;******************** SYOUS PARA MUGEN DE NUEVO AQUI je je*************************
;-| Special Motions |------------------------------------------------------
[Command]
name = "power_kill"
command = ~D, DF, F, y
time = 10
[Command]
name = "golpe_baston"
command = ~D, DF, F, x
time = 10
[Command]
name = "golpe_baston"
command = ~D, DB, B, x
time = 10
[Command]
name = "power_kill"
command = ~D, DB, B, y
time = 10
[Command]
name = "could_kill"
command = ~D, DF, F, z
time = 10
[Command]
name = "could_kill"
command = ~D, DB, B, z
time = 10
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "agachado_atras"
command = /DB
time = 1
[Command]
name = "agachado_adelante"
command = /DF
time = 1
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
[Command]
name = "ab";Required (do not remove)
command =a+b
time = 1
[Command]
name = "AZ";Required (do not remove)
command = a+z
time = 1
[Command]
name = "rayos_colores";Required (do not remove)
command = x+z
time = 1
[Command]
name = "3c_atras"
command = y, y, y,
time = 30
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "agachado_adelantey"
command = /DF,y
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = x
time = 1
[Command]
name = "x"
command = c
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "puñal"
command =/F,x
time = 1
[Command]
name = "puñal2"
command = /F,y
time = 1
[Command]
name = "empuje"
command = /F,z
time = 1
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Statedef -1]
;===========================================================================
;Run Fwd
;_bV
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, Final STRIKE]
type = ChangeState
value = 9900
triggerall = var(59) < 3
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = command = "could_kill"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 860
triggerall = var(59) = 3
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = command = "could_kill"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 304
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "empuje"
trigger1 = ctrl
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Run Fwd]
type = ChangeState
value = 860
triggerall = fvar(2) >= 3.3
trigger1 = command = "rayos_colores"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Run Fwd]
type = ChangeState
value = 3774
triggerall = p2statetype !=L
triggerall = fvar(2) < 3.3
triggerall = NumHelper(37)=0
triggerall = statetype !=A
trigger1 = command = "rayos_colores"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Run Fwd]
type = ChangeState
value = 3776
triggerall = statetype !=A
trigger1 = command = "golpe_baston"
trigger1 = statetype = S
trigger1 = ctrl
[State -1]
type = Varset
trigger1 = Roundstate > 2
v = 6
value = 0
ignorehitpause= 1
; Inteligencia artificial
[State -1]
type = ChangeState
value = 5210
triggerall = canrecover = 1
triggerall = Var(6) = 1
triggerall = random < 999
triggerall = life > 0
trigger1 = time > 30
trigger1 = stateno = 5050
[State -1]
type = ChangeState
value = 5201
triggerall = canrecover = 1
triggerall = Var(6) = 1
triggerall = random < 999
triggerall = life > 0
trigger1 = stateno = 5100
trigger1 = Pos Y < -20
persistent = 0
[State -1]
type = ChangeState
value = 130
triggerall = Var(6) = 1
triggerall = random < 999
triggerall = P2movetype = A
triggerall = statetype != A
triggerall = P2statetype != C
trigger1 = ctrl
trigger2 = stateno = 52
[State -1]
type = ChangeState
value = 131
triggerall = Var(6) = 1
triggerall = random < 999
triggerall = P2movetype = A
triggerall = statetype != A
triggerall = P2statetype = C
trigger1 = ctrl
trigger2 = stateno = 52
[State -1]
type = ChangeState
value = 132
triggerall = Var(6) = 1
triggerall = random < 999
triggerall = P2movetype = A
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 5210
[State -1,AInormal]
type = ChangeState
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = random = [600,699]
triggerall = var(6) = 1
triggerall = p2statetype!= L
triggerall = p2movetype != A
triggerall = P2Life > 0
triggerall = StateType != A
triggerall = p2statetype != C
triggerall = ctrl = 1
trigger1 = P2bodydist X = (0,40)
value = ifelse(var(4) = 0, 300, 3740)
