;-| AI |--------------------------------------------------------
[command]
name = "AI1"
command = a, a, a, a, a
time = 1
[command]
name = "AI2"
command = b, b, b, b, b
time = 1
[command]
name = "AI3"
command = c, c, c, c, c
time = 1
[command]
name = "AI4"
command = x, x, x, x, x
time = 1
[command]
name = "AI5"
command = y, y, y, y, y
time = 1
[command]
name = "AI6"
command = z, z, z, z, z
time = 1
[command]
name = "AI7"
command = F, F, F, F, F
time = 1
[command]
name = "AI8"
command = B, B, B, B, B
time = 1
[command]
name = "AI9"
command = U, U, U, U, U
time = 1
[command]
name = "AI10"
command = D, D, D, D, D
time = 1
[command]
name = "AI11"
command = DF, DF, DF, DF, DF
time = 1
[command]
name = "AI12"
command = DB, DB, DB, DB, DB
time = 1
[command]
name = "AI13"
command = UB, UB, UB, UB, UB
time = 1
[command]
name = "AI14"
command = UF, UF, UF, UF, UF
time = 1
[command]
name = "AI15"
command = s, s, s, s, s
time = 1
[command]
name = "AI16"
command = a, a, b, b
time = 1
[command]
name = "AI17"
command = b, b, c, c
time = 1
[command]
name = "AI18"
command = c, c, a, a
time = 1
[command]
name = "AI19"
command = x, x, y, y
time = 1
[command]
name = "AI20"
command = y, y, z, z
time = 1
[command]
name = "AI21"
command = z, z, x, x
time = 1
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name= "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
;-[コマンドゲージ技]---------------------------
[Command]
name = "omoide"
command = ~D,F,D,F,b
time = 30
[Command]
name = "kiseki"
command = ~D,F,D,F,c
time = 30
[Command]
name = "sekai"
command = ~D,F,D,F,a
time = 30
[Command]
name = "kozima"
command = ~D,F,D,F,s
time = 30
[Command]
name = "sokusi2"
command = ~D,B,D,B,y
time = 30
[Command]
name = "hakobi"
command = ~D,F,D,F,z
time = 30
[Command]
name = "toki"
command = ~D,B,D,B,z
time = 30
[Command]
name = "qtime"
command = ~D,F,D,F,x
time = 30
;一撃必殺
[Command]
name = "metarika"
command = ~D,DF,F,y+b
time = 25
;-| Special Motions |------------------------------------------------------
[Command]
name = "armor"
command = ~D, DB, B, a
time = 15
[Command]
name = "sokusi"
command = ~D, DB, B, y
time = 15
[Command]
name = "hanekiri"
command = ~D, DB, B, b
time = 15
[Command]
name = "hanekiri2"
command = ~D, DB, B, c
time = 15
[Command]
name = "pannti"
command = ~D, DF, F, a
time = 15
[Command]
name = "misuzu"
command = ~D, DF, F, y
time = 15
[Command]
name = "pannti2"
command = ~D, DF, F, b
time = 15
[Command]
name = "pannti3"
command = ~D, DF, F, c
time = 15
[Command]
name = "ryuuzinn"
command = ~D, DF, F, x
time = 15
[Command]
name = "sayuri2"
command = ~D, DB, B, x
time = 15
[Command]
name = "nage"
command = ~D, DF, F, z
time = 15
[Command]
name = "Aayu2"
command = ~D, DB, B, x
time = 15
[Command]
name = "shiori"
command = ~F, D, DF, a
time = 15
[Command]
name = "oswald"
command = ~F, D, DF, b
time = 15
[Command]
name = "unknwon"
command = ~F, D, DF, c
time = 15
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "dd"
command = D,D
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "saiku"
command = a+z
time = 1
[Command]
name = "saiku"
command = b+z
time = 1
[Command]
name = "saiku"
command = c+z
time = 1
[Command]
name = "saiku"
command = x+z
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "fwd_z"
command = /F,z
time = 1
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_c"
command = /F,c
time = 1
[Command]
name = "back_z"
command = /B,z
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "R_Guard"
command = B
time = 1
[Command]
name = "C_R_Guard"
command = DB
time = 1
;必須コマンド、前方、前が入ってればなんでもいい
[Command]
name = "holdfwd"
command = /$F
time = 1
;必須、後方
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdupb"
command = /$UB
time = 1
[Command]
name = "holdupf"
command = /$UF
time = 1
;必須、上
[Command]
name = "holdup"
command = /$U
time = 1
;必須、下
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "back"
command = B
time = 1
[Command]
name = "upback"
command = UB
time = 1
[Command]
name = "downback"
command = DB
time = 1
[Command]
name = "up"
command = U
time = 1
[Command]
name = "down"
command = D
time = 1
[Command]
name = "right"
command = F
time = 1
[Command]
name = "left"
command = B
time = 1
;=============================================================
[Statedef -1]
;バースト
[State -1, sekai]
type = ChangeState
value = 857
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = var(7) = 1 || Var(6) >= 200
triggerall = var(6) >= 0
