;==============================================================================
; Win版専用パート
;==============================================================================
;-| ボタンリマップ(ボタンコンフィグ)|----------------------------------------
[Remap]
x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。
y = y ;Yボタン 〃
z = z ;Zボタン 〃
a = a ;Aボタン 〃
b = b ;Bボタン 〃
c = c ;Cボタン 〃
s = s ;スタートボタン 〃
;------------------------------------------------------------------------------
;--------------------
; 例えば「本来Xボタンで出す弱パンチをBボタンに変えたい場合」なら、
; x = b
; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。
;------------------------------------------------------------------------------
;-| デフォルト設定 |-----------------------------------------------------------
[Defaults]
command.time = 15 ;標準のコマンド入力受付時間。
;各コマンドで省略している場合に有効。
;このパラメータを消した場合、デフォルトは1フレームになる。
;( M.U.G.E.Nでの1フレーム = 1/60秒 )
command.buffer.time = 1 ;標準のコマンド入力記憶時間。
;入力した直後にコマンドを記憶し、
;指を離してもコマンドが成功している状態を
;ここで設定した時間の分維持する。
;1〜30フレームまでの間で設定可能。
;デフォルトは1フレーム。
;==============================================================================
; コマンド定義パート(入力キーを設定する)
;==============================================================================
;■書式の決まり■
;
; [Command] :入力コマンドを1個定義する。
; name = "***" :コマンド名を決める。大文字と小文字も区別される。
; command = ### :実際に入力するキーを組み合わせる。詳細は後述。
; time = &&& :入力受付時間を設定(オプション)。
; buffer.time = @@@ :入力記憶時間を設定(オプション)。
;
; 小ネタでも説明している通り、登録が可能な数は最大『128個』まで。
;
;
;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。
; コマンド名を変えたり、消してはいけません。キーの変更は出来ます。
;------------------------------------------------------------------------------
;■必要なアルファベットと記号■
;
; 上記の「command = ###」の『###』に該当する部分で、
; 組み合わせるキーとボタンを設定しなければならない。
;
; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある
; 「キーコンフィグ」にて設定したキーなどに対応しています。
;
; ★方向キー★(全て必ず大文字で)
;
; B :「後方」にキーを入れる( Backward )
; D :「下方」にキーを入れる( Downward )
; F :「前方」にキーを入れる( Forward )
; U :「上方」にキーを入れる( Upward )
;
; DB :「後ろ斜め下」にキーを入れる(「D」と「B」が同時に入力された事を認識)
; UB :「後ろ斜め上」にキーを入れる(「U」と「B」が同時に入力された事を認識)
; DF :「前斜め下」にキーを入れる(「D」と「F」が同時に入力された事を認識)
; UF :「前斜め上」にキーを入れる(「U」と「F」が同時に入力された事を認識)
;
; ★ボタン★(全て必ず小文字で)
;
; a :「Aボタン」を押す
; b :「Bボタン」を押す
; c :「Cボタン」を押す
; x :「Xボタン」を押す
; y :「Yボタン」を押す
; z :「Zボタン」を押す
; s :「スタートボタン」を押す
;
; ★記号★(入力効果を変化させる命令)
;
; / :(スラッシュ)キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する
;
; (例): /b = Bボタンを押したままにする
; /F = 前キーを押したままにする
; /U,z = 上キーを押したままZボタンを入力する
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; ~ :(チルダ)キーやボタンが「離された時」を認識する場合に追加する
;
; (例): ~x = Xボタンを離す
; ~DF =「前斜め下」のキーを離す
; ~DB,F,c =「後ろ斜め下」を離した後に前キー・Cボタンの順番に入力する
;
; ※「ボタンを離すまでの時間(溜め時間)」も設定する事が出来る
;
; ~30x = Xボタンを押したままにして、30フレーム以上経ったら離す
; ~50B,F,a = 後ろキーを50フレームまで溜めて前キー・Aボタンの順番に入力する
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; $ :(ドル)方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する
;
; (例): $B =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態
; $UF =「前」「上」「前斜め上」のどれかが入力されている状態
;
; ※この記号は「方向キー」でしか使えません。
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; + :(プラス)ボタンを「同時押し」している事を認識する場合に追加する
;
; (例): x+y = XボタンとYボタンを同時押しする
; a+b+c = AボタンとBボタンとCボタンを同時押しする
;
; ※この記号は「ボタン」でしか使えません。
;
; ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; > :(グレーターザン)大なり(Win版で追加された記号)
; 「他のキーが入力されていない事を確認して、そのキーを押す」場合
;
; (例): a,>~a = Aボタン以外が入力されていない状態でAボタンを離す
; F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、
; もう一度前キーを入力する
;
;-------------------------------------------------------------------------------
; ●これらの記号は全て組み合わせて使う事が出来る●
;
; (例): ~80$DB,DF,F,/a+y+c
;
; 「後方」「下」「後ろ斜め下」のどれかを80フレームまで溜めて
; 「前斜め下」→「前」を入力した後、AとYとCを同時押ししたままにする
;
;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------
;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。
[Command]
name = "大刀連続攻撃"
command = ~D, DF, F, x+y
time = 15
[Command]
name = "大刀連続攻撃"
command = ~D, DF, F, x+z
time = 15
[Command]
name = "大刀連続攻撃"
command = ~D, DF, F, z+y
time = 15
[Command]
name = "大刀連続攻撃"
command = ~D, DF, F, b
time = 15
[Command]
name = "突撃"
command = ~D, DB, B, x+y
time = 15
[Command]
name = "突撃"
command = ~D, DB, B, x+z
time = 15
[Command]
name = "突撃"
command = ~D, DB, B, z+y
time = 15
[Command]
name = "突撃"
command = ~D, DB, B, b
time = 15
;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "覚醒"
command = ~D,D,x+y
time = 13
[Command]
name = "覚醒"
command = ~D,D,y+z
time = 13
[Command]
name = "覚醒"
command = ~D,D,x+z
time = 13
[Command]
name = "覚醒"
command = ~D,D,b
time = 13
[Command]
name = "攻撃同時押し"
command = x+y
[Command]
name = "攻撃同時押し"
command = y+z
[Command]
name = "攻撃同時押し"
command = z+x
[Command]
name = "攻撃同時押し"
command = b
[Command]
name = "変形"
command = ~B, DB, D, DF, F, x
time = 15
[Command]
name = "変形"
command = ~B, DB, D, DF, F, y
time = 15
[Command]
name = "変形"
command = ~B, DB, D, DF, F, z
time = 15
[Command]
name = "ラストボール"
command = B, D, DB, z;~F, DF, D, DB, B, x
time = 15
;[Command]
;name = "ラストボール"
;command = ~F, DF, D, DB, B, y
;time = 15
;[Command]
;name = "ラストボール"
;command = ~F, DF, D, DB, B, z
;time = 15
[Command]
name = "大刀投げ 弱"
command = B, F, x
time = 15
[Command]
name = "大刀投げ 弱"
command = ~B, F, x
time = 10
[Command]
name = "大刀投げ 弱"
command = B, F, y
time = 15
[Command]
name = "大刀投げ 弱"
command = ~B, F, y
time = 10
[Command]
name = "大刀投げ 強"
command = B, F, z
time = 15
[Command]
name = "大刀投げ 強"
command = ~B, F, z
time = 10
[Command]
name = "大刀投げ 弱 逆"
command = F, B, x
time = 15
[Command]
name = "大刀投げ 弱 逆"
command = ~F, B, x
time = 10
[Command]
name = "大刀投げ 弱 逆"
command = F, B, y
time = 15
[Command]
name = "大刀投げ 弱 逆"
command = ~F, B, y
time = 10
[Command]
name = "大刀投げ 強 逆"
command = F, B, z
time = 15
[Command]
name = "大刀投げ 強 逆"
command = ~F, B, z
time = 10
[Command]
name = "大刀突き"
command = ~F, D, DF, x
time = 15
[Command]
name = "大刀突き"
command = ~F, D, DF, y
time = 15
[Command]
name = "大刀突きz"
command = ~F, D, DF, z
time = 15
[Command]
name = "カウンター"
command = ~B, D, DB, x
time = 15
[Command]
name = "カウンター"
command = ~B, D, DB, y
time = 15
;[Command]
;name = "カウンター"
;command = B, D, DB, z
;time = 15
[Command]
name = "大刀斬りx"
command = ~D, DF, F, x
time = 15
[Command]
name = "大刀斬りy"
command = ~D, DF, F, y
time = 15
[Command]
name = "大刀斬りz"
command = ~D, DF, F, z
time = 15
[Command]
name = "大刀回しx"
command = ~D, DB, B, x
time = 15
[Command]
name = "大刀回しy"
command = ~D, DB, B, y
time = 15
[Command]
name = "大刀回しz"
command = ~D, DB, B, z
time = 15
[Command]
name = "FF_ab"
command = F, F, a+b
[Command]
name = "FF_a"
command = F, F, a
[Command]
name = "FF_b"
command = F, F, b
;---------------------------
[Command]
name = "投げ抜けコマンド"
command = x+y
[Command]
name = "投げ抜けコマンド"
command = x+z
[Command]
name = "投げ抜けコマンド"
command = x+a
[Command]
name = "投げ抜けコマンド"
command = x+b
[Command]
name = "投げ抜けコマンド"
command = x+c
[Command]
name = "投げ抜けコマンド"
command = y+z
[Command]
name = "投げ抜けコマンド"
command = y+a
[Command]
name = "投げ抜けコマンド"
command = y+b
[Command]
name = "投げ抜けコマンド"
command = y+c
[Command]
name = "投げ抜けコマンド"
