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Command List — GikoNeko(CGX01).zip ← Back to Overview

;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;-| ボタン配置 |----------------------------------------------------- ;各ボタンの配置を簡単に変更できます。 ;このキャラクターのボタン配置を変えたいときなどに使います。 ;x = x を x = a に変えれば、xがaに変わります。 [Remap] x = x y = y z = z a = a b = b c = c s = s ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;-| AI |------------------------------------------------------------------------------------ [Command] name = "ai" command = x,x,x,x,x,x,x,x,x,x,a+b+c+x+y+z time = 1 [Command] name = "ai1" command = y,y,y,y,y,y,y,y,y,y,a+b+c+x+y+z time = 1 [Command] name = "ai2" command = z,z,z,z,z,z,z,z,z,z,z,z,a+b+c+x+y+z time = 1 [Command] name = "ai3" command = a,a,a,a,a,a,a,a,a,a,a+b+c+x+y+z time = 1 [Command] name = "ai4" command = b,b,b,b,b,b,b,b,b,b,a+b+c+x+y+z time = 1 [Command] name = "ai5" command = c,c,c,c,c,c,c,c,c,c,a+b+c+x+y+z time = 1 [Command] name = "ai6" command = F,F,F,F,F,F,F,F,a+b+c+x+y+z time = 1 [Command] name = "ai7" command = B,B,B,B,B,B,B,B,B,a+b+c+x+y+z time = 1 [Command] name = "ai8" command = U,U,U,U,U,U,U,U,U,a+b+c+x+y+z time = 1 [Command] name = "ai9" command = D,D,D,D,D,D,D,D,D,a+b+c+x+y+z time = 1 [Command] name = "ai10" command = F,F,F,B,B,B,U,U,U,a+b+c+x+y+z time = 1 [Command] name = "ai11" command = F,B,F,B,F,B,F,B,F,a+b+c+x+y+z time = 1 [Command] name = "ai12" command = x,y,z,a,b,c,a+b+c+x+y+z time = 1 ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ; 必殺技 ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ [Command] name = "up_x" command = ~F, D, DF, x [Command] name = "up_y" command = ~F, D, DF, y [Command] name = "up_z" command = ~F, D, DF, z [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "aaa" command = ~D, DF, F, a [Command] name = "bbb" command = ~D, DF, F, b [Command] name = "ccc" command = ~D, DF, F, c [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ; 単体ボタン ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ; 2回押し ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "DU" ;Required (do not remove) command = $D, $U time = 10 ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ; 同時押し ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "nage" command = y+b time = 1 ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ; レバー ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ; −1ステート ;□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;設定済み ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ [State -1, AI] type = VarSet trigger1 = command = "ai" trigger2 = command = "ai1" trigger3 = command = "ai2" trigger4 = command = "ai3" trigger5 = command = "ai4" trigger6 = command = "ai5" trigger7 = command = "ai6" trigger8 = command = "ai7" trigger9 = command = "ai8" trigger10= command = "ai9" trigger11= command = "ai10" trigger12= command = "ai11" trigger13= command = "ai12" var(59) = 1 ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;-| Start AI |-------------------------------------------------------------------------- ;AIはゲージ関係なく連射してねw ;ゲッタージャンプ(ゲージレベル1) [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) ;trigger1 = life<=500 trigger1 = power >= 2000 ;trigger1 = (p2bodydist X >= 20) && (random = [0,333]);&&(power >= 2000) trigger1 = (p2bodydist X >= 20) && (random = [0,500]);&&(power >= 2000) value = 1110 ;メンズビーム(ゲージレベル1) [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2movetype != H) ;trigger1 = life<=500 trigger1 = power >= 1000 ;trigger1 = (p2bodydist X >= 40) && (random = [0,333]) trigger1 = (p2bodydist X >= 40) && (random = [0,50]) value = 50000 ;メンズビーム(ゲージレベル3) [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2movetype != H) ;trigger1 = life<=250 trigger1 = power >= 3000 trigger1 = (p2bodydist X >= 40) && (random = [0,999]) value = 15000 ;大斬り [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 160) && (random = [801,999]) value = 220 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 160) && (random = [801,999]) value = 10000 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X >= 100) && (random = [300,949]) value = 210 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 160) && (random = [0,600]) value = 200 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X >= 100) && (random = [0,333]) value = 2150 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X >= 100) && (random = [0,333]) value = 2160 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X >= 100) && (random = [0,333]) value = 2170 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 160) && (random = [0,333]) value = 1000 ; [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 160) && (random = [0,333]) value = 1100 ;ガード1 type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 160) && (random = [900,999]) value = 130 ;ガード2 [State -1] type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = C) && (ctrl) && (p2statetype != A) trigger1 = (p2bodydist X <= 140) && (random = [900,999]) value = 131 ;ガード3 type = changestate Triggerall = roundstate = 2 triggerall = (var(59) != 0) && (statetype = S) && (p2movetype = A) && (ctrl) trigger1 = (p2bodydist X <= 140) && (random = [900,999]) value = 132 ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;さげ弱「地上」 [State -1, ] type = ChangeState value = 2150 triggerall = command = "QCB_x" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;さげ中「地上」 [State -1, ] type = ChangeState value = 2160 triggerall = command = "QCB_y" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;さげ強「地上」 [State -1, ] type = ChangeState value = 2170 triggerall = command = "QCB_z" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;さげ弱「空中」 [State -1, ] type = ChangeState value = 2100 triggerall = command = "QCB_x" trigger1 = ctrl trigger2 = stateno = 2111||stateno = 2121 triggerall = statetype = A ;さげ中「空中」 [State -1, ] type = ChangeState value = 2110 triggerall = command = "QCB_y" trigger1 = ctrl trigger2 = stateno = 2121 triggerall = statetype = A ;さげ強「空中」 [State -1, ] type = ChangeState value = 2120 triggerall = command = "QCB_z" trigger1 = ctrl triggerall = statetype = A ;あげ弱 [State -1, ] type = ChangeState value = 2000 triggerall = command = "up_x" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;あげ中 [State -1, ] type = ChangeState value = 2010 triggerall = command = "up_y" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;あげ強 [State -1, ] type = ChangeState value = 2020 triggerall = command = "up_z" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;2chの裁き [State -1] type = ChangeState value = 15000 triggerall = power >= 3000 triggerall = command = "ccc" trigger1 = ctrl triggerall = statetype = S trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;氏ね!! [State -1] type = ChangeState value = 50000 triggerall = command = "bbb" trigger1 = ctrl triggerall = power >= 1000 triggerall = statetype = S trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;削除ボンバー [State -1] type = ChangeState value = 10000 triggerall = command = "aaa" trigger1 = ctrl triggerall = statetype = S trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;コトバの暴力:空中上段 [State -1, ] type = ChangeState value = 1030 trigger1 = command = "QCF_x"||command = "QCF_y"||command = "QCF_z" triggerall = ctrl triggerall = statetype = A trigger1 = Vel y < -2||Vel x > 0 ;コトバの暴力:空中下段 [State -1, ] type = ChangeState value = 1040 trigger1 = command = "QCF_x"||command = "QCF_y"||command = "QCF_z" trigger1 = ctrl trigger1 = statetype = A trigger1 = Vel y > -2&&Vel x <= 0 trigger2 = stateno = 105 trigger2 = command = "QCF_x"||command = "QCF_y"||command = "QCF_z" ;コトバの暴力:地上弱 [State -1, ] type = ChangeState value = 1000 trigger1 = command = "QCF_x" triggerall = ctrl triggerall = statetype = S trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;コトバの暴力:地上中 [State -1, ] type = ChangeState value = 1010 trigger1 = command = "QCF_y" triggerall = ctrl triggerall = statetype = S trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;コトバの暴力:地上強 [State -1, ] type = ChangeState value = 1020 trigger1 = command = "QCF_z" triggerall = ctrl triggerall = statetype = S trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 trigger4 = stateno = 220 trigger4 = movecontact = 1 trigger5 = stateno = 250 trigger5 = movecontact = 1 trigger6 = stateno = 260 trigger6 = movecontact = 1 trigger7 = stateno = 270 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = movecontact = 1 trigger12 = stateno = 440 trigger12 = movecontact = 1 trigger13 = stateno = 450 trigger13 = movecontact = 1 ;今だ!ゲッタァ! [State -1, Gettaaaaa!!] type = ChangeState value = 1110 trigger1 = power >= 2000 trigger1 = command = "a" trigger1 = command = "b" trigger1 = command = "c" triggerall = ctrl ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ; 通常操作 ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "nage" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = p2bodydist X < 33 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 33 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ; 2段ジャンプ [State -1] type = ChangeState value = 45 triggerall = command = "holdup" triggerall = var(13) = 0 && var(14) = 0 trigger1 = StateType = A && ctrl trigger1 = ((Anim = [41,43]) || (Anim = [51,53])) && AnimElem = 3,>= 0 ;--------------------------------------------------------------------------- ;ダッシュゲットォォォ! [State -1, Gettooooooo!!] type = ChangeState value = 110 trigger1 = command = "x" && stateno = 100 trigger2 = command = "y" && stateno = 100 trigger3 = command = "z" && stateno = 100 triggerall = ctrl ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 210 trigger2 = movecontact = 1 ;立ち中パンチ [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl=1 ;立ち大斬り [State -1, Stand Light Punch] type = ChangeState value = 220 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl=1 ;--------------------------------------------------------------------------- ;立ち弱 [State -1, Stand Light Punch] type = ChangeState value = 250 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl=1 ;立ち中 [State -1, Stand Light Punch] type = ChangeState value = 260 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl=1 ;立ち大 [State -1, Stand Light Punch] type = ChangeState value = 270 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 430 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl=1 ;--------------------------------------------------------------------------- ;しゃがみ [State -1, Crouching Light Punch] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl=1 ;--------------------------------------------------------------------------- ;しゃがみ [State -1, Crouching Strong Punch] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 410 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ [State -1, Crouching Light Kick] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- [State -1, Jump Light Punch] type = ChangeState value = 700 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;trigger2 = stateno = 700 ;trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- [State -1, Jump Strong Punch] type = ChangeState value = 710 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 700 || stateno = 720 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Jump Light Kick] type = ChangeState value = 720 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Jump Light Punch] type = ChangeState value = 730 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 730 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- [State -1, Jump Strong Punch] type = ChangeState value = 740 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 730 || stateno = 750 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Jump Light Kick] type = ChangeState value = 750 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 196 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;---------------------------------------------------------------------------
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