;======================================================================
;======================================================================
; Commands file for "Ayu Tukimiya"
;======================================================================
;======================================================================
;----------------------------------------------------------------------
; Button remapping and default initialize
;----------------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
[Defaults]
command.time = 15
command.buffer.time = 1
;----------------------------------------------------------------------
; CPU Command
;----------------------------------------------------------------------
[Command]
name = "AI00"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI01"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI02"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI03"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI04"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI05"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI06"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI07"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI08"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI09"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI10"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c
time = 0
[Command]
name = "AI12"
command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x
time = 0
[Command]
name = "AI13"
command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y
time = 0
[Command]
name = "AI14"
command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z
time = 0
[Command]
name = "AI15"
command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s
time = 0
[Command]
name = "AI16"
command = z,z,z,z,s,s,s,s,a,b,c,x,y,z,s
time = 0
[Command]
name = "AI17"
command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U
time = 0
[Command]
name = "AI18"
command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D
time = 0
[Command]
name = "AI19"
command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s
time = 0
[Command]
name = "AI20"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI21"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI22"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI23"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI24"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI25"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI26"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI27"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI28"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI29"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI30"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI31"
command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c
time = 0
[Command]
name = "AI32"
command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x
time = 0
[Command]
name = "AI33"
command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y
time = 0
[Command]
name = "AI34"
command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z
time = 0
[Command]
name = "AI35"
command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s
time = 0
[Command]
name = "AI36"
command = z,z,z,z,s,s,s,s,a,b,c,x,y,z,s
time = 0
[Command]
name = "AI37"
command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U
time = 0
[Command]
name = "AI38"
command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D
time = 0
[Command]
name = "AI39"
command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s
time = 0
[Command]
name = "AI40"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI41"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI42"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI43"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI44"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI46"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI47"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI48"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI49"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI50"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
;----------------------------------------------------------------------
; Final Memory
;----------------------------------------------------------------------
[Command]
name = "aa4bc"
command = ~a, a, B, b, c
time = 60
;----------------------------------------------------------------------
; Eterny Special
;----------------------------------------------------------------------
[Command]
name = "641236c"
command = ~F, B, D, F, c
time = 40
[Command]
name = "641236b"
command = ~F, B, D, F, b
time = 40
[Command]
name = "641236a"
command = ~F, B, D, F, a
time = 40
[Command]
name = "214214c"
command = ~D, B, D, B, c
time = 20
[Command]
name = "214214b"
command = ~D, B, D, B, b
time = 20
[Command]
name = "214214a"
command = ~D, B, D, B, a
time = 20
[Command]
name = "236236c"
command = ~D, F, D, F, c
time = 20
[Command]
name = "236236b"
command = ~D, F, D, F, b
time = 20
[Command]
name = "236236a"
command = ~D, F, D, F, a
time = 20
;----------------------------------------------------------------------
; Special Moves
;----------------------------------------------------------------------
[Command]
name = "623c"
command = ~F, D, DF, c
time = 15
[Command]
name = "623b"
command = ~F, D, DF, b
time = 15
[Command]
name = "623a"
command = ~F, D, DF, a
time = 15
[Command]
name = "214c"
command = ~D, B, c
time = 10
[Command]
name = "214b"
command = ~D, B, b
time = 10
[Command]
name = "214a"
command = ~D, B, a
time = 10
[Command]
name = "236c"
command = ~D, F, c
time = 10
[Command]
name = "236b"
command = ~D, F, b
time = 10
[Command]
name = "236a"
command = ~D, F, a
time = 10
[Command]
name = "22c"
command = ~D, D, c
time = 15
;----------------------------------------------------------------------
; Single Button
;----------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;----------------------------------------------------------------------
; Directions
;----------------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "up"
command = $U
time = 1
;----------------------------------------------------------------------
; Single Button & Directions (AI Only)
;----------------------------------------------------------------------
[Command]
name = "a2"
command = a
time = 1
[Command]
name = "b2"
command = b
time = 1
[Command]
name = "c2"
command = c
time = 1
[Command]
name = "x2"
command = x
time = 1
[Command]
name = "y2"
command = y
time = 1
[Command]
name = "z2"
command = z
time = 1
[Command]
name = "start2"
command = s
time = 1
[Command]
name = "holdfwd2"
command = /$F
time = 1
[Command]
name = "holdback2"
command = /$B
time = 1
[Command]
name = "holdup2"
command = /$U
time = 1
[Command]
name = "holddown2"
command = /$D
time = 1
;----------------------------------------------------------------------
; Others
;----------------------------------------------------------------------
[Command]
name = "ab"
command = a+b
time = 1
[Command]
name = "bc"
command = b+c
time = 1
[Command]
name = "ac"
command = a+c
time = 1
;----------------------------------------------------------------------
; System Required
;----------------------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "FF_2"
command = F, F
time = 15
[Command]
name = "BB_2"
command = B, B
time = 15
[Command]
name = "DD"
command = D, D
time = 10
[Command]
name = "recovery"
command = x
time = 1
[Command]
name = "recovery"
command = y
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
;======================================================================
;======================================================================
; Statedef -1
;======================================================================
