスキック強]
type = ChangeState
value = 1210
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "GA-04_強"
triggerall = stateno != 1201
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = Var(27) > 0
trigger2 = (stateno = 1050) && NumTarget(1052) && (movecontact)
trigger3 = Var(27) > 0
trigger3 = (stateno = 1050) && animelemtime(6) > 0
trigger4 = (stateno=[200,699]) && (movecontact)
trigger5 = (stateno = 915) && NumTarget(917) && (movecontact)
trigger6 = (stateno = 915) && animelemtime(5) > 0
[State -1, GA-04アンタレス(拘束) 弱] ; 現在使用不可
type = null;ChangeState
value = 1250
Triggerall = Var(59) = 0
triggerall= roundstate = 2
triggerall = var(27) != 0
;triggerall = var(28) >= 125
triggerall = command = "GA-04_弱"
triggerall = statetype != A
triggerall = P2stateno != 1255 && NumExplod(1256) = 0
triggerall = P2stateno != 1265 && NumExplod(1256) = 0
trigger1 = ctrl
[State -1, GA-04アンタレス(拘束) 強] ; 現在使用不可
type = null;ChangeState
value = 1260
Triggerall = Var(59) = 0
triggerall= roundstate = 2
triggerall = var(27) != 0
triggerall = var(28) >= 125
triggerall = command = "GA-04_強"
triggerall = statetype != A
triggerall = P2stateno != 1255 && NumExplod(1256) = 0
triggerall = P2stateno != 1265 && NumExplod(1256) = 0
trigger1 = ctrl
[State -1, GK-06 突進]
type = ChangeState
value = 1600
triggerall = var(59) = 0
triggerall= roundstate = 2
triggerall = Statetype != A
triggerall = command = "GK-06 突進"
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
[State -1, 氷川ダンク弱]
type = ChangeState
value = 1700
triggerall = var(59) = 0
triggerall= roundstate = 2
triggerall = Statetype != A
triggerall = command = "氷川ダンク弱"
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
trigger3 = Var(27) > 0
trigger3 = stateno=1600 && movecontact
[State -1, 氷川ダンク強]
type = ChangeState
value = 1750
triggerall = var(59) = 0
triggerall= roundstate = 2
triggerall = Statetype != A
triggerall = command = "氷川ダンク強"
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
trigger3 = Var(27) > 0
trigger3 = stateno=1600 && movecontact
[State -1, 空中氷川ダンク弱]
type = ChangeState
value = 1710
triggerall = var(59) = 0
triggerall= roundstate = 2
triggerall = Statetype = A
triggerall = command = "氷川ダンク弱" || command = "踏付け"
triggerall = Pos Y <= -10
trigger1 = ctrl
trigger2 = Var(27) > 0
trigger2 = stateno=1200 && movecontact
trigger3 = Var(27) > 0
trigger3 = stateno=1210 && movecontact
trigger4 =(stateno=[200,699]) && movecontact
[State -1, 空中氷川ダンク強]
type = ChangeState
value = 1760
triggerall = var(59) = 0
triggerall= roundstate = 2
triggerall = Statetype = A
triggerall = command = "氷川ダンク強" || command = "コマ投げ"
triggerall = Pos Y <= -10
trigger1 = ctrl
trigger2 = Var(27) > 0
trigger2 = stateno=1200 && movecontact
trigger3 = Var(27) > 0
trigger3 = stateno=1210 && movecontact
trigger4 =(stateno=[200,699]) && movecontact
[State -1, 踏付け(弱)]
type = ChangeState
value = 1300
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "踏付け"
triggerAll = statetype != A
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
[State -1, 北条さんにやりかけたアレ]
type = ChangeState
value = 1350
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "コマ投げ"
triggerAll = statetype != A
trigger1 = ctrl
trigger2=(stateno=[200,699]) && movecontact
;==============================================================================
; 特殊技
;==============================================================================
[State -1, ガードキャンセル 後転]
type = ChangeState
value = 706
triggerall = var(59) = 0
triggerall = var(24) = 0 ;ガードキャンセル使用可判断
triggerall = var(27) != 0 ;バッテリー判断
;triggerall = power >= 500
triggerall= roundstate = 2
triggerall = statetype != A
triggerall = stateno != 100
triggerall = stateno = [150,155]
triggerall = command = "holdback"
trigger1 = command = "recovery"
trigger2 = command = "a+b"
ignorehitpause = 1
[State -1, ガードキャンセル 前転]
type = ChangeState
value = 705
triggerall = var(59) = 0
triggerall = var(24) = 0 ;ガードキャンセル使用可判断
triggerall = var(27) != 0 ;バッテリー判断
;triggerall = power >= 500
triggerall= roundstate = 2
triggerall = statetype != A
triggerall = stateno != 100
triggerall = stateno = [150,155]
trigger1 = command = "recovery" ;&& command = "holdfwd"
trigger2 = command = "a+b" ;&& command = "holdfwd"
ignorehitpause = 1
[state -1, ガードキャンセル タックル]
type = changestate
value = 740
triggerall = var(59) = 0
triggerall = var(24) = 0 ;ガードキャンセル使用可判断
triggerall = var(27) != 0 ;バッテリー判断
triggerAll = RoundState = 2
triggerAll = Command = "y" && Command = "b"
triggerall = statetype != a
triggerall = power >= 1000
trigger1 = stateno = [150,155]
ignorehitpause = 1
[State -1, 不器用鉄拳(セービング)]
type = ChangeState
value = 710
TriggerAll = Var(59) = 0
triggerAll = RoundState = 2
triggerAll = Command = "holda" && Command = "holdx"
