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DJB MUGEN & IKEMEN Community

Command List — Flektor.zip ← Back to Overview

;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Remap] x = x y = y z = z a = a b = b c = c s = s ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "CPU 01" command = D, D, D time = 0 [Command] name = "CPU 02" command = D, D, D time = 0 [Command] name = "CPU 03" command = D, D, D time = 0 [Command] name = "CPU 04" command = D, D, D time = 0 [Command] name = "CPU 05" command = D, D, D time = 0 [Command] name = "CPU 06" command = D, D, D time = 0 [Command] name = "CPU 07" command = D, D, D time = 0 [Command] name = "CPU 08" command = D, D, D time = 0 [Command] name = "CPU 09" command = D, D, D time = 0 [Command] name = "CPU 10" command = D, D, D time = 0 [Command] name = "CPU 11" command = D, D, D time = 0 [Command] name = "CPU 12" command = D, D, D time = 0 [Command] name = "CPU 13" command = D, D, D time = 0 [Command] name = "CPU 14" command = D, D, D time = 0 [Command] name = "CPU 15" command = D, D, D time = 0 [Command] name = "CPU 16" command = D, D, D time = 0 [Command] name = "CPU 17" command = D, D, D time = 0 [Command] name = "CPU 18" command = D, D, D time = 0 [Command] name = "CPU 19" command = D, D, D time = 0 [Command] name = "CPU 20" command = D, D, D time = 0 [Command] name = "CPU 21" command = D, D, D time = 0 [Command] name = "CPU 22" command = D, D, D time = 0 [Command] name = "CPU 23" command = D, D, D time = 0 [Command] name = "CPU 24" command = D, D, D time = 0 [Command] name = "CPU 25" command = D, D, D time = 0 [Command] name = "CPU 26" command = D, D, D time = 0 [Command] name = "CPU 27" command = D, D, D time = 0 [Command] name = "CPU 28" command = D, D, D time = 0 [Command] name = "CPU 29" command = D, D, D time = 0 [Command] name = "CPU 30" command = D, D, D time = 0 [Command] name = "CPU 31" command = D, D, D time = 0 [Command] name = "CPU 32" command = D, D, D time = 0 [Command] name = "CPU 33" command = D, D, D time = 0 [Command] name = "CPU 34" command = D, D, D time = 0 [Command] name = "CPU 35" command = D, D, D time = 0 [Command] name = "CPU 36" command = D, D, D time = 0 [Command] name = "CPU 37" command = D, D, D time = 0 [Command] name = "CPU 38" command = D, D, D time = 0 [Command] name = "CPU 39" command = D, D, D time = 0 [Command] name = "CPU 40" command = D, D, D time = 0 [Command] name = "CPU 41" command = D, D, D time = 0 [Command] name = "CPU 42" command = D, D, D time = 0 [Command] name = "CPU 43" command = D, D, D time = 0 [Command] name = "CPU 44" command = D, D, D time = 0 [Command] name = "CPU 45" command = D, D, D time = 0 [Command] name = "CPU 46" command = D, D, D time = 0 [Command] name = "CPU 47" command = D, D, D time = 0 [Command] name = "CPU 48" command = D, D, D time = 0 [Command] name = "CPU 49" command = D, D, D time = 0 [Command] name = "CPU 50" command = D, D, D time = 0 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "ユニバース・ディストーション" command = ~D, DF, F, DF, D, DB, B, x+y time = 30 [Command] name = "ユニバース・ディストーション" command = ~D, DF, F, DF, D, DB, B, c time = 30 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "ブロッサム" command = ~F, DF, D, DB, B, F, DF, D, DB, B, x time = 34 [Command] name = "ブロッサム" command = ~F, DF, D, DB, B, F, DF, D, DB, B, y time = 34 [Command] name = "バニッシュ" command = ~D, D, a time = 20 [Command] name = "バニッシュ" command = ~D, D, b time = 20 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "ファントムスフィアX" command = ~F, B, DB, D, DF, F, x time = 25 [Command] name = "ファントムスフィアY" command = ~F, B, DB, D, DF, F, y time = 25 [Command] name = "ファントムスフィアA" command = ~F, B, DB, D, DF, F, a time = 25 [Command] name = "サムウェアホールX" command = ~F, DF, D, DB, B, x [Command] name = "サムウェアホールY" command = ~F, DF, D, DB, B, y [Command] name = "サムウェアホールA" command = ~F, DF, D, DB, B, a [Command] name = "サムウェアホールB" command = ~F, DF, D, DB, B, b [Command] name = "エクスプローディングスフィア弱" command = ~F, D, DF, x [Command] name = "エクスプローディングスフィア斬" command = $F, x time = 12 [Command] name = "エクスプローディングスフィア強" command = ~F, D, DF, y [Command] name = "ディメンジョンクロー弱" command = ~D, DF, F, a time = 12 [Command] name = "ディメンジョンクロー強" command = ~D, DF, F, b time = 12 [Command] name = "ディメンジョンスフィア弱" command = ~D, DF, F, x time = 12 [Command] name = "ディメンジョンスフィア強" command = ~D, DF, F, y [Command] name = "jump" command = D, $U time = 12 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "zc" command = z+c time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "ふっとばし" command = y+b time = 1 [Command] name = "ふっとばし" command = c time = 1 [Command] name = "a+b" command = a+b time = 1 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdx" command = /$x time = 1 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [Statedef -1] ;/////////////////////////////////////////////////////////////////////////////// [State RunFWD] type = ChangeState value = 100 triggerall = !var(30) trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ctrl = 0 [State Backstep] type = ChangeState value = 105 triggerall = !var(30) trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ctrl = 0 [State Stand Light] type = ChangeState value = 200 triggerall = !var(30) triggerall = command = "x" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Stand Strong] type = ChangeState value = 210 triggerall = !var(30) triggerall = command = "y" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = statetype = S trigger1 = ctrl ctrl = 0 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [State Stand Light] type = ChangeState value = 230 triggerall = !var(30) triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Stand Strong] type = ChangeState value = 240 triggerall = !var(30) triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = statetype = S trigger1 = ctrl ctrl = 0 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [State Taunt] type = ChangeState value = 2204 triggerall = !var(30) triggerall = command = "start" trigger1 = statetype = S trigger1 = ctrl ctrl = 0 [State Taunt] type = ChangeState value = 2203 triggerall = !var(30) triggerall = command = "start" trigger1 = statetype = C trigger1 = ctrl ctrl = 0 [State Taunt] type = ChangeState value = 15000 triggerall = !var(30) triggerall = command = "zc" trigger1 = statetype = S trigger1 = ctrl ctrl = 0 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [State Jump Light] type = ChangeState value = 600 triggerall = !var(30) triggerall = command = "x" triggerall = command != "holdfwd" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ctrl = 0 [State Jump Strong] type = ChangeState value = 610 triggerall = !var(30) triggerall = command = "y" triggerall = stateno != 105 triggerall = vel X = 0 trigger1 = statetype = A trigger1 = ctrl ctrl = 0 [State Jump Strong] type = ChangeState value = 615 triggerall = !var(30) triggerall = command = "y" triggerall = stateno != 105 triggerall = vel X != 0 trigger1 = statetype = A trigger1 = ctrl ctrl = 0 [State Jump Light] type = ChangeState value = 630 triggerall = !var(30) triggerall = command = "a" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ctrl = 0 [State Jump Strong] type = ChangeState value = 640 triggerall = !var(30) triggerall = command = "b" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ctrl = 0 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [State Specials] type = ChangeState value = 1200 triggerall = !var(30) triggerall = command = "ディメンジョンスフィア弱" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 12000 triggerall = !var(30) triggerall = command = "エクスプローディングスフィア斬" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 1202 triggerall = !var(30) triggerall = command = "ディメンジョンスフィア弱" triggerall = statetype = A trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 1201 triggerall = !var(30) triggerall = command = "ディメンジョンスフィア強" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 1203 triggerall = !var(30) triggerall = command = "ディメンジョンクロー強" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 1209 triggerall = !var(30) triggerall = command = "ディメンジョンクロー弱" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 1213 triggerall = !var(30) triggerall = command = "b" triggerall = statetype = C trigger1 = ctrl ctrl = 0 [State Specials] type = ChangeState value = 1206 triggerall = !var(30) triggerall = command = "y" triggerall = statetype = C trigger1 = ctrl ctrl = 0 [State Stand Light] type = ChangeState value = 1210 triggerall = !var(30) triggerall = command = "a" triggerall = statetype = C trigger1 = ctrl ctrl = 0 [State Stand Light] type = ChangeState value = 1211 triggerall = !var(30) triggerall = command = "x" triggerall = statetype = C trigger1 = ctrl ctrl = 0 [State Stand Light] type = ChangeState value = 1212 triggerall = !var(30) triggerall = command = "z" triggerall = statetype = C trigger1 = ctrl ctrl = 0 ;/////////////////////////////////////////////////////////////////////////////// ;/////////////////////////////////////////////////////////////////////////////// [State Slide] type = ChangeState value = 710 triggerall = !var(30) triggerall = command = "c" triggerall = command = "holdback" triggerall = statetype = S trigger1 = ctrl ctrl = 0 [State Slide] type = ChangeState value = 720 triggerall = !var(30) triggerall = command = "c" triggerall = command = "holdfwd" triggerall = statetype = S trigger1 = ctrl ctrl = 0 ;/////////////////////////////////////////////////////////////////////////////// ;///////////////////////////////////////////////////////////////////////////////
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