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Command List — Aura 2nd Revival_AI.zip ← Back to Overview

;Aura by Crucifix ;CMD ;---|AI Commands|----------------------------------------------------------- [Command] Name = "AI_00" Command = a, a Time = 0 [Command] Name = "AI_01" Command = a, b Time = 0 [Command] Name = "AI_02" Command = a, c Time = 0 [Command] Name = "AI_03" Command = a, x Time = 0 [Command] Name = "AI_04" Command = a, y Time = 0 [Command] Name = "AI_05" Command = a, z Time = 0 [Command] Name = "AI_06" Command = a, s Time = 0 [Command] Name = "AI_07" Command = b, a Time = 0 [Command] Name = "AI_08" Command = b, b Time = 0 [Command] Name = "AI_09" Command = b, c Time = 0 [Command] Name = "AI_10" Command = b, x Time = 0 [Command] Name = "AI_11" Command = b, y Time = 0 [Command] Name = "AI_12" Command = b, z Time = 0 [Command] Name = "AI_13" Command = b, s Time = 0 [Command] Name = "AI_14" Command = c, a Time = 0 [Command] Name = "AI_15" Command = c, b Time = 0 [Command] Name = "AI_16" Command = c, c Time = 0 [Command] Name = "AI_17" Command = c, x Time = 0 [Command] Name = "AI_18" Command = c, y Time = 0 [Command] Name = "AI_19" Command = c, z Time = 0 [Command] Name = "AI_20" Command = c, s Time = 0 [Command] Name = "AI_21" Command = x, a Time = 0 [Command] Name = "AI_22" Command = x, b Time = 0 [Command] Name = "AI_23" Command = x, c Time = 0 [Command] Name = "AI_24" Command = x, x Time = 0 [Command] Name = "AI_25" Command = x, y Time = 0 [Command] Name = "AI_26" Command = x, z Time = 0 [Command] Name = "AI_27" Command = x, s Time = 0 [Command] Name = "AI_28" Command = y, a Time = 0 [Command] Name = "AI_29" Command = y, b Time = 0 [Command] Name = "AI_30" Command = y, c Time = 0 [Command] Name = "AI_31" Command = y, x Time = 0 [Command] Name = "AI_32" Command = y, y Time = 0 [Command] Name = "AI_33" Command = y, z Time = 0 [Command] Name = "AI_34" Command = y, s Time = 0 [Command] Name = "AI_35" Command = s, a Time = 0 [Command] Name = "AI_36" Command = s, b Time = 0 [Command] Name = "AI_37" Command = s, c Time = 0 [Command] Name = "AI_38" Command = s, x Time = 0 [Command] Name = "AI_39" Command = s, y Time = 0 [Command] Name = "AI_40" Command = s, z Time = 0 [Command] Name = "AI_41" Command = s, s Time = 0 [Command] Name = "AI_42" Command = U, U Time = 0 [Command] Name = "AI_43" Command = U, F Time = 0 [Command] Name = "AI_44" Command = U, D Time = 0 [Command] Name = "AI_45" Command = U, B Time = 0 [Command] Name = "AI_46" Command = F, U Time = 0 [Command] Name = "AI_47" Command = F, F Time = 0 [Command] Name = "AI_48" Command = F, D Time = 0 [Command] Name = "AI_49" Command = F, B Time = 0 ;------------------------------------------------------------------------ ;-| Super Motions |--------------------------- [Command] ;3 bar name = "beam" command = ~D,D,a time = 20 [Command] ;3 bar name = "Blade of Divinity" command = ~D,D,a time = 20 [Command] ;2 bar name = "ghost strike" command = ~D,D,b time = 20 [command] ;2 bar name = "abstract collossus" command = ~D,D,x time = 20 [command] name = "energy storm" command = D,D,a [command] name = "energy storm H" command = D,D,z [Command] name = "earth slam" command = ~D,D,b time = 35 [Command] ;1 bar name = "skulls" command = ~D,D,y time = 12 [Command] ;1 bar name = "column blast" command = ~D,D,y time = 12 ;-| Special Motions |------------------------------------------------------ [Command] name = "crow_bite_A" command = ~F,D,x time = 20 [Command] name = "crow_bite_C" command = ~F,D,y time = 20 ;[Command] ;name = "counter_shell" ;command = ~D,DB,B,x ; ;[Command] ;name = "counter_shell" ;command = ~D,DB,B,y ;[Command] ;name = "diamond_breath_A" ;command = ~D,DF,F,x ; ;[Command] ;name = "diamond_breath_C" ;command = ~D,DF,F,y [Command] name = "Single Column" command = ~D,DB,B,a [Command] name = "ray_spin_D" command = ~D,DB,B,b ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| Recovery |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a time = 1 [Command] name = "recovery";Required (do not remove) command = b time = 1 [Command] name = "recovery";Required (do not remove) command = c time = 1 [Command] name = "recovery";Required (do not remove) command = x time = 1 [Command] name = "recovery";Required (do not remove) command = y time = 1 [Command] name = "recovery";Required (do not remove) command = z time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = x time = 1 [Command] name = "b" command = a time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = y time = 1 [Command] name = "y" command = b time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "left" command = B time = 1 [Command] name = "right" command = F time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "hold_a";Required (do not remove) command = /$x time = 1 [Command] name = "hold_b";Required (do not remove) command = /$a time = 1 [Command] name = "hold_x";Required (do not remove) command = /$y time = 1 [Command] name = "hold_y";Required (do not remove) command = /$b time = 1 [Command] name = "hold_c";Required (do not remove) command = /$c time = 1 [Command] name = "hold_z";Required (do not remove) command = /$z time = 1 [Command] name = "longjump" command = D, $U ;----------オリジナル [Command] name = "org1" command = D,B,c time = 18 [command] name = "Aura's flyby" command = ~D,F,a time = 20 [command] name = "flying kick A" command = ~D,F,b time = 20 [command] name = "omega counter" command = ~D,F,x time = 15 [Command] name = "omega counter2" command = ~D,B,x time = 15 ;[Command] ;name = "kick combo A" ;command = ~D,B,y ;time = 20 [command] name = "jump kick combo" command = ~F+a time = 10 [command] name = "jump kick A" command = ~F+b [command] name = "charge" command = /z time = 10 [command] name = "cd attack" command = ~x,x time = 25 [Command] name = "flying kick B" command = ~y time = 25 ;[command] ;name = "auraCD" ;command = ~D,F,y ;time = 15 ;[Command] ;name = "move" ;command = D,D,s ;time = 15 ;[Command] ;name = "max_ice" ;command = D,DF,F,c ;time = 15 ;[command] ;name = "minit" ;command = ~D,DF,F,a ;;time = 15 ;[command] ;name = "minit_s" ;command = ~D,DF,F,b ;;time = 15 ;[command] ;name = "nalow" ;command = ~D,DF,F,a ;time = 12 ;[command] ;name = "nalow" ;command = ~D,DF,F,b ;time = 12 ;[command] ;name = "hcd" ;command = D,F,D,B,x ;time = 24 ;[command] ;name = "hcd" ;command = D,F,D,B,y ;time = 24 ;[command] ;name = "HCD_M" ;command = D,F,D,B,x+y ;time = 24 ;[command] ;name = "max_2" ;command = D,B,D,F,a+b ;time = 40 ;[command] ;name = "whcd" ;command = D,F,D,B,z ;time = 24 ;[command] ;name = "max_3" ;command = ~x,x,F,a,y ;time = 17 ;=========================================================================== [Statedef -1] ;AI-------------------------------------------------------------------------- ;AI Command Check [State -1, AI Command] Type = VarSet triggerall = var(59) = 0 triggerall = RoundState = [1,2] trigger1 = command = "AI_01" || command = "AI_02" || command = "AI_03" || command = "AI_04" trigger2 = command = "AI_05" || command = "AI_06" || command = "AI_07" || command = "AI_08" trigger3 = command = "AI_09" || command = "AI_10" || command = "AI_11" || command = "AI_12" trigger4 = command = "AI_13" || command = "AI_14" || command = "AI_15" || command = "AI_16" trigger5 = command = "AI_17" || command = "AI_18" || command = "AI_19" || command = "AI_20" Trigger6 = Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24" Trigger7 = Command = "AI_24" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28" Trigger8 = Command = "AI_29" || Command = "AI_30" || Command = "AI_31" || Command = "AI_32" Trigger9 = Command = "AI_33" || Command = "AI_34" || Command = "AI_35" || Command = "AI_36" Trigger10 = Command = "AI_37" || Command = "AI_38" || Command = "AI_39" || Command = "AI_40" Trigger11 = Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44" Trigger12 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48" Trigger13 = Command = "AI_49" || Command = "AI_00" trigger14= Helper(30000),var(59) && Ctrl ;================================================================================= ;trigger15= !Ishelper && RoundState = 2 && Ctrl;@ Always AI(常時AI起動) ;↑の「;」をはずすと常時起動します ;================================================================================= var(59) = 11 ;@ AI Level(0-11) (0=Off) ;================================================================================= ;AILv解説 ;Lv1-5 対人 ;Lv6-10 対AI ;Lv11 対強-狂? ;---------------------------------------------------------------------------- [State -3, AI起動用ヘルパー] type = helper trigger1 = !NumHelper(30000) trigger1 = roundstate=2 trigger1 = alive trigger1 = var(59)=0 Trigger1 = (PrevStateNo=[1900,1904])||PrevStateNo=5900 Trigger1 = ctrl&&stateno=0 helpertype = normal name="AI" stateno = 30000 ID = 30000 pos = 9999,9999 keyctrl = 1 pausemovetime = 2147483647 supermovetime = 2147483647 persistent = 0 [State -3, 関係無いステートに行かないように] type = changestate trigger1 = ishelper(30000) trigger1 = stateno!