;------------------------------------------------------------------------------
; Udonge_MB's Command
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;?AI起動コ?ンド
;------------------------------------------------------------------------------
[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0
[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0
[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0
[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0
[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0
[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0
[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0
[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0
[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0
[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0
[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0
[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0
[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0
[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0
[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0
[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0
[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0
[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0
[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0
[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0
[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0
[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0
[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0
[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0
[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0
[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0
[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0
[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0
[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0
[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0
;------------------------------------------------------------------------------
; 特殊技
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
; 基?システ?
;------------------------------------------------------------------------------
[Command]
name = "FF"
command = F,F
time = 10
[Command]
name = "BB"
command = B,B
time = 10
[Command]
name = "UU"
command = U,U
time = 10
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
Name = "ahold"
Command = /$a
Time = 1
[Command]
Name = "bhold"
Command = /$b
Time = 1
[Command]
Name = "chold"
Command = /$c
Time = 1
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "hold_s"
command = /$s
time = 1
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[command]
name="Niemi"
command =/D, b
time = 10
[command]
name="Zotgga"
command =/D, a
time = 10
[command]
name="Yotmugger"
command =/D, x
time = 10
[command]
name="Gesekiya"
command =/D, c
time = 10
;==============================================================================
;消すと下の記述がパ?になるので消さないこと
[Statedef -1]
;---------------------------------------------------------------------------
[State -1, Down]
type = SelfState
value = 13
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "holddown"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 1
;--------------------------------------------------------------------------
[State -1, Go]
Type = SelfState
Value = 20
TriggerAll = var(59) = 0
TriggerAll = var(49) = 0
TriggerAll = RoundState = 2
Trigger1 = StateType = S
Trigger1 = Ctrl
Trigger1 = Pos Y >= 0
Trigger1 = Anim != 100
Trigger1 = Command = "holdfwd"
Trigger1 = Command != "holdup"
Trigger1 = Command != "FF"
ignorehitpause = 1
[State -1, Go]
Type = SelfState
Value = 21
TriggerAll = var(59) = 0
TriggerAll = var(49) = 0
TriggerAll = RoundState = 2
Trigger1 = StateType = S
Trigger1 = Ctrl
Trigger1 = Pos Y >= 0
Trigger1 = Anim != 105
Trigger1 = Command = "holdback"
Trigger1 = Command != "holdup"
Trigger1 = Command != "BB"
ignorehitpause = 1
[State -1, Go]
Type = Null;SelfState
Value = 20
TriggerAll = var(59) = 0
TriggerAll = var(49) = 0
TriggerAll = RoundState = 2
Trigger1 = StateType = S
Trigger1 = Ctrl
Trigger1 = Stateno != 20
Trigger1 = Stateno != 100
Trigger1 = Command = "holdfwd"
Trigger1 = Command != "holdup"
Trigger1 = Command != "FF"
ignorehitpause = 1
[State -1, Go]
Type = Null;SelfState
Value = 20
TriggerAll = var(59) = 0
TriggerAll = var(49) = 0
TriggerAll = RoundState = 2
Trigger1 = StateType = S
Trigger1 = Ctrl
Trigger1 = Stateno != 20
Trigger1 = Stateno != 100
Trigger1 = Command = "holdback"
Trigger1 = Command != "holdup"
Trigger1 = Command != "BB"
ignorehitpause = 1
[State -1, Go]
Type = SelfState
Value = 0
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command != "holdfwd"
;trigger1 = stateno = 20
trigger1 = Anim = 20
trigger1 = ctrl
ignorehitpause = 1
[State -1, Go]
Type = SelfState
Value = 0
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command != "holdback"
;trigger1 = stateno = 21
trigger1 = Anim = 21
trigger1 = ctrl
ignorehitpause = 1
;---------------------------------------------------------------------------
[State -1, Go]
Type = SelfState
Value = 0
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState > 2
trigger1 = Anim = 20
trigger1 = gametime%100 = 0
ignorehitpause = 1
[State -1, Go]
Type = SelfState
Value = 0
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState > 2
trigger1 = Anim = 21
trigger1 = gametime%100 = 0
ignorehitpause = 1
;---------------------------------------------------------------------------
[State -1, ups]
Type = SelfState
Value = 12
TriggerAll = var(59) = 0
TriggerAll = var(49) = 0
TriggerAll = RoundState = 2
Trigger1 = StateType = C
Trigger1 = Ctrl
Trigger1 = Anim = 15
Trigger1 = Command != "holddown"
ignorehitpause = 1
;---------------------------------------------------------------------------
[State -1, Jump!]
type = SelfState
value = 40
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "holdup"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 1
;---------------------------------------------------------------------------
[State -1, Jump Fwd]
type = SelfState
value = 55
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "holdfwd"
trigger1 = command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl
ignorehitpause = 1
[State -1, Jump back]
type = SelfState
value = 56
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "holdback"
trigger1 = command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl
ignorehitpause = 1
[State -1, Jump Fwd]
type = SelfState
value = 55
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "holdfwd"
trigger1 = command = "holdup"
trigger1 = Anim = 20
trigger1 = ctrl
ignorehitpause = 1
[State -1, Jump Fwd]
type = SelfState
value = 56
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "holdback"
trigger1 = command = "holdup"
trigger1 = Anim = 21
trigger1 = ctrl
ignorehitpause = 1
;---------------------------------------------------------------------------
; Run Fwd
[State -1, Run Fwd]
type = SelfState
value = 100
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 1
;---------------------------------------------------------------------------
; Run Back
[State -1, Run Back]
type = SelfState
value = 105
triggerall = Var(59) = 0
triggerAll = var(49) = 0
triggerall = RoundState = 2
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 1
[State -1,]
type = SelfState
value = 202118
triggerall = Var(59) = 0
trigger1 = command = "a"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1,]
type = SelfState
value = 202122
triggerall = Var(59) = 0
trigger1 = command = "x"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1,]
type = SelfState
value = 202123
triggerall = Var(59) = 0
trigger1 = command = "y"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
[State -1,]
type = SelfState
value = 202126
triggerall = Var(59) = 0
trigger1 = command = "z"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;------------------------------------------------------------------------------
; AAD「幻朧月睨(ルナティックレッドアイズ)」
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
[State -1]
Type = SelfState
Value = 8896659
triggerall = Var(59) = 0
TriggerAll = !Ishelper
TriggerAll = !sysvar(3)
TriggerAll = var(10) <= 10
trigger1 = fvar(11) = 1.0
trigger1 = Anim != 8896659
ignorehitpause = 1
Persistent = 1
;------------------------------------------------------------------------------
; 挑発
;------------------------------------------------------------------------------
[State -1]
type = Selfstate
value = 202119
triggerall = Var(59) = 0
triggerall = command = "b"
triggerall = statetype = S
trigger1 = command != "holddown"
trigger1 = ctrl
[State -1]
type = Selfstate
value = 202120
triggerall = Var(59) = 0
triggerall = command = "c"
triggerall = statetype = S
trigger1 = command != "holddown"
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 202127
triggerall = Var(59) = 0
triggerall = command = "Niemi"
trigger1 = statetype = C
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 202128
triggerall = Var(59) = 0
triggerall = command = "Zotgga"
trigger1 = statetype = C
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 202129
triggerall = Var(59) = 0
triggerall = command = "Gesekiya"
trigger1 = statetype = C
trigger1 = ctrl
[State -1, Standing Strong Kick]
type = ChangeState
value = 202133
triggerall = Var(59) = 0
triggerall = command = "Yotmugger"
trigger1 = statetype = C
trigger1 = ctrl
;------------------------------------------------------------------------------