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Command List — syous.zip ← Back to Overview

;******************** SYOUS PARA MUGEN DE NUEVO AQUI je je************************* ;-| Special Motions |------------------------------------------------------ [Command] name = "power_kill" command = ~D, DF, F, y time = 10 [Command] name = "golpe_baston" command = ~D, DF, F, x time = 10 [Command] name = "golpe_baston" command = ~D, DB, B, x time = 10 [Command] name = "power_kill" command = ~D, DB, B, y time = 10 [Command] name = "could_kill" command = ~D, DF, F, z time = 10 [Command] name = "could_kill" command = ~D, DB, B, z time = 10 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "agachado_atras" command = /DB time = 1 [Command] name = "agachado_adelante" command = /DF time = 1 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "ab";Required (do not remove) command =a+b time = 1 [Command] name = "AZ";Required (do not remove) command = a+z time = 1 [Command] name = "rayos_colores";Required (do not remove) command = x+z time = 1 [Command] name = "3c_atras" command = y, y, y, time = 30 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "agachado_adelantey" command = /DF,y time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = x time = 1 [Command] name = "x" command = c time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "puñal" command =/F,x time = 1 [Command] name = "puñal2" command = /F,y time = 1 [Command] name = "empuje" command = /F,z time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Statedef -1] ;=========================================================================== ;Run Fwd ;ƒ_ƒbƒVƒ… [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Final STRIKE] type = ChangeState value = 9900 triggerall = var(59) < 3 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = command = "could_kill" trigger1 = statetype = S trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 860 triggerall = var(59) = 3 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = command = "could_kill" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 304 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "empuje" trigger1 = ctrl [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Fwd] type = ChangeState value = 860 triggerall = fvar(2) >= 3.3 trigger1 = command = "rayos_colores" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Fwd] type = ChangeState value = 3774 triggerall = p2statetype !=L triggerall = fvar(2) < 3.3 triggerall = NumHelper(37)=0 triggerall = statetype !=A trigger1 = command = "rayos_colores" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Fwd] type = ChangeState value = 3776 triggerall = statetype !=A trigger1 = command = "golpe_baston" trigger1 = statetype = S trigger1 = ctrl [State -1] type = Varset trigger1 = Roundstate > 2 v = 6 value = 0 ignorehitpause= 1 ; Inteligencia artificial [State -1] type = ChangeState value = 5210 triggerall = canrecover = 1 triggerall = Var(6) = 1 triggerall = random < 999 triggerall = life > 0 trigger1 = time > 30 trigger1 = stateno = 5050 [State -1] type = ChangeState value = 5201 triggerall = canrecover = 1 triggerall = Var(6) = 1 triggerall = random < 999 triggerall = life > 0 trigger1 = stateno = 5100 trigger1 = Pos Y < -20 persistent = 0 [State -1] type = ChangeState value = 130 triggerall = Var(6) = 1 triggerall = random < 999 triggerall = P2movetype = A triggerall = statetype != A triggerall = P2statetype != C trigger1 = ctrl trigger2 = stateno = 52 [State -1] type = ChangeState value = 131 triggerall = Var(6) = 1 triggerall = random < 999 triggerall = P2movetype = A triggerall = statetype != A triggerall = P2statetype = C trigger1 = ctrl trigger2 = stateno = 52 [State -1] type = ChangeState value = 132 triggerall = Var(6) = 1 triggerall = random < 999 triggerall = P2movetype = A triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 5210 [State -1,AInormal] type = ChangeState triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = random = [600,699] triggerall = var(6) = 1 triggerall = p2statetype!= L triggerall = p2movetype != A triggerall = P2Life > 0 triggerall = StateType != A triggerall = p2statetype != C triggerall = ctrl = 1 trigger1 = P2bodydist X = (0,40) value = ifelse(var(4) = 0, 300, 3740) [State -1,AInormal] type = ChangeState triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = random = [600,699] triggerall = var(6) = 1 triggerall = p2statetype != L triggerall = P2Life > 0 triggerall = StateType != A triggerall = p2statetype != C triggerall = ctrl = 1 trigger1 = P2bodydist X = (0,90) value = ifelse(var(4) = 3, 378, 380) [State -1, ju] type = ChangeState value = 3980 triggerall = random = [600,699] triggerall = var(6) = 1 triggerall = var(18) < 4 triggerall = p2bodydist X = (60,100) triggerall = NumExplod(3980)=0 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = NumExplod(2046)!=1 trigger1 = NumExplod(2047)!=1 trigger1 = statetype = S trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 9000 triggerall = p2statetype != A triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = random = [800,899] triggerall = p2bodydist X = (60,140) triggerall = var(6) = 1 triggerall = var(48) < 4 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 290 triggerall = Moveguarded = 0 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = p2statetype != A triggerall = var(6)=1 triggerall = random = [800,899] triggerall = p2bodydist X = (60,140) triggerall = var(31) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 270 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = random = [600,899] triggerall = p2bodydist X = (141,190) triggerall = var(6)=1 triggerall = NumHelper(30)!