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Command List — MGMALEX.zip ← Back to Overview

;=============================================================================================== ; ALEX BY MGMURROW ;=============================================================================================== [Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time=15 command.buffer.time=1 ;========================================== single buttons ===================================== [Command] name="a" command=a time=1 [Command] name="b" command=b time=1 [Command] name="c" command=c time=1 [Command] name="x" command=x time=1 [Command] name="y" command=y time=1 [Command] name="z" command=z time=1 [Command] name="start" command=s time=1 ;======================================= HOLD BUTTON ======================================= [Command] name="holda" command=/a time=1 [Command] name="holdb" command=/b time=1 [Command] name="holdc" command=/c time=1 [Command] name="holdx" command=/x time=1 [Command] name="holdy" command=/y time=1 [Command] name="holdz" command=/z time=1 [Command] name="holdstart" command=/s time=1 ;========================================= RELEASE BUTTON ======================================= [Command] name="rlsa" command=~a time=1 [Command] name="rlsb" command=~b time=1 [Command] name="rlsc" command=~c time=1 [Command] name="rlsx" command=~x time=1 [Command] name="rlsy" command=~y time=1 [Command] name="rlsz" command=~z time=1 ;========================================= hold direction ======================================= [Command] name="holdfwd";Required (do not remove) command=/$F time=1 [Command] name="holdback";Required (do not remove) command=/$B time=1 [Command] name="holdup";Required (do not remove) command=/$U time=1 [Command] name="holddown";Required (do not remove) command=/$D time=1 ;=========================================== direction ========================================== [Command] name="fwd" command=F time=1 [Command] name="back" command=B time=1 [Command] name="down" command=D time=1 [Command] name="up" command=U time=1 ;=============================================================================================== ; Hyper Attacks ;=============================================================================================== [Command] name="misogi" command=~F,D,B,a+b time=20 [Command] name="misogi lvl2" command=~F,D,B,b+c time=20 [Command] name="misogi" command=~F,D,B,a+c time=20 [Command] name="misogi" command=~F,D,B,~a+b time=20 [Command] name="misogi lvl2" command=~F,D,B,~b+c time=20 [Command] name="misogi" command=~F,D,B,~a+c time=20 [Command] name="4th strike" command=~D,B,a+b time=20 [Command] name="4th strike lvl2" command=~D,B,b+c time=20 [Command] name="4th strike" command=~D,B,a+c time=20 [Command] name="4th strike" command=~D,B,~a+b time=20 [Command] name="4th strike lvl2" command=~D,B,~b+c time=20 [Command] name="4th strike" command=~D,B,~a+c time=20 [Command] name="boomerange raid" command=~D,F,x+y time=20 [Command] name="boomerange raid lvl2" command=~D,F,y+z time=20 [Command] name="boomerange raid" command=~D,F,x+z time=20 [Command] name="boomerange raid" command=~D,F,~x+y time=20 [Command] name="boomerange raid lvl2" command=~D,F,~y+z time=20 [Command] name="boomerange raid" command=~D,F,~x+z time=20 [Command] name="air" command=~D,F,x+y time=20 [Command] name="air lvl2" command=~D,F,y+z time=20 [Command] name="air" command=~D,F,x+z time=20 [Command] name="air" command=~D,F,~x+y time=20 [Command] name="air lvl2" command=~D,F,~y+z time=20 [Command] name="air" command=~D,F,~x+z time=20 [Command] name="hyper bomb" command=~D,B,x+y time=20 [Command] name="hyper bomb lvl2" command=~D,B,y+z time=20 [Command] name="hyper bomb" command=~D,B,x+z time=20 [Command] name="hyper bomb" command=~D,B,~x+y time=20 [Command] name="hyper bomb lvl2" command=~D,B,~y+z time=20 [Command] name="hyper bomb" command=~D,B,~x+z time=20 [Command] name="cross chop" command=~D,F,a+b time=20 [Command] name="cross chop lvl2" command=~D,F,b+c time=20 [Command] name="cross chop" command=~D,F,a+c time=20 [Command] name="cross chop" command=~D,F,~a+b time=20 [Command] name="cross chop lvl2" command=~D,F,~b+c time=20 [Command] name="cross chop" command=~D,F,~a+c time=20 [Command] name="boomerange break" command=~D,F,a+b time=20 [Command] name="boomerange break" command=~D,F,b+c time=20 [Command] name="boomerange break" command=~D,F,a+c time=20 [Command] name="stun gun head butt" command=~D,F,a+b time=20 [Command] name="stun gun head butt lvl2" command=~D,F,b+c time=20 [Command] name="stun gun head butt" command=~D,F,a+c time=20 [Command] name="stun gun head butt" command=~D,F,~a+b time=20 [Command] name="stun gun head butt lvl2" command=~D,F,~b+c time=20 [Command] name="stun gun head butt" command=~D,F,~a+c time=20 ;=============================================================================================== ; Special Attacks ;=============================================================================================== ;Power Bomb/German Suplex [Command] name="bomb/suplex1" command=~F,D,B,x time=30 [Command] name="bomb/suplex2" command=~F,D,B,y time=30 [Command] name="bomb/suplex3" command=~F,D,B,z time=30 ;Sledge Hammer (easy) [Command] name="hammer1" command=~D,DB,B,x time=20 [Command] name="hammer2" command=~D,DB,B,y time=20 [Command] name="hammer3" command=~D,DB,B,z time=20 ;Sledge Hammer [Command] name="hammer1" command=~10$B,F,x time=20 [Command] name="hammer2" command=~10$B,F,y time=20 [Command] name="hammer3" command=~10$B,F,z time=20 ;Air Stampede (easy) [Command] name="stomp1" command=~D,DB,B, a time=20 [Command] name="stomp2" command=~D,DB,B, b time=20 [Command] name="stomp3" command=~D,DB,B, c time=20 ;Slash Elbow [Command] name="slash elbow1" command=~10$B,F,a time=20 [Command] name="slash elbow2" command=~10$B,F,b time=20 [Command] name="slash elbow3" command=~10$B,F,c time=20 ;Flash Chop [Command] name = "flash chop1" command = ~D,F,x time = 20 [Command] name = "flash chop2" command = ~D,F,y time = 20 [Command] name = "flash chop3" command = ~D,F,z time = 20 ;Air Knee Smash [Command] name = "knee smash1" command = ~D,DF,F,a time = 20 [Command] name = "knee smash2" command = ~D,DF,F,b time = 20 [Command] name = "knee smash3" command = ~D,DF,F,c time = 20 ;Head Crush [Command] name="crush1" command=~F,D,F,x time=20 [Command] name="crush1" command=~F,D,F,~x time=20 [Command] name="crush2" command=~F,D,F,y time=20 [Command] name="crush2" command=~F,D,F,~y time=20 [Command] name="crush3" command=~F,D,F,z time=20 [Command] name="crush3" command=~F,D,F,~z time=20 ;Head Crush [Command] name="butt1" command=~F,D,F,a time=20 [Command] name="butt1" command=~F,D,F,~a time=20 [Command] name="butt2" command=~F,D,F,b time=20 [Command] name="butt2" command=~F,D,F,~b time=20 [Command] name="butt3" command=~F,D,F,c time=20 [Command] name="butt3" command=~F,D,F,~c time=20 ;Alpha Counter [Command] name = "alpha_counter" command = /B,x time = 10 [Command] name = "alpha_counter" command = ~B,D,y time = 20 [Command] name = "alpha_counter" command = ~B,D,z time = 20 [Command] name = "alpha_counter" command=~B,D,~x time=20 [Command] name = "alpha_counter" command=~B,D,~y time=20 [Command] name = "alpha_counter" command=~B,D,~z time=20 ;=========================================== 2 commands ======================================== [command] name = "SJump" command = ~$D, $U time = 10 [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 ;========================================== double buttons ===================================== [Command] name = "recovery";Required (do not remove) command = a+b time = 1 [Command] name = "recovery_roll" command = B,DB,D,a time = 1 [Command] name = "recovery_roll" command = B,DB,D,b time = 1 [Command] name = "recovery_roll" command = B,DB,D,c time = 1 [Command] name = "recovery_roll" command = /F,a time = 1 [Command] name = "recovery_roll" command = /F,b time = 1 [Command] name = "recovery_roll" command = /F,c time = 1 [Command] name = "recovery_rollback" command = /B,a time = 1 [Command] name = "recovery_rollback" command = /B,b time = 1 [Command] name = "recovery_rollback" command = /B,c time = 1 [Command] name = "alpha_counter" command = /B,x time = 10 [Command] name = "alpha_counter" command = ~B,D,y time = 10 [Command] name = "alpha_counter" command = ~B,D,z time = 10 [Command] name = "alpha_counter_kick" command = /B,a time = 10 [Command] name = "alpha_counter_kick" command = ~B,D,b time = 10 [Command] name = "alpha_counter_kick" command = ~B,D,c time = 10 [Command] name = "guardpush" command = x+y time = 4 [Command] name = "guardpush" command = y+z time = 4 [Command] name = "guardpush" command = x+z time = 4 [Command] name = "guardpush" command = x+y+z time = 40 [Command] name="dodge" command=x+a time=1 [Command] name="slam" command=z+c time=1 ;-------------------------------------------------------------------------------------------- ;AI Commands [command] name = "CPU1" command = D, D, D, D, D, D, D, D time = 1 [command] name = "CPU11" command = D, D, D, D, D, D, D, D time = 1 [command] name = "CPU12" command = D, D, D, D, D, D, D, D time = 1 [command] name = "CPU2" command = z, z, z, z, z, z, z, z time = 1 [command] name = "CPU13" command = z, z, z, z, z, z, z, z time = 1 [command] name = "CPU14" command = z, z, z, z, z, z, z, z time = 1 [command] name = "CPU3" command = B, B, B, B, B, B, B, B time = 1 [command] name = "CPU15" command = B, B, B, B, B, B, B, B time = 1 [command] name = "CPU16" command = B, B, B, B, B, B, B, B time = 1 [command] name = "CPU4" command = x, x, x, x, x, x, x, x time = 1 [command] name = "CPU17" command = x, x, x, x, x, x, x, x time = 1 [command] name = "CPU18" command = x, x, x, x, x, x, x, x time = 1 [command] name = "CPU5" command = U, U, U, U, U, U, U, U time = 1 [command] name = "CPU19" command = U, U, U, U, U, U, U, U time = 1 [command] name = "CPU20" command = U, U, U, U, U, U, U, U time = 1 [command] name = "CPU6" command = a, a, a, a, a, a, a, a time = 1 [command] name = "CPU21" command = a, a, a, a, a, a, a, a time = 1 [command] name = "CPU22" command = a, a, a, a, a, a, a, a time = 1 [command] name = "CPU7" command = F, F, F, F, F, F, F, F time = 1 [command] name = "CPU23" command = F, F, F, F, F, F, F, F time = 1 [command] name = "CPU24" command = F, F, F, F, F, F, F, F time = 1 [command] name = "CPU8" command = b, b, b, b, b, b, b, b time = 1 [command] name = "CPU25" command = b, b, b, b, b, b, b, b time = 1 [command] name = "CPU26" command = b, b, b, b, b, b, b, b time = 1 [command] name = "CPU9" command = y, y, y, y, y, y, y, y time = 1 [command] name = "CPU27" command = y, y, y, y, y, y, y, y time = 1 [command] name = "CPU28" command = y, y, y, y, y, y, y, y time = 1 [command] name = "CPU10" command = s, s, s, s, s, s, s, s time = 1 [command] name = "CPU29" command = s, s, s, s, s, s, s time = 1 [command] name = "CPU30" command = s, s, s, s, s, s time = 1 [command] name = "CPU31" command = s, s, s, s, s time = 1 [command] name = "CPU32" command = s, s, s, s, U time = 1 [command] name = "CPU33" command = s, s, s, U, U time = 1 ;=============================================================================================== ; Hypers Moves ;=============================================================================================== [Statedef -1] ;Misogi [State -1] type=ChangeState value=3400 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="misogi"||command="misogi lvl2") triggerall=(statetype!