[State -1,AInormal]
type = ChangeState
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = random = [600,699]
triggerall = var(6) = 1
triggerall = p2statetype != L
triggerall = P2Life > 0
triggerall = StateType != A
triggerall = p2statetype != C
triggerall = ctrl = 1
trigger1 = P2bodydist X = (0,90)
value = ifelse(var(4) = 3, 378, 380)
[State -1, ju]
type = ChangeState
value = 3980
triggerall = random = [600,699]
triggerall = var(6) = 1
triggerall = var(18) < 4
triggerall = p2bodydist X = (60,100)
triggerall = NumExplod(3980)=0
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = NumExplod(2046)!=1
trigger1 = NumExplod(2047)!=1
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 9000
triggerall = p2statetype != A
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = random = [800,899]
triggerall = p2bodydist X = (60,140)
triggerall = var(6) = 1
triggerall = var(48) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 290
triggerall = Moveguarded = 0
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = p2statetype != A
triggerall = var(6)=1
triggerall = random = [800,899]
triggerall = p2bodydist X = (60,140)
triggerall = var(31) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 270
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = random = [600,899]
triggerall = p2bodydist X = (141,190)
triggerall = var(6)=1
triggerall = NumHelper(30)!=1
triggerall = var(35) < 4
triggerall = var(45)=1
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = NumHelper(30)=0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4995
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = random = [600,899]
triggerall = p2bodydist X = (141,190)
triggerall = var(6)=1
triggerall = NumHelper(309)!=1
triggerall = NumHelper(30)!=1
triggerall = var(35) < 4
triggerall = var(45)=0
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = NumHelper(30)=0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3910
triggerall = p2statetype !=A
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = random = [600,899]
triggerall = p2bodydist X = (141,190)
triggerall = var(38) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4992
triggerall = random = [600,899]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = var(38) < 4
triggerall = var(45)=0
triggerall = NumExplod(700)=0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 8231
triggerall = p2bodydist X = (200,210)
triggerall = random = [600,899]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = p2statetype !=A
triggerall = var(47) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 231
triggerall = p2bodydist X = (200,210)
triggerall = random = [600,899]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = var(37) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Strong Punch]
type = ChangeState
value = 200
triggerall = var(4)= 2
triggerall = p2bodydist X = (160,320)
triggerall = random = [600,699]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = NumExplod(6)!=1
triggerall = NumExplod(5)!=1
triggerall = var(33) < 4
triggerall = NumExplod(2050)=0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Light Punch]
type = ChangeState
value = 210
triggerall = var(4)=3
triggerall = p2bodydist X = (160,320)
triggerall = random = [600,699]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = p2bodydist X = (160,320)
triggerall = random = [600,899]
triggerall = var(33) < 4
triggerall = NumExplod(2050)=0
triggerall = var(14) = -1
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 6240
triggerall = var(4)=4
triggerall = p2bodydist X = (160,320)
triggerall = random = [600,699]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = p2bodydist X = (50,320)
triggerall = var(13) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3110
triggerall = random = [600,699]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = var(39) < 2
triggerall = NumExplod(3110)=0
triggerall = NumExplod(700)=0
trigger1 = life <= 100
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 6990
triggerall = p2bodydist X =(70,340)
triggerall = random = [600,899]
triggerall = var(6)=1
triggerall = p2life > 0
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = var(49) < 4
