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Command List — Wx2.zip ← Back to Overview

;============================================================================ ; Wolverine [Wx2] cmd. ; Por Ariel AleX Co. 2004 ; http://www.ArielAleXCo.tk ;---------------------------------------------------------------------------- ;-| AI/CPU Commands |------------------------------------------------------ [Command] name = "cpu_1" command = U, U, U, U, U time = 1 [Command] name = "cpu_1" command = ~D,UB, F, x, s, a, x, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_1" command = D, U, D, U, D time = 1 [Command] name = "cpu_1" command = b, b, b, b, b [Command] name = "cpu_1" time = 1 command = U,D,F,F,B,B time = 1 [Command] name = "cpu_2" command = D, D, D, D, D time = 1 [Command] name = "cpu_2" command = ~D,UB, F, y, s, a, x, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_2" command = b, b, b, b, b time = 1 [Command] name = "cpu_2" command = D, U, D, U, D time = 1 [Command] name = "cpu_2" command = U,D,F,F,B,F time = 1 [Command] name = "cpu_3" command = x, x, x, x, x time = 1 [Command] name = "cpu_3" command = ~D,UB, F, z, s, a, x, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_3" command = U, U, U, U, U time = 1 [Command] name = "cpu_3" command = c, c, c, c, c time = 1 [Command] name = "cpu_3" command = U,D,F,F,B,D time = 1 [Command] name = "cpu_4" command = y, y, y, y, y time = 1 [Command] name = "cpu_4" command = ~D,DB, F, x, s,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_4" command = a, a, a, a, a time = 1 [Command] name = "cpu_4" command = U, U, U, U, U time = 1 [Command] name = "cpu_4" command = U,D,F,F,B,U time = 1 [Command] name = "cpu_5" command = z, z, z, z, z time = 1 [Command] name = "cpu_5" command = ~D,DB, F, y, s,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_5" command = x, x, x, x, x time = 1 [Command] name = "cpu_5" command = U,D,F,F,U,B time = 1 [Command] name = "cpu_6" command = a, a, a, a, a time = 1 [Command] name = "cpu_6" command = ~D,DB, F, z, s,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_6" command = z, z, z, z, z time = 1 [Command] name = "cpu_6" command = U,D,F,F,D,B time = 1 [Command] name = "cpu_7" command = b, b, b, b, b time = 1 [Command] name = "cpu_7" command = ~D,DB, s, U, B, x ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_7" command = c, c, c, c, c time = 1 [Command] name = "cpu_7" command = U,D,F,F,F,B time = 1 [Command] name = "cpu_7" command = U,D,U,F,B,B time = 1 [Command] name = "cpu_8" command = c, c, c, c, c time = 1 [Command] name = "cpu_8" command = ~D,DB, s, U, B, y ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_8" command = y, y, y, y, y time = 1 [Command] name = "cpu_9" command = s, s, s, s, s time = 1 [Command] name = "cpu_9" command = ~D,DB, s, U, B, z ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_9" command = b, b, b, b, b time = 1 [Command] name = "cpu_9" command = U,D,D,F,B,B time = 1 [Command] name = "cpu_10" command = U, D, U, D, U time = 1 [Command] name = "cpu_10" command = ~D,DF, F, x, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_10" command = x, x, x, x, x time = 1 [Command] name = "cpu_10" command = D,D,F,F,B,B time = 1 [Command] name = "cpu_11" command = D, U, D, U, D time = 1 [Command] name = "cpu_11" command = ~D,DF, F, y, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_11" command = a, a, a, a, a time = 1 [Command] name = "cpu_11" command = U,U,F,F,B,B time = 1 [Command] name = "cpu_12" command = U, U, U, U, U time = 1 [Command] name = "cpu_12" command = ~D,DF, F, z, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_12" command = D, D, D, D, D time = 1 [Command] name = "cpu_12" command = U,B,F,F,B,B time = 1 [Command] name = "cpu_13" command = D, D, D, D, D time = 1 [Command] name = "cpu_13" command = ~D,DF, F, a, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_13" command = z, z, z, z, z time = 1 [Command] name = "cpu_14" command = x, x, x, x, x time = 1 [Command] name = "cpu_14" command = ~D,DF, F, b, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_15" command = y, y, y, y, y time = 1 [Command] name = "cpu_15" command = ~D,DF, F, c, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_15" command = U, U, U, U, U time = 1 [Command] name = "cpu_15" command = y, y, y, y, y time = 1 [Command] name = "cpu_16" command = z, z, z, z, z time = 1 [Command] name = "cpu_16" command = ~D,DB, B, a, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_16" command = D, U, D, U, D time = 1 [Command] name = "cpu_17" command = a, a, a, a, a time = 1 [Command] name = "cpu_17" command = ~D,DB, B, b, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_17" command = x, x, x, x, x time = 1 [Command] name = "cpu_18" command = b, b, b, b, b time = 1 [Command] name = "cpu_18" command = ~D,DB, B, c, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_18" command = U, D, U, D, U time = 1 [Command] name = "cpu_19" command = c, c, c, c, c time = 1 [Command] name = "cpu_19" command = ~D,DB, F, a, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_19" command = D, D, D, D, D time = 1 [Command] name = "cpu_20" command = s, s, s, s, s time = 1 [Command] name = "cpu_20" command = ~D,DB, F, b, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_20" command = s, s, s, s, s time = 1 [Command] name = "cpu_20" command = U, D, U, D, U time = 1 [Command] name = "cpu_21" command = U, D, U, D, U time = 1 [Command] name = "cpu_21" command = ~D,DB, F, c, s, U ,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_21" command = a, a, a, a, a time = 1 [Command] name = "cpu_22" command = D, U, D, U, D time = 1 [Command] name = "cpu_22" command = ~D,UB, F, a, s, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_22" command = s, s, s, s, s time = 1 [Command] name = "cpu_23" command = U, U, U, U, U time = 1 [Command] name = "cpu_23" command = ~D,UB, F, b, s, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_23" command = z, z, z, z, z time = 1 [Command] name = "cpu_24" command = D, D, D, D, D time = 1 [Command] name = "cpu_24" command = ~D,UB, F, c, s, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_24" command = c, c, c, c, c time = 1 [Command] name = "cpu_25" command = x, x, x, x, x time = 1 [Command] name = "cpu_25" command = ~D,DF, F, s, s, U,x+y+z+a+b+c+s time = 1 [Command] name = "cpu_25" command = y, y, y, y, y time = 1 ;-| Supers Motions |------------------------------------------------ [Command] name = "WeaponX" command = ~F, D ,DF, x+y [Command] name = "WeaponX" command = ~F, D ,DF, x+z [Command] name = "WeaponX" command = ~F, D ,DF, y+z [Command] name = "Fatalclaw" command = ~F, D ,DF, a+b [Command] name = "Fatalclaw" command = ~F, D ,DF, a+c [Command] name = "Fatalclaw" command = ~F, D ,DF, b+c [Command] name = "sabre" command = ~B, D ,DB, a+b [Command] name = "sabre" command = ~B, D ,DB, a+c [Command] name = "sabre" command = ~B, D ,DB, b+c [Command] name = "hyperclaw" command = ~B, D ,DB, x+y [Command] name = "hyperclaw" command = ~B, D ,DB, x+z [Command] name = "hyperclaw" command = ~B, D ,DB, y+z [Command] name = "BarrageX" command = ~D, DF, F, x+y [Command] name = "BarrageX" command = ~D, DF, F, x+z [Command] name = "BarrageX" command = ~D, DF, F, y+z [Command] name = "slice" command = ~D, DF, F, a+b [Command] name = "slice" command = ~D, DF, F, a+c [Command] name = "slice" command = ~D, DF, F, b+c [Command] name = "speed" command = ~D, DB, B, x+y [Command] name = "speed" command = ~D, DB, B, y+z [Command] name = "speed" command = ~D, DB, B, x+z [Command] name = "heal" command = ~D, DB, B, a+b [Command] name = "heal" command = ~D, DB, B, c+b [Command] name = "heal" command = ~D, DB, B, a+c [Command] name = "final" command = x, x, F, a, z time = 35 [Command] name = "fenix" command = /$B time = 1 ;-| Special Motions |------------------------------------------------------ [Command] name = "Tornado_x" command = ~F, D , DF, x [Command] name = "Tornado_y" command = ~F, D , DF, y [Command] name = "Tornado_z" command = ~F, D , DF, z [Command] name = "Berserk_x" command = ~D, DF, F, x [Command] name = "Berserk_y" command = ~D, DF, F, y [Command] name = "Berserk_z" command = ~D, DF, F, z [Command] name = "upslash_x" command = ~F, D , DF, a [Command] name = "upslash_y" command = ~F, D , DF, b [Command] name = "upslash_z" command = ~F, D , DF, c [Command] name = "flash_a" command = ~D, DB, B, a [Command] name = "flash_b" command = ~D, DB, B, b [Command] name = "flash_c" command = ~D, DB, B, c [Command] name = "Drill" command = /F,y+a ;[Command] ;name = "Drill" ;command = y+a [Command] name = "Drill2" command = /B,y+a [Command] name = "Drill3" command = /UF,y+a [Command] name = "Drill4" command = /DF,y+a [Command] name = "Drill5" command = /UB,y+a [Command] name = "Drill6" command = /DB,y+a [Command] name = "Drill7" command = /U,y+a [Command] name = "Drill8" command = /D,y+a [Command] name = "cancel" command = x+a [Command] name = "undizzy" command = ~B, F, B, F, B, F, B, F time = 35 [Command] name = "Slash_x" command = ~D, DB, B, x [Command] name = "Slash_y" command = ~D, DB, B, y [Command] name = "Slash_z" command = ~D, DB, B, z [Command] name = "counter" command = ~B, D, DF, F, x+y; B, DB, D, a+b time = 35 [Command] name = "counter" command = ~B, D, DF, F, y+z; B, DB, D, b+c time = 35 [Command] name = "counter" command = ~B, D, DF, F, x+z; B, DB, D, a+c time = 35 [Command] name = "counter1" command = ~B, DB, D, a+b time = 35 [Command] name = "counter1" command = ~B, DB, D, b+c time = 35 [Command] name = "counter1" command = ~B, DB, D, a+c time = 35 [Command] name = "counter2" command = ~B, DB, D, x+y time = 35 [Command] name = "counter2" command = ~B, DB, D, y+z time = 35 [Command] name = "counter2" command = ~B, DB, D, x+z time = 35 [Command] name = "sjump" command = ~$D, U time = 5 [Command] name = "sjumpf" command = ~$D, UF time = 5 [Command] name = "sjumpb" command = ~$D, UB time = 5 [Command] name = "parry" command = ~$F time = 5 [Command] name = "holdforward" command = /F time = 1 [Command] name = "holddownfwd" command = /DF time = 1 [Command] name = "holdupfwd" command = /UF time = 1 [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "r01" command = F;~B, F time = 5 [Command] name = "r02" command = B;~F, B time = 5 [Command] name = "r03" command = U time = 5 ;-| Recovery |----------------------------------------------- [Command] name = "recovery2" command = a+b time = 1 [Command] name = "recovery2" command = b+c time = 1 [Command] name = "recovery2" command = a+c time = 1 [Command] name = "recovery" command = x+y [Command] name = "recovery" command = x+z [Command] name = "recovery" command = z+y ;-| Hold Button |----------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 ;-| direccion y boton |--------------------------------------------------------- [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "bck_y" command = /B,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "bck_z" command = /B,z time = 1 [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "downfwd_z" command = /DF,z time = 1 [Command] name = "back_x" command = /B,x time = 1 [Command] name = "back_y" command = /B,y time = 1 [Command] name = "back_z" command = /B,z time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 ;-| botones simples |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Direccion |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ; 2. Clasificacion de movimientos ;--------------------------------------------------------------------------- [Statedef -1] ;=========================================================================== ;------Infinity Counter-------- [State -1] type = ChangeState value = 2052 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = stateno = [150,153] trigger1 = command = "counter" trigger2 = statetype = C trigger2 = stateno = [150,153] trigger2 = command = "counter" ;------Alpha Counter (UP)-------- [State -1] type = ChangeState value = 2053 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = power >= 500 trigger1 = statetype = S trigger1 = stateno = [150,153] trigger1 = command = "counter2" trigger2 = statetype = C trigger2 = stateno = [150,153] trigger2 = command = "counter2" ;------Alpha Counter (DIAG)-------- [State -1] type = ChangeState value = 2054 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = power >= 500 trigger1 = statetype = S trigger1 = stateno = [150,153] trigger1 = command = "counter1" trigger2 = statetype = C trigger2 = stateno = [150,153] trigger2 = command = "counter1" ;------Alpha Counter (Fatal)-------- [State -1] type = ChangeState value = 2055 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = power >= 500 trigger1 = statetype = A trigger1 = stateno = [154,155] trigger1 = command = "counter1" trigger2 = statetype = A trigger2 = stateno = [154,155] trigger2 = command = "counter2" ;------ Hyper claw Attack!!------ [State -1] type = ChangeState value = 3600 triggerall = Var(3) != 2 triggerall = command = "hyperclaw" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 ;------ Sabretooth berzerker!!------ [State -1] type = ChangeState value = 3500 triggerall = Var(3) != 2 triggerall = command = "sabre" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 ;------ Speed Up!!------ [State -1] type = ChangeState value = 9000 triggerall = Var(7) = 0 triggerall = command = "speed" triggerall = power >= 1000 triggerall = var(1) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 trigger3 = stateno >= 9200 trigger3 = stateno <= 9450 trigger3 = movecontact = 1 ;------ Healing factor!!------ [State -1] type = ChangeState value = 3333 triggerall = command = "heal" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl = 1 ;------ combo cancel ------ [State -1] type = ChangeState value = 1003 triggerall = Var(7) = 0 triggerall = command = "cancel" trigger1 = stateno = 77777 trigger2 = stateno = 3030 ;------ Weapon X!!------ [State -1] type = ChangeState value = 3000 triggerall = command = "WeaponX" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 trigger3 = stateno >= 9200 trigger3 = stateno <= 9450 trigger3 = movecontact = 1 ;------ Weapon X (aereo)!!------ [State -1] type = ChangeState value = 9876 triggerall = Var(3) != 2 triggerall = command = "WeaponX" triggerall = power >= 1000 trigger1 = statetype = A trigger1 = ctrl = 1 ;------ The Final Weapon!!------ [State -1] type = ChangeState value = 7777 triggerall = Var(3) != 2 triggerall = Var(7) = 0 triggerall = command = "final" triggerall = power >= 3000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 ;-----Barrage X!!------ [State -1] type = ChangeState value = 3100 triggerall = command = "BarrageX" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 trigger3 = stateno >= 9200 trigger3 = stateno <= 9450 trigger3 = movecontact = 1 ;-----otro juego!!------ ;[State -1] ;type = ChangeState ;value = 3650 ;triggerall = Var(3) != 2 ;triggerall = command = "BarrageX" ;triggerall = power >= 1000 ;trigger1 = statetype = A ;trigger1 = ctrl = 1 ;-----Fatalclaw!!------------ [State -1] type = ChangeState value = 3200 triggerall = command = "Fatalclaw" triggerall = power >= 1000 triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 ;---Fatal claw(aereo)!!------ [State -1] type = ChangeState value = 3205 triggerall = command = "Fatalclaw" triggerall = power >= 1000 triggerall = statetype = A trigger1 = Pos Y < -48 trigger1 = ctrl = 1 trigger2 = MoveContact = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 ;-----slice claw------ [State -1] type = ChangeState value = 3300 triggerall = Var(3) != 2 triggerall = command = "slice" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 ;---Slice Claw(aereo)!!------ [State -1] type = ChangeState value = 3350 triggerall = Var(3) != 2 triggerall = Var(7) != 1 triggerall = command = "slice" triggerall = power >= 1000 triggerall = statetype = A trigger1 = Pos Y < -48 trigger1 = ctrl = 1 trigger2 = MoveContact = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 ;---Slice Claw(aereo atras)!!