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Command List — Kamen Rider G3-X(Miyaji).zip ← Back to Overview

;------------ボタン設定--------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| AI起動用 |----------------------------------------------------------------- [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "デバックキーコマンド" command = D, F, D, B, s time = 30 [Command] name = "GXランチャー&ライダーキック" command = D, F, D, B, x time = 40 [Command] name = "GXランチャー&ライダーキック" command = D, F, D, B, y time = 40 [Command] name = "GXランチャー&ギルスヒールクロウ" command = D, F, D, B, a time = 40 [Command] name = "GXランチャー&ギルスヒールクロウ" command = D, F, D, B, b time = 40 [Command] name = "もういい…" command = F, D, B, z time = 40 [Command] name = "GXランチャー" command = D, F, x+y time = 20 [Command] name = "ギガント" command = D, F, D, B, z time = 40 [Command] name = "GX-05" command = D, B, z time = 20 [Command] name = "GX-05 キャンセル1" command = D, F, z+x time = 20 [Command] name = "GX-05 キャンセル1" command = D, F, z+y time = 20 [Command] name = "GX-05 キャンセル2" command = D, B, z+x time = 20 [Command] name = "GX-05 キャンセル2" command = D, B, z+y time = 20 [Command] name = "GG-02" command = D, F, D, F, z time = 30 [Command] name = "GS-03 Ex" command = D, B, y+b time = 20 [Command] name = "GA-04 Ex" command = D, B, a+b time = 20 [Command] name = "ガードチェイサー" command = D, F, c time = 20 [Command] name = "ガードチェイサー2" command = D, B, c time = 20 [Command] name = "マシントルネイダー" command = F, D, B, c time = 20 ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "目が見えない!?" command = D, B, x time = 20 [Command] name = "GS-03" command = D, B, y time = 20 [Command] name = "氷川アッパー弱" command = D, F, x time = 20 [Command] name = "氷川アッパー弱" command = F, D, DF, x time = 20 [Command] name = "氷川アッパー強" command = D, F, y time = 20 [Command] name = "氷川アッパー強" command = F, D, DF, y time = 20 [Command] name = "GA-04_弱" command = D, B, a time = 20 [Command] name = "GA-04_強" command = D, B, b time = 20 [Command] name = "GK-06 突進" command = D, B, a time = 20 [Command] name = "氷川ダンク弱" command = ~F, D, DF, a time = 20 [Command] name = "氷川ダンク強" command = ~F, D, DF, b time = 20 [Command] name = "踏付け" command = D, F, a time = 20 [Command] name = "コマ投げ" command = D, F, b time = 20 ;-| 特殊技 |------------------------------------------------------------------- [Command] name = "リロード" command = D, D, z time = 20 ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 [Command] name = "superjump" command = D, $U time = 18 ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "a+b" command = a+b time = 1 ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "back_z" command = /B,z time = 1 [Command] name = "ガードアクセラー" command = /F,y time = 1 [Command] name = "ガードアクセラー" command = /B,y time = 1 [Command] name = "6a" command = /F,a time = 1 [Command] name = "downback" command = DB time = 1 ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-|ボタン押しっぱ&離す |------------------------------------------------------------ [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holds" command = /s time = 1 ;-|ヘルパー利用AIフラグ用コマンド |---------------------------------------------- [Command] name ="fwd" Command = F time = 1 [Command] name ="back" Command = B time = 1 [Command] name ="up" Command = U time = 1 [Command] name ="down" Command = D time = 1 ;------------------------------------------------------------------------------- [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 ;------------------------------------------------------------------------------- ;============================================================================== ; 超必殺技 ;============================================================================== [State -3, コンビ必殺-AGITΩ-] type = ChangeState value = 3600 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "GXランチャー&ライダーキック" triggerall = statetype != A triggerall = Var(27) > 0 triggerall = Var(36) = 7 trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 trigger4 = StateNo =[2005,2031] ;ガトリングモード時 [State -3, コンビ必殺-Gills-] type = ChangeState value = 3700 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "GXランチャー&ギルスヒールクロウ" triggerall = statetype != A triggerall = Power >= 3000 triggerall = life <= 300 triggerall = Var(27) > 0 triggerall = Var(37) = 5 trigger1 = ctrl [State -3, もういい…] type = ChangeState value = 3500 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 Triggerall = NumEnemy = 1 || (NumEnemy > 1 && EnemyNear(1),Alive=0) triggerall = command = "もういい…" triggerall = Power >= 1000 triggerall = statetype != A triggerall = ctrl triggerall = life <= 300 triggerall = var(1) >= 2 trigger1 = Var(13) = 1 trigger1 = P2life > 1 ;------------------------------------------GX-05関連 [State -1, GXランチャー] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = Power >= 3000 triggerall = StateNo = [2005,2031] triggerall = statetype != A trigger1 = command = "GXランチャー" value = 2500 [State -1, 立ち移行処理] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command = "a+b" value = 2101 ctrl = 0 [State -1, リロード] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2060 triggerall = StateNo = [2005,2031] triggerall = power < 3000 triggerall = statetype != A trigger1 = command = "リロード" value = 2060 [State -1, 待機モーションに戻る] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2005 && StateNo != [2015,2017] triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command != "holdz" && command != "holdup" && Command != "holdfwd" && command != "holdback" && command != "holddown" value = 2005 ctrl = 0 [State -1, 発砲へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2010 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command = "holdz" && command != "holdup" && Command != "holdfwd" && command != "holdback" && command != "holddown" value = 2010 ctrl = 0 [State -1, しゃがみへ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != [2015,2017] triggerall = StateNo = [2005,2031] triggerAll = Alive triggerAll = statetype != A trigger1 = Command != "holdfwd" && command != "holdup" && command != "holdback" && command = "holddown" value = 2015 ctrl = 0 [State -1, しゃがみ発砲へ→しゃがみへ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2015 triggerall = StateNo = 2016 triggerAll = Alive triggerAll = statetype != A trigger1 = command != "holdz"; && command = "holddown" value = 2015 ctrl = 0 [State -1, しゃがみ発砲へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2016 triggerall = StateNo = 2015 triggerAll = Alive triggerAll = statetype != A trigger1 = command = "holdz" && command = "holddown" value = 2016 ctrl = 0 [State -1, 前進へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2020 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command != "holdz" && Command = "holdfwd" && command != "holdup" && command != "holdback" && command != "holddown" value = 2020 ctrl = 0 [State -1, 前進発砲へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2025 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command = "holdz" && Command = "holdfwd" && command != "holdup" && command != "holdback" && command != "holddown" value = 2025 ctrl = 0 [State -1, 後退へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2021 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command != "holdz" && Command != "holdfwd" && command != "holdup" && command = "holdback" && command != "holddown" value = 2021 ctrl = 0 [State -1, 後退発砲] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2026 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerall = statetype != A trigger1 = command = "holdz" && Command != "holdfwd" && command != "holdup" && command = "holdback" && command != "holddown" value = 2026 ctrl = 0 [State -1, 対空へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2030 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerAll = statetype != A trigger1 = command != "holdz" && Command != "holdfwd" && command = "holdup" && command != "holdback" && command != "holddown" value = 2030 ctrl = 0 [State -1, 対空発砲へ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2031 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerAll = statetype != A trigger1 = command = "holdz" && Command != "holdfwd" && command = "holdup" && command != "holdback" && command != "holddown" value = 2031 ctrl = 0 [State -1, ノリス戦法へ(ワイヤーぶら下がり)] type = ChangeState Triggerall = Var(59) = 0 triggerall = roundstate = 2 triggerall = var(27) != 0 triggerall = StateNo != 2040 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerAll = statetype != A trigger1 = command = "GA-04_弱" || command = "GA-04_強" value = 2040 ctrl = 0 [State -1,待機] type = ChangeState value = 2042 Triggerall = Var(59) = 0 triggerall = roundstate = 2 triggerall = var(27) != 0 triggerAll = StateNo = 2043 trigger1 = command != "holdz" ctrl = 0 [State -1, ぶら下がり発砲] type = ChangeState Triggerall = Var(59) = 0 triggerall = roundstate = 2 triggerall = var(27) != 0 triggerAll = StateNo = 2042 trigger1 = command = "holdz" value = 2043 ctrl = 0 [State -1, 弱攻撃] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2050 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerAll = statetype != A trigger1 = command = "x" value = 2050 ctrl = 0 [State -1, 強攻撃] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = StateNo != 2055 triggerall = StateNo = [2005,2031] triggerAll = Alive triggerAll = statetype != A trigger1 = command = "y" value = 2055 ctrl = 0 [State -1, GX-05 拾い] type = ChangeState value = 2100 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "GX-05" triggerall = numhelper(2105) = 1 triggerall = var(4) = 1 triggerall = Var(27) != 0 triggerall = statetype != A trigger1 = ctrl || stateno = [20,21] trigger2 = (stateno = 700) && (AnimElemtime(4) > 0) trigger3 = (stateno = 701) && (AnimElemtime(4) > 0) [State -1, GX-05キャンセル] type = null;ChangeState value = 2011 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GX-05 キャンセル1" triggerall = statetype != A triggerall = Power >= 1000 triggerall = numhelper(2105) = 0 trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1, GX-05キャンセル] type = null;ChangeState value = 2032 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GX-05 キャンセル2" triggerall = statetype != A triggerall = Power >= 1000 triggerall = numhelper(2105) = 0 trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1, GX-05キャンセル(ロスト中)] type = null;ChangeState value = 2011 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GX-05 キャンセル1" triggerall = statetype != A triggerall = Power >= 1000 triggerall = numhelper(2105) = 1 triggerall = var(4) = 1 trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1, GX-05キャンセル] type = null;ChangeState value = 2032 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GX-05 キャンセル2" triggerall = statetype != A triggerall = Power >= 1000 triggerall = numhelper(2105) = 1 triggerall = var(4) = 1 trigger1 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger2 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 ;------------------------------------------GX-05関連終わり [State -1, 一緒に戦いましょう!] type = ChangeState value = 2200 Triggerall = Var(59) = 0 triggerall = roundstate = 2 triggerall = var(27) != 0 triggerall = command = "マシントルネイダー" triggerall = numhelper(2105) = 0 triggerall = statetype != A trigger1 = ctrl trigger1 = Power >= 2000 trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger2 = Power >= 2000 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 trigger3 = Power >= 2000 trigger4 = StateNo =[2005,2031] ;ガトリングモード時 trigger4 = Power >= 1500 [State -1 ,GG-02] type = ChangeState value = 3000 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GG-02" triggerall = Power >= 1000 triggerAll = PalNo != 2 && PalNo != 6 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 trigger4 = (stateno != [2000,3999]) && ProjContact(7000) = 1 ;GM-01キャンセル用 [State -1 ,ギガント(G4、G4-Xの時だけ使用可能)] type = ChangeState value = 3050 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GG-02" || command = "ギガント" triggerall = Power >= 1000 triggerall = statetype != A triggerall = PalNo = 2 || PalNo = 6 || PalNo = 12 trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 trigger4 = (stateno != [2000,3999]) && ProjContact(7000) = 1 ;GM-01キャンセル用 [State -1 ,GS-03 スーパーブレード(名称はPSゲーから)] type = ChangeState value = 3100 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GS-03 Ex" triggerall = Power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1 ,アンタレスキックEX] type = ChangeState value = 3200 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = Power >= 1000 triggerall = command = "GA-04 Ex" triggerall = stateno != 761 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1, GA-04アンタレス(拘束) Ex] type = ChangeState value = 3250 Triggerall = Var(59) = 0 triggerall= roundstate = 2 triggerall = var(27) != 0 triggerall = Power >= 1000 triggerall = command = "GA-04 Ex" triggerall = statetype != A triggerall = P2stateno != 1255 && NumExplod(1256) = 0 triggerall = P2stateno != 1265 && NumExplod(1256) = 0 trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1, GX-05発動] type = ChangeState value = 2000 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = command = "GX-05" triggerall = numhelper(2105) = 0 triggerall = statetype != A trigger1 = ctrl [State -1 ,ガードチェイサー] type = ChangeState value = 3300 Triggerall = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "ガードチェイサー" triggerall = var(27) != 0 triggerall = Power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 [State -1 ,ガードチェイサー・オムロくんと一緒] type = ChangeState value = 3350 Triggerall = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "ガードチェイサー2" triggerall = var(27) != 0 triggerall = Power >= 2000 triggerall = var(43) = 0 triggerall = numhelper(3355) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,699]) && movecontact ;通常技スパキャン用 trigger3 = (stateno=[1000,1999]) && movecontact ;必殺技スパキャン用 ;============================================================================== ; 必殺技 ;============================================================================== [State -1, 氷川アッパー弱] type = ChangeState value = 1000 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "氷川アッパー弱" triggerAll = statetype != A trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact [State -1, 氷川アッパー強] type = ChangeState value = 1050 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "氷川アッパー強" triggerAll = statetype != A trigger1 = ctrl trigger2 = Var(27) > 0 trigger2 = animelemtime(3) >= 1 trigger2 = (stateno = 1000) && NumTarget(1001) && (movecontact) trigger3=(stateno=[200,699]) && movecontact [State -1, 当身(AI暴走)] type = ChangeState value = 1410 TriggerAll = PalNo = 11 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "目が見えない!?" triggerall = statetype != A trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact [State -1, 目が目が見えない(当身)] type = ChangeState value = 1400 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "目が見えない!?" triggerall = statetype != A trigger1 = ctrl [State -1, GS-03] type = ChangeState value = 1100 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "GS-03" triggerall = statetype != A trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact [State -1, GS-03 追撃中段] type = ChangeState value = 1105 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "y" triggerall = statetype != A trigger1 = (stateno = 1100) && (AnimElemTime(4) >0) trigger2 = (stateno = 1100) && (movecontact) [State -1, GS-03 追撃切り払い] type = ChangeState value = 1110 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "y" triggerall = statetype != A trigger1 = (stateno = 1105) && (AnimElemtime(5) >0) trigger2 = (stateno = 1105) && (movecontact) [State -1, アンタレスキック弱] type = ChangeState value = 1200 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "GA-04_弱" triggerall = stateno != 1201 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = Var(27) > 0 trigger2 = (stateno = 1050) && NumTarget(1052) && (movecontact) trigger3 = Var(27) > 0 trigger3 = (stateno = 1050) && animelemtime(6) > 0 trigger4 = (stateno=[200,699]) && (movecontact) trigger5 = (stateno = 915) && NumTarget(917) && (movecontact) trigger6 = (stateno = 915) && animelemtime(5) > 0 [State -1, アンタレスキック強] type = ChangeState value = 1210 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "GA-04_強" triggerall = stateno != 1201 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = Var(27) > 0 trigger2 = (stateno = 1050) && NumTarget(1052) && (movecontact) trigger3 = Var(27) > 0 trigger3 = (stateno = 1050) && animelemtime(6) > 0 trigger4 = (stateno=[200,699]) && (movecontact) trigger5 = (stateno = 915) && NumTarget(917) && (movecontact) trigger6 = (stateno = 915) && animelemtime(5) > 0 [State -1, GA-04アンタレス(拘束) 弱] ; 現在使用不可 type = null;ChangeState value = 1250 Triggerall = Var(59) = 0 triggerall= roundstate = 2 triggerall = var(27) != 0 ;triggerall = var(28) >= 125 triggerall = command = "GA-04_弱" triggerall = statetype != A triggerall = P2stateno != 1255 && NumExplod(1256) = 0 triggerall = P2stateno != 1265 && NumExplod(1256) = 0 trigger1 = ctrl [State -1, GA-04アンタレス(拘束) 強] ; 現在使用不可 type = null;ChangeState value = 1260 Triggerall = Var(59) = 0 triggerall= roundstate = 2 triggerall = var(27) != 0 triggerall = var(28) >= 125 triggerall = command = "GA-04_強" triggerall = statetype != A triggerall = P2stateno != 1255 && NumExplod(1256) = 0 triggerall = P2stateno != 1265 && NumExplod(1256) = 0 trigger1 = ctrl [State -1, GK-06 突進] type = ChangeState value = 1600 triggerall = var(59) = 0 triggerall= roundstate = 2 triggerall = Statetype != A triggerall = command = "GK-06 突進" trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact [State -1, 氷川ダンク弱] type = ChangeState value = 1700 triggerall = var(59) = 0 triggerall= roundstate = 2 triggerall = Statetype != A triggerall = command = "氷川ダンク弱" trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact trigger3 = Var(27) > 0 trigger3 = stateno=1600 && movecontact [State -1, 氷川ダンク強] type = ChangeState value = 1750 triggerall = var(59) = 0 triggerall= roundstate = 2 triggerall = Statetype != A triggerall = command = "氷川ダンク強" trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact trigger3 = Var(27) > 0 trigger3 = stateno=1600 && movecontact [State -1, 空中氷川ダンク弱] type = ChangeState value = 1710 triggerall = var(59) = 0 triggerall= roundstate = 2 triggerall = Statetype = A triggerall = command = "氷川ダンク弱" || command = "踏付け" triggerall = Pos Y <= -10 trigger1 = ctrl trigger2 = Var(27) > 0 trigger2 = stateno=1200 && movecontact trigger3 = Var(27) > 0 trigger3 = stateno=1210 && movecontact trigger4 =(stateno=[200,699]) && movecontact [State -1, 空中氷川ダンク強] type = ChangeState value = 1760 triggerall = var(59) = 0 triggerall= roundstate = 2 triggerall = Statetype = A triggerall = command = "氷川ダンク強" || command = "コマ投げ" triggerall = Pos Y <= -10 trigger1 = ctrl trigger2 = Var(27) > 0 trigger2 = stateno=1200 && movecontact trigger3 = Var(27) > 0 trigger3 = stateno=1210 && movecontact trigger4 =(stateno=[200,699]) && movecontact [State -1, 踏付け(弱)] type = ChangeState value = 1300 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "踏付け" triggerAll = statetype != A trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact [State -1, 北条さんにやりかけたアレ] type = ChangeState value = 1350 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "コマ投げ" triggerAll = statetype != A trigger1 = ctrl trigger2=(stateno=[200,699]) && movecontact ;============================================================================== ; 特殊技 ;============================================================================== [State -1, ガードキャンセル 後転] type = ChangeState value = 706 triggerall = var(59) = 0 triggerall = var(24) = 0 ;ガードキャンセル使用可判断 triggerall = var(27) != 0 ;バッテリー判断 ;triggerall = power >= 500 triggerall= roundstate = 2 triggerall = statetype != A triggerall = stateno != 100 triggerall = stateno = [150,155] triggerall = command = "holdback" trigger1 = command = "recovery" trigger2 = command = "a+b" ignorehitpause = 1 [State -1, ガードキャンセル 前転] type = ChangeState value = 705 triggerall = var(59) = 0 triggerall = var(24) = 0 ;ガードキャンセル使用可判断 triggerall = var(27) != 0 ;バッテリー判断 ;triggerall = power >= 500 triggerall= roundstate = 2 triggerall = statetype != A triggerall = stateno != 100 triggerall = stateno = [150,155] trigger1 = command = "recovery" ;&& command = "holdfwd" trigger2 = command = "a+b" ;&& command = "holdfwd" ignorehitpause = 1 [state -1, ガードキャンセル タックル] type = changestate value = 740 triggerall = var(59) = 0 triggerall = var(24) = 0 ;ガードキャンセル使用可判断 triggerall = var(27) != 0 ;バッテリー判断 triggerAll = RoundState = 2 triggerAll = Command = "y" && Command = "b" triggerall = statetype != a triggerall = power >= 1000 trigger1 = stateno = [150,155] ignorehitpause = 1 [State -1, 不器用鉄拳(セービング)] type = ChangeState value = 710 TriggerAll = Var(59) = 0 triggerAll = RoundState = 2 triggerAll = Command = "holda" && Command = "holdx" triggerAll = StateType != A triggerAll = StateNo != 710 trigger1 = Ctrl || (StateNo = 100 && Time > 5) trigger2 = var(27) != 0 trigger2 =(stateno=[200,499]) && movecontact && (power >= 300) trigger2 = (prevstateno != [710,730]) && StateNo != [300,360] IgnoreHitPause = 0 [State -1, ChangeState_Focus Dash Fwd] type = ChangeState value = 726 triggerAll =!var(59) triggerAll = RoundState = 2 triggerAll =(StateNo = [710,715])&&(Command = "holda" && Command = "holdx")||((StateNo = 720) && MoveContact) trigger1 = Command = "FF" IgnoreHitPause = 0 [State -1, ChangeState_Focus Dash Back] type = ChangeState value = 727 triggerAll =!var(59) triggerAll = RoundState = 2 triggerAll =(StateNo = [710,715])&&(Command = "holda" && Command = "holdx")||((StateNo = 720) && MoveContact) trigger1 = Command = "BB" IgnoreHitPause = 0 [State -1, くらい抜けバースト] type = ChangeState value = ifelse(statetype!