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DJB MUGEN & IKEMEN Community

Command List — Majin Befreezer.zip ← Back to Overview

[Command] name = "AI SWITCH 01" command = U, U, U time = 0 [Command] name = "AI SWITCH 02" command = U, U, U time = 0 [Command] name = "AI SWITCH 03" command = U, U, U time = 0 [Command] name = "AI SWITCH 04" command = U, U, U time = 0 [Command] name = "AI SWITCH 05" command = U, U, U time = 0 [Command] name = "AI SWITCH 06" command = U, U, U time = 0 [Command] name = "AI SWITCH 07" command = U, U, U time = 0 [Command] name = "AI SWITCH 08" command = U, U, U time = 0 [Command] name = "AI SWITCH 09" command = U, U, U time = 0 [Command] name = "AI SWITCH 10" command = U, U, U time = 0 [Command] name = "AI SWITCH 11" command = U, U, U time = 0 [Command] name = "AI SWITCH 12" command = U, U, U time = 0 [Command] name = "AI SWITCH 13" command = U, U, U time = 0 [Command] name = "AI SWITCH 14" command = U, U, U time = 0 [Command] name = "AI SWITCH 15" command = U, U, U time = 0 [Command] name = "AI SWITCH 16" command = U, U, U time = 0 [Command] name = "AI SWITCH 17" command = U, U, U time = 0 [Command] name = "AI SWITCH 18" command = U, U, U time = 0 [Command] name = "AI SWITCH 19" command = U, U, U time = 0 [Command] name = "AI SWITCH 20" command = U, U, U time = 0 [Command] name = "AI SWITCH 21" command = U, U, U time = 0 [Command] name = "AI SWITCH 22" command = U, U, U time = 0 [Command] name = "AI SWITCH 23" command = U, U, U time = 0 [Command] name = "AI SWITCH 24" command = U, U, U time = 0 [Command] name = "AI SWITCH 25" command = U, U, U time = 0 [Command] name = "AI SWITCH 26" command = U, U, U time = 0 [Command] name = "AI SWITCH 27" command = U, U, U time = 0 [Command] name = "AI SWITCH 28" command = U, U, U time = 0 [Command] name = "AI SWITCH 29" command = U, U, U time = 0 [Command] name = "AI SWITCH 30" command = U, U, U time = 0 [Command] name = "AI SWITCH 31" command = U, U, U time = 0 [Command] name = "AI SWITCH 32" command = U, U, U time = 0 [Command] name = "AI SWITCH 33" command = U, U, U time = 0 [Command] name = "AI SWITCH 34" command = U, U, U time = 0 [Command] name = "AI SWITCH 35" command = U, U, U time = 0 [Command] name = "AI SWITCH 36" command = U, U, U time = 0 [Command] name = "AI SWITCH 37" command = U, U, U time = 0 [Command] name = "AI SWITCH 38" command = U, U, U time = 0 [Command] name = "AI SWITCH 39" command = U, U, U time = 0 [Command] name = "AI SWITCH 40" command = U, U, U time = 0 [Command] name = "AI SWITCH 41" command = U, U, U time = 0 [Command] name = "AI SWITCH 42" command = U, U, U time = 0 [Command] name = "AI SWITCH 43" command = U, U, U time = 0 [Command] name = "AI SWITCH 44" command = U, U, U time = 0 [Command] name = "AI SWITCH 45" command = U, U, U time = 0 [Command] name = "AI SWITCH 46" command = U, U, U time = 0 [Command] name = "AI SWITCH 47" command = U, U, U time = 0 [Command] name = "AI SWITCH 48" command = U, U, U time = 0 [Command] name = "AI SWITCH 49" command = U, U, U time = 0 [Command] name = "AI SWITCH 50" command = U, U, U time = 0 ;※※※※※※※※※※※※※※※※※※※※ハイジャンプコマンド ;下をちょっと押して上を押す、と言う意味。 [Command] name = "jump" command = ~D,$U time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;前を押しながらA+B、という意味 [Command] name = "away-f" command = /F,a+b time = 10 ;-| 超必殺技 |-------------------------------------------------------- ;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが ;コマンドは絶対に違ったものにしてください。 ;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで ;内容が弱と強になっています。 ;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。 [Command] name = "DFDFa" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "DFDFb" command = D, DF, F, D, DF, F, b time = 30 [Command] name = "DFDFc" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "DFDFx" command = D, DF, F, D, DF, F, x time = 30 [Command] name = "DFDFy" command = D, DF, F, D, DF, F, y time = 30 [Command] name = "DFDFz" command = D, DF, F, D, DF, F, z time = 30 [Command] name = "DDDa" command = F, F, F, a time = 60 [Command] name = "DDDb" command = F, F, F, b time = 60 [Command] name = "DDDc" command = F, F, F, c time = 60 [Command] name = "DDDx" command = F, F, F, x time = 60 [Command] name = "DDDy" command = F, F, F, y time = 60 [Command] name = "DDDz" command = F, F, F, z time = 60 ;-| 必殺技 |------------------------------------------------------ [Command] name = "DFa" command = ~D, DF, F, a time = 15 [Command] name = "DFb" command = ~D, DF, F, b time = 15 [Command] name = "DFc" command = ~D, DF, F, c time = 15 [Command] name = "DFx" command = D, DF, F, x time = 15 [Command] name = "DFy" command = D, DF, F, y time = 15 [Command] name = "DFz" command = D, DF, F, z time = 15 [Command] name = "DBa" command = ~D, DB, B, a time = 15 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "a+b" command = a+b time = 1 [Command] name = "c+z" command = c+z time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "hold a" command = /$a time = 1 [Command] name = "hold b" command = /$b time = 1 [Command] name = "hold x" command = /$x time = 1 [Command] name = "hold y" command = /$y time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdx" command = /$x time = 1 [Command] name = "holdy" command = /$y time = 1 [Command] name = "hold_s" command = /$s time = 1 [Command] name = "hold_c" command = /$c time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] [state -11] type = destroyself trigger1 = 1 ;-OPTION--------------------------------------------------------------------------------- [State 10000, 4] type = RemoveExplod trigger1 = var(42) != 731 ID = 42 [state -1] type = varset trigger1 = power = 1 var(42) = 74 [state -1] type = varset trigger1 = power >= 1000 var(42) = 731 [state -1] type = changestate trigger1 = movetype = H trigger1 = time > 0 trigger1 = life > 0 value = 37564 ctrl = 0 [state -1] type = changestate trigger1 = roundstate = 2 trigger1 = stateno = [0,155] value = 37564 ctrl = 0 [state -1] type = poweradd trigger1 = power = 1000 trigger1 = var(42) = 731 value = 5000 ctrl = 0 [State 10000] type = assertspecial trigger1 = life <= 0 trigger1 = stateno = 5150 flag = invisible [State 100, 1] type = changestate trigger1 = life <= 0 trigger1 = stateno != 18782 trigger1 = stateno != 5150 value = 18782 [State 10000] type = varset trigger1 = stateno != 10029 trigger1 = stateno != 30030 var(11) = 0 [State 10000] type = varset trigger1 = stateno != 10029 trigger1 = stateno != 30030 var(12) = 0 [state -1] type = varset trigger1 = var(38) != 437 trigger1 = stateno != 10043 trigger1 = stateno != 10044 trigger1 = stateno != 20043 var(14) = 0 [state -1] type = varset trigger1 = var(38) = 437 trigger2 = stateno = 10043 trigger3 = stateno = 10044 trigger4 = stateno = 20043 var(14) = 1 ;-実行部分--------------------------------------------------------------------------------- [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 6000 triggerall = var(0) < 5 trigger1 = command = "DDDa" value = 10026 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 3000 triggerall = var(0) < 5 trigger1 = command = "DDDb" value = 10027 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 3000 triggerall = var(0) < 5 trigger1 = command = "DDDc" value = 10025 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 5000 triggerall = var(7) = 1 triggerall = var(0) < 5 trigger1 = command = "DDDy" value = 10031 [state -17] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(42) = 731 triggerall = power >= 6000 triggerall = var(0) < 5 triggerall = var(7) = 1 trigger1 = command = "DDDz" value = 10022 [state -14] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 2000 triggerall = var(0) < 5 trigger1 = command = "DFDFa" value = 10013 [state -14] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 3000 triggerall = var(0) < 5 trigger1 = command = "DFDFb" value = 10032 [state -18] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 5000 triggerall = var(7) = 1 triggerall = var(0) < 5 trigger1 = command = "DFDFc" value = 10021 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 6000 triggerall = var(0) < 5 triggerall = var(38) != 437 trigger1 = command = "DFDFx" value = 10024 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 7000 triggerall = NumEnemy <= 1 triggerall = var(7) = 1 triggerall = var(0) < 5 trigger1 = command = "DFDFy" value = 10029 [state -16] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 9000 triggerall = numhelper <= 25 triggerall = var(38) = 437 triggerall = var(0) < 5 triggerall = var(7) = 1 trigger1 = command = "DFDFz" value = 20023 [state -16] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = power >= 9000 triggerall = numhelper <= 26 triggerall = var(0) < 5 triggerall = var(7) = 1 trigger1 = command = "DFDFz" value = 10023 [state -19] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = NumHelper(4649) = 0 triggerall = var(0) < 5 trigger1 = command = "DFa" value = 10011 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(0) < 5 trigger1 = command = "DFb" value = 10017 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(0) < 5 trigger1 = command = "DFc" value = 10040 [state -15] type = changestate triggerall = command = "DFx" triggerall = var(0) < 5 trigger1 = statetype = S || statetype = C trigger1 = stateno = 37564 trigger1 = NumHelper(4649) >= 1 value = 10012 [state -13] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = numhelper < 32 triggerall = var(0) < 5 trigger1 = command = "DFy" value = 10016 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = command = "DFz" triggerall = var(0) < 5 trigger1 = stateno = 37564 value = 10015 [state -19] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = NumHelper(20) <= 2 triggerall = var(0) < 5 trigger1 = command = "DBa" value = 10045 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = life > 1000 triggerall = power < 1000000 triggerall = var(0) < 5 trigger1 = command = "a" trigger1 = command = "x" value = 10042 [state -11] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(0) < 5 trigger1 = command = "b" trigger1 = command = "y" trigger1 = var(38) != 437 value = 10043 [state -12] type = changestate triggerall = statetype = S || statetype = C triggerall = command = "c+z" triggerall = var(0) < 5 trigger1 = stateno = 37564 trigger2 = stateno = 10007 value = 10014 [state -110] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(0) < 5 trigger1 = command = "a" value = 10001 [state -111] type = changestate triggerall = command = "b" triggerall = NumHelper < 32 triggerall = var(38) = 437 triggerall = var(0) < 5 trigger1 = statetype = S || statetype = C trigger1 = stateno = 37564 value = 20002 [state -111] type = changestate triggerall = command = "b" triggerall = NumHelper < 32 triggerall = var(0) < 5 trigger1 = statetype = S || statetype = C trigger1 = stateno = 37564 value = 10002 [state -112] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(0) < 5 trigger1 = command = "c" value = 10003 [state -113] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = NumHelper < 32 triggerall = var(0) < 5 trigger1 = command = "x" value = 10004 [state -114] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = NumHelper < 32 triggerall = var(0) < 5 trigger1 = command = "y" value = 10005 [state -116] type = changestate triggerall = command = "s" triggerall = var(0) < 5 trigger1 = statetype = S || statetype = C trigger1 = stateno = 37564 value = 10007 [state -115] type = changestate triggerall = statetype = S || statetype = C triggerall = stateno = 37564 triggerall = var(0) < 5 trigger1 = command = "z" value = 10006 [State 10000] type = Projectile trigger1 = gametime%20 = 1 trigger1 = var(10) = 7 projanim = 8400 velocity = 7,14 projheightbound = -10000,1 projremove = 1 projremanim = 8500 postype = back offset = -60,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = -2,-1 airguard.velocity = -2,-1 air.velocity = -2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%20 = 10 trigger1 = var(10) = 7 projanim = 8400 velocity = -7,14 projheightbound = -10000,1 projremove = 0 projremanim = 8500 postype = front offset = 60,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = 2,-1 airguard.velocity = 2,-1 air.velocity = 2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%30 = 1 trigger1 = var(10) = 7 projanim = 8400 velocity = 7,14 projheightbound = -10000,1 projremove = 1 projremanim = 8500 postype = back offset = 100,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = -2,-1 airguard.velocity = -2,-1 air.velocity = -2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%30 = 15 trigger1 = var(10) = 7 projanim = 8400 velocity = -7,14 projheightbound = -10000,1 projremove = 0 projremanim = 8500 postype = front offset = -100,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = 2,-1 airguard.velocity = 2,-1 air.velocity = 2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%30 = 1 trigger1 = var(10) = 7 projanim = 8400 velocity = 7,14 projheightbound = -10000,1 projremove = 1 projremanim = 8500 postype = back offset = 10,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = -2,-1 airguard.velocity = -2,-1 air.velocity = -2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%30 = 1 trigger1 = var(10) = 7 projanim = 8400 velocity = 7,14 projheightbound = -10000,1 projremove = 0 projremanim = 8500 postype = back offset = 30,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = -2,-1 airguard.velocity = -2,-1 air.velocity = -2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%40 = 1 trigger1 = var(10) = 7 projanim = 8400 velocity = 7,14 projheightbound = -10000,1 projremove = 1 projremanim = 8500 postype = back offset = -110,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = -2,-1 airguard.velocity = -2,-1 air.velocity = -2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%20 = 1 trigger1 = var(10) = 7 projanim = 8400 velocity = -7,14 projheightbound = -10000,1 projremove = 0 projremanim = 8500 postype = front offset = -20,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = 2,-1 airguard.velocity = 2,-1 air.velocity = 2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%20 = 10 trigger1 = var(10) = 7 projanim = 8400 velocity = 7,14 projheightbound = -10000,1 projremove = 1 projremanim = 8500 postype = back offset = 190,-300 projedgebound = 10000 projstagebound = 10000 attr = A, HA hitflag = MAFD guardflag = MA damage = 100,0 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 4,4 numhits = 1 sparkno = s2500 hitsound = s0,14 guardsound = s0,14 ground.type = High ground.slidetime = 4 ground.hittime = 30 ground.velocity = -2,-1 airguard.velocity = -2,-1 air.velocity = -2,-1 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%40 = 1 trigger1 = var(10) = 7 projanim = 4300 velocity = 10,0 projheightbound = -10000,10000 projremove = 0 offset = 0,0 postype = left attr = A, NP hitflag = MAFD guardflag = MA damage = 10 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 1,1 numhits = 1 sparkno = s2500 hitsound = s0,13 guardsound = s0,14 