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DJB MUGEN & IKEMEN Community

Command List — A_Nayuki.zip ← Back to Overview

[Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI1" command = b,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI2" command = s,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI3" command = c,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI4" command = b,b,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI5" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI6" command = x,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI7" command = y,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI8" command = y,y,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI9" command = x,x,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI10" command = c,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI11" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI12" command = x,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI13" command = x,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI14" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI15" command = D,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI16" command = F,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI17" command = B,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI18" command = B,B,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI19" command = c,c,c,c,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI20" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI21" command = c,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI22" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI23" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI24" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI25" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI26" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI27" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI28" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI30" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI31" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI32" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI33" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI34" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI35" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI36" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI37" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI38" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI39" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI40" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI41" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI42" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI43" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI44" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI45" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI46" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI47" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI48" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI49" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "AI50" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "OsoujiL" command = ~D, DF, F, D, DF, F, a time = 25 [Command] name = "OsoujiM" command = ~D, DF, F, D, DF, F, b time = 25 [Command] name = "OsoujiH" command = ~D, DF, F, D, DF, F, c time = 25 [Command] name = "OsoujiL" command = ~DF, F, a+b time = 25 [Command] name = "OsoujiM" command = ~DF, F, a+c time = 25 [Command] name = "OsoujiH" command = ~DF, F, b+c time = 25 [Command] name = "JamL" command = ~D, DB, B, D, DB, B, a time = 25 [Command] name = "JamM" command = ~D, DB, B, D, DB, B, b time = 25 [Command] name = "JamH" command = ~D, DB, B, D, DB, B, c time = 25 [Command] name = "JamL" command = ~DB, B, a+b time = 25 [Command] name = "JamM" command = ~DB, B, a+c time = 25 [Command] name = "JamH" command = ~DB, B, b+c time = 25 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "623L" command = ~F, D, DF, a [Command] name = "623M" command = ~F, D, DF, b [Command] name = "623H" command = ~F, D, DF, c [Command] name = "236L" command = ~DF, F, a [Command] name = "236M" command = ~DF, F, b [Command] name = "236H" command = ~DF, F, c [Command] name = "22L" command = ~D, D, a [Command] name = "22M" command = ~D, D, b [Command] name = "22H" command = ~D, D, c [Command] name = "236L" command = ~D, DF, F, a [Command] name = "236M" command = ~D, DF, F, b [Command] name = "236H" command = ~D, DF, F, c [Command] name = "214L" command = ~D, DB, B, a [Command] name = "214M" command = ~D, DB, B, b [Command] name = "214H" command = ~D, DB, B, c [Command] name = "22H" command = D, D, c [Command] name = "236x" command = ~D, DF, F, x [Command] name = "236s" command = ~D, DF, F, s ;--------------------------- ;(「板投げ」用にコマンドを追加してます) [Command] name = "board" command = ~D, DF, F, a [Command] name = "board" command = ~D, DF, F, b ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "downL" command = /$D,a time = 1 [Command] name = "downM" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "ab" command = a+b time = 3 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------- ;(「パワー溜め」用にコマンドを追加してます) [Command] name = "hold_c" command = /c [Command] name = "hold_L" command = /a [Command] name = "hold_M" command = /b [Command] name = "hold_H" command = /c ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Command] name = "up" ;必須コマンド名 command = $U time = 1 ;============================================================================== 第4部 ; ステートエントリーパート(技などを出せるようにするための条件を設定) ;============================================================================== [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 ;============================================================================== ; 超必殺技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState value = 1500 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "236x" triggerall = var(2) triggerall = Power >= 3000 trigger1 = ctrl || var(4) trigger2 = hitdefattr = SCA, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = stateno = 1210 && Animelemtime(6) > 0 [State -1, ジャム、つけないの?ゲージ3] type = ChangeState value = 3120 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "JamH" triggerall = power >= 3000 trigger1 = ctrl || var(4) trigger2 = hitdefattr = SCA, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 431 trigger4 = stateno = 1201 && Animelemtime(6) > 0 trigger5 = stateno = 1211 && Animelemtime(6) > 0 trigger6 = stateno = 1400 && Animelemtime(3) > 0 trigger7 = stateno = 1100 && Animelemtime(5) > 0 [State -1, ジャム、つけないの?ゲージ2] type = ChangeState value = 3110 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "JamM" triggerall = power >= 2000 trigger1 = ctrl || var(4) trigger2 = hitdefattr = SCA, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 431 trigger4 = stateno = 1201 && Animelemtime(6) > 0 trigger5 = stateno = 1211 && Animelemtime(6) > 0 trigger6 = stateno = 1400 && Animelemtime(3) > 0 trigger7 = stateno = 1100 && Animelemtime(5) > 0 [State -1, ジャム、つけないの?ゲージ1] type = ChangeState value = 3100 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "JamL" triggerall = power >= 1000 trigger1 = ctrl || var(4) trigger2 = hitdefattr = SCA, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 431 trigger4 = stateno = 1201 && Animelemtime(6) > 0 trigger5 = stateno = 1211 && Animelemtime(6) > 0 trigger6 = stateno = 1400 && Animelemtime(3) > 0 trigger7 = stateno = 1100 && Animelemtime(5) > 0 ;------------------------------------------------------------------------------ [State -1, お掃除するよー!ゲージ3] type = ChangeState value = 3020 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "OsoujiH" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl || var(4) trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 431 trigger4 = statetype != A trigger4 = stateno = 1210 && Animelemtime(6) > 0 [State -1, お掃除するよー!ゲージ2] type = ChangeState value = 3010 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "OsoujiM" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl || var(4) trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 431 trigger4 = statetype != A trigger4 = stateno = 1210 && Animelemtime(6) > 0 [State -1, お掃除するよー!ゲージ1] type = ChangeState value = 3000 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "OsoujiL" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl || var(4) trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 431 trigger4 = statetype != A trigger4 = stateno = 1210 && Animelemtime(6) > 0 ;============================================================================== ; 必殺技 ;============================================================================== ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ [State -1, けろぴ〜(投擲)RF] type = ChangeState value = 1220 triggerall = Roundstate = 2 && var(59) = 0 triggerall = Statetype = A triggerall = command = "236H" triggerall = var(6) trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 3100 && Animelemtime(6) > 0 trigger5 = stateno = 3110 && Animelemtime(6) > 0 trigger6 = stateno = 3120 && Animelemtime(6) > 0 [State -1, けろぴ〜(投擲)弱] type = ChangeState value = 1200 triggerall = Roundstate = 2 && var(59) = 0 triggerall = Statetype = A triggerall = command = "236L" trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 3100 && Animelemtime(6) > 0 trigger5 = stateno = 3110 && Animelemtime(6) > 0 trigger6 = stateno = 3120 && Animelemtime(6) > 0 [State -1, けろぴ〜(投擲)強] type = ChangeState value = 1210 triggerall = Roundstate = 2 && var(59) = 0 triggerall = Statetype = A triggerall = command = "236M" trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 3100 && Animelemtime(6) > 0 trigger5 = stateno = 3110 && Animelemtime(6) > 0 trigger6 = stateno = 3120 && Animelemtime(6) > 0 [State -1, けろぴ〜(投擲)RF] type = ChangeState value = 1220 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "623H" triggerall = var(6) trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 3100 && Animelemtime(6) > 0 trigger5 = stateno = 3110 && Animelemtime(6) > 0 trigger6 = stateno = 3120 && Animelemtime(6) > 0 [State -1, けろぴ〜(投擲)弱] type = ChangeState value = 1200 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "623L" trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 3100 && Animelemtime(6) > 0 trigger5 = stateno = 3110 && Animelemtime(6) > 0 trigger6 = stateno = 3120 && Animelemtime(6) > 0 [State -1, けろぴ〜(投擲)強] type = ChangeState value = 1210 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "623M" trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 3100 && Animelemtime(6) > 0 trigger5 = stateno = 3110 && Animelemtime(6) > 0 trigger6 = stateno = 3120 && Animelemtime(6) > 0 ;------------------------------------------------------------------------------ [State -1, うさぎ特攻(RF)] type = ChangeState value = 1120 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "214H" triggerall = NumHelper(1150) < 6 triggerall = var(6) triggerall = prevstateno != 1120 && var(33) != 1120 trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact [State -1, 弱うさぎ特攻] type = ChangeState value = 1100 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "214L" trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1201 && Animelemtime(6) > 0 trigger4 = stateno = 1211 && Animelemtime(6) > 0 trigger5 = stateno = 1400 && Animelemtime(3) > 0 trigger6 = stateno = 3100 && Animelemtime(6) > 0 trigger7 = stateno = 3110 && Animelemtime(6) > 0 trigger8 = stateno = 3120 && Animelemtime(6) > 0 trigger9 = stateno = 970 && Animelemtime(4) > 0 [State -1, 強うさぎ特攻] type = ChangeState value = 1110 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "214M" trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1201 && Animelemtime(6) > 0 trigger4 = stateno = 1211 && Animelemtime(6) > 0 trigger5 = stateno = 1400 && Animelemtime(3) > 0 trigger6 = stateno = 3100 && Animelemtime(6) > 0 trigger7 = stateno = 3110 && Animelemtime(6) > 0 trigger8 = stateno = 3120 && Animelemtime(6) > 0 ;------------------------------------------------------------------------------ [State -1, Vスラスト上] type = ChangeState value = 1020 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "236H" triggerall = statetype != A trigger1 = ctrl || var(4) trigger2 = (stateno = [200,399]) trigger2 = movecontact [State -1, Vスラスト下] type = ChangeState value = 1000 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "236L" triggerall = statetype != A trigger1 = ctrl || var(4) trigger2 = (stateno = [200,399]) trigger2 = movecontact [State -1, Vスラスト中] type = ChangeState value = 1010 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "236M" triggerall = statetype != A trigger1 = ctrl || var(4) trigger2 = (stateno = [200,399]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;============================================================================== ; 移動関連 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 走る] type = ChangeState value = 100 triggerall = Roundstate = 2 && var(59) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl || var(4) [State -1, バックステップ] type = ChangeState value = 105 triggerall = Roundstate = 2 && var(59) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl || var(4) [State -1, 走る] type = ChangeState value = 110 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "FF" triggerall = statetype = A triggerall = var(12) < 2 triggerall = Pos y < -35 trigger1 = ctrl || var(4) trigger2 = stateno = 400 && time >= 3 trigger3 = stateno = 410 && time >= 6 trigger4 = stateno = 420 && time >= 9 trigger5 = stateno = 430 && Animelemtime(5) > 0 trigger6 = stateno = 1100 && Animelemtime(5) > 0 trigger7 = stateno = 1400 && Animelemtime(3) > 0 trigger8 = stateno = 1200 && AnimElemtime(3) >= 3 trigger9 = stateno = 1201 [State -1, バックステップ] type = ChangeState value = 115 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "BB" triggerall = statetype = A triggerall = var(12) < 2 triggerall = Pos y < -35 trigger1 = ctrl || var(4) trigger2 = stateno = 400 && time >= 3 trigger3 = stateno = 410 && time >= 6 trigger4 = stateno = 420 && time >= 9 trigger5 = stateno = 430 && Animelemtime(5) > 0 trigger6 = stateno = 1100 && Animelemtime(5) > 0 trigger7 = stateno = 1400 && Animelemtime(3) > 0 trigger8 = stateno = 1200 && AnimElemtime(3) >= 3 trigger9 = stateno = 1201 [State -1, ジャンプ] type = ChangeState value = 40 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "holdup" trigger1 = stateno = 200 && movehit trigger2 = stateno = 210 && movehit trigger3 = stateno = 230 && movehit trigger4 = stateno = 300 && movehit trigger5 = stateno = 310 && movehit trigger6 = stateno = 320 && movehit [State -1, 空中ジャンプ] type = ChangeState value = 45 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "up" triggerall = !var(38) triggerall = statetype = A triggerall = !var(10) triggerall = Pos y < -35 trigger1 = stateno = 400 && movehit trigger2 = stateno = 410 && movehit trigger3 = stateno = 420 && movehit trigger4 = (ctrl || var(4)) && stateno != 111 && stateno != 116 trigger5 = stateno = 110 || stateno = 115 [State -1, 空中ジャンプ回数リセット] type = varset triggerall = !Ishelper trigger1 = statetype =A trigger1 = command = "holdup" var(38) = 1 [State -1, 空中ジャンプ回数リセット] type = varset triggerall = !Ishelper trigger1 = statetype !=A trigger2 = statetype =A trigger2 = command != "holdup" var(38) = 0 ;============================================================================== ; 特殊技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, RCB] type = ChangeState value = 970 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "x" triggerall = var(7) triggerall = !var(2) trigger1 = ctrl || var(4) trigger2 = stateno = 431 [State -1, IC] type = ChangeState value = 960 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "22H" triggerall = var(7) trigger1 = movecontact || (stateno = 610 && fvar(2)>1) trigger2 = stateno = [1000,1020] trigger2 = Animelemtime(4) > 0 trigger3 = stateno = 431 [State -1, けろぴ〜(呼出)] type = ChangeState value = 1400 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "y" triggerall = fvar(9) >= 1 trigger1 = ctrl || var(4) trigger2 = (stateno = [200,499]) trigger2 = movecontact trigger3 = stateno = 1100 && Animelemtime(5) > 0 trigger4 = stateno = 1110 && Animelemtime(5) > 5 trigger5 = stateno = 1120 && Animelemtime(5) > 20 [State -1, 投げ] type = ChangeState value = 500 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "b" || command = "ab" triggerall = statetype != A triggerall = ctrl || var(4) triggerall = Enemynear,movetype != H trigger1 = command = "holdfwd" trigger2 = command = "holdback" [State -1, 投げ] type = ChangeState value = 520 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "b" || command = "ab" triggerall = statetype = A triggerall = ctrl || var(4) triggerall = Enemynear,movetype != H trigger1 = command = "holdfwd" trigger2 = command = "holdback" ;============================================================================== ; 通常攻撃技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 6H] type = ChangeState value = 430 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "holdfwd" triggerall = command = "c" trigger1 = statetype != A trigger1 = ctrl || var(4) trigger2 = (stateno = 200) && time > 7 trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 230) && movecontact trigger5 = (stateno = 300) trigger5 = (time > 5) || (movecontact) [State -1, 5L] type = ChangeState value = 200 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || var(4) trigger2 = stateno = 200 trigger2 = time > 6 trigger3 = (stateno = 300) trigger3 = (time > 5) || (movecontact) [State -1, 5M] type = ChangeState value = 210 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || var(4) trigger2 = (stateno = 200) && (time > 5 || movecontact) [State -1, 5H] type = ChangeState value = 230 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || var(4) trigger2 = (stateno = 200) && time > 4 trigger3 = (stateno = 210) && movecontact ;------------------------------------------------------------------------------ [State -1, 挑発2] type = ChangeState value = 196 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "236s" trigger1 = statetype != A trigger1 = ctrl || var(4) [State -1, 挑発] type = ChangeState value = 195 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl || var(4) ;------------------------------------------------------------------------------ [State -1, 2L] type = ChangeState value = 300 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || var(4) trigger2 = (stateno = 300) trigger2 = (time > 5) || (movecontact) trigger3 = stateno = 200 trigger3 = time > 6 [State -1, 2M] type = ChangeState value = 310 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || var(4) trigger2 = (stateno = 300) trigger2 = (time > 5) || (movecontact) [State -1, 2H] type = ChangeState value = 320 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || var(4) trigger2 = (stateno = 300) trigger2 = (time > 5) || (movecontact) trigger3 = (stateno = 310) trigger3 = (time > 9) || (movecontact) ;------------------------------------------------------------------------------ [State -1, JL] type = ChangeState value = 400 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl || var(4) || stateno = 110 trigger2 = stateno = 400 trigger2 = statetime >= 7 [State -1, JM] type = ChangeState value = 410 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl || var(4) || stateno = 110 trigger2 = stateno = 400 trigger2 = movecontact [State -1, J2H] type = ChangeState value = 430 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "holddown" triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl || var(4) || stateno = 110 trigger2 = stateno = 400 || stateno = 410 || stateno = 420 trigger2 = movecontact trigger3 = stateno = 1100 trigger3 = Animelemtime(1) >= 2 trigger3 = var(2) trigger4 = stateno = 1110 trigger4 = Animelemtime(5) >= 2 [State -1, JH] type = ChangeState value = 420 triggerall = Roundstate = 2 && var(59) = 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl || var(4) || stateno = 110 trigger2 = stateno = 400 || stateno = 410 trigger2 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ [State 130, 1] type = Hitoverride trigger1 = !(var(4) && var(29)=0) trigger1 = ctrl || var(4) trigger1 = var(26) = 10 trigger1 = var(59) attr = SCA,AA,AP stateno = 160 + (statetype = C) + (statetype = A)*2 ignorehitpause = 1 [State -1, 立ちガード] type = ChangeState value = 131 triggerall = Roundstate = 2 triggerall = statetype != A trigger1 = Enemynear,movetype != H trigger1 = var(59) = 1 && ctrl && P2bodydist x < 70 && (Enemynear,statetype = C || (Enemynear,statetype = S && p2bodydist x > 80)) trigger1 = (Enemynear,movetype = A||Enemynear,numproj>0||Inguarddist) trigger1 = !(Enemynear,movetype = I && Enemynear,time > 6) [State -1, 立ちガード] type = ChangeState value = 130 triggerall = Roundstate = 2 triggerall = statetype != A triggerall = Enemy,movetype != H trigger1 = var(59) = 1 && ctrl && P2bodydist x < 70 && (Enemynear,statetype = A || (Enemynear,statetype = S && p2bodydist x <= 80)) trigger1 = (Enemynear,movetype = A||Enemynear,numproj>0||Inguarddist) trigger1 = !(Enemynear,movetype = I && Enemynear,time > 6) [State -1, 立ちガード] type = ChangeState value = 132 triggerall = Roundstate = 2 triggerall = statetype = A trigger1 = Enemynear,movetype != H trigger1 = var(59) = 1 && ctrl && P2bodydist x < 70 trigger1 = (Enemynear,movetype = A||Enemynear,numproj>0||Inguarddist) trigger1 = !(Enemynear,movetype = I && Enemynear,time > 6) [State -1, 立ちガード] type = ChangeState value = 131 triggerall = Roundstate = 2 triggerall = statetype != A triggerall = var(59) = 1 && ctrl trigger1 = Enemynear,movetype != H trigger1 = (Enemynear,movetype = A||Enemynear,numproj>0||Inguarddist) && P2bodydist x > 110 ;============================================================================== ; 超必殺技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, スーパー名雪ちゃん滅多蹴り] type = ChangeState value = 1500 triggerall = Roundstate = 2 && var(59) = 1 triggerall = var(2) triggerall = Power >= 3000 trigger1 = stateno = 1000 trigger1 = Animelemtime(7) >= 5 trigger1 = movehit trigger2 = stateno = 1010 trigger2 = Animelemtime(7) >= 5 trigger2 = movehit trigger2 = Enemynear,movetype = H trigger3 = statetype != A trigger3 = stateno = 1210 && Animelemtime(6) > 0 trigger3 = p2movetype = h [State -1, ジャム、つけないの?ゲージ3] type = ChangeState value = 3120 triggerall = Roundstate = 2 && var(59) = 1 triggerall = power >= 3000 triggerall = var(56) < 5 trigger1 = ctrl || var(4) trigger1 = Enemynear,stateno = 5120 trigger1 = var(19) || (var(56) <= 2 && random%20=0) trigger2 = var(19) trigger2 = ctrl || var(4) trigger2 = var(24) trigger2 = random%140 = 0 trigger2 = Enemynear,movetype != H [State -1, ジャム、つけないの?ゲージ1] type = ChangeState value = 3100 triggerall = Roundstate = 2 && var(59) = 1 triggerall = power >= 2500 triggerall = var(56) < 5 trigger1 = ctrl || var(4) trigger1 = var(2) trigger1 = Enemynear,stateno = 5120 trigger1 = P2bodydist x = [40,100] [State -1, ジャム、つけないの?ゲージ1] type = ChangeState value = 3100 triggerall = Roundstate = 2 && var(59) = 1 triggerall = power >= 1000 trigger1 = var(56) < 3 trigger1 = ctrl || var(4) trigger1 = Enemynear,stateno = 5120 || random%130 = 0 trigger1 = P2bodydist x = [40,100] trigger2 = var(56) = 6 trigger2 = stateno = 1201 && Animelemtime(6) > 0 trigger2 = Enemynear,backedgedist < 40 ;------------------------------------------------------------------------------ [State -1, お掃除するよー!ゲージ3] type = ChangeState value = 3020 triggerall = Roundstate = 2 && var(59) = 1 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = Enemynear,movetype = A trigger1 = ctrl || var(4) trigger1 = !var(2) trigger1 = var(56) > 2 trigger1 = P2bodydist x = [0,80] trigger1 = Enemynear,statetype != A trigger2 = statetype != A trigger2 = Enemynear,movetype = H trigger2 = Enemynear,vel y >= 8 || Enemynear,statetype = L trigger2 = stateno = 431 && time > 6 trigger2 = Enemynear,stateno != [470,479] trigger2 = (var(56) >= 5 && Enemynear,life < 200) trigger2 = (var(56) >= 5 && Enemynear,life >= 130) [State -1, お掃除するよー!ゲージ2] type = ChangeState value = 3010 triggerall = Roundstate = 2 && var(59) = 1 triggerall = power >= 2000 trigger1 = statetype != A && !var(19) trigger1 = Enemynear,movetype = H trigger1 = Enemynear,vel y >= 8 trigger1 = stateno = 431 && time > 6 trigger1 = Enemynear,stateno != [470,479] trigger1 = var(30) = 1 || (var(56) >= 5 && Enemynear,life < 150) trigger2 = ctrl trigger2 = P2bodydist x = [0,50] trigger2 = var(2) && var(18) && var(19) trigger2 = var(33) = [1500,1599] trigger2 = var(30) := 1 || 1 trigger2 = Enemynear,stateno = 463 trigger3 = statetype != A trigger3 = Enemynear,movetype = H trigger3 = Enemynear,vel y >= 8 || Enemynear,statetype = L trigger3 = stateno = 431 && time > 6 trigger3 = Enemynear,stateno != [470,479] trigger3 = (var(56) >= 5 && Enemynear,life < 130) [State -1, お掃除するよー!ゲージ1] type = ChangeState value = 3000 triggerall = Roundstate = 2 && var(59) = 1 triggerall = power >= 1000 trigger1 = statetype != A && !var(19) trigger1 = Enemynear,movetype = H trigger1 = Enemynear,vel y >= 8 || Enemynear,statetype = L trigger1 = Enemynear,stateno != [470,479] trigger1 = stateno = 431 && time > 6 trigger1 = P2bodydist x < 60 trigger1 = !(var(56) = 6 && fvar(1) < 0.4) trigger1 = (var(2)&&(var(30) = 1 || var(56) < 3)) || (Power < 3000&&var(56) >= 5&&random%(7+((var(56)=6)*13))=0) || (var(56) >= 5 && (power >= 1500 || Enemynear,life < 100)) trigger1 = var(30) := 2 || 1 trigger2 = var(56) = 6 trigger2 = !var(2) trigger2 = stateno = 210 || stateno = 200 trigger2 = animtime = 0 trigger2 = p2movetype = H trigger2 = p2statetype = L trigger2 = P2bodydist x < 40 trigger2 = var(33) = 1100 trigger3 = statetype != A trigger3 = stateno = 1210 && Animelemtime(6) > 0 trigger3 = P2bodydist x < 60 trigger3 = Enemynear,movetype = H trigger3 = !(var(56) = 6 && fvar(1) < 0.4) trigger3 = (var(2)&&(var(30) = 1 || var(56) < 3)) || (Power < 3000&&var(56) >= 5&&random%(7+((var(56)=6)*13))=0) || (var(56) >= 5 && (power >= 1500 || Enemynear,life < 100)) ;============================================================================== ; 必殺技 ;============================================================================== ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ [State -1, Vスラスト下] type = ChangeState value = 1000 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype != A trigger1 = var(56) >= 3 trigger1 = ctrl || var(4) trigger1 = var(2) trigger1 = Enemynear,statetype = L trigger1 = Enemynear,stateno != 5120 trigger1 = Enemynear,stateno != [470,479] trigger1 = p2bodydist x < 110 trigger1 = var(30) = 0 trigger1 = var(30) := 1 || 1 trigger2 = ctrl trigger2 = P2bodydist x = [0,50] trigger2 = var(2) && var(18) trigger2 = var(30) := 1 || 1 trigger2 = Enemynear,stateno = 463 trigger3 = var(56) = 6 trigger3 = stateno = 210 || stateno = 200 trigger3 = var(2) trigger3 = animtime = 0 trigger3 = p2movetype = H trigger3 = p2statetype = L trigger3 = P2bodydist x < 40 trigger3 = var(33) = 1100 trigger4 = var(56) = 6 trigger4 = stateno = 970 trigger4 = var(2) trigger4 = animtime = 0 trigger4 = p2movetype = H trigger4 = p2statetype = L trigger4 = P2bodydist x < 40 [State -1, けろぴ〜(投擲)硬め] type = ChangeState value = 1210 triggerall = Roundstate = 2 && var(59) = 1 triggerall = var(56) >= 4 trigger1 = p2bodydist x < 70 trigger1 = var(56) >= 5 trigger1 = stateno = 230 && moveguarded trigger2 = stateno = 430 trigger2 = moveguarded trigger2 = var(56) = 6 trigger3 = stateno = 430 trigger3 = movehit trigger3 = var(56) = 6 trigger3 = p2stateno = [460,465] [State -1, けろぴ〜(投擲)起き攻め] type = ChangeState value = 1200 triggerall = Roundstate = 2 && var(59) = 1 triggerall = var(56) >= 2 triggerall = ctrl || var(4) triggerall = !(stateno = 111 && var(33) = 420) trigger1 = (Enemynear,anim = [5110,5119]) trigger1 = p2bodydist x < 70 trigger1 = ctrl && !(var(2) && fvar(1) >= 0.4) trigger1 = var(56) = 6 trigger2 = Enemynear,prevstateno = 5120 || Enemynear,stateno = 5120 trigger2 = stateno = 1100 && Animelemtime(5) > 0 [State -1, うさぎ特攻(RF)] type = ChangeState value = 1120 triggerall = Roundstate = 2 && var(59) = 1 triggerall = NumHelper(1150) < 6 triggerall = var(56) >= 2 triggerall = var(6) triggerall = ctrl || var(4) triggerall = prevstateno != 1120 && var(33) != 1120 trigger1 = random%50 <= 2 && var(56) <= 4 trigger1 = p2bodydist x > 150 trigger2 = Enemynear,stateno = 5120 || (var(18) && Enemynear,movetype != H) trigger2 = p2bodydist x < 70 trigger2 = var(56) = 5 trigger2 = fvar(9) >= 1 trigger3 = (Enemynear,anim = [5110,5119]) || (var(18) && Enemynear,movetype != H) trigger3 = p2bodydist x < 70 && !var(2) trigger3 = var(33) != 420 trigger3 = var(56) = 6 trigger3 = fvar(9) >= 1 [State -1, 走る] type = ChangeState value = 100 triggerall = Roundstate = 2 && var(59) = 1 triggerall = stateno != [100,101] triggerall = statetype != A triggerall = ctrl || var(4) trigger1 = var(56) >= 5 trigger1 = p2bodydist x > 80 trigger1 = Enemynear,movetype = I trigger1 = random%2 = 0 || (var(2) && random%5<4) trigger1 = 1 || var(36) := 1 trigger2 = var(56) >= 6 trigger2 = p2bodydist x > 80 trigger2 = NumHelper(1250) trigger2 = 1 || var(36) := 1 [State -1, 強うさぎ特攻] type = null;ChangeState value = 1110 triggerall = Roundstate = 2 && var(59) = 1 triggerall = !NumHelper(1150) triggerall = var(56) = [4,5] trigger1 = (var(36) = 0 && var(37) = 0 && fvar(1) > 0.7) || var(30) = 2 trigger1 = stateno = 420 trigger1 = var(10) = 0 trigger1 = movehit trigger1 = var(36) := 1 || 1 [State -1, けろぴがえし] type = ChangeState value = 1210 triggerall = Roundstate = 2 && var(59) = 1 triggerall = !NumHelper(1150) triggerall = var(56) >= 3 trigger1 = P2bodydist x < 60 trigger1 = var(56) = 6 trigger1 = ctrl || var(4) trigger1 = random%2 = 0 trigger1 = Enemynear,prevstateno = 5120 || Enemynear,stateno = 5120 trigger2 = var(56) >= 5 trigger2 = palno < 7 trigger2 = ctrl trigger2 = statetype != A trigger2 = var(33) = 500 || var(33) = 530 [State -1, 弱うさぎ特攻] type = ChangeState value = 1100 triggerall = Roundstate = 2 && var(59) = 1 triggerall = !NumHelper(1150) triggerall = var(56) >= 3 trigger1 = ctrl || var(4) trigger1 = !Inguarddist trigger1 = !(var(56) = 6 && NumHelper(1450)) trigger1 = p2bodydist x > 110 trigger1 = !(var(56) >= 5 && Enemynear,movetype = H && Enemynear,statetype = A) trigger2 = P2bodydist x < 60 trigger2 = var(56) = 6 trigger2 = ctrl || var(4) trigger2 = Enemynear,prevstateno = 5120 || Enemynear,stateno = 5120 trigger3 = var(56) = 6 trigger3 = stateno = 1201 && Animelemtime(6) > 0 trigger4 = stateno = 430 trigger4 = var(56) = 6 trigger4 = movecontact trigger4 = fvar(1) > 0.5 trigger4 = Pos y > -5 trigger5 = stateno = 970 && Animelemtime(4) > 0 trigger5 = p2statetype != L ;------------------------------------------------------------------------------ [State -1, Vスラスト中] type = ChangeState value = 1010 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype != A trigger1 = var(56) >= 4 trigger1 = ctrl || var(4) || (var(2) && ((stateno = [130,131])||stateno=140||stateno=120)) trigger1 = Enemynear,statetype != A trigger1 = Enemynear,stateno < 2000 trigger1 = !Enemynear,ctrl && Enemynear,movetype != H trigger1 = Enemynear,stateno != [120,155] trigger1 = random%10 = 0 || (var(2) && random%4 = 0) trigger1 = p2bodydist x > 30 trigger1 = p2bodydist x < 110 trigger2 = var(56) >= 5 trigger2 = stateno = 310 && movehit trigger3 = var(36) && NumHelper(1150) trigger3 = stateno = 230 && movehit trigger3 = Enemynear,vel x < 0 trigger3 = !var(2) trigger3 = Animtime = 0 [State -1, けろぴ〜(呼出)] type = ChangeState value = 1400 triggerall = Roundstate = 2 && var(59) = 1 triggerall = fvar(9) >= 1 trigger1 = stateno = 1100 && Animelemtime(5) > 0 trigger2 = fvar(1) < 0.4 trigger2 = ((stateno = [200,499]) && movecontact) || ctrl ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;============================================================================== ; 移動関連 ;============================================================================== ;------------------------------------------------------------------------------ [State 100, 2] type = AssertSpecial trigger1 = var(59) flag = NoWalk [State -1, 走る] type = ChangeState value = 100 triggerall = Roundstate = 2 && var(59) = 1 triggerall = stateno != [100,101] triggerall = statetype != A triggerall = ctrl || var(4) trigger1 = Enemynear,numproj=0 trigger1 = Enemynear,movetype = H trigger1 = Enemynear,pos y < -50 trigger1 = P2bodydist x > 40+(Enemynear,vel x*8) trigger2 = numhelper(1450) trigger2 = p2stateno = [120,155] [State -1, バックステップ] type = ChangeState value = 115 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype = A triggerall = var(12) < 2 triggerall = Pos y < -35 trigger1 = var(56) >= 4 trigger1 = stateno = 1100 && Animelemtime(5) > 0 && prevstateno = 430 trigger2 = var(56) >= 3 trigger2 = stateno = 1100 && Animelemtime(5) > 0 && random%256 < 126 trigger2 = !(var(56) >= 5 && NumHelper(1260)) trigger2 = !(var(56) >= 5 && var(2)) trigger3 = var(56) >= 5 trigger3 = stateno = 430 && Animelemtime(5) > 0 && (Enemynear,stateno = 5120) trigger3 = Pos y = [-40,-35] trigger4 = stateno = 1400 && Animelemtime(3) > 0 trigger5 = stateno = 430 trigger5 = var(56) = 5 trigger5 = (Enemynear,movetype = A && Enemynear,statetype != C && random%20 = 0) || (Enemynear,movetype = I && Enemynear,stateno >= 200) [State -1, 走る] type = ChangeState value = 110 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype = A triggerall = var(12) < 2 triggerall = Pos y < -35 trigger1 = stateno = 420 && movehit trigger1 = p2statetype = A [State -1, 走る] type = ChangeState value = 110 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype = A triggerall = var(12) < 2 triggerall = Pos y < -35 trigger1 = stateno = 1100 && Animelemtime(5) > 0 trigger1 = var(56) >= 3 trigger2 = var(56) >= 3 trigger2 = stateno = 430 && Animelemtime(5) > 0 && P2bodydist x >= 50 trigger2 = !(var(56) = 5 && Enemynear,numproj>0) trigger2 = !(var(56) = 5 && Inguarddist) trigger3 = Enemynear,movetype != H trigger3 = stateno = 430 && Animelemtime(5) > 0 && P2bodydist x <= 10 trigger3 = Enemynear,pos y > -130 trigger3 = Enemynear,pos y = [pos y-30,pos y+30] trigger4 = prevstateno = 1120 trigger4 = ctrl trigger4 = random%2 = 0 trigger4 = var(56) = 5 [State -1, 歩く] type = ChangeState value = 21 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype != A triggerall = ctrl || var(4) triggerall = stateno != [100,101] trigger1 = (Enemynear,stateno = [550,552]) || (Enemynear,stateno = [3025,3029]) trigger2 = Enemynear,movetype = H trigger2 = Enemynear,pos y < -30 trigger2 = P2bodydist x > 0 trigger3 = !(Enemynear,movetype = H && Enemynear,pos y < -50) trigger3 = P2bodydist x = [40,120] [State -1, ジャンプ] type = ChangeState value = 41 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = var(56) >= 5 trigger1 = statetype != A trigger1 = ctrl || var(4) trigger1 = Enemynear,statetype = A && Enemynear,movetype != H trigger1 = p2bodydist x = [-15,20] [State -1, ジャンプ] type = ChangeState value = 42 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = stateno = 230 && movehit trigger1 = !var(36) || !NumHelper(1150) trigger2 = var(36) && NumHelper(1150) trigger2 = stateno = 230 && movehit trigger2 = Enemynear,vel x >= 0 trigger2 = Enemynear,vel Y < 0 trigger2 = Animtime = 0 [State -1, 空中ジャンプ] type = null;ChangeState value = 47 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype = A triggerall = !var(10) && !var(12) triggerall = Pos y < -35 trigger1 = stateno = 420 && movehit ;============================================================================== ; 特殊技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, IC] type = ChangeState value = 960 triggerall = Roundstate = 2 && var(59) = 1 triggerall = var(7) trigger1 = var(18) || fvar(4) < 0.3 trigger1 = stateno = 1010 trigger1 = Animelemtime(4) > 0 trigger1 = Enemynear,movetype != H trigger1 = !Movehit || (movehit && Enemynear,movetype != H) [State -1, RCB] type = ChangeState value = 970 triggerall = Roundstate = 2 && var(59) = 1 triggerall = var(7) triggerall = !var(2) trigger1 = ctrl || var(4) || stateno = 431 trigger1 = Enemynear,movetype = H trigger1 = Enemynear,vel y >= 11 trigger1 = var(56) >= 3 trigger1 = Enemynear,stateno != 5120 trigger2 = var(18) || (var(56) >= 5 && random%40 = 0) || (var(56) < 3) trigger2 = Enemynear,movetype != H trigger2 = ctrl || var(4) trigger2 = P2bodydist x > 70 trigger2 = Enemynear,vel x <= 0 trigger3 = var(18) || (var(56) >= 5 && random%10 = 0) || (var(56) < 3) trigger3 = Enemynear,stateno = [5200,5210] trigger3 = ctrl || var(4) trigger3 = P2bodydist x > 70 trigger4 = ctrl trigger4 = statetype != A trigger4 = p2movetype = H trigger4 = fvar(1) < 0.4 [State -1, 投げ] type = ChangeState value = 500 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype != A triggerall = ctrl || var(4) triggerall = Enemynear,movetype != H triggerall = Enemynear,statetype != A triggerall = Enemynear,numproj=0 triggerall = Enemynear,statetype != L triggerall = Enemynear,stateno != [5100,5149] trigger1 = random%4 < 1*var(56) trigger1 = P2bodydist x < 20 trigger1 = prevstateno != 500 trigger1 = !(Enemynear,movetype = A && Enemynear,time > 6) trigger1 = !(Enemynear,prevstateno = 5120 && Enemynear,time < 6) [State -1, 投げ] type = ChangeState value = 520 triggerall = Roundstate = 2 && var(59) = 1 triggerall = statetype = A triggerall = ctrl || var(4) triggerall = Enemynear,movetype != H triggerall = Enemynear,statetype != L triggerall = Enemynear,stateno != [5100,5149] trigger1 = random%4 < 1*var(56) trigger1 = P2bodydist x < 20 trigger1 = p2statetype = A trigger1 = p2movetype != H trigger1 = Enemynear,pos y = [pos y-50,pos y+30] ;============================================================================== ; 通常攻撃技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 6H] type = null;ChangeState value = 430 triggerall = Roundstate = 2 && var(59) = 1 triggerall = !