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Popeye

Characters Popeye 2026-06-08

"I can't stands no more!"


Changelog


V1.15 to V1.3:
Made it so you can still Super Jump after you land from an air combo. (Might cause some issues)
Fixed infinite involving comboing into airdashes.
Added flame effect to custom jump land after attacks
Made Stars and Stripes be impacted by the Damage Dampener
Simplified Circus Bink's command to fit more with MVC
Modified the Arcade Mode intro to make more sense with the lore DDR set up.


V1.1 to V1.15:
Fixed accidental Normal Mode Pummel buff while maintaining the Spinach Mode buff.


V1.0 to V1.1:
Fixed bug when throws are used while the Nephew is pummeling the opponent. (I had to make it so throws didn't hit the opponent because of darn engine limits)
Buffed Spinach Mode Pummel
Probably something else I forgot


V original to V 1.0:
Removed Bomb Toss because it didn't fit his rushdown playstyle


Modified "Cannon Bomb" to work more as an approach tool


Tons of other changes. you find them!

M.U.G.E.N Diagnostics

• Filename: Popeye by DDR&Jenngra505.zip
• Sprite Engine: SFF v1.00 (Legacy)
• Configuration (.def): Indexed
• Sprites: 0
Author
R0Cky4rest
Downloads
120
Views
123
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