;======================================================================
[Statedef -1]
;----------------------------------------------------------------------
; Hyper Special Moves
;----------------------------------------------------------------------
[State -1, AA4BC]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "aa4bc"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ((Life*100)/LifeMax) <= 33
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320])
value = 7000
;----------------------------------------------------------------------
; Super Special Moves
;----------------------------------------------------------------------
[State -1, 641236A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "641236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6200
[State -1, 641236A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "641236b" || command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6200
[State -1, 641236B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "641236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6210
[State -1, 641236B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6210
[State -1, 641236C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6220
[State -1, 236236A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6000
[State -1, 236236A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6000
[State -1, 236236B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6010
[State -1, 236236B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6010
[State -1, 236236B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6020
[State -1, 214214A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6100
[State -1, 214214A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214b" || command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6100
[State -1, 214214A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 6150
[State -1, 214214A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214b" || command = "214214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 6150
[State -1, 214214B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6110
[State -1, 214214B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6110
[State -1, 214214B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 6160
[State -1, 214214B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 6160
[State -1, 214214C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 6120
[State -1, 214214C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 6170
;----------------------------------------------------------------------
; Super Moves
;----------------------------------------------------------------------
[State -1, 623A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "623a"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,420]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 1200
[State -1, 623B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "623b"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,420]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 1210
[State -1, 623C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "623c"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,420]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 1210
[State -1, 623C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1220
[State -1, 623C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "623c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,115])
value = 1270
[State -1, 236A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1000
[State -1, 236B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1010
[State -1, 236C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1010
[State -1, 236C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1020
[State -1, 214A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1100
[State -1, 214B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1110
[State -1, 214C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1110
[State -1, 214C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
value = 1120
[State -1, 214A]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
value = 1150
[State -1, 214B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
value = 1160
[State -1, 214C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
value = 1160
[State -1, 214C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,432]) && (var(1) = [1,3])
value = 1170
[State -1, Z]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "z"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != 700
triggerall = fvar(15) > 0
trigger1 = Ctrl
value = 700
;----------------------------------------------------------------------
; Special Moves
;----------------------------------------------------------------------
[State -1, Instant Charge]
type = ChangeState
triggerall = var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = (StateNo = [200,432]) && (var(1) >= 1) && command = "22c"
trigger2 = (StateNo = [1000,7999]) && (var(1) >= 1) && command = "22c"
trigger3 = (StateNo = [1000,7999]) && var(16) = 1
value = 600
[State -1, Instant Charge]
type = ChangeState
triggerall = var(59) = 0
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = (StateNo = [200,432]) && (var(1) >= 1) && command = "22c"
trigger2 = (StateNo = [1000,7999]) && (var(1) >= 1) && command = "22c"
trigger3 = (StateNo = [1000,7999]) && var(16) = 1
value = 610
[State -1, Dash]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "FF"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [100,106]
trigger1 = Ctrl
value = 100
[State -1, Back Dash]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "BB"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [100,106]
trigger1 = Ctrl
value = 105
[State -1, Air Dash]
type = ChangeState
triggerall = var(59) = 0
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
trigger1 = Ctrl && command = "FF"
trigger2 = (StateNo = [400,432]) && (var(1) >= 1) && command = "FF"
trigger3 = (StateNo = [400,432]) && (var(1) >= 1) && var(27) = 1
trigger4 = (StateNo = [100,116]) && (var(11) = 1) && command = "FF"
value = 110
[State -1, Air Jump]
type = ChangeState
triggerall = var(59) = 0
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(5) < 1
triggerall = Ctrl
triggerall = StateNo != 700
trigger1 = var(7) = 1
value = 45
[State -1, Air Back Dash]
type = ChangeState
triggerall = var(59) = 0
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
trigger1 = Ctrl && command = "BB"
trigger2 = (StateNo = [400,432]) && (var(1) >= 1) && command = "BB"
trigger3 = (StateNo = [400,432]) && (var(1) >= 1) && var(27) = 2
trigger4 = (StateNo = [100,116]) && (var(11) = 1) && command = "BB"
value = 115
[State -1, Jump Cancel - in Ground]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "up" || command = "holdup"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 200) && (var(1) = [1,3])
trigger2 = (StateNo = 210) && (var(1) = [1,3])
trigger3 = (StateNo = 220) && (var(1) = 1)
trigger4 = (StateNo = 250) && (AnimElemTime(4) >= 0) && (var(1) = 1)
trigger5 = (StateNo = 300) && (var(1) = [1,3])
trigger6 = (StateNo = 310) && (var(1) = 1)
value = 40
[State -1, Dash Jump]
type = Null;ChangeState
triggerall = command = "up"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 100
value = 40
[State -1, Jump Cancel - in Air]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "up" || command = "holdup"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(5) < 1
triggerall = var(1) = [1,3]
trigger1 = StateNo = [400,432]
value = 45
[State -1, Throw - in Ground]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = StateType = S
triggerall = MoveType = I
triggerall = P2BodyDist X < 20
triggerall = P2MoveType != H
triggerall = P2StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ctrl
triggerall = P2StateNo != [120,155]
