;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- 第1部
[Remap]
x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。
y = y ;Yボタン 〃
z = z ;Zボタン 〃
a = a ;Aボタン 〃
b = b ;Bボタン 〃
c = c ;Cボタン 〃
s = s ;スタートボタン 〃
;------------------------------------------------------------------------------
; 例えば「本来Xボタンで出す弱パンチをBボタンに変えたい場合」なら、
;
; x = b
;
; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。
;------------------------------------------------------------------------------
;-| デフォルト設定 |----------------------------------------------------------- 第2部
[Defaults]
command.time = 20 ;標準のコマンド入力受付時間。
;各コマンドで省略している場合に有効。
;このパラメータを消した場合、デフォルトは1フレームになる。
;( M.U.G.E.Nでの1フレーム = 1/60秒 )
command.buffer.time = 1 ;標準のコマンド入力記憶時間。
;入力した直後にコマンドを記憶し、
;指を離してもコマンドが成功している状態を
;ここで設定した時間の分維持する。
;1〜30フレームまでの間で設定可能。
;デフォルトは1フレーム。
;============================================================================== 第3部
; コマンド定義パート(入力キーを設定する)
;==============================================================================
;------------------------------------------------------------------------------
; ここがキーとボタンの組み合わせで格闘ゲームにおける
;『入力コマンド』を直接設定・編集するパート。
;
; 一つずつコマンドに名前を付けて入力キーを組み合わせる単純な作業になるけど、
; 組み合わせが独特だから覚えるのは難易度が少し高い。
;
; 下記で「書式の決まり」と「組み合わせに必要なアルファベットと記号」を
; 全て説明しましょう。
;------------------------------------------------------------------------------
;■書式の決まり■
;
; [Command] :入力コマンドを1個定義する。
; name = "***" :コマンド名を決める。大文字と小文字も区別される。
; command = ### :実際に入力するキーを組み合わせる。詳細は後述。
; time = &&& :入力受付時間を設定(オプション)。
; buffer.time = @@@ :入力記憶時間を設定(オプション)。
;
; 小ネタでも説明している通り、登録が可能な数は最大『128個』まで。
;
;
;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。
; コマンド名を変えたり、消してはいけません。キーの変更は出来ます。
;------------------------------------------------------------------------------
;■必要なアルファベットと記号■
;
; 上記の「command = ###」の『###』に該当する部分で、
; 組み合わせるキーとボタンを設定しなければならない。
;
; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある
; 「キーコンフィグ」にて設定したキーなどに対応しています。
;
; ★方向キー★(全て必ず大文字で)
;
; B :「後方」にキーを入れる( Backward )
; D :「下方」にキーを入れる( Downward )
; F :「前方」にキーを入れる( Forward )
; U :「上方」にキーを入れる( Upward )
;
; DB :「後ろ斜め下」にキーを入れる(「D」と「B」が同時に入力された事を認識)
; UB :「後ろ斜め上」にキーを入れる(「U」と「B」が同時に入力された事を認識)
; DF :「前斜め下」にキーを入れる(「D」と「F」が同時に入力された事を認識)
; UF :「前斜め上」にキーを入れる(「U」と「F」が同時に入力された事を認識)
;
; ★ボタン★(全て必ず小文字で)
;
; a :「Aボタン」を押す
; b :「Bボタン」を押す
; c :「Cボタン」を押す
; x :「Xボタン」を押す
; y :「Yボタン」を押す
; z :「Zボタン」を押す
; s :「スタートボタン」を押す
;
; ★記号★(入力効果を変化させる命令)
;
; / :(スラッシュ)キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する
;
; (例): /b = Bボタンを押したままにする
; /F = 前キーを押したままにする
; /U,z = 上キーを押したままZボタンを入力する
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; ~ :(チルダ)キーやボタンが「離された時」を認識する場合に追加する
;
; (例): ~x = Xボタンを離す
; ~DF =「前斜め下」のキーを離す
; ~DB,F,c =「後ろ斜め下」を離した後に前キー・Cボタンの順番に入力する
;
; ※「ボタンを離すまでの時間(溜め時間)」も設定する事が出来る
;
; ~30x = Xボタンを押したままにして、30フレーム以上経ったら離す
; ~50B,F,a = 後ろキーを50フレームまで溜めて前キー・Aボタンの順番に入力する
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; $ :(ドル)方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する
;
; (例): $B =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態
; $UF =「前」「上」「前斜め上」のどれかが入力されている状態
;
; ※この記号は「方向キー」でしか使えません。
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; + :(プラス)ボタンを「同時押し」している事を認識する場合に追加する
;
; (例): x+y = XボタンとYボタンを同時押しする
; a+b+c = AボタンとBボタンとCボタンを同時押しする
;
; ※この記号は「ボタン」でしか使えません。
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; > :(グレーターザン)大なり(Win版で追加された記号)
; 「他のキーが入力されていない事を確認して、そのキーを押す」場合
;
; (例): a,>~a = Aボタン以外が入力されていない状態でAボタンを離す
; F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、
; もう一度前キーを入力する
;
;-------------------------------------------------------------------------------
; ●これらの記号は全て組み合わせて使う事が出来る●
;
; (例): ~80$DB,DF,F,/a+y+c
;
; 「後方」「下」「後ろ斜め下」のどれかを80フレームまで溜めて
; 「前斜め下」→「前」を入力した後、AとYとCを同時押ししたままにする
;
;------------------------------------------------------------------------------
;---------------------------
;別モード用コマンド
[Command]
name = "236x"
command = ~D, DF, F, x
[Command]
name = "236y"
command = ~D, DF, F, y
[Command]
name = "236z"
command = ~D, DF, F, z
[Command]
name = "22y"
command = ~D, D, y
[Command]
name = "22z"
command = ~D, D, z
[Command]
name = "214x"
command = ~D, DB, B, x
[Command]
name = "214y"
command = ~D, DB, B, y
[Command]
name = "214z"
command = ~D, DB, B, z
[Command]
name = "2146x"
command = ~D, DB, B, F, x
[Command]
name = "2146y"
command = ~D, DB, B, F, y
[Command]
name = "2146z"
command = ~D, DB, B, F, z
[Command]
name = "236236y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "236236z"
command = ~D, DF, F, D, DF, F, z
time = 30
[Command]
name = "214214y"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "214214z"
command = ~D, DB, B, D, DB, B, z
time = 30
[Command]
name = "spell_0a"
command = ~B, DB, D, x
[Command]
name = "spell_0b"
command = ~D, D, x
;---------------------------
;コマンド技
[Command]
name = "623b"
command = ~F, D, DF, b
[Command]
name = "623c"
command = ~F, D, DF, c
[Command]
name = "236b"
command = ~D, DF, F, b
[Command]
name = "236c"
command = ~D, DF, F, c
[Command]
name = "214b"
command = ~D, DB, B, b
[Command]
name = "214c"
command = ~D, DB, B, c
[Command]
name = "22b"
command = ~D, D, b
[Command]
name = "22c"
command = ~D, D, c
[Command]
name = "card_change"
command = a+b
[Command]
name = "card_change"
command = y
[Command]
name = "card_use"
command = b+c
[Command]
name = "card_use"
command = z
[Command]
name = "test"
command = /$D,s
[Command]
name = "test2"
command = /$F,s
[Command]
name = "test3"
command = /$B,s
;------------------------------------------------------------------------------
[Command]
name = "xx"
command = x, x
time = 15
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
[Command]
name = "DUF"
command = D, UF
time = 10
[Command]
name = "DUB"
command = D, UB
time = 10
[Command]
name = "DU"
command = D, U
time = 10
[Command]
name = "DD"
command = D, D
time = 10
;------------------------------------------------------------------------------
;-| 受身 |-----------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = /$F,a
time = 1
[Command]
name = "recovery"
command = /$F,b
time = 1
[Command]
name = "recovery"
command = /$F,c
time = 1
[Command]
name = "recovery"