=A)&&(power>=2000) trigger1=ctrl ;---------------------------------- ;4th Strike [State -1] type=ChangeState value=3700 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="4th strike"||command="4th strike lvl2") triggerall=statetype!=A&&power>=1000 trigger1=ctrl trigger2=MoveContact&&StateNo=[200,450] trigger3=(movehit)&&(Stateno=[1000,1002]) ;---------------------------------- ;Stun Gun Head Butt [State -1] type=ChangeState value=3100 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="stun gun head butt"||command="stun gun head butt lvl2") triggerall=(statetype!=A)&&(power>=1000) trigger1=ctrl trigger2=MoveContact&&StateNo=[200,450] trigger3=(movehit)&&(Stateno=[1000,1002]) ;---------------------------------- ;Hyper Bomb [State -1] type=ChangeState value=3200 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="hyper bomb"||command="hyper bomb lvl2") triggerall=(statetype!=A)&&(power>=1000) trigger1=ctrl trigger2=MoveContact&&StateNo=[200,450] trigger3=(movehit)&&(Stateno=[1000,1002]) ;---------------------------------- ;Boomerange Raid LvL2 [State -1] type=ChangeState value=3050 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="boomerange raid lvl2") triggerall=statetype!=A&&power>=2000 trigger1=ctrl trigger2=MoveContact&&StateNo=[200,450] trigger3=(movehit)&&(Stateno=[1000,1002]) ;---------------------------------- ;Boomerange Raid [State -1] type=ChangeState value=3000 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="boomerange raid"||command="boomerange raid lvl2") triggerall=statetype!=A&&power>=1000 trigger1=ctrl trigger2=MoveContact&&StateNo=[200,450] trigger3=(movehit)&&(Stateno=[1000,1002]) ;---------------------------------- ;Boomerange Break [State -1] type=null;;ChangeState value=3300 triggerall=var(20)!=20&&command="boomerange break"&&statetype!=A&&power>=1000&&P2life!=0 trigger1=ctrl trigger2=MoveContact&&StateNo=[200,450] ;---------------------------------- ;Air [State -1] type=ChangeState value=3500 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="air"||command="air lvl2") triggerall=(statetype=A)&&(power>=1000) trigger1=ctrl trigger2=MoveContact&&StateNo=421 trigger3=MoveContact&&StateNo=[600,650] ;---------------------------------- ;Flying Cross Chop (Air Dive) Light [State -1] type=ChangeState value=3600 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="cross chop"||command="cross chop lvl2") triggerall=(Statetype=A)&&(power>=1000) triggerall=stateno!=[112,113] triggerall=P2stateno!=429 trigger1=ctrl=1 trigger2=MoveContact&&StateNo=[600,650] ;=============================================================================================== ; Specials ;=============================================================================================== ;Power Bomb/German Suplex [State -1, Power Bomb/German Suplex] type=ChangeState value=900 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="bomb/suplex1"||command="bomb/suplex2"||command="bomb/suplex3") triggerall=(Statetype!=A) trigger1=ctrl trigger2=MoveContact&&StateNo=[200,210] trigger3=MoveContact&&StateNo=[230,240] trigger4=MoveContact&&StateNo=[400,410] trigger5=MoveContact&&StateNo=[430,440] trigger6=(stateno=[1000,1002]) trigger6=movecontact trigger6=time > 15 ;---------------------------------- ;Head Crush [State -1, Head Crush] type=ChangeState value=1600 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="crush1"||command="crush2"||command="crush3") triggerall=(Statetype!=A) trigger1=ctrl trigger2=MoveContact&&StateNo=[200,210] trigger3=MoveContact&&StateNo=[230,240] trigger4=MoveContact&&StateNo=[400,410] trigger5=MoveContact&&StateNo=[430,440] trigger6=Stateno=[1000,1002] trigger6=Time>15 ;---------------------------------- ;Head Butt [State -1, Head Butt] type=ChangeState value=1900 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="butt1"||command="butt2"||command="butt3") triggerall=(Statetype!=A) trigger1=ctrl trigger2=MoveContact&&StateNo=[200,210] trigger3=MoveContact&&StateNo=[230,240] trigger4=MoveContact&&StateNo=[400,410] trigger5=MoveContact&&StateNo=[430,440] trigger6=Stateno=[1000,1002] trigger6=Time>15 ;---------------------------------- ;Air Knee Smash [State -1] type=ChangeState value=1400 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="knee smash1"||command="knee smash2"||command="knee smash3") triggerall=(Statetype!