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DJB MUGEN & IKEMEN Community

Command List — sunny_hy.zip ← Back to Overview

;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- 第1部 [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;------------------------------------------------------------------------------ ; 例えば「本来Xボタンで出す弱パンチをBボタンに変えたい場合」なら、 ; ; x = b ; ; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。 ;------------------------------------------------------------------------------ ;-| デフォルト設定 |----------------------------------------------------------- 第2部 [Defaults] command.time = 20 ;標準のコマンド入力受付時間。 ;各コマンドで省略している場合に有効。 ;このパラメータを消した場合、デフォルトは1フレームになる。 ;( M.U.G.E.Nでの1フレーム = 1/60秒 ) command.buffer.time = 1 ;標準のコマンド入力記憶時間。 ;入力した直後にコマンドを記憶し、 ;指を離してもコマンドが成功している状態を ;ここで設定した時間の分維持する。 ;1〜30フレームまでの間で設定可能。 ;デフォルトは1フレーム。 ;============================================================================== 第3部 ; コマンド定義パート(入力キーを設定する) ;============================================================================== ;------------------------------------------------------------------------------ ; ここがキーとボタンの組み合わせで格闘ゲームにおける ;『入力コマンド』を直接設定・編集するパート。 ; ; 一つずつコマンドに名前を付けて入力キーを組み合わせる単純な作業になるけど、 ; 組み合わせが独特だから覚えるのは難易度が少し高い。 ; ; 下記で「書式の決まり」と「組み合わせに必要なアルファベットと記号」を ; 全て説明しましょう。 ;------------------------------------------------------------------------------ ;■書式の決まり■ ; ; [Command] :入力コマンドを1個定義する。 ; name = "***" :コマンド名を決める。大文字と小文字も区別される。 ; command = ### :実際に入力するキーを組み合わせる。詳細は後述。 ; time = &&& :入力受付時間を設定(オプション)。 ; buffer.time = @@@ :入力記憶時間を設定(オプション)。 ; ; 小ネタでも説明している通り、登録が可能な数は最大『128個』まで。 ; ; ;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。 ; コマンド名を変えたり、消してはいけません。キーの変更は出来ます。 ;------------------------------------------------------------------------------ ;■必要なアルファベットと記号■ ; ; 上記の「command = ###」の『###』に該当する部分で、 ; 組み合わせるキーとボタンを設定しなければならない。 ; ; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある ; 「キーコンフィグ」にて設定したキーなどに対応しています。 ; ; ★方向キー★(全て必ず大文字で) ; ;  B  :「後方」にキーを入れる( Backward ) ;  D  :「下方」にキーを入れる( Downward ) ;  F  :「前方」にキーを入れる( Forward ) ;  U  :「上方」にキーを入れる( Upward ) ; ;  DB :「後ろ斜め下」にキーを入れる(「D」と「B」が同時に入力された事を認識) ;  UB :「後ろ斜め上」にキーを入れる(「U」と「B」が同時に入力された事を認識) ;  DF :「前斜め下」にキーを入れる(「D」と「F」が同時に入力された事を認識) ;  UF :「前斜め上」にキーを入れる(「U」と「F」が同時に入力された事を認識) ; ; ★ボタン★(全て必ず小文字で) ; ;  a  :「Aボタン」を押す ;  b  :「Bボタン」を押す ;  c  :「Cボタン」を押す ;  x  :「Xボタン」を押す ;  y  :「Yボタン」を押す ;  z  :「Zボタン」を押す ;  s  :「スタートボタン」を押す ; ; ★記号★(入力効果を変化させる命令) ; ;  /  :(スラッシュ)キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する ; ;   (例): /b = Bボタンを押したままにする ;        /F = 前キーを押したままにする ;        /U,z = 上キーを押したままZボタンを入力する ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  ~  :(チルダ)キーやボタンが「離された時」を認識する場合に追加する ; ;   (例): ~x = Xボタンを離す ;        ~DF =「前斜め下」のキーを離す ;        ~DB,F,c =「後ろ斜め下」を離した後に前キー・Cボタンの順番に入力する ; ;       ※「ボタンを離すまでの時間(溜め時間)」も設定する事が出来る ; ;        ~30x = Xボタンを押したままにして、30フレーム以上経ったら離す ;        ~50B,F,a = 後ろキーを50フレームまで溜めて前キー・Aボタンの順番に入力する ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  $  :(ドル)方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する ; ;   (例): $B =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態 ;        $UF =「前」「上」「前斜め上」のどれかが入力されている状態 ; ;       ※この記号は「方向キー」でしか使えません。 ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  +  :(プラス)ボタンを「同時押し」している事を認識する場合に追加する ; ;   (例): x+y = XボタンとYボタンを同時押しする ;        a+b+c = AボタンとBボタンとCボタンを同時押しする ; ;       ※この記号は「ボタン」でしか使えません。 ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  >  :(グレーターザン)大なり(Win版で追加された記号) ;             「他のキーが入力されていない事を確認して、そのキーを押す」場合 ; ;   (例): a,>~a = Aボタン以外が入力されていない状態でAボタンを離す ;        F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、 ;             もう一度前キーを入力する ; ;------------------------------------------------------------------------------- ; ●これらの記号は全て組み合わせて使う事が出来る● ; ;   (例): ~80$DB,DF,F,/a+y+c ;         ;       「後方」「下」「後ろ斜め下」のどれかを80フレームまで溜めて ;       「前斜め下」→「前」を入力した後、AとYとCを同時押ししたままにする ; ;------------------------------------------------------------------------------ ;--------------------------- ;別モード用コマンド [Command] name = "236x" command = ~D, DF, F, x [Command] name = "236y" command = ~D, DF, F, y [Command] name = "236z" command = ~D, DF, F, z [Command] name = "22y" command = ~D, D, y [Command] name = "22z" command = ~D, D, z [Command] name = "214x" command = ~D, DB, B, x [Command] name = "214y" command = ~D, DB, B, y [Command] name = "214z" command = ~D, DB, B, z [Command] name = "2146x" command = ~D, DB, B, F, x [Command] name = "2146y" command = ~D, DB, B, F, y [Command] name = "2146z" command = ~D, DB, B, F, z [Command] name = "236236y" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "236236z" command = ~D, DF, F, D, DF, F, z time = 30 [Command] name = "214214y" command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "214214z" command = ~D, DB, B, D, DB, B, z time = 30 [Command] name = "spell_0a" command = ~B, DB, D, x [Command] name = "spell_0b" command = ~D, D, x ;--------------------------- ;コマンド技 [Command] name = "623b" command = ~F, D, DF, b [Command] name = "623c" command = ~F, D, DF, c [Command] name = "236b" command = ~D, DF, F, b [Command] name = "236c" command = ~D, DF, F, c [Command] name = "214b" command = ~D, DB, B, b [Command] name = "214c" command = ~D, DB, B, c [Command] name = "22b" command = ~D, D, b [Command] name = "22c" command = ~D, D, c [Command] name = "card_change" command = a+b [Command] name = "card_change" command = y [Command] name = "card_use" command = b+c [Command] name = "card_use" command = z [Command] name = "test" command = /$D,s [Command] name = "test2" command = /$F,s [Command] name = "test3" command = /$B,s ;------------------------------------------------------------------------------ [Command] name = "xx" command = x, x time = 15 ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 [Command] name = "DUF" command = D, UF time = 10 [Command] name = "DUB" command = D, UB time = 10 [Command] name = "DU" command = D, U time = 10 [Command] name = "DD" command = D, D time = 10 ;------------------------------------------------------------------------------ ;-| 受身 |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = /$F,a time = 1 [Command] name = "recovery" command = /$F,b time = 1 [Command] name = "recovery" command = /$F,c time = 1 [Command] name = "recovery" command = /$F,x time = 1 [Command] name = "recovery" command = /$B,a time = 1 [Command] name = "recovery" command = /$B,b time = 1 [Command] name = "recovery" command = /$B,c time = 1 [Command] name = "recovery" command = /$B,x time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "up_x" command = /$x,U time = 1 [Command] name = "upf_x" command = /$x,UF time = 1 [Command] name = "upb_x" command = /$x,UB time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------- ;各種ホールド [Command] name = "hold_a" command = /a [Command] name = "hold_b" command = /b [Command] name = "hold_c" command = /c [Command];飛翔ボタン name = "fly" command = /x [Command] name = "hold_y" command = /y [Command] name = "hold_z" command = /z ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;============================================================================== 第4部 ; ステートエントリーパート(技などを出せるようにするための条件を設定) ;============================================================================== [Statedef -1] ;============================================================================== ; コマンドモード時 ;============================================================================== [State -1, 「スリーフェアリーズ」] type = ChangeState value = 1410 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "236236z" triggerall = power >= 5000 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 日符「アグレッシブライト」] type = ChangeState value = 1400 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "2146z" triggerall = power >= 5000 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 星符「トゥインクルサファイア」] type = ChangeState value = 1390 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "2146y" triggerall = power >= 4000 triggerall = var(2) >= 25 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 月符「ルナサイクロン」] type = ChangeState value = 1380 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "2146x" triggerall = power >= 4000 triggerall = var(2) >= 25 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 白薔薇「スプリットミルク」] type = ChangeState value = 1360 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "236y" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger7 = stateno = 231 && (Time >= 15) ;DB trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 20) ;CB trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 311) && (Time >= 47) ;CC trigger15= (stateno = 500) && (Time >= 18) ;2B trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 「フェアリーオーバードライブ」] type = ChangeState value = 1350 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "236x" triggerall = power >= 3000 triggerall = var(2) >= 50 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 火金符「シャインセイバー」] type = ChangeState value = 1340 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "214z" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 20) ;CB trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 311) && (Time >= 47) ;CC trigger15= (stateno = 500) && (Time >= 18) ;2B trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 流星「スターダストミラージュ」] type = ChangeState value = 1330 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "214y" triggerall = power >= 2000 triggerall = var(2) >= 25 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 320) && (Time >= 30) ;6B trigger13= (stateno = 350) && (Time >= 20) ;4B trigger14= (stateno = 310) && (Time >= 32) ;C trigger15= (stateno = 330) && (Time >= 30) ;6C trigger16= (stateno = 360) && (Time >= 20) ;4C trigger17= (stateno = 500) && (Time >= 18) ;2B trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 月花「シルバーフォルテウェイブ」] type = ChangeState value = 1320 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "214x" triggerall = power >= 2000 triggerall = var(2) >= 25 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 320) && (Time >= 30) ;6B trigger13= (stateno = 350) && (Time >= 20) ;4B trigger14= (stateno = 310) && (Time >= 32) ;C trigger15= (stateno = 330) && (Time >= 30) ;6C trigger16= (stateno = 360) && (Time >= 20) ;4C trigger17= (stateno = 500) && (Time >= 18) ;2B trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 光拳「シャインナックル」] type = ChangeState value = 1300 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "22y" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger7 = stateno = 231 && (Time >= 15) ;DB trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 320) && (Time >= 30) ;6B trigger13= (stateno = 350) && (Time >= 20) ;4B trigger14= (stateno = 310) && (Time >= 32) ;C trigger15= (stateno = 330) && (Time >= 30) ;6C trigger16= (stateno = 360) && (Time >= 20) ;4C trigger17= (stateno = 500) && (Time >= 18) ;2B trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger19= (stateno = 1000) && (Time >= 32) ;アンカー trigger20= (stateno = 1001) && (Time >= 40) ;2 trigger21= (stateno = 1010) && (Time >= 32) ;スピア trigger22= (stateno = 1011) && (Time >= 40) ;2 trigger23= (stateno = 1050) && (Time >= 24) ;バブル trigger24= (stateno = 1051) && (Time >= 22) ;2 trigger25= (stateno = 1060) && (Time >= 24) ;フォース trigger26= (stateno = 1061) && (Time >= 22) ;2 trigger27= (stateno = 1100) && (Time >= 26) ;エコー trigger28= (stateno = 1101) && (Time >= 29) ;2 trigger29= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger30= (stateno = 1111) && (Time >= 29) ;2 trigger31= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 霊撃] type = ChangeState value = 1210 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "spell_0a" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [120,159] [State -1, 気質発現] type = ChangeState value = 1220 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = command = "spell_0b" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 330) && (Time >= 30) ;6C trigger15= (stateno = 360) && (Time >= 20) ;4C trigger16= (stateno = 500) && (Time >= 18) ;2B trigger17= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger18= (stateno = 1000) && (Time >= 32) ;アンカー trigger19= (stateno = 1001) && (Time >= 40) ;2 trigger20= (stateno = 1010) && (Time >= 32) ;スピア trigger21= (stateno = 1011) && (Time >= 40) ;2 trigger22= (stateno = 1050) && (Time >= 24) ;バブル trigger23= (stateno = 1051) && (Time >= 22) ;2 trigger24= (stateno = 1060) && (Time >= 24) ;フォース trigger25= (stateno = 1061) && (Time >= 22) ;2 trigger26= (stateno = 1100) && (Time >= 26) ;エコー trigger27= (stateno = 1101) && (Time >= 29) ;2 trigger28= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger29= (stateno = 1111) && (Time >= 29) ;2 trigger30= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;コマンド技 ;214:1000-1049 ;236:1050-1099 ;22 :1100-1149 ;623:1150-1199 [State -1, サンライトイエローオーバードライブb] type = ChangeState value = 1160 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "623b" triggerall = command = "hold_y" trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = stateno = 231 && (Time >= 15) ;DB trigger9= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger10= (stateno = 400) && movecontact ;2A trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger12= (stateno = 300) && (Time >= 15) ;B trigger13= (stateno = 320) && (Time >= 30) ;6B trigger14= (stateno = 350) && (Time >= 20) ;4B trigger15= (stateno = 310) && (Time >= 32) ;C trigger16= (stateno = 330) && (Time >= 30) ;6C trigger17= (stateno = 360) && (Time >= 