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Command List — Blackheart-K.zip ← Back to Overview

;--------------------------------------------------------------------------- ;-------------------------Blackheart.cmd by [Vayne]------------------------- ;--------------------------------------------------------------------------- ;-| Sixty-four commands |- ;-| Super Motions |-------------------------------------------------------- ;-| Thirteen commands |- [Command] name = "Armageddon" command = D, DF, F, x+y time = 20 [Command] name = "Armageddon" command = D, DF, F, x+z time = 20 [Command] name = "Armageddon" command = D, DF, F, y+z time = 20 [Command] name = "JudgmentDay" command = D, DF, F, a+b time = 20 [Command] name = "JudgmentDay" command = D, DF, F, a+c time = 20 [Command] name = "JudgmentDay" command = D, DF, F, b+c time = 20 [Command] name = "HeartOfDarkness" command = D, DB, B, x+y time = 20 [Command] name = "HeartOfDarkness" command = D, DB, B, x+z time = 20 [Command] name = "HeartOfDarkness" command = D, DB, B, y+z time = 20 [Command] name = "GemActivate" command = D, DF, F, s time = 15 ;-| Special Motions |------------------------------------------------------ ;-| Twelve commands |- [Command] name = "DarkLightningX" command = F, D, F, x time = 20 [Command] name = "DarkLightningY" command = F, D, F, y time = 20 [Command] name = "DarkLightningZ" command = F, D, F, z time = 20 [Command] name = "InfernoX" command = F, DF, D, DB, B, x time = 20 [Command] name = "InfernoY" command = F, DF, D, DB, B, y time = 20 [Command] name = "InfernoZ" command = F, DF, D, DB, B, z time = 20 [Command] name = "Demon SummonP" command = D, DF, F, x time = 20 [Command] name = "Demon SummonP" command = D, DF, F, y time = 20 [Command] name = "Demon SummonP" command = D, DF, F, z time = 20 [Command] name = "Demon SummonK" command = D, DF, F, a time = 20 [Command] name = "Demon SummonK" command = D, DF, F, b time = 20 [Command] name = "Demon SummonK" command = D, DF, F, c time = 20 [Command] name = "RecoveryRoll" command = B, DB, D, x time = 20 [Command] name = "RecoveryRoll" command = B, DB, D, y time = 20 [Command] name = "RecoveryRoll" command = B, DB, D, z time = 20 [Command] name = "RecoveryRoll" command = B, DB, D, a time = 20 [Command] name = "RecoveryRoll" command = B, DB, D, b time = 20 [Command] name = "RecoveryRoll" command = B, DB, D, c time = 20 ;-| Double Tap |----------------------------------------------------------- ;-| Eight commands |- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "DU" command = D, U time = 10 [Command] name = "UF" command = UF time = 1 [Command] name = "UB" command = UB time = 1 [Command] name = "DUF" command = D, UF time = 10 [Command] name = "DUB" command = D, UB time = 10 [Command] name = "up" command = U time = 1 ;-| 2/3 Button Combination |----------------------------------------------- ;-| Four commands |- [Command] name = "recovery" ;Required (do not remove) command = a+b time = 1 [Command] name = "TwoPunch" command = x+y time = 1 [Command] name = "TwoPunch" command = x+z time = 1 [Command] name = "TwoPunch" command = y+z time = 1 ;-| Single Button |--------------------------------------------------------- ;-| Fifteen commands |- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "fwd" command = F time = 1 [Command] name = "GemCursor" command = ~5s time = 1 ;-| Hold Dir |-------------------------------------------------------------- ;-| Twelve commands |- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownfwd" command = /DF time = 1 [Command] name = "holddownback" command = /DB time = 1 [Command] name = "holdupfwd" command = /UF time = 1 [Command] name = "holdupback" command = /UB time = 1 [Command] name = "holdfwd2" command = /F time = 1 [Command] name = "holdback2" command = /B time = 1 [Command] name = "holdup2" command = /U time = 1 [Command] name = "holddown2" command = /D time = 1 ;-| CPU Commands |---------------------------------------------------------- ;-| Sixty-one Commands |- [Command] name = "cpu1" command = U, U, U, U time = 1 [Command] name = "cpu2" command = U, U, U, D time = 1 [Command] name = "cpu3" command = U, U, D, D time = 1 [Command] name = "cpu4" command = U, D, D, D time = 1 [Command] name = "cpu5" command = D, D, D, D time = 1 [Command] name = "cpu6" command = D, D, D, U time = 1 [Command] name = "cpu7" command = D, D, U, U time = 1 [Command] name = "cpu8" command = D, U, U, U time = 1 [Command] name = "cpu9" command = U, D, U, U time = 1 [Command] name = "cpu10" command = U, U, D, U time = 1 [Command] name = "cpu11" command = D, U, U, D time = 1 [Command] name = "cpu12" command = U, D, D, U time = 1 [Command] name = "cpu13" command = D, U, D, U time = 1 [Command] name = "cpu14" command = U, D, U, D time = 1 [Command] name = "cpu15" command = F, F, F, F time = 1 [Command] name = "cpu16" command = B, B, B, B time = 1 [Command] name = "cpu17" command = F, B, F, F time = 1 [Command] name = "cpu18" command = F, F, B, F time = 1 [Command] name = "cpu19" command = B, F, F, F time = 1 [Command] name = "cpu20" command = F, F, F, B time = 1 [Command] name = "cpu21" command = F, B, B, F time = 1 [Command] name = "cpu22" command = B, F, F, B time = 1 [Command] name = "cpu23" command = F, B, F, B time = 1 [Command] name = "cpu24" command = B, F, B, F time = 1 [Command] name = "cpu25" command = D, F, D, F time = 1 [Command] name = "cpu26" command = D, B, D, B time = 1 [Command] name = "cpu27" command = D, B, D, F time = 1 [Command] name = "cpu28" command = D, F, D, B time = 1 [Command] name = "cpu29" command = U, F, D, B time = 1 [Command] name = "cpu30" command = U, B, D, F time = 1 [Command] name = "cpu31" command = B, D, F, U time = 1 [Command] name = "cpu32" command = F, D, B, U time = 1 [Command] name = "cpu33" command = U, U, U, U time = 1 [Command] name = "cpu34" command = U, U, U, D time = 1 [Command] name = "cpu35" command = U, U, D, D time = 1 [Command] name = "cpu36" command = U, D, D, D time = 1 [Command] name = "cpu37" command = D, D, D, D time = 1 [Command] name = "cpu38" command = D, D, D, U time = 1 [Command] name = "cpu39" command = D, D, U, U time = 1 [Command] name = "cpu40" command = D, U, U, U time = 1 [Command] name = "cpu41" command = U, D, U, U time = 1 [Command] name = "cpu42" command = U, U, D, U time = 1 [Command] name = "cpu43" command = D, U, U, D time = 1 [Command] name = "cpu44" command = U, D, D, U time = 1 [Command] name = "cpu45" command = D, U, D, U time = 1 [Command] name = "cpu46" command = U, D, U, D time = 1 [Command] name = "cpu47" command = F, F, F, F time = 1 [Command] name = "cpu48" command = B, B, B, B time = 1 [Command] name = "cpu49" command = F, B, F, F time = 1 [Command] name = "cpu50" command = D, U, U, U time = 1 [Command] name = "cpu51" command = U, D, U, U time = 1 [Command] name = "cpu52" command = U, U, D, U time = 1 [Command] name = "cpu53" command = D, U, U, D time = 1 [Command] name = "cpu54" command = U, D, D, U time = 1 [Command] name = "cpu55" command = D, U, D, U time = 1 [Command] name = "cpu56" command = U, D, U, D time = 1 [Command] name = "cpu57" command = F, F, F, F time = 1 [Command] name = "cpu58" command = B, B, B, B time = 1 [Command] name = "cpu59" command = F, B, F, F time = 1 [Command] name = "cpu60" command = D, U, U, U time = 1 [Command] name = "cpu61" command = U, D, U, U time = 1 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;-----------------------------Human Commands-------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [Statedef -1] ;-|AI Routine|---------------------------------------------------------------------------- ;-|Signal AI Routines|-------------------------------------------------------------------- [State -1] type = VarSet v = 7 value = 1 triggerall = Alive = 1 trigger1 = command = "cpu1" trigger2 = command = "cpu2" trigger3 = command = "cpu3" trigger4 = command = "cpu4" trigger5 = command = "cpu5" trigger6 = command = "cpu6" trigger7 = command = "cpu7" trigger8 = command = "cpu8" trigger9 = command = "cpu9" trigger10 = command = "cpu10" trigger11 = command = "cpu11" trigger12 = command = "cpu12" trigger13 = command = "cpu13" trigger14 = command = "cpu14" trigger15 = command = "cpu15" trigger16 = command = "cpu16" trigger17 = command = "cpu17" trigger18 = command = "cpu18" trigger19 = command = "cpu19" trigger20 = command = "cpu20" trigger21 = command = "cpu21" trigger22 = command = "cpu22" trigger23 = command = "cpu23" trigger24 = command = "cpu24" trigger25 = command = "cpu25" trigger26 = command = "cpu26" trigger27 = command = "cpu27" trigger28 = command = "cpu28" trigger29 = command = "cpu29" trigger30 = command = "cpu30" trigger31 = command = "cpu31" trigger32 = command = "cpu32" trigger33 = command = "cpu33" trigger34 = command = "cpu34" trigger35 = command = "cpu35" trigger36 = command = "cpu36" trigger37 = command = "cpu37" trigger38 = command = "cpu38" trigger39 = command = "cpu39" trigger30 = command = "cpu40" trigger31 = command = "cpu41" trigger32 = command = "cpu42" trigger33 = command = "cpu43" trigger34 = command = "cpu44" trigger35 = command = "cpu45" trigger36 = command = "cpu46" trigger37 = command = "cpu47" trigger38 = command = "cpu48" trigger39 = command = "cpu49" trigger30 = command = "cpu50" trigger31 = command = "cpu51" trigger32 = command = "cpu52" trigger33 = command = "cpu53" trigger34 = command = "cpu54" trigger35 = command = "cpu55" trigger36 = command = "cpu56" trigger37 = command = "cpu57" trigger38 = command = "cpu58" trigger39 = command = "cpu59" trigger30 = command = "cpu60" trigger31 = command = "cpu61" [State -1] type = VarSet v = 7 value = 0 trigger1 = Win = 1 trigger2 = Lose = 1 ;--------------------------------------------------------------------------- ;--------------------------------Rushes------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Standing Rush Attack [State -1] type = ChangeState value = 900 triggerall = StateType = S triggerall = Power >= 1000 triggerall = !var(7) triggerall = (command = "x" && command = "b") || (command = "x" && command = "c") || (command = "y" && command = "c") triggerall = StateNo != [800,999] triggerall = StateNo != [3600,3699] triggerall = var(3) = 0 trigger1 = StateNo = 150 trigger2 = var(9) > 0 ;--------------------------------------------------------------------------- ; Crouching Rush Attack [State -1] type = ChangeState value = 920 triggerall = StateType = C triggerall = Power >= 1000 triggerall = !var(7) triggerall = (command = "x" && command = "b") || (command = "x" && command = "c") || (command = "y" && command = "c") triggerall = StateNo != [800,999] triggerall = StateNo != [3600,3699] triggerall = var(3) = 0 trigger1 = StateNo = 152 trigger2 = var(9) > 0 ;--------------------------------------------------------------------------- ; Jumping Rush Attack [State -1] type = ChangeState value = 940 triggerall = StateType = A triggerall = (MoveType != H && StateNo != [120,159]) triggerall = Power >= 1000 triggerall = !var(7) triggerall = (command = "x" && command = "b") || (command = "x" && command = "c") || (command = "y" && command = "c") triggerall = StateNo != [800,999] triggerall = StateNo != [3600,3699] triggerall = var(3) = 0 trigger1 = StateNo = 154 trigger2 = var(9) > 0 ;--------------------------------------------------------------------------- ;--------------------------------Hypers------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Armageddon [State -1] type = ChangeState value = 3000 triggerall = !var(7) triggerall = StateType != A triggerall = command = "Armageddon" triggerall = Power >= 1000 trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 1000 trigger14 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger15 = StateNo = 1001 trigger15 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger16 = StateNo = 1002 trigger16 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Judgment Day [State -1] type = ChangeState value = 3600 triggerall = !var(7) triggerall = StateType != A triggerall = command = "JudgmentDay" triggerall = Power >= 1000 triggerall = NumHelper(3602) = 0 trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 1000 trigger14 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger15 = StateNo = 1001 trigger15 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger16 = StateNo = 1002 trigger16 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Heart of Darkness [State -1] type = ChangeState value = 3700 triggerall = !var(7) triggerall = StateType != A triggerall = command = "HeartOfDarkness" triggerall = Power >= 1000 trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 1000 trigger14 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger15 = StateNo = 1001 trigger15 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger16 = StateNo = 1002 trigger16 = AnimElem = 10, < 0 ;AnimElem = 6, < 5 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Kuuchu Heart of Darkness [State -1] type = ChangeState value = 3750 triggerall = !var(7) triggerall = StateType = A triggerall = command = "HeartOfDarkness" triggerall = Power >= 1000 trigger1 = ctrl = 1 trigger2 = StateNo = 630 trigger3 = StateNo = 640 trigger4 = StateNo = 650 trigger5 = StateNo = 600 trigger6 = StateNo = 610 trigger7 = StateNo = 620 trigger8 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Mind Gem [State -1] type = ChangeState value = 8000 triggerall = !var(7) triggerall = command = "GemActivate" triggerall = var(30) = 1 triggerall = var(37) = 0 triggerall = var(40) = 0 triggerall = var(41) = 0 triggerall = var(42) = 0 triggerall = var(43) = 0 triggerall = var(44) = 0 triggerall = var(45) = 0 triggerall = StateType != A trigger1 = ctrl = 1 trigger2 = StateNo = 200 trigger3 = StateNo = 210 trigger4 = StateNo = 220 trigger5 = StateNo = 230 trigger6 = StateNo = 240 trigger7 = StateNo = 250 trigger8 = StateNo = 400 trigger9 = StateNo = 410 trigger10 = StateNo = 420 trigger11 = StateNo = 430 trigger12 = StateNo = 440 trigger13 = StateNo = 450 trigger14 = StateNo = 1000 trigger14 = AnimElem = 8, < 0 trigger15 = StateNo = 1001 trigger15 = AnimElem = 8, < 0 trigger16 = StateNo = 1002 trigger16 = AnimElem = 8, < 0 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Power Gem [State -1] type = ChangeState value = 8010 triggerall = !var(7) triggerall = command = "GemActivate" triggerall = var(31) = 1 triggerall = var(37) = 1 triggerall = var(40) = 0 triggerall = var(41) = 0 triggerall = var(42) = 0 triggerall = var(43) = 0 triggerall = var(44) = 0 triggerall = var(45) = 0 triggerall = StateType != A trigger1 = ctrl = 1 trigger2 = StateNo = 200 trigger3 = StateNo = 210 trigger4 = StateNo = 220 trigger5 = StateNo = 230 trigger6 = StateNo = 240 trigger7 = StateNo = 250 trigger8 = StateNo = 400 trigger9 = StateNo = 410 trigger10 = StateNo = 420 trigger11 = StateNo = 430 trigger12 = StateNo = 440 trigger13 = StateNo = 450 trigger14 = StateNo = 1000 trigger14 = AnimElem = 8, < 0 trigger15 = StateNo = 1001 trigger15 = AnimElem = 8, < 0 trigger16 = StateNo = 1002 trigger16 = AnimElem = 8, < 0 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Reality Gem [State -1] type = ChangeState value = 8020 triggerall = !var(7) triggerall = command = "GemActivate" triggerall = var(32) = 1 triggerall = var(37) = 2 triggerall = var(40) = 0 triggerall = var(41) = 0 triggerall = var(42) = 0 triggerall = var(43) = 0 triggerall = var(44) = 0 triggerall = var(45) = 0 triggerall = StateType != A trigger1 = ctrl = 1 trigger2 = StateNo = 200 trigger3 = StateNo = 210 trigger4 = StateNo = 220 trigger5 = StateNo = 230 trigger6 = StateNo = 240 trigger7 = StateNo = 250 trigger8 = StateNo = 400 trigger9 = StateNo = 410 trigger10 = StateNo = 420 trigger11 = StateNo = 430 trigger12 = StateNo = 440 trigger13 = StateNo = 450 trigger14 = StateNo = 1000 trigger14 = AnimElem = 8, < 0 trigger15 = StateNo = 1001 trigger15 = AnimElem = 8, < 0 trigger16 = StateNo = 1002 trigger16 = AnimElem = 8, < 0 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Soul Gem [State -1] type = ChangeState value = 8030 triggerall = !var(7) triggerall = command = "GemActivate" triggerall = var(33) = 1 triggerall = var(37) = 3 triggerall = var(40) = 0 triggerall = var(41) = 0 triggerall = var(42) = 0 triggerall = var(43) = 0 triggerall = var(44) = 0 triggerall = var(45) = 0 triggerall = StateType != A trigger1 = ctrl = 1 trigger2 = StateNo = 200 trigger3 = StateNo = 210 trigger4 = StateNo = 220 trigger5 = StateNo = 230 trigger6 = StateNo = 240 trigger7 = StateNo = 250 trigger8 = StateNo = 400 trigger9 = StateNo = 410 trigger10 = StateNo = 420 trigger11 = StateNo = 430 trigger12 = StateNo = 440 trigger13 = StateNo = 450 trigger14 = StateNo = 1000 trigger14 = AnimElem = 8, < 0 trigger15 = StateNo = 1001 trigger15 = AnimElem = 8, < 0 trigger16 = StateNo = 1002 trigger16 = AnimElem = 8, < 0 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Space Gem [State -1] type = ChangeState value = 8040 triggerall = !var(7) triggerall = command = "GemActivate" triggerall = var(34) = 1 triggerall = var(37) = 4 triggerall = var(40) = 0 