=A) trigger1=ctrl ;---------------------------------- ;Air Stampede [State -1] type = ChangeState value = 1200 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command = "stomp1" || command = "stomp2" || command = "stomp3") triggerall=(Statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,210] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = [430,440] ;---------------------------------- ;Slash Elbow [State -1] type=ChangeState value=1100 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="slash elbow1"||command="slash elbow2"||command="slash elbow3") triggerall=(Statetype!=A) triggerall=(var(46)<=1); No Spam Supers trigger1=ctrl trigger2=MoveContact && StateNo = [200,210] trigger3=MoveContact && StateNo = [230,240] trigger4=MoveContact && StateNo = [400,410] trigger5=MoveContact && StateNo = [430,440] ;---------------------------------- ;Flash Chop (light) [State -1] type=ChangeState value=1000 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="flash chop1") triggerall=(Statetype!=A) triggerall=(P2stateno!=[1005,1007]) triggerall=(var(46)<=1); No Spam Supers triggerall=(var(37)=0) trigger1=ctrl trigger2=StateNo=[200,450] ;---------------------------------- ;Flash Chop (medium) [State -1] type=ChangeState value=1001 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="flash chop2") triggerall=(Statetype!=A) triggerall=(P2stateno!=[1005,1007]) triggerall=(var(46)<=1); No Spam Supers trigger1=ctrl trigger2=StateNo=[200,450] ;---------------------------------- ;Flash Chop (heavy) [State -1] type=ChangeState value=1002 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="flash chop3") triggerall=(Statetype!=A) triggerall=(P2stateno!=[1005,1007]) triggerall=(var(46)<=1); No Spam Supers trigger1=ctrl trigger2=StateNo=[200,450] ;---------------------------------- ;Sledge Hammer [State -1] type=ChangeState value=1800 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="hammer1"||Command="hammer2"||Command="hammer3") triggerall=(Statetype!=A) triggerall=(var(46)<=1); No Spam Supers trigger1=ctrl trigger2=StateNo=[200,450] trigger3=Stateno=[1000,1002] trigger3=Time>15 ;---------------------------------- ;Flying Cross Chop (Air Dive) Light [State -1] type=ChangeState value=1700 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(command="z")&&(command="holddown") triggerall=(Statetype=A) triggerall=stateno!=[112,113] triggerall=P2stateno!=429 trigger1=ctrl=1 trigger2=MoveContact&&StateNo=[600,650] ;=============================================================================================== ; Throws ;=============================================================================================== ;Throw Slam [State -1, Throw] type=ChangeState value=820 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="slam") triggerall=(statetype!=A) triggerall=(p2statetype!=A) trigger1=ctrl ;---------------------------------- ;Head Lock [State -1, onetwo1] type =null; ChangeState value = 830 triggerall=var(20)!=20&&command = "z"&&P2life!=0 triggerall = command != "holddown" triggerall = command = "holdback" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 210 || stateno = 220 trigger2 = movecontact ;---------------------------------- ;Headbutt/Sleeper Hold [State -1, onetwo1] type =null;; ChangeState value = 800 triggerall=var(20)!=20&&command = "z"&&P2life!=0 triggerall = command != "holddown" triggerall = command = "holdback" triggerall = p2bodydist X < 75 triggerall = p2movetype!= H trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 210 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 1000 trigger3 = movecontact ;-------------------------------------- ;Air Throw [State -1] type=ChangeState value=850 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="slam") ;triggerall = command = "holdfwd" triggerall=statetype=A ;triggerall=command = "air slam" trigger1=ctrl = 1 trigger2=MoveContact&&StateNo=[600,610] trigger3=MoveContact&&StateNo=[630,640] ;---------------------------------- ;Alpha Counter [State -1] type=ChangeState value=750 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="alpha_counter") triggerall=(Statetype!=A) triggerall=Power>=500 triggerall=p2bodydist X<=80 triggerall=p2bodydist Y=[-50,10] trigger1=(stateno=150||stateno=152) trigger1=ctrl=1 ;=============================================================================================== ; VALUES ;=============================================================================================== ;Dodge Roll Back [State -1] type = ChangeState value = 67 triggerall = var(20) != 20&&P2life!=0 triggerall = command = "dodge" && command = "holdback" trigger1 = StateType != A && ctrl ;------------------------------------- ;Dodge Roll Forward [State -1] type = ChangeState value = 66 triggerall = var(20) != 20&&P2life!=0 triggerall = command = "dodge" && command = "holdfwd" trigger1 = StateType != A && ctrl ;------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="FF") triggerall=(Statetype!=A) trigger1 = ctrl ;------------------------------------- ;Run Back [State -1, Run Back] type=ChangeState value=105 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="BB") triggerall=(Statetype!=A) trigger1 = ctrl ;------------------------------------- ;SuperJump [State -1] type=ChangeState value=110 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="SJump") triggerall=(Statetype!=A) trigger1 = ctrl = 1 ;---------------------------------- ;Taunt [State -1] type=ChangeState value=115 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="start") triggerall=(Statetype!