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DJB MUGEN & IKEMEN Community

Command List — EC_Tokiko2.zip ← Back to Overview

;-------------------------------------------------------------- ;【コマンド定義部】AI スイッチ用コマンド(laiso_7さんの記述借りてます) [Command] name = "AI_1" command = U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U time = 1 [Command] name = "AI_2" command = D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D time = 1 [Command] name = "AI_3" command = F, F, F, F, F, F, F, F, F, F, F, F, F, F, F, F time = 1 [Command] name = "AI_4" command = B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B time = 1 [Command] name = "AI_5" command = a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a time = 1 [Command] name = "AI_6" command = b, b, b, b, b, b, b, b, b, b, b, b, b, b, b, b time = 1 [Command] name = "AI_7" command = c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c time = 1 [Command] name = "AI_8" command = x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x time = 1 [Command] name = "AI_9" command = y, y, y, y, y, y, y, y, y, y, y, y, y, y, y, y time = 1 [Command] name = "AI_10" command = z, z, z, z, z, z, z, z, z, z, z, z, z, z, z, z time = 1 ;-| 潜在必殺技 |-------------------------------------------------------- ;ユニゾンアタックシンフォニー [Command] name = "yuni" command = ~B,D,F,c ;ヘルアンドヘヴン [Command] name = "HAH" command = ~D,F,D,F,c time = 25 ;ハンマーヘルアンドヘヴン [Command] name = "HHAH" command = ~D,B,D,B,c time = 25 ;-| 超必殺技 |-------------------------------------------------------- ;エンジェルハンドスマッシュ [Command] name = "AFS" command = ~D,F,c ;スターライト・ストリーム [Command] name = "af" command = ~D,B,c ;トゥインクル☆セイバー [Command] name = "Twinkle-seiver3" command = ~D,D,c ;-| 必殺技 |------------------------------------------------------ ;スタープリズム・オーバードライブ [Command] name = "star-p-over" command = ~D, F, a ;コメットアロー [Command] name = "comet-arow" command = ~D,B,a ;ドリルニー [Command] name = "dk" command = ~F,D,B,a ;ドリルニー2 [Command] name = "dk" command = ~F,D,B,b ;トゥインクル☆スター(サーチ型) [Command] name = "twinkle-star_c" command = ~D,B,a ;シューティング☆スター(サーチ型発射) [Command] name = "twinkle-star_c2" command = ~D,B,a ;ブロウクンマグナム [Command] name = "bm" command = ~D,B,b ;ホーリーマール・アシスト [Command] name = "hm" command = ~D,B,b ;きらめきチャージ [Command] name = "kirameki" command = /F,x ;モーモーお願い [Command] name = "momo-nage2" command = ~D,F,b ;トゥインクル☆セイバー [Command] name = "Twinkle-seiver" command = ~D,D,a ;トゥインクル☆セイバー [Command] name = "Twinkle-seiver2" command = ~D,D,b ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdx" command = /$x time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "hold_c" command = /c time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;--------------------------------------------------------------------------- ;ユニゾンアタックシンフォニー [State -1, YAS] type = ChangeState value = 6900 triggerall = life < 500 triggerall = command = "yuni" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 3000 ;--------------------------------------------------------------------------- ;ハンマーヘルアンドヘヴン [State -1, Twinkle-Hell-AND-Heaven] type = ChangeState value = 2600 ;triggerall = life < 500 triggerall = command = "HHAH" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 3000 ;--------------------------------------------------------------------------- ;ヘルアンドヘヴン [State -1, Twinkle-Hell-AND-Heaven] type = ChangeState value = 8900;3091;3000 triggerall = command = "HAH" triggerall = power >= 3000 triggerall = statetype != A triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 3000 ;--------------------------------------------------------------------------- ;ファイナルトゥインクルセイバー [State -1, Twinkle-Savior] type = ChangeState value = 6950 triggerall = command = "Twinkle-seiver3" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact ;--------------------------------------------------------------------------- ;エンジェルハンドスマッシュ [State -1, Raido-The-Lightning] type = ChangeState value = 3500 triggerall = command = "AFS" triggerall = statetype != A triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact ;--------------------------------------------------------------------------- ;スターライト・ストリーム [State -1, Strong Kung Fu Palm] type = ChangeState value = 8400 triggerall = command = "af" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;トゥインクル☆セイバー [State -1, Twinkle-Savior] type = ChangeState value = 1820 triggerall = command = "Twinkle-seiver" ;trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [200,640] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 1800 trigger3 = stateno = 5110 trigger4 = stateno = 5120 trigger5 = stateno = 1510 ;--------------------------------------------------------------------------- ;トゥインクル☆セイバー2 [State -1, Twinkle-Savior] type = ChangeState value = 1800 triggerall = command = "Twinkle-seiver2" ;trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [200,640] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 1800 trigger3 = stateno = 5110 trigger4 = stateno = 5120 trigger5 = stateno = 1510 ;--------------------------------------------------------------------------- ;ドリルニー [State -1, Drill Knee] type = Null;ChangeState value = 8200 triggerall = command = "dk" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 1000 ;--------------------------------------------------------------------------- ;スタープリズム・オーバードライブ [State -1, Star-Prism-Over-Drive] type = ChangeState value = 1000 triggerall = command = "star-p-over" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 1000 ;--------------------------------------------------------------------- ;ブロウクンマグナム [State -1, Shooting-Star] type = Null;ChangeState value = 8000 triggerall = command = "bm" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,440] trigger2 = movecontact ;--------------------------------------------------------------------- ;シューティング☆スター(サーチ型発射) [State -1, Shooting-Star] type = ChangeState value = 1260 triggerall = var(18) != 1 triggerall = command = "twinkle-star_c2" triggerall = statetype != A trigger1 = NumHelper(1250) = 1 trigger2 = NumHelper(1251) = 1 trigger3 = NumHelper(1252) = 1 trigger4 = NumHelper(1253) = 1 trigger5 = NumHelper(1254) = 1 trigger6 = NumHelper(1255) = 1 trigger1 = ctrl = 1 trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 1260 ;--------------------------------------------------------------------------- ;トゥインクル☆スター(サーチ型) [State -1, Twinkle-Star_C] type = ChangeState value = 1240 triggerall = command = "twinkle-star_c" triggerall = NumHelper(1210) = 0 triggerall = NumHelper(1211) = 0 triggerall = NumHelper(1212) = 0 triggerall = NumHelper(1230) = 0 triggerall = NumHelper(1231) = 0 triggerall = NumHelper(1232) = 0 triggerall = NumHelper(1250) = 0 triggerall = NumHelper(1251) = 0 triggerall = NumHelper(1252) = 0 triggerall = NumHelper(1253) = 0 triggerall = NumHelper(1254) = 0 triggerall = NumHelper(1255) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 1240 ;-------------------------------------------------- ;コメットアロー [State -1, Comet Arow] type = ChangeState value = 1300 triggerall = command = "comet-arow" triggerall = stateno != 1300 trigger1 = statetype = A trigger1 = ctrl= 1 trigger2 = stateno = 1500 trigger2 = movecontact trigger3 = stateno = [600,699] ;trigger3 = (stateno = [600,699]) || (stateno = [1100,1500]) trigger3 = movecontact ;--------------------------------------------------------------------------- ;ホーリーマール・アシスト [State -1, kirameki-Charge] type = ChangeState value = 6801 triggerall = NumHelper(6800) = 0 trigger1 = command = "hm" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;きらめきチャージ [State -1, kirameki-Charge] type = ChangeState value = 1400 trigger1 = command = "kirameki" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;もーもーごろごろあたっく [State -1, Cow-Attack] type = ChangeState value = 2050 triggerall = command = "momo-nage2" triggerall = numproj = 0 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 2000 ;=========================================================================== ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;-------------------------------------------------- ;空中ダッシュ [State -1,airRun Fwd] type = ChangeState value = 101 triggerall = command = "FF" triggerall = command != "holdback" triggerall = statetype = A trigger1 = ctrl = 1 trigger1 = stateno != 101 trigger1 = stateno != 102 trigger1 = stateno != 114 trigger1 = stateno != 107 trigger1 = stateno != 108 trigger1 = stateno != 110 trigger2 = stateno = [600,620] trigger2 = movecontact ;-------------------------------------------------- ;空中バックダッシュ [State -1,airRun Fwd] type = ChangeState value = 107 triggerall = command = "BB" trigger1 = statetype = A trigger1 = ctrl = 1 trigger1 = stateno != 101 trigger1 = stateno != 102 trigger1 = stateno != 114 trigger1 = stateno != 107 trigger1 = stateno != 108 trigger1 = stateno != 110 trigger2 = stateno = [600,620] trigger2 = movecontact ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "c" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;プロテクトシェード [State -1, Protect-Shade] type = null;ChangeState value = 900 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;プロテクトシェード(ガード発動) [State -1, Protect-Shade] type = ChangeState value = 901 triggerall = command = "x" triggerall = statetype != A trigger1 = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153 ;--------------------------------------------------------------------------- ;立ち弱攻撃 [State -1, Stand Light Kick] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 trigger3 = stateno = 400 trigger3 = movecontact ;--------------------------------------------------------------------------- ;立ち中攻撃 [State -1, Standing Strong Kick] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 210 trigger2 = stateno != 220 ;--------------------------------------------------------------------------- ;立ち強攻撃 [State -1, Stand Light Kick] type = ChangeState value = 220 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact trigger2 = time > 0 trigger2 = stateno != 220 ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ弱攻撃 [State -1, Crouching Light Kick] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = time > 6 ;--------------------------------------------------------------------------- ;しゃがみ中攻撃 [State -1, Crouching Strong Kick] type = ChangeState value = 410 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact ;--------------------------------------------------------------------------- ;屈強攻撃 [State -1, Crouching Strong Kick] type = ChangeState value = 420 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = [200,440] trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中弱攻撃 [State -1, Jump Light A] type = ChangeState value = 600 triggerall = command = "a" triggerall = stateno != [8000,8900] trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = time > 12 ;--------------------------------------------------------------------------- ;空中中攻撃 [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "b" triggerall = stateno != [8000,8900] trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 620 ;jump_x or jump_a trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強攻撃 [State -1, Jump Strong Kick] type = ChangeState value = 620 triggerall = command = "c" triggerall = stateno != [8000,8900] trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 ;jump_x or jump_a trigger2 = movecontact ;---------------------------------------------------------------------------
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