------ ;[State -1] ;type = ChangeState ;value = 3350 ;triggerall = Var(3) != 2 ;triggerall = Var(7) != 1 ;triggerall = command = "heal" ;triggerall = power >= 1000 ;triggerall = statetype = A ;trigger1 = Pos Y < -48 ;trigger1 = ctrl = 1 ;trigger2 = MoveContact = 1 ;trigger2 = stateno >= 600 ;trigger2 = StateNo <= 650 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;------ Drill Claw-------- [State -1] type = ChangeState value = 91200 triggerall = Var(3) = 2 triggerall = statetype != A triggerall = command = "Drill" || command = "Drill2" || command = "Drill3" || command = "Drill5" || command = "Drill7" trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno <= 9450 trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1200 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = statetype != A triggerall = command = "Drill" trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 21200 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = statetype != A triggerall = command = "Drill2" trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 31200 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = statetype != A triggerall = command = "Drill3" trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 51200 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = statetype != A triggerall = command = "Drill5" trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 71200 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = statetype != A triggerall = command = "Drill7" trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = StateNo <= 450 trigger2 = MoveContact = 1 ;----drill claw aereos [State -1] type = ChangeState value = 91204 triggerall = Var(3) = 2 triggerall = statetype = A triggerall = prevstateno != 91201 triggerall = command = "Drill" || command = "Drill2" || command = "Drill3" || command = "Drill4" || command = "Drill5"|| command = "Drill6"|| command = "Drill7"|| command = "Drill8" trigger1 = ctrl = 1 trigger2 = stateno >= 9600 trigger2 = stateno <= 9650 trigger2 = movecontact = 1 [State -1] type = ChangeState value = 7120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 27120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill2" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 trigger3 = stateno = 91203 [State -1] type = ChangeState value = 37120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill3" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 47120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill4" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 [State -1] type = ChangeState value = 57120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill5" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 trigger3 = stateno = 91203 [State -1] type = ChangeState value = 67120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill6" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 trigger3 = stateno = 91203 [State -1] type = ChangeState value = 77120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill7" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 trigger3 = stateno = 91203 [State -1] type = ChangeState value = 87120 triggerall = Var(7) = 0 triggerall = statetype = A triggerall = command = "Drill8" trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = StateNo <= 650 trigger2 = MoveContact = 1 trigger3 = stateno = 91203 ;---- tornado claw------- [State -1] type = ChangeState value = 1100 triggerall = Var(7) = 0 triggerall = command = "Tornado_x" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 [State -1] type = ChangeState value = 1100 triggerall = Var(7) = 0 triggerall = command = "Tornado_y" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 [State -1] type = ChangeState value = 1100 triggerall = Var(7) = 0 triggerall = command = "Tornado_z" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;-----Berserk x----- [State -1] type = ChangeState value = 1000 triggerall = command = "Berserk_x" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 [State -1] type = ChangeState value = 1000 triggerall = command = "Berserk_y" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 [State -1] type = ChangeState value = 1000 triggerall = command = "Berserk_z" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = MoveContact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 ;---- Upper claw------- [State -1] type = ChangeState value = 1500 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "upslash_x" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1500 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "upslash_y" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1500 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "upslash_z" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;------ Flash Kick-------- [State -1] type = ChangeState value = 1051 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "flash_a" trigger1 = ctrl = 1 trigger2 = stateno = [200,650] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1051 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "flash_b" trigger1 = ctrl = 1 trigger2 = stateno = [200,650] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1051 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "flash_c" trigger1 = ctrl = 1 trigger2 = stateno = [200,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;-------slash Claw [State -1] type = ChangeState value = 1300 triggerall = command = "Slash_x" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 [State -1] type = ChangeState value = 1300 triggerall = command = "Slash_y" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 [State -1] type = ChangeState value = 1300 triggerall = command = "Slash_z" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [9200,9450] trigger3 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;------ barrida ------- [State -1] type = ChangeState value = 800 triggerall = command = "holddown" triggerall = command = "downfwd_z" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = [200,440] trigger2 = movecontact = 1 trigger2 = stateno != 220 trigger2 = stateno != 250 trigger3 = stateno = [9200,9440] trigger3 = movecontact = 1 trigger3 = stateno != 9220 trigger3 = stateno != 9250 trigger3 = stateno != 9420 ;=========================================================================== ;--------------------------------------------------------------------------- ;recovery Roll [State -1] type = ChangeState value = 680 triggerall = Var(3) != 2 triggerall = command = "FF" triggerall = life >= 1 trigger1 = stateno = 5110 trigger2 = stateno = 5120 trigger2 = time < 25 [State -1] type = ChangeState value = 680 triggerall = Var(3) = 2 triggerall = life >= 1 triggerall = Pos Y >= 0 trigger1 = var(4) = 777 trigger1 = stateno = [5050,5060] trigger2 = command = "holdfwd" trigger2 = (command = "recovery" || command = "recovery2") trigger2 = stateno = [5050,5060] trigger3 = command = "holdfwd" trigger3 = (command = "recovery" || command = "recovery2") trigger3 = stateno = 5110 ;--------------------------------------------------------------------------- ;recovery Roll [State -1] type = ChangeState value = 690 triggerall = Var(3) != 2 triggerall = command = "BB" triggerall = life >= 1 trigger1 = stateno = 5110 trigger2 = stateno = 5120 trigger2 = time < 25 ;------Retroceder saltando------ [State -1] type = ChangeState value = 105 triggerall = Var(7) = 0 triggerall = var(3) != 2 triggerall = stateno != 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;------Retroceder saltando------ [State -1] type = ChangeState value = 107 triggerall = Var(7) = 0 triggerall = var(3) = 2 triggerall = stateno != 107 triggerall = stateno != 102 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = command = "holdback" trigger2 = command = "recovery" trigger2 = statetype = S trigger2 = ctrl = 1 ;---------Correr-------- [State -1] type = ChangeState value = 102 triggerall = Var(7) = 0 triggerall = var(3) = 2 triggerall = stateno != 102 triggerall = stateno != 107 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = command = "recovery" trigger2 = statetype = S trigger2 = ctrl = 1 [State -1] type = ChangeState value = 100 triggerall = Var(7) = 0 triggerall = var(3) != 2 triggerall = stateno != 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Super Salto Enfrente [State -1, Superjump Fwd] type = ChangeState value = 10024 trigger1 = command = "sjumpf" trigger1 = statetype = S || statetype = C trigger1 = ctrl trigger2 = Var(3) = 2 trigger2 = command = "holdfwd" trigger2 = command = "recovery2" trigger2 = statetype != A trigger2 = ctrl = 1 ;--------------------------------------------------------------------------- ; Super Salto Atras [State -1, Superjump Back] type = ChangeState value = 10025 trigger1 = command = "sjumpb" trigger1 = statetype = S || statetype = C trigger1 = ctrl trigger2 = Var(3) = 2 trigger2 = command = "holdback" trigger2 = command = "recovery2" trigger2 = statetype != A trigger2 = ctrl = 1 ;--------------------------------------------------------------------------- ; Super salto ariba [State -1, Superjump Up] type = ChangeState value = 10023 trigger1 = command = "sjump" trigger1 = statetype = S || statetype = C trigger1 = ctrl trigger2 = Var(3) = 2 trigger2 = command = "recovery2" trigger2 = statetype != A trigger2 = ctrl = 1 ;--------------------------------------------------------------------------- ;--- Agarre Tira------ [State -1] type = ChangeState value = 900 triggerall = command = "z" triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 100 triggerall = stateno != 102 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 7 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--- Agarre Medio------ [State -1] type = ChangeState value = 920 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 100 triggerall = stateno != 102 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 7 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--- Agarre Pateado------ [State -1] type = ChangeState value = 960 triggerall = Var(3) != 2 triggerall = command = "c" triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 100 triggerall = stateno != 102 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 7 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--- Stab combo------ [State -1] type = ChangeState value = 910 triggerall = Var(3) != 2 triggerall = command = "b" triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 100 triggerall = stateno != 102 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 7 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--- Agarre Aereo------ [State -1] type = ChangeState value = 940 triggerall = (command = "y" || command = "z") triggerall = statetype = A triggerall = ctrl = 1 triggerall = p2bodydist Y > -50 triggerall = p2bodydist Y < 50 triggerall = p2bodydist X <= 7 trigger1 = command = "holdfwd" trigger1 = p2statetype = A trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2statetype = A trigger2 = p2movetype != H ;----agarre aereo (down asault)---- [State -1] type = ChangeState value = 820 triggerall = Var(3) != 2 triggerall = command = "b" triggerall = statetype = A triggerall = ctrl = 1 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 7 trigger1 = p2statetype = A trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 trigger2 = p2statetype = A trigger2 = p2movetype != H [State -1] type = ChangeState value = 820 triggerall = Var(3) != 2 triggerall = command = "c" triggerall = statetype = A triggerall = ctrl = 1 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 7 trigger1 = p2statetype = A trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 trigger2 = p2statetype = A trigger2 = p2movetype != H ;=========================================================================== ;--------------------------------------------------------------------------- ;--- dive kick 1----- [State -1] type = ChangeState value = 660 triggerall = Var(3) != 2 triggerall = command = "down_b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--- dive kick 1(MARVEL)----- [State -1] type = ChangeState value = 9660 triggerall = Var(3) = 2 triggerall = command = "down_b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [9600,9640] trigger2 = stateno != 9620 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- dive kick 2------- [State -1] type = ChangeState value = 670 triggerall = Var(3) != 2 triggerall = command = "down_c" trigger1 = statetype = A trigger1 = ctrl = 1 ;--- dive kick 2(MARVEL)------- [State -1] type = ChangeState value = 9670 triggerall = Var(3) = 2 triggerall = command = "down_c" trigger1 = statetype = A trigger1 = ctrl = 1 ;=========================================================================== : Definicion de golpes simples ;--------------------------------------------------------------------------- ;--- golpe debil parado------ [State -1] type = ChangeState value = 200 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 230 || stateno = 400 || stateno = 430 trigger2 = movecontact = 1 trigger3 = stateno = 200 || stateno = 230 || stateno = 400 || stateno = 430 trigger3 = time > 8 ;--- golpe debil parado(MARVEL)------ [State -1] type = ChangeState value = 9200 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 9200 trigger2 = movecontact = 1 trigger2 = time > 8 ;--------------------------------------------------------------------------- ;--- golpe medio parado------ [State -1] type = ChangeState value = 210 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 || stateno = 230 || stateno = 240 trigger2 = movecontact = 1 trigger3 = stateno = 400 || stateno = 430 trigger3 = movecontact = 1 ;--- golpe medio parado (MARVEL)------ [State -1] type = ChangeState value = 9210 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 9200 || stateno = 9230 trigger2 = movecontact = 1 trigger3 = stateno = 9400 || stateno = 9430 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- golpe medio parado 2------ [State -1] type = ChangeState value = 215 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 210 trigger2 = Time > 9 trigger3 = stateno = 210 trigger3 = movecontact = 1 ;--- golpe medio parado 2(MARVEL)------ [State -1] type = ChangeState value = 9215 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 9210 trigger2 = Time > 9 trigger3 = stateno = 9210 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- golpe fuerte parado------ [State -1] type = ChangeState value = 220 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 250 trigger2 = stateno != 220 trigger2 = movecontact = 1 trigger3 = stateno >= 400 trigger3 = stateno < 450 trigger3 = stateno != 420 trigger3 = movecontact = 1 ;--- golpe fuerte parado (MARVEL)------ [State -1] type = ChangeState value = 9220 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9250 trigger2 = stateno != 9220 trigger2 = movecontact = 1 trigger3 = stateno >= 9400 trigger3 = stateno < 9450 trigger3 = stateno != 9420 trigger3 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--- patada debil parado------ [State -1] type = ChangeState value = 230 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 || stateno = 400 || stateno = 430 trigger2 = movecontact = 1 trigger3 = stateno = 230 trigger3 = movecontact = 1 trigger3 = time > 8 ;--- patada debil parado(MARVEL)------ [State -1] type = ChangeState value = 9230 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 9200 || stateno = 9400 || stateno = 9430 trigger2 = movecontact = 1 trigger3 = stateno = 9230 trigger3 = movecontact = 1 trigger3 = time > 8 ;--------------------------------------------------------------------------- ;--- patada media parado------ [State -1] type = ChangeState value = 240 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 240 trigger2 = stateno != 220 trigger2 = movecontact = 1 trigger3 = stateno >= 400 trigger3 = stateno < 440 trigger3 = stateno != 420 trigger3 = movecontact = 1 ;--- patada media parado(MARVEL)------ [State -1] type = ChangeState value = 9240 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9240 trigger2 = stateno != 9220 trigger2 = movecontact = 1 trigger3 = stateno >= 9400 trigger3 = stateno < 9440 trigger3 = stateno != 9410 trigger3 = stateno != 9420 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- patada media parado 2------ [State -1] type = ChangeState value = 245 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 240 trigger2 = time > 8 trigger2 = time < 18 trigger3 = stateno = 240 trigger3 = movecontact = 1 ;--- patada media parado 2(MARVEL)------ [State -1] type = ChangeState value = 9245 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 9240 trigger2 = time > 8 trigger2 = time < 18 trigger3 = stateno = 9240 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- patada fuerte parado------ [State -1] type = ChangeState value = 250 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 250 trigger2 = movecontact = 1 trigger3 = stateno >= 400 trigger3 = stateno < 450 trigger3 = stateno != 420 trigger3 = movecontact = 1 ;--- patada fuerte parado (MARVEL)------ [State -1] type = ChangeState value = 9250 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9250 trigger2 = movecontact = 1 trigger3 = stateno >= 9400 trigger3 = stateno < 9450 trigger3 = stateno != 9420 trigger3 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--- golpe debil agachado------ [State -1] type = ChangeState