=A) trigger1=ctrl ;------------------------------------- ;Guard Push [State -1] type=ChangeState value=700 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="guardpush") triggerall=(Statetype!=A) trigger1=stateno=[150,153] ;------------------------------------- [State -1] type=ChangeState value=705 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="guardpush") triggerall=(Statetype=C) trigger1=stateno=[150,153] ;------------------------------------- [State -1] type = ChangeState value=710 triggerall=(Roundstate=2)&&(var(20)!=20) triggerall=(Command="guardpush") triggerall=(Statetype=A) trigger1=stateno=[154,155] ;------------------------------------- ;Recovery Roll Foward [State -1] type = ChangeState value = 940 triggerall=(var(20)!=20)&&(command = "holdfwd")&&(Roundstate=2) triggerall = time = 1 trigger1 = stateno = 5120 trigger1 = alive = 1 ;------------------------------------- ;Recovery Roll Back [State -1] type = ChangeState value = 941 triggerall=(var(20)!=20)&&(command = "holdback")&&(Roundstate=2) triggerall = time = 1 trigger1 = stateno = 5120 trigger1 = alive = 1 ;-------------------------------------- ;Recovery - Roll Forward [State -1] type = VarSet trigger1 = (p2stateno = [3000, 3999]) && (movetype = H) v = 31 value = 1 [State -1, Rolling] type = ChangeState value = 942 triggerall = !ctrl && Command = "recovery_roll" && Life != 0 triggerall = (StateNo = 5030) || (StateNo = 5035) || (StateNo = 5050) || (StateNo = 5071) triggerall = var(20) != 20 triggerall = Var(31) != 1 triggerall = movetype != A trigger1 = pos Y > -10 ;-------------------------------------- ;Recovery - Roll Back [State -1] type = VarSet trigger1 = (p2stateno = [3000, 3999]) && (movetype = H) v = 31 value = 1 [State -1, Rolling] type = ChangeState value = 943 triggerall = !ctrl && Command = "recovery_rollback" && Life != 0 triggerall = (StateNo = 5030) || (StateNo = 5035) || (StateNo = 5050) || (StateNo = 5071) triggerall = var(20) != 20 triggerall = Var(31) != 1 triggerall = movetype != A trigger1 = pos Y > -10 ;=============================================================================================== ; Basic attacks ;=============================================================================================== ;Stand Light Punch [State -1] type=ChangeState value=200 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="x")&&(command!="holddown") triggerall=(statetype!=A) trigger1=ctrl trigger2=MoveContact && StateNo = 230 trigger3=MoveContact && StateNo = 400 trigger4=MoveContact && StateNo = 430 ;---------------------------------- ;Lariat [State -1] type=ChangeState value=216 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="z")&&(command!="holddown") triggerall=(command="holdfwd") triggerall=(statetype!=A) trigger1=ctrl trigger2 = MoveContact&&StateNo=[200,210] trigger3 = MoveContact&&StateNo=[230,240] trigger4 = MoveContact&&StateNo=[400,410] trigger5 = MoveContact&&StateNo=[430,440] ;---------------------------------- ;Overhead Chop (anti-turtle) [State -1] type=ChangeState value=215 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="y")&&(command!="holddown") triggerall=(command="holdfwd") triggerall=(statetype!=A) trigger1=ctrl ;---------------------------------- ;Stand medium Punch [State -1] type = ChangeState value = 210 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="y")&&(command!="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,202] trigger3 = MoveContact && StateNo = [230,235] trigger4 = MoveContact && StateNo = 400 trigger5 = MoveContact && StateNo = 430 ;---------------------------------- ;Stand strong Punch [State -1] type = ChangeState value = 220 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="z")&&(command!="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,210] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = [430,440] ;---------------------------------- ;Stand Light Kick [State -1] type = ChangeState value = 230 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="a")&&(command!="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,202] trigger3 = MoveContact && StateNo = 235 ;---------------------------------- ;Standing medium Kick [State -1] type = ChangeState value = 240 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="b")&&(command!="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,210] trigger3 = MoveContact && StateNo = [230,235] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = [430,440] ;---------------------------------- ;Standing Strong Kick [State -1] type = ChangeState value = 250 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="c")&&(command!="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,210] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = [430,440] ;---------------------------------- ;Crouching Light Punch [State -1] type = ChangeState value = 400 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="x")&&(command="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,202] trigger3 = MoveContact && StateNo = 430 ;---------------------------------- ;Crouching medium Punch [State -1] type = ChangeState value = 410 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="y")&&(command="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,202] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = 400 trigger5 = MoveContact && StateNo = [430,440] ;---------------------------------- ;Crouching Strong Punch (Launcher) [State -1] type = ChangeState value = 420 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="z")&&(command="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,210] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = [430,440] ;launcher [State -1, Aerial-Rave Jump] type = ChangeState value = 110 triggerall=var(20)!