=30000 value = 30000 ;---------------------------------------------------------------------------- [State -1, Energy storm] type = changestate value = 444 triggerall = alive = 1 triggerall = var(59) <= 0 triggerall = command = "energy storm" triggerall = statetype != S triggerall = statetype != C triggerall = power >= 2000 trigger1 = (stateno = 600) && (ctrl = 1) trigger2 = (stateno = 610) && (ctrl = 1) trigger3 = (stateno = 630) && (ctrl = 1) trigger4 = stateno = 2500 trigger5 = stateno = 50 trigger6 = (stateno = 5050) && (ctrl = 0) trigger7 = (stateno = 5030) && (ctrl = 0) trigger8 = stateno = 5040 trigger9 = stateno = 1552 [State -1, (NEW) Energy storm H] type = changestate value = 777 triggerall = alive = 1 triggerall = var(59) <= 0 triggerall = command = "energy storm H" triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [state -1, Ghost Strike] type = changestate value = 9100 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "ghost strike" triggerall = statetype != A triggerall = power >= 1000 triggerall = ctrl = 1 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Abstract Collossus] type = changestate value = 9200 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "abstract collossus" triggerall = statetype != A triggerall = power >= 2000 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Scream Beam] type = changestate value = 9300 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "beam" triggerall = statetype != A triggerall = power = 3000 triggerall = p2bodydist x >= 150 trigger1 = ctrl = 1 [State -1, (NEW) Blade of Divinity] type = changestate value = 9000 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "Blade of Divinity" triggerall = statetype != A triggerall = power = 3000 triggerall = p2bodydist x <= 150 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Skulls] type = changestate value = 10101 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "skulls" triggerall = statetype != A triggerall = power >= 1000 triggerall = p2bodydist x <= 100 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Column Blast Wave] type = changestate value = 9552 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "column blast" triggerall = statetype != A triggerall = power >= 1000 triggerall = p2bodydist x >= 100 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Earth Slam] type = changestate value = 9600 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "earth slam" triggerall = statetype != S triggerall = statetype != C triggerall = power >= 1000 triggerall = pos y <= -10 triggerall = pos y != 0 trigger1 = (stateno = 600) && (ctrl = 1) trigger2 = (stateno = 610) && (ctrl = 1) trigger3 = (stateno = 630) && (ctrl = 1) trigger4 = stateno = 2500 trigger5 = stateno = 50 trigger6 = (stateno = 5050) && (ctrl = 0) trigger7 = (stateno = 5030) && (ctrl = 0) trigger8 = stateno = 5040 trigger9 = stateno = 1552 ;-------------------------- [State -1, Crow Bite A] type = ChangeState value = 1500 triggerall = var(59)<=0 triggerall = command = "crow_bite_A" triggerall = statetype != A triggerall = alive = 1 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Crow Bite C] type = ChangeState value = 1550 triggerall = var(59)<=0 triggerall = command = "crow_bite_C" triggerall = statetype != A triggerall = alive = 1 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Aura's flyby] type = changestate value = 3000 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "Aura's flyby" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Flying kick A] type = changestate value = 13000 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "flying kick A" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Omega counter] type = changestate value = 3050 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "omega counter" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Omega counter 2] type = changestate value = 1100 