triggerall = p2statetype !=A
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 3900
triggerall = var(19) < 1
triggerall = var(6)=1
triggerall = p2life >= 400
triggerall = life <= 100
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = statetype !=A
triggerall = p2statetype !=L
trigger1 = statetype = S
trigger1 = ctrl
[State 500, 21]
type = VarRandom
trigger1 = Time = 0
v = 4
range = 0,3
[State -1]
type = ChangeState
value = 152
triggerall = var(6) = 1
triggerall = Statetype != A
triggerall = P2statetype = C
triggerall = P2Movetype = A
trigger1 = stateno = 150
trigger2 = stateno = 151
[State -1]
type = ChangeState
value = 150
triggerall = var(6) = 1
triggerall = Statetype != A
triggerall = P2statetype != C
triggerall = P2Movetype = A
trigger1 = stateno = 152
trigger2 = stateno = 153
[State -1]
type = ChangeState
value = 150
triggerall = var(6) = 1
triggerall = Statetype != A
triggerall = Pos Y > -1
triggerall = P2statetype != C
triggerall = P2Movetype = A
trigger1 = stateno = 154
trigger2 = stateno = 155
[State -1]
type = ChangeState
value = 152
triggerall = var(6) = 1
triggerall = Statetype != A
triggerall = Pos Y > -1
triggerall = P2statetype = C
triggerall = P2Movetype = A
trigger1 = stateno = 154
trigger2 = stateno = 155
[State -1, Final STRIKE]
type = ChangeState
value = 6240
triggerall = var(13) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=0
triggerall = var(56)=4
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 860
triggerall = var(13) =4
triggerall = statetype !=A
triggerall = Var(57)=0
triggerall = var(56)=4
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 8231
triggerall = p2statetype !=A
triggerall = var(47) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=3
triggerall = var(56)=0
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1,No magia]
type = ChangeState
value = 860
triggerall = var(47) = 4
triggerall = statetype !=A
triggerall = Var(57)=3
triggerall = var(56)=0
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 9000
triggerall = var(48) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=3
triggerall = var(56)=1
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 860
triggerall = var(48) = 4
triggerall = statetype !=A
triggerall = Var(57)=3
triggerall = var(56)=1
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 6990
triggerall = var(49) < 4
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=3
triggerall = var(56)=3
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 860
triggerall = var(49) = 4
triggerall = statetype !=A
triggerall = Var(57)=3
triggerall = var(56)=3
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 860
triggerall = var(19) = 1
triggerall = statetype !=A
triggerall = Var(57)=3
triggerall = var(56)=4
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 3900
triggerall = var(19) < 1
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=3
triggerall = var(56)=4
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 3990
triggerall = var(34) < 4
triggerall = NumExplod(3990)=0
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=3
triggerall = var(56)=2
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Final STRIKE]
type = ChangeState
value = 860
triggerall = var(34) = 4
triggerall = NumExplod(3990)=0
triggerall = statetype !=A
triggerall = Var(57)=3
triggerall = var(56)=2
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, ju]
type = ChangeState
value = 3980
triggerall = NumExplod(2046)!=1
triggerall = NumExplod(2047)!=1
triggerall = var(18) < 4
triggerall = p2bodydist X <= 200
triggerall = NumExplod(3980)=0
triggerall = statetype !=A
triggerall = p2statetype !=L
triggerall = Var(57)=3
triggerall = var(56)=5
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, ju]
type = ChangeState
value = 860
triggerall = var(18) = 4
triggerall = statetype !=A
triggerall = Var(57)=3
triggerall = var(56)=5
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Crouching Strong Kick]
type = ChangeState
value = 380
triggerall = command = "agachado_adelantey"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
[State -1]
type = ChangeState
value = 3777; Valor del cns.