command = /$F,x
time = 1
[Command]
name = "recovery"
command = /$B,a
time = 1
[Command]
name = "recovery"
command = /$B,b
time = 1
[Command]
name = "recovery"
command = /$B,c
time = 1
[Command]
name = "recovery"
command = /$B,x
time = 1
;------------------------------------------------------------------------------
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "up_x"
command = /$x,U
time = 1
[Command]
name = "upf_x"
command = /$x,UF
time = 1
[Command]
name = "upb_x"
command = /$x,UB
time = 1
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;---------------------------
;各種ホールド
[Command]
name = "hold_a"
command = /a
[Command]
name = "hold_b"
command = /b
[Command]
name = "hold_c"
command = /c
[Command];飛翔ボタン
name = "fly"
command = /x
[Command]
name = "hold_y"
command = /y
[Command]
name = "hold_z"
command = /z
;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;============================================================================== 第4部
; ステートエントリーパート(技などを出せるようにするための条件を設定)
;==============================================================================
[Statedef -1]
;==============================================================================
; コマンドモード時
;==============================================================================
[State -1, 「スリーフェアリーズ」]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236236z"
triggerall = power >= 5000
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 日符「アグレッシブライト」]
type = ChangeState
value = 1400
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "2146z"
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 星符「トゥインクルサファイア」]
type = ChangeState
value = 1390
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "2146y"
triggerall = power >= 4000
triggerall = var(2) >= 25
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 月符「ルナサイクロン」]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "2146x"
triggerall = power >= 4000
triggerall = var(2) >= 25
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 白薔薇「スプリットミルク」]
type = ChangeState
value = 1360
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236y"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger7 = stateno = 231 && (Time >= 15) ;DB
trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 20) ;CB
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 311) && (Time >= 47) ;CC
trigger15= (stateno = 500) && (Time >= 18) ;2B
trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 「フェアリーオーバードライブ」]
type = ChangeState
value = 1350
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236x"
triggerall = power >= 3000
triggerall = var(2) >= 50
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 火金符「シャインセイバー」]
type = ChangeState
value = 1340
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "214z"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 20) ;CB
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 311) && (Time >= 47) ;CC
trigger15= (stateno = 500) && (Time >= 18) ;2B
trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 流星「スターダストミラージュ」]
type = ChangeState
value = 1330
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "214y"
triggerall = power >= 2000
triggerall = var(2) >= 25
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 320) && (Time >= 30) ;6B
trigger13= (stateno = 350) && (Time >= 20) ;4B
trigger14= (stateno = 310) && (Time >= 32) ;C
trigger15= (stateno = 330) && (Time >= 30) ;6C
trigger16= (stateno = 360) && (Time >= 20) ;4C
trigger17= (stateno = 500) && (Time >= 18) ;2B
trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 月花「シルバーフォルテウェイブ」]
type = ChangeState
value = 1320
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "214x"
triggerall = power >= 2000
triggerall = var(2) >= 25
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 320) && (Time >= 30) ;6B
trigger13= (stateno = 350) && (Time >= 20) ;4B
trigger14= (stateno = 310) && (Time >= 32) ;C
trigger15= (stateno = 330) && (Time >= 30) ;6C
trigger16= (stateno = 360) && (Time >= 20) ;4C
trigger17= (stateno = 500) && (Time >= 18) ;2B
trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 光拳「シャインナックル」]
type = ChangeState
value = 1300
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "22y"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger7 = stateno = 231 && (Time >= 15) ;DB
trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 320) && (Time >= 30) ;6B
trigger13= (stateno = 350) && (Time >= 20) ;4B
trigger14= (stateno = 310) && (Time >= 32) ;C
trigger15= (stateno = 330) && (Time >= 30) ;6C
trigger16= (stateno = 360) && (Time >= 20) ;4C
trigger17= (stateno = 500) && (Time >= 18) ;2B
trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger19= (stateno = 1000) && (Time >= 32) ;アンカー
trigger20= (stateno = 1001) && (Time >= 40) ;2
trigger21= (stateno = 1010) && (Time >= 32) ;スピア
trigger22= (stateno = 1011) && (Time >= 40) ;2
trigger23= (stateno = 1050) && (Time >= 24) ;バブル
trigger24= (stateno = 1051) && (Time >= 22) ;2
trigger25= (stateno = 1060) && (Time >= 24) ;フォース
trigger26= (stateno = 1061) && (Time >= 22) ;2
trigger27= (stateno = 1100) && (Time >= 26) ;エコー
trigger28= (stateno = 1101) && (Time >= 29) ;2
trigger29= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger30= (stateno = 1111) && (Time >= 29) ;2
trigger31= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 霊撃]
type = ChangeState
value = 1210
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_0a"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [120,159]
[State -1, 気質発現]
type = ChangeState
value = 1220
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_0b"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 330) && (Time >= 30) ;6C
trigger15= (stateno = 360) && (Time >= 20) ;4C
trigger16= (stateno = 500) && (Time >= 18) ;2B
trigger17= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger18= (stateno = 1000) && (Time >= 32) ;アンカー
trigger19= (stateno = 1001) && (Time >= 40) ;2
trigger20= (stateno = 1010) && (Time >= 32) ;スピア
trigger21= (stateno = 1011) && (Time >= 40) ;2
trigger22= (stateno = 1050) && (Time >= 24) ;バブル
trigger23= (stateno = 1051) && (Time >= 22) ;2