20) ;4C trigger18= (stateno = 500) && (Time >= 18) ;2B trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger20= (stateno = 1000) && (Time >= 32) ;アンカー trigger21= (stateno = 1001) && (Time >= 40) ;2 trigger22= (stateno = 1010) && (Time >= 32) ;スピア trigger23= (stateno = 1011) && (Time >= 40) ;2 trigger24= (stateno = 1050) && (Time >= 24) ;バブル trigger25= (stateno = 1051) && (Time >= 22) ;2 trigger26= (stateno = 1060) && (Time >= 24) ;フォース trigger27= (stateno = 1061) && (Time >= 22) ;2 trigger28= (stateno = 1100) && (Time >= 26) ;エコー trigger29= (stateno = 1101) && (Time >= 29) ;2 trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger31= (stateno = 1111) && (Time >= 29) ;2 [State -1, サンライトイエローオーバードライブc] type = ChangeState value = 1161 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "623c" triggerall = command = "hold_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = stateno = 231 && (Time >= 15) ;DB trigger9 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger10= (stateno = 400) && movecontact ;2A trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger12= (stateno = 300) && (Time >= 15) ;B trigger13= (stateno = 320) && (Time >= 30) ;6B trigger14= (stateno = 350) && (Time >= 20) ;4B trigger15= (stateno = 310) && (Time >= 32) ;C trigger16= (stateno = 330) && (Time >= 30) ;6C trigger17= (stateno = 360) && (Time >= 20) ;4C trigger18= (stateno = 500) && (Time >= 18) ;2B trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger20= (stateno = 1000) && (Time >= 32) ;アンカー trigger21= (stateno = 1001) && (Time >= 40) ;2 trigger22= (stateno = 1010) && (Time >= 32) ;スピア trigger23= (stateno = 1011) && (Time >= 40) ;2 trigger24= (stateno = 1050) && (Time >= 24) ;バブル trigger25= (stateno = 1051) && (Time >= 22) ;2 trigger26= (stateno = 1060) && (Time >= 24) ;フォース trigger27= (stateno = 1061) && (Time >= 22) ;2 trigger28= (stateno = 1100) && (Time >= 26) ;エコー trigger29= (stateno = 1101) && (Time >= 29) ;2 trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger31= (stateno = 1111) && (Time >= 29) ;2 [State -1, サニーパンチb] type = ChangeState value = 1150 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "623b" trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, サニーパンチc] type = ChangeState value = 1151 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "623c" trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 301) && (Time >= 20) ;CB trigger12= (stateno = 310) && (Time >= 32) ;C trigger13= (stateno = 311) && (Time >= 47) ;CC [State -1, サテライトハヤブサb] type = ChangeState value = 1110 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "22b" triggerall = command = "hold_y" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, サテライトハヤブサc] type = ChangeState value = 1111 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "22c" triggerall = command = "hold_y" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ヒーリングエコーb] type = ChangeState value = 1100 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "22b" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ヒーリングエコーc] type = ChangeState value = 1101 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "22c" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, テンタクルフォース空] type = ChangeState value = 1065 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = command = "hold_y" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1005) && (Time >= 22) ;アンカー trigger14= (stateno = 1015) && (Time >= 22) ;スピア trigger15= (stateno = 1055) && (Time >= 22) ;バブル trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, テンタクルフォースb] type = ChangeState value = 1060 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = command = "hold_y" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, テンタクルフォースc] type = ChangeState value = 1061 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "214c" triggerall = command = "hold_y" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, バブルリード空] type = ChangeState value = 1055 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1005) && (Time >= 22) ;アンカー trigger14= (stateno = 1015) && (Time >= 22) ;スピア trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, バブルリードb] type = ChangeState value = 1050 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, バブルリードc] type = ChangeState value = 1051 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "214c" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ライトニングスピア空] type = ChangeState value = 1015 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = command = "hold_y" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1005) && (Time >= 22) ;アンカー trigger14= (stateno = 1055) && (Time >= 22) ;バブル trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, ライトニングスピアb] type = ChangeState value = 1010 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = command = "hold_y" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ライトニングスピアc] type = ChangeState value = 1011 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "236c" triggerall = command = "hold_y" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, メタルアンカー空] type = ChangeState value = 1005 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1015) && (Time >= 22) ;スピア trigger14= (stateno = 1055) && (Time >= 22) ;バブル trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, メタルアンカーb] type = ChangeState value = 1000 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1010) && (Time >= 32) ;スピア trigger17= (stateno = 1011) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, メタルアンカーc] type = ChangeState value = 1001 triggerall = var(39) = 0 triggerall = var(40) = 1 triggerall = var(2) >= 25 triggerall = command = "236c" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1010) && (Time >= 32) ;スピア trigger17= (stateno = 1011) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc ;============================================================================== ; スペルカード技 ;============================================================================== [State -1, 「スリーフェアリーズ」] type = ChangeState value = 1410 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = var(2) >= 50 triggerall = command = "card_use" triggerall = power >= 5000 triggerall = var(54) = 27 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 日符「アグレッシブライト」] type = ChangeState value = 1400 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 5000 triggerall = var(54) = 26 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 星符「トゥインクルサファイア」] type = ChangeState value = 1390 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = var(2) >= 25 triggerall = command = "card_use" triggerall = power >= 4000 triggerall = var(54) = 25 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 月符「ルナサイクロン」] type = ChangeState value = 1380 