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "omega counter2" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ;[State -1, kick combo A] ;type = changestate ;value = 1351 ;triggerall = var(59) <= 0 ;triggerall = alive = 1 ;triggerall = command = "kick combo A" ;triggerall = statetype != A ;trigger1 = ctrl = 1 [State -1, Jump kick combo] type = changestate value = 250 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "b" && command = "holdfwd" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = (stateno = 200) && (time = [5,12]) && movetype = A && !movecontact trigger3 = (stateno = 220) && (time = [13,20]) && movetype = A && !movecontact trigger4 = (stateno = 270) && (time = [16,19]) && movetype = A trigger5 = (stateno = 400) && (time = [6,13]) && movetype = A && !movecontact trigger6 = (stateno = 410) && (time = [8,15]) && movetype = A && !movecontact trigger7 = (stateno = 430) && (time = [7,14]) && movetype = A && !movecontact trigger8 = (stateno = 960) && (time = [4,6]) [State -1, (NEW) Charge Slam Combo] type = changestate value = 260 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "y" && command = "holdfwd" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = stateno = 52 trigger2 = ctrl = 1 ;[State -1, jump kick A] ;type = changestate ;value = 1300 ;triggerall = var(59) <= 0 ;triggerall = command = "jump kick A ;triggerall = statetype != A ;trigger1 = ctrl = 1 ;charge [State -1, Power Charge] type = ChangeState value = 660 triggerall = var(59)<=0 triggerall = command = "charge" triggerall = alive = 1 triggerall = StateType = S triggerall = ctrl = 1 triggerall = stateno != 660 trigger1 = power < 3000 ;[State -1, Diamond Breath A] ;type = ChangeState ;value = 1000 ;triggerall = command = "diamond_breath_A" ;triggerall = statetype != A ;trigger1 = ctrl || (stateno = 100 && time >= 3) ;trigger2 = stateno = 301 && movecontact && movetype = A ;trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A ;trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A ;trigger5 = (stateno = 270) && (time = [2,5]) && movetype = A && movecontact ;trigger6 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact ;trigger7 = (stateno = 400) && (time = [6,13]) && movetype = A ;trigger8 = (stateno = 410) && (time = [8,15]) && movetype = A ;trigger9 = (stateno = 430) && (time = [7,14]) && movetype = A ;trigger10 = (stateno = 960) && (time = [4,6]) ; ;[State -1, Diamond Breath C] ;type = ChangeState ;value = 1050 ;triggerall = command = "diamond_breath_C" ;triggerall = statetype != A ;trigger1 = ctrl || (stateno = 100 && time >= 3) ;trigger2 = stateno = 301 && movecontact && movetype = A ;trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A ;trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A ;trigger5 = (stateno = 270) && (time = [2,5]) && movetype = A && movecontact ;trigger6 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact ;trigger7 = (stateno = 400) && (time = [6,13]) && movetype = A ;trigger8 = (stateno = 410) && (time = [8,15]) && movetype = A ;trigger9 = (stateno = 430) && (time = [7,14]) && movetype = A ;trigger10 = (stateno = 960) && (time = [4,6]) [State -1, (NEW) Single Column] type = ChangeState value = 1300 triggerall = var(59)<=0 triggerall = command = "Single Column" triggerall = alive = 1 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1, Flying Kick Combo] type = changestate value = 13000 triggerall = var(59) <= 0 triggerall = alive = 1 triggerall = command = "cd attack" triggerall = stateno = 200 trigger1 = p2bodydist x >= 20 [State -1, flying kick B] type = ChangeState value = 2500 triggerall = var(59)<=0 triggerall = command = "flying kick B" triggerall = alive = 1 trigger1 = statetype = A trigger1 = ctrl [State -1, float recover1] type = ChangeState value = 6100 triggerall = var(59)<=0 triggerall = power >= 100 triggerall = alive = 1 trigger1 = command = "holdfwd" trigger1 = stateno = 5120 trigger1 = Time = 1 [State -1, float recover2] type = ChangeState value = 6101 triggerall = var(59)<=0 triggerall = power >= 100 triggerall = alive = 1 trigger1 = command = "holdback" trigger1 = stateno = 5120 trigger1 = Time = 1 ;====================================== ; Combo cancel Vars set..buffer? ;[State -1] ;type = varset ;trigger1 = stateno != 702 ;trigger1 = var(2) = 