triggerall = var(41) = 0 triggerall = var(42) = 0 triggerall = var(43) = 0 triggerall = var(44) = 0 triggerall = var(45) = 0 triggerall = StateType != A trigger1 = ctrl = 1 trigger2 = StateNo = 200 trigger3 = StateNo = 210 trigger4 = StateNo = 220 trigger5 = StateNo = 230 trigger6 = StateNo = 240 trigger7 = StateNo = 250 trigger8 = StateNo = 400 trigger9 = StateNo = 410 trigger10 = StateNo = 420 trigger11 = StateNo = 430 trigger12 = StateNo = 440 trigger13 = StateNo = 450 trigger14 = StateNo = 1000 trigger14 = AnimElem = 8, < 0 trigger15 = StateNo = 1001 trigger15 = AnimElem = 8, < 0 trigger16 = StateNo = 1002 trigger16 = AnimElem = 8, < 0 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Time Gem [State -1] type = ChangeState value = 8050 triggerall = !var(7) triggerall = command = "GemActivate" triggerall = var(35) = 1 triggerall = var(37) = 5 triggerall = var(40) = 0 triggerall = var(41) = 0 triggerall = var(42) = 0 triggerall = var(43) = 0 triggerall = var(44) = 0 triggerall = var(45) = 0 triggerall = StateType != A trigger1 = ctrl = 1 trigger2 = StateNo = 200 trigger3 = StateNo = 210 trigger4 = StateNo = 220 trigger5 = StateNo = 230 trigger6 = StateNo = 240 trigger7 = StateNo = 250 trigger8 = StateNo = 400 trigger9 = StateNo = 410 trigger10 = StateNo = 420 trigger11 = StateNo = 430 trigger12 = StateNo = 440 trigger13 = StateNo = 450 trigger14 = StateNo = 1000 trigger14 = AnimElem = 8, < 0 trigger15 = StateNo = 1001 trigger15 = AnimElem = 8, < 0 trigger16 = StateNo = 1002 trigger16 = AnimElem = 8, < 0 trigger17 = StateNo = 1500 trigger18 = StateNo = 1501 trigger19 = StateNo = 1502 trigger20 = StateNo = 900 && PrevStateNo != [150,154] trigger21 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ;--------------------------------Dashes------------------------------------- ;--------------------------------------------------------------------------- ;RunBack [State -1] type = ChangeState value = 105 + ((StateType = A) * 10) triggerall = (command = "holdback2" && command = "TwoPunch") || (StateType != A && command = "BB") triggerall = StateType = S || (StateType = A && !var(11)) triggerall = !var(7) trigger1 = ctrl = 1 trigger2 = StateNo = [600,650] trigger3 = StateNo = 900 && PrevStateNo != [150,154] trigger4 = StateNo = 920 && PrevStateNo != [150,154] trigger5 = StateNo = 940 && PrevStateNo != [150,154] ;RunFwd [State -1] type = ChangeState value = 100 + ((StateType = A) * 10) triggerall = (command = "TwoPunch") || (StateType != A && command = "FF") triggerall = StateType = S || (StateType = A && !var(11)) triggerall = !var(7) trigger1 = ctrl = 1 trigger2 = StateNo = [600,650] trigger3 = StateNo = 900 && PrevStateNo != [150,154] trigger4 = StateNo = 920 && PrevStateNo != [150,154] trigger5 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ;-------------------------------Specials------------------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Inferno X [State -1] type = ChangeState value = 1000 triggerall = !var(7) triggerall = StateType != A triggerall = command = "InfernoX" trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 900 && PrevStateNo != [150,154] trigger15 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Inferno Y [State -1] type = ChangeState value = 1001 triggerall = !var(7) triggerall = StateType != A triggerall = command = "InfernoY" trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 900 && PrevStateNo != [150,154] trigger15 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Inferno Z [State -1] type = ChangeState value = 1002 triggerall = !var(7) triggerall = StateType != A triggerall = command = "InfernoZ" trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 900 && PrevStateNo != [150,154] trigger15 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Dark Lightning X [State -1] type = ChangeState value = 1500 triggerall = !var(7) triggerall = StateType != A triggerall = command = "DarkLightningX" trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 900 && PrevStateNo != [150,154] trigger15 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Dark Lightning Y [State -1] type = ChangeState value = 1501 triggerall = !var(7) triggerall = StateType != A triggerall = command = "DarkLightningY" trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 900 && PrevStateNo != [150,154] trigger15 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; Dark Lightning Z [State -1] type = ChangeState value = 1502 triggerall = !var(7) triggerall = StateType != A triggerall = command = "DarkLightningZ" trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger3 = StateNo = 240 trigger4 = StateNo = 250 trigger5 = StateNo = 200 trigger6 = StateNo = 210 trigger7 = StateNo = 220 trigger8 = StateNo = 430 trigger9 = StateNo = 440 trigger10 = StateNo = 450 trigger11 = StateNo = 400 trigger12 = StateNo = 410 trigger13 = StateNo = 420 trigger14 = StateNo = 900 && PrevStateNo != [150,154] trigger15 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ;Demon Summon P [State -1] type = ChangeState value = 1600 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "Demon SummonP") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,1650]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 240 trigger3 = MoveContact trigger4 = StateNo = 1650 trigger4 = MoveContact trigger5 = StateNo = 1600 trigger5 = MoveContact trigger6 = StateNo = 210 trigger6 = MoveContact trigger7 = StateNo = 430 trigger7 = MoveContact trigger8 = StateNo = 440 trigger8 = MoveContact trigger9 = StateNo = 450 trigger9 = MoveContact trigger10 = StateNo = 400 trigger10 = MoveContact trigger11 = StateNo = 410 trigger11 = MoveContact trigger12 = StateNo = 900 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ;Demon