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Command List — Nightmare Luffy (SUPERNULL).zip ← Back to Overview

;=============================================================================== ;-------------------------------Comandos---------------------------------------- ;=============================================================================== [Remap] x = x y = y z = z a = a b = b c = c s = s [Command] name = "Super Jump" command = ~D,U time = 10 ;-| Supers |------------------------------------------------------- [command] name = "Elephant Gatling" command = ~x time = 30 ;-| Specials |------------------------------------------------------- [command] name = "Red Hawk" command = ~D,DF,F,a time = 15 [command] name = "Jet Pistol" command = ~D,DB,B,a time = 15 [command] name = "Jet Pistol 2" command = ~D,DB,B,z time = 15 [command] name = "Jet Pistol 3" command = ~D,DB,B,x time = 15 [command] name = "Haoshoku Haki" command = ~D,DF,F,b time = 15 [command] name = "Kenbunshoku Haki" command = ~D,DB,B,b time = 15 [command] name = "Eagle Bazooka" command = ~D,DF,F,c time = 15 [command] name = "Hawk Gatling" command = ~D,DB,B,c time = 15 [command] name = "Red Hawk 2" command = ~D,DF,F,z time = 15 [command] name = "Red Hawk 3" command = ~D,DF,F,y time = 15 [command] name = "Recover" command = ~B,DB,D,DF,F,a time = 30 [command] name = "King Haki" command = ~B,y time = 15 [Defaults] ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [command] name = "Pyton" command = D+c time = 15 [command] name = "Pyton 2" command = D+b time = 15 [command] name = "Golpe Fuerte" command = D+y time = 15 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" ;Required (do not remove) command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" ;Required (do not remove) command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" ;Required (do not remove) command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" ;Required (do not remove) command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- [Statedef -1] ;=========================================================================== ;---------------------------Basicos----------------------------------------- ;--------------------------------------------------------------------------- ; Correr Adelante [State -1, Correr Adelante] type = ChangeState triggerall = numhelper(860) = 1 triggerall = var(5) = 0 triggerall = stateno != 2061 triggerall = stateno != 65 triggerall = stateno != 2062 value = ifelse(pos y >= 0,2061,65) trigger1 = command = "FF" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Correr Atras [State -1, Correr Atras] type = ChangeState triggerall = numhelper(860) = 1 triggerall = var(5) = 0 triggerall = stateno != 2061 triggerall = stateno != 65 triggerall = stateno != 2062 value = ifelse(pos y >= 0,2062,70) trigger1 = command = "BB" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Correr Adelante [State -1, Correr Adelante] type = ChangeState triggerall = numhelper(860) = 0 triggerall = numhelper(760) = 0 triggerall = var(5) = 0 triggerall = stateno != 60 triggerall = stateno != 65 triggerall = stateno != 70 value = ifelse(pos y >= 0,60,65) trigger1 = command = "FF" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Correr Atras [State -1, Correr Atras] type = ChangeState triggerall = numhelper(860) = 0 triggerall = numhelper(760) = 0 triggerall = var(5) = 0 triggerall = stateno != 60 triggerall = stateno != 65 triggerall = stateno != 70 value = 70 trigger1 = command = "BB" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Correr Adelante [State -1, Correr Adelante] type = ChangeState triggerall = numhelper(860) = 0 triggerall = numhelper(760) = 1 triggerall = stateno != 2060 triggerall = stateno != 2070 value = 2060 trigger1 = command = "FF" trigger1 = statetype != C trigger1 = ctrl ;--------------------------------------------------------------------------- ; Correr Atras [State -1, Correr Atras] type = ChangeState triggerall = numhelper(860) = 0 triggerall = numhelper(760) = 1 triggerall = stateno != 2060 triggerall = stateno != 2070 value = 2070 trigger1 = command = "BB" trigger1 = statetype != C trigger1 = ctrl ;--------------------------------------------------------------------------- ; Super Jump [State -1, Super Jump] type = ChangeState value = 80 trigger1 = command = "Super