;---------------------------------------------------------------------------;
; [ Hyper Move's ] ;
;---------------------------------------------------------------------------;
[Command]
name = "Bakuryuuha_a"
command = D, F, D, F, a
time = 25
[Command]
name = "Bakuryuuha_b"
command = D, F, D, F, b
time = 25
[Command]
name = "Kaze_no_Kizu_MAX2"
command = ~$D, DB, B, D, DB, B, a+b
time = 25
[Command]
name = "Kaze_no_Kizu_MAX1"
command = ~$D, DB, B, D, DB, B, a
time = 25
[Command]
name = "Kaze_no_Kizu_MAX1"
command = ~$D, DB, B, D, DB, B, b
time = 25
[Command]
name = "Kaze_no_Kizu_MAX3"
command = ~$D, DB, B, D, DB, B, c
time = 25
[Command]
name = "Sankon_Tetsou_MAX2"
command = D, F, D, F, x+y
time = 25
[Command]
name = "Sankon_Tetsou_MAX1"
command = D, F, D, F, x
time = 25
[Command]
name = "Sankon_Tetsou_MAX1"
command = D, F, D, F, y
time = 25
[Command]
name = "Sankon_Tetsou_MAX3"
command = D, B, D, F, z
time = 25
[Command]
name = "Kongosoha"
command = D, F, D, F, c
time = 25
;---------------------------------------------------------------------------;
; [ Super Move's ] ;
;---------------------------------------------------------------------------;
[Command]
name = "Hijin_Ketsou_light"
command = D, B, x
time = 15
[Command]
name = "Hijin_Ketsou_hard"
command = D, B, y
time = 15
[Command]
name = "Kongosoha_light"
command = D, F, a
time = 15
[Command]
name = "Kongosoha_hard"
command = D, F, b
time = 15
[Command]
name = "Kaze_no_Kizu_light"
command = D, B, a
time = 15
[Command]
name = "Kaze_no_Kizu_hard"
command = D, B, b
time = 15
[Command]
name = "Sankon_Tetsou_light"
command = D, F, x
time = 15
[Command]
name = "Sankon_Tetsou_hard"
command = D, F, y
time = 15
[Command]
name = "Upper_light"
command = F, D, DF, a
time = 20
[Command]
name = "Upper_hard"
command = F, D, DF, b
time = 20
;---------------------------------------------------------------------------;
; [ Double Tap ] ;
;---------------------------------------------------------------------------;
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;---------------------------------------------------------------------------;
; | 2/3 Button Combination | ;
;---------------------------------------------------------------------------;
[Command]
name = "recovery"
command = a+x
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
;---------------------------------------------------------------------------;
[Statedef -1]
;---------------------------------------------------------------------------;
;---------------------------------------------------------------------------;
; [ Hyper Movement's ] ;
;---------------------------------------------------------------------------;
[State -1: Bakuryuuha]
type = ChangeState
triggerall = (command = "Bakuryuuha_a") && (power >= 1000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
value = 3000
trigger16 = Movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
[State -1: Bakuryuuha]
type = ChangeState
triggerall = (command = "Bakuryuuha_b") && (power >= 1000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
value = 3000
trigger16 = Movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
[State -1: Kase no Kizu]
type = ChangeState
triggerall = (command = "Kaze_no_Kizu_MAX2") && (power >= 2000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
value = 4010
trigger16 = Movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
trigger17 = Movecontact && animelem = 1, >= 0 && animelem = 5, <= 0
trigger17 = stateno = 1061
trigger18 = stateno = 3010
trigger19 = Movecontact
trigger19 = stateno = 3030
[State -1: Kase no Kizu]
type = ChangeState
triggerall = (command = "Kaze_no_Kizu_MAX1") && (power >= 1000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
value = 3010
trigger16 = Movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
trigger17 = Movecontact && animelem = 1, >= 0 && animelem = 5, <= 0
trigger17 = stateno = 1061
[State -1: Kase no Kizu]
type = ChangeState
triggerall = (command = "Sankon_Tetsou_MAX2") && (power >= 1000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
value = 4030
trigger16 = Movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
trigger17 = Movecontact
trigger17 = stateno = 3030
trigger18 = stateno = 3010
[State -1: Kase no Kizu]
type = ChangeState
triggerall = (command = "Sankon_Tetsou_MAX1") && (power >= 1000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
value = 3030