command = z+a
[Command]
name = "投げ抜けコマンド"
command = z+b
[Command]
name = "投げ抜けコマンド"
command = z+c
[Command]
name = "投げ抜けコマンド"
command = a+b
[Command]
name = "投げ抜けコマンド"
command = a+c
[Command]
name = "投げ抜けコマンド"
command = b+c
[Command]
name = "board"
command = ~D, DF, F, a
[Command]
name = "board"
command = ~D, DF, F, b
[Command]
name = "大ジャンプ"
command = $D, $U
time = 8
[Command]
name = "airFF"
command = F,F
time = 10
[Command]
name = "airBB"
command = B,B
time = 10
;------------------------------------------------------------------------------
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
[Command]
name = "UU" ;必須でないコマンド名
command = U, U
time = 10
[Command]
name = "DD" ;必須でないコマンド名
command = D, D
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = x
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = y
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = z
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = a
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = b
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = c
time = 1
;------------------------------------------------------------------------------
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "特殊移動 上"
command = /$U,c
time = 1
[Command]
name = "特殊移動 下"
command = /$D,c
time = 1
[Command]
name = "特殊移動 前"
command = /$F,c
time = 1
[Command]
name = "特殊移動 後"
command = /$B,c
time = 1
[Command]
name = "電磁シールド"
command = ~a,a
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "F"
command = F
time = 1
[Command]
name = "DF"
command = DF
time = 1
[Command]
name = "UF"
command = UF
time = 1
[Command]
name = "B"
command = B
time = 1
[Command]
name = "UB"
command = UB
time = 1
[Command]
name = "DB"
command = DB
time = 1
;---------------------------
;ボタンホールド
[Command]
name = "hold_b"
command = /b
[Command]
name = "hold_c"
command = /c
[Command]
name = "hold_x"
command = /x
[Command]
name = "hold_y"
command = /y
[Command]
name = "hold_z"
command = /z
;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
;==============================================================================
; ステートエントリーパート(技などを出せるようにするための条件を設定)
;==============================================================================
; ■準常時監視ステート(−1)■
[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。
;先行入力認識用ヘルパー暴走防止
[state -3, ステートリセット]
type = changestate
trigger1 = ishelper(99999)
value = 99999
ignorehitpause = 1
[State -1, 変数];必殺技の発生条件リセット
type = varset
trigger1 = 1
var(1) = 0
[State -1, 変数];特殊移動キャンセルの発生条件リセット
type = varset
trigger1 = 1
var(9) = 0
[State -1, 変数];特殊移動からキャンセル
type = varset
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = anim != [1579,1580]
triggerall = !(var(22) && helper(1500),gethitvar(hitcount)>3);3つまで飛び道具を防いでいないとき
triggerall = (anim != [1520,1524]) || ((anim = [1520,1524]) && vel X>0.2)
trigger1 = stateno = 1500 && time > 1 && statetype = S
trigger2 = (stateno = 1521) && ifelse(var(4)>0, time > 10, time > 18) && time < 24
trigger3 = (stateno = 1531 && time > 8) || (stateno = 1532 && animelemtime(1) > 6)
trigger4 = (stateno = [1541,1549]) && animelemtime(1) > 7
trigger5 = (stateno = [1551,1559]) && animelemtime(1) > 7
trigger6 = (stateno = 1770) && animelemtime(11) >= 0;回り込み
trigger7 = (stateno = 1522) && time > 10
var(9) = 1
[State -1, 変数];必殺技の発生条件をチェック
type = varset
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100;走る
var(1) = 1
[State -1, 変数];必殺技の発生条件をチェック(キャンセル版)
type = varset
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype != A
triggerall = movecontact
trigger1 = ctrl && 0
trigger2 = stateno = 200 && time = [7,14]
trigger3 = stateno = 210 && (time = [8,10])
trigger4 = stateno = 220 && (time = [11,13])
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && (time = [5,12])
trigger7 = stateno = 410 && (time = [7,14])
trigger8 = stateno = 420 && (time = [9,11])
trigger9 = 0;stateno = 195;挑発
trigger10 = stateno = 215 && (time = [9,14])
trigger11 = var(9) = 1
trigger12 = stateno = 100;走る
trigger13 = 0;stateno = 1200 && animelemtime(46) > 0 && movecontact;大刀回し
trigger14 = stateno = 260 && (time = [4,7])
trigger15 = stateno = 261 && (time = [7,10])
trigger16 = stateno = 262 && (time = [9,12])
trigger17 = stateno = 270 && (time = [6,9])
trigger18 = PalNo = 12 && var(7)>0;特殊カラー
trigger19 = 0;stateno = 1900 && time > 3;エルドラ
trigger20 = 0;stateno = 1032 && movehit > 0;大刀斬り強派生
var(1) = 1
[State -1, 変数];必殺技の発生条件 空中版
type = varSet
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
trigger1 = ctrl
var(1) = 2
[State -1, 変数];必殺技の発生条件 空中版(キャンセル版)
type = varSet
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
triggerall = movecontact
trigger1 = ctrl && 0
trigger2 = stateno = 600 && (time = [4,15]) && movecontact
trigger3 = stateno = 610 && (time = [7,13]) && movecontact
trigger4 = stateno = 620 && (time = [10,15]) && movecontact
trigger5 = var(9) = 1
trigger6 = stateno = 650 && time > 1
trigger7 = PalNo = 12 && var(7)>0;特殊カラー
trigger8 = stateno = 1900 && time > 3;エルドラ
var(1) = 2
;==============================================================================
;==============================================================================
; 超必殺技
;==============================================================================
[State -1, 神は裁き];ゲージレベル1
type = ChangeState
value = 2999
triggerall = var(59) = 0
triggerall = command = "覚醒" || helper(99999),var(8) > 0
triggerall = power >= 1000
triggerall = statetype != A
triggerall = var(50) >= 2
triggerall = RoundState = 2
triggerall = var(32)=0;刀使用可能
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1
trigger3 = 0 && stateno = 52;着地硬直
trigger4 = var(7) >= 1 && movecontact
trigger5 = var(9) = 1
[State -1, 突撃];ゲージレベル1
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="突撃"||helper(99999),var(10)>0)&&facing*p2dist X>=0)||((helper(99999),command="大刀連続攻撃"||helper(99999),var(9)>0)&&facing*p2dist X<0)
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype != A
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1
trigger3 = 0 && stateno = 52;着地硬直
trigger4 = var(7) = 1 && var(50) >= 1 && movecontact
trigger5 = var(9) = 1
[State -1, 突撃];ゲージレベル1
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="突撃"||helper(99999),var(10)>0)&&p2dist X>=0)||((command="大刀連続攻撃"||helper(99999),var(9)>0)&&p2dist X<0)
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype != A
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1
trigger3 = 0 && stateno = 52;着地硬直
trigger4 = var(7) = 1 && var(50) >= 1 && movecontact
trigger5 = var(9) = 1
[State -1, 大刀連続攻撃(空中)];ゲージレベル1
type = ChangeState
value = 2001
triggerall = var(59) = 0
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = command="大刀連続攻撃"
;triggerall = ((helper(99999),command="大刀連続攻撃"||helper(99999),var(9)>0)&& facing = 1)||((helper(99999),command="突撃"||helper(99999),var(10)>0)&&facing = -1)
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype = A
triggerall = pos Y < -20;暴発阻止用高度制限
