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Command List — p_GV.zip ← Back to Overview

コマンドファイル; ;============================================================================== ;-| ボタン配置 |----------------------------------------------------- ;各ボタンの配置を簡単に変更できます。 ;お好みで変更を [Remap] a = a ;A攻撃 b = b ;B攻撃 c = y ;C攻撃 x = x ;電磁結界(カゲロウ) y = z ;a+b簡易 z = c ;投げ(x+a簡易) s = s ;挑発 ;-| 標準化 |------------------------------------------------------- [Defaults] ; timeを記述しなかった場合、以下の値が参照されます。最小値は1です。 command.time = 15 ; buffer.timeの値です。1〜30まで設定できます。 ; 普通は1です。 command.buffer.time = 1 ;-| AI |----------------------------------------------------------------- ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- ;コマンドの一部が重なる場合、先に書かれたものが優先されるので ;気を付けてください。 [Command] name = "214_ab" command = ~D, B, D, DB, B, a time = 26 [Command] name = "214_ab" command = ~D, DB, B, D, B, a time = 26 [Command] name = "214_ab" command = D, DB, B, y time = 15 [Command] name = "214_ab" command = ~D, DB, B, a+b time = 15 [Command] name = "236236a" command = ~D, DF, F, D, F, a time = 26 [Command] name = "236236a" command = ~D, F, D, DF, F, a time = 26 [Command] name = "236_ab" command = ~D, DF, F, D, F, b time = 26 [Command] name = "236_ab" command = ~D, F, D, DF, F, b time = 26 [Command] name = "236_ab" command = D, DF, F, y time = 15 [Command] name = "236_ab" command = ~D, DF, F, a+b time = 15 [Command] name = "236_bc" command = ~D, DF, F, D, F, c time = 26 [Command] name = "236_bc" command = ~D, F, D, DF, F, c time = 26 [Command] name = "236_bc" command = D, DF, F, y+c time = 15 [Command] name = "236_bc" command = ~D, DF, F, b+c time = 15 [Command] name = "DD_ab" command = D, D, a+b time = 18 [Command] name = "DD_ab" command = D, D, y time = 18 [Command];条件付き隠し超必殺技派生用 name = "214_bc" command = ~D, B, D, DB, B, c time = 26 [Command] name = "214_bc" command = ~D, DB, B, b+c time = 15 [Command] name = "214_bc" command = ~D, DB, B, y;+c time = 15 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;スパキャンコマンド逆転用 [Command] name = "236_abG" command = ~D, B, D, DB, B, a time = 26 [Command] name = "236_abG" command = ~D, DB, B, D, B, a time = 26 [Command] name = "236_abG" command = D, DB, B, y time = 15 [Command] name = "236_abG" command = ~D, DB, B, a+b time = 15 [Command] name = "214_abG" command = ~D, DF, F, D, F, b time = 26 [Command] name = "214_abG" command = ~D, F, D, DF, F, b time = 26 [Command] name = "214_abG" command = D, DF, F, y time = 15 [Command] name = "214_abG" command = ~D, DF, F, a+b time = 15 [Command] name = "214_bcG" command = ~D, DF, F, D, F, c time = 26 [Command] name = "214_bcG" command = ~D, F, D, DF, F, c time = 26 [Command] name = "214_bcG" command = D, DF, F, y+c time = 15 [Command] name = "214_bcG" command = ~D, DF, F, b+c time = 15 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- ;コマンドの一部が重なる場合、先に書かれたものが優先されるので ;623 → 214の順に登録されています。 ;(注:214等はテンキーでコマンドを表しています) [Command] name = "214_a" command = D, DB, B, a time = 13 [Command] name = "214_b" command = D, DB, B, b time = 13 [Command] name = "214_c" command = D, DB, B, c time = 13 [Command] name = "236_a" command = D, DF, F, a time = 15 [Command] name = "236_b" command = D, DF, F, b time = 15 [Command] name = "236_c" command = D, DF, F, c time = 15 [Command] name = "214_a" command = ~D, DB, B, a time = 15 [Command] name = "214_b" command = ~D, DB, B, b time = 15 [Command] name = "214_c" command = ~D, DB, B, c time = 15 [Command] name = "236_a" command = ~D, DF, F, a time = 13 [Command] name = "236_b" command = ~D, DF, F, b time = 13 [Command] name = "236_c" command = ~D, DF, F, c time = 13 [Command] name = "DD_a" command = D, D, a time = 18 [Command] name = "DD_b" command = D, D, b time = 18 [Command] name = "DD_c" command = D, D, c time = 18 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "highjump" command = D, $U time = 10 [Command] name = "highjump_n" command = D, U time = 10 [Command] name = "highjump_f" command = D, UF time = 10 [Command] name = "highjump_b" command = D, UB time = 10 [Command] name = "highjump" command = DB, $U time = 10 [Command] name = "highjump_n" command = DB, U time = 10 [Command] name = "highjump_f" command = DB, UF time = 10 [Command] name = "highjump_b" command = DB, UB time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "a+b" command = a+b time = 1 [Command] name = "b+c" command = b+c time = 1 [Command] name = "a+c" command = a+c time = 1 [Command] name = "x+y" command = x+y time = 1 [Command] name = "y+z" command = y+z time = 1 [Command] name = "x+z" command = x+z time = 1 [Command] name = "x+a" command = x+a