triggerall = command = "3c_atras"
trigger1 = statetype = S
trigger1= statetype != A
trigger1= ctrl = 1
[State -1, Standing Strong Kick]
type = ChangeState
value = 1000
triggerall = p2statetype !=L
triggerall = p2statetype !=A
triggerall = var(8) < 4
triggerall = command = "power_kill"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(8) = 4
triggerall = command = "power_kill"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3742
triggerall = command = "puñal2"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = NumHelper(3598)=0
triggerall = fvar(1)=1.1
trigger1 = statetype = S
trigger1 = command = "AZ"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 300
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "puñal"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3199
triggerall = NumHelper(3598)=0
triggerall = fvar(1)=0
trigger1 = statetype = S
trigger1 = command = "AZ"
trigger1 = ctrl
[State -1, Run Fwd]
type = ChangeState
value = 450
trigger1 = command = "agachado_adelante"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Run Fwd]
type = ChangeState
value = 451
trigger1 = command = "agachado_atras"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 290
triggerall = Moveguarded = 0
triggerall = var(31) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=A
triggerall = p2statetype !=L
triggerall = var(57)= 0
triggerall = var(56)= 2
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(31) = 4
triggerall = var(57)= 0
triggerall = var(56)= 2
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 280
triggerall = var(36) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 1
triggerall = var(56)= 2
triggerall = NumHelper(31)=0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(36) = 4
triggerall = var(57)= 1
triggerall = var(56)= 2
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4995
triggerall = NumHelper(309)!=1
triggerall = NumHelper(30)!=1
triggerall = var(35) < 4
triggerall = var(45)=0
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 1
triggerall = var(56)= 1
triggerall = NumHelper(30)=0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(35) = 4
triggerall = var(57)= 1
triggerall = var(56)= 1
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 270
triggerall = NumHelper(30)!=1
triggerall = var(35) < 4
triggerall = var(45)=1
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 1
triggerall = var(56)= 1
triggerall = NumHelper(30)=0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3110
triggerall = var(39) < 2
triggerall = NumExplod(3110)=0
triggerall = NumExplod(700)=0
triggerall = var(57)= 1
triggerall = var(56)= 0
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = NumExplod(3110)=0
triggerall = var(39) = 2
triggerall = var(57)= 1
triggerall = var(56)= 0
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 231
triggerall = var(37) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 1
triggerall = var(56)= 3
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(37) = 4
triggerall = var(57)= 1
triggerall = var(56)= 3
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4992
triggerall = var(38) < 4
triggerall = var(45)=0
triggerall = NumExplod(700)=0
triggerall = var(57)= 1
triggerall = var(56)= 4
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(38) = 4
triggerall = var(57)= 1
triggerall = var(56)= 4
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3910
triggerall = var(38) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 1
triggerall = var(56)= 4
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3950
triggerall = var(41) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 2
triggerall = var(56)= 3
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(41)=4
triggerall = var(57)= 2
triggerall = var(56)= 3
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3020
triggerall = p2bodydist X >=25
triggerall = var(44) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 2
triggerall = var(56)= 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(44) = 4
triggerall = var(57)= 2
triggerall = var(56)= 0
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3030
triggerall = var(40) < 4
triggerall = NumExplod(700)=0
triggerall = p2statetype !=L
triggerall = var(57)= 2
triggerall = var(56)= 2
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(40) = 4
triggerall = var(57)= 2
triggerall = var(56)= 2
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4950
triggerall = var(46) < 4
triggerall = NumExplod(700)=0
triggerall = p2bodydist x >=161
triggerall = p2statetype !=L
triggerall = var(57)= 2
triggerall = var(56)= 1
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(46) = 4
triggerall = var(57)= 2
triggerall = var(56)= 1
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4940
triggerall = var(46) < 4
triggerall = NumExplod(700)=0
triggerall = p2bodydist x <=160
triggerall = p2statetype !=L
triggerall = var(57)= 2
triggerall = var(56)= 1
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 3330
