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Command List — Dann of Thursday_v1.1.zip ← Back to Overview

;============================================================================== ; Win版専用パート ;============================================================================== ;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;------------------------------------------------------------------------------ ;-------------------- ; 例えば「本来Xボタンで出す弱パンチをBボタンに変えたい場合」なら、 ; x = b ; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。 ;------------------------------------------------------------------------------ ;-| デフォルト設定 |----------------------------------------------------------- [Defaults] command.time = 15 ;標準のコマンド入力受付時間。 ;各コマンドで省略している場合に有効。 ;このパラメータを消した場合、デフォルトは1フレームになる。 ;( M.U.G.E.Nでの1フレーム = 1/60秒 ) command.buffer.time = 1 ;標準のコマンド入力記憶時間。 ;入力した直後にコマンドを記憶し、 ;指を離してもコマンドが成功している状態を ;ここで設定した時間の分維持する。 ;1〜30フレームまでの間で設定可能。 ;デフォルトは1フレーム。 ;============================================================================== ; コマンド定義パート(入力キーを設定する) ;============================================================================== ;■書式の決まり■ ; ; [Command] :入力コマンドを1個定義する。 ; name = "***" :コマンド名を決める。大文字と小文字も区別される。 ; command = ### :実際に入力するキーを組み合わせる。詳細は後述。 ; time = &&& :入力受付時間を設定(オプション)。 ; buffer.time = @@@ :入力記憶時間を設定(オプション)。 ; ; 小ネタでも説明している通り、登録が可能な数は最大『128個』まで。 ; ; ;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。 ; コマンド名を変えたり、消してはいけません。キーの変更は出来ます。 ;------------------------------------------------------------------------------ ;■必要なアルファベットと記号■ ; ; 上記の「command = ###」の『###』に該当する部分で、 ; 組み合わせるキーとボタンを設定しなければならない。 ; ; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある ; 「キーコンフィグ」にて設定したキーなどに対応しています。 ; ; ★方向キー★(全て必ず大文字で) ; ;  B  :「後方」にキーを入れる( Backward ) ;  D  :「下方」にキーを入れる( Downward ) ;  F  :「前方」にキーを入れる( Forward ) ;  U  :「上方」にキーを入れる( Upward ) ; ;  DB :「後ろ斜め下」にキーを入れる(「D」と「B」が同時に入力された事を認識) ;  UB :「後ろ斜め上」にキーを入れる(「U」と「B」が同時に入力された事を認識) ;  DF :「前斜め下」にキーを入れる(「D」と「F」が同時に入力された事を認識) ;  UF :「前斜め上」にキーを入れる(「U」と「F」が同時に入力された事を認識) ; ; ★ボタン★(全て必ず小文字で) ; ;  a  :「Aボタン」を押す ;  b  :「Bボタン」を押す ;  c  :「Cボタン」を押す ;  x  :「Xボタン」を押す ;  y  :「Yボタン」を押す ;  z  :「Zボタン」を押す ;  s  :「スタートボタン」を押す ; ; ★記号★(入力効果を変化させる命令) ; ;  /  :(スラッシュ)キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する ; ;   (例): /b = Bボタンを押したままにする ;        /F = 前キーを押したままにする ;        /U,z = 上キーを押したままZボタンを入力する ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  ~  :(チルダ)キーやボタンが「離された時」を認識する場合に追加する ; ;   (例): ~x = Xボタンを離す ;        ~DF =「前斜め下」のキーを離す ;        ~DB,F,c =「後ろ斜め下」を離した後に前キー・Cボタンの順番に入力する ; ;       ※「ボタンを離すまでの時間(溜め時間)」も設定する事が出来る ; ;        ~30x = Xボタンを押したままにして、30フレーム以上経ったら離す ;        ~50B,F,a = 後ろキーを50フレームまで溜めて前キー・Aボタンの順番に入力する ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  $  :(ドル)方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する ; ;   (例): $B =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態 ;        $UF =「前」「上」「前斜め上」のどれかが入力されている状態 ; ;       ※この記号は「方向キー」でしか使えません。 ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  +  :(プラス)ボタンを「同時押し」している事を認識する場合に追加する ; ;   (例): x+y = XボタンとYボタンを同時押しする ;        a+b+c = AボタンとBボタンとCボタンを同時押しする ; ;       ※この記号は「ボタン」でしか使えません。 ; ;  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ;  >  :(グレーターザン)大なり(Win版で追加された記号) ;             「他のキーが入力されていない事を確認して、そのキーを押す」場合 ; ;   (例): a,>~a = Aボタン以外が入力されていない状態でAボタンを離す ;        F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、 ;             もう一度前キーを入力する ; ;------------------------------------------------------------------------------- ; ●これらの記号は全て組み合わせて使う事が出来る● ; ;   (例): ~80$DB,DF,F,/a+y+c ;         ;       「後方」「下」「後ろ斜め下」のどれかを80フレームまで溜めて ;       「前斜め下」→「前」を入力した後、AとYとCを同時押ししたままにする ; ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- ;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。 [Command] name = "大刀連続攻撃" command = ~D, DF, F, x+y time = 15 [Command] name = "大刀連続攻撃" command = ~D, DF, F, x+z time = 15 [Command] name = "大刀連続攻撃" command = ~D, DF, F, z+y time = 15 [Command] name = "大刀連続攻撃" command = ~D, DF, F, b time = 15 [Command] name = "突撃" command = ~D, DB, B, x+y time = 15 [Command] name = "突撃" command = ~D, DB, B, x+z time = 15 [Command] name = "突撃" command = ~D, DB, B, z+y time = 15 [Command] name = "突撃" command = ~D, DB, B, b time = 15 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "覚醒" command = ~D,D,x+y time = 13 [Command] name = "覚醒" command = ~D,D,y+z time = 13 [Command] name = "覚醒" command = ~D,D,x+z time = 13 [Command] name = "覚醒" command = ~D,D,b time = 13 [Command] name = "攻撃同時押し" command = x+y [Command] name = "攻撃同時押し" command = y+z [Command] name = "攻撃同時押し" command = z+x [Command] name = "攻撃同時押し" command = b [Command] name = "変形" command = ~B, DB, D, DF, F, x time = 15 [Command] name = "変形" command = ~B, DB, D, DF, F, y time = 15 [Command] name = "変形" command = ~B, DB, D, DF, F, z time = 15 [Command] name = "ラストボール" command = B, D, DB, z;~F, DF, D, DB, B, x time = 15 ;[Command] ;name = "ラストボール" ;command = ~F, DF, D, DB, B, y ;time = 15 ;[Command] ;name = "ラストボール" ;command = ~F, DF, D, DB, B, z ;time = 15 [Command] name = "大刀投げ 弱" command = B, F, x time = 15 [Command] name = "大刀投げ 弱" command = ~B, F, x time = 10 [Command] name = "大刀投げ 弱" command = B, F, y time = 15 [Command] name = "大刀投げ 弱" command = ~B, F, y time = 10 [Command] name = "大刀投げ 強" command = B, F, z time = 15 [Command] name = "大刀投げ 強" command = ~B, F, z time = 10 [Command] name = "大刀投げ 弱 逆" command = F, B, x time = 15 [Command] name = "大刀投げ 弱 逆" command = ~F, B, x time = 10 [Command] name = "大刀投げ 弱 逆" command = F, B, y time = 15 [Command] name = "大刀投げ 弱 逆" command = ~F, B, y time = 10 [Command] name = "大刀投げ 強 逆" command = F, B, z time = 15 [Command] name = "大刀投げ 強 逆" command = ~F, B, z time = 10 [Command] name = "大刀突き" command = ~F, D, DF, x time = 15 [Command] name = "大刀突き" command = ~F, D, DF, y time = 15 [Command] name = "大刀突きz" command = ~F, D, DF, z time = 15 [Command] name = "カウンター" command = ~B, D, DB, x time = 15 [Command] name = "カウンター" command = ~B, D, DB, y time = 15 ;[Command] ;name = "カウンター" ;command = B, D, DB, z ;time = 15 [Command] name = "大刀斬りx" command = ~D, DF, F, x time = 15 [Command] name = "大刀斬りy" command = ~D, DF, F, y time = 15 [Command] name = "大刀斬りz" command = ~D, DF, F, z time = 15 [Command] name = "大刀回しx" command = ~D, DB, B, x time = 15 [Command] name = "大刀回しy" command = ~D, DB, B, y time = 15 [Command] name = "大刀回しz" command = ~D, DB, B, z time = 15 [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b ;--------------------------- [Command] name = "投げ抜けコマンド" command = x+y [Command] name = "投げ抜けコマンド" command = x+z [Command] name = "投げ抜けコマンド" command = x+a [Command] name = "投げ抜けコマンド" command = x+b [Command] name = "投げ抜けコマンド" command = x+c [Command] name = "投げ抜けコマンド" command = y+z [Command] name = "投げ抜けコマンド" command = y+a [Command] name = "投げ抜けコマンド" command = y+b [Command] name = "投げ抜けコマンド" command = y+c [Command] name = "投げ抜けコマンド" command = z+a [Command] name = "投げ抜けコマンド" command = z+b [Command] name = "投げ抜けコマンド" command = z+c [Command] name = "投げ抜けコマンド" command = a+b [Command] name = "投げ抜けコマンド" command = a+c [Command] name = "投げ抜けコマンド" command = b+c [Command] name = "board" command = ~D, DF, F, a [Command] name = "board" command = ~D, DF, F, b [Command] name = "大ジャンプ" command = $D, $U time = 8 [Command] name = "airFF" command = F,F time = 10 [Command] name = "airBB" command = B,B time = 10 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 [Command] name = "UU" ;必須でないコマンド名 command = U, U time = 10 [Command] name = "DD" ;必須でないコマンド名 command = D, D time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x time = 1 [Command] name = "recovery" ;必須コマンド名 command = y time = 1 [Command] name = "recovery" ;必須コマンド名 command = z time = 1 [Command] name = "recovery" ;必須コマンド名 command = a time = 1 [Command] name = "recovery" ;必須コマンド名 command = b time = 1 [Command] name = "recovery" ;必須コマンド名 command = c time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "特殊移動 上" command = /$U,c time = 1 [Command] name = "特殊移動 下" command = /$D,c time = 1 [Command] name = "特殊移動 前" command = /$F,c time = 1 [Command] name = "特殊移動 後" command = /$B,c time = 1 [Command] name = "電磁シールド" command = ~a,a ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "F" command = F time = 1 [Command] name = "DF" command = DF time = 1 [Command] name = "UF" command = UF time = 1 [Command] name = "B" command = B time = 1 [Command] name = "UB" command = UB time = 1 [Command] name = "DB" command = DB time = 1 ;--------------------------- ;ボタンホールド [Command] name = "hold_b" command = /b [Command] name = "hold_c" command = /c [Command] name = "hold_x" command = /x [Command] name = "hold_y" command = /y [Command] name = "hold_z" command = /z ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;============================================================================== ; ステートエントリーパート(技などを出せるようにするための条件を設定) ;============================================================================== ; ■準常時監視ステート(−1)■ [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 ;先行入力認識用ヘルパー暴走防止 [state -3, ステートリセット] type = changestate trigger1 = ishelper(99999) value = 99999 ignorehitpause = 1 [State -1, 変数];必殺技の発生条件リセット type = varset trigger1 = 1 var(1) = 0 [State -1, 変数];特殊移動キャンセルの発生条件リセット type = varset trigger1 = 1 var(9) = 0 [State -1, 変数];特殊移動からキャンセル type = varset triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = anim != [1579,1580] triggerall = !(var(22) && helper(1500),gethitvar(hitcount)>3);3つまで飛び道具を防いでいないとき triggerall = (anim != [1520,1524]) || ((anim = [1520,1524]) && vel X>0.2) trigger1 = stateno = 1500 && time > 1 && statetype = S trigger2 = (stateno = 1521) && ifelse(var(4)>0, time > 10, time > 18) && time < 24 trigger3 = (stateno = 1531 && time > 8) || (stateno = 1532 && animelemtime(1) > 6) trigger4 = (stateno = [1541,1549]) && animelemtime(1) > 7 trigger5 = (stateno = [1551,1559]) && animelemtime(1) > 7 trigger6 = (stateno = 1770) && animelemtime(11) >= 0;回り込み trigger7 = (stateno = 1522) && time > 10 var(9) = 1 [State -1, 変数];必殺技の発生条件をチェック type = varset triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 100;走る var(1) = 1 [State -1, 変数];必殺技の発生条件をチェック(キャンセル版) type = varset triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype != A triggerall = movecontact trigger1 = ctrl && 0 trigger2 = stateno = 200 && time = [7,14] trigger3 = stateno = 210 && (time = [8,10]) trigger4 = stateno = 220 && (time = [11,13]) trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && (time = [5,12]) trigger7 = stateno = 410 && (time = [7,14]) trigger8 = stateno = 420 && (time = [9,11]) trigger9 = 0;stateno = 195;挑発 trigger10 = stateno = 215 && (time = [9,14]) trigger11 = var(9) = 1 trigger12 = stateno = 100;走る trigger13 = 0;stateno = 1200 && animelemtime(46) > 0 && movecontact;大刀回し trigger14 = stateno = 260 && (time = [4,7]) trigger15 = stateno = 261 && (time = [7,10]) trigger16 = stateno = 262 && (time = [9,12]) trigger17 = stateno = 270 && (time = [6,9]) trigger18 = PalNo = 12 && var(7)>0;特殊カラー trigger19 = 0;stateno = 1900 && time > 3;エルドラ trigger20 = 0;stateno = 1032 && movehit > 0;大刀斬り強派生 var(1) = 1 [State -1, 変数];必殺技の発生条件 空中版 type = varSet triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A trigger1 = ctrl var(1) = 2 [State -1, 変数];必殺技の発生条件 空中版(キャンセル版) type = varSet triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A triggerall = movecontact trigger1 = ctrl && 0 trigger2 = stateno = 600 && (time = [4,15]) && movecontact trigger3 = stateno = 610 && (time = [7,13]) && movecontact trigger4 = stateno = 620 && (time = [10,15]) && movecontact trigger5 = var(9) = 1 trigger6 = stateno = 650 && time > 1 trigger7 = PalNo = 12 && var(7)>0;特殊カラー trigger8 = stateno = 1900 && time > 3;エルドラ var(1) = 2 ;============================================================================== ;============================================================================== ; 超必殺技 ;============================================================================== [State -1, 神は裁き];ゲージレベル1 type = ChangeState value = 2999 triggerall = var(59) = 0 triggerall = command = "覚醒" || helper(99999),var(8) > 0 triggerall = power >= 1000 triggerall = statetype != A triggerall = var(50) >= 2 triggerall = RoundState = 2 triggerall = var(32)=0;刀使用可能 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 trigger3 = 0 && stateno = 52;着地硬直 trigger4 = var(7) >= 1 && movecontact trigger5 = var(9) = 1 [State -1, 突撃];ゲージレベル1 type = ChangeState value = 2200 triggerall = var(59) = 0 triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="突撃"||helper(99999),var(10)>0)&&facing*p2dist X>=0)||((helper(99999),command="大刀連続攻撃"||helper(99999),var(9)>0)&&facing*p2dist X<0) triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype != A triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 trigger3 = 0 && stateno = 52;着地硬直 trigger4 = var(7) = 1 && var(50) >= 1 && movecontact trigger5 = var(9) = 1 [State -1, 突撃];ゲージレベル1 type = ChangeState value = 2200 triggerall = var(59) = 0 triggerall = var(55) = 0;本体がコマンド triggerall = ((command="突撃"||helper(99999),var(10)>0)&&p2dist X>=0)||((command="大刀連続攻撃"||helper(99999),var(9)>0)&&p2dist X<0) triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype != A triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 trigger3 = 0 && stateno = 52;着地硬直 trigger4 = var(7) = 1 && var(50) >= 1 && movecontact trigger5 = var(9) = 1 [State -1, 大刀連続攻撃(空中)];ゲージレベル1 type = ChangeState value = 2001 triggerall = var(59) = 0 triggerall = var(55) = 1;ヘルパーがコマンド triggerall = command="大刀連続攻撃" ;triggerall = ((helper(99999),command="大刀連続攻撃"||helper(99999),var(9)>0)&& facing = 1)||((helper(99999),command="突撃"||helper(99999),var(10)>0)&&facing = -1) triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype = A triggerall = pos Y < -20;暴発阻止用高度制限 triggerall = var(32)=0;刀使用可能 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = 0 trigger4 = var(7) = 1 && var(50) >= 1 && movecontact trigger5 = var(9) = 1 [State -1, 大刀連続攻撃(空中)];ゲージレベル1 type = ChangeState value = 2001 triggerall = var(59) = 0 triggerall = var(55) = 0;本体がコマンド triggerall = command ="大刀連続攻撃" ;triggerall = ((command="大刀連続攻撃"||helper(99999),var(9)>0)&& p2dist X>=0)||((command="突撃"||helper(99999),var(10)>0)&&p2dist X<0) triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype = A triggerall = pos Y < -20;暴発阻止用高度制限 triggerall = var(32)=0;刀使用可能 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = 0 trigger4 = var(7) = 1 && var(50) >= 1 && movecontact trigger5 = var(9) = 1 [State -1, 大刀連続攻撃(空中)ラストボールヒットの向きがわかりにくい時] type = ChangeState value = 2001 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = (command = "大刀連続攻撃") || (command = "突撃") triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype = A triggerall = var(32)=0;刀使用可能 trigger1 = stateno = 1650 && movehit = 1 && var(50) >= 1 [State -1, 大刀連続攻撃(地上)];ゲージレベル1 type = ChangeState value = 2000 triggerall = var(59) = 0 triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀連続攻撃"||helper(99999),var(9)>0)&& facing*p2dist X >= 0)||((helper(99999),command="突撃"||helper(99999),var(10)>0)&&facing*p2dist X<0) triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype != A triggerall = var(32)=0;刀使用可能 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 trigger3 = 0;stateno = 52;着地硬直 trigger4 = var(7) = 1 && var(50) >= 1 && movecontact trigger5 = var(9) = 1 [State -1, 大刀連続攻撃(地上)];ゲージレベル1 type = ChangeState value = 2000 triggerall = var(59) = 0 triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀連続攻撃"||helper(99999),var(9)>0)&& p2dist X>=0)||((command="突撃"||helper(99999),var(10)>0)&&p2dist X<0) triggerall = RoundState = 2 triggerall = power >= 1000 triggerall = statetype != A triggerall = var(32)=0;刀使用可能 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 trigger3 = 0;stateno = 52;着地硬直 trigger4 = var(7) = 1 && var(50) >= 1 && movecontact trigger5 = var(9) = 1 ;------------------------------------------------------------------------------ [State -1, オーバーフロウ] type = ChangeState value = 2500 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "覚醒" || helper(99999),var(8) > 0 triggerall = var(50) = 1 triggerall = power >= 1000 triggerall = RoundState = 2 && Alive triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = stateno = 5120 && animelemtime(1)=24;5110 [State -1, オーバーフロウ簡易] type = ChangeState value = 2500 triggerall = var(59) = 0 triggerall = command = "攻撃同時押し" triggerall = command = "holddown" triggerall = var(50) = 1 triggerall = power >= 1000 triggerall = RoundState = 2 && Alive triggerall = var(32)=0;刀使用可能 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = statetype != A trigger1 = stateno = 5120 && animelemtime(1)=24;5110 [State -1, オーバーフロウ] type = ChangeState value = 2499 triggerall = var(59) = 0 triggerall = RoundState = 2 triggerall = command = "覚醒" || helper(99999),var(8) > 0 triggerall = var(50) = 1 triggerall = power >= 1000 triggerall = statetype != A triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 && movecontact trigger3 = var(7) >= 1 && movecontact trigger4 = stateno = 52;着地硬直 [State -1, 覚醒] type = ChangeState value = 1800 triggerall = var(59) = 0 triggerall = RoundState = 2 triggerall = command = "覚醒" || helper(99999),var(8) > 0 triggerall = var(50) = 0 triggerall = power >= 1000 triggerall = statetype != A triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF trigger1 = ctrl trigger2 = var(1) = 1 && movecontact trigger3 = var(7) >= 1 && movecontact trigger4 = stateno = 52;着地硬直 ;============================================================================== ; 必殺技 ;============================================================================== [State -1, 地上前ダッシュX派生 回り込み] type = ChangeState value = 1770 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "x" || helper(99999),var(0) = [1,9] triggerall = statetype != A && var(4)=0;キャンセル版ではないとき trigger1 = stateno = 1521 && var(9)=1 trigger1 = var(32)=0;刀使用可能 [State -1, 地上前ダッシュ] type = ChangeState value = 1521 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0) triggerall = var(50) >= 1 ;triggerall = var(6) <= 0 trigger1 = stateno != [1521,1559] trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 52 trigger3 = (stateno = [1500,1507]) && statetype = S [State -1, 地上前ダッシュ(キャンセル)] type = ChangeState value = 1521 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype != A triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0) triggerall = var(50) >= 1 triggerall = power >= 1000 ;triggerall = var(6) <= 0 trigger1 = stateno != [1521,1559] trigger1 = var(1) = 1 && movecontact trigger2 = stateno = 240 && movecontact;ダッシュ立ち強 trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) ) trigger4 = stateno = 600 && (time = [4,15]) && movecontact trigger5 = stateno = 610 && (time = [7,13]) && movecontact trigger6 = stateno = 620 && (time = [10,15]) && movecontact trigger7 = stateno = 1350 && (var(7)=1 && var(50)=1 || var(7)>=1 && var(50)>=2);空振りキャンセル [State -1, 空中前ダッシュ] type = ChangeState value = 1522 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A ;triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0) triggerall = (command = "hold_c" && command = "holdfwd") || (helper(99999),var(17)>0) triggerall = var(50) >= 1 ;triggerall = var(6) <= 0 triggerall = !(prevstateno!=600&&stateno=50&&time<9) && pos Y < -25;高度制限 triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 trigger1 = stateno != [1521,1559] trigger1 = ctrl trigger2 = 0;stateno = 1532 && time > 9;空中後ろ特殊移動 trigger3 = 0;stateno = 1541 && time > 10;上特殊移動 trigger4 = (stateno = [1500,1507]) && statetype = A [State -1, 空中前ダッシュ(キャンセル)] type = ChangeState value = 1522 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A ;triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0) triggerall = (command = "hold_c" && command = "holdfwd") || (helper(99999),var(17)>0) triggerall = var(50) >= 1 triggerall = power >= 1000 ;triggerall = var(6) <= 0 triggerall = movecontact triggerall = pos Y < -25;高度制限 trigger1 = stateno != [1521,1559] trigger1 = var(1) = 1 trigger2 = stateno = 240 && movecontact ;ダッシュ立ち強 trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) ) trigger4 = stateno = 600 && (time = [4,15]) && movecontact trigger5 = stateno = 610 && (time = [7,13]) && movecontact trigger6 = stateno = 620 && (time = [10,15]) && movecontact [State -1, 地上後ろダッシュ] type = ChangeState value = 1531 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0) triggerall = var(50) >= 1 ;triggerall = var(6) <= 0 trigger1 = stateno != [1521,1559] trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 52 