trigger24= (stateno = 1060) && (Time >= 24) ;フォース
trigger25= (stateno = 1061) && (Time >= 22) ;2
trigger26= (stateno = 1100) && (Time >= 26) ;エコー
trigger27= (stateno = 1101) && (Time >= 29) ;2
trigger28= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger29= (stateno = 1111) && (Time >= 29) ;2
trigger30= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;コマンド技
;214:1000-1049
;236:1050-1099
;22 :1100-1149
;623:1150-1199
[State -1, サンライトイエローオーバードライブb]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = stateno = 231 && (Time >= 15) ;DB
trigger9= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger10= (stateno = 400) && movecontact ;2A
trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger12= (stateno = 300) && (Time >= 15) ;B
trigger13= (stateno = 320) && (Time >= 30) ;6B
trigger14= (stateno = 350) && (Time >= 20) ;4B
trigger15= (stateno = 310) && (Time >= 32) ;C
trigger16= (stateno = 330) && (Time >= 30) ;6C
trigger17= (stateno = 360) && (Time >= 20) ;4C
trigger18= (stateno = 500) && (Time >= 18) ;2B
trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger20= (stateno = 1000) && (Time >= 32) ;アンカー
trigger21= (stateno = 1001) && (Time >= 40) ;2
trigger22= (stateno = 1010) && (Time >= 32) ;スピア
trigger23= (stateno = 1011) && (Time >= 40) ;2
trigger24= (stateno = 1050) && (Time >= 24) ;バブル
trigger25= (stateno = 1051) && (Time >= 22) ;2
trigger26= (stateno = 1060) && (Time >= 24) ;フォース
trigger27= (stateno = 1061) && (Time >= 22) ;2
trigger28= (stateno = 1100) && (Time >= 26) ;エコー
trigger29= (stateno = 1101) && (Time >= 29) ;2
trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger31= (stateno = 1111) && (Time >= 29) ;2
[State -1, サンライトイエローオーバードライブc]
type = ChangeState
value = 1161
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = stateno = 231 && (Time >= 15) ;DB
trigger9 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger10= (stateno = 400) && movecontact ;2A
trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger12= (stateno = 300) && (Time >= 15) ;B
trigger13= (stateno = 320) && (Time >= 30) ;6B
trigger14= (stateno = 350) && (Time >= 20) ;4B
trigger15= (stateno = 310) && (Time >= 32) ;C
trigger16= (stateno = 330) && (Time >= 30) ;6C
trigger17= (stateno = 360) && (Time >= 20) ;4C
trigger18= (stateno = 500) && (Time >= 18) ;2B
trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger20= (stateno = 1000) && (Time >= 32) ;アンカー
trigger21= (stateno = 1001) && (Time >= 40) ;2
trigger22= (stateno = 1010) && (Time >= 32) ;スピア
trigger23= (stateno = 1011) && (Time >= 40) ;2
trigger24= (stateno = 1050) && (Time >= 24) ;バブル
trigger25= (stateno = 1051) && (Time >= 22) ;2
trigger26= (stateno = 1060) && (Time >= 24) ;フォース
trigger27= (stateno = 1061) && (Time >= 22) ;2
trigger28= (stateno = 1100) && (Time >= 26) ;エコー
trigger29= (stateno = 1101) && (Time >= 29) ;2
trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger31= (stateno = 1111) && (Time >= 29) ;2
[State -1, サニーパンチb]
type = ChangeState
value = 1150
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, サニーパンチc]
type = ChangeState
value = 1151
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 301) && (Time >= 20) ;CB
trigger12= (stateno = 310) && (Time >= 32) ;C
trigger13= (stateno = 311) && (Time >= 47) ;CC
[State -1, サテライトハヤブサb]
type = ChangeState
value = 1110
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = command = "hold_y"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, サテライトハヤブサc]
type = ChangeState
value = 1111
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = command = "hold_y"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ヒーリングエコーb]
type = ChangeState
value = 1100
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ヒーリングエコーc]
type = ChangeState
value = 1101
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, テンタクルフォース空]
type = ChangeState
value = 1065
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = command = "hold_y"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1005) && (Time >= 22) ;アンカー
trigger14= (stateno = 1015) && (Time >= 22) ;スピア
trigger15= (stateno = 1055) && (Time >= 22) ;バブル
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, テンタクルフォースb]
type = ChangeState
value = 1060
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = command = "hold_y"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, テンタクルフォースc]
type = ChangeState
value = 1061
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = command = "hold_y"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, バブルリード空]
type = ChangeState
value = 1055
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1005) && (Time >= 22) ;アンカー
trigger14= (stateno = 1015) && (Time >= 22) ;スピア
trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, バブルリードb]
type = ChangeState
value = 1050
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, バブルリードc]
type = ChangeState
value = 1051
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ライトニングスピア空]
type = ChangeState
value = 1015
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = command = "hold_y"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1005) && (Time >= 22) ;アンカー
trigger14= (stateno = 1055) && (Time >= 22) ;バブル
trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, ライトニングスピアb]
type = ChangeState
value = 1010
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = command = "hold_y"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ライトニングスピアc]
type = ChangeState
value = 1011
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = command = "hold_y"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, メタルアンカー空]
type = ChangeState
value = 1005
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1015) && (Time >= 22) ;スピア
trigger14= (stateno = 1055) && (Time >= 22) ;バブル
trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, メタルアンカーb]
type = ChangeState
value = 1000
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1010) && (Time >= 32) ;スピア
trigger17= (stateno = 1011) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, メタルアンカーc]
type = ChangeState
value = 1001