triggerall = var(32)=0;刀使用可能
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = 0
trigger4 = var(7) = 1 && var(50) >= 1 && movecontact
trigger5 = var(9) = 1
[State -1, 大刀連続攻撃(空中)];ゲージレベル1
type = ChangeState
value = 2001
triggerall = var(59) = 0
triggerall = var(55) = 0;本体がコマンド
triggerall = command ="大刀連続攻撃"
;triggerall = ((command="大刀連続攻撃"||helper(99999),var(9)>0)&& p2dist X>=0)||((command="突撃"||helper(99999),var(10)>0)&&p2dist X<0)
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype = A
triggerall = pos Y < -20;暴発阻止用高度制限
triggerall = var(32)=0;刀使用可能
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = 0
trigger4 = var(7) = 1 && var(50) >= 1 && movecontact
trigger5 = var(9) = 1
[State -1, 大刀連続攻撃(空中)ラストボールヒットの向きがわかりにくい時]
type = ChangeState
value = 2001
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = (command = "大刀連続攻撃") || (command = "突撃")
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype = A
triggerall = var(32)=0;刀使用可能
trigger1 = stateno = 1650 && movehit = 1 && var(50) >= 1
[State -1, 大刀連続攻撃(地上)];ゲージレベル1
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀連続攻撃"||helper(99999),var(9)>0)&& facing*p2dist X >= 0)||((helper(99999),command="突撃"||helper(99999),var(10)>0)&&facing*p2dist X<0)
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype != A
triggerall = var(32)=0;刀使用可能
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1
trigger3 = 0;stateno = 52;着地硬直
trigger4 = var(7) = 1 && var(50) >= 1 && movecontact
trigger5 = var(9) = 1
[State -1, 大刀連続攻撃(地上)];ゲージレベル1
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀連続攻撃"||helper(99999),var(9)>0)&& p2dist X>=0)||((command="突撃"||helper(99999),var(10)>0)&&p2dist X<0)
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = statetype != A
triggerall = var(32)=0;刀使用可能
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1
trigger3 = 0;stateno = 52;着地硬直
trigger4 = var(7) = 1 && var(50) >= 1 && movecontact
trigger5 = var(9) = 1
;------------------------------------------------------------------------------
[State -1, オーバーフロウ]
type = ChangeState
value = 2500
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "覚醒" || helper(99999),var(8) > 0
triggerall = var(50) = 1
triggerall = power >= 1000
triggerall = RoundState = 2 && Alive
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = stateno = 5120 && animelemtime(1)=24;5110
[State -1, オーバーフロウ簡易]
type = ChangeState
value = 2500
triggerall = var(59) = 0
triggerall = command = "攻撃同時押し"
triggerall = command = "holddown"
triggerall = var(50) = 1
triggerall = power >= 1000
triggerall = RoundState = 2 && Alive
triggerall = var(32)=0;刀使用可能
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = statetype != A
trigger1 = stateno = 5120 && animelemtime(1)=24;5110
[State -1, オーバーフロウ]
type = ChangeState
value = 2499
triggerall = var(59) = 0
triggerall = RoundState = 2
triggerall = command = "覚醒" || helper(99999),var(8) > 0
triggerall = var(50) = 1
triggerall = power >= 1000
triggerall = statetype != A
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1 && movecontact
trigger3 = var(7) >= 1 && movecontact
trigger4 = stateno = 52;着地硬直
[State -1, 覚醒]
type = ChangeState
value = 1800
triggerall = var(59) = 0
triggerall = RoundState = 2
triggerall = command = "覚醒" || helper(99999),var(8) > 0
triggerall = var(50) = 0
triggerall = power >= 1000
triggerall = statetype != A
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
trigger1 = ctrl
trigger2 = var(1) = 1 && movecontact
trigger3 = var(7) >= 1 && movecontact
trigger4 = stateno = 52;着地硬直
;==============================================================================
; 必殺技
;==============================================================================
[State -1, 地上前ダッシュX派生 回り込み]
type = ChangeState
value = 1770
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "x" || helper(99999),var(0) = [1,9]
triggerall = statetype != A && var(4)=0;キャンセル版ではないとき
trigger1 = stateno = 1521 && var(9)=1
trigger1 = var(32)=0;刀使用可能
[State -1, 地上前ダッシュ]
type = ChangeState
value = 1521
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0)
triggerall = var(50) >= 1
;triggerall = var(6) <= 0
trigger1 = stateno != [1521,1559]
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52
trigger3 = (stateno = [1500,1507]) && statetype = S
[State -1, 地上前ダッシュ(キャンセル)]
type = ChangeState
value = 1521
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype != A
triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0)
triggerall = var(50) >= 1
triggerall = power >= 1000
;triggerall = var(6) <= 0
trigger1 = stateno != [1521,1559]
trigger1 = var(1) = 1 && movecontact
trigger2 = stateno = 240 && movecontact;ダッシュ立ち強
trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) )
trigger4 = stateno = 600 && (time = [4,15]) && movecontact
trigger5 = stateno = 610 && (time = [7,13]) && movecontact
trigger6 = stateno = 620 && (time = [10,15]) && movecontact
trigger7 = stateno = 1350 && (var(7)=1 && var(50)=1 || var(7)>=1 && var(50)>=2);空振りキャンセル
[State -1, 空中前ダッシュ]
type = ChangeState
value = 1522
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
;triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0)
triggerall = (command = "hold_c" && command = "holdfwd") || (helper(99999),var(17)>0)
triggerall = var(50) >= 1
;triggerall = var(6) <= 0
triggerall = !(prevstateno!=600&&stateno=50&&time<9) && pos Y < -25;高度制限
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
trigger1 = stateno != [1521,1559]
trigger1 = ctrl
trigger2 = 0;stateno = 1532 && time > 9;空中後ろ特殊移動
trigger3 = 0;stateno = 1541 && time > 10;上特殊移動
trigger4 = (stateno = [1500,1507]) && statetype = A
[State -1, 空中前ダッシュ(キャンセル)]
type = ChangeState
value = 1522
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
;triggerall = (command = "hold_c" && command = "holdfwd" && p2dist X >= 0) || (command = "hold_c" && command = "holdback" && p2dist X < 0) || (helper(99999),var(17)>0)
triggerall = (command = "hold_c" && command = "holdfwd") || (helper(99999),var(17)>0)
triggerall = var(50) >= 1
triggerall = power >= 1000
;triggerall = var(6) <= 0
triggerall = movecontact
triggerall = pos Y < -25;高度制限
trigger1 = stateno != [1521,1559]
trigger1 = var(1) = 1
trigger2 = stateno = 240 && movecontact ;ダッシュ立ち強
trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) )
trigger4 = stateno = 600 && (time = [4,15]) && movecontact
trigger5 = stateno = 610 && (time = [7,13]) && movecontact
trigger6 = stateno = 620 && (time = [10,15]) && movecontact
[State -1, 地上後ろダッシュ]
type = ChangeState
value = 1531
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0)
triggerall = var(50) >= 1
;triggerall = var(6) <= 0
trigger1 = stateno != [1521,1559]
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 52
trigger3 = (stateno = [1500,1507]) && statetype = S
[State -1, 地上後ろダッシュ(キャンセル)]
type = ChangeState
value = 1531
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype != A
triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0)
triggerall = var(50) >= 1
triggerall = power >= 1000
;triggerall = var(6) <= 0
trigger1 = stateno != [1521,1559]
trigger1 = var(1) = 1 && movecontact
trigger2 = stateno = 240 && movecontact && movecontact;ダッシュ立ち強
trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) )
trigger4 = stateno = 600 && (time = [4,15]) && movecontact
trigger5 = stateno = 610 && (time = [7,13]) && movecontact
trigger6 = stateno = 620 && (time = [10,15]) && movecontact
trigger7 = stateno = 1350 && (var(7)=1 && var(50)=1 || var(7)>=1 && var(50)>=2);空振りキャンセル
[State -1, 空中後ろダッシュ]
type = ChangeState
value = 1532
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
;triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0)
triggerall = (command = "hold_c" && command = "holdback") || (helper(99999),var(18)>0)
triggerall = var(50) >= 1
;triggerall = var(6) <= 0
triggerall = !(prevstateno!=600&&stateno=50&&time<9) && pos Y < -25;高度制限
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
trigger1 = stateno != [1521,1559]
trigger1 = ctrl
;trigger2 = stateno = 1532 && time > 9
trigger2 = 0;stateno = 1541 && time > 10;上特殊移動
trigger3 = (stateno = [1500,1507]) && statetype = A
[State -1, 空中後ろダッシュ(キャンセル)]
type = ChangeState
value = 1532
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
;triggerall = (command = "hold_c" && command = "holdback" && p2dist X >= 0) || (command = "hold_c" && command = "holdfwd" && p2dist X < 0) || (helper(99999),var(18)>0)
triggerall = (command = "hold_c" && command = "holdback") || (helper(99999),var(18)>0)
triggerall = var(50) >= 1
triggerall = power >= 1000
;triggerall = var(6) <= 0
triggerall = movecontact
triggerall = pos Y < -25;高度制限
trigger1 = stateno != [1521,1559]
trigger1 = var(1) = 1
trigger2 = stateno = 240 && movecontact ;ダッシュ立ち強
trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) )
trigger4 = stateno = 600 && (time = [4,15]) && movecontact
trigger5 = stateno = 610 && (time = [7,13]) && movecontact
trigger6 = stateno = 620 && (time = [10,15]) && movecontact
[State -1, 上ダッシュ]
type = ChangeState
value = 1541
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = (command = "hold_c" && command = "holdup") || (helper(99999),var(19)>0)
triggerall = var(50) >= 1
;triggerall = var(6) <= 0
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
triggerall = !(prevstateno!=600&&stateno=50&&time<9) && ifelse(statetype = A, pos Y < -25, 1);高度制限
trigger1 = stateno != [1521,1559]
trigger1 = ctrl
trigger2 = 0;stateno = 1532 && time > 9;空中後ろ特殊移動
trigger3 = 0;stateno = 40 || stateno = 50
trigger4 = stateno = 52
trigger5 = stateno = [1500,1507]
trigger6 = 0;stateno = 1541 && time > 20;上特殊移動
[State -1, 上ダッシュ(キャンセル)]
type = ChangeState
value = 1541
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = (command = "hold_c" && command = "holdup") || (helper(99999),var(19)>0)
triggerall = var(50) >= 1
triggerall = power >= 1000
;triggerall = var(6) <= 0
triggerall = !(prevstateno!=600&&stateno=50&&time<7) && ifelse(statetype = A, pos Y < -25, 1);高度制限
trigger1 = stateno != [1521,1559]
trigger1 = var(1) = 1 && movecontact
trigger2 = stateno = 240 && movecontact && movecontact;ダッシュ立ち強
trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) )
trigger4 = stateno = 600 && (time = [4,15]) && movecontact
trigger5 = stateno = 610 && (time = [7,13]) && movecontact
trigger6 = stateno = 620 && (time = [10,15]) && movecontact
trigger7 = stateno = 1350 && (var(7)=1 && var(50)=1 || var(7)>=1 && var(50)>=2);空振りキャンセル
[State -1, 下ダッシュ]
type = ChangeState
value = 1551
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = (command = "hold_c" && command = "holddown") || (helper(99999),var(20)>0)
triggerall = statetype = A
triggerall = var(50) >= 1
;triggerall = var(6) <= 0
triggerall = !(prevstateno!=600&&stateno=50&&time<9) && ifelse(statetype = A, pos Y < -25, 1);高度制限
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
trigger1 = stateno != [1521,1559]
trigger1 = ctrl
trigger2 = 0;stateno = 1532 && time > 9;空中後ろ特殊移動
trigger3 = 0;stateno = 1541 && time > 15;上特殊移動
trigger4 = (stateno = [1500,1507]) && statetype = A
[State -1, 下ダッシュ(キャンセル)]
type = ChangeState
value = 1551
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = statetype = A
triggerall = (command = "hold_c" && command = "holddown") || (helper(99999),var(20)>0)
triggerall = var(50) >= 1
triggerall = power >= 1000
;triggerall = var(6) <= 0
triggerall = !(prevstateno!=600&&stateno=50&&time<7) && ifelse(statetype = A, pos Y < -25, 1);高度制限
trigger1 = stateno != [1521,1559]
trigger1 = var(1) = 1 && movecontact
trigger2 = stateno = 240 && movecontact && movecontact;ダッシュ立ち強
trigger3 = ( (var(7)=1 && movecontact) || (var(50)>=2 && var(7)>=2 && movehit) )
trigger4 = stateno = 600 && (time = [4,15]) && movecontact
trigger5 = stateno = 610 && (time = [7,13]) && movecontact
trigger6 = stateno = 620 && (time = [10,15]) && movecontact
[State -1, 電磁シールド]
type = null;ChangeState
value = 1500
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = stateno != [1500,1559]
triggerall = power >= 20
triggerall = command = "hold_c"
triggerall = var(50) >= 1
triggerall = var(6) <= 0
triggerall = ifelse(statetype = A, pos Y < -60, 1);高度制限
;trigger1 = statetype != A
trigger1 = ctrl && movetype != A
trigger2 = stateno = 100
trigger2 = animelemtime(10) < 0
;------------------------------------------------------------------------------
[State -1, エルドラ・カタラータ]
type = ChangeState
value = 1900
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command="a" || helper(99999),var(15) > 0
triggerall = var(46) = 0
triggerall = numhelper(4500)=0;エルドラ
triggerall = statetype != A
trigger1 = ctrl || stateno = 100
[State -1, エルドラ・カタラータ ノーモーション版]
type = Helper
triggerall = var(59) = 0
triggerall = movetype != H && RoundState = 2 && statetype != L
triggerall = var(19)=0;トドメスイッチOFF
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command="a" || helper(99999),var(15) > 0
triggerall = var(46) = 0
triggerall = anim != 817;投げトドメ
triggerall = stateno != 1061 && stateno != 1056 && stateno != 1059;斬りトドメ
triggerall = stateno != 1110 && stateno != 1113;突きトドメ
triggerall = stateno != 1417;カウンタートドメ
triggerall = stateno != 2017 && stateno != 2030 && stateno != 2041;連続トドメ
triggerall = stateno != 2237 && stateno != 2247 && stateno != 2238;突撃トドメ
triggerall = stateno != 3200 && stateno != 3250 && stateno != 3400;神は裁きトドメ
triggerall = stateno != 2200 && stateno != 2220 && stateno != 2230;突撃
triggerall = stateno != 1900
triggerall = !(stateno = 0 && ctrl = 0);イントロ
trigger1 = ctrl && statetype = A
trigger2 = var(9) = 1
trigger3 = var(1) = 1
trigger4 = ctrl = 0 && stateno != 100
helpertype = normal
name = "Eldora Soul"
ID = 4500
pos = -100, -200-pos Y
postype = p1
facing = 1
stateno = 1910
keyctrl = 0
ownpal = 1
;supermovetime = 99999
;pausemovetime = 99999
persistent = 0
IgnoreHitPause = 1