0 ;trigger1 = command = "crow_bite_A" ;var(2) = 1500 ; ;[State -1] ;type = varset ;trigger1 = stateno != 702 ;trigger1 = var(2) = 0 ;trigger1 = command = "crow_bite_C" ;var(2) = 1550 ;[State -1] ;type = varset ;trigger1 = stateno != 702 ;trigger1 = var(2) = 0 ;trigger1 = Command = "diamond_breath_A" ;var(2) = 1000 ; ;[State -1] ;type = varset ;trigger1 = stateno != 702 ;trigger1 = var(2) = 0 ;trigger1 = Command = "diamond_breath_C" ;var(2) = 1050 [State -1, (NEW) Single Column] type = varset triggerall = alive = 1 trigger1 = stateno != 702 trigger1 = var(2) = 0 trigger1 = Command = "Single Column" var(2) = 1300 [State -1, ray spin B] type = varset triggerall = alive = 1 trigger1 = stateno != 702 trigger1 = var(2) = 0 trigger1 = Command = "ray_spin_D" var(2) = 1350 ;---------------------------- ; Aura CD [State -1, Aura CD] type = ChangeState value = 240 triggerall = alive = 1 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "holdback" && command = "x" ;triggerall = stateno != 100 && P2stateno != 5120 ;trigger1 = P2bodydist X <= 2 trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 ;------------------- ; Launch Counter mode ;[State -1] ;type = ChangeState ;value = 2000 ;triggerall = power >= 3000 ;triggerall = var(5) = 0 ;triggerall = statetype != A ;triggerall = command = "a" && command = "b" && command = "x" ;trigger1 = ctrl = 1 ;------------------- ; Launch Armor mode ;[State -1] ;type = ChangeState ;value = 2600 ;triggerall = power >= 3000 ;triggerall = var(6) = 0 ;triggerall = statetype != A ;triggerall = command = "b" && command = "x" && command = "y" ;trigger1 = ctrl = 1 ;------------------------ ;Dodge back during guard [State -1, dodge back] type = changestate value = 361 triggerall = var(59)<=0 triggerall = alive = 1 triggerall = stateno = 150 || stateno = 152 triggerall = Statetype != A triggerall = power >= 1000 triggerall = (command = "holdback") && (command = "a") && (command = "b") trigger1 = ctrl = 0 ;Dodge back [State -1, dodge back] type = changestate value = 360 triggerall = var(59)<=0 triggerall = alive = 1 triggerall = Statetype != A triggerall = (command = "holdback") && (command = "a") && (command = "b") trigger1 = ctrl || (stateno = 100 && time >= 3) ;-------------------------- ; dodge fwd during guard [State -1, dodge back] type = changestate value = 351 triggerall = var(59)<=0 triggerall = alive = 1 triggerall = stateno = 150 || stateno = 152 triggerall = Statetype != A triggerall = power >= 1000 triggerall = (command = "a") && (command = "b") trigger1 = ctrl = 0 ;Dodge fwd [State -1, dodge fwd] type = changestate value = 350 triggerall = var(59)<=0 triggerall = alive = 1 triggerall = Statetype != A triggerall = (command = "a") && (command = "b") trigger1 = ctrl || (stateno = 100 && time >= 3) ;-------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(59)<=0 triggerall = alive = 1 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 1063 triggerall = var(59)<=0 triggerall = alive = 1 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;-------------------------- ;taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = var(59)<=0 triggerall = alive = 1 trigger1 = command = "s" trigger1 = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) ;--------------------- ; One inch [State -1, One Inch] type = changestate value = 300 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "a" && command = "holdfwd" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = (stateno = 200) && (time = [5,12]) && movetype = A && !movecontact trigger3 = (stateno = 220) && (time = [13,20]) && movetype = A && !movecontact trigger4 = (stateno = 270) && (time = [16,19]) && movetype = A trigger5 = (stateno = 400) && (time = [6,13]) && movetype = A && !movecontact trigger6 = (stateno = 410) && (time = [8,15]) && movetype = A && !movecontact trigger7 = (stateno = 430) && (time = [7,14]) && movetype = A && !movecontact trigger8 = (stateno = 960) && (time = [4,6]) ;two inch [State -1, Two Inch] type = ChangeState value = 1200 triggerall = var(59)<=0 triggerall = alive = 1 triggerall = statetype = S triggerall = command = "holdback" && command = "y" triggerall = power >= 500 trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = ctrl = 1 ;--------------------- [State -1] type = changestate