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = var(2) >= 25 triggerall = command = "card_use" triggerall = power >= 4000 triggerall = var(54) = 24 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 白薔薇「スプリットミルク」] type = ChangeState value = 1360 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 3000 triggerall = var(54) = 22 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger7 = stateno = 231 && (Time >= 15) ;DB trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 20) ;CB trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 311) && (Time >= 47) ;CC trigger15= (stateno = 500) && (Time >= 18) ;2B trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 「フェアリーオーバードライブ」] type = ChangeState value = 1350 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = var(2) >= 50 triggerall = command = "card_use" triggerall = power >= 3000 triggerall = var(54) = 21 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, 火金符「シャインセイバー」] type = ChangeState value = 1340 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 2000 triggerall = var(54) = 20 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 20) ;CB trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 311) && (Time >= 47) ;CC trigger15= (stateno = 500) && (Time >= 18) ;2B trigger16= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 流星「スターダストミラージュ」] type = ChangeState value = 1330 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = var(2) >= 25 triggerall = command = "card_use" triggerall = power >= 2000 triggerall = var(54) = 19 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 320) && (Time >= 30) ;6B trigger13= (stateno = 350) && (Time >= 20) ;4B trigger14= (stateno = 310) && (Time >= 32) ;C trigger15= (stateno = 330) && (Time >= 30) ;6C trigger16= (stateno = 360) && (Time >= 20) ;4C trigger17= (stateno = 500) && (Time >= 18) ;2B trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 月花「シルバーフォルテウェイブ」] type = ChangeState value = 1320 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = var(2) >= 25 triggerall = command = "card_use" triggerall = power >= 2000 triggerall = var(54) = 18 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 320) && (Time >= 30) ;6B trigger13= (stateno = 350) && (Time >= 20) ;4B trigger14= (stateno = 310) && (Time >= 32) ;C trigger15= (stateno = 330) && (Time >= 30) ;6C trigger16= (stateno = 360) && (Time >= 20) ;4C trigger17= (stateno = 500) && (Time >= 18) ;2B trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, 光拳「シャインナックル」] type = ChangeState value = 1300 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 1000 triggerall = var(54) = 16 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger6 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger7 = stateno = 231 && (Time >= 15) ;DB trigger8 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 320) && (Time >= 30) ;6B trigger13= (stateno = 350) && (Time >= 20) ;4B trigger14= (stateno = 310) && (Time >= 32) ;C trigger15= (stateno = 330) && (Time >= 30) ;6C trigger16= (stateno = 360) && (Time >= 20) ;4C trigger17= (stateno = 500) && (Time >= 18) ;2B trigger18= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger19= (stateno = 1000) && (Time >= 32) ;アンカー trigger20= (stateno = 1001) && (Time >= 40) ;2 trigger21= (stateno = 1010) && (Time >= 32) ;スピア trigger22= (stateno = 1011) && (Time >= 40) ;2 trigger23= (stateno = 1050) && (Time >= 24) ;バブル trigger24= (stateno = 1051) && (Time >= 22) ;2 trigger25= (stateno = 1060) && (Time >= 24) ;フォース trigger26= (stateno = 1061) && (Time >= 22) ;2 trigger27= (stateno = 1100) && (Time >= 26) ;エコー trigger28= (stateno = 1101) && (Time >= 29) ;2 trigger29= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger30= (stateno = 1111) && (Time >= 29) ;2 trigger31= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, スキルカード直接発動] type = ChangeState value = 1250 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 1000 triggerall = var(54) = [4,15] triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdup" triggerall = command != "holdback" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger5 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger6 = stateno = 231 && (Time >= 15) ;DB trigger7 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 330) && (Time >= 30) ;6C trigger15= (stateno = 360) && (Time >= 20) ;4C trigger16= (stateno = 500) && (Time >= 18) ;2B trigger17= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで [State -1, スキルカード直接発動(空中)] type = ChangeState value = 1255 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 1000 triggerall = (var(54) = 4) || (var(54) = 5) || (var(54) = 7) || (var(54) = 8) triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdup" triggerall = command != "holdback" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = ctrl trigger1 = statetype = A [State -1, スキルカード] type = ChangeState value = 1200 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 1000 triggerall = var(54) >= 4 triggerall = var(54) <= 15 triggerall = (command = "holddown") || (command = "holdfwd") || (command = "holdup") || (command = "holdback") triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)+NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 [State -1, 霊撃] type = ChangeState value = 1210 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 1000 triggerall = var(54) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [120,159] [State -1, 気質発現] type = ChangeState value = 1220 triggerall = var(39) = 0 triggerall = var(40) = 0 triggerall = command = "card_use" triggerall = power >= 1000 triggerall = var(54) = 1 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 330) && (Time >= 30) ;6C trigger15= (stateno = 360) && (Time >= 20) ;4C trigger16= (stateno = 500) && (Time >= 18) ;2B trigger17= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger18= (stateno = 1000) && (Time >= 32) ;アンカー trigger19= (stateno = 1001) && (Time >= 40) ;2 trigger20= (stateno = 1010) && (Time >= 32) ;スピア trigger21= (stateno = 1011) && (Time >= 40) ;2 trigger22= (stateno = 1050) && (Time >= 24) ;バブル trigger23= (stateno = 1051) && (Time >= 22) ;2 trigger24= (stateno = 1060) && (Time >= 24) ;フォース trigger25= (stateno = 1061) && (Time >= 22) ;2 trigger26= (stateno = 1100) && (Time >= 26) ;エコー trigger27= (stateno = 1101) && (Time >= 29) ;2 trigger28= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger29= (stateno = 1111) && (Time >= 29) ;2 trigger30= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;コマンド技 ;214:1000-1049 ;236:1050-1099 ;22 :1100-1149 ;623:1150-1199 [State -1, サンライトイエローオーバードライブb] type = ChangeState value = 1160 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "623b" triggerall = var(53) = 14 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = stateno = 231 && (Time >= 