triggerall = movetype = H
triggerall = ctrl = 0
triggerall = alive = 1
triggerall = command = "saiku"
trigger1 = ctrl = 0
;一撃必殺
[State -1, sekai]
type = ChangeState
value = 50000
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "metarika"
triggerall = Statetype != A
triggerall = Var(20) = 0
trigger1 = Ctrl
trigger1 = statetype = S
;ゲージ必殺ビーム空中
[State -1, sekai]
type = ChangeState
value = 3690
triggerall = stateno != 145
triggerall = command = "omoide"
triggerall = power >= 1000
triggerall = Statetype = A
trigger1 = Ctrl
trigger1 = statetype = A
trigger2 = stateno = [600, 620]
trigger2 = Var(45) = 1
trigger3 = stateno = 1257
;ゲージ必殺(瞬獄殺)
[State -1, sekai]
type = ChangeState
value = 3750
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = command = "omoide"
triggerall = power >= 1000
triggerall = Statetype != A
trigger1 = Ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = Var(33) = 1
;ゲージ必殺空中砲撃
[State -1, sekai]
type = ChangeState
value = 3820
triggerall = stateno != 145
triggerall = command = "sekai"
triggerall = Statetype != S
triggerall = power >= 800
trigger1 = Ctrl
trigger1 = statetype = A
;ゲージ必殺
[State -1, sekai]
type = ChangeState
value = 3550
triggerall = stateno != 145
triggerall = command = "sekai"
triggerall = Statetype != A
triggerall = power >= 3000
trigger1 = Ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = Var(33) = 1
;ゲージ必殺2
[State -1, sekai]
type = ChangeState
value = 3660
triggerall = stateno != 145
triggerall = command = "hakobi"
triggerall = var(44) = 0
triggerall = Statetype = A
triggerall = power >= 2000
trigger1 = Ctrl
trigger2 = stateno = [600,610]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = stateno = 110
trigger6 = stateno = 115
;AC
[State -1, sekai]
type = ChangeState
value = 3900
triggerall = power >= 2000
triggerall = stateno != 145
triggerall = command = "hakobi"
triggerall = var(44) = 0
triggerall = Statetype != A
trigger1 = Ctrl
trigger2 = Var(45) = 1
trigger2 = stateno = [200,420]
;ゲージ必殺3トキ
[State -1, sekai]
type = ChangeState
value = 31000
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = Var(27) != 1
triggerall = command = "toki"
triggerall = Statetype = S
triggerall = power >= 5000
trigger1 = Ctrl
;空中投げ
[State -1, nage]
type = ChangeState
value = 1255
triggerall = stateno != 145
triggerall = command = "nage"
triggerall = var(44) = 0
triggerall = Statetype = A
trigger1 = Ctrl
trigger2 = stateno = [600,620]
trigger2 = Var(45) = 1
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = stateno = 110
trigger6 = stateno = 115
;スロー
[State -1, nage]
type = ChangeState
value = 3880
triggerall = stateno != 145
triggerall = power >= 4000
triggerall = var(44) = 0
triggerall = command = "qtime"
triggerall = Statetype = S
trigger1 = Ctrl
;超即死
[State -1]
type = ChangeState
value = 180001
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = Var(41) = 1
triggerall = RoundState = 2
triggerall = command = "sokusi2"
triggerall = statetype = S
trigger1 = ctrl
;栞に変身ビーム発射
[State -1, nage]
type = ChangeState
value = 35000
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = command = "kozima"
triggerall = Statetype = S
trigger1 = Ctrl
;リンクスの詩
[State -1, nage]
type = ChangeState
value = 4000
triggerall = stateno != 145
triggerall = power >= 4000
triggerall = var(44) = 0
triggerall = command = "kiseki"
triggerall = Statetype = S
triggerall = life <=300
trigger1 = Ctrl
;オズワルド召喚
[State -1, oswald]
type = ChangeState
value = 1600
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "oswald"
triggerall = Statetype != A
trigger1 = Ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = Var(33) = 1
[State -1, u]
type = ChangeState
value = 1700
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "unknwon"
triggerall = Statetype != A
trigger1 = Ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = Var(33) = 1
;弱パンチアタック
[State -1]
type = ChangeState
value = 1000
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "pannti"
triggerall = statetype = S
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;アッパーアタック
[State -1]
type = ChangeState
value = 1100
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "pannti2"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;くずれるせかい
[State -1]
type = ChangeState
value = 1200
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "pannti3"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;セロハンテープ
[State -1, シールド]
type = ChangeState
value = 850
triggerall = stateno != 145