=1 triggerall = var(35) < 4 triggerall = var(45)=1 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = NumHelper(30)=0 trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4995 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = random = [600,899] triggerall = p2bodydist X = (141,190) triggerall = var(6)=1 triggerall = NumHelper(309)!=1 triggerall = NumHelper(30)!=1 triggerall = var(35) < 4 triggerall = var(45)=0 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = NumHelper(30)=0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3910 triggerall = p2statetype !=A triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = random = [600,899] triggerall = p2bodydist X = (141,190) triggerall = var(38) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4992 triggerall = random = [600,899] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = var(38) < 4 triggerall = var(45)=0 triggerall = NumExplod(700)=0 trigger1 = statetype = S trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 8231 triggerall = p2bodydist X = (200,210) triggerall = random = [600,899] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = p2statetype !=A triggerall = var(47) < 4 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 231 triggerall = p2bodydist X = (200,210) triggerall = random = [600,899] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = var(37) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Punch] type = ChangeState value = 200 triggerall = var(4)= 2 triggerall = p2bodydist X = (160,320) triggerall = random = [600,699] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = NumExplod(6)!=1 triggerall = NumExplod(5)!=1 triggerall = var(33) < 4 triggerall = NumExplod(2050)=0 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = var(4)=3 triggerall = p2bodydist X = (160,320) triggerall = random = [600,699] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = p2bodydist X = (160,320) triggerall = random = [600,899] triggerall = var(33) < 4 triggerall = NumExplod(2050)=0 triggerall = var(14) = -1 trigger1 = statetype = S trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 6240 triggerall = var(4)=4 triggerall = p2bodydist X = (160,320) triggerall = random = [600,699] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = p2bodydist X = (50,320) triggerall = var(13) < 4 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3110 triggerall = random = [600,699] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = var(39) < 2 triggerall = NumExplod(3110)=0 triggerall = NumExplod(700)=0 trigger1 = life <= 100 trigger1 = statetype = S trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 6990 triggerall = p2bodydist X =(70,340) triggerall = random = [600,899] triggerall = var(6)=1 triggerall = p2life > 0 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = var(49) < 4 triggerall = p2statetype !=A triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 3900 triggerall = var(19) < 1 triggerall = var(6)=1 triggerall = p2life >= 400 triggerall = life <= 100 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = statetype !=A triggerall = p2statetype !=L trigger1 = statetype = S trigger1 = ctrl [State 500, 21] type = VarRandom trigger1 = Time = 0 v = 4 range = 0,3 [State -1] type = ChangeState value = 152 triggerall = var(6) = 1 triggerall = Statetype != A triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = stateno = 150 trigger2 = stateno = 151 [State -1] type = ChangeState value = 150 triggerall = var(6) = 1 triggerall = Statetype != A triggerall = P2statetype != C triggerall = P2Movetype = A trigger1 = stateno = 152 trigger2 = stateno = 153 [State -1] type = ChangeState value = 150 triggerall = var(6) = 1 triggerall = Statetype != A triggerall = Pos Y > -1 triggerall = P2statetype != C triggerall = P2Movetype = A trigger1 = stateno = 154 trigger2 = stateno = 155 [State -1] type = ChangeState value = 152 triggerall = var(6) = 1 triggerall = Statetype != A triggerall = Pos Y > -1 triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = stateno = 154 trigger2 = stateno = 155 [State -1, Final STRIKE] type = ChangeState value = 6240 triggerall = var(13) < 4 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=0 triggerall = var(56)=4 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 860 triggerall = var(13) =4 triggerall = statetype !=A triggerall = Var(57)=0 triggerall = var(56)=4 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 8231 triggerall = p2statetype !=A triggerall = var(47) < 4 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=3 triggerall = var(56)=0 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1,No magia] type = ChangeState value = 860 triggerall = var(47) = 4 triggerall = statetype !=A triggerall = Var(57)=3 triggerall = var(56)=0 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 9000 triggerall = var(48) < 4 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=3 triggerall = var(56)=1 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 860 triggerall = var(48) = 4 triggerall = statetype !=A triggerall = Var(57)=3 triggerall = var(56)=1 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 6990 triggerall = var(49) < 4 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=3 triggerall = var(56)=3 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 860 triggerall = var(49) = 4 triggerall = statetype !=A triggerall = Var(57)=3 triggerall = var(56)=3 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 860 triggerall = var(19) = 1 triggerall = statetype !