Jump" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;--------------------------------Ataques Supers----------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Gear 4 [State -1, Gear 4th] type = ChangeState triggerall = life > 0 Triggerall = power >= 3000 triggerall = var(2) = 0 triggerall = var(4) = 0 value = 901 triggerall = command = "holddown" triggerall = command = "s" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Gear 5 [State -1, Gear 5] type = ChangeState triggerall = var(4) = 0 triggerall = life < 1900 Triggerall = power >= 3000 triggerall = var(2) = 0 value = 900 triggerall = command = "holddown" triggerall = command = "s" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Gigant Bazooka [State -1, Gigant Bazooka] type = ChangeState triggerall = var(4) = 0 triggerall = power >= 3000 Triggerall = var(2) = 0 value = 3010 triggerall = command = "Elephant Gatling" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Gear 2nd Rage Combo [State -1, Gear 2nd Rage Combo] type = ChangeState triggerall = var(4) = 0 triggerall = power >= 3000 Triggerall = var(2)> 0 value = 3002 triggerall = command = "Elephant Gatling" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Nightmare Gigant Storm [State -1, Nightmare Gigant Storm] type = ChangeState triggerall = var(4) = 0 triggerall = power >= 3000 Triggerall = var(2)> 0 value = 3000 triggerall = command = "Elephant Gatling" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;=========================================================================== ;-------------------------Ataques Speciales--------------------------------- ;=========================================================================== ; Recover [State -1, Recover] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)= 0 triggerall = var(19)= 0 triggerall = life = [0,300] Triggerall = power >= 1500 value = 1002 triggerall = command = "Recover" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Bullet [State -1, Bullet] type = ChangeState triggerall = var(4) = 0 triggerall = var(2) = 0 Triggerall = power >= 1000 value = 41000 triggerall = command = "Red Hawk" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Nightmare Arrow [State -1, Nightmare Arrow] type = ChangeState triggerall = var(4) > 0 triggerall = var(2) = 0 triggerall = numhelper(41050)= 0 Triggerall = power >= 1000 value = 1000 triggerall = command = "Red Hawk" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Riffle [State -1, Jet Riffle] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)> 0 Triggerall = power >= 1000 value = 1001 triggerall = command = "Red Hawk" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Rocket [State -1, Rocket] type = ChangeState triggerall = var(4) = 0 triggerall = var(2) = 0 Triggerall = power >= 1000 value = 44000 triggerall = command = "Jet Pistol" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare Fire ball [State -1, Nightmare Fire ball] type = ChangeState triggerall = var(4) > 0 triggerall = var(2) = 0 triggerall = numhelper(435)= 0 Triggerall = power >= 2000 value = 1100 triggerall = command = "Jet Pistol" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Missile [State -1, Jet Missile] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)> 0 Triggerall = power >= 1000 value = 1101 triggerall = command = "Jet Pistol" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Storm [State -1, Storm] type = ChangeState triggerall = var(4) = 0 triggerall = var(2) = 0 Triggerall = power >= 1500 value = 42000 triggerall = command = "Haoshoku Haki" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Nightmare Dash cut [State -1, Nightmare Dash cut] type = ChangeState triggerall = var(4) > 0 triggerall = var(2) = 0 Triggerall = power >= 1000 value = 1200 triggerall = command = "Haoshoku Haki" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Axe [State -1, Jet Axe] type = ChangeState triggerall = var(4) = 0 triggerall = var(2) > 0 Triggerall = power >= 1000 value = 1203 triggerall = command = "Haoshoku Haki" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Gattlingun [State -1, Gattlingun] type = ChangeState triggerall = var(4) = 0 triggerall = var(2) = 0 Triggerall = power >= 1000 value = 44998 triggerall = command = "Kenbunshoku Haki" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Nightmare Jet Gattlingun [State -1, Gattlingun] type = ChangeState triggerall = var(4)> 0 triggerall = var(2) = 0 Triggerall = power >= 1500 value = 1300 triggerall = command = "Kenbunshoku Haki" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Gattlingun [State -1, Jet Gattlingun] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)> 0 Triggerall = power >= 1500 value = 2000 triggerall = command = "Kenbunshoku Haki" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Nightmare Arrow Air [State 9000015,Nightmare Arrow Aire] type = ChangeState triggerall = var(4) = 0 Triggerall = pos y < -40 triggerall = var(2) = 0 Triggerall = power >= 1000 value = 9000015 triggerall = command = "Red Hawk" Triggerall = statetype = A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Bazooka Air [State -1, Jet Bazooka Air] type = ChangeState triggerall = var(4) = 0 Triggerall = pos y < -40 triggerall = var(2)> 0 Triggerall = power >= 1000 value = 1601 triggerall = command = "Eagle Bazooka" Triggerall = statetype = A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Bazooka [State -1, Bazooka] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)= 0 Triggerall = power >= 2000 value = 43000 triggerall = command = "Eagle Bazooka" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Bazooka [State -1, Jet Bazooka] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)> 0 Triggerall = power >= 1000 value = 1402 triggerall = command = "Eagle Bazooka" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Nightmare Storm [State -1, Nightmare Storm] type = ChangeState triggerall = var(4) > 0 triggerall = var(2) = 0 Triggerall = power >= 2000 value = 1400 triggerall = command = "Eagle Bazooka" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Jet Hammer [State -1, Jet Hammer] type = ChangeState triggerall = var(4) = 0 Triggerall = pos y < -45 triggerall = var(2)> 0 Triggerall = power >= 1000 value = 1700 triggerall = command = "Kenbunshoku Haki" Triggerall = statetype = A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Gigant Axe [State -1, Gigant Axe] type = ChangeState triggerall = var(4) = 0 triggerall = var(2) = 0 Triggerall = power >= 2000 value = 40000 triggerall = command = "Hawk Gatling" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Gigant Jet Shell [State -1, Gigant Jet Shell] type = ChangeState triggerall = var(4) = 0 triggerall = var(2)> 0 Triggerall = power >= 2000 value = 2002 triggerall = command = "Hawk Gatling" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare Gigant Pistol [State -1, Nightmare Gigant Pistol] type = ChangeState triggerall = var(2) = 0 triggerall = var(4)> 0 Triggerall = power >= 2000 value = 1500 triggerall = command = "Hawk Gatling" Triggerall = statetype != A trigger1 = ctrl trigger2 = numhelper(700) > 0 ;--------------------------------------------------------------------------- ; Fuusen counter [State -1 Fuusen counter] type = HitOverride ;PLAYER triggerall = var(4) = 0 triggerall = numhelper(1360) = 0 value = 1800 triggerall = Power >= 1000 trigger1 = command = "s" attr = SCA,NA,SA,HA,NP,SP,HP,ST,HT time = 10 stateno = 1800 ;=========================================================================== ;--------------------------------Ataques Normales--------------------------- ;--------------------------------------------------------------------------- ; A [State -1, A] type = ChangeState value = 200 type = PlaySnd triggerall = var(4) = 0 triggerall = command = "a" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; A - Punch [State 9000013, A Punch] type = ChangeState value = 9000013 type = PlaySnd triggerall = var(4) = 0 triggerall = command = "holddown" triggerall = command = "y" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; C - Pyton [State 404, A Punch] type = ChangeState value = 404 type = PlaySnd triggerall = var(4) = 0 triggerall = command = "holddown" triggerall = command = "c" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; A - Nightmare [State -1, A] type = ChangeState value = 2200 type = PlaySnd triggerall = var(4)> 0 triggerall = command = "holddown" triggerall = command = "a" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; B [State -1, B] type = ChangeState value = 300 triggerall = var(4) = 0 triggerall = var(2)= 0 triggerall = command != "holddown" triggerall = command = "b" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; B - Slash Trap [State 404, A Punch] type = ChangeState value = 9000017 type = PlaySnd triggerall = var(4) = 0 triggerall = command = "holddown" triggerall = command = "b" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; B [State -1, B] type = ChangeState value = 301 triggerall = var(4) = 0 triggerall = var(2)> 0 triggerall = command != "holddown" triggerall = command = "b" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; B - Nightmare [State -1, B] type = ChangeState value = 2300 type = PlaySnd triggerall = var(4)> 0 triggerall = command != "holddown" triggerall = command = "b" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; C [State -1, C] type = ChangeState value = 400 triggerall = var(4) = 0 triggerall = var(2)=0 triggerall = command != "holddown" triggerall = command = "c" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; C - Gear 2nd [State -1, C] type = ChangeState value = 402 triggerall = var(4) = 0 triggerall = var(2)> 0 triggerall = command != "holddown" triggerall = command = "c" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; C - Nightmare Pistol [State -1, C] type = ChangeState value = 2400 triggerall = var(4)> 0 triggerall = command = "c" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare Sword Max [State 9000021, Nightmare Sword Max] type = ChangeState value = 9000021 type = PlaySnd triggerall = var(4) = 0 triggerall = power >= 2000 triggerall = command = "y" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare Gigant Rifle [State 9000042, Nightmare Gigant Rifle] type = ChangeState value = 9000042 type = PlaySnd triggerall = var(4) = 0 triggerall = power >= 3000 triggerall = command = "z" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare Z - 1 [State 9000043, A Punch] type = ChangeState value = 9000043 type = PlaySnd triggerall = var(4) = 0 triggerall = command = "holddown" triggerall = command = "z" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare Grizzly Magnum [State 9000042, Nightmare Grizzly Magnum] type = ChangeState value = 9000044 type = PlaySnd triggerall = var(4) = 0 triggerall = power >= 2000 triggerall = command = "Red Hawk 2" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Nightmare PISTORU!!! [State 9000080,Nightmare PISTORU!!!] type = ChangeState triggerall = var(4) = 0 Triggerall = pos y < -40 triggerall = var(2) = 0 Triggerall = power >= 2900 value = 9000080 triggerall = command = "x" Triggerall = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Power Charge [State -1, Power Charge] type = ChangeState triggerall = var(4) = 0 Triggerall = power < 3000 value = 500 triggerall = command = "s" Triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Aire [State -1, Aire] type = ChangeState value = 600 triggerall = var(4) = 0 triggerall = command = "a" Triggerall = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Aire [State 9000061, Aire] type = ChangeState value = 9000061 triggerall = var(4) = 0 triggerall = command = "b" Triggerall = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Gear 5 Aire [State 9000062, Gear 5 Aire] type = ChangeState value = 9000062 triggerall = var(4)> 0 triggerall = command = "a" Triggerall = statetype = A trigger1 = ctrl ;-|CPU|------------------------------------------------------------- ;-| AI |-------------------------------------------------------------- [Command] name = "a" command = a time = 0 [Command] name = "b" command = b time = 0 [Command] name = "c" command = c time = 0 [Command] name = "Red Hawk" command = ~D,DF,F,a time = 0 [Command] name = "Jet Pistol" command = ~D,DB,B,a time = 0 [Command] name = "Haoshoku Haki" command = ~D,DF,F,b time = 0 [Command] name = "Kenbunshoku Haki" command = ~D,DB,B,b time = 0 [Command] name = "Eagle Bazooka" command = ~D,DF,F,c time = 0 [Command] name = "Hawk Gatling" command = ~D,DB,B,c time = 0 [Command] name = "Red Hawk 2" command = ~D,DF,F,z time = 0 [Command] name = "z" command = z time = 0 [Command] name = "Pyton" command = D+b time = 0 [Command] name = "Golpe Fuerte" command = D+y time = 0 [Command] name = "Pyton 2" command = D+c time = 0 [Command] name = "holddown" command = /$D time = 0 [Command] name = "recovery" command = a+b time = 0 [Command] name = "AI18" command = D,x time = 0 [Command] name = "AI19" command = B,x time = 0 [Command] name = "AI20" command = F,x time = 0 [Command] name = "AI21" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "KonamiCode" command = U,U,D,D,B,F,B,F,b,a,s time = 0
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