value = 200 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "a" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1] type = changestate value = 220 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "b" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ;-------------------------- ;sliding kick 2 [State -1, Sliding Kick 2] type = changestate value = 221 triggerall = var(59)<=0 triggerall = statetype != A triggerall = command = "holdback" && command = "b" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = (stateno = 200) && (time = [5,12]) && movetype = A && !movecontact trigger3 = (stateno = 220) && (time = [13,20]) && movetype = A && !movecontact trigger4 = (stateno = 270) && (time = [16,19]) && movetype = A trigger5 = (stateno = 400) && (time = [6,13]) && movetype = A && !movecontact trigger6 = (stateno = 410) && (time = [8,15]) && movetype = A && !movecontact trigger7 = (stateno = 430) && (time = [7,14]) && movetype = A && !movecontact trigger8 = (stateno = 960) && (time = [4,6]) [State -1, (NEW) Three Inch] type = ChangeState value = 1400 triggerall = var(59)<=0 triggerall = alive = 1 triggerall = statetype = S triggerall = command = "holdback" && command = "x" triggerall = power >= 500 trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = ctrl = 1 [State -1] type = changestate value = 210 triggerall = var(59)<=0 ;triggerall = P2dist X > 59 triggerall = statetype != A triggerall = command = "x" triggerall = command != "holddown" triggerall = alive = 1 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) [State -1] type = changestate value = 230 triggerall = var(59)<=0 ;triggerall = P2dist X > 64 triggerall = statetype != A triggerall = command = "y" triggerall = alive = 1 triggerall = command != "holddown" trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ; auar's flyby 2 [State -1, aura's flyby 2] type = ChangeState value = 3000 triggerall = var(59)<=0 triggerall = command = "holddown" && command = "holdfwd" && command = "b" triggerall = statetype != A triggerall = alive = 1 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = stateno = 270 && movecontact trigger3 = (stateno = 200) && (time = [5,12]) trigger4 = (stateno = 220) && (time = [13,20]) trigger5 = (stateno = 270) && (time = [2,4]) trigger6 = (stateno = 270) && (time = [14,19]) trigger7 = (stateno = 400) && (time = [6,10]) trigger8 = (stateno = 410) && (time >= 8) ; Crouching A [State -1] type = ChangeState value = 400 triggerall = var(59)<=0 triggerall = command = "holddown" && command = "a" triggerall = alive = 1 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ; Crouching B [State -1] type = ChangeState value = 410 triggerall = var(59)<=0 triggerall = command = "holddown" && command = "b" && command != "holdfwd" triggerall = alive = 1 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ; Crouching C [State -1] type = ChangeState value = 1500 triggerall = var(59)<=0 triggerall = command = "holddown" && command = "x" triggerall = alive = 1 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ; Crouching D [State -1] type = ChangeState value = 430 triggerall = var(59)<=0 triggerall = command = "holddown" && command = "y" triggerall = alive = 1 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A trigger9 = (stateno = 960) && (time = [4,6]) ; Jumping light punch [State -1] type = ChangeState value = 600 triggerall = var(59)<=0 triggerall = statetype = A triggerall = command = "a" triggerall = alive = 1 trigger1 = ctrl = 1 ; Jumping light kick [State -1] type = ChangeState value = 610 triggerall = var(59)<=0 triggerall = statetype = A triggerall = command = "b" triggerall = alive = 1 trigger1 = ctrl = 1 ; Jumping CD attack [State -1] type = ChangeState value = 640 triggerall = var(59)<=0 triggerall = statetype = A triggerall = command = "x" && command = "y" triggerall = alive = 1 trigger1 = ctrl = 1 ; Jumping hard punch [State -1] type = ChangeState value = 620 triggerall = var(59)<=0 triggerall = statetype = A triggerall = command = "x" triggerall = alive = 1 trigger1 = ctrl = 1 ; Jumping hard kick [State -1] type = ChangeState value = 630 triggerall = var(59)<=0 triggerall = statetype = A triggerall = alive = 1 triggerall = command = "y" trigger1 = ctrl = 1
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