15) ;DB trigger9= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger10= (stateno = 400) && movecontact ;2A trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger12= (stateno = 300) && (Time >= 15) ;B trigger13= (stateno = 320) && (Time >= 30) ;6B trigger14= (stateno = 350) && (Time >= 20) ;4B trigger15= (stateno = 310) && (Time >= 32) ;C trigger16= (stateno = 330) && (Time >= 30) ;6C trigger17= (stateno = 360) && (Time >= 20) ;4C trigger18= (stateno = 500) && (Time >= 18) ;2B trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger20= (stateno = 1000) && (Time >= 32) ;アンカー trigger21= (stateno = 1001) && (Time >= 40) ;2 trigger22= (stateno = 1010) && (Time >= 32) ;スピア trigger23= (stateno = 1011) && (Time >= 40) ;2 trigger24= (stateno = 1050) && (Time >= 24) ;バブル trigger25= (stateno = 1051) && (Time >= 22) ;2 trigger26= (stateno = 1060) && (Time >= 24) ;フォース trigger27= (stateno = 1061) && (Time >= 22) ;2 trigger28= (stateno = 1100) && (Time >= 26) ;エコー trigger29= (stateno = 1101) && (Time >= 29) ;2 trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger31= (stateno = 1111) && (Time >= 29) ;2 [State -1, サンライトイエローオーバードライブc] type = ChangeState value = 1161 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "623c" triggerall = var(53) = 14 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = stateno = 231 && (Time >= 15) ;DB trigger9 = (stateno = 240) && movecontact && (Time <= 51) ;DC trigger10= (stateno = 400) && movecontact ;2A trigger11= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger12= (stateno = 300) && (Time >= 15) ;B trigger13= (stateno = 320) && (Time >= 30) ;6B trigger14= (stateno = 350) && (Time >= 20) ;4B trigger15= (stateno = 310) && (Time >= 32) ;C trigger16= (stateno = 330) && (Time >= 30) ;6C trigger17= (stateno = 360) && (Time >= 20) ;4C trigger18= (stateno = 500) && (Time >= 18) ;2B trigger19= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger20= (stateno = 1000) && (Time >= 32) ;アンカー trigger21= (stateno = 1001) && (Time >= 40) ;2 trigger22= (stateno = 1010) && (Time >= 32) ;スピア trigger23= (stateno = 1011) && (Time >= 40) ;2 trigger24= (stateno = 1050) && (Time >= 24) ;バブル trigger25= (stateno = 1051) && (Time >= 22) ;2 trigger26= (stateno = 1060) && (Time >= 24) ;フォース trigger27= (stateno = 1061) && (Time >= 22) ;2 trigger28= (stateno = 1100) && (Time >= 26) ;エコー trigger29= (stateno = 1101) && (Time >= 29) ;2 trigger30= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger31= (stateno = 1111) && (Time >= 29) ;2 [State -1, サニーパンチb] type = ChangeState value = 1150 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "623b" triggerall = var(53) = 13 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B trigger17= (stateno = 310) && (Time >= 32) ;C trigger18= (stateno = 311) && (Time >= 47) ;CC trigger19= (stateno = 330) && (Time >= 30) ;6C trigger20= (stateno = 360) && (Time >= 20) ;4C trigger21= (stateno = 500) && (Time >= 18) ;2B trigger22= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger23= (stateno = 1000) && (Time >= 32) ;アンカー trigger24= (stateno = 1001) && (Time >= 40) ;2 trigger25= (stateno = 1010) && (Time >= 32) ;スピア trigger26= (stateno = 1011) && (Time >= 40) ;2 trigger27= (stateno = 1050) && (Time >= 24) ;バブル trigger28= (stateno = 1051) && (Time >= 22) ;2 trigger29= (stateno = 1060) && (Time >= 24) ;フォース trigger30= (stateno = 1061) && (Time >= 22) ;2 trigger31= (stateno = 1100) && (Time >= 26) ;エコー trigger32= (stateno = 1101) && (Time >= 29) ;2 trigger33= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger34= (stateno = 1111) && (Time >= 29) ;2 trigger35= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, サニーパンチc] type = ChangeState value = 1151 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "623c" triggerall = var(53) = 13 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 301) && (Time >= 20) ;CB trigger12= (stateno = 310) && (Time >= 32) ;C trigger13= (stateno = 311) && (Time >= 47) ;CC [State -1, サテライトハヤブサb] type = ChangeState value = 1110 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "22b" triggerall = var(52) = 11 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, サテライトハヤブサc] type = ChangeState value = 1111 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "22c" triggerall = var(52) = 11 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ヒーリングエコーb] type = ChangeState value = 1100 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "22b" triggerall = var(52) = 10 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ヒーリングエコーc] type = ChangeState value = 1101 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "22c" triggerall = var(52) = 10 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1060) && (Time >= 24) ;フォース trigger23= (stateno = 1061) && (Time >= 22) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, バブルリード空] type = ChangeState value = 1055 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = var(51) = 7 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1005) && (Time >= 22) ;アンカー trigger14= (stateno = 1015) && (Time >= 22) ;スピア trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, バブルリードb] type = ChangeState value = 1050 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = var(51) = 7 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, バブルリードc] type = ChangeState value = 1051 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "214c" triggerall = var(51) = 7 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, テンタクルフォース空] type = ChangeState value = 1065 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = var(51) = 8 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1005) && (Time >= 22) ;アンカー trigger14= (stateno = 1015) && (Time >= 22) ;スピア trigger15= (stateno = 1055) && (Time >= 22) ;バブル trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, テンタクルフォースb] type = ChangeState value = 1060 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "214b" triggerall = var(51) = 8 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, テンタクルフォースc] type = ChangeState value = 1061 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "214c" triggerall = var(51) = 8 triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 320) && (Time >= 30) ;6B trigger12= (stateno = 350) && (Time >= 20) ;4B trigger13= (stateno = 310) && (Time >= 32) ;C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1010) && (Time >= 32) ;スピア trigger19= (stateno = 1011) && (Time >= 40) ;2 trigger20= (stateno = 1050) && (Time >= 24) ;バブル trigger21= (stateno = 1051) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ライトニングスピア空] type = ChangeState value = 1015 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = var(50) = 5 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1005) && (Time >= 22) ;アンカー