;===============================================================================
;-------------------------------Comandos----------------------------------------
;===============================================================================
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
[Command]
name = "Super Jump"
command = ~D,U
time = 10
;-| Supers |-------------------------------------------------------
[command]
name = "Elephant Gatling"
command = ~x
time = 30
;-| Specials |-------------------------------------------------------
[command]
name = "Red Hawk"
command = ~D,DF,F,a
time = 15
[command]
name = "Jet Pistol"
command = ~D,DB,B,a
time = 15
[command]
name = "Jet Pistol 2"
command = ~D,DB,B,z
time = 15
[command]
name = "Jet Pistol 3"
command = ~D,DB,B,x
time = 15
[command]
name = "Haoshoku Haki"
command = ~D,DF,F,b
time = 15
[command]
name = "Kenbunshoku Haki"
command = ~D,DB,B,b
time = 15
[command]
name = "Eagle Bazooka"
command = ~D,DF,F,c
time = 15
[command]
name = "Hawk Gatling"
command = ~D,DB,B,c
time = 15
[command]
name = "Red Hawk 2"
command = ~D,DF,F,z
time = 15
[command]
name = "Red Hawk 3"
command = ~D,DF,F,y
time = 15
[command]
name = "Recover"
command = ~B,DB,D,DF,F,a
time = 30
[command]
name = "King Haki"
command = ~B,y
time = 15
[Defaults]
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "back_x"
command = /$B,x
time = 1
[Command]
name = "back_y"
command = /$B,y
time = 1
[Command]
name = "back_z"
command = /$B,z
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "fwd_x"
command = /$F,x
time = 1
[Command]
name = "fwd_y"
command = /$F,y
time = 1
[Command]
name = "fwd_z"
command = /$F,z
time = 1
[Command]
name = "up_x"
command = /$U,x
time = 1
[Command]
name = "up_y"
command = /$U,y
time = 1
[Command]
name = "up_z"
command = /$U,z
time = 1
[Command]
name = "back_a"
command = /$B,a
time = 1
[Command]
name = "back_b"
command = /$B,b
time = 1
[Command]
name = "back_c"
command = /$B,c
time = 1
[Command]
name = "back_z"
command = /$B,z
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "fwd_a"
command = /$F,a
time = 1
[Command]
name = "fwd_b"
command = /$F,b
time = 1
[Command]
name = "fwd_c"
command = /$F,c
time = 1
[Command]
name = "up_a"
command = /$U,a
time = 1
[Command]
name = "up_b"
command = /$U,b
time = 1
[Command]
name = "up_c"
command = /$U,c
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[command]
name = "Pyton"
command = D+c
time = 15
[command]
name = "Pyton 2"
command = D+b
time = 15
[command]
name = "Golpe Fuerte"
command = D+y
time = 15
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd" ;Required (do not remove)
command = $F
time = 1
[Command]
name = "downfwd"
command = $DF
time = 1
[Command]
name = "down" ;Required (do not remove)
command = $D
time = 1
[Command]
name = "downback"
command = $DB
time = 1
[Command]
name = "back" ;Required (do not remove)
command = $B
time = 1
[Command]
name = "upback"
command = $UB
time = 1
[Command]
name = "up" ;Required (do not remove)
command = $U
time = 1
[Command]
name = "upfwd"
command = $UF
time = 1
;-| Hold Button |--------------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
[Command]
name = "hold_s"
command = /s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1
[Command]
name = "holddownfwd"
command = /$DF
time = 1
[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1
[Command]
name = "holddownback"
command = /$DB
time = 1
[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdupback"
command = /$UB
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holdupfwd"
command = /$UF
time = 1
;---------------------------------------------------------------------------
[Statedef -1]
;===========================================================================
;---------------------------Basicos-----------------------------------------
;---------------------------------------------------------------------------
; Correr Adelante
[State -1, Correr Adelante]
type = ChangeState
triggerall = numhelper(860) = 1
triggerall = var(5) = 0
triggerall = stateno != 2061
triggerall = stateno != 65
triggerall = stateno != 2062
value = ifelse(pos y >= 0,2061,65)
trigger1 = command = "FF"
trigger1 = ctrl
;---------------------------------------------------------------------------
; Correr Atras
[State -1, Correr Atras]
type = ChangeState
triggerall = numhelper(860) = 1
triggerall = var(5) = 0
triggerall = stateno != 2061
triggerall = stateno != 65
triggerall = stateno != 2062
value = ifelse(pos y >= 0,2062,70)
trigger1 = command = "BB"
trigger1 = ctrl
;---------------------------------------------------------------------------
; Correr Adelante
[State -1, Correr Adelante]
type = ChangeState
triggerall = numhelper(860) = 0
triggerall = numhelper(760) = 0
triggerall = var(5) = 0
triggerall = stateno != 60
triggerall = stateno != 65