triggerall = var(43) < 4
triggerall = p2statetype !=L
triggerall = var(57)= 2
triggerall = var(56)= 5
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(43) = 4
triggerall = var(57)= 2
triggerall = var(56)= 5
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 4990
triggerall = p2bodydist X >=10
triggerall = var(42) < 4
triggerall = var(57)= 2
triggerall = var(56)= 4
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(42) = 4
triggerall = var(57)= 2
triggerall = var(56)= 4
trigger1 = statetype = S
trigger1 = command = "x"
trigger1 = ctrl
;----------------
[State -1]
type = VarSet
triggerall = Var(55) <= 0
trigger1 = command = "a"
trigger1 = Var(11) <= 15
trigger1 = RoundState = 2
v = 11
value = 100
[State -1]
type = VarSet
triggerall = Var(55) = 1
trigger1 = Var(50) != Var(56)
trigger1 = Var(11) <= 15
trigger1 = RoundState = 2
v = 11
value = 100
;Change Projectile (menu already open)
[State -1]
type = VarSet
triggerall = Var(55) <= 0
trigger1 = command = "a"
trigger1 = Var(11) = [15, 97]
trigger1 = RoundState = 2
v = 12
value = 8
[State -1]
type = VarSet
triggerall = Var(55) = 1
trigger1 = Var(50) != Var(56)
trigger1 = Var(11) = [15, 81]
trigger1 = RoundState = 2
v = 12
value = 8
; Boton c
[State -1]
type = VarSet
triggerall = Var(55) <= 0
trigger1 = command = "ab"
trigger1 = Var(21) <= 15
trigger1 = RoundState = 2
v = 21
value = 100
[State -1]
type = VarSet
triggerall = Var(55) = 1
trigger1 = Var(50) != Var(46)
trigger1 = Var(21) <= 15
trigger1 = RoundState = 2
v = 21
value = 100
[State -1]
type = VarSet
triggerall = Var(55) <= 0
trigger1 = command = "ab"
trigger1 = Var(21) = [15, 97]
trigger1 = RoundState = 2
v = 22
value = 8
[State -1]
type = VarSet
triggerall = Var(55) = 1
trigger1 = Var(50) != Var(46)
trigger1 = Var(21) = [15, 81]
trigger1 = RoundState = 2
v = 22
value = 8
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Kung Fu Throw
;°
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;===========================================================================
;---------------------------------------------------------------------------
[State -1, Stand Light Punch]
type = ChangeState
value = 210
triggerall = var(33) < 4
triggerall = var(57)=0
triggerall = NumExplod(2050)=0
triggerall = var(56)= 3
triggerall = var(14) = -1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Light Punch]
type = ChangeState
value = 860
triggerall = var(33)= 4
triggerall = var(57)=0
triggerall = var(56)= 3
triggerall = var(14) = -1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stand Strong Punch
;§¿p`
[State -1, Stand Strong Punch]
type = ChangeState
value = 200
triggerall = NumExplod(6)!=1
triggerall = NumExplod(5)!=1
triggerall = var(33) < 4
triggerall = var(57)=0
triggerall = NumExplod(2050)=0
triggerall = var(56)= 3
triggerall = var(14) = 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Strong Punch]
type = ChangeState
value = 860
triggerall = var(33) = 4
triggerall = var(57)=0
triggerall = var(56)= 3
triggerall = var(14) = 1
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = var(20) < 4
triggerall = var(57)=0
triggerall = var(56)= 0
trigger1 = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Strong Punch]
type = ChangeState
value = 860
triggerall = var(20) = 4
triggerall = var(57)=0
triggerall = var(56)= 0
trigger1 = command = "x"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(30) < 4
triggerall = var(57)=0
triggerall = var(56)= 1
triggerall = NumHelper(1)=0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 860
triggerall = var(30) = 4
triggerall = var(57)=0
triggerall = var(56)= 1
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Light Punch]
type = ChangeState
value = 298
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 298
trigger2 = (stateno = 298) && time > 15
[State -1, Standing Strong Kick]
type = ChangeState
value = 3740
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "AZ"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 228
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = command = "z"
trigger1 = ctrl
;Taunt
;§
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, Crouching Light Kick]
type = ChangeState
value = 400
triggerall = p2stateno !=5110
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
[State -1, Crouching Light Kick]
type = ChangeState
value = 378
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
[State -1, Stand Light Kick]
type = ChangeState
value = 398
triggerall = p2bodydist X < 15
triggerall = command = "c"
triggerall = p2stateno = 5110
trigger1 = statetype = C
trigger1 = ctrl
[State -1, Crouching Light Kick]
type = ChangeState
value = 404
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, Jump Strong Kick3]
type = ChangeState
value = 620
triggerall = p2bodydist X >=10
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, Jump Strong Kick3]
type = ChangeState
value = 640
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl