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DJB MUGEN & IKEMEN Community

Command List — AnotherReisen.zip ← Back to Overview

;------------------------------------------------------------------------------ ; Udonge_MB's Command ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;?AI起動コ?ンド ;------------------------------------------------------------------------------ [Command] name = "CPU_01" command = ~U,U,U,U,U,U,U,U,U,U,x time = 0 [Command] name = "CPU_02" command = ~U,U,U,U,U,U,U,U,U,U,y time = 0 [Command] name = "CPU_03" command = ~U,U,U,U,U,U,U,U,U,U,z time = 0 [Command] name = "CPU_04" command = ~U,U,U,U,U,U,U,U,U,U,a time = 0 [Command] name = "CPU_05" command = ~U,U,U,U,U,U,U,U,U,U,b time = 0 [Command] name = "CPU_06" command = ~U,U,U,U,U,U,U,U,U,U,c time = 0 [Command] name = "CPU_07" command = ~F,F,F,F,F,F,F,F,F,F,x time = 0 [Command] name = "CPU_08" command = ~F,F,F,F,F,F,F,F,F,F,y time = 0 [Command] name = "CPU_09" command = ~F,F,F,F,F,F,F,F,F,F,z time = 0 [Command] name = "CPU_10" command = ~F,F,F,F,F,F,F,F,F,F,a time = 0 [Command] name = "CPU_11" command = ~F,F,F,F,F,F,F,F,F,F,b time = 0 [Command] name = "CPU_12" command = ~F,F,F,F,F,F,F,F,F,F,c time = 0 [Command] name = "CPU_13" command = ~D,D,D,D,D,D,D,D,D,D,x time = 0 [Command] name = "CPU_14" command = ~D,D,D,D,D,D,D,D,D,D,y time = 0 [Command] name = "CPU_15" command = ~D,D,D,D,D,D,D,D,D,D,z time = 0 [Command] name = "CPU_16" command = ~D,D,D,D,D,D,D,D,D,D,a time = 0 [Command] name = "CPU_17" command = ~D,D,D,D,D,D,D,D,D,D,b time = 0 [Command] name = "CPU_18" command = ~D,D,D,D,D,D,D,D,D,D,c time = 0 [Command] name = "CPU_19" command = ~B,B,B,B,B,B,B,B,B,B,x time = 0 [Command] name = "CPU_20" command = ~B,B,B,B,B,B,B,B,B,B,y time = 0 [Command] name = "CPU_21" command = ~B,B,B,B,B,B,B,B,B,B,z time = 0 [Command] name = "CPU_22" command = ~B,B,B,B,B,B,B,B,B,B,a time = 0 [Command] name = "CPU_23" command = ~B,B,B,B,B,B,B,B,B,B,b time = 0 [Command] name = "CPU_24" command = ~B,B,B,B,B,B,B,B,B,B,c time = 0 [Command] name = "CPU_25" command = ~U,x,D,b,B,y,F,a time = 0 [Command] name = "CPU_26" command = ~U,U,U,U,U,U,U,U,U,U,x+y time = 0 [Command] name = "CPU_27" command = ~U,U,U,U,U,U,U,U,U,U,y+z time = 0 [Command] name = "CPU_28" command = ~U,U,U,U,U,U,U,U,U,U,z+x time = 0 [Command] name = "CPU_29" command = ~U,U,U,U,U,U,U,U,U,U,a+b time = 0 [Command] name = "CPU_30" command = ~U,U,U,U,U,U,U,U,U,U,b+c time = 0 ;------------------------------------------------------------------------------ ; 特殊技 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; 基?システ? ;------------------------------------------------------------------------------ [Command] name = "FF" command = F,F time = 10 [Command] name = "BB" command = B,B time = 10 [Command] name = "UU" command = U,U time = 10 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 [Command] name = "start" command = s time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] Name = "ahold" Command = /$a Time = 1 [Command] Name = "bhold" Command = /$b Time = 1 [Command] Name = "chold" Command = /$c Time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "hold_s" command = /$s time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [command] name="Niemi" command =/D, b time = 10 [command] name="Zotgga" command =/D, a time = 10 [command] name="Yotmugger" command =/D, x time = 10 [command] name="Gesekiya" command =/D, c time = 10 ;============================================================================== ;消すと下の記述がパ?になるので消さないこと [Statedef -1] ;--------------------------------------------------------------------------- [State -1, Down] type = SelfState value = 13 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "holddown" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;-------------------------------------------------------------------------- [State -1, Go] Type = SelfState Value = 20 TriggerAll = var(59) = 0 TriggerAll = var(49) = 0 TriggerAll = RoundState = 2 Trigger1 = StateType = S Trigger1 = Ctrl Trigger1 = Pos Y >= 0 Trigger1 = Anim != 100 Trigger1 = Command = "holdfwd" Trigger1 = Command != "holdup" Trigger1 = Command != "FF" ignorehitpause = 1 [State -1, Go] Type = SelfState Value = 21 TriggerAll = var(59) = 0 TriggerAll = var(49) = 0 TriggerAll = RoundState = 2 Trigger1 = StateType = S Trigger1 = Ctrl Trigger1 = Pos Y >= 0 Trigger1 = Anim != 105 Trigger1 = Command = "holdback" Trigger1 = Command != "holdup" Trigger1 = Command != "BB" ignorehitpause = 1 [State -1, Go] Type = Null;SelfState Value = 20 TriggerAll = var(59) = 0 TriggerAll = var(49) = 0 TriggerAll = RoundState = 2 Trigger1 = StateType = S Trigger1 = Ctrl Trigger1 = Stateno != 20 Trigger1 = Stateno != 100 Trigger1 = Command = "holdfwd" Trigger1 = Command != "holdup" Trigger1 = Command != "FF" ignorehitpause = 1 [State -1, Go] Type = Null;SelfState Value = 20 TriggerAll = var(59) = 0 TriggerAll = var(49) = 0 TriggerAll = RoundState = 2 Trigger1 = StateType = S Trigger1 = Ctrl Trigger1 = Stateno != 20 Trigger1 = Stateno != 100 Trigger1 = Command = "holdback" Trigger1 = Command != "holdup" Trigger1 = Command != "BB" ignorehitpause = 1 [State -1, Go] Type = SelfState Value = 0 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command != "holdfwd" ;trigger1 = stateno = 20 trigger1 = Anim = 20 trigger1 = ctrl ignorehitpause = 1 [State -1, Go] Type = SelfState Value = 0 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command != "holdback" ;trigger1 = stateno = 21 trigger1 = Anim = 21 trigger1 = ctrl ignorehitpause = 1 ;--------------------------------------------------------------------------- [State -1, Go] Type = SelfState Value = 0 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState > 2 trigger1 = Anim = 20 trigger1 = gametime%100 = 0 ignorehitpause = 1 [State -1, Go] Type = SelfState Value = 0 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState > 2 trigger1 = Anim = 21 trigger1 = gametime%100 = 0 ignorehitpause = 1 ;--------------------------------------------------------------------------- [State -1, ups] Type = SelfState Value = 12 TriggerAll = var(59) = 0 TriggerAll = var(49) = 0 TriggerAll = RoundState = 2 Trigger1 = StateType = C Trigger1 = Ctrl Trigger1 = Anim = 15 Trigger1 = Command != "holddown" ignorehitpause = 1 ;--------------------------------------------------------------------------- [State -1, Jump!] type = SelfState value = 40 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "holdup" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;--------------------------------------------------------------------------- [State -1, Jump Fwd] type = SelfState value = 55 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "holdfwd" trigger1 = command = "holdup" trigger1 = statetype = A trigger1 = ctrl ignorehitpause = 1 [State -1, Jump back] type = SelfState value = 56 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "holdback" trigger1 = command = "holdup" trigger1 = statetype = A trigger1 = ctrl ignorehitpause = 1 [State -1, Jump Fwd] type = SelfState value = 55 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "holdfwd" trigger1 = command = "holdup" trigger1 = Anim = 20 trigger1 = ctrl ignorehitpause = 1 [State -1, Jump Fwd] type = SelfState value = 56 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "holdback" trigger1 = command = "holdup" trigger1 = Anim = 21 trigger1 = ctrl ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Run Fwd [State -1, Run Fwd] type = SelfState value = 100 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Run Back [State -1, Run Back] type = SelfState value = 105 triggerall = Var(59) = 0 triggerAll = var(49) = 0 triggerall = RoundState = 2 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 [State -1,] type = SelfState value = 202118 triggerall = Var(59) = 0 trigger1 = command = "a" trigger1 = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1,] type = SelfState value = 202122 triggerall = Var(59) = 0 trigger1 = command = "x" trigger1 = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1,] type = SelfState value = 202123 triggerall = Var(59) = 0 trigger1 = command = "y" trigger1 = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1,] type = SelfState value = 202126 triggerall = Var(59) = 0 trigger1 = command = "z" trigger1 = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;------------------------------------------------------------------------------ ; AAD「幻朧月睨(ルナティックレッドアイズ)」 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ [State -1] Type = SelfState Value = 8896659 triggerall = Var(59) = 0 TriggerAll = !Ishelper TriggerAll = !sysvar(3) TriggerAll = var(10) <= 10 trigger1 = fvar(11) = 1.0 trigger1 = Anim != 8896659 ignorehitpause = 1 Persistent = 1 ;------------------------------------------------------------------------------ ; 挑発 ;------------------------------------------------------------------------------ [State -1] type = Selfstate value = 202119 triggerall = Var(59) = 0 triggerall = command = "b" triggerall = statetype = S trigger1 = command != "holddown" trigger1 = ctrl [State -1] type = Selfstate value = 202120 triggerall = Var(59) = 0 triggerall = command = "c" triggerall = statetype = S trigger1 = command != "holddown" trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 202127 triggerall = Var(59) = 0 triggerall = command = "Niemi" trigger1 = statetype = C trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 202128 triggerall = Var(59) = 0 triggerall = command = "Zotgga" trigger1 = statetype = C trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 202129 triggerall = Var(59) = 0 triggerall = command = "Gesekiya" trigger1 = statetype = C trigger1 = ctrl [State -1, Standing Strong Kick] type = ChangeState value = 202133 triggerall = Var(59) = 0 triggerall = command = "Yotmugger" trigger1 = statetype = C trigger1 = ctrl ;------------------------------------------------------------------------------
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