trigger16 = Movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
;---------------------------------------------------------------------------
[State -1: Sankon_Tetsou_MAX3]
type = ChangeState
triggerall = (command = "Sankon_Tetsou_MAX3") && (power >= 3000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
trigger16 = movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
value = 20011
trigger17 = movecontact
trigger17 = stateno = 3030||stateno = 4030
trigger18 = stateno = 3010||stateno = 4010
[State -1: Sankon_Tetsou_MAX3]
type = ChangeState
triggerall = (command = "Kaze_no_Kizu_MAX3") && (power >= 3000)
trigger1 = (statetype = S) && (ctrl) && (!numprojid(3000))
trigger2 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3000))
trigger3 = (projhit1010=1) && (!numprojid(3000))
trigger4 = (projhit1020=1) && (statetype = S) && (!numprojid(3000))
trigger5 = (projhit1040=1) && (!numprojid(3000))
trigger6 = (statetype = S) && (ctrl) && (!numprojid(3010))
trigger7 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3010))
trigger8 = (projhit1010=1) && (!numprojid(3010))
trigger9 = (projhit1020=1) && (statetype = S) && (!numprojid(3010))
trigger10 = (projhit1040=1) && (!numprojid(3010))
trigger11 = (statetype = S) && (ctrl) && (!numprojid(3020))
trigger12 = (stateno = [200,350]) && (Movecontact) && (!numprojid(3020))
trigger13 = (projhit1010=1) && (!numprojid(3020))
trigger14 = (projhit1020=1) && (statetype = S) && (!numprojid(3020))
trigger15 = (projhit1040=1) && (!numprojid(3020))
trigger16 = movecontact
trigger16 = stateno = 1002||stateno = 1005||stateno = 1010||stateno = 1011||stateno = 1020||stateno = 1021
value = 30000
trigger17 = movecontact
trigger17 = stateno = 3030||stateno = 4030
trigger18 = stateno = 3010||stateno = 4010
;---------------------------------------------------------------------------;
; [ Super Movement's ] ;
;---------------------------------------------------------------------------;
;---------------------------------------------------------------------------;
; [ Hijin Ketsou ] ;
;---------------------------------------------------------------------------;
[State -1: Hijin Ketsou light]
type = ChangeState
triggerall = (command = "Hijin_Ketsou_hard") && (!numprojid(1020))
trigger1 = (statetype = S) && (ctrl)
trigger2 = (stateno = [200,350]) && (Movecontact)
value = 1021
[State -1: Hijin Ketsou light]
type = ChangeState
triggerall = (command = "Hijin_Ketsou_light") && (!numprojid(1020))
trigger1 = (statetype = S) && (ctrl)
trigger2 = (stateno = [200,350]) && (Movecontact)
value = 1020
[State -1: Hijin Ketsou aereo light]
type = ChangeState
triggerall = (command = "Hijin_Ketsou_hard") && (!numprojid(1020))
trigger1 = (statetype = A) && (ctrl)
trigger2 = (stateno = [400,450]) && (Movecontact)
value = 1032
[State -1: Hijin Ketsou aereo light]
type = ChangeState
triggerall = (command = "Hijin_Ketsou_light") && (!numprojid(1020))
trigger1 = (statetype = A) && (ctrl)
trigger2 = (stateno = [400,450]) && (Movecontact)
value = 1030
;---------------------------------------------------------------------------;
; [ Kaze no Kizu ] ;
;---------------------------------------------------------------------------;
[State -1: Kaze no Kizu light]
type = ChangeState
triggerall = (command = "Kaze_no_Kizu_hard") && (!numprojid(1010))
trigger1 = (statetype = S) && (ctrl)
trigger2 = (stateno = [200,350]) && (Movecontact)
value = 1011
[State -1: Kaze no Kizu light]
type = ChangeState
triggerall = (command = "Kaze_no_Kizu_light") && (!numprojid(1010))
trigger1 = (statetype = S) && (ctrl)
trigger2 = (stateno = [200,350]) && (Movecontact)
value = 1010
;---------------------------------------------------------------------------;
; [ Sankon_Tetsou ] ;
;---------------------------------------------------------------------------;
[State -1: Sankon Tetsou light]
type = ChangeState
triggerall = command = "Sankon_Tetsou_hard"
trigger1 = statetype = S
trigger2 = (stateno = [200,350]) && (Movecontact)
trigger3 = (stateno = 1010) && (Movecontact)
trigger4 = (stateno = 1011) && (Movecontact)
value = 1003
[State -1: Sankon Tetsou light]
type = ChangeState
triggerall = command = "Sankon_Tetsou_light"
trigger1 = statetype = S
trigger2 = (stateno = [1010,1011]) && (Movecontact)
trigger3 = (stateno = [200,350]) && (Movecontact)
value = 1000
;---------------------------------------------------------------------------;
; [ Upper ] ;
