;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "CPU 01"
command = D, D, D
time = 0
[Command]
name = "CPU 02"
command = D, D, D
time = 0
[Command]
name = "CPU 03"
command = D, D, D
time = 0
[Command]
name = "CPU 04"
command = D, D, D
time = 0
[Command]
name = "CPU 05"
command = D, D, D
time = 0
[Command]
name = "CPU 06"
command = D, D, D
time = 0
[Command]
name = "CPU 07"
command = D, D, D
time = 0
[Command]
name = "CPU 08"
command = D, D, D
time = 0
[Command]
name = "CPU 09"
command = D, D, D
time = 0
[Command]
name = "CPU 10"
command = D, D, D
time = 0
[Command]
name = "CPU 11"
command = D, D, D
time = 0
[Command]
name = "CPU 12"
command = D, D, D
time = 0
[Command]
name = "CPU 13"
command = D, D, D
time = 0
[Command]
name = "CPU 14"
command = D, D, D
time = 0
[Command]
name = "CPU 15"
command = D, D, D
time = 0
[Command]
name = "CPU 16"
command = D, D, D
time = 0
[Command]
name = "CPU 17"
command = D, D, D
time = 0
[Command]
name = "CPU 18"
command = D, D, D
time = 0
[Command]
name = "CPU 19"
command = D, D, D
time = 0
[Command]
name = "CPU 20"
command = D, D, D
time = 0
[Command]
name = "CPU 21"
command = D, D, D
time = 0
[Command]
name = "CPU 22"
command = D, D, D
time = 0
[Command]
name = "CPU 23"
command = D, D, D
time = 0
[Command]
name = "CPU 24"
command = D, D, D
time = 0
[Command]
name = "CPU 25"
command = D, D, D
time = 0
[Command]
name = "CPU 26"
command = D, D, D
time = 0
[Command]
name = "CPU 27"
command = D, D, D
time = 0
[Command]
name = "CPU 28"
command = D, D, D
time = 0
[Command]
name = "CPU 29"
command = D, D, D
time = 0
[Command]
name = "CPU 30"
command = D, D, D
time = 0
[Command]
name = "CPU 31"
command = D, D, D
time = 0
[Command]
name = "CPU 32"
command = D, D, D
time = 0
[Command]
name = "CPU 33"
command = D, D, D
time = 0
[Command]
name = "CPU 34"
command = D, D, D
time = 0
[Command]
name = "CPU 35"
command = D, D, D
time = 0
[Command]
name = "CPU 36"
command = D, D, D
time = 0
[Command]
name = "CPU 37"
command = D, D, D
time = 0
[Command]
name = "CPU 38"
command = D, D, D
time = 0
[Command]
name = "CPU 39"
command = D, D, D
time = 0
[Command]
name = "CPU 40"
command = D, D, D
time = 0
[Command]
name = "CPU 41"
command = D, D, D
time = 0
[Command]
name = "CPU 42"
command = D, D, D
time = 0
[Command]
name = "CPU 43"
command = D, D, D
time = 0
[Command]
name = "CPU 44"
command = D, D, D
time = 0
[Command]
name = "CPU 45"
command = D, D, D
time = 0
[Command]
name = "CPU 46"
command = D, D, D
time = 0
[Command]
name = "CPU 47"
command = D, D, D
time = 0
[Command]
name = "CPU 48"
command = D, D, D
time = 0
[Command]
name = "CPU 49"
command = D, D, D
time = 0
[Command]
name = "CPU 50"
command = D, D, D
time = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "ユニバース・ディストーション"
command = ~D, DF, F, DF, D, DB, B, x+y
time = 30
[Command]
name = "ユニバース・ディストーション"
command = ~D, DF, F, DF, D, DB, B, c
time = 30
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "ブロッサム"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, x
time = 34
[Command]
name = "ブロッサム"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, y
time = 34
[Command]
name = "バニッシュ"
command = ~D, D, a
time = 20
[Command]
name = "バニッシュ"
command = ~D, D, b
time = 20
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "ファントムスフィアX"
command = ~F, B, DB, D, DF, F, x
time = 25
[Command]
name = "ファントムスフィアY"
command = ~F, B, DB, D, DF, F, y
time = 25
[Command]
name = "ファントムスフィアA"
command = ~F, B, DB, D, DF, F, a
time = 25
[Command]
name = "サムウェアホールX"
command = ~F, DF, D, DB, B, x
[Command]
name = "サムウェアホールY"
command = ~F, DF, D, DB, B, y
[Command]
name = "サムウェアホールA"
command = ~F, DF, D, DB, B, a
[Command]
name = "サムウェアホールB"
command = ~F, DF, D, DB, B, b
[Command]
name = "エクスプローディングスフィア弱"
command = ~F, D, DF, x
[Command]
name = "エクスプローディングスフィア斬"
command = $F, x
time = 12
[Command]
name = "エクスプローディングスフィア強"
command = ~F, D, DF, y
[Command]
name = "ディメンジョンクロー弱"
command = ~D, DF, F, a
time = 12
[Command]
name = "ディメンジョンクロー強"
command = ~D, DF, F, b
time = 12
[Command]
name = "ディメンジョンスフィア弱"
command = ~D, DF, F, x
time = 12
[Command]
name = "ディメンジョンスフィア強"
command = ~D, DF, F, y
[Command]
name = "jump"
command = D, $U
time = 12
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "zc"
command = z+c
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "ふっとばし"
command = y+b
time = 1
[Command]
name = "ふっとばし"
command = c
time = 1
[Command]
name = "a+b"
command = a+b
time = 1
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "holdx"
