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DJB MUGEN & IKEMEN Community

Command List — Ronald_McDonald.zip ← Back to Overview

; ƒhƒiƒ‹ƒh‚̃Rƒ}ƒ“ƒhÝ’è ;------------------------------------------------------------------------------ ;============================================================================== ; “ü—̓L[‚̐ݒèƒp[ƒg ;============================================================================== ;------------------------------------------------------------------------------ ;¡Ý’è‚Í‚±‚ÌŒ`‚ªŒˆ‚܂莖‚Å‚·BÚ×‚͈ȉºŽQÆB ; ;[Command] ;name = "***" ;command = ### ;time = &&& ; ;¡ƒRƒ}ƒ“ƒh‚Ì–¼‘OFuname = "***"v‚Æ‚¢‚¤•—‚É“ü‚ê‚Ü‚·B***‚É•¶Žš‚ð“ü‚ê‚Ä‚­‚¾‚³‚¢B ; @@@@@@@@ƒAƒ‹ƒtƒ@ƒxƒbƒg‚Í‘å•¶Žš‚Ə¬•¶Žš‚Å‚à‹æ•Ê‚³‚ê‚Ü‚·B“ú–{Œê‚à‰Â”\‚Å‚·B ; ;¡Žw’è•û–@Fucommand = ###v‚Æ‚¢‚¤•—‚É“ü‚ê‚Ü‚·B ;@@@@@@###‚ɉº‹L‚̃L[‚ð‘g‚ݍ‡‚킹“ü—Í‚·‚éƒRƒ}ƒ“ƒh‚ðÝ’肵‚Ä‚­‚¾‚³‚¢B ; ;@@•ûŒüƒL[F@B, DB, D, DF, F, UF, U, UB@i‘S‚Ä‘å•¶Žš‚Łj ;@@@@@@@@B=BackiŒãjED=Downi‰ºjEF=Forwardi‘OjEU=Upiãj‚ɂȂÁ‚Ä‚¢‚Ü‚·B ; ;@@ƒ{ƒ^ƒ“@F@a, b, c, x, y, z, s @@@@i‘S‚ﬕ¶Žš‚Łj ; ;@¦“ÁŽê•¶Žš ; ;@@ƒXƒ‰ƒbƒVƒ…i / jFƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚Á‚ςȂµ‚É‚·‚éê‡‚Í‚±‚ê‚ð“ü‚ê‚Ü‚·B ;@@@@@@@@—áFcommand = /F@@@i‘OƒL[‚ð‰Ÿ‚µ‚½‚܂܂ɂ·‚éj ;@@@@@@@@@@command = /B,y@@iŒãƒL[‚ð‰Ÿ‚µ‚½‚܂܂xƒ{ƒ^ƒ“‚ð“ü—́j ; ;@@ƒ`ƒ‹ƒ_@@i ~ jFƒ{ƒ^ƒ“‚ª—£‚³‚ê‚鎖‚ð”Fޝ‚³‚¹‚éê‡‚Í‚±‚ê‚ð“ü‚ê‚Ü‚·B ;@@@@@@@@—áFcommand = ~c@@@i‚bƒ{ƒ^ƒ“‚𗣂·j ;@@@@@@@@@@command = ~DB,DF,xiŽÎ‚ߌ㉺‚𗣂µ‚Ď΂ߑO‰º=>‚wƒ{ƒ^ƒ“‚̏‡”Ô‚É“ü—́j ; ;@@@@@@@@¦”’l‚ð’ljÁ‚·‚鎖‚ŁAƒ{ƒ^ƒ“‚𗣂·‚܂ł̎žŠÔA‚¢‚í‚ä‚éw—­‚߁x‚ðÝ’èo—ˆ‚Ü‚·B ;@@@@@@@@—áFcommand = ~20z@@i‚yƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚½‚܂܂ɂµA‚Q‚OƒtƒŒ[ƒ€Œã‚É—£‚·j ;@@@@@@@@@@command = ~40B,F,biŒãƒL[‚ð‰Ÿ‚µ‚½‚܂܂ɂµA‚S‚OƒtƒŒ[ƒ€Œã‚É—£‚µ‚Ä‘OƒL[=>‚aƒ{ƒ^ƒ“‚̏‡”Ô‚É“ü—́j ; ;@@ƒhƒ‹@@@i $ jF•¡”‚Ì•ûŒüƒL[—v‘f‚ð“ü—͏o—ˆ‚邿‚¤‚É‚·‚éê‡‚Í‚±‚ê‚ð“ü‚ê‚Ü‚·B ;@@@@@@@@—áFcommand = $U@@@iãEŽÎ‚ß‘OãEŽÎ‚ߌãã‚̂ǂꂩ‚ç‚ÅŽn‚߂Ăà—Ç‚¢j ;@@@@@@@@@@command = $DF @@i‰ºEŽÎ‚ß‘O‰ºE‘O‚̂ǂꂩ‚ç‚ÅŽn‚߂Ăà—Ç‚¢j ; ;@@ƒvƒ‰ƒX@@i + jFƒ{ƒ^ƒ“‚𓯎ž‰Ÿ‚µ‚·‚éê‡‚Í‚±‚ê‚ð“ü‚ê‚Ü‚·B ;@@@@@@@@—áFcommand = a+b @@i‚`ƒ{ƒ^ƒ“‚Æ‚aƒ{ƒ^ƒ“‚𓯎ž‰Ÿ‚µ‚µ‚Ü‚·j ;@@@@@@@@@@command = x+y+z @i‚wƒ{ƒ^ƒ“‚Æ‚xƒ{ƒ^ƒ“‚Æ‚yƒ{ƒ^ƒ“‚𓯎ž‰Ÿ‚µ‚µ‚Ü‚·j ;@@@@@@@@@@command = F+c @@i‘OƒL[‚Æ‚bƒ{ƒ^ƒ“‚𓯎ž‰Ÿ‚µ‚µ‚Ü‚·j ; ;@¦‚±‚ê‚ç‚Ì“ÁŽê•¶Žš‚́A‘g‚ݍ‡‚킹‚ÄŽg—p‚·‚鎖‚à‰Â”\‚Å‚·B ;@@@@@@@@—áFcommand = ~30$D,a+b ;@@@@@@@@@@@@@i‰º—v‘f‚ð‚R‚OƒtƒŒ[ƒ€—­‚߂룂µ‚½Œã‚É‚`ƒ{ƒ^ƒ“‚Æ‚aƒ{ƒ^ƒ“‚𓯎ž‰Ÿ‚µ‚µ‚Ü‚·j ; ;¡“ü—̓Rƒ}ƒ“ƒhŽó•tŽžŠÔFutime = &&&v‚Æ‚¢‚¤•—‚É“ü‚ê‚Ü‚·BƒIƒvƒVƒ‡ƒ“‚Ȃ̂ŏȗª‰Â”\B ;@@@@@@@@@@@@&&&‚ɃRƒ}ƒ“ƒh‚ð“ü—͏o—ˆ‚鎞ŠÔ‚ð“ü‚ê‚Ä‚­‚¾‚³‚¢BŽžŠÔ‚̓tƒŒ[ƒ€”‚Å‚·i‚PƒtƒŒ[ƒ€1/60•bjB ;@@@@@@@@—áFtime = 24@i“ü—ÍŽó•tŽžŠÔ‚ð‚Q‚SƒtƒŒ[ƒ€i0.4•bj‚ɐݒèj ; ; Œã‚ÍŽÀÛ‚É“o˜^‚³‚ê‚Ä‚¢‚é‚à‚Ì‚ðŽQÆ‚µ‚Ä‚­‚¾‚³‚¢B ;-| AI |-------------------------------------------------------- [Command] name = "AI_00" command = U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B time = 0 [Command] name = "AI_01" command = U,F,D,B,z,y,y,y,y,z,y,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 1 [Command] name = "AI_02" command = B,B,D,F,z,c,c,c,z,z,c,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 2 [Command] name = "AI_03" command = x,y,z,z,z,y,a,b,a,y,a,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 3 [Command] name = "AI_04" command = y,y,y,U,x,x,a,a,a,x,y,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 4 [Command] name = "AI_05" command = z,z,z,D,a,b,b,b,y,y,x,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 5 [Command] name = "AI_06" command = s,s,s,D,y,z,z,y,a,y,z,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 6 [Command] name = "AI_07" command = F,F,B,F,y,y,z,x,z,x,y,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 7 [Command] name = "AI_08" command = D,D,B,D,y,a,z,c,y,x,z,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 8 [Command] name = "AI_09" command = B,B,B,U,z,x,b,c,z,y,z,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 9 [Command] name = "AI_10" command = U,U,U,U,y,x,z,y,c,a,b,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 10 [Command] name = "AI_11" command = a,a,a,D,y,x,z,y,y,y,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 11 [Command] name = "AI_12" command = c,c,c,U,x,z,y,x,c,a,c,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 12 [Command] name = "AI_13" command = x,c,x,x,b,a,y,z,c,x,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 13 [Command] name = "AI_14" command = y,y,y,B,a,z,y,x,c,b,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 14 [Command] name = "AI_15" command = a,c,c,c,y,y,z,x,c,b,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 15 [Command] name = "AI_16" command = U,D,D,D,y,y,x,z,c,a,c,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 16 [Command] name = "AI_17" command = a,B,c,x,y,y,z,y,y,y,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 17 [Command] name = "AI_18" command = F,F,F,F,B,y,c,c,c,c,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 18 [Command] name = "AI_19" command = D,D,U,D,y,y,y,c,c,b,a,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 19 [Command] name = "AI_20" command = B,U,B,B,y,c,b,b,z,c,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 20 [Command] name = "AI_21" command = U,B,U,U,a,b,c,z,b,z,y,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 21 [Command] name = "AI_22" command = F,U,F,F,a,y,z,y,a,b,b,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 22 [Command] name = "AI_23" command = a,a,a,a,U,y,y,y,z,a,b,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 23 [Command] name = "AI_24" command = a,a,b,b,c,y,y,x,c,c,a,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b time = 24 [Command] name = "AI_25" command = x,x,x,x,z,y,y,z,a,b,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B [Command] name = "AI_26" command = z,z,z,z,a,a,x,y,y,z,y,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B time = 26 [Command] name = "AI_27" command = U,b,b,D,a,b,b,c,z,z,x,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y time = 27 [Command] name = "AI_28" command = B,c,c,c,B,z,y,c,a,b,c,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y time = 28 [Command] name = "AI_29" command = y,y,y,z,y,y,y,a,a,b,z,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y time = 29 [Command] name = "AI_30" command = D,D,U,F,z,y,y,a,y,c,b,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z time = 30 [Command] name = "AI_31" command = U,D,B,B,a,b,c,z,x,x,x,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z time = 31 [Command] name = "AI_32" command = y,U,U,B,x,x,z,a,a,z,x,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y time = 32 [Command] name = "AI_33" command = z,U,U,B,b,b,c,y,y,z,y,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y, time = 33 [Command] name = "AI_34" command = x,U,U,U,a,a,a,b,c,z,x,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y time = 34 [Command] name = "AI_35" command = a,U,U,U,y,y,a,b,c,c,c,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y time = 35 [Command] name = "AI_36" command = b,U,U,U,y,y,z,c,b,b,c,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y time = 36 [Command] name = "AI_37" command = c,U,U,U,y,y,y,a,x,x,x,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y time = 37 [Command] name = "AI_38" command = z,z,a,a,a,z,x,x,z,x,z,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 38 [Command] name = "AI_39" command = z,z,z,b,a,b,c,c,c,z,z,y,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 39 [Command] name = "AI_40" command = z,z,B,c,y,c,c,z,a,z,a,z,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 40 [Command] name = "AI_41" command = z,z,z,a,U,x,y,x,y,x,y,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 41 [Command] name = "AI_42" command = z,z,z,U,F,F,b,b,a,b,a,c,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 42 [Command] name = "AI_43" command = z,z,z,B,B,B,D,y,y,c,a,b,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 43 [Command] name = "AI_44" command = B,B,B,U,a,b,c,b,z,y,y,z,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 44 [Command] name = "AI_45" command = z,y,y,y,y,c,F,z,b,c,c,b,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 45 [Command] name = "AI_46" command = z,U,B,D,D,c,D,y,a,z,y,a,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 46 [Command] name = "AI_47" command = a,U,D,b,c,y,c,z,a,x,x,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 47 [Command] name = "AI_48" command = y,y,b,c,U,U,D,x,x,a,y,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 48 [Command] name = "AI_49" command = y,y,y,c,D,F,F,c,c,a,b,c,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 49 [Command] name = "AI_50" command = U,a,D,y,F,z,b,B,a,c,x,y,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 50 [Command] Name = "AI_51" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a Time = 51 [Command] Name = "AI_52" Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b Time = 52 [Command] Name = "AI_53" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c Time = 53 [Command] Name = "AI_54" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x Time = 54 [Command] Name = "AI_55" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y Time = 55 [Command] Name = "AI_56" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z Time = 56 [Command] Name = "AI_57" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s Time = 57 [Command] Name = "AI_58" Command = a,b,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,a,b,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s Time = 58 [Command] Name = "AI_59" Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F Time = 59 [Command] Name = "AI_60" Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D Time = 60 [Command] Name = "AI_61" Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B Time = 61 [Command] Name = "AI_62" Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Time = 62 [Command] Name = "AI_63" Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z Time = 63 [Command] Name = "AI_64" Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z Time = 64 [Command] Name = "AI_65" Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z Time = 65 [Command] Name = "AI_66" Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z Time = 66 [Command] Name = "AI_67" Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z Time = 67 [Command] Name = "AI_68" Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z Time = 68 [Command] Name = "AI_69" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z Time = 69 ;------------------------------------------------------------------------------ ;-| ’´•KŽE‹Z |----------------------------------------------------------------- [Command] name = "unhappyset" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "korekurai" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "dance" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "donaldmagic" command = ~D, DF, F, D, DF, F, a time = 30 [command] name = "mega laser" command = D, DF, F, D, DF, F, z time = 30 [Command] name = "donaldgirlrush" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "Potatoz" command = ~D, DB, B, D, DB, B, a time = 30 [Command] name = "Shakez" command = ~D, DB, B, D, DB, B, b time = 30 [Command] name = "Applez" command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "hanva-ga-da" command = ~D, D, D, z time = 30 [command] name = "whole" command = ~D, DF, F, D, DF, F, y time = 20 [command] name = "Mc Satsu" command = ~x, x, D, a, z time = 30 [command] name = "world" command = ~F, DF ,D ,DB, B, s time = 30 ;------------------------------------------------------------------------------ ;-| ’´•KŽE‹Z=2button |----------------------------------------------------------------- [Command] name = "hanva-ga-da" command = ~D, DB, B, z+c time = 30 [Command] name = "unhappyset" command = ~D, DF, F, z+b time = 30 [Command] name = "korekurai" command = ~D, DF, F, z+y time = 30 [Command] name = "dance" command = ~D, DF, F, z+x time = 30 [Command] name = "donaldmagic" command = ~D, DF, F, z+a time = 30 [command] name = "mega laser" command = D, DF, F, z+c time = 30 [Command] name = "donaldgirlrush" command = ~D, DB, B, z+x time = 30 [Command] name = "Potatoz" command = ~D, DB, B, z+a time = 30 [Command] name = "Shakez" command = ~D, DB, B, z+b time = 30 [Command] name = "Applez" command = ~D, DB, B, z+y time = 30 [command] name = "whole" command = ~D, DF, F, z+y time = 100 ;------------------------------------------------------------------------------ ;-| •KŽE‹Z |------------------------------------------------------------------- [Command] name = "hanva-ga-4kobun_b" command = ~B, D, F, b [Command] name = "GO ACTIVE_y" command = ~D, DF, F, y [Command] name = "donasidecutter_a" command = ~F, D, DF, a [Command] name = "siphon" command = ~F,/$B, y [Command] name = "shakebomb" command = ~D, DB, B, b [Command] name = "poteto_a" command = ~D, DB, B, a [Command] name = "donaldgirl_x" command = ~D, DB, B, x [Command] name = "apple bom_y" command = ~D, DB, B, y [Command] name = "Cheeze trap" command = ~D, D, b [Command] name = "GO ACTIVE_x" command = ~D, DF, F, x [Command] name = "hanva-ga-_a" command = ~D, DF, F, a [command] name = "burst" command = /$z,a [command] name = "burst" command = /$z,b [command] name = "burst" command = /$z,c [command] name = "burst" command = /$z,x [command] name = "burst" command = /$z,y ;------------------------------------------------------------------------------ ;-| ƒL[‚Q‰ñ˜A‘±“ü—Í |--------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| “¯Žž‰Ÿ‚µ |----------------------------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = a+b time = 1 ;------------------------------------------------------------------------------ ;-| •ûŒüƒL[{ƒ{ƒ^ƒ“ |--------------------------------------------------------- [Command] name = "F_b" command = /$F,b time = 1 [Command] name = "F_y" command = /$F,y time = 1 ;------------------------------------------------------------------------------ ;-| ƒ{ƒ^ƒ“’P”­ |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| •ûŒüƒL[‰Ÿ‚µ‚Á‚ςȂµ |----------------------------------------------------- ;-| Hold Button |----------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "airjumpfwd" command = UF time = 1 [Command] name = "airjump" command = U time = 1 [Command] name = "airjumpback" command = UB time = 1 [Command] name = "aircombofwd" command = /UF time = 1 [Command] name = "aircombo" command = /U time = 1 [Command] name = "aircomboback" command = /UB time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;------------------------------------------------------------------------------ ;============================================================================== ; ‹Z‚ðŽÀs‚·‚邽‚ß‚ÌðŒ‚ÌÝ’èiƒXƒe[ƒgƒGƒ“ƒgƒŠ[ƒp[ƒgj ;============================================================================== ;------------------------------------------------------------------------------ ; ‚±‚±‚©‚牺‚́u‚ǂ̃Rƒ}ƒ“ƒh‚łǂ̔ԍ†‚̃Xƒe[ƒg‚ð‚Ç‚¤‚¢‚¤ðŒ‚ŏo‚¹‚é‚©v‚ðÝ’è‚·‚éêŠ‚Å‚·B ;iƒXƒe[ƒg‚ÉŠÖ‚µ‚Ä‚ÍCNSƒtƒ@ƒCƒ‹‚ðŽQÆj ; ;¡Ý’è‚ÍŠî–{“I‚É‚±‚ÌŒ`‚ɂȂè‚Ü‚·B ; ; [State -1, Label] ;uLabelv‚Ì•”•ª‚Í‚½‚¾‚̃‰ƒxƒ‹‚Å‚·B‰½‚Å‚à—Ç‚¢‚Å‚·B‚»‚êˆÈŠO‚͕ύX•s‰ÂB ; type = ChangeState ;u•ʂ̃Xƒe[ƒg‚ɕύX‚·‚év‚Æ‚¢‚¤ˆÓ–¡‚̃Xƒe[ƒgƒRƒ“ƒgƒ[ƒ‰ ; value = new_state_number ;o‚µ‚½‚¢‹Z‚̃Xƒe[ƒg”ԍ†‚ð“ü‚ê‚Ü‚· ; trigger1 = command = command_name ;“ü—̓L[Ý’èƒp[ƒg‚Å“o˜^‚µ‚½ƒRƒ}ƒ“ƒh‚Ì–¼‘O‚ð‚ǂꂩ“ü‚ê‚Ü‚· ; . . . (any additional triggers) ;triggeriðŒ‚ðŽw’è‚·‚éƒgƒŠƒK[j‚ð’ljÁo—ˆ‚Ü‚· ; ;¡trigger‚ÉŽg‚¦‚éŠî–{“I‚ÈðŒi’ʏí‚́uƒgƒŠƒK[v‚ƌĂ΂ê‚Ä‚¢‚Ü‚·j ; ; - StateType - ƒLƒƒƒ‰ƒNƒ^[‚ª‚ǂ̏ó‘Ô‚ÌŽž‚É‚»‚̃Xƒe[ƒg‚ðo‚¹‚é‚©‚Ç‚¤‚©‚ðŒˆ‚ß‚ç‚ê‚Ü‚·B ; S=—§‚Á‚½ó‘ԁEC=À‚Á‚½ó‘ԁEA=‹ó’†‚É‚¢‚éó‘ԁEL=‰¡‚É“|‚ꂽó‘ԁA‚Ì‚S‚‚ªŒˆ‚܂莖‚Å‚·B ; CNS‚ÌStatedef‚̉º‚É‚ ‚éuType = *v‚̍€–Ú‚ªó‘Ԃ̈Ӗ¡‚Ȃ̂ŁA‚±‚ê‚ð‚±‚ÌƒgƒŠƒK[‚Å”»’f‚µ‚Ü‚·B ; ; - Ctrl - ƒRƒ“ƒgƒ[ƒ‹‚ª‰Â”\‚©•s‰Â”\‚©‚Ç‚¿‚ç‚©‚ÌŽž‚É‚»‚̃Xƒe[ƒg‚ðo‚¹‚é‚©‚Ç‚¤‚©‚ðŒˆ‚ß‚ç‚ê‚Ü‚·B ; 0=ƒRƒ“ƒgƒ[ƒ‹•s‰Â”\ó‘ԁE1=ƒRƒ“ƒgƒ[ƒ‹‰Â”\ó‘ԁA‚Å‚·‚ª’ʏí‚Í Ctrl = 1 ( = 1 È—ª‰Â”\)‚ªŠî–{B ; ; - StateNo - •ʂ̔ԍ†‚̃Xƒe[ƒg‚©‚ço‚¹‚鎖‚ª‰Â”\‚ɂȂè‚Ü‚·B ; ‚±‚ê‚ð‰ž—p‚µ‚ăX[ƒp[ƒLƒƒƒ“ƒZƒ‹‚à‰Â”\‚Å‚·B ; ; - MoveContact - •¨—UŒ‚‚ª‘ŠŽè‚É“–‚½‚Á‚½ŽžiUŒ‚‚ªƒqƒbƒg‚µ‚½ŽžA‚à‚µ‚­‚̓K[ƒh‚³‚ê‚½Žžj‚ɁA ; ‚»‚̃Xƒe[ƒg‚ðo‚¹‚é‚©‚Ç‚¤‚©‚ðŒˆ‚ß‚ç‚ê‚Ü‚·B‚QŽí—Þ‚Sƒpƒ^[ƒ“‚ ‚è‚Ü‚·B ; MoveContact or MoveContact = 1 iUŒ‚‚ª“–‚½‚Á‚½Žžj ; !MoveContact or MoveContact = 0 iUŒ‚‚ª“–‚½‚Á‚ĂȂ¢Žžj ; ‚±‚ê‚ð‰ž—p‚µ‚ăX[ƒp[ƒLƒƒƒ“ƒZƒ‹‚à‰Â”\‚Å‚·B ; ;@¦ã‚Ì‚S‚ˆȊO‚É‚à‚ ‚è‚Ü‚·‚ªA‘¼‚̃gƒŠƒK[‚ÍM.U.G.E.N–{‘ÌdocsƒtƒHƒ‹ƒ_‚Ì’†‚Ì ;@@CNSƒhƒLƒ…ƒƒ“ƒe[ƒVƒ‡ƒ“‚ðŽQÆ‚µ‚Ä‚­‚¾‚³‚¢B ; ;¡ƒXƒe[ƒgƒGƒ“ƒgƒŠ[‚̏‡˜ ; ; ChangeState‚Ì“o˜^‚̏‡”Ԃ͏d—v‚Å‚·Bã‚É—ˆ‚ê‚Ηˆ‚é‚قǃRƒ}ƒ“ƒh“ü—̗͂Dæ“x‚ª‚‚­‚È‚è‚Ü‚·B ; ; ˆø—p‚ɂȂè‚Ü‚·‚ªA—Ⴆ‚΁u”g“®ŒƒRƒ}ƒ“ƒh‚ÌChangeStatei«_¨{ƒpƒ“ƒ`jv‚ð ;u¸—´ŒƒRƒ}ƒ“ƒh‚ÌChangeStatei¨«_{ƒpƒ“ƒ`jv‚æ‚è‚àã‚É“o˜^‚µ‚½ê‡A ; ƒQ[ƒ€’†‚ł͏¸—´Œ‚ðo‚»‚¤‚Æ‚µ‚Ä‚à”g“®Œ‚ªŒë‚Á‚Ä–\”­‚µ‚â‚·‚­‚È‚Á‚Ä‚µ‚Ü‚¢‚Ü‚·B ; –hŽ~‚·‚邽‚߂ɂ́Au”g“®Œ‚ÌChangeStatev‚ðu¸—´Œ‚ÌChangeStatev‚æ‚è‚à‰º‚É“o˜^‚µ‚È‚­‚Ă͂Ȃè‚Ü‚¹‚ñB ;uƒŒƒo[‚ð‘O‚É“ü‚ê‚ďo‚·“ÁŽê‹Zv‚Ɓu“Š‚°‹Zv‚ÌŠÖŒW‚È‚Ç‚à“¯—l‚Å‚·B ; ; ‡”Ô‚ð‚æ‚­l‚¦‚Ä“o˜^‚µ‚Ü‚µ‚傤B ; ;¡[Statedef -1]‚Ƃ́H ; ; ‚±‚Ì•”•ª‚ÍCNSƒvƒƒOƒ‰ƒ~ƒ“ƒO‚ÌŠg’£•”•ª‚́AíŽžŠÄŽ‹ƒXƒe[ƒg‚ɂȂè‚Ü‚·B ; ‚ǂ̂¢‚©‚È‚éó‘Ô‚Å‚àÝ’肵‚½‹Lq‚ªí‚É—LŒø‚ɂȂéƒXƒe[ƒg‚Å‚·iCNS‚Ì[Statedef -2]‚ÆŽ—‚½‚悤‚È•”•ªjB ; ; •K—v‚È‹Lq‚ƍs‚Ȃ̂ŁAâ‘΂ɏÁ‚³‚È‚¢‚Å‚­‚¾‚³‚¢B ; ;============================================================================== ;------------------------------------------------------------------------------ ; ŽŸ‚̍s‚͐â‘΂ɏÁ‚³‚È‚¢‚Å‚­‚¾‚³‚¢B•K{‚̍€–Ú‚Å‚·B [Statedef -1] ;============================================================================== ;------------------------------------------------------------------------------ ;Shun Mc Satsu ;"You can change/edit it if you can't use the Shun Mc Satsu or something" [State -1,];Shun Mc Satsu/If Var(50) = 1 type = ChangeState value = 6997 triggerall = !ishelper ;Helper/Clone can't used this skill TriggerAll = RoundState = 2 ;when the round is only at battle mode triggerall = Stateno != [6995,6999] ;when ronald is not attacking with Shun Mc Satsu triggerall = Stateno != [800,899] triggerall = Stateno != [10800,10899] triggerall = Stateno != [3100,3999] triggerall = Stateno != [32005,32135] triggerall = Var(15) != 1 ;when THE WORLD is not activate triggerall = Var(20) = 0 ;Not in AI mode triggerall = var(28) = 28 ;Pinch-mode is Donald triggerall = var(50) = 1 ;OPTION/Var(50) is set by 1 triggerall = command = "Mc Satsu" ;Command of Shun Mc Satsu triggerall = power >= 3000 ;Power is 3000 or higher triggerall = statetype != A ;Not in the air trigger1 = ctrl || (stateno = 200) || (stateno = 230) || (stateno = 430) || (Stateno = [10,12]) trigger1 = !MoveContact trigger2 = movetype != H trigger2 = statetype != A trigger2 = !MoveContact trigger3 = statetype != A trigger3 = !MoveContact trigger3 = power >= 4000 [State -1,];Shun Mc Satsu/Except Var(50) = 1 type = ChangeState value = 6997 triggerall = !ishelper ;Helper/Clone can't used this skill TriggerAll = RoundState = 2 ;when the round is only at battle mode triggerall = Stateno != [6995,6999] ;when ronald is not attacking with Shun Mc Satsu triggerall = Stateno != [800,899] triggerall = Stateno != [10800,10899] triggerall = Stateno != [3100,3999] triggerall = Stateno != [32005,32135] triggerall = Var(15) != 1 ;when THE WORLD is not activate triggerall = Var(20) = 0 ;Not in AI mode triggerall = var(50) != 1 ;OPTION/Var(50)are not set by 1 triggerall = command = "Mc Satsu" ;Command of Shun Mc Satsu triggerall = power >= 3000 ;Power is 3000 or higher triggerall = life <= 300||var(28)>=1;Life is 300 or lower||when pinch-state is on triggerall = statetype != A ;Not in the air trigger1 = ctrl || (stateno = 200) || (stateno = 230) || (stateno = 430) || (Stateno = [10,12]) trigger1 = !MoveContact trigger2 = movetype != H trigger2 = statetype != A trigger2 = !MoveContact trigger3 = statetype != A trigger3 = !MoveContact trigger3 = power >= 4000 ;------------------------------------------------------------------------------ [State -1,] type = ChangeState value = 6997 triggerall = !ishelper TriggerAll = RoundState = 2 triggerall = Stateno != [6995,6999] triggerall = Stateno != [800,899] triggerall = Stateno != [10800,10899] triggerall = Stateno != [3100,3999] triggerall = Stateno != [32005,32135] triggerall = Var(15) != 1 triggerall = ctrl triggerall = random <= 10 triggerall = statetype != A triggerall = POS Y >= -1 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru" || P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" ;------------------------------------------------------------------------------ ;ƒUEƒ[ƒ‹ƒh [State -1,];THE WORLD type = ChangeState value = 31665 triggerall = !ishelper TriggerAll = RoundState = 2 triggerall = Var(20) = 0 triggerall = Var(15) != 1 triggerall = command = "world" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒt[ƒ‹Eƒo[ƒK[ [State -1,];Whole Burger type = ChangeState value = 32105 TriggerAll = RoundState = 2 triggerall = Var(20) = 0 triggerall = Var(15) != 1 triggerall = command = "whole" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;”ƃ”ƒ@[ƒK[‚¾ƒb!!iƒQ[ƒWƒŒƒxƒ‹3j [State -1,];Hamva-ga-DAH!!! type = ChangeState value = 3100 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-da" triggerall = power >= 3000 triggerall = statetype != L triggerall = NumHelper(3500) = 0 trigger1 = ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3050,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒAƒ“ƒnƒbƒs[ƒZƒbƒgiƒQ[ƒWƒŒƒxƒ‹3j [State -1, ];Happy Meal! type = ChangeState value = 3300 triggerall = Var(20) = 0 triggerall = Stateno != [6995,6999] triggerall = Stateno != 195 triggerall = Var(15) != 1 triggerall = command = "unhappyset" triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = Stateno != [3300,3305] ;------------------------------------------------------------------------------ ;ƒŠƒrƒ“ƒOEƒh[ƒ‹iƒQ[ƒWƒŒƒxƒ‹3j [State -1, ];A Living Doll type = ChangeState value = 2121 triggerall = Var(20) = 0 triggerall = numhelper(2122) = 0 triggerall = command = "Applez" triggerall = power >= 3000 trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;ƒhƒiƒ‹ƒhƒK[ƒ‹ƒ‰ƒbƒVƒ…iƒQ[ƒWƒŒƒxƒ‹2j [State -1,];Ronald Girl Rush type = ChangeState value = 3050 triggerall = Var(20) = 0 triggerall = command = "donaldgirlrush" triggerall = power >= 2000 triggerall = statetype != A triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒhƒiƒ‹ƒhƒ}ƒWƒbƒNiƒQ[ƒWƒŒƒxƒ‹2j [State -1, ];Ronald MAGIC type = ChangeState value = 3200 triggerall = Var(20) = 0 triggerall = command = "donaldmagic" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;ƒ}ƒbƒNƒŒ[ƒU[iƒQ[ƒWƒŒƒxƒ‹3j [State -1, ];Mc lazer type = ChangeState value = 3204 triggerall = Var(20) = 0 triggerall = command = "mega laser" triggerall = numhelper(21900) = 0 triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒhƒiƒ‹ƒhƒ}ƒWƒbƒNiƒQ[ƒWƒŒƒxƒ‹2j [State -1, ];Nigth of Potato type = ChangeState value = 3700 triggerall = Var(20) = 0 triggerall = command = "Potatoz" triggerall = numhelper(1790) != 4 triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒŠƒ“ƒSƒGƒŒƒ€ [State -1, ];Elem Apple bomb type = ChangeState value = 3800 triggerall = Var(20) = 0 triggerall = command = "Applez" triggerall = power >= 2000 triggerall = NumHelper(1810) = 0 triggerall = NumHelper(1890) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒVƒFƒCƒNƒwƒ‹ [State -1, ];Hell Shake bomb type = ChangeState value = 3900 triggerall = Var(20) = 0 triggerall = command = "Shakez" triggerall = power >= 2000 triggerall = NumHelper(1910) = 0 triggerall = NumHelper(1980) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;”ƃ”ƒ@[ƒK[‚ª‚Ÿ‚±‚ê‚­‚ç‚¢iƒQ[ƒWƒŒƒxƒ‹‚Pj [State -1,];A lot of hamva-ga type = ChangeState value = 3400 triggerall = Var(20) = 0 triggerall = command = "korekurai" triggerall = power >= 1000 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;ƒ_ƒ“ƒX‚É–²’†‚È‚ñ‚¾iƒQ[ƒWƒŒƒxƒ‹‚Pj [State -1, ];crazy about Dancing type = ChangeState value = 3000 triggerall = Var(20) = 0 triggerall = command = "dance" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------- ;=============================================================================== ;------------------------------------------------------------------------------- ;ƒGƒNƒXƒ`ƒFƒ“ƒW [State -1,];Blood exchange type = ChangeState value = 1234 triggerall = !ishelper triggerall = Var(20) = 0 triggerall = Var(13) = 0 triggerall = statetype != L triggerall = movehit != 1 triggerall = movetype != H triggerall = command = "c" triggerall = power<powermax triggerall = life >= 50 triggerall = Alive = 1 triggerall = roundstate = 2 trigger1 = ctrl ignorehitpause = 1 ;ƒGƒNƒXƒ`ƒFƒ“ƒWAI? [State -1,];Blood exchange/AI type = ChangeState value = 1234 triggerall = !ishelper triggerall = Var(20) != 0 triggerall = Var(13) = 0 triggerall = statetype != L triggerall = movehit != 1 triggerall = movetype != H triggerall = command = "c" triggerall = power <= 2999 triggerall = life >= 500 triggerall = Alive = 1 triggerall = roundstate = 2 trigger1 = ctrl ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ƒo[ƒXƒg [State -1,];BURST type = ChangeState value = 1300 triggerall = Var(20) = 0 triggerall = movetype = H triggerall = numexplod(8123) = 0 triggerall = Var(15) != 1 triggerall = command = "burst" triggerall = power >= 4000 triggerall = Alive = 1 triggerall = stateno != 1300 trigger1 = roundstate = 2 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ƒ\ƒEƒ‹EƒXƒsƒŠƒbƒg [State -1,];Soul Wisp type = ChangeState value = 1400 triggerall = Var(20) = 0 triggerall = Var(49) != 2 triggerall = Var(49) != 4 triggerall = command = "holdfwd" && command = "z" triggerall = NumHelper(1400) = 0 trigger1 = statetype != A trigger1 = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ ;ƒ\ƒEƒ‹ã© [State -1,];Soul trap type = ChangeState value = 1450 triggerall = Var(20) = 0 triggerall = Var(49) != 3 triggerall = Var(49) != 4 triggerall = command = "holdback" && command = "z" triggerall = NumHelper(1455) = 0 trigger1 = statetype != A trigger1 = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ ;ƒ‚[ƒhƒbƒN‚̃oƒŠƒAH [State -1,];MODOK barrier type = ChangeState value = 1460 triggerall = Var(20) = 0 triggerall = Var(49) != 1 triggerall = Var(49) != 4 triggerall = NumHelper(1426) = 0 triggerall = command = "holddown" && command = "z" trigger1 = statetype != A trigger1 = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ ;‹ó’†ƒhƒiƒTƒCƒhƒJƒbƒ^[ [State -1,airdonaside cutter] type = ChangeState value = 1053 triggerall = Var(20) = 0 triggerall = command = "donasidecutter_a" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;ƒhƒiƒTƒCƒhƒJƒbƒ^[ [State -1,donaside cutter] type = ChangeState value = 1050 triggerall = Var(20) = 0 triggerall = command = "donasidecutter_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ƒhƒiƒ‹ƒhƒK[ƒ‹ŒÄ‚яo‚µ [State -1, Donald girl] type = ChangeState value = 1060 triggerall = Var(20) = 0 triggerall = Var(45) = 0 triggerall = command = "donaldgirl_x" triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;GO ACTIVEi‹­j [State -1, GO ACTIVE] type = ChangeState value = 1020 triggerall = Var(20) = 0 triggerall = command = "GO ACTIVE_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;GO ACTIVEiŽãj [State -1, GO HAPPY] type = ChangeState value = 1000 triggerall = Var(20) = 0 triggerall = command = "GO ACTIVE_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ƒŠƒ“ƒS”š’e [State -1, apple bomb] type = ChangeState value = 1800 triggerall = Var(20) = 0 triggerall = command = "apple bom_y" triggerall = NumHelper(1810) = 0 triggerall = NumHelper(1890) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;ƒŠƒ“ƒS”š’e [State -1, apple bomb air] type = ChangeState value = 1880 triggerall = Var(20) = 0 triggerall = command = "apple bom_y" triggerall = NumHelper(1810) = 0 triggerall = NumHelper(1890) = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ƒ`[ƒYƒgƒ‰ƒbƒv [State -1, Cheeze trap] type = ChangeState value = 1850 triggerall = Var(20) = 0 triggerall = command = "Cheeze trap" triggerall = NumHelper(1850) <= 2 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;ƒVƒFƒCƒN”š’e [State -1, Shake bomb] type = ChangeState value = 1900 triggerall = Var(20) = 0 triggerall = command = "shakebomb" triggerall = NumHelper(1910) = 0 triggerall = NumHelper(1980) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;ƒŠƒ“ƒS”š’e [State -1, shake bomb12] type = ChangeState value = 1900 triggerall = Var(20) = 0 triggerall = command = "shakebomb" triggerall = palno = [11,12] trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;‚Ô‚¿‚Ü‚¯ƒ|ƒeƒg [State -1, hanva-ga-] type = ChangeState value = 1600 triggerall = Var(20) = 0 triggerall = command = "poteto_a" triggerall = NumHelper(1600) = 0 triggerall = NumProjID(1600) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;”ƃ”ƒ@[ƒK[4ŒÂ•ª [State -1, hanva-ga-4] type = ChangeState value = 1205 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-4kobun_b" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;”ƃ”ƒ@[ƒK[ [State -1, hanva-ga-] type = ChangeState value = 1200 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-_a" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;‹ó’†”ƃ”ƒ@[ƒK[4ŒÂ•ª [State -1, hanva-ga-4] type = ChangeState value = 1100 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-4kobun_b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;‹ó’†”ƃ”ƒ@[ƒK[ [State -1, hanva-ga-] type = ChangeState value = 1110 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-_a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;ƒ_ƒbƒVƒ… [State -1, Dash] type = ChangeState value = 100 triggerall = Var(20) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;ƒoƒbƒNƒXƒeƒbƒv [State -1, Back Step] type = ChangeState value = 105 triggerall = Var(20) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;-------------------------- ;------------------------------------------------------------------------------ ;“Š‚° [State -1,] type = ChangeState value = 800 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 15 trigger2 = command = "holdback" trigger2 = p2bodydist X < 15 ignorehitpause = 0 ;“Š‚° [State -1,] type = ChangeState value = 880 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "siphon" trigger1 = p2bodydist X < 40 ignorehitpause = 0 ;============================================================================== ;------------------------------------------------------------------------------ ;‹ó’†“Š‚° [State -1,] type = ChangeState value = 850 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = statetype = A triggerall = stateno != 105 triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 15 trigger1 = p2statetype = A trigger2 = command = "holdback" trigger2 = p2bodydist X < 35 trigger2 = p2statetype = A ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;’§”­ [State -1,] type = ChangeState value = 195 triggerall = Var(20) = 0 triggerall = command = "start" trigger1 = statetype = S || statetype = C trigger1 = ctrl ;------------------------------------------------------------------------------ ;DIO‰£‚è [State -1,] type = ChangeState value = 260 triggerall = Var(20) = 0 triggerall = command = "F_y" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact trigger8 = stateno = 440 trigger8 = movecontact trigger9 = stateno = 240 trigger9 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;—§‚¿Žã [State -1,] type = ChangeState value = 200 triggerall = Var(20) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;—§‚¿’† [State -1,] type = ChangeState value = 210 triggerall = Var(20) = 0 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;—§‚¿‹­1 [State -1,] type = ChangeState value = 230 triggerall = Var(20) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‘O‹­UŒ‚ [State -1,] type = ChangeState value = 250 triggerall = Var(20) = 0 triggerall = command = "F_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact trigger8 = stateno = 440 trigger8 = movecontact trigger9 = stateno = 240 trigger9 = movecontact trigger10 = stateno = 260 trigger10 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;—§‚¿‹­2 [State -1,] type = ChangeState value = 240 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;‚µ‚Ⴊ‚ÝŽã [State -1,] type = ChangeState value = 400 triggerall = Var(20) = 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = time > 3 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‚µ‚Ⴊ‚Ý’† [State -1,] type = ChangeState value = 410 triggerall = Var(20) = 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‚µ‚Ⴊ‚Ý‹­1 [State -1,] type = ChangeState value = 430 triggerall = Var(20) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 200 trigger4 = movecontact trigger5 = stateno = 210 trigger5 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‚µ‚Ⴊ‚Ý‹­2 [State -1,] type = ChangeState value = 440 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 430 trigger4 = movecontact trigger5 = stateno = 200 trigger5 = movecontact trigger6 = stateno = 210 trigger6 = movecontact trigger7 = stateno = 230 trigger7 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;‹ó’†Žã [State -1,] type = ChangeState value = 601 triggerall = Var(20) = 0 triggerall = command = "x" && command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 601 trigger2 = animelemtime(6) >= 0 trigger3 = stateno = 600 trigger3 = time >= 7 ignorehitpause = 1 ;‹ó’†Žã [State -1,] type = ChangeState value = 600 triggerall = Var(20) = 0 triggerall = command = "x" && command != "holddown" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 601 trigger2 = animelemtime(6) >= 0 trigger3 = stateno = 600 trigger3 = time >= 7 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‹ó’†’† [State -1,] type = ChangeState value = 610 triggerall = Var(20) = 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 601 trigger3 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‹ó’†‹­1 [State -1,] type = ChangeState value = 630 triggerall = Var(20) = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact trigger4 = stateno = 601 trigger4 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;‹ó’†‹­2 [State -1,] type = ChangeState value = 640 triggerall = Var(20) = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact trigger4 = stateno = 630 trigger4 = movecontact trigger5 = stateno = 601 trigger5 = movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;‹ó’†ƒ_ƒbƒVƒ…(air) [State -1, Dash] type = ChangeState value = 110 triggerall = Var(20) = 0 triggerall = numexplod(11) = 0 triggerall = command = "FF" triggerall = statetype = A triggerall = stateno != 110 triggerall = stateno != 115 trigger1 = ctrl ignorehitpause = 1 ;--------------------------------------------------------------------------- ;‹ó’†ƒoƒbƒNƒ_ƒbƒVƒ…(air) [State -1, Dash] type = ChangeState value = 115 triggerall = Var(20) = 0 triggerall = numexplod(11) = 0 triggerall = command = "BB" triggerall = statetype = A triggerall = stateno != 110 triggerall = stateno != 115 trigger1 = ctrl ignorehitpause = 1 ;------------------------------------------------------------------------------------------------------------------- [State -1,AI] type = VarSet triggerall = ((Var(20) = 0) && (RoundState != 3)) Trigger1 = Command = "AI_00" || Command = "AI_01" || Command = "AI_02" || Command = "AI_03" || Command = "AI_04" Trigger2 = Command = "AI_05" || Command = "AI_06" || Command = "AI_07" || Command = "AI_08" || Command = "AI_09" Trigger3 = Command = "AI_10" || Command = "AI_11" || Command = "AI_12" || Command = "AI_13" || Command = "AI_14" Trigger4 = Command = "AI_15" || Command = "AI_16" || Command = "AI_17" || Command = "AI_18" || Command = "AI_19" Trigger5 = Command = "AI_20" || Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24" Trigger6 = Command = "AI_25" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28" || Command = "AI_29" Trigger7 = Command = "AI_30" || Command = "AI_31" || Command = "AI_32" || Command = "AI_33" || Command = "AI_34" Trigger8 = Command = "AI_35" || Command = "AI_36" || Command = "AI_37" || Command = "AI_38" || Command = "AI_39" Trigger9 = Command = "AI_40" || Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44" Trigger10 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48" || Command = "AI_49" Trigger11 = Command = "AI_50" || Command = "AI_51" || Command = "AI_52" || Command = "AI_53" || Command = "AI_54" Trigger12 = Command = "AI_55" || Command = "AI_56" || Command = "AI_57" || Command = "AI_58" || Command = "AI_59" Trigger13 = Command = "AI_60" || Command = "AI_61" || Command = "AI_62" || Command = "AI_63" || Command = "AI_64" Trigger14 = Command = "AI_65" || Command = "AI_66" || Command = "AI_67" || Command = "AI_68" || Command = "AI_69" trigger15 = NumHelper(20000) trigger15 = Helper(20000),var(20)!=0 V = 20 Value = 2 ignorehitpause = 1 ;------------------------------------------------------------- ;============================================================= ;OTHER/SYSTEM/ETC ;============================================================= ;------------------------------------------------------------- [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = [0,8] triggerall = enemynear,statetime = 111 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19385 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2 triggerall = enemynear,var(2) = [0,8] triggerall = enemynear,statetime = 111 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19386 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 0 triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,statetime = 111 || enemynear,statetime = 296 trigger2 = enemynear,var(2) = [10,18] trigger2 = enemynear,statetime = 181 anim = 19380 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = 9 && enemynear,statetime = 116 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19387 ID = 19380 postype = left pos = 56,205 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 0 triggerall = enemynear,fvar(31) != [1,2] triggerall = numexplod(19380) <=1 triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = 9 && (enemynear,statetime = 116 || enemynear,statetime = 121 || enemynear,statetime = 306) trigger2 = enemynear,var(2) = 19 && (enemynear,statetime = 186 || enemynear,statetime = 191) anim = 19380 ID = 19380 postype = left pos = 56,205 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,statetime = 296 trigger2 = enemynear,var(2) = 9 && enemynear,statetime = 306 anim = 19388 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,statetime = 296 trigger2 = enemynear,var(2) = 9 && enemynear,statetime = 306 anim = 19389 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,fvar(31) = 1 trigger1 = enemynear,statetime = 142 trigger2 = enemynear,var(2) = 9 && enemynear,fvar(31) = 1 trigger2 = enemynear,statetime = 152 trigger3 = enemynear,var(2) = [0,8] trigger3 = enemynear,fvar(31) = 2 trigger3 = enemynear,statetime = 212 trigger4 = enemynear,var(2) = 9 && enemynear,fvar(31) = 2 trigger4 = enemynear,statetime = 222 trigger5 = enemynear,var(2) = [0,8] trigger5 = enemynear,fvar(31) = 3 trigger5 = enemynear,statetime = 327 trigger6 = enemynear,var(2) = 9 && enemynear,fvar(31) = 3 trigger6 = enemynear,statetime = 337 trigger7 = enemynear,var(2) = [10,19] trigger7 = enemynear,fvar(31) = 1 trigger7 = enemynear,statetime = 147 trigger8 = enemynear,var(2) = [10,18] trigger8 = enemynear,fvar(31) = 2 trigger8 = enemynear,statetime = 212 trigger9 = enemynear,var(2) = 19 && enemynear,fvar(31) = 2 trigger9 = enemynear,statetime = 222 trigger10 = enemynear,var(2) = [10,18] trigger10 = enemynear,fvar(31) = 3 trigger10 = enemynear,statetime = 287 trigger11 = enemynear,var(2) = 19 && enemynear,fvar(31) = 3 trigger11 = enemynear,statetime = 297 trigger12 = enemynear,var(2) = [20,29] trigger12 = enemynear,fvar(31) = 1 trigger12 = enemynear,statetime = 122 trigger13 = enemynear,var(2) = [20,29] trigger13 = enemynear,fvar(31) = 2 trigger13 = enemynear,statetime = 166 trigger14 = enemynear,var(2) = [20,27] trigger14 = enemynear,fvar(31) = 3 trigger14 = enemynear,statetime = 206 trigger15 = enemynear,var(2) = 28 && enemynear,fvar(31) = 3 trigger15 = enemynear,statetime = 242 trigger16 = enemynear,var(2) = 29 && enemynear,fvar(31) = 3 trigger16 = enemynear,statetime = 277 anim = 19381 ID = 19380 postype = left pos = 56,173 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != 1 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = [10,18] triggerall = enemynear,statetime = 181 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19390 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != 1 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2 triggerall = enemynear,var(2) = [10,18] triggerall = enemynear,statetime = 181 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19391 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != 1 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = 19 && enemynear,statetime = 186 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19392 ID = 19380 postype = left pos = 56,205 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [10,18] trigger1 = enemynear,statetime = 246 trigger2 = enemynear,var(2) = 19 && enemynear,statetime = 256 anim = 19382 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) != 1 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [10,18] trigger1 = enemynear,statetime = 246 trigger2 = enemynear,var(2) = 19 && enemynear,statetime = 256 trigger3 = enemynear,var(2) = 28 && enemynear,statetime = 201 trigger4 = enemynear,var(2) = 29 && enemynear,statetime = 236 anim = 19383 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != [1,2] triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = 29 && enemynear,statetime = 236 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19384 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State 3100, 1] type = RemoveExplod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno != 3204 trigger1 = TeamMode = single || TeamMode = turns ID = 19380 ;------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------- [State -2, ƒXƒe[ƒg•ύX];Joke char type = ChangeState triggerall = movetype = H trigger1 = enemy(0),name = "Primus_aka_Gay_Bahamut" trigger2 = enemy(1),name = "Primus_aka_Gay_Bahamut" trigger3 = P2Name = "Primus_aka_Gay_Bahamut" || P4Name = "Primus_aka_Gay_Bahamut" trigger4 = enemy(0),name = "Ebil_Het" trigger5 = enemy(1),name = "Ebil_Het" trigger6 = P2Name = "Ebil_Het" || P4Name = "Ebil_Het" value = 16501 ctrl = 1 [State -2, ƒXƒe[] type = NotHitBy triggerall = 1 triggerall = Enemy,statetype = A trigger1= enemy,name = "Rugal_TLE" trigger2 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" trigger3= enemy,name = "RugalTLE" trigger4 = P2Name = "RugalTLE" || P4Name = "RugalTLE" value = SCA time = 30 [State -2, ƒXƒe[] type = NotHitBy triggerall = 1 triggerall = enemynear,Name = "Donald" triggerall = enemynear,authorName = "Y77+" trigger1 = Enemynear,stateno = [7002,7003] trigger2 = Enemynear,stateno = 16000 trigger2 = Enemynear,palno = 12 trigger3 = Enemynear,stateno = 16500 trigger3 = Enemynear,palno = 12 trigger4 = Enemynear,stateno = 17000 trigger4 = Enemynear,palno = 12 value = SCA time = 30 [state -2] type = targetstate triggerall = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger1 = stateno = 666 trigger2 = 0 trigger3 = 1 || ishelper value = 625465426 [state -2] type = targetlifeadd trigger1 = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" value = -9999999999999999999999999 kill = 1 absolute = 1 [State 3303, ’Í‚ñ‚¾‘ŠŽè‚̃Xƒe[ƒg•ύX] type = TargetState triggerall = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger1 = target,stateno = [5000,5999] trigger2 = target,stateno = [120,159] trigger1 = 1 || ishelper value = ifelse(random<500,625465426,113) ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -2, ] type = targetlifeadd triggerall = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger1 = 1 || ishelper value = -9999 ignorehitpause = 1 [State -3, Time2] type = AssertSpecial triggerall = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" Trigger1 = 1 flag = noko ignorehitpause = 1 persistent = 999999999999 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, Hit] type = HitOverride triggerall = 1 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru" || P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" slot = 0 stateno = 16500 attr = SCA, AA, AP, AT ignorehitpause = 1 time = -1 [State -3, ƒXƒe[ƒg•ύX] type = ChangeState triggerall = stateno != 16500 triggerall = stateno != 16501 triggerall = stateno != [850,852] triggerall = stateno != 50 triggerall = stateno != 51 triggerall = movetype = H || partner,movetype = H && numpartner && partner,stateno != 4446 triggerall = RoundState = 2 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" value = 16500 ctrl = 1 [State -3, ƒXƒe[ƒg•ύX] type = selfState triggerall = alive triggerall = stateno != 809 triggerall = movetype = H triggerall = Palno = 12 trigger1 = random <= (life)-999 trigger2 = MoveReversed value = ifelse(random<500,809,1300) ctrl = 1 ignorehitpause = 1 [State -3, Escape] type = SelfState triggerall = alive triggerall = stateno != 16500 triggerall = stateno != [120,199] triggerall = stateno != [5000,5999] triggerall = movetype = H triggerall = Palno = 12 trigger1 = 1 trigger2 = MoveReversed value = ifelse(random<500,809,1300) ctrl = 1 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeset trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger51 = enemy(0),Name = "Donald" || enemy(1),Name = "Donald" trigger51 = enemy(0),authorName = "Y77+" || enemy(1),authorName = "Y77+" trigger51 = enemy(0),palno = 12 || enemy(1),palno = 12 value = 1000 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger51 = enemy(0),Name = "Donald" || enemy(1),Name = "Donald" trigger51 = enemy(0),authorName = "Y77+" || enemy(1),authorName = "Y77+" trigger51 = enemy(0),palno = 12 || enemy(1),palno = 12 triggerall = (GameTime%1) = 0 value = 1000 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhUŒ‚—̓Aƒbƒv] type = attackmulset triggerall = 1 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" value = 3 ignorehitpause = 1 [State -3] type = PalFX triggerall = stateno != 199 triggerall = stateno != 16500 triggerall = stateno != 50 triggerall = stateno != 51 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" time = -1 add = 255,0,0 [State -3] type = Afterimage triggerall = Time = 0 triggerall = stateno != 199 triggerall = stateno != 16500 triggerall = stateno != 50 triggerall = stateno != 51 trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trans = add PalContrast = 255,-255,-255 PalBright = 255,-255,-255 time = -1 length = 100 TimeGap = 2 FrameGap = 2 [State -3] type = DefenceMulSet trigger1 = P2Name = "Tendril" || P4Name = "Tendril" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = P2Name = "SLIME" || P4Name = "SLIME" || P2Name = "ripps" || P4Name = "ripps" trigger3 = P2Name = "kuromaru" || P4Name = "kuromaru"|| P2Name = "YarimusiHIVE" || P4Name = "YarimusiHIVE" trigger4 = P2Name = "Slime" || P4Name = "Slime" trigger5 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" trigger6 = P2Name = "gurospooo" || P4Name = "gurospooo" trigger7 = P2Name = "chanpuru" || P4Name = "chanpuru" trigger8 = P2Name = "D4miku" || P4Name = "D4miku" trigger9 = enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = P2name = "Minotaur" || P4Name = "Minotaur" trigger11 = P2Name = "Rugal_TLE" || P4Name = "Rugal_TLE" || P2Name = "Segalow" || P4Name = "Segalow" trigger12 = P2Name = "Timote95" || P4Name = "Timote95" trigger13 = P2Name = "Timote" || P4Name = "Timote" trigger14 = P2Name = "Crash Bandicoot by StefanBandicoot" || P4Name = "Crash Bandicoot by StefanBandicoot" trigger15 = P2Name = "CotT Crash" || P4Name = "Crash Bandicoot" trigger16 = P2Name = "Crash Bandicoot" || P4Name = "Crash Bandicoot" trigger17 = P2Name = "Donald Duck" || P4Name = "Donald Duck" trigger17 = roundstate >= 2 trigger18 = P2Name = "roper" || P4Name = "roper" trigger19 = P2Name = "Kuromaru/Strike" || P4Name = "Kuromaru/Strike" trigger20 = P2Name = "SLIME" || P4Name = "SLIME" trigger21 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger22 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger23 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger24 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger25 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger26 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger27 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger28 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger29 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger30 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger31 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger32 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger33 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger34 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger35 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger36 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger37 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger38 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger39 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger40 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger41 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger42 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger43 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger44 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger45 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger46 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger47 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger48 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger49 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger50 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" value = 0 ignorehitpause = 1 [State 3303, ’Í‚ñ‚¾‘ŠŽè‚̃Xƒe[ƒg•ύX] type = TargetState triggerall = stateno != [6997,6999] trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger31 = palno = 12 trigger31 = enemynear,palno = 12 trigger31 = enemynear,authorName != "kishio&&Donalddesu" value = 113 ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State 5900,3] type = Helper triggerall = numhelper(6666) = 0 trigger1 = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" helpertype = normal stateno=6666 ID=6666 pos = 0, 0 postype = p2 keyctrl = 0 ownpal = 1 [State 5900,3] type = Helper trigger1 = P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger1 = numhelper(6666) = 1 trigger1 = numhelper(6667) = 0 trigger1 = winko = 1 helpertype = normal stateno=6667 ID=6667 pos = 0, 0 postype = p2 keyctrl = 0 ownpal = 1 [State -2, Escape] type = SelfState triggerall = stateno != 16500 triggerall = stateno != [120,199] triggerall = stateno != [5000,5999] triggerall = movetype = H trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" value = 16500 ignorehitpause = 1 [State -2, Escape] type = changeState triggerall = stateno != 16500 triggerall = stateno != [120,199] triggerall = stateno != [5000,5999] triggerall = movetype = H trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" value = 16500 ignorehitpause = 1 [State 4902, reversal] type=reversaldef triggerall = stateno != [6997,6999] trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger31 = palno = 12 trigger31 = enemynear,palno = 12 trigger31 = enemynear,authorName != "kishio&&Donalddesu" damage = (life),1000 reversal.attr=SCA,AA,AP,AT p2stateno=113 p2getp1state = 1 pausetime=0,0 hitsound= -1 sparkno=-1 ignorehitpause = 1 supermovetime = 999999999 pausemovetime = 999999999 [State 4902, reversal] type=reversaldef triggerall = stateno != [6997,6999] trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger31 = palno = 12 trigger31 = enemynear,palno = 12 trigger31 = enemynear,authorName != "kishio&&Donalddesu" damage = (life),1000 reversal.attr=,AA,AP,AT p2stateno=113 p2getp1state = 1 pausetime=0,0 hitsound= -1 sparkno=-1 ignorehitpause = 1 supermovetime = 999999999 pausemovetime = 999999999 [State 4902, reversal] type=reversaldef triggerall = stateno != [6997,6999] triggerall = ishelper trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger31 = root,palno = 12 trigger31 = enemynear,palno = 12 trigger31 = enemynear,authorName != "kishio&&Donalddesu" damage = (life),1000 reversal.attr=SCA,AA,AP,AT p2stateno=113 p2getp1state = 1 pausetime=0,0 hitsound= -1 sparkno=-1 ignorehitpause = 1 supermovetime = 999999999 pausemovetime = 999999999 [State 4902, reversal] type=reversaldef triggerall = stateno != [6997,6999] triggerall = ishelper trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" || P2Name = "YajyuImouto" || P4Name = "YajyuImouto" || P2Name = "GNHKN" || P4Name = "GNHKN" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger31 = root,palno = 12 trigger31 = enemynear,palno = 12 trigger31 = enemynear,authorName != "kishio&&Donalddesu" damage = (life),1000 reversal.attr=,AA,AP,AT p2stateno=113 p2getp1state = 1 pausetime=0,0 hitsound= -1 sparkno=-1 ignorehitpause = 1 supermovetime = 999999999 pausemovetime = 999999999 [State 16500, Explod] type = Explod triggerall = movehit || enemy(0),movetype = H || enemy(1),movetype = H triggerall = enemy(0),animelem = 1 || enemy(1),animelem = 1 triggerall = enemy(0),stateno = 113 || enemy(1),stateno = 113 trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" anim = 8155 id = 8155 sprpriority = 7 ontop = 1 postype = p2 pos = 5, 65 scale = 1.5,1.5 bindtime = 1 ownpal = 1 ignorehitpause = 1 [State 16500, Explod] type = Explod triggerall = movehit || enemy(0),movetype = H || enemy(1),movetype = H triggerall = enemy(0),animelem = 1 || enemy(1),animelem = 1 triggerall = enemy(0),stateno = 113 || enemy(1),stateno = 113 trigger1 = P2Name = "Dirty Kung Fu Man" || P4Name = "Dirty Kung Fu Man" trigger2 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger3 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger4 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger5 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger6 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger7 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger8 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger9 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger10 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger11 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger12 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger13 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger14 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger15 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger16 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger17 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger18 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger19 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger20 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger21 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger22 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger23 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger24 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger25 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger26 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger27 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger28 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger29 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger30 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" anim = 8156 id = 8156 sprpriority = 7 ontop = 1 postype = p2 pos = 15, 65 scale = 1.5,1.5 bindtime = 1 ownpal = 1 ignorehitpause = 1 ;------------------------- [State -3,ƒ‰ƒ“ƒ_ƒ€] type = varrandom triggerall = var(15) != 1 triggerall = var(17) = 0 triggerall = var(30) = 0 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = Life < 0.3*LifeMax trigger1 = PalNo != 12 v = 28 range = 1,36 ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(15) != 1 triggerall = var(17) = 0 triggerall = var(30) = 0 triggerall = var(50) >= 1 trigger1 = Life < 0.3*LifeMax trigger1 = PalNo = 12 var(28) = 28 ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = Life < 0.3*LifeMax var(30) = 1 ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = Life > 0.3*LifeMax var(30) = 0 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) != [24,26] trigger1 = Life < 0.3*LifeMax value = 20,0 abspan = 0 volume = 999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) != [24,28] trigger1 = Life < 0.3*LifeMax value = 20,5+(Random % 2) abspan = 0 volume = 999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) = [24,26] trigger1 = Life < 0.3*LifeMax value = 23,7 abspan = 0 volume = 9999999999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) = 27 trigger1 = Life < 0.3*LifeMax value = 24,7 abspan = 0 volume = 999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) = 28 trigger1 = Life < 0.3*LifeMax value = 25,7 abspan = 0 volume = 99999999999999 ignorehitpause = 1 ;------------------------------- [State -3,ƒ‰ƒ“ƒ_ƒ€] type = varrandom triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(28) != 18 triggerall = var(15) != 1 triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] v = 31 range = 1,6 ignorehitpause = 1 [State -3,ƒ‰ƒ“ƒ_ƒ€] type = varrandom triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(28) = 18 triggerall = var(15) != 1 triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] v = 31 range = 5 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 1 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 1000 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 2 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 2000 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 3 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 3000 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 4 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 4000 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 5 triggerall = var(15) != 1 triggerall = Life < 0.3*LifeMax triggerall = var(28) != 27 Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = -1000 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 6 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 0 [State -3,ƒ{ƒCƒXƒ‰ƒ“ƒ_ƒ€] type = varrandom triggerall = var(50) >= 1 triggerall = var(17) = 1 trigger1 = Life > 0.3*LifeMax trigger2 = RoundState = 2 Trigger3 = Win = 1 Trigger4 = Lose = 1 Trigger5 = DrawGame = 1 Trigger6 = RoundState = 4 Trigger7 = RoundState = [0,1] v = 31 range = 0 ignorehitpause = 1 [State -3];ƒ`[ƒ€íƒQ[ƒWˆÊ’u‚¸‚炵 type = VarSet triggerall = NumPartner trigger1 = p3name = "Donald" && (partner,Authorname = "kishio&Donalddesu") trigger1 = teamside = 1 trigger1 = ID > Partner,ID trigger2 = p3name = "Donald" && (partner,Authorname = "kishio&Donalddesu") trigger2 = teamside = 2 trigger2 = ID < Partner,ID fvar(35) = 1 ignorehitpause = 1 ;------------------------------- [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 1 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8000 ID = 8000 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 1 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8000 ID = 8000 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 2 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8001 ID = 8001 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 2 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8001 ID = 8001 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 3 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8002 ID = 8002 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 3 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8002 ID = 8002 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 4 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8003 ID = 8003 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 4 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8003 ID = 8003 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 5 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8004 ID = 8004 postype = left pos = 0+(ifelse(fvar(35),25,0)), 215 supermovetime = 999999999 pausemovetime = 999999999 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 5 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8004 ID = 8004 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 6 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8005 ID = 8005 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 6 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8005 ID = 8005 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 7 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8006 ID = 8006 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 7 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8006 ID = 8006 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] type=NotHitBy trigger1=Const(Data.Life)<=999 trigger2=Const(Data.attack)<=89 trigger3=Const(Data.defence)<=99 trigger4=Const(Data.power)<=3999 value=SCA time=10 [State -3, Danger Left] triggerall=numexplod(89765)=0 trigger1=Const(Data.Life)<=999 trigger2=Const(Data.attack)<=89 trigger3=Const(Data.defence)<=99 trigger4=Const(Data.power)<=3999 type = Explod ownpal = 1 anim = 8993 ID = 89765 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0,0 ontop = 1 bindtime = -1 ignorehitpause = 1 removetime = -1 sprpriority = 999999999999 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 8 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8007 ID = 8007 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 8 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8007 ID = 8007 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 9 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8008 ID = 8008 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 9 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8008 ID = 8008 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 10 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8009 ID = 8009 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 10 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8009 ID = 8009 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 11 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8010 ID = 8010 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 11 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8010 ID = 8010 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 12 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8011 ID = 8011 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 12 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8011 ID = 8011 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 13 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8012 ID = 8012 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 13 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8012 ID = 8012 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 14 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8013 ID = 8013 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 14 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8013 ID = 8013 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 15 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8014 ID = 8014 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 15 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8014 ID = 8014 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 16 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8015 ID = 8015 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 16 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8015 ID = 8015 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 17 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8016 ID = 8016 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 17 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8016 ID = 8016 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 18 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8017 ID = 8017 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 18 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8017 ID = 8017 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 19 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8018 ID = 8018 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 19 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8018 ID = 8018 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 20 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8019 ID = 8019 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 20 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8019 ID = 8019 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 21 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8020 ID = 8020 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 21 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8020 ID = 8020 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 22 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8021 ID = 8021 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 22 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8021 ID = 8021 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 23 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8022 ID = 8022 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 23 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8022 ID = 8022 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 24 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8023 ID = 8023 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 24 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8023 ID = 8023 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 25 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8024 ID = 8024 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 25 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8024 ID = 8024 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 26 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8025 ID = 8025 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 26 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8025 ID = 8025 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 27 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8026 ID = 8026 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 27 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8026 ID = 8026 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 28 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8027 ID = 8027 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 28 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8027 ID = 8027 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 ; [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 29 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8028 ID = 8028 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 29 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8028 ID = 8028 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 30 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8029 ID = 8029 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 30 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8029 ID = 8029 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 31 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8030 ID = 8030 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 31 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8030 ID = 8030 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 32 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8031 ID = 8031 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 32 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8031 ID = 8031 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 33 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8032 ID = 8032 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 33 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8032 ID = 8032 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 34 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8033 ID = 8033 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 