triggerall = stateno != 70
value = ifelse(pos y >= 0,60,65)
trigger1 = command = "FF"
trigger1 = ctrl
;---------------------------------------------------------------------------
; Correr Atras
[State -1, Correr Atras]
type = ChangeState
triggerall = numhelper(860) = 0
triggerall = numhelper(760) = 0
triggerall = var(5) = 0
triggerall = stateno != 60
triggerall = stateno != 65
triggerall = stateno != 70
value = 70
trigger1 = command = "BB"
trigger1 = ctrl
;---------------------------------------------------------------------------
; Correr Adelante
[State -1, Correr Adelante]
type = ChangeState
triggerall = numhelper(860) = 0
triggerall = numhelper(760) = 1
triggerall = stateno != 2060
triggerall = stateno != 2070
value = 2060
trigger1 = command = "FF"
trigger1 = statetype != C
trigger1 = ctrl
;---------------------------------------------------------------------------
; Correr Atras
[State -1, Correr Atras]
type = ChangeState
triggerall = numhelper(860) = 0
triggerall = numhelper(760) = 1
triggerall = stateno != 2060
triggerall = stateno != 2070
value = 2070
trigger1 = command = "BB"
trigger1 = statetype != C
trigger1 = ctrl
;---------------------------------------------------------------------------
; Super Jump
[State -1, Super Jump]
type = ChangeState
value = 80
trigger1 = command = "Super Jump"
trigger1 = statetype = S
trigger1 = ctrl
;===========================================================================
;--------------------------------Ataques Supers-----------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; Gear 4
[State -1, Gear 4th]
type = ChangeState
triggerall = life > 0
Triggerall = power >= 3000
triggerall = var(2) = 0
triggerall = var(4) = 0
value = 901
triggerall = command = "holddown"
triggerall = command = "s"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Gear 5
[State -1, Gear 5]
type = ChangeState
triggerall = var(4) = 0
triggerall = life < 1900
Triggerall = power >= 3000
triggerall = var(2) = 0
value = 900
triggerall = command = "holddown"
triggerall = command = "s"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Gigant Bazooka
[State -1, Gigant Bazooka]
type = ChangeState
triggerall = var(4) = 0
triggerall = power >= 3000
Triggerall = var(2) = 0
value = 3010
triggerall = command = "Elephant Gatling"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Gear 2nd Rage Combo
[State -1, Gear 2nd Rage Combo]
type = ChangeState
triggerall = var(4) = 0
triggerall = power >= 3000
Triggerall = var(2)> 0
value = 3002
triggerall = command = "Elephant Gatling"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Nightmare Gigant Storm
[State -1, Nightmare Gigant Storm]
type = ChangeState
triggerall = var(4) = 0
triggerall = power >= 3000
Triggerall = var(2)> 0
value = 3000
triggerall = command = "Elephant Gatling"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;===========================================================================
;-------------------------Ataques Speciales---------------------------------
;===========================================================================
; Recover
[State -1, Recover]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)= 0
triggerall = var(19)= 0
triggerall = life = [0,300]
Triggerall = power >= 1500
value = 1002
triggerall = command = "Recover"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Bullet
[State -1, Bullet]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2) = 0
Triggerall = power >= 1000
value = 41000
triggerall = command = "Red Hawk"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Nightmare Arrow
[State -1, Nightmare Arrow]
type = ChangeState
triggerall = var(4) > 0
triggerall = var(2) = 0
triggerall = numhelper(41050)= 0
Triggerall = power >= 1000
value = 1000
triggerall = command = "Red Hawk"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Riffle
[State -1, Jet Riffle]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)> 0
Triggerall = power >= 1000
value = 1001
triggerall = command = "Red Hawk"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Rocket
[State -1, Rocket]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2) = 0
Triggerall = power >= 1000
value = 44000
triggerall = command = "Jet Pistol"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare Fire ball
[State -1, Nightmare Fire ball]
type = ChangeState
triggerall = var(4) > 0
triggerall = var(2) = 0
triggerall = numhelper(435)= 0
Triggerall = power >= 2000
value = 1100
triggerall = command = "Jet Pistol"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Missile
[State -1, Jet Missile]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)> 0
Triggerall = power >= 1000
value = 1101
triggerall = command = "Jet Pistol"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Storm
[State -1, Storm]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2) = 0
