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Command List — link.zip ← Back to Overview

; The Hyrulian CMD file. ;-| AI |-------------------------------------------------------- [Command] name = "CPU01" command = U,U,U time = 1 [Command] name = "CPU02" command = U,U,U time = 1 [Command] name = "CPU03" command = U,U,U time = 1 [Command] name = "CPU04" command = U,U,U time = 1 [Command] name = "CPU05" command = U,U,U time = 1 [Command] name = "CPU06" command = U,U,U time = 1 [Command] name = "CPU07" command = U,U,U time = 1 [Command] name = "CPU08" command = U,U,U time = 1 [Command] name = "CPU09" command = U,U,U time = 1 [Command] name = "CPU10" command = U,U,U time = 1 [Command] name = "CPU11" command = U,U,U time = 1 [Command] name = "CPU12" command = U,U,U time = 1 [Command] name = "CPU13" command = U,U,U time = 1 [Command] name = "CPU14" command = U,U,U time = 1 [Command] name = "CPU15" command = U,U,U time = 1 [Command] name = "CPU16" command = U,U,U time = 1 [Command] name = "CPU17" command = U,U,U time = 1 [Command] name = "CPU18" command = U,U,U time = 1 [Command] name = "CPU19" command = U,U,U time = 1 [Command] name = "CPU20" command = U,U,U time = 1 [Command] name = "CPU21" command = U,U,U time = 1 [Command] name = "CPU22" command = U,U,U time = 1 [Command] name = "CPU23" command = U,U,U time = 1 [Command] name = "CPU24" command = U,U,U time = 1 [Command] name = "CPU25" command = U,U,U time = 1 [Command] name = "CPU26" command = U,U,U time = 1 [Command] name = "CPU27" command = U,U,U time = 1 [Command] name = "CPU28" command = U,U,U time = 1 [Command] name = "CPU29" command = U,U,U time = 1 [Command] name = "CPU30" command = U,U,U time = 1 [Command] name = "CPU31" command = U,U,U time = 1 [Command] name = "CPU32" command = U,U,U time = 1 [Command] name = "CPU33" command = U,U,U time = 1 [Command] name = "CPU34" command = U,U,U time = 1 [Command] name = "CPU35" command = U,U,U time = 1 [Command] name = "CPU36" command = U,U,U time = 1 [Command] name = "CPU37" command = U,U,U time = 1 [Command] name = "CPU38" command = U,U,U time = 1 [Command] name = "CPU39" command = U,U,U time = 1 [Command] name = "CPU40" command = U,U,U time = 1 [Command] name = "CPU41" command = U,U,U time = 1 [Command] name = "CPU42" command = U,U,U time = 1 [Command] name = "CPU43" command = U,U,U time = 1 [Command] name = "CPU44" command = U,U,U time = 1 [Command] name = "CPU45" command = U,U,U time = 1 [Command] name = "CPU46" command = U,U,U time = 1 [Command] name = "CPU47" command = U,U,U time = 1 [Command] name = "CPU48" command = U,U,U time = 1 [Command] name = "CPU49" command = U,U,U time = 1 [Command] name = "CPU50" command = U,U,U time = 1 [Command] name = "CPU51" command = U,U,U time = 1 [Command] name = "CPU52" command = U,U,U time = 1 [Command] name = "CPU53" command = U,U,U time = 1 [Command] name = "CPU54" command = U,U,U time = 1 [Command] name = "CPU55" command = U,U,U time = 1 [Command] name = "CPU56" command = U,U,U time = 1 [Command] name = "CPU57" command = U,U,U time = 1 [Command] name = "CPU58" command = U,U,U time = 1 [Command] name = "CPU59" command = U,U,U time = 1 [Command] name = "CPU60" command = U,U,U time = 1 [Command] name = "CPU61" command = U,U,U time = 1 [Command] name = "CPU62" command = U,U,U time = 1 [Command] name = "CPU63" command = U,U,U time = 1 [Command] name = "CPU64" command = U,U,U time = 1 [Command] name = "CPU65" command = U,U,U time = 1 [Command] name = "CPU66" command = U,U,U time = 1 [Command] name = "CPU67" command = U,U,U time = 1 [Command] name = "CPU68" command = U,U,U time = 1 [Command] name = "CPU69" command = U,U,U time = 1 [Command] name = "CPU70" command = U,U,U time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "QCF_xy" command = ~D, DF, F, y+z [Command] name = "QCB_xy" command = ~D, DB, B, x+y [Command] name = "QCB_xy" command = ~D, DB, B, y+z [Command] name = "BF_x" command = B, F, x [Command] name = "BF_y" command = B, F, y [Command] name = "BF_z" command = B, F, z [Command] name = "BF_s" command = B, F, s ;-| Special Motions |------------------------------------------------------ [Command] name = "3D_s" command = ~D, D, D, s time = 25 [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "DU" command = $D, $U time = 10 [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c [Command] name = "Tap_x" command = x, x, x, x time = 30 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- ;-| Single Button |--------------------------------------------------------- [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "back" command = B time = 1 [Command] name = "forward" command = F time = 1 [Command] name = "up2" command = $U time = 1 [Command] name = "up3" command = ~$U time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdfwd2" command = /F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holddown2" command = /D time = 1 [Command] name = "hold_x" command = /$x time = 1 [Command] name = "hold_y" command = /$y time = 1 [Command] name = "hold_z" command = /$z time = 1 [Command] name = "hold_a" command = /$a time = 1 [Command] name = "hold_b" command = /$b time = 1 [Command] name = "hold_c" command = /$c time = 1 ;--------------------------------------------------------------------------- [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ; AI [State -1] type = Varset trigger1 = command = "CPU01" trigger2 = command = "CPU02" trigger3 = command = "CPU03" trigger4 = command = "CPU04" trigger5 = command = "CPU05" trigger6 = command = "CPU06" trigger7 = command = "CPU07" trigger8 = command = "CPU08" trigger9 = command = "CPU09" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" trigger16 = command = "CPU16" trigger17 = command = "CPU17" trigger18 = command = "CPU18" trigger19 = command = "CPU19" trigger20 = command = "CPU20" trigger21 = command = "CPU21" trigger22 = command = "CPU22" trigger23 = command = "CPU23" trigger24 = command = "CPU24" trigger25 = command = "CPU25" trigger27 = command = "CPU26" trigger29 = command = "CPU27" trigger28 = command = "CPU28" trigger29 = command = "CPU29" trigger30 = command = "CPU30" trigger31 = command = "CPU31" trigger32 = command = "CPU32" trigger33 = command = "CPU33" trigger34 = command = "CPU34" trigger35 = command = "CPU35" trigger36 = command = "CPU36" trigger37 = command = "CPU37" trigger38 = command = "CPU38" trigger39 = command = "CPU39" trigger40 = command = "CPU40" trigger41 = command = "CPU41" trigger42 = command = "CPU42" trigger43 = command = "CPU43" trigger44 = command = "CPU44" trigger45 = command = "CPU45" trigger46 = command = "CPU46" trigger47 = command = "CPU47" trigger48 = command = "CPU48" trigger49 = command = "CPU49" trigger50 = command = "CPU50" trigger51 = command = "CPU51" trigger52 = command = "CPU52" trigger53 = command = "CPU53" trigger54 = command = "CPU54" trigger55 = command = "CPU55" trigger56 = command = "CPU56" trigger57 = command = "CPU57" trigger58 = command = "CPU58" trigger59 = command = "CPU59" trigger60 = command = "CPU60" trigger61 = command = "CPU61" trigger62 = command = "CPU62" trigger63 = command = "CPU63" trigger64 = command = "CPU64" trigger65 = command = "CPU65" trigger66 = command = "CPU66" trigger67 = command = "CPU67" trigger68 = command = "CPU68" trigger69 = command = "CPU69" trigger70 = command = "CPU70" var(32) = 1 ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Impalor [State -1] type = Changestate trigger1 = p2stateno = 5110 trigger1 = p2bodydist x <= 20 trigger1 = command = "holddown" && command = "holdfwd" && command = "x" trigger1 = ctrl value = 520 ;--------------------------------------------------------------------------- ; Roll forward [State -1] type = Changestate trigger1 = stateno = 5110 && time >= 10 trigger1 = command = "FF" value = 510 ;--------------------------------------------------------------------------- ; Roll back [State -1] type = Changestate trigger1 = stateno = 5110 && time >= 10 trigger1 = command = "BB" value = 511 ;--------------------------------------------------------------------------- ; Superjump [State -1] type = ChangeState value = 90 triggerall = command = "DU" trigger1 = statetype != A && time <= 20 trigger1 = ctrl ;--------------------------------------------------------------------------- ; Combojump [State -1] type = ChangeState value = 95 triggerall = command = "holdup" trigger1 = stateno = 450 ;trigger1 = animelemno(0) >= 8 trigger1 = movehit ctrl = 1 ;--------------------------------------------------------------------------- ; Run Fwd [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = stateno != [120,159] trigger1 = ctrl ;--------------------------------------------------------------------------- ; Hop Back [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Kokiri Wave [State -1] type = ChangeState value = 3000 triggerall = command = "QCF_xy" triggerall = power >= 3000 triggerall = enemy, stateno != 348 && enemy, stateno != 368 triggerall = numhelper(335) = 0 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Biggoron Scombo [State -1] type = ChangeState value = 3100 triggerall = command = "QCB_xy" triggerall = power >= 3000 triggerall = enemy, stateno != 348 && enemy, stateno != 368 triggerall = numhelper(335) = 0 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Kokiri Shot X [State -1] type = ChangeState value = 1000 triggerall = command = "QCF_x" triggerall = numprojID(1000) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Kokiri Shot Y [State -1] type = ChangeState value = 1010 triggerall = command = "QCF_y" triggerall = numprojID(1000) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Kokiri Shot Z [State -1] type = ChangeState value = 1020 triggerall = command = "QCF_z" triggerall = numprojID(1000) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Teleport X [State -1] type = ChangeState value = 1100 triggerall = command = "QCB_a" triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Teleport Y [State -1] type = ChangeState value = 1110 triggerall = command = "QCB_b" triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Teleport Z [State -1] type = ChangeState value = 1120 triggerall = command = "QCB_c" triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Spin Attack X [State -1] type = ChangeState value = 1200 triggerall = command = "QCB_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Spin Attack Y [State -1] type = ChangeState value = 1210 triggerall = command = "QCB_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Spin Attack Z [State -1] type = ChangeState value = 1220 triggerall = command = "QCB_z" trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Stone Mask [State -1] type = ChangeState value = 1400 triggerall = command = "3D_s" trigger1 = var(8) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1] type = ChangeState value = 1450 triggerall = command = "3D_s" trigger1 = var(8) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Mushu (near) [State -1] type = ChangeState value = 1500 triggerall = command = "QCF_a" triggerall = numhelper(1501) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Mushu [State -1] type = ChangeState value = 1510 triggerall = command = "QCF_b" triggerall = numhelper(1501) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ; Mushu (far) [State -1] type = ChangeState value = 1520 triggerall = command = "QCF_c" triggerall = numhelper(1501) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Time Song [State -1] type = ChangeState value = 3400 triggerall = command = "BF_s" triggerall = power >= 3000 triggerall = enemy, stateno != 348 && enemy, stateno != 368 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Illusion Dance (1) [State -1] type = ChangeState value = 3500 triggerall = command = "BF_x" triggerall = power >= 1500 triggerall = var(40) = 0 triggerall = enemy, stateno != 348 && enemy, stateno != 368 trigger1 = statetype = S trigger1 = ctrl ; Illusion Dance (2) [State -1] type = ChangeState value = 3510 triggerall = command = "BF_y" triggerall = power >= 1500 triggerall = var(40) = 0 triggerall = enemy, stateno != 348 && enemy, stateno != 368 trigger1 = statetype = S trigger1 = ctrl ; Illusion Dance (3) [State -1] type = ChangeState value = 3520 triggerall = command = "BF_z" triggerall = power >= 1500 triggerall = var(40) = 0 triggerall = enemy, stateno != 348 && enemy, stateno != 368 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Multi-Slash [State -1] type = ChangeState value = 205 triggerall = command = "Tap_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Standing Bow Shot [State -1] type = ChangeState value = 300 triggerall = command = "x" && command = "a" triggerall = numprojID(300) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Boomerang [State -1] type = ChangeState value = 310 triggerall = command = "y" && command = "b" triggerall = statetype != A trigger1 = ctrl trigger1 = numhelper(315) = 0 trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Bomb [State -1] type = ChangeState value = 320 triggerall = command = "x" && command = "y" triggerall = statetype != A trigger1 = numhelper(325) < 1 trigger1 = ctrl trigger2 = numhelper(325) = 1 trigger2 = helper(325), time >= 45 trigger2 = ctrl trigger3 = hitdefattr = SC, NA trigger3 = movecontact ;--------------------------------------------------------------------------- ; Time Bomb [State -1] type = ChangeState value = 330 triggerall = command = "a" && command = "b" triggerall = statetype != A trigger1 = numhelper(335) < 1 trigger1 = ctrl trigger2 = numhelper(335) = 1 trigger2 = helper(335), time >= 45 trigger2 = ctrl trigger3 = hitdefattr = SC, NA trigger3 = movecontact ;--------------------------------------------------------------------------- ; Hook Shot [State -1] type = Changestate value = 340 triggerall = command = "z" && command = "c" triggerall = numhelper(345) < 1 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Fire Staff [State -1] type = Changestate value = 350 triggerall = command = "y" && command = "z" trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;--------------------------------------------------------------------------- ; Ice Staff [State -1] type = Changestate value = 360 triggerall = command = "b" && command = "c" triggerall = numhelper(365) < 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA trigger2 = movecontact ;=========================================================================== ;--------------------------------------------------------------------------- ; Kung Fu Throw [State -1] type = ChangeState value = 800 triggerall = command = "y" || command = "z" triggerall = stateno != 100 triggerall = statetype = S triggerall = ctrl triggerall = p2statetype != A triggerall = p2movetype != H triggerall = var(40) = 0 trigger1 = command = "holdfwd" trigger1 = p2bodydist X <= 5 trigger2 = command = "holdback" trigger2 = p2bodydist X <= 7 ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = var(40) != 0 trigger2 = stateno = [200,450] trigger2 = movecontact ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = [230,235] trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Stand Strong Punch [State -1] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = [230,235] trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Stand Light Kick [State -1] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = stateno != 230 trigger3 = movecontact ; Double Stand Light Kick [State -1] type = ChangeState value = 235 triggerall = command = "a" triggerall = command != "holddown" trigger1 = stateno = 230 trigger1 = time = [4,9] ;--------------------------------------------------------------------------- ; Standing Medium Kick [State -1] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 220 || stateno = 230 || stateno = 235 || stateno = 420 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Standing Strong Kick [State -1] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 || stateno = 230 || stateno = 235 || stateno = 240 || stateno = 410 || stateno = 440 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = var(40) != 0 trigger2 = stateno = [200,450] trigger2 = movecontact ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = var(40) != 0 trigger2 = stateno = [200,450] trigger2 = movecontact ;--------------------------------------------------------------------------- ; Crouching Strong Punch [State -1] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = var(40) != 0 trigger2 = stateno = [200,450] trigger2 = movecontact ;--------------------------------------------------------------------------- ;Crouching Light Kick [State -1] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Crouching Medium Kick [State -1] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 220 || stateno = 420 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Crouching Strong Kick [State -1] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 210 || stateno = 230 || stateno = 235 || stateno = 240 || stateno = 410 || stateno = 440 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [200,450] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = var(40) != 0 trigger2 = stateno = [600,650] trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jump Medium Punch [State -1] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 630 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [600,650] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1] type = ChangeState value = 620 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 630 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [600,650] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Jump Light Kick [State -1] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [600,650] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Jump Medium Kick [State -1] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 620 || stateno = 630 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [600,650] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Jump Strong Kick [State -1] type = ChangeState value = 650 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact trigger3 = var(40) != 0 trigger3 = stateno = [600,650] trigger3 = movecontact ;--------------------------------------------------------------------------- ; Taunt [State -1] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl
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