34 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8033 ID = 8033 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 35 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8034 ID = 8034 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 35 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8034 ID = 8034 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 36 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8035 ID = 8035 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 36 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8035 ID = 8035 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 ;====================== [State -3] type = DefenceMulSet trigger1 = var(28) = 1 value = .25 ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 1 value = 1.3 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%6) = 0 trigger1 = var(28) = 1 value = 1 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = var(28) = 1 trigger1 = var(15) != 1 value = 3 [State -3] type = DefenceMulSet trigger1 = var(28) = 2 value = .35 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = var(28) = 2 trigger1 = var(15) != 1 value = 1 [State -2, ƒXƒe[ƒg•ύX] type = ChangeState TriggerAll = RoundState = 2 trigger1 = var(17) = 0 trigger1 = var(28) = 3 trigger1 = Alive = 1 trigger1 = movetype = H ;trigger1 = statetype != L ;trigger1 = Pos y >= -5 Trigger1 = (PrevStateNo=[5000,5999]) trigger1 = stateno != [120,159] trigger1 = stateno != [800,899] value = 809 ctrl = 1 ignorehitpause = 1 [State -3] type = attackmulset triggerall = 1 trigger1 = var(28) = 4 value = 1.2 ignorehitpause = 1 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = alive = 1 trigger1 = var(28) = 5 trigger1 = var(15) != 1 value = 4 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%4) = 0 trigger1 = var(28) = 6 value = 1 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = alive = 1 trigger1 = var(28) = 7 trigger1 = var(15) != 1 value = 4000 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper trigger1 = var(17) = 0 trigger1 = var(28) = 8 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 trigger1 = numhelper(211) = 0 name = "clone" stateno = 211 ID = 211 pos = 0,0 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.2 size.yscale = 0.2 helpertype = Player ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = var(28) = 9 triggerall = alive = 1 triggerall = (GameTime%3) = 0 trigger1 = statetype = A value = 1 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = alive = 1 triggerall = var(28) = 9 trigger1 = var(15) != 1 trigger1 = statetype = A value = 1 [State -2, ƒXƒe[ƒg•ύX] type = ChangeState trigger1 = var(17) = 0 trigger1 = var(28) = 10 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 value = 999 ctrl = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = movetype = H triggerall = (GameTime%2) = 0 trigger1 = var(28) = 11 trigger2 = palno = 12 value = 1 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = movetype = H trigger1 = var(28) = 11 trigger2 = palno = 12 value = 5 [State -3, Auto Recover] type=changestate triggerall= time && alive triggerall= stateno=5050 triggerall = Alive = 1 trigger1 = var(28) = 12 trigger2 = palno = 12 value=5040 ignorehitpause = 1 ctrl=1 [State -3] type = Helper triggerall = Alive = 1 triggerall = numhelper(1275) = 0 triggerall = movetype = H trigger1 = var(28) = 13 trigger2 = PalNo = 10 name = "shield" ID = 1275 postype = p1 pos = 45, 0 stateno = 1275 size.xscale = 1 size.yscale = 1 keyctrl = 0 ownpal = 1 ontop = 1 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = var(28) = 13 || PalNo = 10 trigger1 = var(15) != 1 trigger1 = numhelper(1275) = 0 value = 4 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = numhelper(1275) = 1 trigger1 = var(28) = 13 || PalNo = 10 trigger1 = var(15) != 1 value = 8 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%3) = 0 triggerall = numhelper(1275) = 1 trigger1 = var(28) = 13 || PalNo = 10 value = 1 [State -3] type = DefenceMulSet trigger1 = numhelper(1275) = 1 trigger1 = var(28) = 13 || PalNo = 10 value = .55 ignorehitpause = 1 [State -3] type = VelSet trigger1 = var(25) = 2 trigger1 = statetype != A trigger1 = numhelper(1275) = 1 trigger1 = helper(1275),movecontact x = -8 [State -2, ƒXƒe[ƒg•ύX] type = changestate triggerall = FrontEdgeDist <= 140 trigger1 = helper(1275),movecontact trigger1 = enemynear,movetype = H trigger1 = movetype != H trigger1 = var(25) = 2 trigger1 = numhelper(1275) = 1 trigger1 = statetype != A value = 0 ctrl = 1 [State -3] type = varset trigger1 = var(25) = 2 v = 25 value = 0 [State -3] type = varset trigger1 = var(28) = 29 v = 24 value = 10 [State -2, ƒXƒe[ƒg•ύX] type = ChangeState TriggerAll = RoundState = 2 trigger1 = movetype = H trigger1 = var(17) = 0 trigger1 = var(28) = 14 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 value = 3100 ctrl = 1 [State -3] type = DefenceMulSet trigger1 = var(28) = 16 value = .50 ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 17 value = 1.2 ignorehitpause = 1 [State -3] type = DefenceMulSet triggerall = NumProjID(1600) >= 1 trigger1 = var(28) = 19 value = 0.0 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = var(15) != 1 trigger1 = NumProjID(1600) >= 1 trigger1 = var(28) = 19 value = 4 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%6) = 0 trigger1 = var(28) = 27 value = -1 kill = 0 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd trigger1 = var(28) = 28 value = 1 [State that ensures mightyness] type = NotHitBy trigger1 = palno = 12 trigger1 = movetype = A trigger1 = time <= 1 value = SCA time = 10 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = var(28) = 29 triggerall = alive = 1 triggerall = (GameTime%3) = 0 trigger1 = statetype = S trigger2 = statetype = C value = 1 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = alive = 1 triggerall = var(28) = 29 triggerall = var(15) != 1 trigger1 = statetype = S trigger2 = statetype = C value = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper trigger1 = var(17) = 0 trigger1 = var(28) = 30 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 trigger1 = numhelper(2845) = 0 name = "Bounce" stateno = 2845 ID = 2845 pos = 0,-10 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.3 size.yscale = 0.3 helpertype = normal ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%3) = 0 trigger1 = var(28) = 31 trigger1 = movetype = A value = 1 ignorehitpause = 1 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = movetype = A trigger1 = var(28) = 31 value = 5 [State -3] type = DefenceMulSet triggerall = var(28) = 35 Trigger1 = TeamMode = simul value = .50 ignorehitpause = 1 [State -3] type = attackmulset triggerall = var(28) = 35 Trigger1 = TeamMode = simul value = 1.2 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = var(28) = 35 triggerall = (GameTime%4) = 0 Trigger1 = TeamMode = single Trigger2 = TeamMode = turns value = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = poweradd triggerall = var(28) = 35 Trigger1 = TeamMode = single Trigger2 = TeamMode = turns value = 1 [State -3] type = DefenceMulSet trigger1 = var(28) = 36 trigger1 = random = [500,999] value = ifelse(random<500,-0.2,-0.5) ignorehitpause = 1 [State -3] type = DefenceMulSet trigger1 = var(28) = 36 trigger1 = random <= 500 value = ifelse(random<500,0,ifelse(random<500,1,1.5)) ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 36 trigger1 = random = [500,999] value = ifelse(random<500,1.5,2.5) ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 36 trigger1 = random <= 500 value = ifelse(random<500,3,ifelse(random<500,0.1,-0.2)) ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(50) >= 1 trigger1 = var(15) = 0 trigger1 = Life < 0.3*LifeMax var(17) = 1 ignorehitpause = 1 ;------------------------------------------------------------------------------ ; ƒ^ƒCƒ€ŠÖŒW [State -2, Time1] type = poweradd triggerall = var(15) = 1 trigger1 = stateno != 31665 trigger1 = stateno != 13400 trigger1 = stateno != [13200,1333] trigger1 = stateno != [3000,4000] trigger2 = stateno = [3100,3106] value = -8 ignorehitpause = 1 [State -2, Time1] type = powerset triggerall = var(15) = 1 triggerall = stateno != [3100,3106] trigger1 = stateno = 31665 trigger2 = stateno = 13400 trigger3 = stateno = [13200,1333] trigger4 = stateno = [3000,4000] value = (power) ignorehitpause = 1 [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = targetpoweradd trigger1 = numexplod(89765) >= 1 value = -1000 ignorehitpause = 1 [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = playsnd trigger1 = var(15) = 0 trigger1 = prevstateno = 31665 trigger1 = movetype = H trigger1 = time = 1 value = 5555,15 volume = 255 channel = 4 ignorehitpause = 1 [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = playsnd trigger1 = var(15) = 0 trigger1 = prevstateno = 31665 trigger1 = movetype = H trigger1 = time = 1 value = 100,0 volume = -255 channel = 5 ignorehitpause = 1 [State ”wŒi‚̐F] type = BGPalFx trigger1 = var(15) = 1 trigger1 = p1name = "Donald" trigger2 = numexplod(89765) invertall = 1 mul = 212,212,220 ignorehitpause = 1 time = 4 persistent = 999999999999 pausemovetime = 999999999 supermovetime = 999999999 [State -3, Time2] type = AssertSpecial triggerall = 1 triggerall = var(15) = 1 trigger1 = p1name = "Donald" trigger2 = movetype = A flag = nomusic flag2 = unguardable flag3 = timerfreeze ignorehitpause = 1 persistent = 999999999999 pausemovetime = 999999999 supermovetime = 999999999 [State 1980, ‚Ԃ‚©‚è”»’è] type = PlayerPush triggerall = var(15) = 1 trigger1 = power = 0 trigger1 = 1 value = 0 [State -3, Time2] type = AssertSpecial trigger1 = Palno = 12 flag = unguardable ignorehitpause = 1 persistent = 999999999999 [State -3, Time2] type = AssertSpecial trigger1 = p1name = "Donald" trigger2 = movetype = A flag = nojugglecheck ignorehitpause = 1 persistent = 999999999999 [State -3, Time2] type = AssertSpecial trigger1 = var(15) = 1 trigger1 = p1name = "Donald" flag = nostandguard flag2 = nocrouchguard flag3 = noairguard ignorehitpause = 1 persistent = 999999999999 [State of THE WORLD] type = SuperPause trigger1 = var(15) = 1 && P1Name = "Donald" ignorehitpause = 1 persistent = 999999999999 movetime = 4 time = 4 anim = -1 darken = 0 p2defmul = 1 unhittable = 1 anim = -1 pausemovetime = 999999999 supermovetime = 999999999 [State 1000, Žž‚ðŽ~‚ß‚é] type = Pause trigger1 = var(15) = 1 trigger1 = p1name = "Donald" ignorehitpause = 1 persistent = 999999999999 movetime = 4 time = 4 p2defmul = 1 anim = -1 pausemovetime = 999999999 supermovetime = 999999999 [State 1000, UŒ‚—͏㏸] type = AttackMulSet triggerall = P1Name = "Donald" triggerall = palno != 12 trigger1 = var(15) = 1 value = 0.7 ignorehitpause = 1 [State that ensures mightyness] type = NotHitBy trigger1 = var(15) = 1 trigger1 = p1name = "Donald" value = SCA time = 15 ignorehitpause = 1 [State -3, Time3] type = changestate trigger1 = var(15) = 1 trigger1 = power = 0 trigger1 = pos y >= 0 trigger1 = movetype != H trigger1 = statetype != L trigger1 = movetype != A || movetype = A && anim = [200,699] trigger1 = stateno != 32220 trigger1 = stateno != 5050 trigger1 = stateno != 3105 trigger1 = stateno != [3000,3050] trigger1 = stateno != 11205 trigger1 = anim != 5222 value = 32220 ignorehitpause = 1 [State -3, Time3] type = ctrlset