triggerall = command = "ryuuzinn"
triggerall = statetype = S
triggerall = Var(44) = 0
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 420]
trigger3 = Var(45) = 1
;ヘルパー召喚
[State -1]
type = ChangeState
value = 3950
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = var(7) = 1 || Var(6) >= 200
triggerall = var(6) >= 0
triggerall = RoundState = 2
triggerall = command = "misuzu"
trigger1 = ctrl
trigger1 = statetype = S
[State -1]
type = ChangeState
value = 26483
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "armor"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = Var(33) = 1
;即死当身
[State -1]
type = ChangeState
value = 180000
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = RoundState = 2
triggerall = command = "sokusi"
triggerall = statetype = S
triggerall = Var(43) = 1
trigger1 = ctrl
[State -1]
type = ChangeState
value = 2000
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "hanekiri"
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 620]
trigger3 = Var(45) = 1
trigger4 = Var(33) = 1
[State -1]
type = ChangeState
value = 3000
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "hanekiri2"
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = Var(45) = 1
trigger3 = stateno = [400, 620]
trigger3 = Var(45) = 1
trigger4 = Var(33) = 1
[State -1, シールド]
type = ChangeState
value = 801
triggerall = stateno != 145
triggerall = command = "x"
triggerall = Var(44) = 0
trigger1 = ctrl
trigger2 = Var(33) = 1
;前方ダッシュ
[State -1]
type = ChangeState
value = 100
triggerall = stateno != 145
triggerall = command = "FF"
triggerall = statetype = S
trigger1 = ctrl
;後退ダッシュ
[State -1]
type = ChangeState
value = 105
triggerall = var(44) = 0
triggerall = stateno != 145
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;空中ダッシュ
[State -1]
type = ChangeState
value = 110
triggerall = stateno != 145
triggerall = command = "FF"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 111
trigger3 = stateno = 116
trigger4 = stateno = [600,620]
trigger4 = Var(45) = 1
;空中バックダッシュ
[State -1]
type = ChangeState
value = 115
triggerall = stateno != 145
triggerall = command = "BB"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 111
trigger3 = stateno = 116
trigger4 = stateno = [600,620]
trigger4 = Var(45) = 1
;空中ダッシュ2
[State -1]
type = ChangeState
value = 110
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "fwd_z"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,620]
trigger2 = Var(45) = 1
;空中バックダッシュ2
[State -1]
type = ChangeState
value = 115
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "back_z"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,620]
trigger2 = Var(45) = 1
;地上高速移動
[State -1]
type = ChangeState
value = 805
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "fwd_z"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Statetype = S
trigger2 =Stateno = 806
trigger3 = Var(45) = 1
trigger3 =Stateno = [200,420]
trigger4 = Var(45) = 1
trigger4 =Stateno = [1000,1100]
;地上高速移動
[State -1]
type = ChangeState
value = 806
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "back_z"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Statetype = S
trigger2 =Stateno = 805
trigger3 = Var(45) = 1
trigger3 =Stateno = [200,420]
trigger4 = Var(45) = 1
trigger4 =Stateno = [1000,1100]
[State -1]
type = ChangeState
value = 800
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "z"
triggerall = Statetype = S
triggerall = Stateno != 800
trigger1 = ctrl
trigger2 = Var(33) = 1
;飛行2
[State -1]
type = ChangeState
value = 860
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "z"
triggerall = Statetype = A
triggerall = Stateno != 860
trigger1 = ctrl
trigger2 = stateno = [600,620]
trigger2 = Var(45) = 1
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = stateno = 110
trigger6 = stateno = 115
;投げ
[State -1]
type = ChangeState
value = 700
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "fwd_c"
triggerall = p2statetype != A
triggerall = p2movetype != H
triggerall = P2Dist X = [0,40]
trigger1 = statetype != A
trigger1 = ctrl
;あっぱー
[State -1]
type = ChangeState
value = 240
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "fwd_c"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,215]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,410]
trigger3 = Var(45) >= 1
;すてっぷ蹴り
[State -1]
type = ChangeState
value = 230
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "fwd_b"
triggerall = stateno != 230