command = /$x
time = 1
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[Statedef -1]
;///////////////////////////////////////////////////////////////////////////////
[State RunFWD]
type = ChangeState
value = 100
triggerall = !var(30)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
ctrl = 0
[State Backstep]
type = ChangeState
value = 105
triggerall = !var(30)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
ctrl = 0
[State Stand Light]
type = ChangeState
value = 200
triggerall = !var(30)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Stand Strong]
type = ChangeState
value = 210
triggerall = !var(30)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[State Stand Light]
type = ChangeState
value = 230
triggerall = !var(30)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Stand Strong]
type = ChangeState
value = 240
triggerall = !var(30)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[State Taunt]
type = ChangeState
value = 2204
triggerall = !var(30)
triggerall = command = "start"
trigger1 = statetype = S
trigger1 = ctrl
ctrl = 0
[State Taunt]
type = ChangeState
value = 2203
triggerall = !var(30)
triggerall = command = "start"
trigger1 = statetype = C
trigger1 = ctrl
ctrl = 0
[State Taunt]
type = ChangeState
value = 15000
triggerall = !var(30)
triggerall = command = "zc"
trigger1 = statetype = S
trigger1 = ctrl
ctrl = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[State Jump Light]
type = ChangeState
value = 600
triggerall = !var(30)
triggerall = command = "x"
triggerall = command != "holdfwd"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
ctrl = 0
[State Jump Strong]
type = ChangeState
value = 610
triggerall = !var(30)
triggerall = command = "y"
triggerall = stateno != 105
triggerall = vel X = 0
trigger1 = statetype = A
trigger1 = ctrl
ctrl = 0
[State Jump Strong]
type = ChangeState
value = 615
triggerall = !var(30)
triggerall = command = "y"
triggerall = stateno != 105
triggerall = vel X != 0
trigger1 = statetype = A
trigger1 = ctrl
ctrl = 0
[State Jump Light]
type = ChangeState
value = 630
triggerall = !var(30)
triggerall = command = "a"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
ctrl = 0
[State Jump Strong]
type = ChangeState
value = 640
triggerall = !var(30)
triggerall = command = "b"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
ctrl = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[State Specials]
type = ChangeState
value = 1200
triggerall = !var(30)
triggerall = command = "ディメンジョンスフィア弱"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 12000
triggerall = !var(30)
triggerall = command = "エクスプローディングスフィア斬"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 1202
triggerall = !var(30)
triggerall = command = "ディメンジョンスフィア弱"
triggerall = statetype = A
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 1201
triggerall = !var(30)
triggerall = command = "ディメンジョンスフィア強"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 1203
triggerall = !var(30)
triggerall = command = "ディメンジョンクロー強"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 1209
triggerall = !var(30)
triggerall = command = "ディメンジョンクロー弱"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 1213
triggerall = !var(30)
triggerall = command = "b"
triggerall = statetype = C
trigger1 = ctrl
ctrl = 0
[State Specials]
type = ChangeState
value = 1206
triggerall = !var(30)
triggerall = command = "y"
triggerall = statetype = C
trigger1 = ctrl
ctrl = 0
[State Stand Light]
type = ChangeState
value = 1210
triggerall = !var(30)
triggerall = command = "a"
triggerall = statetype = C
trigger1 = ctrl
ctrl = 0
[State Stand Light]
type = ChangeState
value = 1211
triggerall = !var(30)
triggerall = command = "x"
triggerall = statetype = C
trigger1 = ctrl
ctrl = 0
[State Stand Light]
type = ChangeState
value = 1212
triggerall = !var(30)
triggerall = command = "z"
triggerall = statetype = C
trigger1 = ctrl
ctrl = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////
[State Slide]
type = ChangeState
value = 710
triggerall = !var(30)
triggerall = command = "c"
triggerall = command = "holdback"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
[State Slide]
type = ChangeState
value = 720
triggerall = !var(30)
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = statetype = S
trigger1 = ctrl
ctrl = 0
;///////////////////////////////////////////////////////////////////////////////
;///////////////////////////////////////////////////////////////////////////////