=20&&command = "holdup" triggerall=Roundstate=2 triggerall=hitcount>=2 trigger1 = MoveHit trigger1 = stateno = 415 ;trigger1 = stateno = 216 ;---------------------------------- ;Crouching Light Kick [State -1] type = ChangeState value = 430 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="a")&&(command="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,202] trigger3 = MoveContact && StateNo = 400 ;---------------------------------- ;Crouching medium Kick [State -1] type = ChangeState value = 440 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="b")&&(command="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,202] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = 430 ;---------------------------------- ;Crouching Strong Kick [State -1] type = ChangeState value = 450 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="c")&&(command="holddown") triggerall=(statetype!=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [200,210] trigger3 = MoveContact && StateNo = [230,240] trigger4 = MoveContact && StateNo = [400,410] trigger5 = MoveContact && StateNo = [430,440] ;---------------------------------- ;Jump Light Punch [State -1, Jump Light Punch] type=ChangeState value=600 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="x") triggerall=(statetype=A) trigger1=ctrl trigger2=MoveContact&&StateNo=600 ;---------------------------------- ;Jump medium Punch [State -1] type = ChangeState value = 610 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="y") triggerall=(statetype=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = 600 trigger3 = MoveContact && StateNo = 630 ;---------------------------------- ;Jump heavy Punch [State -1] type = ChangeState value = 620 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="z")&&(command!="holddown") triggerall=(statetype=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [600,610] trigger3 = MoveContact && StateNo = [630,640] ;---------------------------------- ;Jump Light Kick [State -1] type = ChangeState value = 630 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="a") triggerall=(statetype=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = 600 ;---------------------------------- ;Jump medium Kick [State -1] type = ChangeState value = 640 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="b") triggerall=(statetype=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [600,610] trigger3 = MoveContact && StateNo = 630 ;---------------------------------- ;Jump strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall=(var(20)!=20)&&(Roundstate=2) triggerall=(command="c") triggerall=(statetype=A) trigger1 = ctrl trigger2 = MoveContact && StateNo = [600,610] trigger3 = MoveContact && StateNo = [630,640] ;---------------------------------- [State -1, Standing Parry] type=hitoverride trigger1= var(20)!=20 trigger1= roundstate=2 && (statetype=S || stateno=5120) trigger1= command="fwd" && command!="back" && command!="up" && command!="down" trigger1= ctrl || (stateno=[4000,4010]) || stateno=5120 attr=SA,AA,AP stateno=4000 slot=0 time=8 ;---------------------------------- [State -1, Crouching Parry] type=hitoverride trigger1= var(20)!=20 trigger1= roundstate=2 && statetype!=A trigger1= command="down" && command!="fwd" && command!="back" && command!="up" trigger1= ctrl || (stateno=[4000,4010]) || stateno=5120 attr=C,AA,AP stateno=4010 slot=0 time=8 ;---------------------------------- [State -1, Air Parry] type=hitoverride trigger1= var(20)!=20 trigger1= roundstate=2 && statetype=A trigger1= command="fwd" && command!="back" && command!="up" && command!="down" trigger1= ctrl || stateno=4020 attr=SA,AA,AP stateno=4020 forceair=1 slot=0 time=7 ;============================================================================================== ; BACKUP AI ;============================================================================================== [State -1, Activate AI] type = VarSet triggerall = (Var(20) != 20) trigger1 = command = "CPU1" || command = "CPU2" || command = "CPU3" trigger2 = command = "CPU4" || command = "CPU5" || command = "CPU6" trigger3 = command = "CPU7" || command = "CPU8" || command = "CPU9" trigger4 = command = "CPU10" || command = "CPU11" || command = "CPU12" trigger5 = command = "CPU13" || command = "CPU14" || command = "CPU15" trigger6 = command = "CPU16" || command = "CPU17" || command = "CPU18" trigger7 = command = "CPU19" || command = "CPU20" || command = "CPU21" trigger8 = command = "CPU22" || command = "CPU23" || command = "CPU24" trigger9 = command = "CPU25" || command = "CPU26" || command = "CPU27" trigger10 = command = "CPU28" || command = "CPU29" || command = "CPU30" trigger11 = command = "CPU31" || command = "CPU32" || command = "CPU33" var(20) = 20 ;============================================================================================== ;AI Stand Guard [State -1] type = ChangeState value = 130 triggerall = Var(20) = 20 triggerall = statetype = S triggerall = p2movetype = A triggerall = p2statetype != C triggerall = stateno!