;------------------------------------------------------------------------------
[State -1, 逆手急降下]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing = 1)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing = -1)
;triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = stateno = 1300
trigger3 = time > 7
trigger4 = stateno = 1305
trigger5 = var(9) = 1 && statetype = A
[State -1, 逆手急降下]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀斬りz"
;triggerall = ((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X>=0)||((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = stateno = 1300
trigger3 = time > 7
trigger4 = stateno = 1305
trigger5 = var(9) = 1 && statetype = A
[State -1, 逆手急降下]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing = 1)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing = -1)
;triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = stateno = 1300
trigger3 = time > 7
trigger4 = stateno = 1305
trigger5 = var(9) = 1 && statetype = A
[State -1, 逆手急降下]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀斬りy"
;triggerall = ((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X>=0)||((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = stateno = 1300
trigger3 = time > 7
trigger4 = stateno = 1305
trigger5 = var(9) = 1 && statetype = A
[State -1, 逆手急降下]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing = 1)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing = -1)
;triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = stateno = 1300
trigger3 = time > 7
trigger4 = stateno = 1305
trigger5 = var(9) = 1 && statetype = A
[State -1, 逆手急降下]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀斬りx"
;triggerall = ((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X>=0)||((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = stateno = 1300
trigger3 = time > 7
trigger4 = stateno = 1305
trigger5 = var(9) = 1 && statetype = A
;------------------------------------------------------------------------------
[State -1, カウンター]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="カウンター"||helper(99999),var(7)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀突き"||helper(99999),var(4)>0)&& facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
trigger6 = var(1) = 1
[State -1, カウンター]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="カウンター"||helper(99999),var(7)>0)&& p2dist X>=0)||((command="大刀突き"||helper(99999),var(4)>0)&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
trigger6 = var(1) = 1
;------------------------------------------------------------------------------
[State -1, ラストボール]
type = ChangeState
value = 1600
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="ラストボール"||helper(99999),var(6)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀突きz"||helper(99999),var(5)>0)&& facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, ラストボール]
type = ChangeState
value = 1600
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="ラストボール"||helper(99999),var(6)>0)&& p2dist X>=0)||((command="大刀突きz"||helper(99999),var(5)>0)&& p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
;------------------------------------------------------------------------------
[State -1, 大刀投げ 弱]
type = ChangeState
value = 1350
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀投げ 弱"||helper(99999),var(11)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀投げ 弱 逆"||helper(99999),var(12)>0)&& facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = var(9) = 1
[State -1, 大刀投げ 弱]
type = ChangeState
value = 1350
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀投げ 弱"||helper(99999),var(11)>0)&& p2dist X>=0)||((command="大刀投げ 弱 逆"||helper(99999),var(12)>0)&& p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = var(9) = 1
[State -1, 大刀投げ 強]
type = ChangeState
value = 1370
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀投げ 強"||helper(99999),var(13)>0)&& facing*p2dist X>=0)||((helper(99999),command="大刀投げ 強 逆"||helper(99999),var(14)>0)&& facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = var(9) = 1
[State -1, 大刀投げ 強]
type = ChangeState
value = 1370
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀投げ 強"||helper(99999),var(13)>0)&& p2dist X>=0)||((command="大刀投げ 強 逆"||helper(99999),var(14)>0)&& p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = var(9) = 1
;------------------------------------------------------------------------------
[State -1, 変形突進]
type = null;ChangeState
value = 700
triggerall = ((helper(99999),command="変形"||helper(99999),var(5)>0)&& facing*p2dist X>=0)||((helper(99999),command="ラストボール"||helper(99999),var(6)>0)&& facing*p2dist X<0)
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
;trigger5 = var(1) = 2
;------------------------------------------------------------------------------
[State -1, 大刀突き]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀突き"||helper(99999),var(4)>0)&& facing*p2dist X>=0)||((helper(99999),command="カウンター"||helper(99999),var(7)>0)&& facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1 && statetype != A
[State -1, 大刀突き]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀突き"||helper(99999),var(4)>0)&& p2dist X>=0)||((command="カウンター"||helper(99999),var(7)>0)&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1 && statetype != A
[State -1, 大刀突きz]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀突きz"||helper(99999),var(5)>0)&& facing*p2dist X>=0)||((helper(99999),command="ラストボール"||helper(99999),var(6)>0)&& facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1 && statetype != A
[State -1, 大刀突きz]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀突きz"||helper(99999),var(5)>0)&& p2dist X>=0)||((command="ラストボール"||helper(99999),var(6)>0)&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1 && statetype != A
;------------------------------------------------------------------------------
[State -1, 大刀斬り強]
type = ChangeState
value = 1002
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, 大刀斬り強]
type = ChangeState
value = 1002
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X>=0)||((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, 大刀斬り中]
type = ChangeState
value = 1001
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, 大刀斬り中]
type = ChangeState
value = 1001
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X>=0)||((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, 大刀斬り弱]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, 大刀斬り弱]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X>=0)||((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = statetype != A
trigger1 = var(1) = 1
trigger2 = stateno = 1520 && time > 1 && var(50) >= 2
trigger3 = stateno = 1530 && time > 1 && var(50) >= 2
trigger4 = stateno = 1500 && time > 1 && var(50) >= 2
trigger5 = var(9) = 1
[State -1, 大刀斬り派生]
type = ChangeState
value = 1030
triggerall = var(59) = 0
triggerall = stateno = 1020 || stateno = 1021 || stateno = 1022
