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Command List — Tukumiya-ayu.zip ← Back to Overview

;-| AI |-------------------------------------------------------- [command] name = "AI1" command = a, a, a, a, a time = 1 [command] name = "AI2" command = b, b, b, b, b time = 1 [command] name = "AI3" command = c, c, c, c, c time = 1 [command] name = "AI4" command = x, x, x, x, x time = 1 [command] name = "AI5" command = y, y, y, y, y time = 1 [command] name = "AI6" command = z, z, z, z, z time = 1 [command] name = "AI7" command = F, F, F, F, F time = 1 [command] name = "AI8" command = B, B, B, B, B time = 1 [command] name = "AI9" command = U, U, U, U, U time = 1 [command] name = "AI10" command = D, D, D, D, D time = 1 [command] name = "AI11" command = DF, DF, DF, DF, DF time = 1 [command] name = "AI12" command = DB, DB, DB, DB, DB time = 1 [command] name = "AI13" command = UB, UB, UB, UB, UB time = 1 [command] name = "AI14" command = UF, UF, UF, UF, UF time = 1 [command] name = "AI15" command = s, s, s, s, s time = 1 [command] name = "AI16" command = a, a, b, b time = 1 [command] name = "AI17" command = b, b, c, c time = 1 [command] name = "AI18" command = c, c, a, a time = 1 [command] name = "AI19" command = x, x, y, y time = 1 [command] name = "AI20" command = y, y, z, z time = 1 [command] name = "AI21" command = z, z, x, x time = 1 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name= "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 ;-[コマンドゲージ技]--------------------------- [Command] name = "omoide" command = ~D,F,D,F,b time = 30 [Command] name = "kiseki" command = ~D,F,D,F,c time = 30 [Command] name = "sekai" command = ~D,F,D,F,a time = 30 [Command] name = "kozima" command = ~D,F,D,F,s time = 30 [Command] name = "sokusi2" command = ~D,B,D,B,y time = 30 [Command] name = "hakobi" command = ~D,F,D,F,z time = 30 [Command] name = "toki" command = ~D,B,D,B,z time = 30 [Command] name = "qtime" command = ~D,F,D,F,x time = 30 ;一撃必殺 [Command] name = "metarika" command = ~D,DF,F,y+b time = 25 ;-| Special Motions |------------------------------------------------------ [Command] name = "armor" command = ~D, DB, B, a time = 15 [Command] name = "sokusi" command = ~D, DB, B, y time = 15 [Command] name = "hanekiri" command = ~D, DB, B, b time = 15 [Command] name = "hanekiri2" command = ~D, DB, B, c time = 15 [Command] name = "pannti" command = ~D, DF, F, a time = 15 [Command] name = "misuzu" command = ~D, DF, F, y time = 15 [Command] name = "pannti2" command = ~D, DF, F, b time = 15 [Command] name = "pannti3" command = ~D, DF, F, c time = 15 [Command] name = "ryuuzinn" command = ~D, DF, F, x time = 15 [Command] name = "sayuri2" command = ~D, DB, B, x time = 15 [Command] name = "nage" command = ~D, DF, F, z time = 15 [Command] name = "Aayu2" command = ~D, DB, B, x time = 15 [Command] name = "shiori" command = ~F, D, DF, a time = 15 [Command] name = "oswald" command = ~F, D, DF, b time = 15 [Command] name = "unknwon" command = ~F, D, DF, c time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "dd" command = D,D time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = a+b time = 1 [Command] name = "saiku" command = a+z time = 1 [Command] name = "saiku" command = b+z time = 1 [Command] name = "saiku" command = c+z time = 1 [Command] name = "saiku" command = x+z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "back_z" command = /B,z time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "R_Guard" command = B time = 1 [Command] name = "C_R_Guard" command = DB time = 1 ;必須コマンド、前方、前が入ってればなんでもいい [Command] name = "holdfwd" command = /$F time = 1 ;必須、後方 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdupb" command = /$UB time = 1 [Command] name = "holdupf" command = /$UF time = 1 ;必須、上 [Command] name = "holdup" command = /$U time = 1 ;必須、下 [Command] name = "holddown" command = /$D time = 1 [Command] name = "back" command = B time = 1 [Command] name = "upback" command = UB time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "right" command = F time = 1 [Command] name = "left" command = B time = 1 ;============================================================= [Statedef -1] ;バースト [State -1, sekai] type = ChangeState value = 857 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = var(7) = 1 || Var(6) >= 200 triggerall = var(6) >= 0 triggerall = movetype = H triggerall = ctrl = 0 triggerall = alive = 1 triggerall = command = "saiku" trigger1 = ctrl = 0 ;一撃必殺 [State -1, sekai] type = ChangeState value = 50000 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "metarika" triggerall = Statetype != A triggerall = Var(20) = 0 trigger1 = Ctrl trigger1 = statetype = S ;ゲージ必殺ビーム空中 [State -1, sekai] type = ChangeState value = 3690 triggerall = stateno != 145 triggerall = command = "omoide" triggerall = power >= 1000 triggerall = Statetype = A trigger1 = Ctrl trigger1 = statetype = A trigger2 = stateno = [600, 620] trigger2 = Var(45) = 1 trigger3 = stateno = 1257 ;ゲージ必殺(瞬獄殺) [State -1, sekai] type = ChangeState value = 3750 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = command = "omoide" triggerall = power >= 1000 triggerall = Statetype != A trigger1 = Ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = Var(33) = 1 ;ゲージ必殺空中砲撃 [State -1, sekai] type = ChangeState value = 3820 triggerall = stateno != 145 triggerall = command = "sekai" triggerall = Statetype != S triggerall = power >= 800 trigger1 = Ctrl trigger1 = statetype = A ;ゲージ必殺 [State -1, sekai] type = ChangeState value = 3550 triggerall = stateno != 145 triggerall = command = "sekai" triggerall = Statetype != A triggerall = power >= 3000 trigger1 = Ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = Var(33) = 1 ;ゲージ必殺2 [State -1, sekai] type = ChangeState value = 3660 triggerall = stateno != 145 triggerall = command = "hakobi" triggerall = var(44) = 0 triggerall = Statetype = A triggerall = power >= 2000 trigger1 = Ctrl trigger2 = stateno = [600,610] trigger2 = movecontact trigger3 = stateno = 111 trigger4 = stateno = 116 trigger5 = stateno = 110 trigger6 = stateno = 115 ;AC [State -1, sekai] type = ChangeState value = 3900 triggerall = power >= 2000 triggerall = stateno != 145 triggerall = command = "hakobi" triggerall = var(44) = 0 triggerall = Statetype != A trigger1 = Ctrl trigger2 = Var(45) = 1 trigger2 = stateno = [200,420] ;ゲージ必殺3トキ [State -1, sekai] type = ChangeState value = 31000 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = Var(27) != 1 triggerall = command = "toki" triggerall = Statetype = S triggerall = power >= 5000 trigger1 = Ctrl ;空中投げ [State -1, nage] type = ChangeState value = 1255 triggerall = stateno != 145 triggerall = command = "nage" triggerall = var(44) = 0 triggerall = Statetype = A trigger1 = Ctrl trigger2 = stateno = [600,620] trigger2 = Var(45) = 1 trigger3 = stateno = 111 trigger4 = stateno = 116 trigger5 = stateno = 110 trigger6 = stateno = 115 ;スロー [State -1, nage] type = ChangeState value = 3880 triggerall = stateno != 145 triggerall = power >= 4000 triggerall = var(44) = 0 triggerall = command = "qtime" triggerall = Statetype = S trigger1 = Ctrl ;超即死 [State -1] type = ChangeState value = 180001 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = Var(41) = 1 triggerall = RoundState = 2 triggerall = command = "sokusi2" triggerall = statetype = S trigger1 = ctrl ;栞に変身ビーム発射 [State -1, nage] type = ChangeState value = 35000 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = command = "kozima" triggerall = Statetype = S trigger1 = Ctrl ;リンクスの詩 [State -1, nage] type = ChangeState value = 4000 triggerall = stateno != 145 triggerall = power >= 4000 triggerall = var(44) = 0 triggerall = command = "kiseki" triggerall = Statetype = S triggerall = life <=300 trigger1 = Ctrl ;オズワルド召喚 [State -1, oswald] type = ChangeState value = 1600 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "oswald" triggerall = Statetype != A trigger1 = Ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = Var(33) = 1 [State -1, u] type = ChangeState value = 1700 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "unknwon" triggerall = Statetype != A trigger1 = Ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = Var(33) = 1 ;弱パンチアタック [State -1] type = ChangeState value = 1000 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "pannti" triggerall = statetype = S trigger1 = ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;アッパーアタック [State -1] type = ChangeState value = 1100 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "pannti2" trigger1 = ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;くずれるせかい [State -1] type = ChangeState value = 1200 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "pannti3" trigger1 = ctrl trigger1 = statetype = S trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;セロハンテープ [State -1, シールド] type = ChangeState value = 850 triggerall = stateno != 145 triggerall = command = "ryuuzinn" triggerall = statetype = S triggerall = Var(44) = 0 trigger1 = ctrl trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 420] trigger3 = Var(45) = 1 ;ヘルパー召喚 [State -1] type = ChangeState value = 3950 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = var(7) = 1 || Var(6) >= 200 triggerall = var(6) >= 0 triggerall = RoundState = 2 triggerall = command = "misuzu" trigger1 = ctrl trigger1 = statetype = S [State -1] type = ChangeState value = 26483 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "armor" triggerall = statetype = S trigger1 = ctrl trigger2 = Var(33) = 1 ;即死当身 [State -1] type = ChangeState value = 180000 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = RoundState = 2 triggerall = command = "sokusi" triggerall = statetype = S triggerall = Var(43) = 1 trigger1 = ctrl [State -1] type = ChangeState value = 2000 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "hanekiri" trigger1 = ctrl trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 620] trigger3 = Var(45) = 1 trigger4 = Var(33) = 1 [State -1] type = ChangeState value = 3000 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "hanekiri2" trigger1 = ctrl trigger2 = stateno = [200, 220] trigger2 = Var(45) = 1 trigger3 = stateno = [400, 620] trigger3 = Var(45) = 1 trigger4 = Var(33) = 1 [State -1, シールド] type = ChangeState value = 801 triggerall = stateno != 145 triggerall = command = "x" triggerall = Var(44) = 0 trigger1 = ctrl trigger2 = Var(33) = 1 ;前方ダッシュ [State -1] type = ChangeState value = 100 triggerall = stateno != 145 triggerall = command = "FF" triggerall = statetype = S trigger1 = ctrl ;後退ダッシュ [State -1] type = ChangeState value = 105 triggerall = var(44) = 0 triggerall = stateno != 145 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;空中ダッシュ [State -1] type = ChangeState value = 110 triggerall = stateno != 145 triggerall = command = "FF" triggerall = command != "holddown" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 111 trigger3 = stateno = 116 trigger4 = stateno = [600,620] trigger4 = Var(45) = 1 ;空中バックダッシュ [State -1] type = ChangeState value = 115 triggerall = stateno != 145 triggerall = command = "BB" triggerall = command != "holddown" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 111 trigger3 = stateno = 116 trigger4 = stateno = [600,620] trigger4 = Var(45) = 1 ;空中ダッシュ2 [State -1] type = ChangeState value = 110 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "fwd_z" triggerall = command != "holddown" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,620] trigger2 = Var(45) = 1 ;空中バックダッシュ2 [State -1] type = ChangeState value = 115 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "back_z" triggerall = command != "holddown" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,620] trigger2 = Var(45) = 1 ;地上高速移動 [State -1] type = ChangeState value = 805 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "fwd_z" triggerall = statetype != A trigger1 = ctrl trigger1 = Statetype = S trigger2 =Stateno = 806 trigger3 = Var(45) = 1 trigger3 =Stateno = [200,420] trigger4 = Var(45) = 1 trigger4 =Stateno = [1000,1100] ;地上高速移動 [State -1] type = ChangeState value = 806 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "back_z" triggerall = statetype != A trigger1 = ctrl trigger1 = Statetype = S trigger2 =Stateno = 805 trigger3 = Var(45) = 1 trigger3 =Stateno = [200,420] trigger4 = Var(45) = 1 trigger4 =Stateno = [1000,1100] [State -1] type = ChangeState value = 800 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "z" triggerall = Statetype = S triggerall = Stateno != 800 trigger1 = ctrl trigger2 = Var(33) = 1 ;飛行2 [State -1] type = ChangeState value = 860 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "z" triggerall = Statetype = A triggerall = Stateno != 860 trigger1 = ctrl trigger2 = stateno = [600,620] trigger2 = Var(45) = 1 trigger3 = stateno = 111 trigger4 = stateno = 116 trigger5 = stateno = 110 trigger6 = stateno = 115 ;投げ [State -1] type = ChangeState value = 700 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "fwd_c" triggerall = p2statetype != A triggerall = p2movetype != H triggerall = P2Dist X = [0,40] trigger1 = statetype != A trigger1 = ctrl ;あっぱー [State -1] type = ChangeState value = 240 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "fwd_c" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,215] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,410] trigger3 = Var(45) >= 1 ;すてっぷ蹴り [State -1] type = ChangeState value = 230 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "fwd_b" triggerall = stateno != 230 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,410] trigger3 = Var(45) >= 1 ;弱攻撃 [State -1] type = ChangeState value = 200 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = stateno != 101 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,420] trigger3 = Var(45) >= 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;中攻撃 [State -1] type = ChangeState value = 210 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = p2bodydist X < 50 triggerall = stateno != 210 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,420] trigger3 = Var(45) >= 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;中攻撃 [State -1] type = ChangeState value = 215 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = stateno != 215 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,420] trigger3 = Var(45) >= 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;強攻撃 [State -1] type = ChangeState value = 220 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = stateno != 101 triggerall = stateno != 220 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,215] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,420] trigger3 = Var(45) >= 1 trigger4 = stateno = 52 trigger5 = Var(33) = 1 ;しゃがみ弱攻撃 [State -1] type = ChangeState value = 400 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = statetype != A triggerall = RoundState = 2 triggerall = command = "a" triggerall = command = "holddown" triggerall = stateno != 101 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,420] trigger3 = Var(45) >= 1 ;しゃがみ中攻撃 [State -1] type = ChangeState value = 410 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = statetype != A triggerall = RoundState = 2 triggerall = command = "b" triggerall = command = "holddown" triggerall = stateno != 101 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,420] trigger3 = Var(45) >= 1 trigger4 = stateno = 52 ;しゃがみ強攻撃 [State -1] type = ChangeState value = 420 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = statetype != A triggerall = RoundState = 2 triggerall = command = "c" triggerall = command = "holddown" triggerall = stateno != 101 triggerall = stateno != 420 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = Var(45) >= 1 trigger3 = stateno = [400,410] trigger3 = Var(45) >= 1 trigger4 = stateno = 52 ;うぐぅぷれす [State -1] type = ChangeState value = 630 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "c" triggerall = command = "holddown" triggerall = Statetype = A trigger1 = ctrl ;空中弱攻撃 [State -1] type = ChangeState value = 600 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 111 trigger3 = stateno = 116 trigger4 = stateno = 110 trigger5 = stateno = 115 ;空中中攻撃 [State -1] type = ChangeState value = 610 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = stateno != 610 ;追加 triggerall = RoundState = 2 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 111 trigger4 = stateno = 116 trigger5 = stateno = 110 trigger6 = stateno = 115 ;空中強攻撃 [State -1] type = ChangeState value = 620 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = RoundState = 2 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,610] trigger2 = movecontact trigger3 = stateno = 111 trigger4 = stateno = 116 trigger5 = stateno = 110 trigger6 = stateno = 115 ;プライマルアーマー2 [State -1] type = ChangeState value = 26484 triggerall = stateno != 145 triggerall = var(44) = 0 triggerall = numhelper(26485) = 0 triggerall = var(7) = 1 triggerall = RoundState = 2 triggerall = command = "y" triggerall = Var(25) < 100 trigger1 = ctrl trigger1 = statetype = S ;無想転生 [State -1, nage] type = ChangeState value = 865 triggerall = stateno != 145 triggerall = command = "s" triggerall = Statetype != A trigger1 = Ctrl trigger2 = Var(45) = 1 trigger3 = stateno = 5120 ;空中ジャンプ [State -1] type = ChangeState value = 45 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = statetype = A triggerall = command = "holdup" triggerall = var(46) = [0,1] triggerall = var(47) = 0 trigger1 = Stateno != 860 trigger1 = ctrl trigger2 = stateno = [600,620] trigger2 = Var(45) = 1 trigger3 = Stateno = 860 trigger3 = time >= 20 ;ジャンプ [State -1] type = ChangeState value = 40 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = statetype != A triggerall = command = "holdup" trigger1 = stateno = [200,240] trigger1 = Var(45) >= 1 ;特殊ガード [State -1] type = ChangeState value = 120 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "holdback" triggerall = enemynear(0),MoveType = A trigger1 = stateno = [200,240] trigger1 = Var(45) = 1 trigger2 = stateno = [400,420] trigger2 = Var(45) = 1 trigger3 = stateno = [600,620] trigger3 = Var(45) = 1 ;特殊ガード2 [State -1] type = ChangeState value = 120 triggerall = var(44) = 0 triggerall = stateno != 145 triggerall = command = "holdback" triggerall = enemynear(0),MoveType = A trigger1 = stateno = [200,240] trigger1 = Var(45) = 0 trigger2 = stateno = [400,420] trigger2 = Var(45) = 0 trigger3 = stateno = [600,620] trigger3 = Var(45) = 0
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