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1010) && (Time >= 32) ;スピア
trigger17= (stateno = 1011) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
;==============================================================================
; スペルカード技
;==============================================================================
[State -1, 「スリーフェアリーズ」]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = var(2) >= 50
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 27
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 日符「アグレッシブライト」]
type = ChangeState
value = 1400
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 26
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 星符「トゥインクルサファイア」]
type = ChangeState
value = 1390
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = var(2) >= 25
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 25
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 月符「ルナサイクロン」]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = var(2) >= 25
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 24
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 白薔薇「スプリットミルク」]
type = ChangeState
value = 1360
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = var(54) = 22
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger7 = stateno = 231 && (Time >= 15) ;DB
trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 20) ;CB
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 311) && (Time >= 47) ;CC
trigger15= (stateno = 500) && (Time >= 18) ;2B
trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 「フェアリーオーバードライブ」]
type = ChangeState
value = 1350
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = var(2) >= 50
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = var(54) = 21
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, 火金符「シャインセイバー」]
type = ChangeState
value = 1340
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 20
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 20) ;CB
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 311) && (Time >= 47) ;CC
trigger15= (stateno = 500) && (Time >= 18) ;2B
trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 流星「スターダストミラージュ」]
type = ChangeState
value = 1330
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = var(2) >= 25
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 19
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 320) && (Time >= 30) ;6B
trigger13= (stateno = 350) && (Time >= 20) ;4B
trigger14= (stateno = 310) && (Time >= 32) ;C
trigger15= (stateno = 330) && (Time >= 30) ;6C
trigger16= (stateno = 360) && (Time >= 20) ;4C
trigger17= (stateno = 500) && (Time >= 18) ;2B
trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 月花「シルバーフォルテウェイブ」]
type = ChangeState
value = 1320
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = var(2) >= 25
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 18
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 320) && (Time >= 30) ;6B
trigger13= (stateno = 350) && (Time >= 20) ;4B
trigger14= (stateno = 310) && (Time >= 32) ;C
trigger15= (stateno = 330) && (Time >= 30) ;6C
trigger16= (stateno = 360) && (Time >= 20) ;4C
trigger17= (stateno = 500) && (Time >= 18) ;2B
trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, 光拳「シャインナックル」]
type = ChangeState
value = 1300
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 16
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger7 = stateno = 231 && (Time >= 15) ;DB
trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 320) && (Time >= 30) ;6B
trigger13= (stateno = 350) && (Time >= 20) ;4B
trigger14= (stateno = 310) && (Time >= 32) ;C
trigger15= (stateno = 330) && (Time >= 30) ;6C
trigger16= (stateno = 360) && (Time >= 20) ;4C
trigger17= (stateno = 500) && (Time >= 18) ;2B
trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger19= (stateno = 1000) && (Time >= 32) ;アンカー
trigger20= (stateno = 1001) && (Time >= 40) ;2
trigger21= (stateno = 1010) && (Time >= 32) ;スピア
trigger22= (stateno = 1011) && (Time >= 40) ;2
trigger23= (stateno = 1050) && (Time >= 24) ;バブル
trigger24= (stateno = 1051) && (Time >= 22) ;2
trigger25= (stateno = 1060) && (Time >= 24) ;フォース
trigger26= (stateno = 1061) && (Time >= 22) ;2
trigger27= (stateno = 1100) && (Time >= 26) ;エコー
trigger28= (stateno = 1101) && (Time >= 29) ;2
trigger29= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger30= (stateno = 1111) && (Time >= 29) ;2
trigger31= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, スキルカード直接発動]
type = ChangeState
value = 1250
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = [4,15]
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holdback"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger5 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger6 = stateno = 231 && (Time >= 15) ;DB
trigger7 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 330) && (Time >= 30) ;6C
trigger15= (stateno = 360) && (Time >= 20) ;4C
trigger16= (stateno = 500) && (Time >= 18) ;2B
trigger17= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
[State -1, スキルカード直接発動(空中)]
type = ChangeState
value = 1255
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = (var(54) = 4) || (var(54) = 5) || (var(54) = 7) || (var(54) = 8)
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holdback"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = ctrl
trigger1 = statetype = A
[State -1, スキルカード]
type = ChangeState
value = 1200
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) >= 4
triggerall = var(54) <= 15
triggerall = (command = "holddown") || (command = "holdfwd") || (command = "holdup") || (command = "holdback")
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
[State -1, 霊撃]
type = ChangeState
value = 1210
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [120,159]
[State -1, 気質発現]
type = ChangeState
value = 1220
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 330) && (Time >= 30) ;6C
trigger15= (stateno = 360) && (Time >= 20) ;4C
trigger16= (stateno = 500) && (Time >= 18) ;2B
trigger17= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger18= (stateno = 1000) && (Time >= 32) ;アンカー