=[5130,5138] triggerall = enemy,HitDefAttr=S,NA,SA,HA triggerall = ctrl trigger1 = enemy, numproj > 0 trigger1 = Random <= 900 trigger2 = p2bodydist X <= 150 ;=================================== ;AI Stand to Crouch Guard [State -1] type = ChangeState value = 152 triggerall = var(20) = 20 triggerall = statetype = S triggerall = p2movetype = A triggerall = stateno!=[5130,5138] triggerall = ctrl trigger1 = p2bodydist X <= 150 trigger1 = StateNo = 150 ;=================================== ;AI Crouching Guard [State -1] type = ChangeState value = 131 triggerall = Var(20) = 20 triggerall = statetype = C triggerall = p2movetype = A triggerall = p2statetype = C triggerall = stateno!=[5130,5138] triggerall = ctrl triggerall = enemy,HitDefAttr=SC,NA,SA,HA trigger1 = enemy, numproj > 0 trigger1 = random <= 900 trigger2 = p2bodydist X <= 150 ;=================================== ;AI Crouch to Stand Guard [State -1] type = ChangeState value = 150 triggerall = Var(20) = 20 triggerall = statetype = C triggerall = p2movetype = A triggerall = stateno!=[5130,5138] triggerall = ctrl triggerall = P2statetype != C trigger1 = p2bodydist X <= 150 trigger2 = StateNo = 152 ;=================================== ;AI Air Guard [State -1] type = ChangeState value = 132 triggerall = Var(20) = 20 triggerall = Statetype = A triggerall = P2Movetype = A triggerall = enemy,HitDefAttr=SCA,NA,SA,HA triggerall = stateno!=[5130,5138] triggerall = Ctrl trigger1 = enemy, numproj > 0 trigger2 = p2bodydist X <= 150 ;==================================== [State -1, AI Air Recover] type=changestate value= ifelse((pos y>=-20), 5200, 5210) triggerall=(Var(20)=20)&&(Roundstate=2) trigger1=(stateno=5050)&&(canrecover) trigger1=(vel y>=-1)&&(random<200) ;==================================== [State -1, AI Crouch Light Kick/Punch] type=ChangeState value=ifelse(p2statetype=A,420,ifelse(random>=500,430,430)) triggerall=(Var(20)=20)&&(Roundstate=2) triggerall=(StateType!=A) triggerall=(p2StateType!=A) triggerall=(P2BodyDist X=[-10,60]) triggerall=ctrl=1 trigger1=random<=990 trigger2=(P2BodyDist X>=0) trigger2=(P2stateno!=[3000,4999]) ;=================================== [State -1, AI Crouch Light Kick] type=ChangeState value=430 triggerall=(Var(20)=20)&&(Roundstate=2)&&(ctrl=1)&&(Random > 450) triggerall=(stateno < 410) triggerall=(P2BodyDist X<=55) triggerall=(enemy(0),Pos Y>=-40) triggerall=(StateType != A) triggerall=(p2stateno=[5000,5250]) trigger1=(enemy,numproj=0) trigger2=p2movetype != A trigger3=(P2BodyDist X>=0) trigger3=(P2stateno!=[3000,4999]) ;=================================== ;AI Overhead Chop [State -1] type= ChangeState value= 215 triggerall= Var(20) = 20 && p2life!= 0 && Life != 0 && stateno != [800,899] triggerall= P2BodyDist X = [0,75] triggerall= ctrl && p2life!= 0 triggerall= StateType != A && MoveType != H triggerall= StateNo != [3900,3901] triggerall= enemy, numproj = 0 triggerall= p2statetype=C trigger1= p2stateno=[120,150] trigger2= enemy(0),HitDefAttr=C,NA ;=================================== [State -1, AI Lariat] type=ChangeState value=216 triggerall=(Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall=(P2BodyDist X=[50,100]) triggerall=!(enemynear,ctrl) && (enemynear,stateno!=[120,155]) triggerall=(ctrl)&&(P2StateType=A) triggerall=(StateType!=A) triggerall=(enemy,numproj=0) trigger1=p2stateno<=2999 trigger2=P2stateno=1007 trigger2=P2BodyDist X=[0,155] ;================================== [State -1, AI Jump Hard Punch] type=changestate value=620 triggerall=(var(20)=20)&&(roundstate=2)&&(random > life)&&(time % 4) triggerall=(ctrl)&&(stateno=50)&&(Time>=20) triggerall=(p2statetype!=A)&&(p2movetype!=H) trigger1=(Anim=42) trigger1=(p2bodydist x>=1)&&(p2bodydist y<=85) trigger2=(Anim=44) trigger2=(p2bodydist x=[0,70])&&(p2bodydist y<=85) ;==================================== [State -1, AI Jump Light Punch] type=ChangeState value=ifelse((enemynear,stateno=[120,155]),850,600) triggerall=(Var(20)=20)&&(Roundstate=2)&&(ctrl=1)&&Random < 450 triggerall=(StateType=A) triggerall=(p2StateType=A) triggerall=(P2BodyDist X=[0,80]) triggerall=(P2BodyDist Y=[-30,20]) triggerall=(StateNo!=[3900,3901]) trigger1=ctrl=1 trigger1=random<=990 ;=================================== [State -1, AI Jump Heavy Punch] type=ChangeState value=620 triggerall=(Var(20)=20)&&(Roundstate=2)&&(ctrl=1)&&(Random > 450) triggerall=Statetype=A triggerall=P2StateType!=L triggerall=(P2stateno!=5120||P2stateno!=5201) triggerall=Pos Y>=-50 trigger1=P2BodyDist X=[-5,80] trigger1=P2BodyDist Y=[30,100] trigger1=(P2MoveType=I)||(P2MoveType=A&&P2stateno!=[3000,3999]) ;trigger1=Vel Y>1 ;=================================== [State -1, AI Power Slam] type= ChangeState value=900 triggerall=(Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall=!(enemynear,ctrl) && (enemynear,stateno!=[120,155]) trigger1=(Var(46)=1)&&(power>=ifelse(life>=500,2999,1999)) trigger1=(Stateno=1000)&&(Animelemtime(15)>=1) trigger2=(Stateno=1000)&&(Animelemtime(15)>=1) trigger2=(P2stateno=1005) ;=================================== ;AI Ground Slam\Headbutt [State -1] type= ChangeState value= ifelse(random>=500,820,820) trigger1= (Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) trigger1= !(enemynear,ctrl) && (enemynear,stateno!=[120,155]) trigger1= (StateType != A) && (Ctrl) trigger1= (p2bodydist X =[0,25]) && (P2StateType = S) trigger1= stateno!