Summon K [state -1] type = changestate value = 1650 triggerall = !var(7) triggerall = statetype != a triggerall = (command = "Demon SummonK") triggerall = ((ctrl = 1) || ((ctrl = 0) && (prevstateno != [200,1650]) && (prevstateno != [400,450]))) || ((ctrl = 0) && stateno = [900,940]) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------Basics------------------------------------- ;--------------------------------------------------------------------------- ;--|[ Throws ]}-- ;--------------------------------------------------------------------------- ; s. Strong Throw Forward [State -1] type = ChangeState value = 800 triggerall = !var(7) triggerall = StateType = S triggerall = p2StateType = S || p2StateType = C triggerall = command = "holdfwd2" triggerall = command = "y" triggerall = p2dist X <= 65 triggerall = p2dist X > 0 triggerall = p2dist Y <= 50 triggerall = p2dist Y > -50 triggerall = StateNo != 100 trigger1 = ctrl = 1 trigger2 = StateNo = 900 && PrevStateNo != [150,154] trigger3 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Strong Throw Backward [State -1] type = ChangeState value = 810 triggerall = !var(7) triggerall = StateType = S triggerall = p2StateType = S || p2StateType = C triggerall = command = "holdback2" triggerall = command = "y" triggerall = p2dist X <= 65 triggerall = p2dist X > 0 triggerall = p2dist Y <= 50 triggerall = p2dist Y > -50 triggerall = StateNo != 100 trigger1 = ctrl = 1 trigger2 = StateNo = 900 && PrevStateNo != [150,154] trigger3 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Fierce Throw Forward [State -1] type = ChangeState value = 820 triggerall = !var(7) triggerall = StateType = S triggerall = p2StateType = S || p2StateType = C triggerall = command = "holdfwd2" triggerall = command = "z" triggerall = p2dist X <= 65 triggerall = p2dist X > 0 triggerall = p2dist Y <= 50 triggerall = p2dist Y > -50 triggerall = StateNo != 100 trigger1 = ctrl = 1 trigger2 = StateNo = 900 && PrevStateNo != [150,154] trigger3 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Fierce Throw Backward [State -1] type = ChangeState value = 830 triggerall = !var(7) triggerall = StateType = S triggerall = p2StateType = S || p2StateType = C triggerall = command = "holdback2" triggerall = command = "z" triggerall = p2dist X <= 65 triggerall = p2dist X > 0 triggerall = p2dist Y <= 50 triggerall = p2dist Y > -50 triggerall = StateNo != 100 trigger1 = ctrl = 1 trigger2 = StateNo = 900 && PrevStateNo != [150,154] trigger3 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Strong/Fierce Throw Forward [State -1] type = ChangeState value = 850 triggerall = !var(7) triggerall = StateType = A triggerall = p2StateType = A triggerall = command = "holdfwd2" triggerall = command = "y" || command = "z" triggerall = p2dist X <= 65 triggerall = p2dist X > 0 triggerall = p2dist Y <= 50 triggerall = p2dist Y > -50 triggerall = StateNo != 110 trigger1 = ctrl = 1 trigger2 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Strong/Fierce Throw Backward [State -1] type = ChangeState value = 860 triggerall = !var(7) triggerall = StateType = A triggerall = p2StateType = A triggerall = command = "holdback2" triggerall = command = "y" || command = "z" triggerall = p2dist X <= 65 triggerall = p2dist X > 0 triggerall = p2dist Y <= 50 triggerall = p2dist Y > -50 triggerall = StateNo != 115 trigger1 = ctrl = 1 trigger2 = StateNo = 940 && PrevStateNo != [150,154] ;--;--------------------------------------------------------------------------- ;--|[ Standing ]|-- ; s. Jab [State -1] type = ChangeState value = 200 triggerall = !var(7) triggerall = StateType != A triggerall = command = "x" triggerall = command != "holddown" triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 430 trigger3 = MoveContact trigger4 = StateNo = 900 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Strong [State -1] type = ChangeState value = 210 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "y" && command != "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 240 trigger3 = MoveContact trigger4 = StateNo = 200 trigger4 = MoveContact trigger5 = StateNo = 430 trigger5 = MoveContact trigger6 = StateNo = 440 trigger6 = MoveContact trigger7 = StateNo = 400 trigger7 = MoveContact trigger8 = StateNo = 450 trigger8 = MoveContact trigger9 = StateNo = 900 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Fierce [State -1] type = ChangeState value = 220 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "z" && command != "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 240 trigger3 = MoveContact trigger4 = StateNo = 250 trigger4 = MoveContact trigger5 = StateNo = 200 trigger5 = MoveContact trigger6 = StateNo = 210 trigger6 = MoveContact trigger7 = StateNo = 430 trigger7 = MoveContact trigger8 = StateNo = 440 trigger8 = MoveContact trigger9 = StateNo = 450 trigger9 = MoveContact trigger10 = StateNo = 400 trigger10 = MoveContact trigger11 = StateNo = 410 trigger11 = MoveContact trigger12 = StateNo = 900 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Short [State -1] type = ChangeState value = 230 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "a" && command != "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 900 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Forward [State -1] type = ChangeState value = 240 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "b" && command != "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 200 trigger3 = MoveContact trigger4 = StateNo = 430 trigger4 = MoveContact trigger5 = StateNo = 400 trigger5 = MoveContact trigger6 = StateNo = 900 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; s. Roundhouse [State -1] type = ChangeState value = 250 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "c" && command != "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 900 && PrevStateNo != [150,154] ;--|[ Crouching ]|-- ;--------------------------------------------------------------------------- ; c. Jab [State -1] type = ChangeState value = 400 triggerall = !var(7) triggerall = StateType != A triggerall = command = "x" triggerall = command = "holddown" triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 430 trigger3 = MoveContact trigger4 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; c. Strong [State -1] type = ChangeState value = 410 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "y" && command = "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 240 trigger3 = MoveContact trigger4 = StateNo = 200 trigger4 = MoveContact trigger5 = StateNo = 430 trigger5 = MoveContact trigger6 = StateNo = 440 trigger6 = MoveContact trigger7 = StateNo = 400 trigger7 = MoveContact trigger8 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; c. Fierce [State -1] type = ChangeState value = 420 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "z" && command = "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 240 trigger3 = MoveContact trigger4 = StateNo = 250 trigger4 = MoveContact trigger5 = StateNo = 200 trigger5 = MoveContact trigger6 = StateNo = 210 trigger6 = MoveContact trigger7 = StateNo = 430 trigger7 = MoveContact trigger8 = StateNo = 440 trigger8 = MoveContact trigger9 = StateNo = 450 trigger9 = MoveContact trigger10 = StateNo = 400 trigger10 = MoveContact trigger11 = StateNo = 410 trigger11 = MoveContact trigger12 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; c. Short [State -1] type = ChangeState value = 430 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "a" && command = "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; c. Forward [State -1] type = ChangeState value = 440 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "b" && command = "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 230 trigger2 = MoveContact trigger3 = StateNo = 200 trigger3 = MoveContact trigger4 = StateNo = 430 trigger4 = MoveContact trigger5 = StateNo = 400 trigger5 = MoveContact trigger6 = StateNo = 920 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; c. Roundhouse [State -1] type = ChangeState value = 450 triggerall = !var(7) triggerall = StateType != A triggerall = (command = "c" && command = "holddown") triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = ctrl = 1 trigger2 = StateNo = 920 && PrevStateNo != [150,154] ;--|[ Jumping ]|-- ;--------------------------------------------------------------------------- ; j. Jab [State -1] type = ChangeState value = 600 triggerall = !var(7) triggerall = StateType = A triggerall = command = "x" trigger1 = ctrl = 1 trigger2 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Strong [State -1] type = ChangeState value = 610 triggerall = !var(7) triggerall = StateType = A triggerall = command = "y" trigger1 = ctrl = 1 trigger2 = StateNo = 600 trigger2 = MoveContact trigger3 = StateNo = 630 trigger3 = MoveContact trigger4 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Fierce [State -1] type = ChangeState value = 620 triggerall = !var(7) triggerall = StateType = A triggerall = command = "z" trigger1 = ctrl = 1 trigger2 = StateNo = 600 trigger2 = MoveContact trigger3 = StateNo = 610 trigger3 = MoveContact trigger4 = StateNo = 630 trigger4 = MoveContact trigger5 = StateNo = 640 trigger5 = MoveContact trigger6 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Short [State -1] type = ChangeState value = 630 triggerall = !var(7) triggerall = StateType = A triggerall = command = "a" trigger1 = ctrl = 1 trigger2 = StateNo = 600 trigger2 = MoveContact trigger3 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Forward [State -1] type = ChangeState value = 640 triggerall = !var(7) triggerall = StateType = A triggerall = command = "b" trigger1 = ctrl = 1 trigger2 = StateNo = 600 trigger2 = MoveContact trigger3 = StateNo = 610 trigger3 = MoveContact trigger4 = StateNo = 630 trigger4 = MoveContact trigger5 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ; j. Roundhouse [State -1] type = ChangeState value = 650 triggerall = !var(7) triggerall = StateType = A triggerall = command = "c" trigger1 = ctrl = 1 trigger2 = StateNo = 600 trigger2 = MoveContact trigger3 = StateNo = 610 trigger3 = MoveContact trigger4 = StateNo = 620 trigger4 = MoveContact trigger5 = StateNo = 630 trigger5 = MoveContact trigger6 = StateNo = 640 trigger6 = MoveContact trigger7 = StateNo = 940 && PrevStateNo != [150,154] ;--------------------------------------------------------------------------- ;Super Jump [State -1] type = ChangeState value = 41 triggerall = !var(7) trigger1 = command = "DU" trigger1 = StateType = S trigger1 = ctrl = 1 trigger2 = command = "DU" trigger2 = StateType = C trigger2 = ctrl = 1 trigger3 = command = "up" trigger3 = StateNo = 210 trigger3 = movehit = 1 trigger4 = command = "DUF" trigger4 = StateType = S trigger4 = ctrl = 1 trigger5 = command = "DUF" trigger5 = StateType = C trigger5 = ctrl = 1 trigger6 = command = "DUB" trigger6 = StateType = S trigger6 = ctrl = 1 trigger7 = command = "DUB" trigger7 = StateType = C trigger7 = ctrl = 1 trigger8 = command = "UF" trigger8 = StateNo = 210 trigger8 = movehit = 1 trigger9 = command = "UB" trigger9 = StateNo = 210 trigger9 = movehit = 1 ;--------------------------------------------------------------------------- ;Taunt [State -1] type = ChangeState value = 195 triggerall = !var(7) triggerall = command = "holddown2" triggerall = command = "s" triggerall = StateType != A trigger1 = ctrl = 1 ;-|AI|------------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Armageddon [State -1] type = ChangeState value = 3000 triggerall = var(7) = 1 triggerall = StateType != A triggerall = Power >= 1000 triggerall = FrontEdgeBodyDist < 160 ;trigger1 = ((NumHelper(13000) + NumHelper(12000) + NumHelper(11000) > 0) && (Helper(13000), MoveHit = 1 || Helper(12000), MoveHit = 1 || Helper(11000), MoveHit = 1)) trigger1 = StateNo = [1000,1002] trigger1 = AnimElem = 6, > 5 trigger1 = enemyNear, StateNo = [5000,5999] trigger1 = Random < 250 ;--------------------------------------------------------------------------- ; Judgment Day [State -1] type = ChangeState value = 3600 triggerall = var(7) = 1 triggerall = StateType != A triggerall = Power >= 1000 triggerall = NumHelper(3602) = 0 ;trigger1 = ((NumHelper(13000) + NumHelper(12000) + NumHelper(11000) > 0) && (Helper(13000), MoveHit = 1 || Helper(12000), MoveHit = 1 || Helper(11000), MoveHit = 1)) trigger1 = StateNo = [1000,1002] trigger1 = AnimElem = 6, > 5 trigger1 = enemyNear, StateNo = [5000,5999] trigger1 = Random < 750 trigger2 = enemyNear, MoveType != A trigger2 = enemyNear, Vel X < 3 trigger2 = enemyNear, Vel X > -3 trigger2 = enemyNear, life < 80 ;--------------------------------------------------------------------------- ; Inferno X [State -1] type = ChangeState value = 1000 triggerall = var(7) = 1 triggerall = StateType != A triggerall = ctrl = 1 trigger1 = enemyNear, Vel X >= 7.5 trigger1 = p2bodydist X > 0 trigger1 = p2bodydist Y < 100 trigger1 = Random < 100 ;--------------------------------------------------------------------------- ; Inferno Y [State -1] type = ChangeState value = 1001 triggerall = var(7) = 1 triggerall = StateType != A triggerall = ctrl = 1 trigger1 = enemyNear, Vel X >= 7.5 trigger1 = p2bodydist X > 100 trigger1 = p2bodydist Y < 200 trigger1 = Random < 100 trigger2 = enemyNear, Vel X <= -7.5 trigger2 = p2bodydist X > 0 trigger2 = p2bodydist Y < 100 trigger2 = Random < 100 ;--------------------------------------------------------------------------- ; Inferno Z [State -1] type = ChangeState value = 1002 triggerall = var(7) = 1 triggerall = StateType != A triggerall = enemyNear, Vel X > -7.5 triggerall = enemyNear, Vel X < 7.5 triggerall = ctrl = 1 trigger1 = StateNo = 210 trigger1 = MoveHit = 1 trigger1 = Random < 33 trigger2 = enemyNear, MoveType != A trigger2 = enemyNear, Pos Y < -300 trigger2 = enemyNear, Vel Y < -2 trigger2 = Random < 50 trigger3 = enemyNear, Pos Y < -800 trigger3 = enemyNear, MoveType != A trigger4 = enemyNear, Anim = 5300 trigger5 = enemyNear, StateNo = 252 trigger5 = enemyNear, MoveType = I ;--------------------------------------------------------------------------- ; s. Jab [State -1] type = ChangeState value = 200 triggerall = var(7) = 1 triggerall = MoveType = I triggerall = StateType != A triggerall = enemyNear, StateType != A triggerall = ctrl = 1 trigger1 = p2bodydist X < 160 trigger1 = Random < 33 trigger2 = p2bodydist X < 160 trigger2 = enemyNear, MoveType = A trigger2 = enemyNear, Time < 5 trigger2 = Random < 50 ;--------------------------------------------------------------------------- ; s. Strong [State -1] type = ChangeState value = 210 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType != A triggerall = enemyNear, Pos Y > -30 trigger1 = ((StateNo = 200 || StateNo = 230 || StateNo = 240 || StateNo = 400 || StateNo = 430 || StateNo = 440) && (MoveHit = 1)) trigger1 = p2bodydist X < 120 ;--------------------------------------------------------------------------- ; s. Short [State -1] type = ChangeState value = 210 triggerall = var(7) = 1 triggerall = MoveType = I triggerall = StateType != A triggerall = enemyNear, Pos Y > -30 triggerall = ctrl = 1 trigger1 = p2bodydist X < 180 trigger1 = Random < 33 ;--------------------------------------------------------------------------- ; s. Forward [State -1] type = ChangeState value = 240 triggerall = var(7) = 1 triggerall = MoveType = I triggerall = StateType != A triggerall = (enemyNear, Pos Y > -150 && enemyNear, Vel Y > -8) triggerall = ctrl = 1 trigger1 = p2bodydist X < 150 trigger1 = Random < 20 ;--------------------------------------------------------------------------- ; s. Roundhouse [State -1] type = ChangeState value = 250 triggerall = var(7) = 1 triggerall = MoveType = I triggerall = StateType != A triggerall = ctrl = 1 trigger1 = p2bodydist X < 200 trigger1 = enemyNear, Pos Y > -60 trigger1 = enemyNear, Vel Y > -3 trigger1 = Random < 100 ;--------------------------------------------------------------------------- ; c. Jab [State -1] type = ChangeState value = 400 triggerall = var(7) = 1 triggerall = MoveType = I triggerall = StateType != A triggerall = enemyNear, StateType != A triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = p2bodydist X < 120 trigger1 = Random < 33 ;--------------------------------------------------------------------------- ; c. Short [State -1] type = ChangeState value = 430 triggerall = var(7) = 1 triggerall = MoveType = I triggerall = StateType != A triggerall = enemyNear, StateType != A triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = enemyNear, StateNo = 120 || enemyNear, StateNo = 130 || enemyNear, StateNo = 140 || enemyNear, StateNo = 150 trigger1 = p2bodydist X < 160 trigger1 = Random < 250 trigger2 = enemyNear, MoveType = I trigger2 = p2bodydist X < 160 trigger2 = Random < 25 trigger3 = PrevStateNo = 430 trigger3 = MoveGuarded = 1 trigger3 = p2bodydist X < 160 trigger3 = Random < 50 ;--------------------------------------------------------------------------- ; c. Strong [State -1] type = ChangeState value = 410 