Triggerall = power >= 1500
value = 42000
triggerall = command = "Haoshoku Haki"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Nightmare Dash cut
[State -1, Nightmare Dash cut]
type = ChangeState
triggerall = var(4) > 0
triggerall = var(2) = 0
Triggerall = power >= 1000
value = 1200
triggerall = command = "Haoshoku Haki"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Axe
[State -1, Jet Axe]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2) > 0
Triggerall = power >= 1000
value = 1203
triggerall = command = "Haoshoku Haki"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Gattlingun
[State -1, Gattlingun]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2) = 0
Triggerall = power >= 1000
value = 44998
triggerall = command = "Kenbunshoku Haki"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Nightmare Jet Gattlingun
[State -1, Gattlingun]
type = ChangeState
triggerall = var(4)> 0
triggerall = var(2) = 0
Triggerall = power >= 1500
value = 1300
triggerall = command = "Kenbunshoku Haki"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Gattlingun
[State -1, Jet Gattlingun]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)> 0
Triggerall = power >= 1500
value = 2000
triggerall = command = "Kenbunshoku Haki"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Nightmare Arrow Air
[State 9000015,Nightmare Arrow Aire]
type = ChangeState
triggerall = var(4) = 0
Triggerall = pos y < -40
triggerall = var(2) = 0
Triggerall = power >= 1000
value = 9000015
triggerall = command = "Red Hawk"
Triggerall = statetype = A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Bazooka Air
[State -1, Jet Bazooka Air]
type = ChangeState
triggerall = var(4) = 0
Triggerall = pos y < -40
triggerall = var(2)> 0
Triggerall = power >= 1000
value = 1601
triggerall = command = "Eagle Bazooka"
Triggerall = statetype = A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Bazooka
[State -1, Bazooka]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)= 0
Triggerall = power >= 2000
value = 43000
triggerall = command = "Eagle Bazooka"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Bazooka
[State -1, Jet Bazooka]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)> 0
Triggerall = power >= 1000
value = 1402
triggerall = command = "Eagle Bazooka"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Nightmare Storm
[State -1, Nightmare Storm]
type = ChangeState
triggerall = var(4) > 0
triggerall = var(2) = 0
Triggerall = power >= 2000
value = 1400
triggerall = command = "Eagle Bazooka"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Jet Hammer
[State -1, Jet Hammer]
type = ChangeState
triggerall = var(4) = 0
Triggerall = pos y < -45
triggerall = var(2)> 0
Triggerall = power >= 1000
value = 1700
triggerall = command = "Kenbunshoku Haki"
Triggerall = statetype = A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Gigant Axe
[State -1, Gigant Axe]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2) = 0
Triggerall = power >= 2000
value = 40000
triggerall = command = "Hawk Gatling"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Gigant Jet Shell
[State -1, Gigant Jet Shell]
type = ChangeState
triggerall = var(4) = 0
triggerall = var(2)> 0
Triggerall = power >= 2000
value = 2002
triggerall = command = "Hawk Gatling"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare Gigant Pistol
[State -1, Nightmare Gigant Pistol]
type = ChangeState
triggerall = var(2) = 0
triggerall = var(4)> 0
Triggerall = power >= 2000
value = 1500
triggerall = command = "Hawk Gatling"
Triggerall = statetype != A
trigger1 = ctrl
trigger2 = numhelper(700) > 0
;---------------------------------------------------------------------------
; Fuusen counter
[State -1 Fuusen counter]
type = HitOverride
;PLAYER
triggerall = var(4) = 0
triggerall = numhelper(1360) = 0
value = 1800
triggerall = Power >= 1000
trigger1 = command = "s"
attr = SCA,NA,SA,HA,NP,SP,HP,ST,HT
time = 10
stateno = 1800
;===========================================================================
;--------------------------------Ataques Normales---------------------------
;---------------------------------------------------------------------------
; A
[State -1, A]
type = ChangeState
value = 200
type = PlaySnd
triggerall = var(4) = 0
triggerall = command = "a"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; A - Punch
[State 9000013, A Punch]
type = ChangeState
value = 9000013
type = PlaySnd
triggerall = var(4) = 0
triggerall = command = "holddown"
triggerall = command = "y"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; C - Pyton
[State 404, A Punch]
type = ChangeState
value = 404
type = PlaySnd
triggerall = var(4) = 0
triggerall = command = "holddown"
triggerall = command = "c"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; A - Nightmare
[State -1, A]
