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With 6 buttons, Peppino is an extremely difficult character to counterattack due to his gameplay style, focused as a close-range rushdown. Because of his speed, Peppino is easily able to do combos in quick succession and take huge chunks of his opponent health, which leads to him being particularly troublesome to beat. Peppino is also able to utilize a parry to block opponent attacks, and can use it like how it works in SF3 (by double tapping) or Pizza Tower (taunt at the right time).
Just like in Pizza Tower, hitting the opponent will fill the combo meter built inside Peppino. If Peppino is controlled by a player, a ranking system will be activated, allowing the player to gain ranks like in the source game and seeing the result after finishing a battle. If the player is able to maintain a combo in both rounds without never losing it once, then they will be rewarded with a P rank. If Peppino is controlled by the CPU, then the ranking system will be deactivated, and the rank animations at the end of battle will not appear.
AI Patch by DaMarioMemer included: