;============================================================================
; Wolverine [Wx2] cmd.
; Por Ariel AleX Co. 2004
; http://www.ArielAleXCo.tk
;----------------------------------------------------------------------------
;-| AI/CPU Commands |------------------------------------------------------
[Command]
name = "cpu_1"
command = U, U, U, U, U
time = 1
[Command]
name = "cpu_1"
command = ~D,UB, F, x, s, a, x, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_1"
command = D, U, D, U, D
time = 1
[Command]
name = "cpu_1"
command = b, b, b, b, b
[Command]
name = "cpu_1"
time = 1
command = U,D,F,F,B,B
time = 1
[Command]
name = "cpu_2"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_2"
command = ~D,UB, F, y, s, a, x, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_2"
command = b, b, b, b, b
time = 1
[Command]
name = "cpu_2"
command = D, U, D, U, D
time = 1
[Command]
name = "cpu_2"
command = U,D,F,F,B,F
time = 1
[Command]
name = "cpu_3"
command = x, x, x, x, x
time = 1
[Command]
name = "cpu_3"
command = ~D,UB, F, z, s, a, x, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_3"
command = U, U, U, U, U
time = 1
[Command]
name = "cpu_3"
command = c, c, c, c, c
time = 1
[Command]
name = "cpu_3"
command = U,D,F,F,B,D
time = 1
[Command]
name = "cpu_4"
command = y, y, y, y, y
time = 1
[Command]
name = "cpu_4"
command = ~D,DB, F, x, s,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_4"
command = a, a, a, a, a
time = 1
[Command]
name = "cpu_4"
command = U, U, U, U, U
time = 1
[Command]
name = "cpu_4"
command = U,D,F,F,B,U
time = 1
[Command]
name = "cpu_5"
command = z, z, z, z, z
time = 1
[Command]
name = "cpu_5"
command = ~D,DB, F, y, s,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_5"
command = x, x, x, x, x
time = 1
[Command]
name = "cpu_5"
command = U,D,F,F,U,B
time = 1
[Command]
name = "cpu_6"
command = a, a, a, a, a
time = 1
[Command]
name = "cpu_6"
command = ~D,DB, F, z, s,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_6"
command = z, z, z, z, z
time = 1
[Command]
name = "cpu_6"
command = U,D,F,F,D,B
time = 1
[Command]
name = "cpu_7"
command = b, b, b, b, b
time = 1
[Command]
name = "cpu_7"
command = ~D,DB, s, U, B, x ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_7"
command = c, c, c, c, c
time = 1
[Command]
name = "cpu_7"
command = U,D,F,F,F,B
time = 1
[Command]
name = "cpu_7"
command = U,D,U,F,B,B
time = 1
[Command]
name = "cpu_8"
command = c, c, c, c, c
time = 1
[Command]
name = "cpu_8"
command = ~D,DB, s, U, B, y ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_8"
command = y, y, y, y, y
time = 1
[Command]
name = "cpu_9"
command = s, s, s, s, s
time = 1
[Command]
name = "cpu_9"
command = ~D,DB, s, U, B, z ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_9"
command = b, b, b, b, b
time = 1
[Command]
name = "cpu_9"
command = U,D,D,F,B,B
time = 1
[Command]
name = "cpu_10"
command = U, D, U, D, U
time = 1
[Command]
name = "cpu_10"
command = ~D,DF, F, x, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_10"
command = x, x, x, x, x
time = 1
[Command]
name = "cpu_10"
command = D,D,F,F,B,B
time = 1
[Command]
name = "cpu_11"
command = D, U, D, U, D
time = 1
[Command]
name = "cpu_11"
command = ~D,DF, F, y, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_11"
command = a, a, a, a, a
time = 1
[Command]
name = "cpu_11"
command = U,U,F,F,B,B
time = 1
[Command]
name = "cpu_12"
command = U, U, U, U, U
time = 1
[Command]
name = "cpu_12"
command = ~D,DF, F, z, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_12"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_12"
command = U,B,F,F,B,B
time = 1
[Command]
name = "cpu_13"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_13"
command = ~D,DF, F, a, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_13"
command = z, z, z, z, z
time = 1
[Command]
name = "cpu_14"
command = x, x, x, x, x
time = 1
[Command]
name = "cpu_14"
command = ~D,DF, F, b, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_15"
command = y, y, y, y, y
time = 1
[Command]
name = "cpu_15"
command = ~D,DF, F, c, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_15"
command = U, U, U, U, U
time = 1
[Command]
name = "cpu_15"
command = y, y, y, y, y
time = 1
[Command]
name = "cpu_16"
command = z, z, z, z, z
time = 1
[Command]
name = "cpu_16"
command = ~D,DB, B, a, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_16"
command = D, U, D, U, D
time = 1
[Command]
name = "cpu_17"
command = a, a, a, a, a
time = 1
[Command]
name = "cpu_17"
command = ~D,DB, B, b, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_17"
command = x, x, x, x, x
time = 1
[Command]
name = "cpu_18"
command = b, b, b, b, b
time = 1
[Command]
name = "cpu_18"
command = ~D,DB, B, c, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_18"
command = U, D, U, D, U
time = 1
[Command]
name = "cpu_19"
command = c, c, c, c, c
time = 1
[Command]
name = "cpu_19"
command = ~D,DB, F, a, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_19"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_20"
command = s, s, s, s, s
time = 1
[Command]
name = "cpu_20"
command = ~D,DB, F, b, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_20"
command = s, s, s, s, s
time = 1
[Command]
name = "cpu_20"
command = U, D, U, D, U
time = 1
[Command]
name = "cpu_21"
command = U, D, U, D, U
time = 1
[Command]
name = "cpu_21"
command = ~D,DB, F, c, s, U ,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_21"
command = a, a, a, a, a
time = 1
[Command]
name = "cpu_22"
command = D, U, D, U, D
time = 1
[Command]
name = "cpu_22"
command = ~D,UB, F, a, s, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_22"
command = s, s, s, s, s
time = 1
[Command]
name = "cpu_23"
command = U, U, U, U, U
time = 1
[Command]
name = "cpu_23"
command = ~D,UB, F, b, s, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_23"
command = z, z, z, z, z
time = 1
[Command]
name = "cpu_24"
command = D, D, D, D, D
time = 1
[Command]
name = "cpu_24"
command = ~D,UB, F, c, s, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_24"
command = c, c, c, c, c
time = 1
[Command]
name = "cpu_25"
command = x, x, x, x, x
time = 1
[Command]
name = "cpu_25"
command = ~D,DF, F, s, s, U,x+y+z+a+b+c+s
time = 1
[Command]
name = "cpu_25"
command = y, y, y, y, y
time = 1
;-| Supers Motions |------------------------------------------------
[Command]
name = "WeaponX"
command = ~F, D ,DF, x+y
[Command]
name = "WeaponX"
command = ~F, D ,DF, x+z
[Command]
name = "WeaponX"
command = ~F, D ,DF, y+z
[Command]
name = "Fatalclaw"
command = ~F, D ,DF, a+b
[Command]
name = "Fatalclaw"
command = ~F, D ,DF, a+c
[Command]
name = "Fatalclaw"
command = ~F, D ,DF, b+c
[Command]
name = "sabre"
command = ~B, D ,DB, a+b
[Command]
name = "sabre"
command = ~B, D ,DB, a+c
[Command]
name = "sabre"
command = ~B, D ,DB, b+c
[Command]
name = "hyperclaw"
command = ~B, D ,DB, x+y
[Command]
name = "hyperclaw"
command = ~B, D ,DB, x+z
[Command]
name = "hyperclaw"
command = ~B, D ,DB, y+z
[Command]
name = "BarrageX"
command = ~D, DF, F, x+y
[Command]
name = "BarrageX"
command = ~D, DF, F, x+z
[Command]
name = "BarrageX"
command = ~D, DF, F, y+z
[Command]
name = "slice"
command = ~D, DF, F, a+b
[Command]
name = "slice"
command = ~D, DF, F, a+c
[Command]
name = "slice"
command = ~D, DF, F, b+c
[Command]
name = "speed"
command = ~D, DB, B, x+y
[Command]
name = "speed"
command = ~D, DB, B, y+z
[Command]
name = "speed"
command = ~D, DB, B, x+z
[Command]
name = "heal"
command = ~D, DB, B, a+b
[Command]
name = "heal"
command = ~D, DB, B, c+b
[Command]
name = "heal"
command = ~D, DB, B, a+c
[Command]
name = "final"
command = x, x, F, a, z
time = 35
[Command]
name = "fenix"
command = /$B
time = 1
;-| Special Motions |------------------------------------------------------
[Command]
name = "Tornado_x"
command = ~F, D , DF, x
[Command]
name = "Tornado_y"
command = ~F, D , DF, y
[Command]
name = "Tornado_z"
command = ~F, D , DF, z
[Command]
name = "Berserk_x"
command = ~D, DF, F, x
[Command]
name = "Berserk_y"
command = ~D, DF, F, y
[Command]
name = "Berserk_z"
command = ~D, DF, F, z
[Command]
name = "upslash_x"
command = ~F, D , DF, a
[Command]
name = "upslash_y"
command = ~F, D , DF, b
[Command]
name = "upslash_z"
command = ~F, D , DF, c
[Command]
name = "flash_a"
command = ~D, DB, B, a
[Command]
name = "flash_b"
command = ~D, DB, B, b
[Command]
name = "flash_c"
command = ~D, DB, B, c
[Command]
name = "Drill"
command = /F,y+a
;[Command]
;name = "Drill"
;command = y+a
[Command]
name = "Drill2"
command = /B,y+a
[Command]
name = "Drill3"
command = /UF,y+a
[Command]
name = "Drill4"
command = /DF,y+a
[Command]
name = "Drill5"
command = /UB,y+a
[Command]
name = "Drill6"
command = /DB,y+a
[Command]
name = "Drill7"
command = /U,y+a
[Command]
name = "Drill8"
command = /D,y+a
[Command]
name = "cancel"
command = x+a
[Command]
name = "undizzy"
command = ~B, F, B, F, B, F, B, F
time = 35
[Command]
name = "Slash_x"
command = ~D, DB, B, x
[Command]
name = "Slash_y"
command = ~D, DB, B, y
[Command]
name = "Slash_z"
command = ~D, DB, B, z
[Command]
name = "counter"
command = ~B, D, DF, F, x+y; B, DB, D, a+b
time = 35
[Command]
name = "counter"
command = ~B, D, DF, F, y+z; B, DB, D, b+c
time = 35
[Command]
name = "counter"
command = ~B, D, DF, F, x+z; B, DB, D, a+c
time = 35
[Command]
name = "counter1"
command = ~B, DB, D, a+b
time = 35
[Command]
name = "counter1"
command = ~B, DB, D, b+c
time = 35
[Command]
name = "counter1"
command = ~B, DB, D, a+c
time = 35
[Command]
name = "counter2"
command = ~B, DB, D, x+y
time = 35
[Command]
name = "counter2"
command = ~B, DB, D, y+z
time = 35
[Command]
name = "counter2"
command = ~B, DB, D, x+z
time = 35
[Command]
name = "sjump"
command = ~$D, U
time = 5
[Command]
name = "sjumpf"
command = ~$D, UF
time = 5
[Command]
name = "sjumpb"
command = ~$D, UB
time = 5
[Command]
name = "parry"
command = ~$F
time = 5
[Command]
name = "holdforward"
command = /F
time = 1
[Command]
name = "holddownfwd"
command = /DF
time = 1
[Command]
name = "holdupfwd"
command = /UF
time = 1
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "r01"
command = F;~B, F
time = 5
[Command]
name = "r02"
command = B;~F, B
time = 5
[Command]
name = "r03"
command = U
time = 5
;-| Recovery |-----------------------------------------------
[Command]
name = "recovery2"
command = a+b
time = 1
[Command]
name = "recovery2"
command = b+c
time = 1
[Command]
name = "recovery2"
command = a+c
time = 1
[Command]
name = "recovery"
command = x+y
[Command]
name = "recovery"
command = x+z
[Command]
name = "recovery"
command = z+y
;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
;-| direccion y boton |---------------------------------------------------------
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "bck_y"
command = /B,y
time = 1
[Command]
name = "fwd_z"
command = /F,z
time = 1
[Command]
name = "bck_z"
command = /B,z
time = 1
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_c"
command = /F,c
time = 1
[Command]
name = "downfwd_z"
command = /DF,z
time = 1
[Command]
name = "back_x"
command = /B,x
time = 1
[Command]
name = "back_y"
command = /B,y
time = 1
[Command]
name = "back_z"
command = /B,z
time = 1
[Command]
name = "back_a"
command = /B,a
time = 1
[Command]
name = "back_b"
command = /B,b
time = 1
[Command]
name = "back_c"
command = /B,c
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
;-| botones simples |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Direccion |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;---------------------------------------------------------------------------
; 2. Clasificacion de movimientos
;---------------------------------------------------------------------------
[Statedef -1]
;===========================================================================
;------Infinity Counter--------
[State -1]
type = ChangeState
value = 2052
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = stateno = [150,153]
trigger1 = command = "counter"
trigger2 = statetype = C
trigger2 = stateno = [150,153]
trigger2 = command = "counter"
;------Alpha Counter (UP)--------
[State -1]
type = ChangeState
value = 2053
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = power >= 500
trigger1 = statetype = S
trigger1 = stateno = [150,153]
trigger1 = command = "counter2"
trigger2 = statetype = C
trigger2 = stateno = [150,153]
trigger2 = command = "counter2"
;------Alpha Counter (DIAG)--------
[State -1]
type = ChangeState
value = 2054
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = power >= 500
trigger1 = statetype = S
trigger1 = stateno = [150,153]
trigger1 = command = "counter1"
trigger2 = statetype = C
trigger2 = stateno = [150,153]
trigger2 = command = "counter1"
;------Alpha Counter (Fatal)--------
[State -1]
type = ChangeState
value = 2055
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = power >= 500
trigger1 = statetype = A
trigger1 = stateno = [154,155]
trigger1 = command = "counter1"
trigger2 = statetype = A
trigger2 = stateno = [154,155]
trigger2 = command = "counter2"
;------ Hyper claw Attack!!------
[State -1]
type = ChangeState
value = 3600
triggerall = Var(3) != 2
triggerall = command = "hyperclaw"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
;------ Sabretooth berzerker!!------
[State -1]
type = ChangeState
value = 3500
triggerall = Var(3) != 2
triggerall = command = "sabre"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
;------ Speed Up!!------
[State -1]
type = ChangeState
value = 9000
triggerall = Var(7) = 0
triggerall = command = "speed"
triggerall = power >= 1000
triggerall = var(1) != 1
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
trigger3 = stateno >= 9200
trigger3 = stateno <= 9450
trigger3 = movecontact = 1
;------ Healing factor!!------
[State -1]
type = ChangeState
value = 3333
triggerall = command = "heal"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
;------ combo cancel ------
[State -1]
type = ChangeState
value = 1003
triggerall = Var(7) = 0
triggerall = command = "cancel"
trigger1 = stateno = 77777
trigger2 = stateno = 3030
;------ Weapon X!!------
[State -1]
type = ChangeState
value = 3000
triggerall = command = "WeaponX"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
trigger3 = stateno >= 9200
trigger3 = stateno <= 9450
trigger3 = movecontact = 1
;------ Weapon X (aereo)!!------
[State -1]
type = ChangeState
value = 9876
triggerall = Var(3) != 2
triggerall = command = "WeaponX"
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl = 1
;------ The Final Weapon!!------
[State -1]
type = ChangeState
value = 7777
triggerall = Var(3) != 2
triggerall = Var(7) = 0
triggerall = command = "final"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
;-----Barrage X!!------
[State -1]
type = ChangeState
value = 3100
triggerall = command = "BarrageX"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
trigger3 = stateno >= 9200
trigger3 = stateno <= 9450
trigger3 = movecontact = 1
;-----otro juego!!------
;[State -1]
;type = ChangeState
;value = 3650
;triggerall = Var(3) != 2
;triggerall = command = "BarrageX"
;triggerall = power >= 1000
;trigger1 = statetype = A
;trigger1 = ctrl = 1
;-----Fatalclaw!!------------
[State -1]
type = ChangeState
value = 3200
triggerall = command = "Fatalclaw"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
;---Fatal claw(aereo)!!------
[State -1]
type = ChangeState
value = 3205
triggerall = command = "Fatalclaw"
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = Pos Y < -48
trigger1 = ctrl = 1
trigger2 = MoveContact = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
;-----slice claw------
[State -1]
type = ChangeState
value = 3300
triggerall = Var(3) != 2
triggerall = command = "slice"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
;---Slice Claw(aereo)!!------
[State -1]
type = ChangeState
value = 3350
triggerall = Var(3) != 2
triggerall = Var(7) != 1
triggerall = command = "slice"
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = Pos Y < -48
trigger1 = ctrl = 1
trigger2 = MoveContact = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
;---Slice Claw(aereo atras)!!------
;[State -1]
;type = ChangeState
;value = 3350
;triggerall = Var(3) != 2
;triggerall = Var(7) != 1
;triggerall = command = "heal"
;triggerall = power >= 1000
;triggerall = statetype = A
;trigger1 = Pos Y < -48
;trigger1 = ctrl = 1
;trigger2 = MoveContact = 1
;trigger2 = stateno >= 600
;trigger2 = StateNo <= 650
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;------ Drill Claw--------
[State -1]
type = ChangeState
value = 91200
triggerall = Var(3) = 2
triggerall = statetype != A
triggerall = command = "Drill" || command = "Drill2" || command = "Drill3" || command = "Drill5" || command = "Drill7"
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno <= 9450
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 1200
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = statetype != A
triggerall = command = "Drill"
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 21200
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = statetype != A
triggerall = command = "Drill2"
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 31200
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = statetype != A
triggerall = command = "Drill3"
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 51200
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = statetype != A
triggerall = command = "Drill5"
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 71200
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = statetype != A
triggerall = command = "Drill7"
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = StateNo <= 450
trigger2 = MoveContact = 1
;----drill claw aereos
[State -1]
type = ChangeState
value = 91204
triggerall = Var(3) = 2
triggerall = statetype = A
triggerall = prevstateno != 91201
triggerall = command = "Drill" || command = "Drill2" || command = "Drill3" || command = "Drill4" || command = "Drill5"|| command = "Drill6"|| command = "Drill7"|| command = "Drill8"
trigger1 = ctrl = 1
trigger2 = stateno >= 9600
trigger2 = stateno <= 9650
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 7120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 27120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill2"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
trigger3 = stateno = 91203
[State -1]
type = ChangeState
value = 37120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill3"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 47120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill4"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
[State -1]
type = ChangeState
value = 57120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill5"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
trigger3 = stateno = 91203
[State -1]
type = ChangeState
value = 67120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill6"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
trigger3 = stateno = 91203
[State -1]
type = ChangeState
value = 77120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill7"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
trigger3 = stateno = 91203
[State -1]
type = ChangeState
value = 87120
triggerall = Var(7) = 0
triggerall = statetype = A
triggerall = command = "Drill8"
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = StateNo <= 650
trigger2 = MoveContact = 1
trigger3 = stateno = 91203
;---- tornado claw-------
[State -1]
type = ChangeState
value = 1100
triggerall = Var(7) = 0
triggerall = command = "Tornado_x"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
[State -1]
type = ChangeState
value = 1100
triggerall = Var(7) = 0
triggerall = command = "Tornado_y"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
[State -1]
type = ChangeState
value = 1100
triggerall = Var(7) = 0
triggerall = command = "Tornado_z"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;-----Berserk x-----
[State -1]
type = ChangeState
value = 1000
triggerall = command = "Berserk_x"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
[State -1]
type = ChangeState
value = 1000
triggerall = command = "Berserk_y"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
[State -1]
type = ChangeState
value = 1000
triggerall = command = "Berserk_z"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = MoveContact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
;---- Upper claw-------
[State -1]
type = ChangeState
value = 1500
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "upslash_x"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 1500
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "upslash_y"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 1500
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "upslash_z"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;------ Flash Kick--------
[State -1]
type = ChangeState
value = 1051
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "flash_a"
trigger1 = ctrl = 1
trigger2 = stateno = [200,650]
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 1051
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "flash_b"
trigger1 = ctrl = 1
trigger2 = stateno = [200,650]
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 1051
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "flash_c"
trigger1 = ctrl = 1
trigger2 = stateno = [200,650]
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;-------slash Claw
[State -1]
type = ChangeState
value = 1300
triggerall = command = "Slash_x"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = movecontact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
[State -1]
type = ChangeState
value = 1300
triggerall = command = "Slash_y"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = movecontact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
[State -1]
type = ChangeState
value = 1300
triggerall = command = "Slash_z"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,450]
trigger2 = movecontact = 1
trigger3 = stateno = [9200,9450]
trigger3 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;------ barrida -------
[State -1]
type = ChangeState
value = 800
triggerall = command = "holddown"
triggerall = command = "downfwd_z"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = [200,440]
trigger2 = movecontact = 1
trigger2 = stateno != 220
trigger2 = stateno != 250
trigger3 = stateno = [9200,9440]
trigger3 = movecontact = 1
trigger3 = stateno != 9220
trigger3 = stateno != 9250
trigger3 = stateno != 9420
;===========================================================================
;---------------------------------------------------------------------------
;recovery Roll
[State -1]
type = ChangeState
value = 680
triggerall = Var(3) != 2
triggerall = command = "FF"
triggerall = life >= 1
trigger1 = stateno = 5110
trigger2 = stateno = 5120
trigger2 = time < 25
[State -1]
type = ChangeState
value = 680
triggerall = Var(3) = 2
triggerall = life >= 1
triggerall = Pos Y >= 0
trigger1 = var(4) = 777
trigger1 = stateno = [5050,5060]
trigger2 = command = "holdfwd"
trigger2 = (command = "recovery" || command = "recovery2")
trigger2 = stateno = [5050,5060]
trigger3 = command = "holdfwd"
trigger3 = (command = "recovery" || command = "recovery2")
trigger3 = stateno = 5110
;---------------------------------------------------------------------------
;recovery Roll
[State -1]
type = ChangeState
value = 690
triggerall = Var(3) != 2
triggerall = command = "BB"
triggerall = life >= 1
trigger1 = stateno = 5110
trigger2 = stateno = 5120
trigger2 = time < 25
;------Retroceder saltando------
[State -1]
type = ChangeState
value = 105
triggerall = Var(7) = 0
triggerall = var(3) != 2
triggerall = stateno != 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;------Retroceder saltando------
[State -1]
type = ChangeState
value = 107
triggerall = Var(7) = 0
triggerall = var(3) = 2
triggerall = stateno != 107
triggerall = stateno != 102
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = command = "holdback"
trigger2 = command = "recovery"
trigger2 = statetype = S
trigger2 = ctrl = 1
;---------Correr--------
[State -1]
type = ChangeState
value = 102
triggerall = Var(7) = 0
triggerall = var(3) = 2
triggerall = stateno != 102
triggerall = stateno != 107
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = command = "recovery"
trigger2 = statetype = S
trigger2 = ctrl = 1
[State -1]
type = ChangeState
value = 100
triggerall = Var(7) = 0
triggerall = var(3) != 2
triggerall = stateno != 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
; Super Salto Enfrente
[State -1, Superjump Fwd]
type = ChangeState
value = 10024
trigger1 = command = "sjumpf"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = Var(3) = 2
trigger2 = command = "holdfwd"
trigger2 = command = "recovery2"
trigger2 = statetype != A
trigger2 = ctrl = 1
;---------------------------------------------------------------------------
; Super Salto Atras
[State -1, Superjump Back]
type = ChangeState
value = 10025
trigger1 = command = "sjumpb"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = Var(3) = 2
trigger2 = command = "holdback"
trigger2 = command = "recovery2"
trigger2 = statetype != A
trigger2 = ctrl = 1
;---------------------------------------------------------------------------
; Super salto ariba
[State -1, Superjump Up]
type = ChangeState
value = 10023
trigger1 = command = "sjump"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = Var(3) = 2
trigger2 = command = "recovery2"
trigger2 = statetype != A
trigger2 = ctrl = 1
;---------------------------------------------------------------------------
;--- Agarre Tira------
[State -1]
type = ChangeState
value = 900
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = stateno != 100
triggerall = stateno != 102
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 7
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 7
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;--- Agarre Medio------
[State -1]
type = ChangeState
value = 920
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = stateno != 100
triggerall = stateno != 102
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 7
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 7
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;--- Agarre Pateado------
[State -1]
type = ChangeState
value = 960
triggerall = Var(3) != 2
triggerall = command = "c"
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = stateno != 100
triggerall = stateno != 102
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 7
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 7
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;--- Stab combo------
[State -1]
type = ChangeState
value = 910
triggerall = Var(3) != 2
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = stateno != 100
triggerall = stateno != 102
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 7
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 7
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;--- Agarre Aereo------
[State -1]
type = ChangeState
value = 940
triggerall = (command = "y" || command = "z")
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = p2bodydist Y > -50
triggerall = p2bodydist Y < 50
triggerall = p2bodydist X <= 7
trigger1 = command = "holdfwd"
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2statetype = A
trigger2 = p2movetype != H
;----agarre aereo (down asault)----
[State -1]
type = ChangeState
value = 820
triggerall = Var(3) != 2
triggerall = command = "b"
triggerall = statetype = A
triggerall = ctrl = 1
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 7
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 7
trigger2 = p2statetype = A
trigger2 = p2movetype != H
[State -1]
type = ChangeState
value = 820
triggerall = Var(3) != 2
triggerall = command = "c"
triggerall = statetype = A
triggerall = ctrl = 1
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X <= 7
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X <= 7
trigger2 = p2statetype = A
trigger2 = p2movetype != H
;===========================================================================
;---------------------------------------------------------------------------
;--- dive kick 1-----
[State -1]
type = ChangeState
value = 660
triggerall = Var(3) != 2
triggerall = command = "down_b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = [600,650]
trigger2 = movecontact = 1
;--- dive kick 1(MARVEL)-----
[State -1]
type = ChangeState
value = 9660
triggerall = Var(3) = 2
triggerall = command = "down_b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = [9600,9640]
trigger2 = stateno != 9620
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;--- dive kick 2-------
[State -1]
type = ChangeState
value = 670
triggerall = Var(3) != 2
triggerall = command = "down_c"
trigger1 = statetype = A
trigger1 = ctrl = 1
;--- dive kick 2(MARVEL)-------
[State -1]
type = ChangeState
value = 9670
triggerall = Var(3) = 2
triggerall = command = "down_c"
trigger1 = statetype = A
trigger1 = ctrl = 1
;===========================================================================
: Definicion de golpes simples
;---------------------------------------------------------------------------
;--- golpe debil parado------
[State -1]
type = ChangeState
value = 200
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230 || stateno = 400 || stateno = 430
trigger2 = movecontact = 1
trigger3 = stateno = 200 || stateno = 230 || stateno = 400 || stateno = 430
trigger3 = time > 8
;--- golpe debil parado(MARVEL)------
[State -1]
type = ChangeState
value = 9200
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 9200
trigger2 = movecontact = 1
trigger2 = time > 8
;---------------------------------------------------------------------------
;--- golpe medio parado------
[State -1]
type = ChangeState
value = 210
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 || stateno = 230 || stateno = 240
trigger2 = movecontact = 1
trigger3 = stateno = 400 || stateno = 430
trigger3 = movecontact = 1
;--- golpe medio parado (MARVEL)------
[State -1]
type = ChangeState
value = 9210
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 9200 || stateno = 9230
trigger2 = movecontact = 1
trigger3 = stateno = 9400 || stateno = 9430
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;--- golpe medio parado 2------
[State -1]
type = ChangeState
value = 215
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 210
trigger2 = Time > 9
trigger3 = stateno = 210
trigger3 = movecontact = 1
;--- golpe medio parado 2(MARVEL)------
[State -1]
type = ChangeState
value = 9215
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 9210
trigger2 = Time > 9
trigger3 = stateno = 9210
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;--- golpe fuerte parado------
[State -1]
type = ChangeState
value = 220
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 250
trigger2 = stateno != 220
trigger2 = movecontact = 1
trigger3 = stateno >= 400
trigger3 = stateno < 450
trigger3 = stateno != 420
trigger3 = movecontact = 1
;--- golpe fuerte parado (MARVEL)------
[State -1]
type = ChangeState
value = 9220
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9250
trigger2 = stateno != 9220
trigger2 = movecontact = 1
trigger3 = stateno >= 9400
trigger3 = stateno < 9450
trigger3 = stateno != 9420
trigger3 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;--- patada debil parado------
[State -1]
type = ChangeState
value = 230
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 || stateno = 400 || stateno = 430
trigger2 = movecontact = 1
trigger3 = stateno = 230
trigger3 = movecontact = 1
trigger3 = time > 8
;--- patada debil parado(MARVEL)------
[State -1]
type = ChangeState
value = 9230
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 9200 || stateno = 9400 || stateno = 9430
trigger2 = movecontact = 1
trigger3 = stateno = 9230
trigger3 = movecontact = 1
trigger3 = time > 8
;---------------------------------------------------------------------------
;--- patada media parado------
[State -1]
type = ChangeState
value = 240
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 240
trigger2 = stateno != 220
trigger2 = movecontact = 1
trigger3 = stateno >= 400
trigger3 = stateno < 440
trigger3 = stateno != 420
trigger3 = movecontact = 1
;--- patada media parado(MARVEL)------
[State -1]
type = ChangeState
value = 9240
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9240
trigger2 = stateno != 9220
trigger2 = movecontact = 1
trigger3 = stateno >= 9400
trigger3 = stateno < 9440
trigger3 = stateno != 9410
trigger3 = stateno != 9420
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;--- patada media parado 2------
[State -1]
type = ChangeState
value = 245
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 240
trigger2 = time > 8
trigger2 = time < 18
trigger3 = stateno = 240
trigger3 = movecontact = 1
;--- patada media parado 2(MARVEL)------
[State -1]
type = ChangeState
value = 9245
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 9240
trigger2 = time > 8
trigger2 = time < 18
trigger3 = stateno = 9240
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;--- patada fuerte parado------
[State -1]
type = ChangeState
value = 250
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 250
trigger2 = movecontact = 1
trigger3 = stateno >= 400
trigger3 = stateno < 450
trigger3 = stateno != 420
trigger3 = movecontact = 1
;--- patada fuerte parado (MARVEL)------
[State -1]
type = ChangeState
value = 9250
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9250
trigger2 = movecontact = 1
trigger3 = stateno >= 9400
trigger3 = stateno < 9450
trigger3 = stateno != 9420
trigger3 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;--- golpe debil agachado------
[State -1]
type = ChangeState
value = 400
triggerall = Var(7) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = Var(3) != 2
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200 || stateno = 230 || stateno = 430
trigger2 = movecontact = 1
trigger3 = stateno = 200 || stateno = 230 || stateno = 430
trigger3 = time > 8
;---------------------------------------------------------------------------
;--- golpe debil agachado 2------
[State -1]
type = ChangeState
value = 405
triggerall = Var(7) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = Var(3) != 2
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = Time > 8
trigger3 = stateno = 400
trigger3 = movecontact = 1
;--- golpe debil agachado (MARVEL)------
[State -1]
type = ChangeState
value = 9400
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;--- golpe medio agachado------
[State -1]
type = ChangeState
value = 410
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 240
trigger2 = stateno != 220
trigger2 = movecontact = 1
trigger3 = stateno = 400 || stateno = 430 || stateno = 405
trigger3 = movecontact = 1
trigger4 = stateno >= 9200
trigger4 = stateno < 9240
trigger4 = stateno != 9220
trigger4 = movecontact = 1
;--- golpe medio agachado (MARVEL)------
[State -1]
type = ChangeState
value = 9410
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9240
trigger2 = stateno != 9220
trigger2 = movecontact = 1
trigger3 = stateno = 9400 || stateno = 9430
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;--- golpe fuerte agachado------
[State -1]
type = ChangeState
value = 420
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 250
trigger2 = stateno != 220
trigger2 = movecontact = 1
trigger3 = stateno >= 400
trigger3 = stateno < 450
trigger3 = stateno != 420
trigger3 = movecontact = 1
trigger4 = stateno >= 9200
trigger4 = stateno < 9250
trigger4 = stateno != 9220
trigger4 = movecontact = 1
;--- golpe fuerte agachado (MARVEL)------
[State -1]
type = ChangeState
value = 9420
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9250
trigger2 = stateno != 9220
trigger2 = movecontact = 1
trigger3 = stateno >= 9400
trigger3 = stateno < 9450
trigger3 = stateno != 9420
trigger3 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;--- patada debil agachado------
[State -1]
type = ChangeState
value = 430
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 240
trigger2 = stateno != 220
trigger2 = movecontact = 1
trigger3 = stateno = 400 || stateno = 405
trigger3 = movecontact = 1
trigger4 = stateno = 430
trigger4 = movecontact = 1
trigger4 = Time > 8
trigger5 = stateno >= 9200
trigger5 = stateno < 9240
trigger5 = stateno != 9220
trigger5 = movecontact = 1
;--- patada debil agachado (MARVEL)------
[State -1]
type = ChangeState
value = 9430
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9240
trigger2 = stateno != 9220
trigger2 = movecontact = 1
trigger3 = stateno = 9400 || stateno = 9405
trigger3 = movecontact = 1
trigger4 = stateno = 9430
trigger4 = movecontact = 1
trigger4 = Time > 8
;---------------------------------------------------------------------------
;--- patada media agachado------
[State -1]
type = ChangeState
value = 440
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 240
trigger2 = stateno != 220
trigger2 = movecontact = 1
trigger3 = stateno = 400 || stateno = 430
trigger3 = movecontact = 1
trigger4 = stateno >= 9200
trigger4 = stateno < 9240
trigger4 = stateno != 9220
trigger4 = movecontact = 1
;--- patada media agachado (MARVEL)------
[State -1]
type = ChangeState
value = 9440
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9240
trigger2 = stateno != 9220
trigger2 = movecontact = 1
trigger3 = stateno = 9400 || stateno = 9410 || stateno = 9430
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;--- patada fuerte agachado------
[State -1]
type = ChangeState
value = 450
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 200
trigger2 = stateno < 250
trigger2 = movecontact = 1
trigger3 = stateno >= 400
trigger3 = stateno < 450
trigger3 = movecontact = 1
trigger4 = stateno >= 9200
trigger4 = stateno < 9250
trigger4 = movecontact = 1
;--- patada fuerte agachado (MARVEL)------
[State -1]
type = ChangeState
value = 9450
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno >= 9200
trigger2 = stateno < 9250
trigger2 = movecontact = 1
trigger3 = stateno >= 9400
trigger3 = stateno < 9450
trigger3 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;--- golpe debil saltando------
[State -1]
type = ChangeState
value = 600
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = Var(3) != 2
trigger2 = stateno = 610
trigger2 = movecontact = 1
;--- golpe debil saltando (MARVEL)------
[State -1]
type = ChangeState
value = 9600
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;--- golpe medio saltando 1-----
[State -1]
type = ChangeState
value = 610
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 615
trigger2 = movecontact = 1
trigger2 = time >= 7
trigger3 = stateno = 600 || stateno = 630
trigger3 = movecontact = 1
;--- golpe medio saltando 1 (MARVEL)-----
[State -1]
type = ChangeState
value = 9610
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 9600 || stateno = 9630
trigger2 = movecontact = 1
;--- golpe medio saltando 2------
[State -1]
type = ChangeState
value = 615
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 610
trigger2 = movecontact = 1
trigger3 = stateno = 610
trigger3 = Time >= 7
;--- golpe medio saltando 2 (MARVEL)------
[State -1]
type = ChangeState
value = 9615
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 9610
trigger2 = movecontact = 1
trigger3 = stateno = 9610
trigger3 = Time >= 9
;---------------------------------------------------------------------------
;--- golpe fuerte saltando------
[State -1]
type = ChangeState
value = 620
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = Pos Y < -25
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = stateno < 650
trigger2 = stateno != 620
trigger2 = movecontact = 1
;--- golpe fuerte saltando (MARVEL)------
[State -1]
type = ChangeState
value = 9620
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = Pos Y < -25
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno >= 9600
trigger2 = stateno < 9650
trigger2 = stateno != 9620
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;--- patada debil saltando------
[State -1]
type = ChangeState
value = 630
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 600
;--- patada debil saltando(MARVEL)------
[State -1]
type = ChangeState
value = 9630
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 9600
;---------------------------------------------------------------------------
;--- patada medio saltando------
[State -1]
type = ChangeState
value = 640
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 610 ||stateno = 615 ||stateno = 630
trigger2 = movecontact = 1
;--- patada medio saltando(MARVEL)------
[State -1]
type = ChangeState
value = 9640
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 9610 ||stateno = 9615 ||stateno = 9630
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;--- patada fuerte saltando------
[State -1]
type = ChangeState
value = 650
triggerall = Var(7) = 0
triggerall = Var(3) != 2
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno >= 600
trigger2 = stateno < 650
trigger2 = movecontact = 1
;--- patada fuerte saltando(MARVEL)------
[State -1]
type = ChangeState
value = 9650
triggerall = Var(7) = 0
triggerall = Var(3) = 2
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno >= 9600
trigger2 = stateno < 9650
trigger2 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;taunt
[State -1]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = StateType = C
trigger2 = Ctrl = 1
trigger3 = Command = "holdfwd"
trigger3 = StateType = S
trigger3 = Ctrl = 1
trigger4 = Command = "holdback"
trigger4 = StateType = S
trigger4 = Ctrl = 1
trigger5 = StateNo = 100
;----Air recovery------
[State -1]
type = ChangeState
value = 5210
triggerall = Var(3) != 2
triggerall = life >= 1
triggerall = Pos Y < -69
trigger1 = command = "recovery"
trigger1 = stateno != 5020
trigger1 = stateno != 5030
trigger1 = stateno = [5001,5170]
trigger2 = command = "recovery2"
trigger2 = stateno != 5020
trigger2 = stateno != 5030
trigger2 = stateno = [5001,5170]
;------ Guard Push --------
[State -1];agachado
type = ChangeState
value = 1900
triggerall = command = "recovery"
triggerall = statetype = C
trigger1 = stateno = [150,153]
[State -1];parado
type = ChangeState
value = 1902
triggerall = command = "recovery"
triggerall = statetype = S
trigger1 = stateno = [150,153]
[State -1];saltando
type = ChangeState
value = 1903
triggerall = command = "recovery"
triggerall = statetype = A
trigger1 = stateno = [154,155]
;------ Parry --------
[State -1]
type = ChangeState
value = 2050
triggerall = Var(3) != 2
trigger1 = statetype = S
trigger1 = stateno = [150,153]
trigger1 = command = "parry";holdforward"
;----- Parry ----------
[State -1]
type = ChangeState
value = 2051
triggerall = Var(3) != 2
trigger1 = statetype = C
trigger1 = stateno = [150,153]
trigger1 = command = "parry";holddownfwd"
;--super jump counter
[State -1]
type = ChangeState
value = 2959
trigger1 = stateno = [150,153]
trigger1 = command = "sjump"
trigger2 = stateno = [150,153]
trigger2 = command = "recovery2"
;------ Fenix Down------
[State -1]
type = ChangeState
value = 44444
triggerall = Var(3) != 2
triggerall = power >= 1000
triggerall = life = 1
triggerall = StateType = A
triggerall = command = "holdback"
trigger1 = stateno = 5000 && command = "fenix"
trigger2 = stateno = 5010 && command = "fenix"
trigger3 = stateno = 5020 && command = "fenix"
[State -1]
type = ChangeState
value = 33333
triggerall = Var(3) != 2
triggerall = power >= 1000
triggerall = life = 1
triggerall = command = "holdback"
triggerall = StateType != A
trigger1 = stateno = 5000 && command = "fenix"
trigger2 = stateno = 5010 && command = "fenix"
trigger3 = stateno = 5020 && command = "fenix"
;------------------------------------
; Rebote en la Pared (atras)
;------------------------------------
[State -1]
type = ChangeState
value = 10050
triggerall = Pos Y < -75
triggerall = BackEdgeDist <= 1
triggerall = command = "r01"
triggerall = prevstateno != 3002
triggerall = prevstateno != 3201
triggerall = prevstateno != 7121
triggerall = prevstateno != 91203
trigger1 = StateNo = 50
trigger2 = StateNo = 132
trigger3 = StateNo = 10026
trigger4 = stateno = [154,155]
;------------------------------------
; Rebote en la Pared (enfrente)
;------------------------------------
[State -1]
type = ChangeState
value = 10051
triggerall = Pos Y < -75
triggerall = FrontEdgeDist <= 1
triggerall = command = "r02"
triggerall = prevstateno != 3002
triggerall = prevstateno != 3201
triggerall = prevstateno != 7121
triggerall = prevstateno != 91203
trigger1 = StateNo = 50
trigger2 = StateNo = 10026
;===========================================================================
;---------------------------------------------------------------------------
;AI <Activacion>
;---------------------------------------------------------------------------
[State -1]
type = VarSet
triggerall = ctrl = 0 || ctrl = 1
trigger1 = command = "cpu_1"
trigger2 = command = "cpu_2"
trigger3 = command = "cpu_3"
trigger4 = command = "cpu_4"
trigger5 = command = "cpu_5"
trigger6 = command = "cpu_6"
trigger7 = command = "cpu_7"
trigger8 = command = "cpu_8"
trigger9 = command = "cpu_9"
trigger10 = command = "cpu_10"
trigger11 = command = "cpu_11"
trigger12 = command = "cpu_12"
trigger13 = command = "cpu_13"
trigger14 = command = "cpu_14"
trigger15 = command = "cpu_15"
trigger16 = command = "cpu_16"
trigger17 = command = "cpu_17"
trigger18 = command = "cpu_18"
trigger19 = command = "cpu_19"
trigger20 = command = "cpu_20"
trigger21 = command = "cpu_21"
trigger22 = command = "cpu_22"
trigger23 = command = "cpu_23"
trigger24 = command = "cpu_24"
trigger25 = command = "cpu_25"
v = 7
value = 1
[State -1, Random Var(4)]
type = VarRandom
trigger1 = 1
range = 999
v = 4
ignorehitpause = 1
;---------------------------------------------------------------------------
;trigger2 = p2bodydist X <= 50
;trigger2 = Var(22) = 1
;trigger2 = Ctrl = 1
;------------------------------------
;AI Guardia (parado)
;------------------------------------
[State -1]
type = ChangeState
triggerall = Statetype != A
triggerall = P2statetype != C
triggerall = Statetype = S
triggerall = P2Movetype = A
trigger1 = Var(4) = [0,999]
trigger1 = Var(3) != 2
trigger1 = Var(7) = 1
trigger1 = Ctrl = 1
trigger2 = p2bodydist X = [-40,40]
trigger2 = Var(7) = 1
trigger2 = Ctrl = 1
value = 130
;------------------------------------
;AI Guardia (par-aga)
;------------------------------------
[State -1]
type = ChangeState
triggerall = StateType != A
triggerall = P2statetype = C
triggerall = P2Movetype = A
trigger1 = StateNo = 150
trigger1 = 1
value = 152
;------------------------------------
;AI Guardia (Agachado)
;------------------------------------
[State -1]
type = ChangeState
triggerall = StateType != A
triggerall = P2statetype = C
triggerall = P2Movetype = A
trigger1 = Var(4) = [0,999]
trigger1 = Var(3) != 2
trigger1 = Var(7) = 1
trigger1 = Ctrl = 1
trigger2 = p2bodydist X = [-40,40]
trigger2 = Var(7) = 1
trigger2 = Ctrl = 1
value = 131
;------------------------------------
;AI Guardia (aga-par)
;------------------------------------
[State -1]
type = ChangeState
triggerall = Statetype != A
triggerall = P2statetype != C
triggerall = P2Movetype = A
trigger1 = 1
trigger1 = StateNo = 152
value = 150
;------------------------------------
;AI Guardia (aereo)
;------------------------------------
[State -1]
type = ChangeState
triggerall = Statetype = A
triggerall = P2Movetype = A
trigger1 = Var(4) = [0,999]
trigger1 = Var(3) != 2
trigger1 = Var(7) = 1
trigger1 = Ctrl = 1
trigger2 = p2bodydist X = [-40,40]
trigger2 = Var(7) = 1
trigger2 = Ctrl = 1
value = 132
;------------------------------------
;AI Guardia (aer-aga)
;------------------------------------
[State -1]
type = ChangeState
triggerall = Statetype != A
triggerall = Pos Y > -1
triggerall = P2statetype = C
triggerall = P2Movetype = A
trigger1 = stateno = 154
trigger2 = stateno = 155
value = 152
;------------------------------------
;AI Guardia (aer-par)
;------------------------------------
[State -1]
type = ChangeState
triggerall = Statetype != A
triggerall = Pos Y > -1
triggerall = P2statetype != C
trigger1 = stateno = 154
trigger2 = stateno = 155
value = 150
;------------------------------------
;AI Air Recovery
;------------------------------------
[State -1]
type = ChangeState
value = 5210
triggerall = Var(7) = 1
triggerall = StateType = A
triggerall = StateType != L
triggerall = Pos Y < -20
triggerall = Alive = 1
trigger1 = CanRecover = 1
trigger1 = StateNo = 5050
trigger1 = Var(4) = [750,900]
;------------------------------------
;AI Air Recovery (suelo)
;------------------------------------
[State -1]
type = ChangeState
value = 5200
triggerall = Var(7) = 1
triggerall = StateType = A
triggerall = StateType != L
triggerall = Pos Y >= -20
triggerall = Alive = 1
trigger1 = CanRecover = 1
trigger1 = StateNo = 5050
;------------------------------------
;AI Marvel Counter
;------------------------------------
[State -1]
type = ChangeState
value = 2052
triggerall = Var(7) = 1
triggerall = StateType != A
triggerall = P2StateType != C
triggerall = P2life != 0
triggerall = power >= 1000
triggerall = Var(3) = 2
trigger1 = P2BodyDist X <= 27
trigger1 = StateNo = [150,153]
trigger1 = Var(4) = 777
;------------------------------------
;AI UpperClaw Counter
;------------------------------------
[State -1]
type = ChangeState
value = 2053
triggerall = Var(7) = 1
triggerall = StateType != A
triggerall = P2StateType != C
triggerall = P2life != 0
triggerall = power >= 1500
triggerall = Var(3) != 2
trigger1 = P2BodyDist X <= 25
trigger1 = StateNo = [150,153]
trigger1 = Var(4) = [0,100]
trigger1 = time = 7
;------------------------------------
;AI Slice Counter
;------------------------------------
[State -1]
type = ChangeState
value = 2054
triggerall = Var(7) = 1
triggerall = StateType != A
triggerall = P2StateType != A
triggerall = P2life != 0
triggerall = power >= 1500
triggerall = Var(3) != 2
trigger1 = P2BodyDist X <= 27;70
trigger1 = StateNo = [150,153]
trigger1 = Var(4) = [500,600]
;------------------------------------
;AI Parry! (paradoni)
;------------------------------------
[State -1]
type = ChangeState
value = 2050
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2life != 0
triggerall = StateType != A
trigger1 = StateNo = [150,153]
trigger1 = Time >= 7
;------------------------------------
;AI Guard Push (agachado)
;------------------------------------
[State -1]
type = ChangeState
value = 1900
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = StateType = C
trigger1 = StateNo = [150,153]
trigger1 = Time >= 11
;------------------------------------
;AI Guard Push (Parado)
;------------------------------------
[State -1]
type = ChangeState
value = 1902
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = StateType = S
trigger1 = StateNo = [150,153]
trigger1 = Time >= 11
;------------------------------------
;AI Guard Push (Aereo)
;------------------------------------
[State -1]
type = ChangeState
value = 1903
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = StateType = A
trigger1 = StateNo = [150,153]
trigger1 = Time >= 11
;------------------------------------
;AI uppercut despues de parry
;------------------------------------
[State -1]
type = changestate
value = 1500
triggerall = Var(3) != 2
triggerall = Var(7) = 1
trigger1 = P2BodyDist X <= 5
trigger1 = P2StateType = A
trigger1 = stateno = 2050
trigger1 = time = 7
;------------------------------------
;AI Correr a Combo
;------------------------------------
[State -1]
type = ChangeState
value = 99100
triggerall = Var(3) != 2
triggerall = Var(7) = 1
triggerall = StateType != A
triggerall = MoveType != H
triggerall = P2StateType != A
triggerall = P2life != 0
trigger1 = P2BodyDist X >= 2
trigger1 = Var(4) = [0,999]
trigger1 = Ctrl = 1
;------------------------------------
; AI golpe a Combo (terrestre)
;------------------------------------
[State -1]
type = ChangeState
value = 99101
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType = S
triggerall = P2Stateno != [5100,5120]
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType = S
trigger1 = P2BodyDist X <= 2
trigger1 = Var(4) = [0,250]
trigger1 = Ctrl = 1
trigger2 = stateno = 2050
trigger2 = time = 7
;------------------------------------
; AI golpe agachado a Combo (terrestre)
;------------------------------------
[State -1]
type = ChangeState
value = 99109
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType != A
triggerall = P2Stateno != 5120
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType != A
trigger1 = P2BodyDist X <= 2
trigger1 = P2StateType != A
trigger1 = Var(4) = [251,500]
trigger1 = Ctrl = 1
trigger2 = P2stateno = 5110
trigger2 = P2BodyDist X <= 2
trigger2 = Var(4) = [0,350]
trigger2 = Ctrl = 1
trigger3 = stateno = 2050
trigger3 = time = 7
;------------------------------------
; AI patada a Combo (terrestre)
;------------------------------------
[State -1]
type = ChangeState
value = 99105
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType != A
triggerall = P2Stateno != [5100,5120]
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType = S
trigger1 = P2BodyDist X <= 2
trigger1 = Var(4) = [500,749]
trigger1 = Ctrl = 1
trigger2 = stateno = 2050
trigger2 = time = 7
;------------------------------------
; AI patada agachado a Combo (terrestre)
;------------------------------------
[State -1]
type = ChangeState
value = 99113
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType != A
triggerall = P2Stateno != 5120
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType != A
trigger1 = P2BodyDist X <= 2
trigger1 = P2StateType != A
trigger1 = Var(4) = [750,999]
trigger1 = Ctrl = 1
trigger2 = P2stateno = 5110
trigger2 = P2BodyDist X <= 2
trigger2 = Var(4) = [500,850]
trigger2 = Ctrl = 1
trigger3 = stateno = 2050
trigger3 = time = 7
;------------------------------------
; AI Golpe debil (aereo)
;------------------------------------
[State -1]
type = ChangeState
value = 99116
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType = A
triggerall = MoveType != H
triggerall = StateType != S
trigger1 = Var(3) != 2
trigger1 = P2BodyDist X <= 10
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,250]
;------------------------------------
; AI Golpe medio (aereo)
;------------------------------------
[State -1]
type = ChangeState
value = 99117
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType = A
triggerall = MoveType != H
triggerall = StateType != S
trigger1 = Var(3) != 2
trigger1 = P2BodyDist X <= 15
trigger1 = Ctrl = 1
trigger1 = Var(4) = [251,500]
;------------------------------------
; AI Patada Debil (aereo)
;------------------------------------
[State -1]
type = ChangeState
value = 99120
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = P2StateType = A
triggerall = MoveType != H
triggerall = StateType != S
trigger1 = Var(3) != 2
trigger1 = P2BodyDist X <= 10
trigger1 = Ctrl = 1
trigger1 = Var(4) = [501,750]
;------------------------------------
;AI Correr a Combo (marvel)
;------------------------------------
[State -1]
type = ChangeState
value = 99000
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = stateno != 102
triggerall = stateno != 107
triggerall = StateType != A
triggerall = MoveType != H
triggerall = P2StateType != A
triggerall = P2life != 0
triggerall = Ctrl = 1
trigger1 = P2BodyDist X >= 20
trigger1 = Var(4) = [0,999]
;------------------------------------
; AI Golpe debil parado
;------------------------------------
[State -1]
type = ChangeState
value = 99001
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = P2Stateno != [5100,5120]
triggerall = P2StateType != A
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType = S
triggerall = Ctrl = 1
trigger1 = P2BodyDist X <= 10
trigger1 = P2StateType != A
trigger1 = Var(4) = [0,500]
;------------------------------------
; AI patada media parado
;------------------------------------
[State -1]
type = ChangeState
value = 99006
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = P2Stateno != [5100,5120]
triggerall = P2StateType != A
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType = S
trigger1 = P2BodyDist X <= 5
trigger1 = P2StateType != A
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,500]
;------------------------------------
; AI golpe debil agachado
;------------------------------------
[State -1]
type = ChangeState
value = 99009
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = P2Stateno != 5120
triggerall = P2StateType = C
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType != A
trigger1 = P2BodyDist X <= 20
trigger1 = Ctrl = 1
trigger1 = Var(4) = [501,750]
;------------------------------------
; AI patada debil agachado
;------------------------------------
[State -1]
type = ChangeState
value = 99012
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = P2Stateno != 5120
triggerall = P2StateType = C
triggerall = MoveType != H
triggerall = P2life != 0
triggerall = StateType != S
trigger1 = P2BodyDist X <= 20
trigger1 = P2StateType != A
trigger1 = Ctrl = 1
trigger1 = Var(4) = [251,500]
;------------------------------------
; AI Golpe debil aereo
;------------------------------------
[State -1]
type = ChangeState
value = 99015
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = P2StateType = A
triggerall = MoveType != H
triggerall = StateType = A
trigger1 = P2BodyDist X <= 20
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,250]
;------------------------------------
; AI patada debil aereo
;------------------------------------
[State -1]
type = ChangeState
value = 99019
triggerall = Var(3) = 2
triggerall = Var(7) = 1
triggerall = P2StateType = A
triggerall = MoveType != H
triggerall = StateType = A
trigger1 = P2BodyDist X <= 20
trigger1 = Ctrl = 1
trigger1 = Var(4) = [500,750]
;------------------------------------
;AI Agarre (medio)
;------------------------------------
[State -1]
type = ChangeState
value = 920
triggerall = Var(7) = 1
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2statetype = S
trigger1 = P2BodyDist X <= 1
trigger1 = p2Bodydist Y = 0
trigger1 = Var(4) = [250,500]
;------------------------------------
;AI Agarre (suelo)
;------------------------------------
[State -1]
type = ChangeState
value = 900
triggerall = Var(7) = 1
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2statetype = S
trigger1 = P2BodyDist X <= 1
trigger1 = p2Bodydist Y = 0
trigger1 = Var(4) = [250,500]
;------------------------------------
;AI Agarre (aire)
;------------------------------------
[State -1]
type = ChangeState
value = 940