triggerall = movecontact
trigger1 = var(13) = 1
trigger1 = animelemtime(2) >= 0
trigger1 = animelemtime(3) < 0
[State -1, 大刀斬り強派生]
type = ChangeState
value = 1032
triggerall = var(59) = 0
triggerall = stateno = 1020 || stateno = 1021 || stateno = 1022
triggerall = movecontact
trigger1 = var(13) = 2
trigger1 = animelemtime(1) >= 0
trigger1 = animelemtime(3) < 0
;------------------------------------------------------------------------------
[State -1, 空中大刀回し]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing = 1)||((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing = -1)
;triggerall = ((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = (var(15)%10)=0;空中での行動制限
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(5):=2 || 1;ボタンの強弱
trigger2 = var(1) = 2
trigger2 = var(5):=2 || 1;ボタンの強弱
trigger3 = var(9) = 1 && statetype = A
trigger3 = var(5):=2 || 1;ボタンの強弱
[State -1, 空中大刀回し]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀回しz"
;triggerall = ((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X>=0)||((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = (var(15)%10)=0;空中での行動制限
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(5):=2 || 1;ボタンの強弱
trigger2 = var(1) = 2
trigger2 = var(5):=2 || 1;ボタンの強弱
trigger3 = var(9) = 1 && statetype = A
trigger3 = var(5):=2 || 1;ボタンの強弱
[State -1, 空中大刀回し]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing = 1)||((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing = -1)
;triggerall = ((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = (var(15)%10)=0;空中での行動制限
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(5):=1 || 1;ボタンの強弱
trigger2 = var(1) = 2
trigger2 = var(5):=1 || 1;ボタンの強弱
trigger3 = var(9) = 1 && statetype = A
trigger3 = var(5):=1 || 1;ボタンの強弱
[State -1, 空中大刀回し]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀回しy"
;triggerall = ((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X>=0)||((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = var(5):=1 || 1;ボタンの強弱
triggerall = (var(15)%10)=0;空中での行動制限
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(5):=1 || 1;ボタンの強弱
trigger2 = var(1) = 2
trigger2 = var(5):=1 || 1;ボタンの強弱
trigger3 = var(9) = 1 && statetype = A
trigger3 = var(5):=1 || 1;ボタンの強弱
[State -1, 空中大刀回し]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing = 1)||((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing = -1)
;triggerall = ((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = var(5):=0 || 1;ボタンの強弱
triggerall = (var(15)%10)=0;空中での行動制限
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(5):=0 || 1;ボタンの強弱
trigger2 = var(1) = 2
trigger2 = var(5):=0 || 1;ボタンの強弱
trigger3 = var(9) = 1 && statetype = A
trigger3 = var(5):=0 || 1;ボタンの強弱
[State -1, 空中大刀回し]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀回しx"
;triggerall = ((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X>=0)||((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
triggerall = var(5):=0 || 1;ボタンの強弱
triggerall = (var(15)%10)=0;空中での行動制限
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(5):=0 || 1;ボタンの強弱
trigger2 = var(1) = 2
trigger2 = var(5):=0 || 1;ボタンの強弱
trigger3 = var(9) = 1 && statetype = A
trigger3 = var(5):=0 || 1;ボタンの強弱
[State -1, 大刀回し]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = var(1) = 1
trigger1 = stateno != [1200,1205]
trigger2 = var(9) = 1
[State -1, 大刀回し]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀回しz"||helper(99999),var(2)=[21,29])&&p2dist X>=0)||((command="大刀斬りz"||helper(99999),var(3)=[21,29])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = var(1) = 1
trigger1 = stateno != [1200,1205]
trigger2 = var(9) = 1
[State -1, 大刀回し]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = var(1) = 1
trigger1 = stateno != [1200,1205]
trigger2 = var(9) = 1
[State -1, 大刀回し]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀回しy"||helper(99999),var(2)=[11,19])&&p2dist X>=0)||((command="大刀斬りy"||helper(99999),var(3)=[11,19])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = var(1) = 1
trigger1 = stateno != [1200,1205]
trigger2 = var(9) = 1
[State -1, 大刀回し]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing*p2dist X>=0)||((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing*p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = var(1) = 1
trigger1 = stateno != [1200,1205]
trigger2 = var(9) = 1
[State -1, 大刀回し]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = ((command="大刀回しx"||helper(99999),var(2)=[1,9])&&p2dist X>=0)||((command="大刀斬りx"||helper(99999),var(3)=[1,9])&&p2dist X<0)
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = var(1) = 1
trigger1 = stateno != [1200,1205]
trigger2 = var(9) = 1
[State -1, 刀無し 急降下]
type = ChangeState
value = 670
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing = 1)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing = -1)
triggerall = var(32)=1;刀使用不可
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = var(9) = 1 && statetype = A
[State -1, 刀無し 急降下]
type = ChangeState
value = 670
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀斬りz"
triggerall = var(32)=1;刀使用不可
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = var(9) = 1 && statetype = A
[State -1, 刀無し 急降下]
type = ChangeState
value = 670
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りy"||helper(99999),var(3)=[11,19])&&facing = 1)||((helper(99999),command="大刀回しy"||helper(99999),var(2)=[11,19])&&facing = -1)
triggerall = var(32)=1;刀使用不可
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = var(9) = 1 && statetype = A
[State -1, 刀無し 急降下]
type = ChangeState
value = 670
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀斬りy"
triggerall = var(32)=1;刀使用不可
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = var(9) = 1 && statetype = A
[State -1, 刀無し 急降下]
type = ChangeState
value = 670
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = ((helper(99999),command="大刀斬りx"||helper(99999),var(3)=[1,9])&&facing = 1)||((helper(99999),command="大刀回しx"||helper(99999),var(2)=[1,9])&&facing = -1)
triggerall = var(32)=1;刀使用不可
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = var(9) = 1 && statetype = A
[State -1, 刀無し 急降下]
type = ChangeState
value = 670
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerall = command="大刀斬りx"
triggerall = var(32)=1;刀使用不可
triggerall = !(stateno = 50 && time <= 2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = var(1) = 2
trigger3 = var(9) = 1 && statetype = A
;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 空中ダッシュ(ステップ)前]
type = ChangeState
value = 58
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = (command = "FF" && p2dist X >= 0) || (command = "BB" && p2dist X < 0) || (helper(99999),var(21)>0)
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
triggerall = var(32)=0;刀使用可能
triggerall = !(stateno = 50 && time < 6)
trigger1 = stateno = 50
trigger2 = statetype = A && movetype != A
trigger2 = ctrl
trigger2 = stateno != [58,59]
trigger3 = stateno = 1305 && anim = 1305 &&0
trigger3 = animelemtime(3) >= 9
trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0
trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0
trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0
[State -1, 空中ダッシュ(ステップ)前]
type = ChangeState
value = 58
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerALL = (command = "airFF" && p2dist X >= 0) || (command = "airBB" && p2dist X < 0)
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
triggerall = var(32)=0;刀使用可能
triggerall = !(stateno = 50 && time < 6)
trigger1 = stateno = 50
trigger2 = statetype = A && movetype != A
trigger2 = ctrl
trigger2 = stateno != [58,59]
trigger3 = stateno = 1305 && anim = 1305 &&0
trigger3 = animelemtime(3) >= 9
trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0
trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0
trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0
[State -1, 空中ダッシュ(ステップ)後]
type = ChangeState
value = 59
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 1;ヘルパーがコマンド
triggerall = (command = "BB" && p2dist X >= 0) || (command = "FF" && p2dist X < 0) || (helper(99999),var(22)>0)
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
triggerall = var(32)=0;刀使用可能
triggerall = !(stateno = 50 && time < 6)
trigger1 = stateno = 50
trigger2 = statetype = A && movetype != A
trigger2 = ctrl
trigger2 = stateno != [58,59]
trigger3 = stateno = 1305 && anim = 1305 &&0
trigger3 = animelemtime(3) >= 9
trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0
trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0
trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0
[State -1, 空中ダッシュ(ステップ)後]
type = ChangeState
value = 59
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(55) = 0;本体がコマンド
triggerALL = (command = "airBB" && p2dist X >= 0) || (command = "airFF" && p2dist X < 0)
triggerall = (var(15)/100%10)=0 && (var(15)/10%10)=0;空中での行動制限
triggerall = var(32)=0;刀使用可能
triggerall = !(stateno = 50 && time < 6)
trigger1 = stateno = 50
trigger2 = statetype = A && movetype != A
trigger2 = ctrl
trigger2 = stateno != [58,59]
trigger3 = stateno = 1305 && anim = 1305 &&0
trigger3 = animelemtime(3) >= 9
trigger4 = stateno = 600 && animelemtime(6) >= 0 &&0
trigger5 = stateno = 610 && animelemtime(8) >= 1 &&0
trigger6 = stateno = 620 && animelemtime(9) >= 2 &&0
[State -1, ダッシュ走る]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "FF" || (helper(99999),var(21)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno != 100
trigger2 = stateno = 1205 && time < 10;大刀回転の空振りキャンセル
[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "BB" || (helper(99999),var(22)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1205 && time < 10;大刀回転の空振りキャンセル
;=============================================================================
; 特殊技
;=============================================================================
;----------------------------------------------------------------------------
[State -1, ガードキャンセル]
type = ChangeState
value = 900
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(32)=0;刀使用可能
triggerall = power >= 500
triggerall = ((helper(99999),command="大刀斬りz"||helper(99999),var(3)=[21,29])&&facing*p2dist X>=0)||((helper(99999),command="大刀回しz"||helper(99999),var(2)=[21,29])&&facing*p2dist X<0)
trigger1 = statetype != A
trigger1 = stateno = 151 && time <= 5 || stateno = 153 && time <= 5
[State -1, 投げ]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = var(32)=0;刀使用可能
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X = [-2,10]
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X = [-2,10]
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
[State -1, 電磁シールドガード 地上]
type = null;ChangeState
value = 1560
triggerall = var(59) = 0
triggerall = var(50) > 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "holdback"
triggerall = (command = "hold_x" && command = "hold_y") || (command = "hold_y" && command = "hold_z") || (command = "hold_z" && command = "hold_x") || (command = "hold_b")
trigger1 = statetype != A
trigger1 = ctrl
;===========================================================================
; 通常攻撃技
;===========================================================================
[State -1, 刀無し ダッシュ強]
type = ChangeState
value = 270
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z"
triggerall = statetype != A
triggerall = var(32)=1;刀使用不可
trigger1 = stateno = 100
trigger1 = helper(99999),command != "holddown";ヒットストップ中の誤認識阻止
trigger1 = 1;animelemtime(10) < 0
[State -1, 刀無し 立ち屈み弱]
type = ChangeState
value = 260
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "x" || helper(99999),var(0) = [1,9]
triggerall = var(32)=1;刀使用不可
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1500 && statetype != A && 0
trigger3 = stateno = 100
trigger3 = 1;animelemtime(10) < 0
trigger4 = var(9) = 1 && statetype != A
[State -1, 刀無し 立ち屈み中]
type = ChangeState
value = 261
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "y" || helper(99999),var(0) = [11,19]
triggerall = var(32)=1;刀使用不可
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1500 && statetype != A && 0
trigger3 = stateno = 100
trigger3 = 1;animelemtime(10) < 0
trigger4 = var(9) = 1 && statetype != A
[State -1, 刀無し 立ち屈み強]
type = ChangeState
value = 262
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z" || helper(99999),var(0) = [21,29]
triggerall = var(32)=1;刀使用不可
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 1500 && statetype != A && 0
trigger3 = stateno = 100
trigger3 = 1;animelemtime(10) < 0
trigger3 = helper(99999),command = "holddown";ヒットストップ中の誤認識阻止
trigger4 = var(9) = 1 && statetype != A
[State -1, レバー入れ立ち中 アッパー]
type = ChangeState
value = 215
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "y" || helper(99999),var(0) = [11,19]
triggerall = !(movecontact=0 && command = "holddown")
triggerall = ((helper(99999),command = "holdback")&&facing>=0) || ((helper(99999),command = "holdfwd")&&facing<0);ヒットストップ中の誤認識阻止
triggerall = statetype != A
triggerall = var(32)=0;刀使用可能
trigger1 = ctrl
trigger2 = (stateno = 200) || (stateno = 230)
trigger2 = time > 7 || movecontact
trigger2 = movecontact
trigger3 = (stateno = 400) && movecontact
trigger3 = (time > 5) || movecontact
trigger4 = var(9) = 1
trigger5 = stateno = 100
trigger5 = 1;animelemtime(10) < 0
trigger6 = (stateno = 410) && time > 7 && movecontact
trigger7 = (stateno = 210) && movecontact
trigger7 = (time > 11) || movecontact
[State -1, ダッシュ強]
type = ChangeState
value = 250
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z"
triggerall = statetype != A
triggerall = var(32)=0;刀使用可能
trigger1 = stateno = 100
trigger1 = command != "holddown"
trigger1 = command = "holdfwd"
trigger1 = 1;animelemtime(10) < 0
[State -1, 立ち強]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z" || helper(99999),var(0) = [21,29]
triggerall = helper(99999),command != "holddown";ヒットストップ中に下入力が反応しないように