trigger19= (stateno = 1001) && (Time >= 40) ;2
trigger20= (stateno = 1010) && (Time >= 32) ;スピア
trigger21= (stateno = 1011) && (Time >= 40) ;2
trigger22= (stateno = 1050) && (Time >= 24) ;バブル
trigger23= (stateno = 1051) && (Time >= 22) ;2
trigger24= (stateno = 1060) && (Time >= 24) ;フォース
trigger25= (stateno = 1061) && (Time >= 22) ;2
trigger26= (stateno = 1100) && (Time >= 26) ;エコー
trigger27= (stateno = 1101) && (Time >= 29) ;2
trigger28= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger29= (stateno = 1111) && (Time >= 29) ;2
trigger30= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;コマンド技
;214:1000-1049
;236:1050-1099
;22 :1100-1149
;623:1150-1199
[State -1, サンライトイエローオーバードライブb]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 14
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = stateno = 231 && (Time >= 15) ;DB
trigger9= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger10= (stateno = 400) && movecontact ;2A
trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger12= (stateno = 300) && (Time >= 15) ;B
trigger13= (stateno = 320) && (Time >= 30) ;6B
trigger14= (stateno = 350) && (Time >= 20) ;4B
trigger15= (stateno = 310) && (Time >= 32) ;C
trigger16= (stateno = 330) && (Time >= 30) ;6C
trigger17= (stateno = 360) && (Time >= 20) ;4C
trigger18= (stateno = 500) && (Time >= 18) ;2B
trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger20= (stateno = 1000) && (Time >= 32) ;アンカー
trigger21= (stateno = 1001) && (Time >= 40) ;2
trigger22= (stateno = 1010) && (Time >= 32) ;スピア
trigger23= (stateno = 1011) && (Time >= 40) ;2
trigger24= (stateno = 1050) && (Time >= 24) ;バブル
trigger25= (stateno = 1051) && (Time >= 22) ;2
trigger26= (stateno = 1060) && (Time >= 24) ;フォース
trigger27= (stateno = 1061) && (Time >= 22) ;2
trigger28= (stateno = 1100) && (Time >= 26) ;エコー
trigger29= (stateno = 1101) && (Time >= 29) ;2
trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger31= (stateno = 1111) && (Time >= 29) ;2
[State -1, サンライトイエローオーバードライブc]
type = ChangeState
value = 1161
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 14
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = stateno = 231 && (Time >= 15) ;DB
trigger9 = (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger10= (stateno = 400) && movecontact ;2A
trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger12= (stateno = 300) && (Time >= 15) ;B
trigger13= (stateno = 320) && (Time >= 30) ;6B
trigger14= (stateno = 350) && (Time >= 20) ;4B
trigger15= (stateno = 310) && (Time >= 32) ;C
trigger16= (stateno = 330) && (Time >= 30) ;6C
trigger17= (stateno = 360) && (Time >= 20) ;4C
trigger18= (stateno = 500) && (Time >= 18) ;2B
trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger20= (stateno = 1000) && (Time >= 32) ;アンカー
trigger21= (stateno = 1001) && (Time >= 40) ;2
trigger22= (stateno = 1010) && (Time >= 32) ;スピア
trigger23= (stateno = 1011) && (Time >= 40) ;2
trigger24= (stateno = 1050) && (Time >= 24) ;バブル
trigger25= (stateno = 1051) && (Time >= 22) ;2
trigger26= (stateno = 1060) && (Time >= 24) ;フォース
trigger27= (stateno = 1061) && (Time >= 22) ;2
trigger28= (stateno = 1100) && (Time >= 26) ;エコー
trigger29= (stateno = 1101) && (Time >= 29) ;2
trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger31= (stateno = 1111) && (Time >= 29) ;2
[State -1, サニーパンチb]
type = ChangeState
value = 1150
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 13
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
trigger17= (stateno = 310) && (Time >= 32) ;C
trigger18= (stateno = 311) && (Time >= 47) ;CC
trigger19= (stateno = 330) && (Time >= 30) ;6C
trigger20= (stateno = 360) && (Time >= 20) ;4C
trigger21= (stateno = 500) && (Time >= 18) ;2B
trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger23= (stateno = 1000) && (Time >= 32) ;アンカー
trigger24= (stateno = 1001) && (Time >= 40) ;2
trigger25= (stateno = 1010) && (Time >= 32) ;スピア
trigger26= (stateno = 1011) && (Time >= 40) ;2
trigger27= (stateno = 1050) && (Time >= 24) ;バブル
trigger28= (stateno = 1051) && (Time >= 22) ;2
trigger29= (stateno = 1060) && (Time >= 24) ;フォース
trigger30= (stateno = 1061) && (Time >= 22) ;2
trigger31= (stateno = 1100) && (Time >= 26) ;エコー
trigger32= (stateno = 1101) && (Time >= 29) ;2
trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger34= (stateno = 1111) && (Time >= 29) ;2
trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, サニーパンチc]
type = ChangeState
value = 1151
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 13
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 301) && (Time >= 20) ;CB
trigger12= (stateno = 310) && (Time >= 32) ;C
trigger13= (stateno = 311) && (Time >= 47) ;CC
[State -1, サテライトハヤブサb]
type = ChangeState
value = 1110
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = var(52) = 11
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, サテライトハヤブサc]
type = ChangeState
value = 1111
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 11
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ヒーリングエコーb]
type = ChangeState
value = 1100
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = var(52) = 10
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ヒーリングエコーc]
type = ChangeState
value = 1101
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 10
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1060) && (Time >= 24) ;フォース
trigger23= (stateno = 1061) && (Time >= 22) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, バブルリード空]
type = ChangeState
value = 1055
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 7
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1005) && (Time >= 22) ;アンカー
trigger14= (stateno = 1015) && (Time >= 22) ;スピア
trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, バブルリードb]
type = ChangeState
value = 1050
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 7
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, バブルリードc]
type = ChangeState
value = 1051
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(51) = 7
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, テンタクルフォース空]