trigger3 = (stateno = [1500,1507]) && statetype = S [State -1, 地上後ろダッシュ(キャンセル)] type = ChangeState value = 1531 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype != A triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0) triggerall = var(50) >= 1 triggerall = power >= 1000 ;triggerall = var(6) <= 0 trigger1 = stateno != [1521,1559] trigger1 = var(1) = 1 && movecontact trigger2 = stateno = 240 && movecontact && movecontact;ダッシュ立ち強 trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) ) trigger4 = stateno = 600 && (time = [4,15]) && movecontact trigger5 = stateno = 610 && (time = [7,13]) && movecontact trigger6 = stateno = 620 && (time = [10,15]) && movecontact trigger7 = stateno = 1350 && (var(7)=1 && var(50)=1 || var(7)>=1 && var(50)>=2);空振りキャンセル [State -1, 空中後ろダッシュ] type = ChangeState value = 1532 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A ;triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0) triggerall = (command = "hold_c" && command = "holdback") || (helper(99999),var(18)>0) triggerall = var(50) >= 1 ;triggerall = var(6) <= 0 triggerall = !(prevstateno!=600&&stateno=50&&time<9) && pos Y < -25;高度制限 triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 trigger1 = stateno != [1521,1559] trigger1 = ctrl ;trigger2 = stateno = 1532 && time > 9 trigger2 = 0;stateno = 1541 && time > 10;上特殊移動 trigger3 = (stateno = [1500,1507]) && statetype = A [State -1, 空中後ろダッシュ(キャンセル)] type = ChangeState value = 1532 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A ;triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0) triggerall = (command = "hold_c" && command = "holdback") || (helper(99999),var(18)>0) triggerall = var(50) >= 1 triggerall = power >= 1000 ;triggerall = var(6) <= 0 triggerall = movecontact triggerall = pos Y < -25;高度制限 trigger1 = stateno != [1521,1559] trigger1 = var(1) = 1 trigger2 = stateno = 240 && movecontact ;ダッシュ立ち強 trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) ) trigger4 = stateno = 600 && (time = [4,15]) && movecontact trigger5 = stateno = 610 && (time = [7,13]) && movecontact trigger6 = stateno = 620 && (time = [10,15]) && movecontact [State -1, 上ダッシュ] type = ChangeState value = 1541 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = (command = "hold_c" && command = "holdup") || (helper(99999),var(19)>0) triggerall = var(50) >= 1 ;triggerall = var(6) <= 0 triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 triggerall = !(prevstateno!=600&&stateno=50&&time<9) && ifelse(statetype = A, pos Y < -25, 1);高度制限 trigger1 = stateno != [1521,1559] trigger1 = ctrl trigger2 = 0;stateno = 1532 && time > 9;空中後ろ特殊移動 trigger3 = 0;stateno = 40 || stateno = 50 trigger4 = stateno = 52 trigger5 = stateno = [1500,1507] trigger6 = 0;stateno = 1541 && time > 20;上特殊移動 [State -1, 上ダッシュ(キャンセル)] type = ChangeState value = 1541 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = (command = "hold_c" && command = "holdup") || (helper(99999),var(19)>0) triggerall = var(50) >= 1 triggerall = power >= 1000 ;triggerall = var(6) <= 0 triggerall = !(prevstateno!=600&&stateno=50&&time<7) && ifelse(statetype = A, pos Y < -25, 1);高度制限 trigger1 = stateno != [1521,1559] trigger1 = var(1) = 1 && movecontact trigger2 = stateno = 240 && movecontact && movecontact;ダッシュ立ち強 trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) ) trigger4 = stateno = 600 && (time = [4,15]) && movecontact trigger5 = stateno = 610 && (time = [7,13]) && movecontact trigger6 = stateno = 620 && (time = [10,15]) && movecontact trigger7 = stateno = 1350 && (var(7)=1 && var(50)=1 || var(7)>=1 && var(50)>=2);空振りキャンセル [State -1, 下ダッシュ] type = ChangeState value = 1551 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = (command = "hold_c" && command = "holddown") || (helper(99999),var(20)>0) triggerall = statetype = A triggerall = var(50) >= 1 ;triggerall = var(6) <= 0 triggerall = !(prevstateno!=600&&stateno=50&&time<9) && ifelse(statetype = A, pos Y < -25, 1);高度制限 triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 trigger1 = stateno != [1521,1559] trigger1 = ctrl trigger2 = 0;stateno = 1532 && time > 9;空中後ろ特殊移動 trigger3 = 0;stateno = 1541 && time > 15;上特殊移動 trigger4 = (stateno = [1500,1507]) && statetype = A [State -1, 下ダッシュ(キャンセル)] type = ChangeState value = 1551 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = statetype = A triggerall = (command = "hold_c" && command = "holddown") || (helper(99999),var(20)>0) triggerall = var(50) >= 1 triggerall = power >= 1000 ;triggerall = var(6) <= 0 triggerall = !(prevstateno!=600&&stateno=50&&time<7) && ifelse(statetype = A, pos Y < -25, 1);高度制限 trigger1 = stateno != [1521,1559] trigger1 = var(1) = 1 && movecontact trigger2 = stateno = 240 && movecontact && movecontact;ダッシュ立ち強 trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) ) trigger4 = stateno = 600 && (time = [4,15]) && movecontact trigger5 = stateno = 610 && (time = [7,13]) && movecontact trigger6 = stateno = 620 && (time = [10,15]) && movecontact [State -1, 電磁シールド] type = null;ChangeState value = 1500 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = stateno != [1500,1559] triggerall = power >= 20 triggerall = command = "hold_c" triggerall = var(50) >= 1 triggerall = var(6) <= 0 triggerall = ifelse(statetype = A, pos Y < -60, 1);高度制限 ;trigger1 = statetype != A trigger1 = ctrl && movetype != A trigger2 = stateno = 100 trigger2 = animelemtime(10) < 0 ;------------------------------------------------------------------------------ [State -1, エルドラ・カタラータ] type = ChangeState value = 1900 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command="a" || helper(99999),var(15) > 0 triggerall = var(46) = 0 triggerall = numhelper(4500)=0;エルドラ triggerall = statetype != A trigger1 = ctrl || stateno = 100 [State -1, エルドラ・カタラータ ノーモーション版] type = Helper triggerall = var(59) = 0 triggerall = movetype != H && RoundState = 2 && statetype != L triggerall = var(19)=0;トドメスイッチOFF triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command="a" || helper(99999),var(15) > 0 triggerall = var(46) = 0 triggerall = anim != 817;投げトドメ triggerall = stateno != 1061 && stateno != 1056 && stateno != 1059;斬りトドメ triggerall = stateno != 1110 && stateno != 1113;突きトドメ triggerall = stateno != 1417;カウンタートドメ triggerall = stateno != 2017 && stateno != 2030 && stateno != 2041;連続トドメ triggerall = stateno != 2237 && stateno != 2247 && stateno != 2238;突撃トドメ triggerall = stateno != 3200 && stateno != 3250 && stateno != 3400;神は裁きトドメ triggerall = stateno != 2200 && stateno != 2220 && stateno != 2230;突撃 triggerall = stateno != 1900 triggerall = !(stateno = 0 && ctrl = 0);イントロ trigger1 = ctrl && statetype = A trigger2 = var(9) = 1 trigger3 = var(1) = 1 trigger4 = ctrl = 0 && stateno != 100 helpertype = normal name = "Eldora Soul" ID = 4500 pos = -100, -200-pos Y postype = p1 facing = 1 stateno = 1910 keyctrl = 0 ownpal = 1 ;supermovetime = 99999 ;pausemovetime = 99999 persistent = 0 IgnoreHitPause = 1 ;------------------------------------------------------------------------------ [State -1, 逆手急降下] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing = 1)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing = -1) ;triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = stateno = 1300 trigger3 = time > 7 trigger4 = stateno = 1305 trigger5 = var(9) = 1 && statetype = A [State -1, 逆手急降下] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀斬りz" ;triggerall = ((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X>=0)||((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = stateno = 1300 trigger3 = time > 7 trigger4 = stateno = 1305 trigger5 = var(9) = 1 && statetype = A [State -1, 逆手急降下] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing = 1)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing = -1) ;triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = stateno = 1300 trigger3 = time > 7 trigger4 = stateno = 1305 trigger5 = var(9) = 1 && statetype = A [State -1, 逆手急降下] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀斬りy" ;triggerall = ((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X>=0)||((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = stateno = 1300 trigger3 = time > 7 trigger4 = stateno = 1305 trigger5 = var(9) = 1 && statetype = A [State -1, 逆手急降下] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing = 1)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing = -1) ;triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = stateno = 1300 trigger3 = time > 7 trigger4 = stateno = 1305 trigger5 = var(9) = 1 && statetype = A [State -1, 逆手急降下] type = ChangeState value = 1050 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀斬りx" ;triggerall = ((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X>=0)||((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = stateno = 1300 trigger3 = time > 7 trigger4 = stateno = 1305 trigger5 = var(9) = 1 && statetype = A ;------------------------------------------------------------------------------ [State -1, カウンター] type = ChangeState value = 1400 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="カウンター"||helper(99999),var(7)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀突き"||helper(99999),var(4)>0)&& facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 trigger6 = var(1) = 1 [State -1, カウンター] type = ChangeState value = 1400 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="カウンター"||helper(99999),var(7)>0)&& p2dist X>=0)||((command="大刀突き"||helper(99999),var(4)>0)&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 trigger6 = var(1) = 1 ;------------------------------------------------------------------------------ [State -1, ラストボール] type = ChangeState value = 1600 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="ラストボール"||helper(99999),var(6)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀突きz"||helper(99999),var(5)>0)&& facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, ラストボール] type = ChangeState value = 1600 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="ラストボール"||helper(99999),var(6)>0)&& p2dist X>=0)||((command="大刀突きz"||helper(99999),var(5)>0)&& p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 ;------------------------------------------------------------------------------ [State -1, 大刀投げ 弱] type = ChangeState value = 1350 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀投げ 弱"||helper(99999),var(11)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀投げ 弱 逆"||helper(99999),var(12)>0)&& facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = var(9) = 1 [State -1, 大刀投げ 弱] type = ChangeState value = 1350 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀投げ 弱"||helper(99999),var(11)>0)&& p2dist X>=0)||((command="大刀投げ 弱 逆"||helper(99999),var(12)>0)&& p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = var(9) = 1 [State -1, 大刀投げ 強] type = ChangeState value = 1370 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀投げ 強"||helper(99999),var(13)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀投げ 強 逆"||helper(99999),var(14)>0)&& facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = var(9) = 1 [State -1, 大刀投げ 強] type = ChangeState value = 1370 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀投げ 強"||helper(99999),var(13)>0)&& p2dist X>=0)||((command="大刀投げ 強 逆"||helper(99999),var(14)>0)&& p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = var(9) = 1 ;------------------------------------------------------------------------------ [State -1, 変形突進] type = null;ChangeState value = 700 triggerall = ((helper(99999),command="変形"||helper(99999),var(5)>0)&& facing*p2dist X>=0)||((helper(99999),command="ラストボール"||helper(99999),var(6)>0)&& facing*p2dist X<0) trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 ;trigger5 = var(1) = 2 ;------------------------------------------------------------------------------ [State -1, 大刀突き] type = ChangeState value = 1100 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀突き"||helper(99999),var(4)>0)&& facing*p2dist X>=0)||((helper(99999),command="カウンター"||helper(99999),var(7)>0)&& facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 && statetype != A [State -1, 大刀突き] type = ChangeState value = 1100 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀突き"||helper(99999),var(4)>0)&& p2dist X>=0)||((command="カウンター"||helper(99999),var(7)>0)&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 && statetype != A [State -1, 大刀突きz] type = ChangeState value = 1100 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀突きz"||helper(99999),var(5)>0)&& facing*p2dist X>=0)||((helper(99999),command="ラストボール"||helper(99999),var(6)>0)&& facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 && statetype != A [State -1, 大刀突きz] type = ChangeState value = 1100 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀突きz"||helper(99999),var(5)>0)&& p2dist X>=0)||((command="ラストボール"||helper(99999),var(6)>0)&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 && statetype != A ;------------------------------------------------------------------------------ [State -1, 大刀斬り強] type = ChangeState value = 1002 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, 大刀斬り強] type = ChangeState value = 1002 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X>=0)||((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, 大刀斬り中] type = ChangeState value = 1001 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, 大刀斬り中] type = ChangeState value = 1001 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X>=0)||((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, 大刀斬り弱] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, 大刀斬り弱] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X>=0)||((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = statetype != A trigger1 = var(1) = 1 trigger2 = stateno = 1520 && time > 1 && var(50) >= 2 trigger3 = stateno = 1530 && time > 1 && var(50) >= 2 trigger4 = stateno = 1500 && time > 1 && var(50) >= 2 trigger5 = var(9) = 1 [State -1, 大刀斬り派生] type = ChangeState value = 1030 triggerall = var(59) = 0 triggerall = stateno = 1020 || stateno = 1021 || stateno = 1022 triggerall = movecontact trigger1 = var(13) = 1 trigger1 = animelemtime(2) >= 0 trigger1 = animelemtime(3) < 0 [State -1, 大刀斬り強派生] type = ChangeState value = 1032 triggerall = var(59) = 0 triggerall = stateno = 1020 || stateno = 1021 || stateno = 1022 triggerall = movecontact trigger1 = var(13) = 2 trigger1 = animelemtime(1) >= 0 trigger1 = animelemtime(3) < 0 ;------------------------------------------------------------------------------ [State -1, 空中大刀回し] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing = 1)||((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing = -1) ;triggerall = ((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = (var(15)%10)=0;空中での行動制限 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger1 = var(5):=2 || 1;ボタンの強弱 trigger2 = var(1) = 2 trigger2 = var(5):=2 || 1;ボタンの強弱 trigger3 = var(9) = 1 && statetype = A trigger3 = var(5):=2 || 1;ボタンの強弱 [State -1, 空中大刀回し] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀回しz" ;triggerall = ((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X>=0)||((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = (var(15)%10)=0;空中での行動制限 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger1 = var(5):=2 || 1;ボタンの強弱 trigger2 = var(1) = 2 trigger2 = var(5):=2 || 1;ボタンの強弱 trigger3 = var(9) = 1 && statetype = A trigger3 = var(5):=2 || 1;ボタンの強弱 [State -1, 空中大刀回し] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing = 1)||((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing = -1) ;triggerall = ((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = (var(15)%10)=0;空中での行動制限 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger1 = var(5):=1 || 1;ボタンの強弱 trigger2 = var(1) = 2 trigger2 = var(5):=1 || 1;ボタンの強弱 trigger3 = var(9) = 1 && statetype = A trigger3 = var(5):=1 || 1;ボタンの強弱 [State -1, 空中大刀回し] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀回しy" ;triggerall = ((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X>=0)||((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = var(5):=1 || 1;ボタンの強弱 triggerall = (var(15)%10)=0;空中での行動制限 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger1 = var(5):=1 || 1;ボタンの強弱 trigger2 = var(1) = 2 trigger2 = var(5):=1 || 1;ボタンの強弱 trigger3 = var(9) = 1 && statetype = A trigger3 = var(5):=1 || 1;ボタンの強弱 [State -1, 空中大刀回し] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing = 1)||((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing = -1) ;triggerall = ((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = var(5):=0 || 1;ボタンの強弱 triggerall = (var(15)%10)=0;空中での行動制限 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger1 = var(5):=0 || 1;ボタンの強弱 trigger2 = var(1) = 2 trigger2 = var(5):=0 || 1;ボタンの強弱 trigger3 = var(9) = 1 && statetype = A trigger3 = var(5):=0 || 1;ボタンの強弱 [State -1, 空中大刀回し] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀回しx" ;triggerall = ((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X>=0)||((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 triggerall = var(5):=0 || 1;ボタンの強弱 triggerall = (var(15)%10)=0;空中での行動制限 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger1 = var(5):=0 || 1;ボタンの強弱 trigger2 = var(1) = 2 trigger2 = var(5):=0 || 1;ボタンの強弱 trigger3 = var(9) = 1 && statetype = A trigger3 = var(5):=0 || 1;ボタンの強弱 [State -1, 大刀回し] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = var(1) = 1 trigger1 = stateno != [1200,1205] trigger2 = var(9) = 1 [State -1, 大刀回し] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X>=0)||((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = var(1) = 1 trigger1 = stateno != [1200,1205] trigger2 = var(9) = 1 [State -1, 大刀回し] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = var(1) = 1 trigger1 = stateno != [1200,1205] trigger2 = var(9) = 1 [State -1, 大刀回し] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X>=0)||((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = var(1) = 1 trigger1 = stateno != [1200,1205] trigger2 = var(9) = 1 [State -1, 大刀回し] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = var(1) = 1 trigger1 = stateno != [1200,1205] trigger2 = var(9) = 1 [State -1, 大刀回し] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = ((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X>=0)||((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X<0) triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = var(1) = 1 trigger1 = stateno != [1200,1205] trigger2 = var(9) = 1 [State -1, 刀無し 急降下] type = ChangeState value = 670 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing = 1)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing = -1) triggerall = var(32)=1;刀使用不可 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = var(9) = 1 && statetype = A [State -1, 刀無し 急降下] type = ChangeState value = 670 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀斬りz" triggerall = var(32)=1;刀使用不可 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = var(9) = 1 && statetype = A [State -1, 刀無し 急降下] type = ChangeState value = 670 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing = 1)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing = -1) triggerall = var(32)=1;刀使用不可 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = var(9) = 1 && statetype = A [State -1, 刀無し 急降下] type = ChangeState value = 670 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀斬りy" triggerall = var(32)=1;刀使用不可 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = var(9) = 1 && statetype = A [State -1, 刀無し 急降下] type = ChangeState value = 670 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing = 1)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing = -1) triggerall = var(32)=1;刀使用不可 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = var(9) = 1 && statetype = A [State -1, 刀無し 急降下] type = ChangeState value = 670 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerall = command="大刀斬りx" triggerall = var(32)=1;刀使用不可 triggerall = !(stateno = 50 && time <= 2) trigger1 = statetype = A trigger1 = ctrl trigger2 = var(1) = 2 trigger3 = var(9) = 1 && statetype = A ;============================================================================== ; 移動関連 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 空中ダッシュ(ステップ)前] type = ChangeState value = 58 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = (command = "FF" && p2dist X >= 0) || (command = "BB" && p2dist X < 0) || (helper(99999),var(21)>0) triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 triggerall = var(32)=0;刀使用可能 triggerall = !(stateno = 50 && time < 6) trigger1 = stateno = 50 trigger2 = statetype = A && movetype != A trigger2 = ctrl trigger2 = stateno != [58,59] trigger3 = stateno = 1305 && anim = 1305 &&0 trigger3 = animelemtime(3) >= 9 trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0 trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0 trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0 [State -1, 空中ダッシュ(ステップ)前] type = ChangeState value = 58 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerALL = (command = "airFF" && p2dist X >= 0) || (command = "airBB" && p2dist X < 0) triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 triggerall = var(32)=0;刀使用可能 triggerall = !(stateno = 50 && time < 6) trigger1 = stateno = 50 trigger2 = statetype = A && movetype != A trigger2 = ctrl trigger2 = stateno != [58,59] trigger3 = stateno = 1305 && anim = 1305 &&0 trigger3 = animelemtime(3) >= 9 trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0 trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0 trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0 [State -1, 空中ダッシュ(ステップ)後] type = ChangeState value = 59 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 1;ヘルパーがコマンド triggerall = (command = "BB" && p2dist X >= 0) || (command = "FF" && p2dist X < 0) || (helper(99999),var(22)>0) triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 triggerall = var(32)=0;刀使用可能 triggerall = !(stateno = 50 && time < 6) trigger1 = stateno = 50 trigger2 = statetype = A && movetype != A trigger2 = ctrl trigger2 = stateno != [58,59] trigger3 = stateno = 1305 && anim = 1305 &&0 trigger3 = animelemtime(3) >= 9 trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0 trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0 trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0 [State -1, 空中ダッシュ(ステップ)後] type = ChangeState value = 59 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(55) = 0;本体がコマンド triggerALL = (command = "airBB" && p2dist X >= 0) || (command = "airFF" && p2dist X < 0) triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限 triggerall = var(32)=0;刀使用可能 triggerall = !(stateno = 50 && time < 6) trigger1 = stateno = 50 trigger2 = statetype = A && movetype != A trigger2 = ctrl trigger2 = stateno != [58,59] trigger3 = stateno = 1305 && anim = 1305 &&0 trigger3 = animelemtime(3) >= 9 trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0 trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0 trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0 [State -1, ダッシュ走る] type = ChangeState value = 100 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "FF" || (helper(99999),var(21)>0) triggerall = statetype != A trigger1 = ctrl trigger1 = stateno != 100 trigger2 = stateno = 1205 && time < 10;大刀回転の空振りキャンセル [State -1, バックステップ] type = ChangeState value = 105 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "BB" || (helper(99999),var(22)>0) triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 1205 && time < 10;大刀回転の空振りキャンセル ;============================================================================= ; 特殊技 ;============================================================================= ;---------------------------------------------------------------------------- [State -1, ガードキャンセル] type = ChangeState value = 900 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(32)=0;刀使用可能 triggerall = power >= 500 triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X<0) trigger1 = statetype != A trigger1 = stateno = 151 && time <= 5 || stateno = 153 && time <= 5 [State -1, 投げ] type = ChangeState value = 800 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = var(32)=0;刀使用可能 triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X = [-2,10] trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X = [-2,10] trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H [State -1, 電磁シールドガード 地上] type = null;ChangeState value = 1560 triggerall = var(59) = 0 triggerall = var(50) > 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "holdback" triggerall = (command = "hold_x" && command = "hold_y") || (command = "hold_y" && command = "hold_z") || (command = "hold_z" && command = "hold_x") || (command = "hold_b") trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ; 通常攻撃技 ;=========================================================================== [State -1, 刀無し ダッシュ強] type = ChangeState value = 270 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" triggerall = statetype != A triggerall = var(32)=1;刀使用不可 trigger1 = stateno = 100 trigger1 = helper(99999),command != "holddown";ヒットストップ中の誤認識阻止 trigger1 = 1;animelemtime(10) < 0 [State -1, 刀無し 立ち屈み弱] type = ChangeState value = 260 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "x" || helper(99999),var(0) = [1,9] triggerall = var(32)=1;刀使用不可 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 1500 && statetype != A && 0 trigger3 = stateno = 100 trigger3 = 1;animelemtime(10) < 0 trigger4 = var(9) = 1 && statetype != A [State -1, 刀無し 立ち屈み中] type = ChangeState value = 261 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "y" || helper(99999),var(0) = [11,19] triggerall = var(32)=1;刀使用不可 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 1500 && statetype != A && 0 trigger3 = stateno = 100 trigger3 = 1;animelemtime(10) < 0 trigger4 = var(9) = 1 && statetype != A [State -1, 刀無し 立ち屈み強] type = ChangeState value = 262 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" || helper(99999),var(0) = [21,29] triggerall = var(32)=1;刀使用不可 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 1500 && statetype != A && 0 trigger3 = stateno = 100 trigger3 = 1;animelemtime(10) < 0 trigger3 = helper(99999),command = "holddown";ヒットストップ中の誤認識阻止 trigger4 = var(9) = 1 && statetype != A [State -1, レバー入れ立ち中 アッパー] type = ChangeState value = 215 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "y" || helper(99999),var(0) = [11,19] triggerall = !(movecontact=0 && command = "holddown") triggerall = ((helper(99999),command = "holdback")&&facing>=0) || ((helper(99999),command = "holdfwd")&&facing<0);ヒットストップ中の誤認識阻止 triggerall = statetype != A triggerall = var(32)=0;刀使用可能 trigger1 = ctrl trigger2 = (stateno = 200) || (stateno = 230) trigger2 = time > 7 || movecontact trigger2 = movecontact trigger3 = (stateno = 400) && movecontact trigger3 = (time > 5) || movecontact trigger4 = var(9) = 1 trigger5 = stateno = 100 trigger5 = 1;animelemtime(10) < 0 trigger6 = (stateno = 410) && time > 7 && movecontact trigger7 = (stateno = 210) && movecontact trigger7 = (time > 11) || movecontact [State -1, ダッシュ強] type = ChangeState value = 250 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" triggerall = statetype != A triggerall = var(32)=0;刀使用可能 trigger1 = stateno = 100 trigger1 = command != "holddown" trigger1 = command = "holdfwd" trigger1 = 1;animelemtime(10) < 0 [State -1, 立ち強] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" || helper(99999),var(0) = [21,29] triggerall = helper(99999),command != "holddown";ヒットストップ中に下入力が反応しないように triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && (time = [7,14]) && movecontact trigger3 = (stateno = 210) && movecontact trigger3 = (time = [8,10]) trigger4 = (stateno = 230) && time > 7 && movecontact trigger5 = (stateno = 240) && time > 7 && movecontact trigger5 = (time > 11) || movecontact trigger6 = stateno = 400 && movecontact trigger6 = (time = [5,12]) trigger7 = (stateno = 410) && (time = [7,14]) && movecontact trigger8 = var(9) = 1 && statetype != A trigger9 = stateno = 215 && (time = [9,14]) && movecontact;アッパー trigger10 = stateno = 100 trigger10 = 1;animelemtime(10) < 0 [State -1, 立ち中] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "y" || helper(99999),var(0) = [11,19] triggerall = helper(99999),command != "holddown";ヒットストップ中に下入力が反応しないように triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger2 = (time = [7,14]) trigger3 = (stateno = 230) && movecontact trigger3 = time > 7 trigger4 = stateno = 1500 && statetype = S trigger5 = stateno = 400 && movecontact trigger5 = (time = [5,12]) trigger6 = stateno = 100 trigger6 = 1;animelemtime(10) < 0 trigger7 = var(9) = 1 && statetype != A [State -1, 立ち弱] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "x" || helper(99999),var(0) = [1,9] triggerall = helper(99999),command != "holddown";ヒットストップ中に下入力が反応しないように triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger2 = (time = [7,14]) trigger3 = stateno = 1500 && statetype = S trigger4 = stateno = 100 trigger4 = 1;animelemtime(10) < 0 trigger5 = var(9) = 1 && statetype != A trigger6 = 0;stateno = 200 && var(33) <= 2 && (time = [8,14]);連打キャンセル trigger7 = (stateno = 400) && movecontact trigger7 = (time = [5,12]) ;-------------------------------------------------------------------------- [State -1, 挑発] type = ChangeState value = 195 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "start" triggerall = var(32)=0;刀使用可能 triggerall = enemy,life != 0 && roundstate = 2 trigger1 = statetype != A trigger1 = ctrl ;-------------------------------------------------------------------------- [State -1, しゃがみ強] type = ChangeState value = 420 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" || helper(99999),var(0) = [21,29] triggerall = helper(99999),command = "holddown";ヒットストップ中に下入力が反応しないように triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 400) && movecontact trigger2 = (time = [5,12]) trigger3 = (stateno = 410) && (time = [7,14]) && movecontact trigger4 = (stateno = 200) && movecontact trigger4 = time = [7,14] trigger5 = (stateno = 210) && movecontact trigger5 = (time = [8,10]) trigger6 = stateno = 215 && (time = [9,14]) && movecontact;アッパー trigger7 = stateno = 100 trigger7 = 1;animelemtime(10) < 0 trigger8 = var(9) = 1 && statetype != A [State -1, しゃがみ中] type = ChangeState value = 410 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "y" || helper(99999),var(0) = [11,19] triggerall = helper(99999),command = "holddown";ヒットストップ中に下入力が反応しないように triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 400) && movecontact trigger2 = (time = [5,12]) trigger3 = (stateno = 200) && movecontact trigger3 = time = [7,14] trigger4 = stateno = 100 trigger4 = 1;animelemtime(10) < 0 trigger5 = var(9) = 1 && statetype != A [State -1, しゃがみ弱] type = ChangeState value = 400 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "x" || helper(99999),var(0) = [1,9] triggerall = helper(99999),command = "holddown";ヒットストップ中に下入力が反応しないように triggerall = var(32)=0;刀使用可能 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 100 trigger2 = 1;animelemtime(10) < 0 trigger3 = var(9) = 1 && statetype != A trigger4 = stateno = 400 && (time = [5,12]) trigger4 = var(33) <= 2 || movecontact;連打キャンセル trigger5 = (stateno = 200) && movecontact trigger5 = time = [7,14] ;------------------------------------------------------------------------------ [State -1, 刀無しジャンプ攻撃] type = ChangeState value = 650 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "x" || helper(99999),var(0) = [1,9] triggerall = statetype = A triggerall = var(32)=1;刀使用不可 triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ trigger1 = ctrl trigger2 = var(9) = 1 [State -1, 刀無しジャンプ攻撃] type = ChangeState value = 650 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "y" || helper(99999),var(0) = [11,19] triggerall = statetype = A triggerall = var(32)=1;刀使用不可 triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ trigger1 = ctrl trigger2 = var(9) = 1 [State -1, 刀無しジャンプ攻撃] type = ChangeState value = 650 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" || helper(99999),var(0) = [21,29] triggerall = statetype = A triggerall = var(32)=1;刀使用不可 triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ trigger1 = ctrl trigger2 = var(9) = 1 [State -1, ジャンプ強] type = ChangeState value = 620 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "z" || helper(99999),var(0) = [21,29] triggerall = statetype = A triggerall = var(32)=0;刀使用可能 triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ trigger1 = ctrl trigger2 = stateno = 600 && (time = [4,15]) && movecontact trigger3 = stateno = 610 && (time = [7,13]) && movecontact trigger4 = var(9) = 1 [State -1, ジャンプ中] type = ChangeState value = 610 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "y" || helper(99999),var(0) = [11,19] triggerall = statetype = A triggerall = var(32)=0;刀使用可能 triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ trigger1 = ctrl trigger2 = stateno = 600 && (time = [4,15]) && movecontact trigger2 = movecontact trigger3 = var(9) = 1 [State -1, ジャンプ弱] type = ChangeState value = 600 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "x" || helper(99999),var(0) = [1,9] triggerall = statetype = A triggerall = var(32)=0;刀使用可能 triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ trigger1 = ctrl trigger2 = var(9) = 1 ;----------------------------------------------------------------------------- [State -1,大ジャンプ] type = ChangeState value = 54 triggerall = var(59) = 0 triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF triggerall = command = "大ジャンプ" triggerall = statetype != A trigger1 = ctrl Trigger2 = StateNo = 215 && time = [8,14] Trigger2 = Movecontact ;ジャンプキャンセル [State -3] Type = ChangeState Value = 40 triggerall = var(59) = 0 Triggerall = StateType != A triggerall = command = "holdup" Triggerall = StateNo = 215 && time = [8,14] Trigger1 = Movecontact ;------------------------------------------------------------------------------ [State -1, トドメ演出から勝利待機中行動抑制] Type = ChangeState Value = prevstateno ;元に戻る triggerall = (numhelper(4500) && helper(4500),var(5) = 1) || var(19)=1;トドメスイッチON TriggerAll = !Time && Ctrl;MUGEN側でステートを変更した。 Trigger1 = StateNo = 10 ;屈み Trigger2 = StateNo = 20 ;歩き Trigger3 = StateNo = 40 ;ジャンプ
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