ground.type = High ground.slidetime = 1 ground.hittime = 1 ground.velocity = -1,-3 airguard.velocity = -1,-3 air.velocity = -1,-3 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%50 = 1 trigger1 = var(10) = 7 projanim = 4300 velocity = -10,0 accel = 1,0 projheightbound = -10000,10000 projremove = 0 offset = 0,0 postype = right attr = A, NP hitflag = MAFD guardflag = MA damage = 10 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 1,1 numhits = 1 sparkno = s2500 hitsound = s0,13 guardsound = s0,14 ground.type = High ground.slidetime = 1 ground.hittime = 1 ground.velocity = -1,-3 airguard.velocity = -1,-3 air.velocity = -1,-3 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%20 = 1 trigger1 = var(10) = 7 projanim = 4300 velocity = -20,0 accel = 1,0 projheightbound = -10000,10000 projremove = 0 offset = 0,0 postype = right attr = A, NP hitflag = MAFD guardflag = MA damage = 10 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 1,1 numhits = 1 sparkno = s2500 hitsound = s0,13 guardsound = s0,14 ground.type = High ground.slidetime = 1 ground.hittime = 1 ground.velocity = -1,-3 airguard.velocity = -1,-3 air.velocity = -1,-3 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%40 = 1 trigger1 = var(10) = 7 projanim = 4300 velocity = 15,0 accel = -1,0 projheightbound = -10000,10000 projremove = 0 offset = 50,50 postype = left attr = A, NP hitflag = MAFD guardflag = MA damage = 10 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 1,1 numhits = 1 sparkno = s2500 hitsound = s0,13 guardsound = s0,14 ground.type = High ground.slidetime = 1 ground.hittime = 1 ground.velocity = -1,-3 airguard.velocity = -1,-3 air.velocity = -1,-3 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%30 = 1 trigger1 = var(10) = 7 projanim = 4300 velocity = 20,0 accel = -1,0 projheightbound = -10000,10000 projremove = 0 offset = 160,0 postype = left attr = A, NP hitflag = MAFD guardflag = MA damage = 10 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 1,1 numhits = 1 sparkno = s2500 hitsound = s0,13 guardsound = s0,14 ground.type = High ground.slidetime = 1 ground.hittime = 1 ground.velocity = -1,-3 airguard.velocity = -1,-3 air.velocity = -1,-3 guard.sparkno = s2500 fall = 1 [State 10000] type = Projectile trigger1 = gametime%30 = 1 trigger1 = var(10) = 7 projanim = 4300 velocity = -15,0 accel = 1,0 projheightbound = -10000,10000 projremove = 0 offset = 160,0 postype = left attr = A, NP hitflag = MAFD guardflag = MA damage = 10 animtype = hard getpower = 0,0 givepower = -100,-100 pausetime = 1,1 numhits = 1 sparkno = s2500 hitsound = s0,13 guardsound = s0,14 ground.type = High ground.slidetime = 1 ground.hittime = 1 ground.velocity = -1,-3 airguard.velocity = -1,-3 air.velocity = -1,-3 guard.sparkno = s2500 fall = 1 [State 10000] type = helper trigger1 = gametime%10 = 1 trigger1 = var(10) = 7 trigger1 = numhelper < 32 trigger1 = var(38) != 437 stateno = 91500 postype = p1 pos = 35,-69 size.xscale = 0.3 size.yscale = 0.3 ID = 11 [State 10000] type = helper trigger1 = gametime%10 = 1 trigger1 = var(10) = 7 trigger1 = numhelper < 32 trigger1 = var(38) != 437 stateno = 1600 postype = p1 pos = 35,-69 size.xscale = 0.3 size.yscale = 0.3 ID = 12 [State 10000] type = helper trigger1 = gametime%10 = 1 trigger1 = var(10) = 7 trigger1 = numhelper < 32 trigger1 = var(38) = 437 stateno = 5800 postype = p1 pos = 35,-69 size.xscale = 0.2 size.yscale = 0.2 ID = 13 [State 10000] type = helper trigger1 = gametime%10 = 1 trigger1 = var(10) = 7 trigger1 = numhelper < 32 trigger1 = var(38) = 437 stateno = 1601 postype = p1 pos = 35,-69 size.xscale = 0.3 size.yscale = 0.3 ID = 14 [State 10000] type = varset trigger1 = var(10) = 7 var(37) = 563
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