triggerall = Var(7) = 1
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = p2statetype = A
triggerall = P2movetype != H
trigger1 = P2BodyDist X <= 7
trigger1 = P2BodyDist Y <= 5
trigger1 = Var(4) <= 200
;------------------------------------
; dive kick diagonal
;------------------------------------
[State -1]
type = ChangeState
value = 660
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = StateType = A
triggerall = MoveType != H
triggerall = pos Y < -70
trigger1 = Ctrl = 1
trigger1 = P2BodyDist X <= 18
trigger1 = P2BodyDist Y >= 70
;------------------------------------
; dive kick diagonal (marvel)
;------------------------------------
[State -1]
type = ChangeState
value = 9660
triggerall = Var(7) = 1
triggerall = Var(3) = 2
triggerall = StateType = A
triggerall = MoveType != H
triggerall = pos Y < -70
trigger1 = Ctrl = 1
trigger1 = P2BodyDist X <= 18
trigger1 = P2BodyDist Y >= 70
;------------------------------------
; dive kick vertical
;------------------------------------
[State -1]
type = ChangeState
value = 670
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = StateType = A
triggerall = MoveType != H
triggerall = pos Y < -70
trigger1 = Ctrl = 1
trigger1 = P2BodyDist X <= 0
trigger1 = P2BodyDist X >= -33
trigger1 = P2BodyDist Y >= 70
;------------------------------------
; dive kick vertical (Marvel)
;------------------------------------
[State -1]
type = ChangeState
value = 9670
triggerall = Var(7) = 1
triggerall = Var(3) = 2
triggerall = StateType = A
triggerall = MoveType != H
triggerall = pos Y < -70
trigger1 = Ctrl = 1
trigger1 = P2BodyDist X <= 0
trigger1 = P2BodyDist X >= -33
trigger1 = P2BodyDist Y >= 70
;------------------------------------
;AI Fatal Claw (Aereo)
;------------------------------------
[State -1]
type = ChangeState
value = 3205
triggerall = Var(7) = 1
triggerall = MoveType != H
triggerall = Power >= 1000
triggerall = StateType = A
triggerall = Pos Y <= -60
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,350]
trigger1 = P2BodyDist X = [40,-40]
trigger1 = P2BodyDist Y = [40,-40]
;------------------------------------
;AI Weapon X (Aereo)
;------------------------------------
[State -1]
type = ChangeState
value = 9876
triggerall = Var(7) = 1
triggerall = Var(3) != 2
triggerall = MoveType != H
triggerall = Power >= 1000
triggerall = StateType = A
triggerall = Pos Y <= -60
trigger1 = Ctrl = 1
trigger1 = Var(4) = [500,850]
trigger1 = P2StateType = A
trigger1 = P2BodyDist X <= 20
trigger1 = P2BodyDist Y <= 10
trigger1 = P2BodyDist Y > -10
;------------------------------------
;AI healing factor
;------------------------------------
[State -1]
type = ChangeState
value = 3333
triggerall = Var(3) != 2
triggerall = Var(7) = 1
triggerall = P2life > life
triggerall = MoveType != H
triggerall = StateType != A
triggerall = Power >= 1000
trigger1 = Ctrl = 1
trigger1 = Var(4) = [500,999]
;------------------------------------
;AI Weapon X
;------------------------------------
[State -1]
type = ChangeState
value = 3000
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = MoveType != H
triggerall = StateType != A
triggerall = P2stateno != [5000,5120];[5110,5120]
triggerall = Power >= 1000
trigger1 = P2BodyDist X < 157
trigger1 = P2StateType != A
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,750]
;trigger2 = P2stateno != [5035,5050]
trigger2 = P2BodyDist X > 200
trigger2 = StateType != A
trigger2 = Ctrl = 1
trigger2 = Var(4) = [0,200]
[State -1]
type = ChangeState
value = 3400
triggerall = Var(7) = 1
triggerall = Var(8) != 7
triggerall = P2life != 0
triggerall = Power >= 1000
triggerall = Prevstateno != 3001
trigger1 = stateno = 3100; || stateno = 3001
trigger1 = movecontact = 1
trigger1 = Var(4) = [200,300]
trigger1 = var(3) != 2
trigger1 = time = 84
;------------------------------------
;AI Berserker Barrage X
;------------------------------------
[State -1]
type = ChangeState
value = 3100
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = MoveType != H
triggerall = StateType != A
triggerall = Prevstateno != [3100,3102]
trigger1 = Power >= 2000
trigger1 = P2statetype = S || P2statetype = C
trigger1 = P2BodyDist X < 127
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,750]
trigger2 = Power >= 1000
trigger2 = P2stateno = 5050
trigger2 = P2BodyDist X <= 111
trigger2 = P2BodyDist Y > -77
trigger2 = Var(8) = 7
trigger2 = Var(4) = [0,999]
trigger2 = Ctrl = 1
[State -1]
type = ChangeState
value = 3100
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = MoveType != H
triggerall = StateType != A
triggerall = Power >= 1000
trigger1 = movecontact = 1
trigger1 = stateno = 99114
trigger1 = Var(4) = [250,500]
trigger2 = stateno = 3001 || stateno = 3100
trigger2 = movecontact = 1
trigger2 = Var(4) = [700,800]
trigger2 = var(3) != 2
trigger2 = time = 109
;------------------------------------
;AI Fatal Claw
;------------------------------------
[State -1]
type = ChangeState
value = 3200
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = MoveType != H
triggerall = StateType != A
triggerall = Power >= 2000
trigger1 = P2BodyDist X = [127,200]
trigger1 = Ctrl = 1
trigger1 = Var(4) = [500,600]
trigger2 = Ctrl = 1
trigger2 = Var(4) = [750,999]
trigger2 = p2stateno = [5100,5120]
[State -1]
type = ChangeState
value = 3200
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = MoveType != H
triggerall = StateType != A
triggerall = Power >= 1000
trigger1 = stateno = 3100
trigger1 = movecontact = 1
trigger1 = Var(4) = [500,600]
trigger1 = var(3) != 2
trigger1 = time = 84
;------------------------------------
;AI Samurai Slice Claw
;------------------------------------
[State -1]
type = ChangeState
value = 3300
triggerall = Var(7) = 1
triggerall = var(3) != 2
triggerall = P2life != 0
triggerall = Power >= 1000
trigger1 = Var(4) = [500,600]
trigger1 = stateno = 3001 || stateno = 3100
trigger1 = movecontact = 1
trigger1 = time = 85
;------------------------------------
;AI Sabretooth berserker
;------------------------------------
[State -1]
type = ChangeState
value = 3500
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = var(3) != 2
triggerall = MoveType != H
triggerall = StateType != A
triggerall = Power >= 1000
trigger1 = P2BodyDist X > 200
trigger1 = Ctrl = 1
trigger1 = Var(4) = [500,600]
trigger2 = Ctrl = 1
trigger2 = Var(4) = [250,500]
trigger2 = p2stateno = [5100,5120]
;------------------------------------
; AI berserker claw
;------------------------------------
[State -1]
type = ChangeState
value = 1000
triggerall = Var(7) = 1
triggerall = p2stateno != 5120
triggerall = P2StateType != A
triggerall = MoveType != H
triggerall = StateType = S
triggerall = P2life != 0
trigger1 = P2BodyDist X <= 60
trigger1 = P2StateType != A
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,500]
trigger2 = movecontact = 1
trigger2 = stateno = 99112
trigger2 = Var(4) = [0,500]
;------------------------------------
; AI tornado claw
;------------------------------------
[State -1]
type = ChangeState
value = 1100
triggerall = Var(7) = 1
triggerall = P2StateType != A
triggerall = p2stateno != [5100,5120]
triggerall = MoveType != H
triggerall = StateType = S
trigger1 = P2BodyDist X <= 50
trigger1 = P2StateType != A
trigger1 = Ctrl = 1
trigger1 = Var(4) = [0,750]
trigger2 = movecontact = 1
trigger2 = stateno = 99112
trigger2 = Var(4) = [500,999]
;------------------------------------
; AI drill claw
;------------------------------------
[State -1]
type = ChangeState
value = 1200
triggerall = Var(3) != 2
triggerall = Var(7) = 1
triggerall = P2life != 0
triggerall = P2StateType != A
triggerall = MoveType != H
triggerall = StateType = S
trigger1 = P2BodyDist X >= 90
trigger1 = P2BodyDist X <= 123
trigger1 = P2StateType != A
trigger1 = Ctrl = 1
trigger1 = Var(4) = [250,500]
;------------------------------------
; AI slash claw
;------------------------------------
[State -1]
type = ChangeState
value = 1300
triggerall = Var(7) = 1
triggerall = MoveType != H
triggerall = StateType = S
triggerall = P2life != 0
trigger1 = P2BodyDist X >= 50
trigger1 = P2BodyDist X <= 80
trigger1 = Ctrl = 1
trigger1 = Var(4) = [500,750]
trigger1 = prevstateno != 1300
trigger2 = enemy, Numproj > 0
trigger2 = Ctrl = 1
;---------------------------------------------------------------------------
; PRESENTED by Ariel AleX Co.
;---------------------------------------------------------------------------