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,410]
trigger3 = Var(45) >= 1
;弱攻撃
[State -1]
type = ChangeState
value = 200
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = stateno != 101
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,420]
trigger3 = Var(45) >= 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;中攻撃
[State -1]
type = ChangeState
value = 210
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = p2bodydist X < 50
triggerall = stateno != 210
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,420]
trigger3 = Var(45) >= 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;中攻撃
[State -1]
type = ChangeState
value = 215
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = stateno != 215
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,420]
trigger3 = Var(45) >= 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;強攻撃
[State -1]
type = ChangeState
value = 220
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = stateno != 220
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,215]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,420]
trigger3 = Var(45) >= 1
trigger4 = stateno = 52
trigger5 = Var(33) = 1
;しゃがみ弱攻撃
[State -1]
type = ChangeState
value = 400
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = stateno != 101
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,420]
trigger3 = Var(45) >= 1
;しゃがみ中攻撃
[State -1]
type = ChangeState
value = 410
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = stateno != 101
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,420]
trigger3 = Var(45) >= 1
trigger4 = stateno = 52
;しゃがみ強攻撃
[State -1]
type = ChangeState
value = 420
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = stateno != 101
triggerall = stateno != 420
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = Var(45) >= 1
trigger3 = stateno = [400,410]
trigger3 = Var(45) >= 1
trigger4 = stateno = 52
;うぐぅぷれす
[State -1]
type = ChangeState
value = 630
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = Statetype = A
trigger1 = ctrl
;空中弱攻撃
[State -1]
type = ChangeState
value = 600
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 111
trigger3 = stateno = 116
trigger4 = stateno = 110
trigger5 = stateno = 115
;空中中攻撃
[State -1]
type = ChangeState
value = 610
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = stateno != 610 ;追加
triggerall = RoundState = 2
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = stateno = 110
trigger6 = stateno = 115
;空中強攻撃
[State -1]
type = ChangeState
value = 620
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = RoundState = 2
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,610]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = stateno = 110
trigger6 = stateno = 115
;プライマルアーマー2
[State -1]
type = ChangeState
value = 26484
triggerall = stateno != 145
triggerall = var(44) = 0
triggerall = numhelper(26485) = 0
triggerall = var(7) = 1
triggerall = RoundState = 2
triggerall = command = "y"
triggerall = Var(25) < 100
trigger1 = ctrl
trigger1 = statetype = S
;無想転生
[State -1, nage]
type = ChangeState
value = 865
triggerall = stateno != 145
triggerall = command = "s"
triggerall = Statetype != A
trigger1 = Ctrl
trigger2 = Var(45) = 1
trigger3 = stateno = 5120
;空中ジャンプ
[State -1]
type = ChangeState
value = 45
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = statetype = A
triggerall = command = "holdup"
triggerall = var(46) = [0,1]
triggerall = var(47) = 0
trigger1 = Stateno != 860
trigger1 = ctrl
trigger2 = stateno = [600,620]
trigger2 = Var(45) = 1
trigger3 = Stateno = 860
trigger3 = time >= 20
;ジャンプ
[State -1]
type = ChangeState
value = 40
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = statetype != A
triggerall = command = "holdup"
trigger1 = stateno = [200,240]
trigger1 = Var(45) >= 1
;特殊ガード
[State -1]
type = ChangeState
value = 120
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "holdback"
triggerall = enemynear(0),MoveType = A
trigger1 = stateno = [200,240]
trigger1 = Var(45) = 1
trigger2 = stateno = [400,420]
trigger2 = Var(45) = 1
trigger3 = stateno = [600,620]
trigger3 = Var(45) = 1
;特殊ガード2
[State -1]
type = ChangeState
value = 120
triggerall = var(44) = 0
triggerall = stateno != 145
triggerall = command = "holdback"
triggerall = enemynear(0),MoveType = A
trigger1 = stateno = [200,240]
trigger1 = Var(45) = 0
trigger2 = stateno = [400,420]
trigger2 = Var(45) = 0
trigger3 = stateno = [600,620]
trigger3 = Var(45) = 0