((var(33) = [1500,1599])&&Enemynear,movetype=H) trigger1 = statetype != A || var(4) trigger1 = random%3 < 1*var(56)-1 trigger1 = var(4) trigger1 = var(2) trigger1 = P2bodydist x < 40 trigger2 = (stateno = 230) && (moveguarded || (movehit && Enemynear,movetype != H)) trigger3 = (stateno = 310) trigger3 = (moveguarded || (movehit && Enemynear,movetype != H)) || time > 9 trigger4 = Enemynear,movetype = A trigger4 = statetype != A trigger4 = random%60 = 30 trigger4 = Enemynear,stateno != 200 trigger4 = P2bodydist x = [40,120] trigger4 = ctrl trigger5 = (stateno = [200,230]) && (movehit && Enemynear,movetype != H) trigger6 = (stateno = 400) && (movehit && Enemynear,movetype != H) trigger7 = var(24) trigger7 = ctrl || var(4) trigger7 = Enemynear,statetype != A trigger7 = P2bodydist x < 40 trigger7 = prevstateno != 200 trigger7 = Enemynear,numproj=0 trigger7 = !(Enemynear,stateno = 5120) trigger8 = statetype != A trigger8 = random%3 < 1*var(56)-1 trigger8 = !var(2) trigger8 = (ctrl && Enemynear,anim = 5120 && var(32) > 11) trigger8 = random%10 = 0 trigger8 = P2bodydist x < 40 trigger9 = ctrl || var(4) trigger9 = stateno = 5210 trigger9 = Enemynear,movetype != H trigger9 = var(56) >= 5 trigger10 = statetype != A || var(4) trigger10 = random%3 < 1*var(56)-1 trigger10 = (ctrl && var(32) > 9) trigger10 = var(2) trigger10 = Pos y < -100 trigger10 = P2bodydist x < 40 trigger11 = stateno = 1110 trigger11 = var(30) = 2 trigger11 = Animelemtime(5) >= 2 trigger12 = stateno = 1400 trigger12 = ctrl [State -1, 2L] type = ChangeState value = 300 triggerall = Roundstate = 2 && var(59) = 1 triggerall = Enemynear,statetype = S triggerall = Enemynear,stateno != [5100,5149] trigger1 = statetype != A trigger1 = ctrl || var(4) trigger1 = Enemynear,statetype != A trigger1 = P2bodydist x < 40 trigger1 = prevstateno != 400 trigger1 = Enemynear,numproj=0 trigger1 = !(Enemynear,prevstateno = 5120 && Enemynear,time < 6) [State -1, 5L] type = ChangeState value = 200 triggerall = Roundstate = 2 && var(59) = 1 triggerall = Enemynear,statetype != L triggerall = Enemynear,stateno != [5100,5149] trigger1 = statetype != A trigger1 = ctrl || var(4) trigger1 = Enemynear,statetype != A trigger1 = P2bodydist x < 40 trigger1 = prevstateno != 200 trigger1 = Enemynear,numproj=0 trigger1 = !(Enemynear,prevstateno = 5120 && Enemynear,time < 6) trigger2 = prevstateno = 1100 trigger2 = fvar(1) > 0.5 trigger2 = stateno = 52 trigger2 = ctrl [State -1, 5M] type = ChangeState value = 210 triggerall = Roundstate = 2 && var(59) = 1 triggerall = Enemynear,statetype != L triggerall = Enemynear,stateno != [5100,5149] triggerall = statetype != A trigger1 = ctrl || var(4) trigger1 = var(33) != [1500,1599] trigger1 = (Enemynear,stateno = [550,552]) || (Enemynear,stateno = [3025,3029]) trigger1 = Enemynear,pos y >= -50 -Enemynear,vel y*3.6 trigger1 = Enemynear,stateno != [470,479] trigger1 = Enemynear,vel y > 0 trigger1 = Enemynear,movetype = H trigger1 = P2bodydist x < 40 trigger2 = (stateno = 200) && movecontact trigger3 = ctrl || var(4) trigger3 = var(33) != [1500,1599] trigger3 = Enemynear,pos y >= -35 -Enemynear,vel y*3 trigger3 = Enemynear,statetype = A && Enemynear,movetype = H trigger3 = Enemynear,vel y > 0 trigger3 = P2bodydist x < 40 [State -1, 5H] type = ChangeState value = 230 triggerall = Roundstate = 2 && var(59) = 1 triggerall = Enemynear,statetype != L triggerall = Enemynear,stateno != [5100,5149] trigger1 = (stateno = 210) && movecontact ;------------------------------------------------------------------------------ [State -1, 2L] type = ChangeState value = 300 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = stateno = 200 trigger1 = moveguarded trigger2 = ctrl trigger2 = !var(2) trigger2 = statetype != A trigger2 = P2bodydist x < 30 trigger2 = Enemynear,prevstateno = 5120 [State -1, 2M] type = ChangeState value = 310 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = (stateno = 300) trigger1 = moveguarded trigger2 = stateno = 300 && movehit trigger2 = P2bodydist x < 60 ;------------------------------------------------------------------------------ [State -1, J2H] type = ChangeState value = 430 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = stateno = 420 && var(10) trigger1 = movecontact [State -1, JH] type = ChangeState value = 420 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = stateno = 410 trigger1 = movecontact [State -1, JM] type = ChangeState value = 410 triggerall = Roundstate = 2 && var(59) = 1 trigger1 = ctrl trigger1 = vel x = 0 trigger1 = vel y > 0 trigger1 = Enemynear,movetype != H [State 20, 3] type = ChangeAnim triggerall = var(59) triggerall = vel x = const(velocity.walk.fwd.x)+(var(2)*1) triggerall = ctrl || var(4) trigger1 = Anim != 20 && Anim != 5 trigger2 = Anim = 5 && AnimTime = 0 value = 20 [State 20, 4] type = ChangeAnim triggerall = var(59) triggerall = vel x = const(velocity.walk.back.x)-(var(2)*1) triggerall = ctrl || var(4) trigger1 = Anim != 21 && Anim != 5 trigger2 = Anim = 5 && AnimTime = 0 value = 21
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