Name: Ryu
Minumum IkemenVersion: Nightly - 2026/05/16
Target IkemenVersion: 1.0
Game: Street Fighter Zero/Alpha 3 with elements from other games such as CVS
Gameplay: Keeps most of SFZ3 moveset with some additions. Has 2 modes (Normal and Evil). and 3 ISM.
Major Info: This character is a custom arrangement of some street fighter games with few alterations mostly inspired by Adamskie, M.M.R And N64Mario stuff. A few changes were made to some ISMs. Such as Z-ISM LV2 Supers can be cancelled into Specials like CVS, X-ISM can charge specials and supers, and fully charged specials can be cancelled into other ones (inspired By SFEX3). V-ISM now has chain normals, and specials can be cancellled into Custom Combo charge. Has a currently "Unreleased" ColorCyclying module, that uses a shader. Also has Dashing And Parrying.
Features:
-In Fight ISM Selector
-Support to listen to any custom made Groove/ISM selector on select screen.
-Alt Mode(Evil) with more supers
-Multiple movelists
-Unreleased ColorCyclying Module
Todo:
-Evil Vs Normal Intro
Issues:
-Some text might appear in front of some elements, due to the fact the text layerno(1) renders in front of screen fade and other fight elements.
-The Ai is pretty basic, didn't put much effort into it.
Minumum IkemenVersion: Nightly - 2026/05/16
Target IkemenVersion: 1.0
Game: Street Fighter Zero/Alpha 3 with elements from other games such as CVS
Gameplay: Keeps most of SFZ3 moveset with some additions. Has 2 modes (Normal and Evil). and 3 ISM.
Major Info: This character is a custom arrangement of some street fighter games with few alterations mostly inspired by Adamskie, M.M.R And N64Mario stuff. A few changes were made to some ISMs. Such as Z-ISM LV2 Supers can be cancelled into Specials like CVS, X-ISM can charge specials and supers, and fully charged specials can be cancelled into other ones (inspired By SFEX3). V-ISM now has chain normals, and specials can be cancellled into Custom Combo charge. Has a currently "Unreleased" ColorCyclying module, that uses a shader. Also has Dashing And Parrying.
Features:
-In Fight ISM Selector
-Support to listen to any custom made Groove/ISM selector on select screen.
-Alt Mode(Evil) with more supers
-Multiple movelists
-Unreleased ColorCyclying Module
Todo:
-Evil Vs Normal Intro
Issues:
-Some text might appear in front of some elements, due to the fact the text layerno(1) renders in front of screen fade and other fight elements.
-The Ai is pretty basic, didn't put much effort into it.