triggerAll = StateType != A
triggerAll = StateNo != 710
trigger1 = Ctrl || (StateNo = 100 && Time > 5)
trigger2 = var(27) != 0
trigger2 =(stateno=[200,499]) && movecontact && (power >= 300)
trigger2 = (prevstateno != [710,730]) && StateNo != [300,360]
IgnoreHitPause = 0
[State -1, ChangeState_Focus Dash Fwd]
type = ChangeState
value = 726
triggerAll =!var(59)
triggerAll = RoundState = 2
triggerAll =(StateNo = [710,715])&&(Command = "holda" && Command = "holdx")||((StateNo = 720) && MoveContact)
trigger1 = Command = "FF"
IgnoreHitPause = 0
[State -1, ChangeState_Focus Dash Back]
type = ChangeState
value = 727
triggerAll =!var(59)
triggerAll = RoundState = 2
triggerAll =(StateNo = [710,715])&&(Command = "holda" && Command = "holdx")||((StateNo = 720) && MoveContact)
trigger1 = Command = "BB"
IgnoreHitPause = 0
[State -1, くらい抜けバースト]
type = ChangeState
value = ifelse(statetype!=A,750,755)
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = Var(27) != 0
triggerall = var(25) = 0
TriggerAll = Alive
triggerall = MoveType = H
triggerall = command = "a" && command = "b"
trigger1 = stateno = 5000 && time > 0
trigger2 = stateno = 5010 && time > 0
trigger3 = stateno = 5020 && time > 0
trigger4 = stateno = 5070 && time > 0
trigger5 = stateno != 5000 && stateno != 5010 && stateno != 5020 && stateno != 5070
trigger5 = stateno = [5001,5099]
[State -1, Gk-06 追加攻撃]
type = ChangeState
value = IfElse(Var(34)=1,10910,910); 1でIKEMEN用
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
TriggerAll = command = "c"
triggerall = Power >= 500
triggerall = statetype != A
Trigger1 = stateno = 901
Trigger2 = stateno = 921
[State -1, Gk-06 追加攻撃(空中版)]
type = ChangeState
value = 935
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
TriggerAll = command = "c"
triggerall = Power >= 500
triggerall = statetype = A
triggerall = Pos Y <= -15
Trigger1 = stateno = 931
[State -1, GK-06 立ちシールド]
Type = ChangeState
Value = IfElse(Var(34)=1,10900,900); 1でIKEMEN用
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
TriggerAll = Command != "holddown"
TriggerAll = Command = "c"
TriggerAll = StateType != A
triggerall = var(27) != 0
TriggerAll = StateNo != [900,932]
Trigger1 = Ctrl
[State -1, しゃがみ版]
Type = ChangeState
Value = IfElse(Var(34)=1,10920,920); 1でIKEMEN用
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
TriggerAll = Command = "holddown"
TriggerAll = Command = "c"
TriggerAll = StateType != A
triggerall = var(27) != 0
TriggerAll = StateNo != [900,932]
Trigger1 = Ctrl
[State -1, 空中版]
Type = ChangeState
Value = 930
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
TriggerAll = Command = "c"
TriggerAll = StateType = a
triggerall = var(27) != 0
TriggerAll = StateNo != [900,932]
Trigger1 = Ctrl
[State -1, ダウン時GK-06]
Type = ChangeState
Value = 940
TriggerAll = Var(59) = 0
TriggerAll = Alive
triggerall = roundstate = 2
TriggerAll = Command = "c"
TriggerAll = StateType = L
triggerall = var(27) != 0
TriggerAll = StateNo != [900,942]
Trigger1 = stateno = 5110
;==============================================================================
; 方向キー+ボタン
;==============================================================================
[State -1, 回り込み裏]
type = ChangeState
value = 701
TriggerAll = Var(59) = 0
triggerall = (RoundState = 2) && (Alive)
triggerall = statetype != A && ctrl
triggerall = command = "holdback"
trigger1 = command = "recovery"
trigger2 = command = "a+b"
[State -1, 回り込み]
type = ChangeState
value = 700
TriggerAll = Var(59) = 0
triggerall = (RoundState = 2) && (Alive)
triggerall = statetype != A && ctrl
trigger1 = command = "recovery"
trigger2 = command = "a+b"
[State -1, 運送(ダッシュP攻撃)]
type = ChangeState
value = 1500
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "x" || command = "y"
trigger1 = ctrl
trigger1 = StateNo = 100
trigger2 = StateNo = 1550
[State -1, ダッシュキック(弱)]
type = ChangeState
value = 1520
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "a"
trigger1 = ctrl
trigger1 = StateNo = 100
trigger2 = StateNo = 1550
[State -1, ダッシュキック(強)]
type = ChangeState
value = 1530
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "b"
trigger1 = ctrl
trigger1 = StateNo = 100
trigger2 = StateNo = 1550
[State -1, ダッシュ射撃]
type = ChangeState
value = 1550
TriggerAll = Var(59) = 0
triggerall= roundstate = 2
triggerall = command = "z"
trigger1 = ctrl
trigger1 = StateNo = 100
[State -1, 投げ]
type = ChangeState
value = 340
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
trigger1 = command = "fwd_z"
Triggerall = P2BodyDist X = [-15,35]
triggerall = p2movetype != H
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 下段撃ち]
type = ChangeState
value = 360