type = ChangeState
value = 2200
type = PlaySnd
triggerall = var(4)> 0
triggerall = command = "holddown"
triggerall = command = "a"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; B
[State -1, B]
type = ChangeState
value = 300
triggerall = var(4) = 0
triggerall = var(2)= 0
triggerall = command != "holddown"
triggerall = command = "b"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; B - Slash Trap
[State 404, A Punch]
type = ChangeState
value = 9000017
type = PlaySnd
triggerall = var(4) = 0
triggerall = command = "holddown"
triggerall = command = "b"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; B
[State -1, B]
type = ChangeState
value = 301
triggerall = var(4) = 0
triggerall = var(2)> 0
triggerall = command != "holddown"
triggerall = command = "b"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; B - Nightmare
[State -1, B]
type = ChangeState
value = 2300
type = PlaySnd
triggerall = var(4)> 0
triggerall = command != "holddown"
triggerall = command = "b"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; C
[State -1, C]
type = ChangeState
value = 400
triggerall = var(4) = 0
triggerall = var(2)=0
triggerall = command != "holddown"
triggerall = command = "c"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; C - Gear 2nd
[State -1, C]
type = ChangeState
value = 402
triggerall = var(4) = 0
triggerall = var(2)> 0
triggerall = command != "holddown"
triggerall = command = "c"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; C - Nightmare Pistol
[State -1, C]
type = ChangeState
value = 2400
triggerall = var(4)> 0
triggerall = command = "c"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare Sword Max
[State 9000021, Nightmare Sword Max]
type = ChangeState
value = 9000021
type = PlaySnd
triggerall = var(4) = 0
triggerall = power >= 2000
triggerall = command = "y"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare Gigant Rifle
[State 9000042, Nightmare Gigant Rifle]
type = ChangeState
value = 9000042
type = PlaySnd
triggerall = var(4) = 0
triggerall = power >= 3000
triggerall = command = "z"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare Z - 1
[State 9000043, A Punch]
type = ChangeState
value = 9000043
type = PlaySnd
triggerall = var(4) = 0
triggerall = command = "holddown"
triggerall = command = "z"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare Grizzly Magnum
[State 9000042, Nightmare Grizzly Magnum]
type = ChangeState
value = 9000044
type = PlaySnd
triggerall = var(4) = 0
triggerall = power >= 2000
triggerall = command = "Red Hawk 2"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Nightmare PISTORU!!!
[State 9000080,Nightmare PISTORU!!!]
type = ChangeState
triggerall = var(4) = 0
Triggerall = pos y < -40
triggerall = var(2) = 0
Triggerall = power >= 2900
value = 9000080
triggerall = command = "x"
Triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Power Charge
[State -1, Power Charge]
type = ChangeState
triggerall = var(4) = 0
Triggerall = power < 3000
value = 500
triggerall = command = "s"
Triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Aire
[State -1, Aire]
type = ChangeState
value = 600
triggerall = var(4) = 0
triggerall = command = "a"
Triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Aire
[State 9000061, Aire]
type = ChangeState
value = 9000061
triggerall = var(4) = 0
triggerall = command = "b"
Triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Gear 5 Aire
[State 9000062, Gear 5 Aire]
type = ChangeState
value = 9000062
triggerall = var(4)> 0
triggerall = command = "a"
Triggerall = statetype = A
trigger1 = ctrl
;-|CPU|-------------------------------------------------------------
;-| AI |--------------------------------------------------------------
[Command]
name = "a"
command = a
time = 0
[Command]
name = "b"
command = b
time = 0
[Command]
name = "c"
command = c
time = 0
[Command]
name = "Red Hawk"
command = ~D,DF,F,a
time = 0
[Command]
name = "Jet Pistol"
command = ~D,DB,B,a
time = 0
[Command]
name = "Haoshoku Haki"
command = ~D,DF,F,b
time = 0
[Command]
name = "Kenbunshoku Haki"
command = ~D,DB,B,b
time = 0
[Command]
name = "Eagle Bazooka"
command = ~D,DF,F,c
time = 0
[Command]
name = "Hawk Gatling"
command = ~D,DB,B,c
time = 0
[Command]
name = "Red Hawk 2"
command = ~D,DF,F,z
time = 0
[Command]
name = "z"
command = z
time = 0
[Command]
name = "Pyton"
command = D+b
time = 0
[Command]
name = "Golpe Fuerte"
command = D+y
time = 0
[Command]
name = "Pyton 2"
command = D+c
time = 0
[Command]
name = "holddown"
command = /$D
time = 0
[Command]
name = "recovery"
command = a+b
time = 0
[Command]
name = "AI18"
command = D,x
time = 0
[Command]
name = "AI19"
command = B,x
time = 0
[Command]
name = "AI20"
command = F,x
time = 0
[Command]
name = "AI21"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "KonamiCode"
command = U,U,D,D,B,F,B,F,b,a,s
time = 0