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType != A triggerall = enemyNear, Pos Y > -30 triggerall = ((ctrl = 1) || ((ctrl = 0) && (PrevStateNo != [200,250]) && (PrevStateNo != [400,450]))) || ((ctrl = 0) && StateNo = [900,940]) trigger1 = enemyNear, MoveType = I trigger1 = p2bodydist X < 130 trigger1 = Random < 10 ;--------------------------------------------------------------------------- ; j. Jab [State -1] type = ChangeState value = 600 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType = A triggerall = ctrl = 1 trigger1 = p2bodydist X < 140 trigger1 = p2bodydist Y < -85 trigger1 = p2bodydist Y > -130 trigger1 = PrevStateNo = 210 ;--------------------------------------------------------------------------- ; j. Strong [State -1] type = ChangeState value = 610 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType = A trigger1 = StateNo = 630 trigger1 = MoveHit = 1 trigger2 = ctrl = 1 trigger2 = p2bodydist X < 250 trigger2 = p2bodydist Y < -5 trigger2 = p2bodydist Y > 30 trigger2 = Random < 33 ;--------------------------------------------------------------------------- ; j. Short [State -1] type = ChangeState value = 630 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType = A trigger1 = StateNo = 600 trigger1 = MoveHit = 1 ;--------------------------------------------------------------------------- ; j. Forward [State -1] type = ChangeState value = 640 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType = A triggerall = p2bodydist X < 140 triggerall = p2bodydist Y < 0 triggerall = p2bodydist Y > -110 trigger1 = ctrl = 1 trigger1 = Random < 20 trigger2 = StateNo = 610 trigger2 = MoveHit = 1 ;--------------------------------------------------------------------------- ; j. Roundhouse [State -1] type = ChangeState value = 650 triggerall = var(7) = 1 triggerall = MoveType != H triggerall = StateType = A triggerall = ctrl = 1 trigger1 = Pos Y < -100 trigger1 = p2bodydist X < 150 trigger1 = p2bodydist Y > -25 trigger2 = PrevStateNo = 650 trigger2 = (StateNo = 110 || StateNo = 115) trigger2 = Random < 250 ;-|Mobility|------------------------------------------------------------------------------- ;Super Jump [State -1] type = ChangeState value = 41 triggerall = StateType != A triggerall = MoveType != H triggerall = var(7) = 1 triggerall = ctrl = 1 trigger1 = p2bodydist X > 80 trigger1 = enemyNear, MoveType != H trigger1 = Random < 10 ;RunFwd [State -1] type = ChangeState value = 110 triggerall = StateType = A triggerall = MoveType != H triggerall = var(7) = 1 triggerall = !var(11) trigger1 = enemyNear, MoveType = A trigger1 = enemyNear, Vel X < 0 trigger1 = enemyNear, Vel Y < -10 trigger1 = Pos Y < -100 trigger1 = FrontEdgeBodyDist > 100 trigger1 = (ctrl = 1 || StateNo = [600,650]) ;RunBack [State -1] type = ChangeState value = 115 triggerall = StateType = A triggerall = MoveType != H triggerall = var(7) = 1 triggerall = !var(11) trigger1 = enemyNear, MoveType = A trigger1 = enemyNear, Vel X >= 0 trigger1 = enemyNear, Vel Y < -10 trigger1 = Pos Y < -100 trigger1 = FrontEdgeBodyDist < -100 trigger1 = (ctrl = 1 || StateNo = [600,650]) trigger2 = StateNo = 650 trigger2 = AnimElem = 4, > 1 trigger2 = Random < 50 ;-|Defense|------------------------------------------------------------------------------- ; Standing Rush Attack [State -1] type = ChangeState value = 900 triggerall = StateType = S triggerall = Power >= 1500 triggerall = var(7) = 1 triggerall = var(3) = 0 trigger1 = GetHitVar(damage) > 0 trigger1 = Life < 10 trigger1 = p2statetype != A trigger1 = StateNo = 150 trigger1 = Random < 250 ; Crouching Rush Attack [State -1] type = ChangeState value = 920 triggerall = StateType = C triggerall = Power >= 1500 triggerall = var(7) = 1 triggerall = var(3) = 0 trigger1 = p2bodydist X < 100 trigger1 = GetHitVar(damage) > 0 trigger1 = Life < 10 trigger1 = StateNo = 152 trigger1 = Random < 250 ; Jumping Rush Attack [State -1] type = ChangeState value = 940 triggerall = StateType = A triggerall = (MoveType != H && StateNo != [120,159]) triggerall = Power >= 1500 triggerall = var(7) = 1 triggerall = var(3) = 0 trigger1 = p2bodydist X < 200 trigger1 = GetHitVar(damage) > 0 trigger1 = Life < 10 trigger1 = StateNo = 154 trigger1 = Random < 250 ;-|Stand Guard|- [State -1] type = ChangeState value = 130 triggerall = var(7) = 1 trigger1 = ctrl = 1 trigger1 = var(44) = 0 trigger1 = statetype != A trigger1 = p2statetype != C trigger1 = p2movetype = A trigger2 = ctrl = 1 trigger2 = var(44) > 0 trigger2 = Random < 750 trigger2 = statetype != A trigger2 = p2statetype != C trigger2 = p2movetype = A trigger3 = statetype != A trigger3 = StateNo = 131 || StateNo = 141 || StateNo = 152 || StateNo = 153 trigger3 = p2statetype = A trigger3 = p2movetype = A ;-|Crouch Guard|- [State -1] type = ChangeState value = 131 triggerall = var(7) = 1 triggerall = ctrl = 1 trigger1 = ctrl = 1 trigger1 = var(44) = 0 trigger1 = statetype != A trigger1 = p2statetype = C trigger1 = p2movetype = A trigger2 = ctrl = 1 trigger2 = var(44) > 0 trigger2 = Random < 750 trigger2 = statetype != A trigger2 = p2statetype = C trigger2 = p2movetype = A trigger3 = statetype != A trigger3 = StateNo = 130 || StateNo = 140 || StateNo = 150 || StateNo = 151 trigger3 = p2statetype = C trigger3 = p2movetype = A ;-|Air Guard|- [State -1] type = ChangeState value = 132 triggerall = var(7) = 1 triggerall = p2bodydist Y < 60 triggerall = p2bodydist Y > -60 triggerall = ctrl = 1 trigger1 = var(44) = 0 trigger1 = statetype = A trigger1 = p2movetype = A trigger1 = Random < 500 trigger2 = var(44) > 0 trigger2 = Random < 250 trigger2 = statetype = A trigger2 = p2movetype = A
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