=A triggerall = Var(57)=3 triggerall = var(56)=4 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 3900 triggerall = var(19) < 1 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=3 triggerall = var(56)=4 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 3990 triggerall = var(34) < 4 triggerall = NumExplod(3990)=0 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=3 triggerall = var(56)=2 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Final STRIKE] type = ChangeState value = 860 triggerall = var(34) = 4 triggerall = NumExplod(3990)=0 triggerall = statetype !=A triggerall = Var(57)=3 triggerall = var(56)=2 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, ju] type = ChangeState value = 3980 triggerall = NumExplod(2046)!=1 triggerall = NumExplod(2047)!=1 triggerall = var(18) < 4 triggerall = p2bodydist X <= 200 triggerall = NumExplod(3980)=0 triggerall = statetype !=A triggerall = p2statetype !=L triggerall = Var(57)=3 triggerall = var(56)=5 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, ju] type = ChangeState value = 860 triggerall = var(18) = 4 triggerall = statetype !=A triggerall = Var(57)=3 triggerall = var(56)=5 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Crouching Strong Kick] type = ChangeState value = 380 triggerall = command = "agachado_adelantey" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1] type = ChangeState value = 3777; Valor del cns. triggerall = command = "3c_atras" trigger1 = statetype = S trigger1= statetype != A trigger1= ctrl = 1 [State -1, Standing Strong Kick] type = ChangeState value = 1000 triggerall = p2statetype !=L triggerall = p2statetype !=A triggerall = var(8) < 4 triggerall = command = "power_kill" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(8) = 4 triggerall = command = "power_kill" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3742 triggerall = command = "puñal2" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = NumHelper(3598)=0 triggerall = fvar(1)=1.1 trigger1 = statetype = S trigger1 = command = "AZ" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 300 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "puñal" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3199 triggerall = NumHelper(3598)=0 triggerall = fvar(1)=0 trigger1 = statetype = S trigger1 = command = "AZ" trigger1 = ctrl [State -1, Run Fwd] type = ChangeState value = 450 trigger1 = command = "agachado_adelante" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Fwd] type = ChangeState value = 451 trigger1 = command = "agachado_atras" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 290 triggerall = Moveguarded = 0 triggerall = var(31) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=A triggerall = p2statetype !=L triggerall = var(57)= 0 triggerall = var(56)= 2 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(31) = 4 triggerall = var(57)= 0 triggerall = var(56)= 2 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 280 triggerall = var(36) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 1 triggerall = var(56)= 2 triggerall = NumHelper(31)=0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(36) = 4 triggerall = var(57)= 1 triggerall = var(56)= 2 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4995 triggerall = NumHelper(309)!=1 triggerall = NumHelper(30)!=1 triggerall = var(35) < 4 triggerall = var(45)=0 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 1 triggerall = var(56)= 1 triggerall = NumHelper(30)=0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(35) = 4 triggerall = var(57)= 1 triggerall = var(56)= 1 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 270 triggerall = NumHelper(30)!=1 triggerall = var(35) < 4 triggerall = var(45)=1 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 1 triggerall = var(56)= 1 triggerall = NumHelper(30)=0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3110 triggerall = var(39) < 2 triggerall = NumExplod(3110)=0 triggerall = NumExplod(700)=0 triggerall = var(57)= 1 triggerall = var(56)= 0 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = NumExplod(3110)=0 triggerall = var(39) = 2 triggerall = var(57)= 1 triggerall = var(56)= 0 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 231 triggerall = var(37) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 1 triggerall = var(56)= 3 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(37) = 4 triggerall = var(57)= 1 triggerall = var(56)= 3 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4992 triggerall = var(38) < 4 triggerall = var(45)=0 triggerall = NumExplod(700)=0 triggerall = var(57)= 1 triggerall = var(56)= 4 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(38) = 4 triggerall = var(57)= 1 triggerall = var(56)= 4 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3910 triggerall = var(38) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 1 triggerall = var(56)= 4 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3950 triggerall = var(41) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 2 triggerall = var(56)= 3 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(41)=4 triggerall = var(57)= 2 triggerall = var(56)= 3 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3020 triggerall = p2bodydist X >=25 triggerall = var(44) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 2 triggerall = var(56)= 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(44) = 4 triggerall = var(57)= 2 triggerall = var(56)= 0 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3030 triggerall = var(40) < 4 triggerall = NumExplod(700)=0 triggerall = p2statetype !=L triggerall = var(57)= 2 triggerall = var(56)= 2 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(40) = 4 triggerall = var(57)= 2 triggerall = var(56)= 2 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4950 triggerall = var(46) < 4 triggerall = NumExplod(700)=0 triggerall = p2bodydist x >=161 triggerall = p2statetype !