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AI + Modification Patch for Reimu by RoySquadRocks
Patch Created by DaMarioMemer
Welp patching an RSR for the first time and this time with one of their weakest creations. I've heard a lot of people saying Reimu is too weak to be usable in a lot of things, that and her being moved to 6th division were enough to motivate me to patch her. However when I did so I realized just how limited her kit was, most of her moves are barely functional, she has little to no combos and just had basically nothing. So I had to do some changes to her so she can keep up with most other characters. With my changes Reimu is still pretty dang weak, the best parts about her are her good normal attacks being very good and her counter being straight up amazing. Aside from those though I mostly designed Reimu's AI to go back and forth between zoning a bit with her projectiles and assist while also going in to try and start some baby combos. Reimu's potential combo game is mostly shattered with the fact that most of her stuff can just be teched out of and she has pretty bad disadvantage due to her god awful aerials. I mainly wanted to capture the goofy nature of RSR chars so I made sure to utilize her entire kit for this patch. With RSR's stuff being on onedrive I'm going to be releasing this patch with the full character just to be safe.
Changes:
Patch Created by DaMarioMemer
Welp patching an RSR for the first time and this time with one of their weakest creations. I've heard a lot of people saying Reimu is too weak to be usable in a lot of things, that and her being moved to 6th division were enough to motivate me to patch her. However when I did so I realized just how limited her kit was, most of her moves are barely functional, she has little to no combos and just had basically nothing. So I had to do some changes to her so she can keep up with most other characters. With my changes Reimu is still pretty dang weak, the best parts about her are her good normal attacks being very good and her counter being straight up amazing. Aside from those though I mostly designed Reimu's AI to go back and forth between zoning a bit with her projectiles and assist while also going in to try and start some baby combos. Reimu's potential combo game is mostly shattered with the fact that most of her stuff can just be teched out of and she has pretty bad disadvantage due to her god awful aerials. I mainly wanted to capture the goofy nature of RSR chars so I made sure to utilize her entire kit for this patch. With RSR's stuff being on onedrive I'm going to be releasing this patch with the full character just to be safe.
Changes:
- Specials and Supers now deal chip damage
- 5c and 2c no longer are techable to give her actual combo potential.
- Normal grounded attacks can now eb cancelled into Suika and Marisa assists and supers on hit.
- Some aerial attacks have been given slightly more active frames
- Hakurei Combo has a bit more active frames to match the animation
- Binding Circle now actually functional, the beams no longer go off screen and you can't tech out of it anymore. Also slightly decreased startup and gave some iframes on startup so it can be useful.