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "fwd_z"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 210 && (movecontact)
[State -1, 橘撃ち]
type = ChangeState
value = 330
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
trigger1 = command = "back_z"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 投げガードアクセラー]
type = ChangeState
value = 800
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "ガードアクセラー"
Triggerall = P2BodyDist X = [-15,55]
triggerall = p2movetype != H
trigger1 = statetype != A
trigger1 = ctrl
[State -1, GK-06 連斬り]
type = null;ChangeState
value = 250
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "6a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
[State -1, GK-06 連斬り]
type = null;ChangeState
value = 255
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "6a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = (stateno = 250) && (movecontact)
;==============================================================================
; 移動関連
;==============================================================================
[State -1, 走る]
type = ChangeState
value = 100
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, バックステップ]
type = ChangeState
value = 105
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;==============================================================================
; 通常攻撃技
;==============================================================================
[State -1, 立ち弱パンチ]
type = ChangeState
value = 200
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
[State -1, 立ち強パンチ]
type = ChangeState
value = 210
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && (movecontact)
[State -1, 立ち弱キック]
type = ChangeState
value = 230
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 210) && (movecontact)
[State -1, 立ち強キック]
type = ChangeState
value = 240
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 230) && (movecontact)
;------------------------------------------------------------------------------
[State -1, しゃがみ弱パンチ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "x") && (command = "holddown")
trigger1 = (statetype != A) && (Ctrl)
value = 400
[State -1, しゃがみ強パンチ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "y") && (command = "holddown")
trigger1 = (statetype != A) && (Ctrl)
trigger2 = (stateno = 400) && (movecontact)
value = 410
[State -1, しゃがみ弱キック]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "a") && (command = "holddown")
trigger1 = (statetype != A) && (Ctrl)
value = 430
[State -1, しゃがみ強キック]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "b") && (command = "holddown")
trigger1 = (statetype != A) && (Ctrl)
trigger2 = (stateno = 430) && (movecontact)
value = 440
;------------------------------------------------------------------------------
[State -1, ジャンプ弱パンチ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "x")
trigger1 = (StateType = A) && (Ctrl)
value = 600
[State -1, ジャンプ強パンチ]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "y")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (stateno = 600) && (movecontact)
value = 610
[State -1, ジャンプ弱キック]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "a")
trigger1 = (StateType = A) && (Ctrl)
value = 630
[State -1, ジャンプ強キック]
type = ChangeState
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = (command = "b")
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (stateno = 630) && (movecontact)
value = 640
;------------------------------------------------------------------------------
[State -1, リロード]
type = ChangeState
value = 350
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "リロード"
triggerall = Var(1) != 10
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 立ち銃発射(近距離)]
type = ChangeState
value = 305
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = P2Bodydist X = [0,30]
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 210) && (movecontact)
[State -1, 立ち銃発射]
type = ChangeState
value = 300
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = StateNo != 300
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 210) && (movecontact)
[State -1, しゃがみ発砲]
type = ChangeState
value = 310
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "z" && (command = "holddown")
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 空中発砲]
type = ChangeState
value = 320
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, 挑発]
type = ChangeState
value = 195
TriggerAll = Var(59) = 0
triggerall = roundstate = 2
triggerall = command = "start" && command != "holddown"
triggerall = numhelper(2105) = 0
triggerall = numexplod(6620) = 0
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------
;以上
;------------------------------------------------------------------------------