triggerall = var(15) = 1 trigger1 = power = 0 value = 0 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [state that Prevent The World from activating in KO] type = Varset triggerall = var(15) = 1 trigger1 = winko = 1 trigger2 = alive = 0 v = 15 value = 0 ignorehitpause = 1 ;--------------------------------------------- [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = (GameTime%3) = 0 trigger1 = numhelper(1790) >= 1 value = 1 [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = (GameTime%3) = 0 trigger1 = numhelper(1790) >= 2 value = 2 [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = (GameTime%3) = 0 trigger1 = numhelper(1790) >= 3 value = 3 [State -3,•ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd trigger1 = (GameTime%3) = 0 trigger1 = numhelper(1790) >= 4 value = 5 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd trigger1 = var(15) = 0 trigger1 = numhelper(1790) = 1 trigger1 = alive = 1 trigger1 = (GameTime%3) = 0 value = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd trigger1 = var(15) = 0 trigger1 = numhelper(1790) = 2 trigger1 = alive = 1 trigger1 = (GameTime%3) = 0 value = 2 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd trigger1 = var(15) = 0 trigger1 = numhelper(1790) = 3 trigger1 = alive = 1 trigger1 = (GameTime%3) = 0 value = 3 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd trigger1 = var(15) = 0 trigger1 = numhelper(1790) = 4 trigger1 = alive = 1 trigger1 = (GameTime%3) = 0 value = 4 [State -3, Time2] type = AssertSpecial trigger1 = numhelper(1790) = 4 trigger2 = numexplod(89765) >= 1 flag = invisible ignorehitpause = 1 persistent = 999999999999 ignorehitpause = 1 [State that ensures mightyness] type = NotHitBy trigger1 = numhelper(1790) = 4 trigger2 = roundstate = [0,1] value = SCA time = 10 ignorehitpause = 1 ;--- [State -3,] type = RemoveExplod triggerall = 1 trigger1 = numhelper(1790) = 0 trigger2 = roundstate != 2 ID = 2179 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [State -3,] type = RemoveExplod triggerall = 1 trigger1 = numhelper(1790) = 0 trigger2 = roundstate != 2 ID = 2178 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [State -3,] type = RemoveExplod triggerall = 1 trigger1 = numhelper(1790) = 0 trigger2 = roundstate != 2 ID = 2177 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [State -3,] type = RemoveExplod triggerall = 1 trigger1 = numhelper(1790) = 0 trigger2 = roundstate != 2 ID = 2176 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [State -3,] type = RemoveExplod triggerall = 1 trigger1 = numhelper(1790) = 0 trigger2 = roundstate != 2 ID = 2175 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [State -3,] type = RemoveExplod trigger1 = 1 trigger1 = life = 0 ID = 899 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [State -3,] Type = DestroySelf triggerall = ishelper(1790) trigger1 = numhelper(1790) = 0 trigger2 = anim != 2176 trigger3 = roundstate != 2 trigger4 = movetype = H ignorehitpause = 1 [State -3,] Type = DestroySelf triggerall = ishelper(2179) trigger1 = numhelper(1790) = 0 trigger2 = anim != 2176 trigger3 = roundstate != 2 ignorehitpause = 1 ;--------------------------------------------- [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd trigger1 = var(15) != 1 trigger1 = helper(1400),movecontact trigger1 = alive = 1 trigger2 = var(15) = 1 trigger2 = helper(1400),movecontact trigger2 = alive = 1 trigger2 = anim = 1665 value = 4 ignorehitpause = 1 ;--------------------------------------------- ;---------------------- [State -2, ƒtƒ‰ƒ“‚ðŽç‚é‚̂́A‚±‚̉´‚¾II] type = Helper triggerall = numhelper(15222) = 0 triggerall = (p2name = "Haruhi Suzumiya") || (p4name = "Haruhi Suzumiya") triggerall = (teammode = simul) trigger1 = (partner,stateno = 15211) || (partner,stateno = 15212) trigger2 = (partner,stateno = 1520) || (partner,stateno = 1521) name = "Ore Da!!" stateno = 15222 ID = 15222 keyctrl = 0 size.xscale = 0.5 size.yscale = 0.5 helpertype = normal ignorehitpause = 1 ;---------------------- [state -2, displayb]; type = displaytoclipboard trigger1 = 1 text = "posX=%f,posY=%f,velX=%f,velY=%f,f=%d\n" params =pos x,pos y,vel x,vel y,var(24) ignorehitpause = 1 [state -2, displayb] type = appendtoclipboard trigger1 = 1 text = "P2D_X=%f,P2DB_X=%f,P2D_Y=%f,P2BD_Y=%f,V24=%d" params = p2dist x,p2bodydist x,p2dist y ,p2bodydist y, var(24) ignorehitpause = 1 ;--------------------------------------------- [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(6) = 0 trigger1 = PalNo = 11 name = "Donald6" stateno = 3 ID = 6 pos = 65,0 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.2 size.yscale = 0.2 helpertype = Player ignorehitpause = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(0) = 0 trigger1 = PalNo = 11 name = "Donald0" stateno = 3 ID = 0 pos = 230 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(1) = 0 trigger1 = PalNo = 11 name = "Donald1" stateno = 3 ID = 1 pos = 200 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(2) = 0 trigger1 = PalNo = 11 name = "Donald2" stateno = 3 ID = 2 pos = -30 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(3) = 0 trigger1 = PalNo = 11 name = "Donald3" stateno = 3 ID = 3 pos = -60 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -2, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(4) = 0 trigger1 = PalNo = 11 name = "Donald4" stateno = 3 ID = 4 pos = 140 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper triggerall = NumHelper(5) = 0 trigger1 = PalNo = 11 name = "Donald5" stateno = 3 ID = 5 pos = 170 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒh–hŒä—̓Aƒbƒv] type = defencemulset triggerall = 1 trigger1 = PalNo = 12 value = -1 ignorehitpause = 1 persistent = 999999999999 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, •ƒhƒiƒ‹ƒh–hŒä—̓Aƒbƒv] type = defencemulset triggerall = 1 trigger1 = PalNo = 12 value = -1 ignorehitpause = 0 persistent = 999999999999 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, UŒ‚—͏㏸] type = AttackMulSet triggerall = 1 trigger1 = PalNo = 12 trigger1 = Life >= 800 value = ifelse(random<=500,1,2) ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, UŒ‚—͏㏸] type = AttackMulSet triggerall = 1 trigger1 = PalNo = 12 trigger1 = Life <= 800 trigger1 = Life >= 400 value = ifelse(random<=500,2,3) ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, UŒ‚—͏㏸] type = AttackMulSet triggerall = 1 trigger1 = PalNo = 12 trigger1 = Life <= 400 trigger1 = Life >= 200 value = ifelse(random<=500,4,5) ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, UŒ‚—͏㏸] type = AttackMulSet triggerall = 1 trigger1 = PalNo = 12 trigger1 = Life <= 200 value = 1000000000 ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, ƒRƒ“ƒgƒ[ƒ‹] type = CtrlSet triggerall = movetype = H triggerall = ALIVE trigger1 = PalNo = 12 Trigger1 = RoundNo <= 2 trigger1 = GetHitVar(hitcount) >= 30 Trigger2 = RoundNo <= 2 trigger2 = PalNo = 12 trigger2 = random <= 100 trigger3 = ishelper(6) value = 1 ignorehitpause = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, Time2] type = AssertSpecial trigger1 = PalNo = 12 Trigger1 = life <= 200 flag = noko ignorehitpause = 1 persistent = 999999999999 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, –³“G] type = nothitby trigger1 = GetHitVar(hitcount) >= 30 trigger1 = movetype = H trigger1 = ALIVE triggerall = PalNo = 12 value = SCA,NASAHANPSPHPNTSTHT time = 15 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, –³“G] type = nothitby trigger1 = GetHitVar(hitcount) >= 20 trigger1 = Life <= 500 trigger1 = movetype = H trigger1 = ALIVE triggerall = PalNo = 12 value = SCA,NASAHANPSPHPNTSTHT time = 20 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, –³“G] type = nothitby triggerall = PalNo = 12 trigger1 = movetype = H trigger1 = GetHitVar(hitcount) >= 10 trigger1 = Life <= 100 trigger1 = ALIVE trigger2 = stateno = 13202 trigger3 = stateno = 3202 value = SCA,NASAHANPSPHPNTSTHT time = 30 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, –³“G] type = nothitby triggerall = PalNo = 12 trigger1 = enemy(0),name = "Donald" trigger1 = enemy(0),stateno = 3201 trigger2 = enemy(1),name = "Donald" trigger2 = enemy(1),stateno = 3201 value = SCA,NP,SP,HP time = 5 pausemovetime = 99990000000 supermovetime = 99990000000 ignorehitpause = 1 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 triggerall = roundno >= 2 trigger1 = PalNo = 12 triggerall = (GameTime%4) = 0 ignorehitpause = 1 value = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 trigger1 = PalNo = 12 triggerall = (GameTime%4) = 0 ignorehitpause = 1 value = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 trigger1 = PalNo = 12 triggerall = (GameTime%2) = 0 trigger1 = Life <= 500 ignorehitpause = 1 value = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 trigger1 = PalNo = 12 trigger1 = Life <= 200 ignorehitpause = 1 value = 1 pausemovetime = 99990000000 supermovetime = 99990000000 [State -2, •ƒhƒiƒ‹ƒhƒ‰ƒCƒt‰ñ•œ] type = lifeadd triggerall = alive = 1 trigger1 = PalNo = 12 trigger1 = Life <= 50 ignorehitpause = 1 value = 100 pausemovetime = 99990000000 supermovetime = 99990000000 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = 1 triggerall = var(15) != 1 trigger1 = PalNo = 12 ignorehitpause = 0 value = 2 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = 1 triggerall = var(15) != 1 trigger1 = PalNo = 12 trigger1 = Life <= 600 ignorehitpause = 0 value = 5 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = 1 triggerall = var(15) != 1 trigger1 = PalNo = 12 trigger1 = Life <= 300 ignorehitpause = 0 value = 10 [State -3, •ƒhƒiƒ‹ƒhƒQ[ƒW‰ñ•œ] type = poweradd triggerall = 1 triggerall = var(15) != 1 trigger1 = PalNo = 12 trigger1 = Life <= 100 ignorehitpause = 0 value = 4000 [State -3, ] type = lifeadd trigger1 = 1 trigger1 = PalNo = 12 trigger1 = random <= 500 || GetHitVar(damage) >= 200-ceil(random%190) || life <= 100 value = 1 + (GetHitVar(damage)) ignorehitpause = 1 [State -3, ] type = Poweradd trigger1 = 1 trigger1 = PalNo = 12 trigger1 = random <= 500 ||GetHitVar(damage) >= 200-ceil(random%100) || life <= 100 value = 0 + (GetHitVar(damage)) ignorehitpause = 1 [State -3, ] type = targetlifeadd trigger1 = 1 trigger1 = stateno != [6997,6998] trigger1 = var(28) = 23 value = ifelse(random<500,0,-1) ignorehitpause = 1 kill = 0 [State -3, ] type = targetPoweradd trigger1 = movehit = 1 || projhit = 1 trigger1 = var(28) = 22 value = -10 ignorehitpause = 1 [State -3, ] type = targetPoweradd trigger1 = movehit = 1 || projhit = 1 trigger1 = PalNo = 12 value = -10 ignorehitpause = 1 [State -3, ƒwƒ‹ƒp[‚ðo‚·] type = Helper trigger1 = PalNo = 12 trigger1 = movetype = H trigger1 = Alive = 1 trigger1 = numhelper(211) = 0 name = "clone" stateno = 211 ID = 211 pos = 0,0 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.2 size.yscale = 0.2 helpertype = Player ignorehitpause = 1 [State -3, ‹ó’†ƒWƒƒƒ“ƒv‰ñ”ƒŠƒZƒbƒg] type = VarSet triggerall = 1 trigger1 = statetype != A trigger2 = stateno = 5040 v = 7 value = 0 ignorehitpause = 1 [State -3] type = Width trigger1 = !alive trigger1 = statetype = L value = 40,40 [State -3] type = DestroySelf triggerall = ishelper(4000) trigger1 = movetype = H trigger2 = anim != [4300,4400] trigger3 = stateno = [5000,5999] ignorehitpause = 1 ;--------------------------
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