value = 400 triggerall = Var(7) = 0 triggerall = command = "x" triggerall = command = "holddown" triggerall = Var(3) != 2 trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 200 || stateno = 230 || stateno = 430 trigger2 = movecontact = 1 trigger3 = stateno = 200 || stateno = 230 || stateno = 430 trigger3 = time > 8 ;--------------------------------------------------------------------------- ;--- golpe debil agachado 2------ [State -1] type = ChangeState value = 405 triggerall = Var(7) = 0 triggerall = command = "x" triggerall = command = "holddown" triggerall = Var(3) != 2 trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = Time > 8 trigger3 = stateno = 400 trigger3 = movecontact = 1 ;--- golpe debil agachado (MARVEL)------ [State -1] type = ChangeState value = 9400 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;--- golpe medio agachado------ [State -1] type = ChangeState value = 410 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 240 trigger2 = stateno != 220 trigger2 = movecontact = 1 trigger3 = stateno = 400 || stateno = 430 || stateno = 405 trigger3 = movecontact = 1 trigger4 = stateno >= 9200 trigger4 = stateno < 9240 trigger4 = stateno != 9220 trigger4 = movecontact = 1 ;--- golpe medio agachado (MARVEL)------ [State -1] type = ChangeState value = 9410 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9240 trigger2 = stateno != 9220 trigger2 = movecontact = 1 trigger3 = stateno = 9400 || stateno = 9430 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- golpe fuerte agachado------ [State -1] type = ChangeState value = 420 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 250 trigger2 = stateno != 220 trigger2 = movecontact = 1 trigger3 = stateno >= 400 trigger3 = stateno < 450 trigger3 = stateno != 420 trigger3 = movecontact = 1 trigger4 = stateno >= 9200 trigger4 = stateno < 9250 trigger4 = stateno != 9220 trigger4 = movecontact = 1 ;--- golpe fuerte agachado (MARVEL)------ [State -1] type = ChangeState value = 9420 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9250 trigger2 = stateno != 9220 trigger2 = movecontact = 1 trigger3 = stateno >= 9400 trigger3 = stateno < 9450 trigger3 = stateno != 9420 trigger3 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--- patada debil agachado------ [State -1] type = ChangeState value = 430 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 240 trigger2 = stateno != 220 trigger2 = movecontact = 1 trigger3 = stateno = 400 || stateno = 405 trigger3 = movecontact = 1 trigger4 = stateno = 430 trigger4 = movecontact = 1 trigger4 = Time > 8 trigger5 = stateno >= 9200 trigger5 = stateno < 9240 trigger5 = stateno != 9220 trigger5 = movecontact = 1 ;--- patada debil agachado (MARVEL)------ [State -1] type = ChangeState value = 9430 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9240 trigger2 = stateno != 9220 trigger2 = movecontact = 1 trigger3 = stateno = 9400 || stateno = 9405 trigger3 = movecontact = 1 trigger4 = stateno = 9430 trigger4 = movecontact = 1 trigger4 = Time > 8 ;--------------------------------------------------------------------------- ;--- patada media agachado------ [State -1] type = ChangeState value = 440 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 240 trigger2 = stateno != 220 trigger2 = movecontact = 1 trigger3 = stateno = 400 || stateno = 430 trigger3 = movecontact = 1 trigger4 = stateno >= 9200 trigger4 = stateno < 9240 trigger4 = stateno != 9220 trigger4 = movecontact = 1 ;--- patada media agachado (MARVEL)------ [State -1] type = ChangeState value = 9440 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9240 trigger2 = stateno != 9220 trigger2 = movecontact = 1 trigger3 = stateno = 9400 || stateno = 9410 || stateno = 9430 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- patada fuerte agachado------ [State -1] type = ChangeState value = 450 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno < 250 trigger2 = movecontact = 1 trigger3 = stateno >= 400 trigger3 = stateno < 450 trigger3 = movecontact = 1 trigger4 = stateno >= 9200 trigger4 = stateno < 9250 trigger4 = movecontact = 1 ;--- patada fuerte agachado (MARVEL)------ [State -1] type = ChangeState value = 9450 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno >= 9200 trigger2 = stateno < 9250 trigger2 = movecontact = 1 trigger3 = stateno >= 9400 trigger3 = stateno < 9450 trigger3 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--- golpe debil saltando------ [State -1] type = ChangeState value = 600 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = Var(3) != 2 trigger2 = stateno = 610 trigger2 = movecontact = 1 ;--- golpe debil saltando (MARVEL)------ [State -1] type = ChangeState value = 9600 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;--- golpe medio saltando 1----- [State -1] type = ChangeState value = 610 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 615 trigger2 = movecontact = 1 trigger2 = time >= 7 trigger3 = stateno = 600 || stateno = 630 trigger3 = movecontact = 1 ;--- golpe medio saltando 1 (MARVEL)----- [State -1] type = ChangeState value = 9610 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 9600 || stateno = 9630 trigger2 = movecontact = 1 ;--- golpe medio saltando 2------ [State -1] type = ChangeState value = 615 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 610 trigger2 = movecontact = 1 trigger3 = stateno = 610 trigger3 = Time >= 7 ;--- golpe medio saltando 2 (MARVEL)------ [State -1] type = ChangeState value = 9615 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 9610 trigger2 = movecontact = 1 trigger3 = stateno = 9610 trigger3 = Time >= 9 ;--------------------------------------------------------------------------- ;--- golpe fuerte saltando------ [State -1] type = ChangeState value = 620 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = Pos Y < -25 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = stateno < 650 trigger2 = stateno != 620 trigger2 = movecontact = 1 ;--- golpe fuerte saltando (MARVEL)------ [State -1] type = ChangeState value = 9620 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = Pos Y < -25 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno >= 9600 trigger2 = stateno < 9650 trigger2 = stateno != 9620 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- patada debil saltando------ [State -1] type = ChangeState value = 630 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 600 ;--- patada debil saltando(MARVEL)------ [State -1] type = ChangeState value = 9630 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = movecontact = 1 trigger2 = stateno = 9600 ;--------------------------------------------------------------------------- ;--- patada medio saltando------ [State -1] type = ChangeState value = 640 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 610 ||stateno = 615 ||stateno = 630 trigger2 = movecontact = 1 ;--- patada medio saltando(MARVEL)------ [State -1] type = ChangeState value = 9640 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 9610 ||stateno = 9615 ||stateno = 9630 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;--- patada fuerte saltando------ [State -1] type = ChangeState value = 650 triggerall = Var(7) = 0 triggerall = Var(3) != 2 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno >= 600 trigger2 = stateno < 650 trigger2 = movecontact = 1 ;--- patada fuerte saltando(MARVEL)------ [State -1] type = ChangeState value = 9650 triggerall = Var(7) = 0 triggerall = Var(3) = 2 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno >= 9600 trigger2 = stateno < 9650 trigger2 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;taunt [State -1] type = ChangeState value = 195 triggerall = command = "s" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = StateType = C trigger2 = Ctrl = 1 trigger3 = Command = "holdfwd" trigger3 = StateType = S trigger3 = Ctrl = 1 trigger4 = Command = "holdback" trigger4 = StateType = S trigger4 = Ctrl = 1 trigger5 = StateNo = 100 ;----Air recovery------ [State -1] type = ChangeState value = 5210 triggerall = Var(3) != 2 triggerall = life >= 1 triggerall = Pos Y < -69 trigger1 = command = "recovery" trigger1 = stateno != 5020 trigger1 = stateno != 5030 trigger1 = stateno = [5001,5170] trigger2 = command = "recovery2" trigger2 = stateno != 5020 trigger2 = stateno != 5030 trigger2 = stateno = [5001,5170] ;------ Guard Push -------- [State -1];agachado type = ChangeState value = 1900 triggerall = command = "recovery" triggerall = statetype = C trigger1 = stateno = [150,153] [State -1];parado type = ChangeState value = 1902 triggerall = command = "recovery" triggerall = statetype = S trigger1 = stateno = [150,153] [State -1];saltando type = ChangeState value = 1903 triggerall = command = "recovery" triggerall = statetype = A trigger1 = stateno = [154,155] ;------ Parry -------- [State -1] type = ChangeState value = 2050 triggerall = Var(3) != 2 trigger1 = statetype = S trigger1 = stateno = [150,153] trigger1 = command = "parry";holdforward" ;----- Parry ---------- [State -1] type = ChangeState value = 2051 triggerall = Var(3) != 2 trigger1 = statetype = C trigger1 = stateno = [150,153] trigger1 = command = "parry";holddownfwd" ;--super jump counter [State -1] type = ChangeState value = 2959 trigger1 = stateno = [150,153] trigger1 = command = "sjump" trigger2 = stateno = [150,153] trigger2 = command = "recovery2" ;------ Fenix Down------ [State -1] type = ChangeState value = 44444 triggerall = Var(3) != 2 triggerall = power >= 1000 triggerall = life = 1 triggerall = StateType = A triggerall = command = "holdback" trigger1 = stateno = 5000 && command = "fenix" trigger2 = stateno = 5010 && command = "fenix" trigger3 = stateno = 5020 && command = "fenix" [State -1] type = ChangeState value = 33333 triggerall = Var(3) != 2 triggerall = power >= 1000 triggerall = life = 1 triggerall = command = "holdback" triggerall = StateType != A trigger1 = stateno = 5000 && command = "fenix" trigger2 = stateno = 5010 && command = "fenix" trigger3 = stateno = 5020 && command = "fenix" ;------------------------------------ ; Rebote en la Pared (atras) ;------------------------------------ [State -1] type = ChangeState value = 10050 triggerall = Pos Y < -75 triggerall = BackEdgeDist <= 1 triggerall = command = "r01" triggerall = prevstateno != 3002 triggerall = prevstateno != 3201 triggerall = prevstateno != 7121 triggerall = prevstateno != 91203 trigger1 = StateNo = 50 trigger2 = StateNo = 132 trigger3 = StateNo = 10026 trigger4 = stateno = [154,155] ;------------------------------------ ; Rebote en la Pared (enfrente) ;------------------------------------ [State -1] type = ChangeState value = 10051 triggerall = Pos Y < -75 triggerall = FrontEdgeDist <= 1 triggerall = command = "r02" triggerall = prevstateno != 3002 triggerall = prevstateno != 3201 triggerall = prevstateno != 7121 triggerall = prevstateno != 91203 trigger1 = StateNo = 50 trigger2 = StateNo = 10026 ;=========================================================================== ;--------------------------------------------------------------------------- ;AI <Activacion> ;--------------------------------------------------------------------------- [State -1] type = VarSet triggerall = ctrl = 0 || ctrl = 1 trigger1 = command = "cpu_1" trigger2 = command = "cpu_2" trigger3 = command = "cpu_3" trigger4 = command = "cpu_4" trigger5 = command = "cpu_5" trigger6 = command = "cpu_6" trigger7 = command = "cpu_7" trigger8 = command = "cpu_8" trigger9 = command = "cpu_9" trigger10 = command = "cpu_10" trigger11 = command = "cpu_11" trigger12 = command = "cpu_12" trigger13 = command = "cpu_13" trigger14 = command = "cpu_14" trigger15 = command = "cpu_15" trigger16 = command = "cpu_16" trigger17 = command = "cpu_17" trigger18 = command = "cpu_18" trigger19 = command = "cpu_19" trigger20 = command = "cpu_20" trigger21 = command = "cpu_21" trigger22 = command = "cpu_22" trigger23 = command = "cpu_23" trigger24 = command = "cpu_24" trigger25 = command = "cpu_25" v = 7 value = 1 [State -1, Random Var(4)] type = VarRandom trigger1 = 1 range = 999 v = 4 ignorehitpause = 1 ;--------------------------------------------------------------------------- ;trigger2 = p2bodydist X <= 50 ;trigger2 = Var(22) = 1 ;trigger2 = Ctrl = 1 ;------------------------------------ ;AI Guardia (parado) ;------------------------------------ [State -1] type = ChangeState triggerall = Statetype != A triggerall = P2statetype != C triggerall = Statetype = S triggerall = P2Movetype = A trigger1 = Var(4) = [0,999] trigger1 = Var(3) != 2 trigger1 = Var(7) = 1 trigger1 = Ctrl = 1 trigger2 = p2bodydist X = [-40,40] trigger2 = Var(7) = 1 trigger2 = Ctrl = 1 value = 130 ;------------------------------------ ;AI Guardia (par-aga) ;------------------------------------ [State -1] type = ChangeState triggerall = StateType != A triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = StateNo = 150 trigger1 = 1 value = 152 ;------------------------------------ ;AI Guardia (Agachado) ;------------------------------------ [State -1] type = ChangeState triggerall = StateType != A triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = Var(4) = [0,999] trigger1 = Var(3) != 2 trigger1 = Var(7) = 1 trigger1 = Ctrl = 1 trigger2 = p2bodydist X = [-40,40] trigger2 = Var(7) = 1 trigger2 = Ctrl = 1 value = 131 ;------------------------------------ ;AI Guardia (aga-par) ;------------------------------------ [State -1] type = ChangeState triggerall = Statetype != A triggerall = P2statetype != C triggerall = P2Movetype = A trigger1 = 1 trigger1 = StateNo = 152 value = 150 ;------------------------------------ ;AI Guardia (aereo) ;------------------------------------ [State -1] type = ChangeState triggerall = Statetype = A triggerall = P2Movetype = A trigger1 = Var(4) = [0,999] trigger1 = Var(3) != 2 trigger1 = Var(7) = 1 trigger1 = Ctrl = 1 trigger2 = p2bodydist X = [-40,40] trigger2 = Var(7) = 1 trigger2 = Ctrl = 1 value = 132 ;------------------------------------ ;AI Guardia (aer-aga) ;------------------------------------ [State -1] type = ChangeState triggerall = Statetype != A triggerall = Pos Y > -1 triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = stateno = 154 trigger2 = stateno = 155 value = 152 ;------------------------------------ ;AI Guardia (aer-par) ;------------------------------------ [State -1] type = ChangeState triggerall = Statetype != A triggerall = Pos Y > -1 triggerall = P2statetype != C trigger1 = stateno = 154 trigger2 = stateno = 155 value = 150 ;------------------------------------ ;AI Air Recovery ;------------------------------------ [State -1] type = ChangeState value = 5210 triggerall = Var(7) = 1 triggerall = StateType = A triggerall = StateType != L triggerall = Pos Y < -20 triggerall = Alive = 1 trigger1 = CanRecover = 1 trigger1 = StateNo = 5050 trigger1 = Var(4) = [750,900] ;------------------------------------ ;AI Air Recovery (suelo) ;------------------------------------ [State -1] type = ChangeState value = 5200 triggerall = Var(7) = 1 triggerall = StateType = A triggerall = StateType != L triggerall = Pos Y >= -20 triggerall = Alive = 1 trigger1 = CanRecover = 1 trigger1 = StateNo = 5050 ;------------------------------------ ;AI Marvel Counter ;------------------------------------ [State -1] type = ChangeState value = 2052 triggerall = Var(7) = 1 triggerall = StateType != A triggerall = P2StateType != C triggerall = P2life != 0 triggerall = power >= 1000 triggerall = Var(3) = 2 trigger1 = P2BodyDist X <= 27 trigger1 = StateNo = [150,153] trigger1 = Var(4) = 777 ;------------------------------------ ;AI UpperClaw Counter ;------------------------------------ [State -1] type = ChangeState value = 2053 triggerall = Var(7) = 1 triggerall = StateType != A triggerall = P2StateType != C triggerall = P2life != 0 triggerall = power >= 1500 triggerall = Var(3) != 2 trigger1 = P2BodyDist X <= 25 trigger1 = StateNo = [150,153] trigger1 = Var(4) = [0,100] trigger1 = time = 7 ;------------------------------------ ;AI Slice Counter ;------------------------------------ [State -1] type = ChangeState value = 2054 triggerall = Var(7) = 1 triggerall = StateType != A triggerall = P2StateType != A triggerall = P2life != 0 triggerall = power >= 1500 triggerall = Var(3) != 2 trigger1 = P2BodyDist X <= 27;70 trigger1 = StateNo = [150,153] trigger1 = Var(4) = [500,600] ;------------------------------------ ;AI Parry! (paradoni) ;------------------------------------ [State -1] type = ChangeState value = 2050 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2life != 0 triggerall = StateType != A trigger1 = StateNo = [150,153] trigger1 = Time >= 7 ;------------------------------------ ;AI Guard Push (agachado) ;------------------------------------ [State -1] type = ChangeState value = 1900 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = StateType = C trigger1 = StateNo = [150,153] trigger1 = Time >= 11 ;------------------------------------ ;AI Guard Push (Parado) ;------------------------------------ [State -1] type = ChangeState value = 1902 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = StateType = S trigger1 = StateNo = [150,153] trigger1 = Time >= 11 ;------------------------------------ ;AI Guard Push (Aereo) ;------------------------------------ [State -1] type = ChangeState value = 1903 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = StateType = A trigger1 = StateNo = [150,153] trigger1 = Time >= 11 ;------------------------------------ ;AI uppercut despues de parry ;------------------------------------ [State -1] type = changestate value = 1500 triggerall = Var(3) != 2 triggerall = Var(7) = 1 trigger1 = P2BodyDist X <= 5 trigger1 = P2StateType = A trigger1 = stateno = 2050 trigger1 = time = 7 ;------------------------------------ ;AI Correr a Combo ;------------------------------------ [State -1] type = ChangeState value = 99100 triggerall = Var(3) != 2 triggerall = Var(7) = 1 triggerall = StateType != A triggerall = MoveType != H triggerall = P2StateType != A triggerall = P2life != 0 trigger1 = P2BodyDist X >= 2 trigger1 = Var(4) = [0,999] trigger1 = Ctrl = 1 ;------------------------------------ ; AI golpe a Combo (terrestre) ;------------------------------------ [State -1] type = ChangeState value = 99101 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType = S triggerall = P2Stateno != [5100,5120] triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType = S trigger1 = P2BodyDist X <= 2 trigger1 = Var(4) = [0,250] trigger1 = Ctrl = 1 trigger2 = stateno = 2050 trigger2 = time = 7 ;------------------------------------ ; AI golpe agachado a Combo (terrestre) ;------------------------------------ [State -1] type = ChangeState value = 99109 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType != A triggerall = P2Stateno != 5120 triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType != A trigger1 = P2BodyDist X <= 2 trigger1 = P2StateType != A trigger1 = Var(4) = [251,500] trigger1 = Ctrl = 1 trigger2 = P2stateno = 5110 trigger2 = P2BodyDist X <= 2 trigger2 = Var(4) = [0,350] trigger2 = Ctrl = 1 trigger3 = stateno = 2050 trigger3 = time = 7 ;------------------------------------ ; AI patada a Combo (terrestre) ;------------------------------------ [State -1] type = ChangeState value = 99105 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType != A triggerall = P2Stateno != [5100,5120] triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType = S trigger1 = P2BodyDist X <= 2 trigger1 = Var(4) = [500,749] trigger1 = Ctrl = 1 trigger2 = stateno = 2050 trigger2 = time = 7 ;------------------------------------ ; AI patada agachado a Combo (terrestre) ;------------------------------------ [State -1] type = ChangeState value = 99113 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType != A triggerall = P2Stateno != 5120 triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType != A trigger1 = P2BodyDist X <= 2 trigger1 = P2StateType != A trigger1 = Var(4) = [750,999] trigger1 = Ctrl = 1 trigger2 = P2stateno = 5110 trigger2 = P2BodyDist X <= 2 trigger2 = Var(4) = [500,850] trigger2 = Ctrl = 1 trigger3 = stateno = 2050 trigger3 = time = 7 ;------------------------------------ ; AI Golpe debil (aereo) ;------------------------------------ [State -1] type = ChangeState value = 99116 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType = A triggerall = MoveType != H triggerall = StateType != S trigger1 = Var(3) != 2 trigger1 = P2BodyDist X <= 10 trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,250] ;------------------------------------ ; AI Golpe medio (aereo) ;------------------------------------ [State -1] type = ChangeState value = 99117 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType = A triggerall = MoveType != H triggerall = StateType != S trigger1 = Var(3) != 2 trigger1 = P2BodyDist X <= 15 trigger1 = Ctrl = 1 trigger1 = Var(4) = [251,500] ;------------------------------------ ; AI Patada Debil (aereo) ;------------------------------------ [State -1] type = ChangeState value = 99120 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = P2StateType = A triggerall = MoveType != H triggerall = StateType != S trigger1 = Var(3) != 2 trigger1 = P2BodyDist X <= 10 trigger1 = Ctrl = 1 trigger1 = Var(4) = [501,750] ;------------------------------------ ;AI Correr a Combo (marvel) ;------------------------------------ [State -1] type = ChangeState value = 99000 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = stateno != 102 triggerall = stateno != 107 triggerall = StateType != A triggerall = MoveType != H triggerall = P2StateType != A triggerall = P2life != 0 triggerall = Ctrl = 1 trigger1 = P2BodyDist X >= 20 trigger1 = Var(4) = [0,999] ;------------------------------------ ; AI Golpe debil parado ;------------------------------------ [State -1] type = ChangeState value = 99001 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = P2Stateno != [5100,5120] triggerall = P2StateType != A triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType = S triggerall = Ctrl = 1 trigger1 = P2BodyDist X <= 10 trigger1 = P2StateType != A trigger1 = Var(4) = [0,500] ;------------------------------------ ; AI patada media parado ;------------------------------------ [State -1] type = ChangeState value = 99006 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = P2Stateno != [5100,5120] triggerall = P2StateType != A triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType = S trigger1 = P2BodyDist X <= 5 trigger1 = P2StateType != A trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,500] ;------------------------------------ ; AI golpe debil agachado ;------------------------------------ [State -1] type = ChangeState value = 99009 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = P2Stateno != 5120 triggerall = P2StateType = C triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType != A trigger1 = P2BodyDist X <= 20 trigger1 = Ctrl = 1 trigger1 = Var(4) = [501,750] ;------------------------------------ ; AI patada debil agachado ;------------------------------------ [State -1] type = ChangeState value = 99012 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = P2Stateno != 5120 triggerall = P2StateType = C triggerall = MoveType != H triggerall = P2life != 0 triggerall = StateType != S trigger1 = P2BodyDist X <= 20 trigger1 = P2StateType != A trigger1 = Ctrl = 1 trigger1 = Var(4) = [251,500] ;------------------------------------ ; AI Golpe debil aereo ;------------------------------------ [State -1] type = ChangeState value = 99015 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = P2StateType = A triggerall = MoveType != H triggerall = StateType = A trigger1 = P2BodyDist X <= 20 trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,250] ;------------------------------------ ; AI patada debil aereo ;------------------------------------ [State -1] type = ChangeState value = 99019 triggerall = Var(3) = 2 triggerall = Var(7) = 1 triggerall = P2StateType = A triggerall = MoveType != H triggerall = StateType = A trigger1 = P2BodyDist X <= 20 trigger1 = Ctrl = 1 trigger1 = Var(4) = [500,750] ;------------------------------------ ;AI Agarre (medio) ;------------------------------------ [State -1] type = ChangeState value = 920 triggerall = Var(7) = 1 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2statetype = S trigger1 = P2BodyDist X <= 1 trigger1 = p2Bodydist Y = 0 trigger1 = Var(4) = [250,500] ;------------------------------------ ;AI Agarre (suelo) ;------------------------------------ [State -1] type = ChangeState value = 900 triggerall = Var(7) = 1 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2statetype = S trigger1 = P2BodyDist X <= 1 trigger1 = p2Bodydist Y = 0 trigger1 = Var(4) = [250,500] ;------------------------------------ ;AI Agarre (aire) ;------------------------------------ [State -1] type = ChangeState value = 940 triggerall = Var(7) = 1 triggerall = statetype = A triggerall = ctrl = 1 triggerall = p2statetype = A triggerall = P2movetype != H trigger1 = P2BodyDist X <= 7 trigger1 = P2BodyDist Y <= 5 trigger1 = Var(4) <= 200 ;------------------------------------ ; dive kick diagonal ;------------------------------------ [State -1] type = ChangeState value = 660 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = StateType = A triggerall = MoveType != H triggerall = pos Y < -70 trigger1 = Ctrl = 1 trigger1 = P2BodyDist X <= 18 trigger1 = P2BodyDist Y >= 70 ;------------------------------------ ; dive kick diagonal (marvel) ;------------------------------------ [State -1] type = ChangeState value = 9660 triggerall = Var(7) = 1 triggerall = Var(3) = 2 triggerall = StateType = A triggerall = MoveType != H triggerall = pos Y < -70 trigger1 = Ctrl = 1 trigger1 = P2BodyDist X <= 18 trigger1 = P2BodyDist Y >= 70 ;------------------------------------ ; dive kick vertical ;------------------------------------ [State -1] type = ChangeState value = 670 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = StateType = A triggerall = MoveType != H triggerall = pos Y < -70 trigger1 = Ctrl = 1 trigger1 = P2BodyDist X <= 0 trigger1 = P2BodyDist X >= -33 trigger1 = P2BodyDist Y >= 70 ;------------------------------------ ; dive kick vertical (Marvel) ;------------------------------------ [State -1] type = ChangeState value = 9670 triggerall = Var(7) = 1 triggerall = Var(3) = 2 triggerall = StateType = A triggerall = MoveType != H triggerall = pos Y < -70 trigger1 = Ctrl = 1 trigger1 = P2BodyDist X <= 0 trigger1 = P2BodyDist X >= -33 trigger1 = P2BodyDist Y >= 70 ;------------------------------------ ;AI Fatal Claw (Aereo) ;------------------------------------ [State -1] type = ChangeState value = 3205 triggerall = Var(7) = 1 triggerall = MoveType != H triggerall = Power >= 1000 triggerall = StateType = A triggerall = Pos Y <= -60 trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,350] trigger1 = P2BodyDist X = [40,-40] trigger1 = P2BodyDist Y = [40,-40] ;------------------------------------ ;AI Weapon X (Aereo) ;------------------------------------ [State -1] type = ChangeState value = 9876 triggerall = Var(7) = 1 triggerall = Var(3) != 2 triggerall = MoveType != H triggerall = Power >= 1000 triggerall = StateType = A triggerall = Pos Y <= -60 trigger1 = Ctrl = 1 trigger1 = Var(4) = [500,850] trigger1 = P2StateType = A trigger1 = P2BodyDist X <= 20 trigger1 = P2BodyDist Y <= 10 trigger1 = P2BodyDist Y > -10 ;------------------------------------ ;AI healing factor ;------------------------------------ [State -1] type = ChangeState value = 3333 triggerall = Var(3) != 2 triggerall = Var(7) = 1 triggerall = P2life > life triggerall = MoveType != H triggerall = StateType != A triggerall = Power >= 1000 trigger1 = Ctrl = 1 trigger1 = Var(4) = [500,999] ;------------------------------------ ;AI Weapon X ;------------------------------------ [State -1] type = ChangeState value = 3000 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = MoveType != H triggerall = StateType != A triggerall = P2stateno != [5000,5120];[5110,5120] triggerall = Power >= 1000 trigger1 = P2BodyDist X < 157 trigger1 = P2StateType != A trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,750] ;trigger2 = P2stateno != [5035,5050] trigger2 = P2BodyDist X > 200 trigger2 = StateType != A trigger2 = Ctrl = 1 trigger2 = Var(4) = [0,200] [State -1] type = ChangeState value = 3400 triggerall = Var(7) = 1 triggerall = Var(8) != 7 triggerall = P2life != 0 triggerall = Power >= 1000 triggerall = Prevstateno != 3001 trigger1 = stateno = 3100; || stateno = 3001 trigger1 = movecontact = 1 trigger1 = Var(4) = [200,300] trigger1 = var(3) != 2 trigger1 = time = 84 ;------------------------------------ ;AI Berserker Barrage X ;------------------------------------ [State -1] type = ChangeState value = 3100 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = MoveType != H triggerall = StateType != A triggerall = Prevstateno != [3100,3102] trigger1 = Power >= 2000 trigger1 = P2statetype = S || P2statetype = C trigger1 = P2BodyDist X < 127 trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,750] trigger2 = Power >= 1000 trigger2 = P2stateno = 5050 trigger2 = P2BodyDist X <= 111 trigger2 = P2BodyDist Y > -77 trigger2 = Var(8) = 7 trigger2 = Var(4) = [0,999] trigger2 = Ctrl = 1 [State -1] type = ChangeState value = 3100 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = MoveType != H triggerall = StateType != A triggerall = Power >= 1000 trigger1 = movecontact = 1 trigger1 = stateno = 99114 trigger1 = Var(4) = [250,500] trigger2 = stateno = 3001 || stateno = 3100 trigger2 = movecontact = 1 trigger2 = Var(4) = [700,800] trigger2 = var(3) != 2 trigger2 = time = 109 ;------------------------------------ ;AI Fatal Claw ;------------------------------------ [State -1] type = ChangeState value = 3200 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = MoveType != H triggerall = StateType != A triggerall = Power >= 2000 trigger1 = P2BodyDist X = [127,200] trigger1 = Ctrl = 1 trigger1 = Var(4) = [500,600] trigger2 = Ctrl = 1 trigger2 = Var(4) = [750,999] trigger2 = p2stateno = [5100,5120] [State -1] type = ChangeState value = 3200 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = MoveType != H triggerall = StateType != A triggerall = Power >= 1000 trigger1 = stateno = 3100 trigger1 = movecontact = 1 trigger1 = Var(4) = [500,600] trigger1 = var(3) != 2 trigger1 = time = 84 ;------------------------------------ ;AI Samurai Slice Claw ;------------------------------------ [State -1] type = ChangeState value = 3300 triggerall = Var(7) = 1 triggerall = var(3) != 2 triggerall = P2life != 0 triggerall = Power >= 1000 trigger1 = Var(4) = [500,600] trigger1 = stateno = 3001 || stateno = 3100 trigger1 = movecontact = 1 trigger1 = time = 85 ;------------------------------------ ;AI Sabretooth berserker ;------------------------------------ [State -1] type = ChangeState value = 3500 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = var(3) != 2 triggerall = MoveType != H triggerall = StateType != A triggerall = Power >= 1000 trigger1 = P2BodyDist X > 200 trigger1 = Ctrl = 1 trigger1 = Var(4) = [500,600] trigger2 = Ctrl = 1 trigger2 = Var(4) = [250,500] trigger2 = p2stateno = [5100,5120] ;------------------------------------ ; AI berserker claw ;------------------------------------ [State -1] type = ChangeState value = 1000 triggerall = Var(7) = 1 triggerall = p2stateno != 5120 triggerall = P2StateType != A triggerall = MoveType != H triggerall = StateType = S triggerall = P2life != 0 trigger1 = P2BodyDist X <= 60 trigger1 = P2StateType != A trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,500] trigger2 = movecontact = 1 trigger2 = stateno = 99112 trigger2 = Var(4) = [0,500] ;------------------------------------ ; AI tornado claw ;------------------------------------ [State -1] type = ChangeState value = 1100 triggerall = Var(7) = 1 triggerall = P2StateType != A triggerall = p2stateno != [5100,5120] triggerall = MoveType != H triggerall = StateType = S trigger1 = P2BodyDist X <= 50 trigger1 = P2StateType != A trigger1 = Ctrl = 1 trigger1 = Var(4) = [0,750] trigger2 = movecontact = 1 trigger2 = stateno = 99112 trigger2 = Var(4) = [500,999] ;------------------------------------ ; AI drill claw ;------------------------------------ [State -1] type = ChangeState value = 1200 triggerall = Var(3) != 2 triggerall = Var(7) = 1 triggerall = P2life != 0 triggerall = P2StateType != A triggerall = MoveType != H triggerall = StateType = S trigger1 = P2BodyDist X >= 90 trigger1 = P2BodyDist X <= 123 trigger1 = P2StateType != A trigger1 = Ctrl = 1 trigger1 = Var(4) = [250,500] ;------------------------------------ ; AI slash claw ;------------------------------------ [State -1] type = ChangeState value = 1300 triggerall = Var(7) = 1 triggerall = MoveType != H triggerall = StateType = S triggerall = P2life != 0 trigger1 = P2BodyDist X >= 50 trigger1 = P2BodyDist X <= 80 trigger1 = Ctrl = 1 trigger1 = Var(4) = [500,750] trigger1 = prevstateno != 1300 trigger2 = enemy, Numproj > 0 trigger2 = Ctrl = 1 ;--------------------------------------------------------------------------- ; PRESENTED by Ariel AleX Co. ;---------------------------------------------------------------------------
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