=L triggerall = var(57)= 2 triggerall = var(56)= 1 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(46) = 4 triggerall = var(57)= 2 triggerall = var(56)= 1 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4940 triggerall = var(46) < 4 triggerall = NumExplod(700)=0 triggerall = p2bodydist x <=160 triggerall = p2statetype !=L triggerall = var(57)= 2 triggerall = var(56)= 1 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 3330 triggerall = var(43) < 4 triggerall = p2statetype !=L triggerall = var(57)= 2 triggerall = var(56)= 5 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(43) = 4 triggerall = var(57)= 2 triggerall = var(56)= 5 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 4990 triggerall = p2bodydist X >=10 triggerall = var(42) < 4 triggerall = var(57)= 2 triggerall = var(56)= 4 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(42) = 4 triggerall = var(57)= 2 triggerall = var(56)= 4 trigger1 = statetype = S trigger1 = command = "x" trigger1 = ctrl ;---------------- [State -1] type = VarSet triggerall = Var(55) <= 0 trigger1 = command = "a" trigger1 = Var(11) <= 15 trigger1 = RoundState = 2 v = 11 value = 100 [State -1] type = VarSet triggerall = Var(55) = 1 trigger1 = Var(50) != Var(56) trigger1 = Var(11) <= 15 trigger1 = RoundState = 2 v = 11 value = 100 ;Change Projectile (menu already open) [State -1] type = VarSet triggerall = Var(55) <= 0 trigger1 = command = "a" trigger1 = Var(11) = [15, 97] trigger1 = RoundState = 2 v = 12 value = 8 [State -1] type = VarSet triggerall = Var(55) = 1 trigger1 = Var(50) != Var(56) trigger1 = Var(11) = [15, 81] trigger1 = RoundState = 2 v = 12 value = 8 ; Boton c [State -1] type = VarSet triggerall = Var(55) <= 0 trigger1 = command = "ab" trigger1 = Var(21) <= 15 trigger1 = RoundState = 2 v = 21 value = 100 [State -1] type = VarSet triggerall = Var(55) = 1 trigger1 = Var(50) != Var(46) trigger1 = Var(21) <= 15 trigger1 = RoundState = 2 v = 21 value = 100 [State -1] type = VarSet triggerall = Var(55) <= 0 trigger1 = command = "ab" trigger1 = Var(21) = [15, 97] trigger1 = RoundState = 2 v = 22 value = 8 [State -1] type = VarSet triggerall = Var(55) = 1 trigger1 = Var(50) != Var(46) trigger1 = Var(21) = [15, 81] trigger1 = RoundState = 2 v = 22 value = 8 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Kung Fu Throw ;“Š‚° [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;=========================================================================== ;--------------------------------------------------------------------------- [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = var(33) < 4 triggerall = var(57)=0 triggerall = NumExplod(2050)=0 triggerall = var(56)= 3 triggerall = var(14) = -1 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Punch] type = ChangeState value = 860 triggerall = var(33)= 4 triggerall = var(57)=0 triggerall = var(56)= 3 triggerall = var(14) = -1 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand Strong Punch ;—§‚¿‹­ƒpƒ“ƒ` [State -1, Stand Strong Punch] type = ChangeState value = 200 triggerall = NumExplod(6)!=1 triggerall = NumExplod(5)!=1 triggerall = var(33) < 4 triggerall = var(57)=0 triggerall = NumExplod(2050)=0 triggerall = var(56)= 3 triggerall = var(14) = 1 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Punch] type = ChangeState value = 860 triggerall = var(33) = 4 triggerall = var(57)=0 triggerall = var(56)= 3 triggerall = var(14) = 1 triggerall = command = "x" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = var(20) < 4 triggerall = var(57)=0 triggerall = var(56)= 0 trigger1 = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Punch] type = ChangeState value = 860 triggerall = var(20) = 4 triggerall = var(57)=0 triggerall = var(56)= 0 trigger1 = command = "x" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = var(30) < 4 triggerall = var(57)=0 triggerall = var(56)= 1 triggerall = NumHelper(1)=0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 860 triggerall = var(30) = 4 triggerall = var(57)=0 triggerall = var(56)= 1 triggerall = command = "x" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Punch] type = ChangeState value = 298 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 298 trigger2 = (stateno = 298) && time > 15 [State -1, Standing Strong Kick] type = ChangeState value = 3740 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "AZ" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 228 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = command = "z" trigger1 = ctrl ;Taunt ;’§”­ [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl [State -1, Crouching Light Kick] type = ChangeState value = 400 triggerall = p2stateno !=5110 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) [State -1, Crouching Light Kick] type = ChangeState value = 378 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Stand Light Kick] type = ChangeState value = 398 triggerall = p2bodydist X < 15 triggerall = command = "c" triggerall = p2stateno = 5110 trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Light Kick] type = ChangeState value = 404 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 ;--------------------------------------------------------------------------- ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Kick3] type = ChangeState value = 620 triggerall = p2bodydist X >=10 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Kick3] type = ChangeState value = 640 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl
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