;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;-| ボタン配置 |-----------------------------------------------------
;各ボタンの配置を簡単に変更できます。
;このキャラクターのボタン配置を変えたいときなどに使います。
;x = x を x = a に変えれば、xがaに変わります。
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;-| AI |------------------------------------------------------------------------------------
[Command]
name = "ai"
command = x,x,x,x,x,x,x,x,x,x,a+b+c+x+y+z
time = 1
[Command]
name = "ai1"
command = y,y,y,y,y,y,y,y,y,y,a+b+c+x+y+z
time = 1
[Command]
name = "ai2"
command = z,z,z,z,z,z,z,z,z,z,z,z,a+b+c+x+y+z
time = 1
[Command]
name = "ai3"
command = a,a,a,a,a,a,a,a,a,a,a+b+c+x+y+z
time = 1
[Command]
name = "ai4"
command = b,b,b,b,b,b,b,b,b,b,a+b+c+x+y+z
time = 1
[Command]
name = "ai5"
command = c,c,c,c,c,c,c,c,c,c,a+b+c+x+y+z
time = 1
[Command]
name = "ai6"
command = F,F,F,F,F,F,F,F,a+b+c+x+y+z
time = 1
[Command]
name = "ai7"
command = B,B,B,B,B,B,B,B,B,a+b+c+x+y+z
time = 1
[Command]
name = "ai8"
command = U,U,U,U,U,U,U,U,U,a+b+c+x+y+z
time = 1
[Command]
name = "ai9"
command = D,D,D,D,D,D,D,D,D,a+b+c+x+y+z
time = 1
[Command]
name = "ai10"
command = F,F,F,B,B,B,U,U,U,a+b+c+x+y+z
time = 1
[Command]
name = "ai11"
command = F,B,F,B,F,B,F,B,F,a+b+c+x+y+z
time = 1
[Command]
name = "ai12"
command = x,y,z,a,b,c,a+b+c+x+y+z
time = 1
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
; 必殺技
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
[Command]
name = "up_x"
command = ~F, D, DF, x
[Command]
name = "up_y"
command = ~F, D, DF, y
[Command]
name = "up_z"
command = ~F, D, DF, z
[Command]
name = "QCB_x"
command = ~D, DB, B, x
[Command]
name = "aaa"
command = ~D, DF, F, a
[Command]
name = "bbb"
command = ~D, DF, F, b
[Command]
name = "ccc"
command = ~D, DF, F, c
[Command]
name = "QCB_y"
command = ~D, DB, B, y
[Command]
name = "QCB_z"
command = ~D, DB, B, z
[Command]
name = "QCF_x"
command = ~D, DF, F, x
[Command]
name = "QCF_y"
command = ~D, DF, F, y
[Command]
name = "QCF_z"
command = ~D, DF, F, z
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
; 単体ボタン
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
; 2回押し
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
[Command]
name = "DU" ;Required (do not remove)
command = $D, $U
time = 10
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
; 同時押し
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
[Command]
name = "nage"
command = y+b
time = 1
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
; レバー
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
; −1ステート
;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;設定済み
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
[State -1, AI]
type = VarSet
trigger1 = command = "ai"
trigger2 = command = "ai1"
trigger3 = command = "ai2"
trigger4 = command = "ai3"
trigger5 = command = "ai4"
trigger6 = command = "ai5"
trigger7 = command = "ai6"
trigger8 = command = "ai7"
trigger9 = command = "ai8"
trigger10= command = "ai9"
trigger11= command = "ai10"
trigger12= command = "ai11"
trigger13= command = "ai12"
var(59) = 1
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;-| Start AI |--------------------------------------------------------------------------
;AIはゲージ関係なく連射してねw
;ゲッタージャンプ(ゲージレベル1)
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
;trigger1 = life<=500
trigger1 = power >= 2000
;trigger1 = (p2bodydist X >= 20) && (random = [0,333]);&&(power >= 2000)
trigger1 = (p2bodydist X >= 20) && (random = [0,500]);&&(power >= 2000)
value = 1110
;メンズビーム(ゲージレベル1)
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2movetype != H)
;trigger1 = life<=500
trigger1 = power >= 1000
;trigger1 = (p2bodydist X >= 40) && (random = [0,333])
trigger1 = (p2bodydist X >= 40) && (random = [0,50])
value = 50000
;メンズビーム(ゲージレベル3)
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2movetype != H)
;trigger1 = life<=250
trigger1 = power >= 3000
trigger1 = (p2bodydist X >= 40) && (random = [0,999])
value = 15000
;大斬り
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 160) && (random = [801,999])
value = 220
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 160) && (random = [801,999])
value = 10000
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X >= 100) && (random = [300,949])
value = 210
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 160) && (random = [0,600])
value = 200
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X >= 100) && (random = [0,333])
value = 2150
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X >= 100) && (random = [0,333])
value = 2160
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X >= 100) && (random = [0,333])
value = 2170
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 160) && (random = [0,333])
value = 1000
;
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 160) && (random = [0,333])
value = 1100
;ガード1
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 160) && (random = [900,999])
value = 130
;ガード2
[State -1]
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = C) && (ctrl) && (p2statetype != A)
trigger1 = (p2bodydist X <= 140) && (random = [900,999])
value = 131
;ガード3
type = changestate
Triggerall = roundstate = 2
triggerall = (var(59) != 0) && (statetype = S) && (p2movetype = A) && (ctrl)
trigger1 = (p2bodydist X <= 140) && (random = [900,999])
value = 132
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;さげ弱「地上」
[State -1, ]
type = ChangeState
value = 2150
triggerall = command = "QCB_x"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;さげ中「地上」
[State -1, ]
type = ChangeState
value = 2160
triggerall = command = "QCB_y"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;さげ強「地上」
[State -1, ]
type = ChangeState
value = 2170
triggerall = command = "QCB_z"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;さげ弱「空中」
[State -1, ]
type = ChangeState
value = 2100
triggerall = command = "QCB_x"
trigger1 = ctrl
trigger2 = stateno = 2111||stateno = 2121
triggerall = statetype = A
;さげ中「空中」
[State -1, ]
type = ChangeState
value = 2110
triggerall = command = "QCB_y"
trigger1 = ctrl
trigger2 = stateno = 2121
triggerall = statetype = A
;さげ強「空中」
[State -1, ]
type = ChangeState
value = 2120
triggerall = command = "QCB_z"
trigger1 = ctrl
triggerall = statetype = A
;あげ弱
[State -1, ]
type = ChangeState
value = 2000
triggerall = command = "up_x"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;あげ中
[State -1, ]
type = ChangeState
value = 2010
triggerall = command = "up_y"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;あげ強
[State -1, ]
type = ChangeState
value = 2020
triggerall = command = "up_z"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;2chの裁き
[State -1]
type = ChangeState
value = 15000
triggerall = power >= 3000
triggerall = command = "ccc"
trigger1 = ctrl
triggerall = statetype = S
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;氏ね!!
[State -1]
type = ChangeState
value = 50000
triggerall = command = "bbb"
trigger1 = ctrl
triggerall = power >= 1000
triggerall = statetype = S
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;削除ボンバー
[State -1]
type = ChangeState
value = 10000
triggerall = command = "aaa"
trigger1 = ctrl
triggerall = statetype = S
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;コトバの暴力:空中上段
[State -1, ]
type = ChangeState
value = 1030
trigger1 = command = "QCF_x"||command = "QCF_y"||command = "QCF_z"
triggerall = ctrl
triggerall = statetype = A
trigger1 = Vel y < -2||Vel x > 0
;コトバの暴力:空中下段
[State -1, ]
type = ChangeState
value = 1040
trigger1 = command = "QCF_x"||command = "QCF_y"||command = "QCF_z"
trigger1 = ctrl
trigger1 = statetype = A
trigger1 = Vel y > -2&&Vel x <= 0
trigger2 = stateno = 105
trigger2 = command = "QCF_x"||command = "QCF_y"||command = "QCF_z"
;コトバの暴力:地上弱
[State -1, ]
type = ChangeState
value = 1000
trigger1 = command = "QCF_x"
triggerall = ctrl
triggerall = statetype = S
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;コトバの暴力:地上中
[State -1, ]
type = ChangeState
value = 1010
trigger1 = command = "QCF_y"
triggerall = ctrl
triggerall = statetype = S
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;コトバの暴力:地上強
[State -1, ]
type = ChangeState
value = 1020
trigger1 = command = "QCF_z"
triggerall = ctrl
triggerall = statetype = S
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 260
trigger6 = movecontact = 1
trigger7 = stateno = 270
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 440
trigger12 = movecontact = 1
trigger13 = stateno = 450
trigger13 = movecontact = 1
;今だ!ゲッタァ!
[State -1, Gettaaaaa!!]
type = ChangeState
value = 1110
trigger1 = power >= 2000
trigger1 = command = "a"
trigger1 = command = "b"
trigger1 = command = "c"
triggerall = ctrl
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
; 通常操作
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;---------------------------------------------------------------------------
;投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "nage"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X < 33
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 33
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;---------------------------------------------------------------------------
; 2段ジャンプ
[State -1]
type = ChangeState
value = 45
triggerall = command = "holdup"
triggerall = var(13) = 0 && var(14) = 0
trigger1 = StateType = A && ctrl
trigger1 = ((Anim = [41,43]) || (Anim = [51,53])) && AnimElem = 3,>= 0
;---------------------------------------------------------------------------
;ダッシュゲットォォォ!
[State -1, Gettooooooo!!]
type = ChangeState
value = 110
trigger1 = command = "x" && stateno = 100
trigger2 = command = "y" && stateno = 100
trigger3 = command = "z" && stateno = 100
triggerall = ctrl
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 210
trigger2 = movecontact = 1
;立ち中パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 210
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl=1
;立ち大斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 220
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl=1
;---------------------------------------------------------------------------
;立ち弱
[State -1, Stand Light Punch]
type = ChangeState
value = 250
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl=1
;立ち中
[State -1, Stand Light Punch]
type = ChangeState
value = 260
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl=1
;立ち大
[State -1, Stand Light Punch]
type = ChangeState
value = 270
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 430
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl=1
;---------------------------------------------------------------------------
;しゃがみ
[State -1, Crouching Light Punch]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl=1
;---------------------------------------------------------------------------
;しゃがみ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 410
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;しゃがみ
[State -1, Crouching Light Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1, Jump Light Punch]
type = ChangeState
value = 700
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;trigger2 = stateno = 700
;trigger2 = statetime >= 7
;---------------------------------------------------------------------------
[State -1, Jump Strong Punch]
type = ChangeState
value = 710
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 700 || stateno = 720
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, Jump Light Kick]
type = ChangeState
value = 720
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, Jump Light Punch]
type = ChangeState
value = 730
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 730
trigger2 = statetime >= 7
;---------------------------------------------------------------------------
[State -1, Jump Strong Punch]
type = ChangeState
value = 740
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 730 || stateno = 750
trigger2 = movecontact
;---------------------------------------------------------------------------
[State -1, Jump Light Kick]
type = ChangeState
value = 750
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------