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
value = 500
[State -1, Throw - in Ariel]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = StateType = A
triggerall = P2StateType = A
triggerall = P2BodyDist X < 20
triggerall = Alive
triggerall = !isHelper
triggerall = P2StateNo != [120,155]
triggerall = ctrl
trigger1 = command = "holdfwd"
value = 520
;----------------------------------------------------------------------
; Basic Attacks
;----------------------------------------------------------------------
[State -1, Stand Light Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
value = 200
[State -1, 6B]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 300 && (var(1) = [1,3])
trigger6 = StateNo = 310 && (var(1) = [1,3])
value = 240
[State -1, Stand Medium Attack(Near)]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = P2BodyDist X <= 40
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
value = 210
[State -1, Stand Medium Attack(far)]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = command != "holdfwd"
triggerall = command != "holddown"
trigger1 = P2BodyDist X > 40
trigger1 = Ctrl || var(14) = 1
trigger2 = P2BodyDist X > 40
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = P2BodyDist X > 40
trigger4 = StateNo = 300 && (var(1) = [1,3])
trigger5 = StateNo = 310 && (var(1) = [1,3])
value = 220
[State -1, Stand Strong Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 240 && (var(1) = [1,3])
trigger6 = StateNo = 300 && (var(1) = [1,3])
trigger7 = StateNo = 310 && (var(1) = [1,3])
value = 250
[State -1, Stand Strong Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 240 && (var(1) = [1,3])
trigger6 = StateNo = 300 && (var(1) = [1,3])
trigger7 = StateNo = 310 && (var(1) = [1,3])
value = 230
[State -1, Crouch Light Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
value = 300
[State -1, Crouch Medium Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
value = 310
[State -1, Crouch Strong Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 240 && (var(1) = [1,3])
trigger6 = StateNo = 300 && (var(1) = [1,3])
trigger7 = StateNo = 310 && (var(1) = [1,3])
value = 320
[State -1, Ariel Light Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
value = 400
[State -1, Ariel Medium Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
value = 410
[State -1, 3C]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 410 && (var(1) = [1,3])
value = 430
[State -1, Ariel Strong Attack]
type = ChangeState
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 410 && (var(1) = [1,3])
value = 420
;======================================================================
;======================================================================
; Early Input
;======================================================================
;======================================================================
;----------------------------------------------------------------------
; Basic Moves
;----------------------------------------------------------------------
[State -1, 6B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = StateNo = 125
var(18) = 240
[State -1, 6C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = StateNo = 125
var(18) = 250
[State -1, 3C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 430
;----------------------------------------------------------------------
; Super Moves
;----------------------------------------------------------------------
[State -1, 623A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "623a"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 623B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "623b"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 623C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "623c"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 623C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1220
[State -1, 623C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "623c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1270
[State -1, 236A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1000
[State -1, 236B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1010
[State -1, 236C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1010
[State -1, 236C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1020
[State -1, 214A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1100
[State -1, 214B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1110
[State -1, 214C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1110
[State -1, 214C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1120
[State -1, 214A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1150
[State -1, 214B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1160
[State -1, 214C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1160
[State -1, 214C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1170
;----------------------------------------------------------------------
; Super Special Moves
;----------------------------------------------------------------------
[State -1, 236236A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = StateNo = 125
var(18) = 6000
[State -1, 236236A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = StateNo = 125
var(18) = 6000
[State -1, 236236B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = StateNo = 125
var(18) = 6010
[State -1, 236236B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = StateNo = 125
var(18) = 6010
[State -1, 236236B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 6020
[State -1, 214214A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = StateNo = 125
var(18) = 6100
[State -1, 214214A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214b" || command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = StateNo = 125
var(18) = 6100
[State -1, 214214A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = StateNo = 125
var(18) = 6150
[State -1, 214214A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214b" || command = "214214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = StateNo = 125
var(18) = 6150
[State -1, 214214B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = StateNo = 125
var(18) = 6110
[State -1, 214214B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = StateNo = 125
var(18) = 6110
[State -1, 214214B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = StateNo = 125
var(18) = 6160
[State -1, 214214B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = StateNo = 125
var(18) = 6160
[State -1, 214214C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 6120
[State -1, 214214C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "214214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 6170
[State -1, 641236A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "641236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
trigger1 = StateNo = 125
var(18) = 6200
[State -1, 641236A]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "641236b" || command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
trigger1 = StateNo = 125
var(18) = 6200
[State -1, 641236B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "641236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
trigger1 = StateNo = 125
var(18) = 6210
[State -1, 641236B]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = StateNo = 125
var(18) = 6210
[State -1, 641236C]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 6220
;----------------------------------------------------------------------
; Hyper Special Moves
;----------------------------------------------------------------------
[State -1, AA4BC]
type = VarSet
triggerall = var(59) = 0
triggerall = command = "aa4bc"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ((Life*100)/LifeMax) <= 33
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 7000