=[200,999] ;=================================== [State -1, AI Long Jump] type=changestate value=40 triggerall = (Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall = (Statetype!=A)&&(P2movetype!=H)&&(power < 3000)&&(ctrl) triggerall= (enemy(0),stateno!=[120,155]) && p2statetype!=L triggerall= (p2bodydist x=[100,200]) && (enemy(0),vel x=[-1,1]) trigger1 = (P2MoveType=A)&&(P2Statetype!=A) trigger1 = P2stateno >= 1000 ;=================================== ;AI Lie Down Roll Foward [State -1, Lie Down Roll Foward] type=ChangeState value=940 triggerall=(Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall=(p2bodydist X >= 0) triggerall=(MoveType != H) triggerall=(stateno = 5120) triggerall=(var(11)!=1) triggerall=(stateno!=[5130,5138]) trigger1=(P2MoveType=A) trigger1=(random <= 998) trigger1=(P2stateno=[1000,1999]);;;||(P2stateno=[3000,4999]) trigger2=(enemy, numproj > 0) trigger2=(random <= 998) trigger3=(p2bodydist X =[0,100]) trigger3=(P2stateno=[200,599]) trigger3=(P2MoveType=A) ;==================================== ;AI Lie Down Roll Back [State -1, Lie Down Roll Back] type=ChangeState value=941 triggerall=(Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall=(MoveType != H) triggerall=(p2bodydist X <=-1) triggerall=(stateno = 5120) triggerall=(var(11)!=1) triggerall=(stateno!=[5130,5138]) trigger1=(random <= 998) trigger1=(alive = 1) trigger2=(enemy, numproj > 0) trigger2=(random <= 998) ;==================================== ;AI Recovery Roll Foward [State -1] type=ChangeState value=942 triggerall=(Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall=(pos y >= 0) triggerall=(p2bodydist X >= 100) triggerall=(P2stateno!=[3000,3999]) triggerall=(StateNo = 5030) || (StateNo = 5035) || (StateNo = 5050) || (StateNo = 5071) trigger1=(random <= 998) trigger1=(alive = 1) trigger2=(enemy, numproj > 0) trigger2=(random <= 998) trigger3=(p2bodydist X =[0,100]) trigger3=(P2stateno=[200,599]) trigger3=(P2MoveType=A) ;==================================== ;AI Recovery Roll Back [State -1] type=ChangeState value=943 triggerall=(Var(20)=20)&&(Roundstate=2)&&(random > life)&&(time % 4) triggerall=(pos y >= 0) triggerall=(p2bodydist X <= -100) triggerall=(p2bodydist X < -1) triggerall=(P2stateno!=[3000,3999]) triggerall=(StateNo = 5030) || (StateNo = 5035) || (StateNo = 5050) || (StateNo = 5071) trigger1=(random <= 998) trigger1=(alive = 1) trigger2=(enemy, numproj > 0) trigger2=(random <= 998) ;==================================== ;AI Guard Push (Standing) [State -1] type = ChangeState value = 700 triggerall = Var(20) = 20 && random > life && time % 4 triggerall = StateType != A && StateType != L triggerall = P2StateType != C triggerall = P2life != 0 triggerall = stateno!=[5130,5138] triggerall = StateNo = [151,153] triggerall = StateNo != [700,710] trigger1 = P2BodyDist x > 75 trigger1 = Random = [0,500] trigger1 = time >= 4 trigger2 = Backedgedist<=80 trigger2 = P2BodyDist x > 75 trigger2 = Random = [0,900] trigger2 = time >= 4 ;==================================== ;AI Guard Push (Crouching) [State -1] type = ChangeState value = 705 triggerall = Var(20) = 20 && time % 4 && ctrl triggerall = StateType = C && StateType != L triggerall = stateno!=[5130,5138] triggerall = StateNo != [700,710] triggerall = P2life != 0 triggerall = StateNo = [150,153] trigger1 = P2BodyDist x > 75 trigger1 = Random = [0,500] trigger1 = time >= 4 trigger2 = Backedgedist<=80 trigger2 = P2BodyDist x > 75 trigger2 = Random = [0,900] trigger2 = time >= 4 ;==================================== ;AI Guard Push (Air) [State -1] type = ChangeState value = 710 triggerall = Var(20) = 20 && time % 4 && ctrl triggerall = StateType = A && StateType != L triggerall = P2life != 0 triggerall = StateNo = [154,155] triggerall = StateNo != [700,710] trigger1 = P2BodyDist x > 75 trigger1 = Random = [0,500] trigger1 = time >= 4 trigger2 = Backedgedist<=80 trigger2 = P2BodyDist x > 75 trigger2 = Random = [0,900] trigger2 = time >= 4 ;==================================== ;AI Standing Parry [State -2, Stand] type = HitOverride triggerall = var(20) = 20 triggerall = statetype != A triggerall = stateno != [40,50] trigger1 = (ctrl||((stateno = [4000,4010])&&time>5)) && random < 250 trigger2 = (stateno = [4000,4010]) && time<=5 trigger3 = (stateno = [150,153]) && random < 250 slot = 0 attr = SA,NA,SA,HA stateno = 4000 time = 1 ;==================================== [State -2, Stand p] type = HitOverride triggerall = var(20) = 20 triggerall = statetype != A trigger1 = (ctrl||((stateno = [4000,4010])&&time>5))&& random < 350 trigger2 = (stateno = [4000,4010]) && time<=5 trigger3 = (stateno = [150,153])&& random < 350 slot = 1 attr = SA,NP,SP stateno = 4000 time = 1 ;==================================== [State -2, Crouch] type = HitOverride triggerall = var(20) = 20 triggerall = statetype != A trigger1 = (ctrl||((stateno = [4000,4010])&&time>5))&& random < 150 trigger2 = (stateno = [4000,4010]) && time<=5 trigger3 = (stateno = [150,153])&& random < 150 slot = 2 attr = C, NA, SA, HA stateno = 4010 time = 1 ;==================================== [State -2, Air] type = HitOverride triggerall = var(20) = 20 triggerall = statetype = A trigger1 = (ctrl||stateno=4020&&time>5)&& random <= 300 trigger2 = (stateno = 4020) && time<=5 trigger3 = (stateno = [154,155])&& random <= 300 slot = 3 attr = SCA, AA stateno = 4020 time = 1
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