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && (time = [7,14]) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger3 = (time = [8,10])
trigger4 = (stateno = 230) && time > 7 && movecontact
trigger5 = (stateno = 240) && time > 7 && movecontact
trigger5 = (time > 11) || movecontact
trigger6 = stateno = 400 && movecontact
trigger6 = (time = [5,12])
trigger7 = (stateno = 410) && (time = [7,14]) && movecontact
trigger8 = var(9) = 1 && statetype != A
trigger9 = stateno = 215 && (time = [9,14]) && movecontact;アッパー
trigger10 = stateno = 100
trigger10 = 1;animelemtime(10) < 0
[State -1, 立ち中]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "y" || helper(99999),var(0) = [11,19]
triggerall = helper(99999),command != "holddown";ヒットストップ中に下入力が反応しないように
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger2 = (time = [7,14])
trigger3 = (stateno = 230) && movecontact
trigger3 = time > 7
trigger4 = stateno = 1500 && statetype = S
trigger5 = stateno = 400 && movecontact
trigger5 = (time = [5,12])
trigger6 = stateno = 100
trigger6 = 1;animelemtime(10) < 0
trigger7 = var(9) = 1 && statetype != A
[State -1, 立ち弱]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "x" || helper(99999),var(0) = [1,9]
triggerall = helper(99999),command != "holddown";ヒットストップ中に下入力が反応しないように
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger2 = (time = [7,14])
trigger3 = stateno = 1500 && statetype = S
trigger4 = stateno = 100
trigger4 = 1;animelemtime(10) < 0
trigger5 = var(9) = 1 && statetype != A
trigger6 = 0;stateno = 200 && var(33) <= 2 && (time = [8,14]);連打キャンセル
trigger7 = (stateno = 400) && movecontact
trigger7 = (time = [5,12])
;--------------------------------------------------------------------------
[State -1, 挑発]
type = ChangeState
value = 195
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "start"
triggerall = var(32)=0;刀使用可能
triggerall = enemy,life != 0 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
;--------------------------------------------------------------------------
[State -1, しゃがみ強]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z" || helper(99999),var(0) = [21,29]
triggerall = helper(99999),command = "holddown";ヒットストップ中に下入力が反応しないように
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact
trigger2 = (time = [5,12])
trigger3 = (stateno = 410) && (time = [7,14]) && movecontact
trigger4 = (stateno = 200) && movecontact
trigger4 = time = [7,14]
trigger5 = (stateno = 210) && movecontact
trigger5 = (time = [8,10])
trigger6 = stateno = 215 && (time = [9,14]) && movecontact;アッパー
trigger7 = stateno = 100
trigger7 = 1;animelemtime(10) < 0
trigger8 = var(9) = 1 && statetype != A
[State -1, しゃがみ中]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "y" || helper(99999),var(0) = [11,19]
triggerall = helper(99999),command = "holddown";ヒットストップ中に下入力が反応しないように
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact
trigger2 = (time = [5,12])
trigger3 = (stateno = 200) && movecontact
trigger3 = time = [7,14]
trigger4 = stateno = 100
trigger4 = 1;animelemtime(10) < 0
trigger5 = var(9) = 1 && statetype != A
[State -1, しゃがみ弱]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "x" || helper(99999),var(0) = [1,9]
triggerall = helper(99999),command = "holddown";ヒットストップ中に下入力が反応しないように
triggerall = var(32)=0;刀使用可能
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger2 = 1;animelemtime(10) < 0
trigger3 = var(9) = 1 && statetype != A
trigger4 = stateno = 400 && (time = [5,12])
trigger4 = var(33) <= 2 || movecontact;連打キャンセル
trigger5 = (stateno = 200) && movecontact
trigger5 = time = [7,14]
;------------------------------------------------------------------------------
[State -1, 刀無しジャンプ攻撃]
type = ChangeState
value = 650
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "x" || helper(99999),var(0) = [1,9]
triggerall = statetype = A
triggerall = var(32)=1;刀使用不可
triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない
triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ
trigger1 = ctrl
trigger2 = var(9) = 1
[State -1, 刀無しジャンプ攻撃]
type = ChangeState
value = 650
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "y" || helper(99999),var(0) = [11,19]
triggerall = statetype = A
triggerall = var(32)=1;刀使用不可
triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない
triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ
trigger1 = ctrl
trigger2 = var(9) = 1
[State -1, 刀無しジャンプ攻撃]
type = ChangeState
value = 650
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z" || helper(99999),var(0) = [21,29]
triggerall = statetype = A
triggerall = var(32)=1;刀使用不可
triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない
triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ
trigger1 = ctrl
trigger2 = var(9) = 1
[State -1, ジャンプ強]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "z" || helper(99999),var(0) = [21,29]
triggerall = statetype = A
triggerall = var(32)=0;刀使用可能
triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない
triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ
trigger1 = ctrl
trigger2 = stateno = 600 && (time = [4,15]) && movecontact
trigger3 = stateno = 610 && (time = [7,13]) && movecontact
trigger4 = var(9) = 1
[State -1, ジャンプ中]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "y" || helper(99999),var(0) = [11,19]
triggerall = statetype = A
triggerall = var(32)=0;刀使用可能
triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない
triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ
trigger1 = ctrl
trigger2 = stateno = 600 && (time = [4,15]) && movecontact
trigger2 = movecontact
trigger3 = var(9) = 1
[State -1, ジャンプ弱]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "x" || helper(99999),var(0) = [1,9]
triggerall = statetype = A
triggerall = var(32)=0;刀使用可能
triggerall = !( stateno=50&&time<7 && (helper(99999),var(17)>0 || helper(99999),var(18)>0) );高度制限中にダッシュを入力していない
triggerall = !(stateno = 50 && time <= 2);上り中段を防ぐ
trigger1 = ctrl
trigger2 = var(9) = 1
;-----------------------------------------------------------------------------
[State -1,大ジャンプ]
type = ChangeState
value = 54
triggerall = var(59) = 0
triggerall = !(numhelper(4500) && helper(4500),var(5) = 1) && var(19)=0;トドメスイッチOFF
triggerall = command = "大ジャンプ"
triggerall = statetype != A
trigger1 = ctrl
Trigger2 = StateNo = 215 && time = [8,14]
Trigger2 = Movecontact
;ジャンプキャンセル
[State -3]
Type = ChangeState
Value = 40
triggerall = var(59) = 0
Triggerall = StateType != A
triggerall = command = "holdup"
Triggerall = StateNo = 215 && time = [8,14]
Trigger1 = Movecontact
;------------------------------------------------------------------------------
[State -1, トドメ演出から勝利待機中行動抑制]
Type = ChangeState
Value = prevstateno ;元に戻る
triggerall = (numhelper(4500) && helper(4500),var(5) = 1) || var(19)=1;トドメスイッチON
TriggerAll = !Time && Ctrl;MUGEN側でステートを変更した。
Trigger1 = StateNo = 10 ;屈み
Trigger2 = StateNo = 20 ;歩き
Trigger3 = StateNo = 40 ;ジャンプ