type = ChangeState
value = 1065
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 8
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1005) && (Time >= 22) ;アンカー
trigger14= (stateno = 1015) && (Time >= 22) ;スピア
trigger15= (stateno = 1055) && (Time >= 22) ;バブル
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, テンタクルフォースb]
type = ChangeState
value = 1060
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 8
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, テンタクルフォースc]
type = ChangeState
value = 1061
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(51) = 8
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 350) && (Time >= 20) ;4B
trigger13= (stateno = 310) && (Time >= 32) ;C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1010) && (Time >= 32) ;スピア
trigger19= (stateno = 1011) && (Time >= 40) ;2
trigger20= (stateno = 1050) && (Time >= 24) ;バブル
trigger21= (stateno = 1051) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ライトニングスピア空]
type = ChangeState
value = 1015
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 5
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1005) && (Time >= 22) ;アンカー
trigger14= (stateno = 1055) && (Time >= 22) ;バブル
trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, ライトニングスピアb]
type = ChangeState
value = 1010
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 5
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ライトニングスピアc]
type = ChangeState
value = 1011
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = var(50) = 5
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1000) && (Time >= 32) ;アンカー
trigger17= (stateno = 1001) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, メタルアンカー空]
type = ChangeState
value = 1005
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 4
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype = A
trigger1 = ctrl || stateno = [95,99]
trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A
trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A
trigger7 = (stateno = 700) && (Time >= 15) ;B
trigger8 = (stateno = 701) && (Time >= 20) ;BB
trigger9 = (stateno = 720) && (Time >= 30) ;2B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
trigger12= (stateno = 715) && (Time >= 32) ;2C
trigger13= (stateno = 1015) && (Time >= 22) ;スピア
trigger14= (stateno = 1055) && (Time >= 22) ;バブル
trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger16= stateno = 1150 && movecontact ;サニーB
trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, メタルアンカーb]
type = ChangeState
value = 1000
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 4
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1010) && (Time >= 32) ;スピア
trigger17= (stateno = 1011) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, メタルアンカーc]
type = ChangeState
value = 1001
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = var(50) = 4
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 400) && movecontact ;2A
trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger10= (stateno = 300) && (Time >= 15) ;B
trigger11= (stateno = 310) && (Time >= 32) ;C
trigger12= (stateno = 330) && (Time >= 30) ;6C
trigger13= (stateno = 360) && (Time >= 20) ;4C
trigger14= (stateno = 500) && (Time >= 18) ;2B
trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger16= (stateno = 1010) && (Time >= 32) ;スピア
trigger17= (stateno = 1011) && (Time >= 40) ;2
trigger18= (stateno = 1050) && (Time >= 24) ;バブル
trigger19= (stateno = 1051) && (Time >= 22) ;2
trigger20= (stateno = 1060) && (Time >= 24) ;フォース
trigger21= (stateno = 1061) && (Time >= 22) ;2
trigger22= (stateno = 1100) && (Time >= 26) ;エコー
trigger23= (stateno = 1101) && (Time >= 29) ;2
trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ
trigger25= (stateno = 1111) && (Time >= 29) ;2
trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
;==============================================================================
; 移動関連
;==============================================================================
[State -1, 回避結界]
type = ChangeState
value = 89
triggerall = var(39) = 0
triggerall = command = "xx"
triggerall = var(2) >= 125
trigger1 = stateno = [150,155]
;------------------------------------------------------------------------------
[State -1, 走る]
type = ChangeState
value = 100
triggerall = var(39) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "FF"
trigger2 = command = "fly"
trigger2 = command = "holdfwd"
trigger2 = command != "holdup"
trigger2 = command != "holddown"
trigger2 = stateno != 100
[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(39) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "BB"
trigger2 = command = "fly"
trigger2 = command = "holdback"
trigger2 = command != "holdup"
[State -1, 空中前]
type = ChangeState
value = 110
triggerall = var(39) = 0
triggerall = command = "FF"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 空中後]
type = ChangeState
value = 115
triggerall = var(39) = 0
triggerall = command = "BB"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, ハイジャンプ前キャンセル]
type = ChangeState
value = 70
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command = "holdfwd"
triggerall = command != "holdback"
trigger1 = stateno = 200 && movecontact ;A
trigger2 = stateno = 201 && movecontact ;AA
trigger3 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger4 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger5 = (stateno = 400) && movecontact ;2A
trigger6 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger7 = (stateno = 300) && (Time >= 15) ;B
trigger8 = (stateno = 320) && (Time >= 30) ;6B
trigger9 = (stateno = 350) && (Time >= 20) ;4B
trigger10= (stateno = 310) && (Time >= 32) ;C
trigger11= (stateno = 330) && (Time >= 30) ;6C
trigger12= (stateno = 360) && (Time >= 20) ;4C
trigger13= (stateno = 500) && (Time >= 18) ;2B
trigger14= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger15= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ハイジャンプ後キャンセル]
type = ChangeState
value = 80
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command = "holdback"
trigger1 = stateno = 200 && movecontact ;A
trigger2 = stateno = 201 && movecontact ;AA
trigger3 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger4 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger5 = (stateno = 400) && movecontact ;2A
trigger6 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger7 = (stateno = 300) && (Time >= 15) ;B
trigger8 = (stateno = 320) && (Time >= 30) ;6B
trigger9 = (stateno = 350) && (Time >= 20) ;4B
trigger10= (stateno = 310) && (Time >= 32) ;C
trigger11= (stateno = 330) && (Time >= 30) ;6C
trigger12= (stateno = 360) && (Time >= 20) ;4C
trigger13= (stateno = 500) && (Time >= 18) ;2B
trigger14= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger15= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ハイジャンプキャンセル]
type = ChangeState
value = 60
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
trigger1 = stateno = 200 && movecontact ;A
trigger2 = stateno = 201 && movecontact ;AA
trigger3 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger4 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger5 = (stateno = 400) && movecontact ;2A
trigger6 = (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger7 = (stateno = 300) && (Time >= 15) ;B
trigger8 = (stateno = 320) && (Time >= 30) ;6B
trigger9 = (stateno = 350) && (Time >= 20) ;4B
trigger10= (stateno = 310) && (Time >= 32) ;C
trigger11= (stateno = 330) && (Time >= 30) ;6C
trigger12= (stateno = 360) && (Time >= 20) ;4C
trigger13= (stateno = 500) && (Time >= 18) ;2B
trigger14= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで
trigger15= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc
[State -1, ハイジャンプ前];ダッシュジャンプとは別
type = ChangeState
value = 70
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command = "holdfwd"
triggerall = command != "holdback"
trigger1 = command = "DUF"
trigger2 = command = "holdup"
trigger2 = command = "fly"
trigger2 = stateno != 100
[State -1, ハイジャンプ後]
type = ChangeState
value = 80
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command != "holdfwd"
triggerall = command = "holdback"
trigger1 = command = "DUB"
trigger2 = command = "holdup"
trigger2 = command = "fly"
[State -1, ハイジャンプ]
type = ChangeState
value = 60
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command != "holdfwd"
triggerall = command != "holdback"
trigger1 = command = "DU"
trigger2 = command = "up_x"
;飛翔わりふり
;statedef117
;始動
;F92, UF93, U94, UB95, B96, DB97, D98, DF99
[State -1, 飛翔F]
type = ChangeState
value = 92
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔UF]
type = ChangeState
value = 93
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔U]
type = ChangeState
value = 94
triggerall = var(39) = 0
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔UB]
type = ChangeState
value = 95
triggerall = var(39) = 0
triggerall = ctrl
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔B]
type = ChangeState
value = 96
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔DB]
type = ChangeState
value = 97
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔D]
type = ChangeState
value = 98
triggerall = var(39) = 0
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
[State -1, 飛翔DF]
type = ChangeState
value = 99
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 15) ;B
trigger3 = (stateno = 701) && (Time >= 20) ;BB
trigger4 = (stateno = 720) && (Time >= 30) ;2B
trigger5 = (stateno = 710) && (Time >= 22) ;C
trigger6 = (stateno = 711) && (Time >= 42) ;CC
trigger7 = (stateno = 715) && (Time >= 32) ;2C
trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー
trigger9 = (stateno = 1015) && (Time >= 22) ;スピア
trigger10= (stateno = 1055) && (Time >= 22) ;バブル
trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース
trigger12= stateno = 1150 && movecontact ;サニーB
trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト
;==============================================================================
; 通常攻撃技
;==============================================================================
[State -1, 前a];※優先順位の関係でこれだけ上
type = ChangeState
value = 210
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100
trigger2 = (stateno = 200) && movecontact && (Time = [6,15])
trigger3 = (stateno = 400) && movecontact && (Time >= 10)
trigger4 = (stateno = 205) && movecontact && (Time >= 10)
[State -1, 前aホールド]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 210
trigger1 = Time = 8
trigger1 = command = "hold_a"
value = 211
;------------------------------------------------------------------------------
;通常時
[State -1, ダッシュa];aa
type = ChangeState
value = 220
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100
[State -1, ダッシュb];下段
type = ChangeState
value = 230
triggerall = var(39) = 0
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = StateType != A
triggerall = var(2) >= 25
trigger1 = stateno = 100
[State -1, ダッシュc];中段
type = ChangeState
value = 240
triggerall = var(39) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100
[State -1, 4回目a];
type = ChangeState
value = 203
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = (stateno = 202) && movecontact && (Time = [6,14])
[State -1, 3回目a];
type = ChangeState
value = 202
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = (stateno = 201) && movecontact && (Time = [7,15])
[State -1, 2回目a];
type = ChangeState
value = 201
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = (stateno = 200) && movecontact && (Time = [8,16])
[State -1, 近a];
type = ChangeState
value = 200
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = ( abs(p2bodydist x) <= 15 ) || command ="holdback"
[State -1, 遠a];
type = ChangeState
value = 205
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = abs(p2bodydist x) > 15
[State -1, ←c射]
type = ChangeState
value = 360
triggerall = var(39) = 0
triggerall = command = "c"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 10) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time = [13,23]) ;6A
trigger8 = (stateno = 211) && movecontact && (Time = [23,35]) ;C6A
trigger9 = (stateno = 400) && movecontact && (Time >= 8) ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 18) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 25) ;CB