trigger14= (stateno = 1055) && (Time >= 22) ;バブル trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, ライトニングスピアb] type = ChangeState value = 1010 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = var(50) = 5 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ライトニングスピアc] type = ChangeState value = 1011 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "236c" triggerall = var(50) = 5 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1000) && (Time >= 32) ;アンカー trigger17= (stateno = 1001) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, メタルアンカー空] type = ChangeState value = 1005 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = var(50) = 4 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype = A trigger1 = ctrl || stateno = [95,99] trigger2 = stateno = 220 && movecontact && (Time >= 18) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact && (Time >= 30) ;C6A trigger6 = stateno = 630 && movecontact && (Time <= 60) ;C6A trigger7 = (stateno = 700) && (Time >= 15) ;B trigger8 = (stateno = 701) && (Time >= 20) ;BB trigger9 = (stateno = 720) && (Time >= 30) ;2B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC trigger12= (stateno = 715) && (Time >= 32) ;2C trigger13= (stateno = 1015) && (Time >= 22) ;スピア trigger14= (stateno = 1055) && (Time >= 22) ;バブル trigger15= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger16= stateno = 1150 && movecontact ;サニーB trigger17= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, メタルアンカーb] type = ChangeState value = 1000 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "236b" triggerall = var(50) = 4 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1010) && (Time >= 32) ;スピア trigger17= (stateno = 1011) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, メタルアンカーc] type = ChangeState value = 1001 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "236c" triggerall = var(50) = 4 triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype != A trigger1 = ctrl || stateno = 100 trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 400) && movecontact ;2A trigger9 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger10= (stateno = 300) && (Time >= 15) ;B trigger11= (stateno = 310) && (Time >= 32) ;C trigger12= (stateno = 330) && (Time >= 30) ;6C trigger13= (stateno = 360) && (Time >= 20) ;4C trigger14= (stateno = 500) && (Time >= 18) ;2B trigger15= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger16= (stateno = 1010) && (Time >= 32) ;スピア trigger17= (stateno = 1011) && (Time >= 40) ;2 trigger18= (stateno = 1050) && (Time >= 24) ;バブル trigger19= (stateno = 1051) && (Time >= 22) ;2 trigger20= (stateno = 1060) && (Time >= 24) ;フォース trigger21= (stateno = 1061) && (Time >= 22) ;2 trigger22= (stateno = 1100) && (Time >= 26) ;エコー trigger23= (stateno = 1101) && (Time >= 29) ;2 trigger24= (stateno = 1110) && (Time >= 26) ;ハヤブサ trigger25= (stateno = 1111) && (Time >= 29) ;2 trigger26= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc ;============================================================================== ; 移動関連 ;============================================================================== [State -1, 回避結界] type = ChangeState value = 89 triggerall = var(39) = 0 triggerall = command = "xx" triggerall = var(2) >= 125 trigger1 = stateno = [150,155] ;------------------------------------------------------------------------------ [State -1, 走る] type = ChangeState value = 100 triggerall = var(39) = 0 triggerall = statetype = S triggerall = ctrl trigger1 = command = "FF" trigger2 = command = "fly" trigger2 = command = "holdfwd" trigger2 = command != "holdup" trigger2 = command != "holddown" trigger2 = stateno != 100 [State -1, バックステップ] type = ChangeState value = 105 triggerall = var(39) = 0 triggerall = statetype = S triggerall = ctrl trigger1 = command = "BB" trigger2 = command = "fly" trigger2 = command = "holdback" trigger2 = command != "holdup" [State -1, 空中前] type = ChangeState value = 110 triggerall = var(39) = 0 triggerall = command = "FF" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 空中後] type = ChangeState value = 115 triggerall = var(39) = 0 triggerall = command = "BB" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, ハイジャンプ前キャンセル] type = ChangeState value = 70 triggerall = var(39) = 0 triggerall = command = "holdup" triggerall = command = "holdfwd" triggerall = command != "holdback" trigger1 = stateno = 200 && movecontact ;A trigger2 = stateno = 201 && movecontact ;AA trigger3 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger4 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger5 = (stateno = 400) && movecontact ;2A trigger6 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger7 = (stateno = 300) && (Time >= 15) ;B trigger8 = (stateno = 320) && (Time >= 30) ;6B trigger9 = (stateno = 350) && (Time >= 20) ;4B trigger10= (stateno = 310) && (Time >= 32) ;C trigger11= (stateno = 330) && (Time >= 30) ;6C trigger12= (stateno = 360) && (Time >= 20) ;4C trigger13= (stateno = 500) && (Time >= 18) ;2B trigger14= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger15= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ハイジャンプ後キャンセル] type = ChangeState value = 80 triggerall = var(39) = 0 triggerall = command = "holdup" triggerall = command != "holdfwd" triggerall = command = "holdback" trigger1 = stateno = 200 && movecontact ;A trigger2 = stateno = 201 && movecontact ;AA trigger3 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger4 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger5 = (stateno = 400) && movecontact ;2A trigger6 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger7 = (stateno = 300) && (Time >= 15) ;B trigger8 = (stateno = 320) && (Time >= 30) ;6B trigger9 = (stateno = 350) && (Time >= 20) ;4B trigger10= (stateno = 310) && (Time >= 32) ;C trigger11= (stateno = 330) && (Time >= 30) ;6C trigger12= (stateno = 360) && (Time >= 20) ;4C trigger13= (stateno = 500) && (Time >= 18) ;2B trigger14= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger15= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ハイジャンプキャンセル] type = ChangeState value = 60 triggerall = var(39) = 0 triggerall = command = "holdup" triggerall = command != "holdfwd" triggerall = command != "holdback" trigger1 = stateno = 200 && movecontact ;A trigger2 = stateno = 201 && movecontact ;AA trigger3 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger4 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger5 = (stateno = 400) && movecontact ;2A trigger6 = (stateno = 410) && movecontact && (Time >= 15) ;3A trigger7 = (stateno = 300) && (Time >= 15) ;B trigger8 = (stateno = 320) && (Time >= 30) ;6B trigger9 = (stateno = 350) && (Time >= 20) ;4B trigger10= (stateno = 310) && (Time >= 32) ;C trigger11= (stateno = 330) && (Time >= 30) ;6C trigger12= (stateno = 360) && (Time >= 20) ;4C trigger13= (stateno = 500) && (Time >= 18) ;2B trigger14= (stateno = 510) && (Time >= 32) ;2C -----通常技ここまで trigger15= (stateno = 1151) && movecontact && (Time >= 39) ;サニーc [State -1, ハイジャンプ前];ダッシュジャンプとは別 type = ChangeState value = 70 triggerall = var(39) = 0 triggerall = statetype != A triggerall = ctrl triggerall = command = "holdfwd" triggerall = command != "holdback" trigger1 = command = "DUF" trigger2 = command = "holdup" trigger2 = command = "fly" trigger2 = stateno != 100 [State -1, ハイジャンプ後] type = ChangeState value = 80 triggerall = var(39) = 0 triggerall = statetype != A triggerall = ctrl triggerall = command != "holdfwd" triggerall = command = "holdback" trigger1 = command = "DUB" trigger2 = command = "holdup" trigger2 = command = "fly" [State -1, ハイジャンプ] type = ChangeState value = 60 triggerall = var(39) = 0 triggerall = statetype != A triggerall = ctrl triggerall = command != "holdfwd" triggerall = command != "holdback" trigger1 = command = "DU" trigger2 = command = "up_x" ;飛翔わりふり ;statedef117 ;始動 ;F92, UF93, U94, UB95, B96, DB97, D98, DF99 [State -1, 飛翔F] type = ChangeState value = 92 triggerall = var(39) = 0 triggerall = command = "holdfwd" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command != "holdup" triggerall = command != "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔UF] type = ChangeState value = 93 triggerall = var(39) = 0 triggerall = command = "holdfwd" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command = "holdup" triggerall = command != "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔U] type = ChangeState value = 94 triggerall = var(39) = 0 triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command = "holdup" triggerall = command != "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔UB] type = ChangeState value = 95 triggerall = var(39) = 0 triggerall = ctrl triggerall = command = "holdback" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command = "holdup" triggerall = command != "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔B] type = ChangeState value = 96 triggerall = var(39) = 0 triggerall = command = "holdback" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command != "holdup" triggerall = command != "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔DB] type = ChangeState value = 97 triggerall = var(39) = 0 triggerall = command = "holdback" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command != "holdup" triggerall = command = "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔D] type = ChangeState value = 98 triggerall = var(39) = 0 triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command != "holdup" triggerall = command = "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト [State -1, 飛翔DF] type = ChangeState value = 99 triggerall = var(39) = 0 triggerall = command = "holdfwd" triggerall = command = "fly" triggerall = Pos Y < -30 triggerall = command != "holdup" triggerall = command = "holddown" triggerall = var(0) < 2 trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 700) && (Time >= 15) ;B trigger3 = (stateno = 701) && (Time >= 20) ;BB trigger4 = (stateno = 720) && (Time >= 30) ;2B trigger5 = (stateno = 710) && (Time >= 22) ;C trigger6 = (stateno = 711) && (Time >= 42) ;CC trigger7 = (stateno = 715) && (Time >= 32) ;2C trigger8 = (stateno = 1005) && (Time >= 22) ;アンカー trigger9 = (stateno = 1015) && (Time >= 22) ;スピア trigger10= (stateno = 1055) && (Time >= 22) ;バブル trigger11= (stateno = 1065) && movecontact && (Time >= 25) ;フォース trigger12= stateno = 1150 && movecontact ;サニーB trigger13= (stateno = 119) && (prevstateno = 1161) && movecontact ;サンライト ;============================================================================== ; 通常攻撃技 ;============================================================================== [State -1, 前a];※優先順位の関係でこれだけ上 type = ChangeState value = 210 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 100 trigger2 = (stateno = 200) && movecontact && (Time = [6,15]) trigger3 = (stateno = 400) && movecontact && (Time >= 10) trigger4 = (stateno = 205) && movecontact && (Time >= 10) [State -1, 前aホールド] type = ChangeState triggerall = var(39) = 0 trigger1 = stateno = 210 trigger1 = Time = 8 trigger1 = command = "hold_a" value = 211 ;------------------------------------------------------------------------------ ;通常時 [State -1, ダッシュa];aa type = ChangeState value = 220 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = StateType != A trigger1 = stateno = 100 [State -1, ダッシュb];下段 type = ChangeState value = 230 triggerall = var(39) = 0 triggerall = command = "b" triggerall = command = "holdfwd" triggerall = StateType != A triggerall = var(2) >= 25 trigger1 = stateno = 100 [State -1, ダッシュc];中段 type = ChangeState value = 240 triggerall = var(39) = 0 triggerall = command = "c" triggerall = command = "holdfwd" triggerall = StateType != A trigger1 = stateno = 100 [State -1, 4回目a]; type = ChangeState value = 203 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = (stateno = 202) && movecontact && (Time = [6,14]) [State -1, 3回目a]; type = ChangeState value = 202 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = (stateno = 201) && movecontact && (Time = [7,15]) [State -1, 2回目a]; type = ChangeState value = 201 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = (stateno = 200) && movecontact && (Time = [8,16]) [State -1, 近a]; type = ChangeState value = 200 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger1 = ( abs(p2bodydist x) <= 15 ) || command ="holdback" [State -1, 遠a]; type = ChangeState value = 205 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger1 = abs(p2bodydist x) > 15 [State -1, ←c射] type = ChangeState value = 360 triggerall = var(39) = 0 triggerall = command = "c" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 10) ;遠A trigger7 = (stateno = 210) && movecontact && (Time = [13,23]) ;6A trigger8 = (stateno = 211) && movecontact && (Time = [23,35]) ;C6A trigger9 = (stateno = 400) && movecontact && (Time >= 8) ;2A trigger10= (stateno = 410) && movecontact && (Time >= 18) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 25) ;CB [State -1, ←b射] type = ChangeState value = 350 triggerall = var(39) = 0 triggerall = command = "b" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A [State -1, →c射] type = ChangeState value = 330 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "c" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = NumHelper(330)+NumHelper(360)+NumHelper(11050)+NumHelper(11060)+NumHelper(11110)+NumHelper(11330)+NumHelper(11351)= 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 10) ;遠A trigger7 = (stateno = 210) && movecontact && (Time = [13,23]) ;6A trigger8 = (stateno = 211) && movecontact && (Time = [23,35]) ;C6A trigger9 = (stateno = 400) && movecontact && (Time >= 8) ;2A trigger10= (stateno = 410) && movecontact && (Time >= 18) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 25) ;CB [State -1, →b射] type = ChangeState value = 320 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "b" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = NumHelper(320)+NumHelper(350)+NumHelper(11000)+NumHelper(11010)+NumHelper(11100)+NumHelper(11320)+NumHelper(11350)= 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A [State -1, bホールド] type = ChangeState triggerall = var(39) = 0 trigger1 = stateno = 300 trigger1 = Time = [6,7] trigger1 = command = "hold_b" value = 301 [State -1, b射] type = ChangeState value = 300 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A [State -1, cホールド] type = ChangeState triggerall = var(39) = 0 trigger1 = stateno = 310 trigger1 = Time = [12,13] trigger1 = command = "hold_c" value = 311 [State -1, c射] type = ChangeState value = 310 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = stateno != 100 trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 20) ;CB trigger13= (stateno = 320) && (Time >= 30) ;6B trigger14= (stateno = 350) && (Time >= 20) ;4B trigger15= (stateno = 500) && (Time >= 18) ;2B ;------------------------------------------------------------------------------ [State -1, 手札シャッフル];デッキあり type = ChangeState value = 195 triggerall = command = "start" triggerall = var(40) = 0 trigger1 = statetype != A trigger1 = ctrl [State -1, スキルレベルアップ];デッキなし type = ChangeState value = 196 triggerall = command = "start" triggerall = var(40) = 1 triggerall = var(46) < 4 triggerall = var(47) < 4 triggerall = var(48) < 4 triggerall = var(49) < 4 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, しゃがみa] type = ChangeState value = 400 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = command != "holdfwd" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && movecontact ;2A [State -1, しゃがみ前a] type = ChangeState value = 410 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = command = "holdfwd" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && movecontact && (Time >= 8) ;2A trigger3 = stateno = 200 && movecontact ;A trigger4 = stateno = 201 && movecontact ;AA trigger5 = stateno = 202 && movecontact ;AAA trigger6 = stateno = 203 && movecontact ;AAAA trigger7 = (stateno = 205) && movecontact && (Time >= 12) ;遠A [State -1, しゃがみb] type = ChangeState value = 500 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = stateno = 231 && (Time >= 15) ;DB trigger10= (stateno = 240) && movecontact && (Time <= 51) ;DC trigger11= (stateno = 400) && movecontact ;2A trigger12= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger13= (stateno = 300) && (Time >= 15) ;B trigger14= (stateno = 301) && (Time >= 20) ;CB trigger15= (stateno = 320) && (Time >= 30) ;6B trigger16= (stateno = 350) && (Time >= 20) ;4B [State -1, しゃがみc] type = ChangeState value = 510 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 && movecontact ;A trigger3 = stateno = 201 && movecontact ;AA trigger4 = stateno = 202 && movecontact ;AAA trigger5 = stateno = 203 && movecontact ;AAAA trigger6 = (stateno = 205) && movecontact && (Time >= 12) ;遠A trigger7 = (stateno = 210) && movecontact && (Time >= 15) ;6A trigger8 = (stateno = 211) && movecontact && (Time >= 20) ;C6A trigger9 = (stateno = 400) && movecontact ;2A trigger10= (stateno = 410) && movecontact && (Time >= 15) ;3A trigger11= (stateno = 300) && (Time >= 15) ;B trigger12= (stateno = 301) && (Time >= 20) ;CB trigger13= (stateno = 320) && (Time >= 30) ;6B trigger14= (stateno = 350) && (Time >= 20) ;4B trigger15= (stateno = 310) && (Time >= 32) ;C trigger16= (stateno = 311) && (Time >= 47) ;CC trigger17= (stateno = 330) && (Time >= 30) ;6C trigger18= (stateno = 360) && (Time >= 20) ;4C trigger19= (stateno = 500) && (Time >= 18) ;2B ;------------------------------------------------------------------------------ [State -1, 前] type = ChangeState value = 610 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holdfwd" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact [State -1, 前ため] type = ChangeState value = 611 triggerall = var(39) = 0 trigger1 = stateno = 610 trigger1 = Time = [5,6] trigger1 = command = "hold_a" [State -1, 上] type = ChangeState value = 620 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holdup" trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact ;C6A [State -1, 下] type = ChangeState value = 630 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact ;C6A [State -1, 空中a] type = ChangeState value = 600 triggerall = var(39) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = A trigger1 = ctrl [State -1, 空中↓b] type = ChangeState value = 720 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "b" triggerall = command = "holddown" trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact ;C6A trigger6 = (stateno = 700) && (Time >= 15) ;B trigger7 = (stateno = 701) && (Time >= 25) ;BB trigger8 = (stateno = 730) && (Time >= 30) ;6B [State -1, 空中bホールド] type = ChangeState trigger1 = stateno = 700 trigger1 = Time = [8,9] trigger1 = command = "hold_b" value = 701 [State -1, 空中b] type = ChangeState value = 700 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "b" trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact ;C6A [State -1, 空中↓c] type = ChangeState value = 715 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "c" triggerall = command = "holddown" trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact ;C6A trigger6 = (stateno = 700) && (Time >= 15) ;B trigger7 = (stateno = 701) && (Time >= 25) ;BB trigger8 = (stateno = 720) && (Time >= 30) ;2B trigger9 = (stateno = 730) && (Time >= 30) ;6B trigger10= (stateno = 710) && (Time >= 22) ;C trigger11= (stateno = 711) && (Time >= 42) ;CC [State -1, 空中cホールド] type = ChangeState trigger1 = stateno = 710 trigger1 = Time = [9,10] trigger1 = command = "hold_c" value = 711 [State -1, 空中c] type = ChangeState value = 710 triggerall = var(39) = 0 triggerall = var(2) >= 25 triggerall = command = "c" trigger1 = ctrl trigger1 = statetype = A trigger2 = (stateno = 119) && (prevstateno = 230) && movecontact && (Time >= 15) ;DB trigger3 = stateno = 600 && movecontact && (Time >= 27) ;A trigger4 = stateno = 610 && movecontact ;6A trigger5 = stateno = 611 && movecontact ;C6A trigger6 = (stateno = 700) && (Time >= 15) ;B trigger7 = (stateno = 701) && (Time >= 25) ;BB trigger8 = (stateno = 720) && (Time >= 30) ;2B trigger9 = (stateno = 730) && (Time >= 30) ;6B ;------------------------------------------------------------------------------
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