=A,750,755) TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = Var(27) != 0 triggerall = var(25) = 0 TriggerAll = Alive triggerall = MoveType = H triggerall = command = "a" && command = "b" trigger1 = stateno = 5000 && time > 0 trigger2 = stateno = 5010 && time > 0 trigger3 = stateno = 5020 && time > 0 trigger4 = stateno = 5070 && time > 0 trigger5 = stateno != 5000 && stateno != 5010 && stateno != 5020 && stateno != 5070 trigger5 = stateno = [5001,5099] [State -1, Gk-06 追加攻撃] type = ChangeState value = IfElse(Var(34)=1,10910,910); 1でIKEMEN用 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 TriggerAll = command = "c" triggerall = Power >= 500 triggerall = statetype != A Trigger1 = stateno = 901 Trigger2 = stateno = 921 [State -1, Gk-06 追加攻撃(空中版)] type = ChangeState value = 935 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 TriggerAll = command = "c" triggerall = Power >= 500 triggerall = statetype = A triggerall = Pos Y <= -15 Trigger1 = stateno = 931 [State -1, GK-06 立ちシールド] Type = ChangeState Value = IfElse(Var(34)=1,10900,900); 1でIKEMEN用 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 TriggerAll = Command != "holddown" TriggerAll = Command = "c" TriggerAll = StateType != A triggerall = var(27) != 0 TriggerAll = StateNo != [900,932] Trigger1 = Ctrl [State -1, しゃがみ版] Type = ChangeState Value = IfElse(Var(34)=1,10920,920); 1でIKEMEN用 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 TriggerAll = Command = "holddown" TriggerAll = Command = "c" TriggerAll = StateType != A triggerall = var(27) != 0 TriggerAll = StateNo != [900,932] Trigger1 = Ctrl [State -1, 空中版] Type = ChangeState Value = 930 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 TriggerAll = Command = "c" TriggerAll = StateType = a triggerall = var(27) != 0 TriggerAll = StateNo != [900,932] Trigger1 = Ctrl [State -1, ダウン時GK-06] Type = ChangeState Value = 940 TriggerAll = Var(59) = 0 TriggerAll = Alive triggerall = roundstate = 2 TriggerAll = Command = "c" TriggerAll = StateType = L triggerall = var(27) != 0 TriggerAll = StateNo != [900,942] Trigger1 = stateno = 5110 ;============================================================================== ; 方向キー+ボタン ;============================================================================== [State -1, 回り込み裏] type = ChangeState value = 701 TriggerAll = Var(59) = 0 triggerall = (RoundState = 2) && (Alive) triggerall = statetype != A && ctrl triggerall = command = "holdback" trigger1 = command = "recovery" trigger2 = command = "a+b" [State -1, 回り込み] type = ChangeState value = 700 TriggerAll = Var(59) = 0 triggerall = (RoundState = 2) && (Alive) triggerall = statetype != A && ctrl trigger1 = command = "recovery" trigger2 = command = "a+b" [State -1, 運送(ダッシュP攻撃)] type = ChangeState value = 1500 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "x" || command = "y" trigger1 = ctrl trigger1 = StateNo = 100 trigger2 = StateNo = 1550 [State -1, ダッシュキック(弱)] type = ChangeState value = 1520 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "a" trigger1 = ctrl trigger1 = StateNo = 100 trigger2 = StateNo = 1550 [State -1, ダッシュキック(強)] type = ChangeState value = 1530 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "b" trigger1 = ctrl trigger1 = StateNo = 100 trigger2 = StateNo = 1550 [State -1, ダッシュ射撃] type = ChangeState value = 1550 TriggerAll = Var(59) = 0 triggerall= roundstate = 2 triggerall = command = "z" trigger1 = ctrl trigger1 = StateNo = 100 [State -1, 投げ] type = ChangeState value = 340 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 trigger1 = command = "fwd_z" Triggerall = P2BodyDist X = [-15,35] triggerall = p2movetype != H trigger1 = statetype != A trigger1 = ctrl [State -1, 下段撃ち] type = ChangeState value = 360 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "fwd_z" triggerall = statetype != A trigger1 = ctrl trigger2 = StateNo = 210 && (movecontact) [State -1, 橘撃ち] type = ChangeState value = 330 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 trigger1 = command = "back_z" trigger1 = statetype != A trigger1 = ctrl [State -1, 投げガードアクセラー] type = ChangeState