[State -1, ←b射]
type = ChangeState
value = 350
triggerall = var(39) = 0
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
[State -1, →c射]
type = ChangeState
value = 330
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 10) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time = [13,23]) ;6A
trigger8 = (stateno = 211) && movecontact && (Time = [23,35]) ;C6A
trigger9 = (stateno = 400) && movecontact && (Time >= 8) ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 18) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 25) ;CB
[State -1, →b射]
type = ChangeState
value = 320
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
[State -1, bホールド]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 300
trigger1 = Time = [6,7]
trigger1 = command = "hold_b"
value = 301
[State -1, b射]
type = ChangeState
value = 300
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
[State -1, cホールド]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 310
trigger1 = Time = [12,13]
trigger1 = command = "hold_c"
value = 311
[State -1, c射]
type = ChangeState
value = 310
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = stateno != 100
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 20) ;CB
trigger13= (stateno = 320) && (Time >= 30) ;6B
trigger14= (stateno = 350) && (Time >= 20) ;4B
trigger15= (stateno = 500) && (Time >= 18) ;2B
;------------------------------------------------------------------------------
[State -1, 手札シャッフル];デッキあり
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = var(40) = 0
trigger1 = statetype != A
trigger1 = ctrl
[State -1, スキルレベルアップ];デッキなし
type = ChangeState
value = 196
triggerall = command = "start"
triggerall = var(40) = 1
triggerall = var(46) < 4
triggerall = var(47) < 4
triggerall = var(48) < 4
triggerall = var(49) < 4
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, しゃがみa]
type = ChangeState
value = 400
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command != "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact ;2A
[State -1, しゃがみ前a]
type = ChangeState
value = 410
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command = "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact && (Time >= 8) ;2A
trigger3 = stateno = 200 && movecontact ;A
trigger4 = stateno = 201 && movecontact ;AA
trigger5 = stateno = 202 && movecontact ;AAA
trigger6 = stateno = 203 && movecontact ;AAAA
trigger7 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
[State -1, しゃがみb]
type = ChangeState
value = 500
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = stateno = 231 && (Time >= 15) ;DB
trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC
trigger11= (stateno = 400) && movecontact ;2A
trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger13= (stateno = 300) && (Time >= 15) ;B
trigger14= (stateno = 301) && (Time >= 20) ;CB
trigger15= (stateno = 320) && (Time >= 30) ;6B
trigger16= (stateno = 350) && (Time >= 20) ;4B
[State -1, しゃがみc]
type = ChangeState
value = 510
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = stateno = 202 && movecontact ;AAA
trigger5 = stateno = 203 && movecontact ;AAAA
trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A
trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A
trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A
trigger9 = (stateno = 400) && movecontact ;2A
trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A
trigger11= (stateno = 300) && (Time >= 15) ;B
trigger12= (stateno = 301) && (Time >= 20) ;CB
trigger13= (stateno = 320) && (Time >= 30) ;6B
trigger14= (stateno = 350) && (Time >= 20) ;4B
trigger15= (stateno = 310) && (Time >= 32) ;C
trigger16= (stateno = 311) && (Time >= 47) ;CC
trigger17= (stateno = 330) && (Time >= 30) ;6C
trigger18= (stateno = 360) && (Time >= 20) ;4C
trigger19= (stateno = 500) && (Time >= 18) ;2B
;------------------------------------------------------------------------------
[State -1, 前]
type = ChangeState
value = 610
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
[State -1, 前ため]
type = ChangeState
value = 611
triggerall = var(39) = 0
trigger1 = stateno = 610
trigger1 = Time = [5,6]
trigger1 = command = "hold_a"
[State -1, 上]
type = ChangeState
value = 620
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdup"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact ;C6A
[State -1, 下]
type = ChangeState
value = 630
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact ;C6A
[State -1, 空中a]
type = ChangeState
value = 600
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, 空中↓b]
type = ChangeState
value = 720
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact ;C6A
trigger6 = (stateno = 700) && (Time >= 15) ;B
trigger7 = (stateno = 701) && (Time >= 25) ;BB
trigger8 = (stateno = 730) && (Time >= 30) ;6B
[State -1, 空中bホールド]
type = ChangeState
trigger1 = stateno = 700
trigger1 = Time = [8,9]
trigger1 = command = "hold_b"
value = 701
[State -1, 空中b]
type = ChangeState
value = 700
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact ;C6A
[State -1, 空中↓c]
type = ChangeState
value = 715
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact ;C6A
trigger6 = (stateno = 700) && (Time >= 15) ;B
trigger7 = (stateno = 701) && (Time >= 25) ;BB
trigger8 = (stateno = 720) && (Time >= 30) ;2B
trigger9 = (stateno = 730) && (Time >= 30) ;6B
trigger10= (stateno = 710) && (Time >= 22) ;C
trigger11= (stateno = 711) && (Time >= 42) ;CC
[State -1, 空中cホールド]
type = ChangeState
trigger1 = stateno = 710
trigger1 = Time = [9,10]
trigger1 = command = "hold_c"
value = 711
[State -1, 空中c]
type = ChangeState
value = 710
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB
trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A
trigger4 = stateno = 610 && movecontact ;6A
trigger5 = stateno = 611 && movecontact ;C6A
trigger6 = (stateno = 700) && (Time >= 15) ;B
trigger7 = (stateno = 701) && (Time >= 25) ;BB
trigger8 = (stateno = 720) && (Time >= 30) ;2B
trigger9 = (stateno = 730) && (Time >= 30) ;6B
;------------------------------------------------------------------------------