;---------------------------------------------------------------------------;
[State -1: Sankon Tetsou light]
type = ChangeState
triggerall = command = "Upper_light"
trigger1 = statetype = S
trigger2 = (stateno = [200,350]) && (Movecontact)
trigger3 = (stateno = 1010) && (Movecontact)
trigger4 = (stateno = 1011) && (Movecontact)
value = 1060
[State -1: Sankon Tetsou light]
type = ChangeState
triggerall = command = "Upper_hard"
trigger1 = statetype = S
trigger2 = (stateno = [1010,1011]) && (Movecontact)
trigger3 = (stateno = [200,350]) && (Movecontact)
value = 1061
;---------------------------------------------------------------------------;
; [ Basic Movement's ] ;
;---------------------------------------------------------------------------;
[State -1, Throw]
type = ChangeState
trigger1 = (command = "z") && (statetype = S) && (ctrl)
;trigger1 = (p2bodydist X < 3)
value = 600
[State -1: Dash Forward]
type = ChangeState
triggerall = command = "FF"
trigger1 = (StateType = S||StateType != A) && (ctrl)
value = 100
[State -1: Dash Forward]
type = ChangeState
triggerall = command = "FF"
trigger1 = (StateType != S||StateType = A) && (ctrl)
value = 103
[State -1: Dash Back]
type = ChangeState
triggerall = command = "BB"
trigger1 = (StateType = S||StateType != A) && (ctrl)
value = 105
;---------------------------------------------------------------------------;
; [ Stand Moves ] ;
;---------------------------------------------------------------------------;
[State -1: PUTAZO DEVIL PARADO]
type = ChangeState
triggerall = (command = "x") && (command != "holddown")
trigger1 = (StateType = S||StateType != A) && (ctrl)
trigger2 = stateno = 101
value = 200
[State -1: PUTAZO FUERTE PARADO]
type = ChangeState
triggerall = (command = "y") && (command != "holddown")
trigger1 = (StateType = S||StateType != A) && (ctrl)
trigger2 = (stateno = 220) && (Movecontact)
value = 210
trigger3 = (stateno = 200) && (Movecontact)
trigger4 = stateno = 101
[State -1: ESPADAZO DEVIL PARADO]
type = ChangeState
triggerall = (command = "a") && (command != "holddown")
trigger1 = (StateType = S||StateType != A) && (ctrl)
trigger2 = (stateno = 200) && (Movecontact)
value = 220
trigger3 = stateno = 101
[State -1: ESPADAZO FUERTE PARADO]
type = ChangeState
triggerall = (command = "b") && (command != "holddown")
trigger1 = (StateType = S||StateType != A) && (ctrl)
trigger2 = (stateno = 210) && (Movecontact)
value = 230
trigger3 = stateno = 101
;---------------------------------------------------------------------------;
; [ Crouch Moves ] ;
;---------------------------------------------------------------------------;
[State -1: PUTAZO DEVIL AGACHADO]
type = ChangeState
triggerall = (command = "x") && (command = "holddown")
trigger1 = (StateType = C||StateType != A) && (ctrl)
value = 300
trigger2 = (stateno = 320) && (Movecontact)
trigger3 = (stateno = 230) && (Movecontact)
[State -1: PUTAZO FUERTE AGACHADO]
type = ChangeState
triggerall = (command = "y") && (command = "holddown")
trigger1 = (StateType = C||StateType != A) && (ctrl)
trigger2 = (stateno = 320) && (Movecontact)
trigger3 = (stateno = 300) && (Movecontact)
value = 310
[State -1: ESPADAZO DEVIL AGACHADO]
type = ChangeState
triggerall = (command = "a") && (command = "holddown")
trigger1 = (StateType = C||StateType != A) && (ctrl)
trigger2 = (stateno = 300) && (Movecontact)
value = 320
trigger3 = (stateno = 230) && (Movecontact)
[State -1: ESPADAZO FUERTE AGACHADO]
type = ChangeState
triggerall = (command = "b") && (command = "holddown")
trigger1 = (StateType = C||StateType != A) && (ctrl)
trigger2 = (stateno = 310) && (Movecontact)
value = 330
trigger3 = (stateno = 230) && (Movecontact)
trigger4 = (stateno = 320) && (Movecontact)
;---------------------------------------------------------------------------;
; [ Air Moves ] ;
;---------------------------------------------------------------------------;
[State -1: PUTAZO AEREO]
type = ChangeState
triggerall = command = "x" ||command = "y"
trigger1 = (StaTetype = A||StateType != S) && (ctrl)
value = 400
[State -1: ESPADAZO AEREO]
type = ChangeState
triggerall = command = "a" ||command = "b"
trigger1 = (StaTetype = A||StateType != S) && (ctrl)
value = 410
;Charge-------------------------------------
[State ]
type=ChangeState
value=20000
triggerall=statetype=S
triggerall=Power<5000
triggerall=ctrl
trigger1=command="hold_a"
trigger1=command="hold_y"