value = 800 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "ガードアクセラー" Triggerall = P2BodyDist X = [-15,55] triggerall = p2movetype != H trigger1 = statetype != A trigger1 = ctrl [State -1, GK-06 連斬り] type = null;ChangeState value = 250 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "6a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl [State -1, GK-06 連斬り] type = null;ChangeState value = 255 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "6a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = (stateno = 250) && (movecontact) ;============================================================================== ; 移動関連 ;============================================================================== [State -1, 走る] type = ChangeState value = 100 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;============================================================================== ; 通常攻撃技 ;============================================================================== [State -1, 立ち弱パンチ] type = ChangeState value = 200 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl [State -1, 立ち強パンチ] type = ChangeState value = 210 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && (movecontact) [State -1, 立ち弱キック] type = ChangeState value = 230 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 210) && (movecontact) [State -1, 立ち強キック] type = ChangeState value = 240 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 230) && (movecontact) ;------------------------------------------------------------------------------ [State -1, しゃがみ弱パンチ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "x") && (command = "holddown") trigger1 = (statetype != A) && (Ctrl) value = 400 [State -1, しゃがみ強パンチ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "y") && (command = "holddown") trigger1 = (statetype != A) && (Ctrl) trigger2 = (stateno = 400) && (movecontact) value = 410 [State -1, しゃがみ弱キック] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "a") && (command = "holddown") trigger1 = (statetype != A) && (Ctrl) value = 430 [State -1, しゃがみ強キック] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "b") && (command = "holddown") trigger1 = (statetype != A) && (Ctrl) trigger2 = (stateno = 430) && (movecontact) value = 440 ;------------------------------------------------------------------------------ [State -1, ジャンプ弱パンチ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "x") trigger1 = (StateType = A) && (Ctrl) value = 600 [State -1, ジャンプ強パンチ] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "y") trigger1 = (StateType = A) && (Ctrl) trigger2 = (stateno = 600) && (movecontact) value = 610 [State -1, ジャンプ弱キック] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "a") trigger1 = (StateType = A) && (Ctrl) value = 630 [State -1, ジャンプ強キック] type = ChangeState TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = (command = "b") trigger1 = (StateType = A) && (Ctrl) trigger2 = (stateno = 630) && (movecontact) value = 640 ;------------------------------------------------------------------------------ [State -1, リロード] type = ChangeState value = 350 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "リロード" triggerall = Var(1) != 10 trigger1 = statetype != A trigger1 = ctrl [State -1, 立ち銃発射(近距離)] type = ChangeState value = 305 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = P2Bodydist X = [0,30] triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 210) && (movecontact) [State -1, 立ち銃発射] type = ChangeState value = 300 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = StateNo != 300 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 210) && (movecontact) [State -1, しゃがみ発砲] type = ChangeState value = 310 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "z" && (command = "holddown") trigger1 = statetype != A trigger1 = ctrl [State -1, 空中発砲] type = ChangeState value = 320 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState value = 195 TriggerAll = Var(59) = 0 triggerall = roundstate = 2 triggerall = command = "start" && command != "holddown" triggerall = numhelper(2105) = 0 triggerall = numexplod(6620) = 0 trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;以上 ;------------------------------------------------------------------------------
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