time = 1 [Command] name = "y+a" command = y+a time = 1 [Command] name = "z+a" command = z+a time = 1 [Command] name = "x+b" command = x+b time = 1 [Command] name = "y+b" command = y+b time = 1 [Command] name = "z+b" command = z+b time = 1 [Command] name = "x+c" command = x+c time = 1 [Command] name = "y+c" command = y+c time = 1 [Command] name = "z+c" command = z+c time = 1 ;------------------------------------------------------------------------------ ;-| 受け身 |----------------------------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a time = 1 [Command] name = "recovery";Required (do not remove) command = b time = 1 [Command] name = "recovery";Required (do not remove) command = c time = 1 [Command] name = "recovery";Required (do not remove) command = x time = 1 [Command] name = "recovery";Required (do not remove) command = y time = 1 [Command] name = "recovery";Required (do not remove) command = z time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "fwd" command = F time = 1 [Command] name = "back" command = B time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ;------------------------------------------------------------------------------ ;-| ボタン押しっぱなし |----------------------------------------------------- [Command] name = "hold_a" command = /$a time = 1 [Command] name = "hold_b" command = /$b time = 1 [Command] name = "hold_c" command = /$c time = 1 [Command] name = "hold_x" command = /$x time = 1 [Command] name = "hold_y" command = /$y time = 1 [Command] name = "hold_z" command = /$z time = 1 ;------------------------------------------------------------------------------ ;============================================================================== ; ステートエントリーパート(技などを出せるようにするための条件を設定) ;============================================================================== ;以下、コマンド成立時の条件記述部 ;パワーゲージはpowerで表され、1000でLV1となります。 ;============================================================================== ;============================================================================== ;超必殺技 ;============================================================================== [Statedef -1];必須項目 ;--------------------------------------------------------------------------- ;[State -1, SONG OF DIVA] ;☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ;『♪SONG OF DIVA』 は最終ラウンド、3〜5ゲージを所持した状態で死亡した場合にのみ発動します。 ;☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ;--------------------------------------------------------------------------- [State -1, グロリアスストライザー] type = changestate value = 3400 triggerall = !ishelper triggerall = command = "236_bc" triggerall = power >= 4000 && var(31) != 1 ||power >= 2000 && var(31)=1 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit trigger5 = stateno = 1200 && time >= 9 trigger6 = stateno = 1195 && time >= 26 trigger7 = stateno = 1510 && time >= 37 && Movehit trigger8 = stateno = 1320 && time >= 12 && var(31)=1 trigger9 = stateno = 1370 && time >= 17 && var(31)=1 trigger10 = stateno = 1391 && time >= 5 && var(31)=1 trigger11 = stateno = 1300 && time >= 12 && var(31)=1 [State -1,空中グロリアスストライザー] type = changestate value = 3450 triggerall = !ishelper triggerall = command = "236_bc" triggerall = power >= 4000 && var(31) != 1 ||power >= 2000 && var(31)=1 triggerall = statetype = A triggerall = roundstate = 2 triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact trigger3 = stateno = 1510 && time >= 36 && Movehit trigger4 = stateno = 1301 && time >= 14 && var(31)=1 trigger5 = stateno = 1321 && time >= 14 && var(31)=1 trigger6 = stateno = 1371 && time >= 14 && var(31)=1 ;--------------------------------------------------------------------------- [State -1, ヴォルティックチェーン・サンダー] type = changestate value = 3302 triggerall = !ishelper triggerall = command = "DD_ab" triggerall = power >= 1500 && var(31)=1 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit trigger5 = stateno = 1200 && time >= 9 trigger6 = stateno = 1195 && time >= 26 trigger7 = stateno = 1510 && time >= 37 && Movehit trigger8 = stateno = 1320 && time >= 12 && var(31)=1 trigger9 = stateno = 1370 && time >= 17 && var(31)=1 trigger10 = stateno = 1391 && time >= 5 && var(31)=1 trigger11 = stateno = 1300 && time >= 12 && var(31)=1 [State -1, ヴォルティックチェーン] type = changestate value = 3300 triggerall = !ishelper triggerall = command = "DD_ab" triggerall = power >= 3000 && var(31) != 1 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit trigger5 = stateno = 1200 && time >= 9 trigger6 = stateno = 1195 && time >= 26 trigger7 = stateno = 1510 && time >= 37 && Movehit ; ;--------------------------------------------------------------------------- [State -1, スパークカリバー] type = changestate value = 3050 triggerall = !ishelper triggerall = command = "236_ab" triggerall = power >= 2000 && var(31) != 1 ||power >= 1000 && var(31)=1 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit trigger5 = stateno = 1200 && time >= 9 trigger6 = stateno = 1195 && time >= 26 trigger7 = stateno = 1510 && time >= 37 && Movehit trigger8 = stateno = 1320 && time >= 12 && var(31)=1 trigger9 = stateno = 1370 && time >= 17 && var(31)=1 trigger10 = stateno = 1391 && time >= 5 && var(31)=1 trigger11 = stateno = 1300 && time >= 12 && var(31)=1 [State -1,空中スパークカリバー] type = changestate value = 3052 triggerall = !ishelper triggerall = command = "236_ab" triggerall = power >= 2000 && var(31) != 1 ||power >= 1000 && var(31)=1 triggerall = statetype = A triggerall = roundstate = 2 triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact trigger3 = stateno = 1510 && time >= 36 && Movehit trigger4 = stateno = 1301 && time >= 14 && var(31)=1 trigger5 = stateno = 1321 && time >= 14 && var(31)=1 trigger6 = stateno = 1371 && time >= 14 && var(31)=1 ;--------------------------------------------------------------------------- [State -1, ライトニングスフィア] type = changestate value = 3000 triggerall = !ishelper triggerall = command = "214_ab" triggerall = power >= 1000 && var(31) != 1 ||power >= 500 && var(31)=1 triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit trigger5 = stateno = 1200 && time >= 9 trigger6 = stateno = 1195 && time >= 26 trigger7 = stateno = 1510 && time >= 37 && Movehit trigger8 = stateno = 1320 && time >= 12 && var(31)=1 trigger9 = stateno = 1370 && time >= 17 && var(31)=1 trigger10 = stateno = 1391 && time >= 5 && var(31)=1 trigger11 = stateno = 1300 && time >= 12 && var(31)=1 [State -1,空中ライトニングスフィア] type = changestate value = 3001 triggerall = !ishelper triggerall = command = "214_ab" triggerall = power >= 1000 && var(31) != 1 ||power >= 500 && var(31)=1 triggerall = statetype = A triggerall = roundstate = 2 triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact trigger3 = stateno = 1510 && time >= 36 && Movehit trigger4 = stateno = 1301 && time >= 14 && var(31)=1 trigger5 = stateno = 1321 && time >= 14 && var(31)=1 trigger6 = stateno = 1371 && time >= 14 && var(31)=1 ;============================================================================== ;通常必殺技 ;============================================================================== ;--------------------------------------------------------------------------- [State -1, 霆龍玉] type = ChangeState value = 1000 triggerall = !ishelper triggerall = var(39) = 0 triggerall = var(37) = 0;クールタイム triggerall = command = "DD_c" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1,空中霆龍玉] type = ChangeState value = 1002 triggerall = !ishelper triggerall = var(39) = 0 triggerall = var(37) = 0;クールタイム triggerall = command = "DD_c" triggerall = statetype = A triggerall = power >= 500 triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact ;--------------------------------------------------------------------------- [State -1, 吼雷降] type = ChangeState value = 1200 triggerall = !ishelper triggerall = command = "DD_b" triggerall = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit ;--------------------------------------------------------------------------- [State -1, チャージ] type = ChangeState value = 1195 triggerall = !ishelper triggerall = numhelper(1006) = 0 triggerall = command = "DD_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, Cショット] type = ChangeState value = 1320 triggerall = !ishelper triggerall = command = "236_c" triggerall = statetype != A triggerall = !numhelper(1350) triggerall = power >= 500 trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1,空中Cショット] type = changestate value = 1321 triggerall = !ishelper triggerall = command = "236_c" triggerall = statetype = A triggerall = power >= 500 triggerall = !numhelper(1350) triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact [State -1, Bショット] type = ChangeState value = 1370 triggerall = !ishelper triggerall = command = "236_b" triggerall = statetype != A triggerall = !numhelper(1350) trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1, 空中Bショット] type = ChangeState value = 1371 triggerall = !ishelper triggerall = command = "236_b" triggerall = statetype = A triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact [State -1, Aショット] type = ChangeState value = 1300 triggerall = !ishelper triggerall = command = "236_a" triggerall = statetype != A triggerall = !numhelper(1350) trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1,空中Aショット] type = changestate value = 1301 triggerall = !ishelper triggerall = command = "236_a" triggerall = statetype = A triggerall = !numhelper(1350) triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, C雷撃鱗] type = ChangeState value = 1520 triggerall = !ishelper triggerall = command = "214_c" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1, 空中C雷撃鱗] type = ChangeState value = 1580 triggerall = !ishelper triggerall = command = "214_c" triggerall = power >= 500 triggerall = statetype = A triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact [State -1, B鎖環(ギブス)] type = ChangeState value = 1510 triggerall = !ishelper triggerall = command = "214_b" triggerall = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1, 空中B鎖環(ギブス)] type = ChangeState value = 1570 triggerall = !ishelper triggerall = command = "214_b" triggerall = statetype = A triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact [State -1, A雷撃鱗] type = ChangeState value = 1500 triggerall = !ishelper triggerall = command = "214_a" triggerall = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,227]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1, 空中A雷撃鱗] type = ChangeState value = 1560 triggerall = !ishelper triggerall = command = "214_a" triggerall = statetype = A triggerall = pos y != [-6,6] trigger1 = ctrl trigger2 = (Stateno = [600,620]) && Movecontact ;--------------------------------------------------------------------------- ;[State -1, 旧雷撃鱗] ;type = ChangeState ;value = 1400 ;triggerall = !ishelper ;triggerall = command = "214_c" ;triggerall = power >= 500 ;triggerall = statetype != A ;trigger1 = ctrl ;trigger2 = (Stateno = [200,227]) && Movecontact ;trigger3 = (stateno = [400,420]) && Movecontact ;trigger4 = (stateno = [226,229]) && Movehit ; ;[State -1,旧空中雷撃鱗] ;type = ChangeState ;value = 1401 ;triggerall = !ishelper ;triggerall = command = "214_c" ;triggerall = power >= 500 ;triggerall = statetype = A ;trigger1 = ctrl ;trigger2 = (stateno = [600,620]) && movecontact ;=========================================================================== ;--------------------------------------------------------------------------- [State -1, 地上ダッシュ] type = ChangeState value = 100 triggerall = !ishelper triggerall = command = "FF" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 227 && movehit ;--------------------------------------------------------------------------- [State -1, バックステップ] type = ChangeState value = 105 triggerall = !ishelper trigger1 = command = "BB" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 投げ] type = ChangeState value = 800 triggerall = !ishelper triggerall = statetype != A triggerall = ctrl trigger1 = command = "z" [State -1, 投げ] type = ChangeState value = 800 triggerall = !ishelper triggerall = statetype != A triggerall = ctrl trigger1 = command = "x+a" [State -1, 空中投げ] type = ChangeState value = 840 triggerall = !ishelper triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,620]) && movehit [State -1, 空中投げ] type = ChangeState value = 840 triggerall = !ishelper triggerall = command = "x+a" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,620]) && movehit ;--------------------------------------------------------------------------- [State -1, 前方カゲロウ] type = ChangeState value = 161 triggerall = !ishelper triggerall = command = "holdfwd" triggerall = command != "holdback" triggerall = command != "holddown" triggerall = statetype != A triggerall = ctrl trigger1 = command = "x" trigger2 = command = "hold_x" trigger2 = command = "fwd" [State -1, カゲロウ] type = ChangeState value = 160 triggerall = !ishelper triggerall = command = "holdback" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = statetype != A triggerall = ctrl trigger1 = command = "hold_x" trigger1 = command = "back" [State -1, カゲロウ] type = ChangeState value = 160 triggerall = !ishelper triggerall = command = "holdback" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = statetype != A triggerall = command = "x" trigger1 = ctrl trigger2 = (Stateno = [200,225]) && Movecontact trigger3 = (stateno = [400,420]) && Movecontact trigger4 = (stateno = [226,229]) && Movehit [State -1, 空中カゲロウ] type = ChangeState value = 162 triggerall = !ishelper triggerall = statetype = A triggerall = var(45) = 0 triggerall = pos y != [-6,6] trigger1 = ctrl trigger1 = command = "x" trigger2 = (stateno = [600,620]) && movecontact trigger2 = command = "x" [State -1, ボタンガード] type = ChangeState value = 150 triggerall = !ishelper triggerall = statetype != A triggerall = stateno != 40 trigger1 = ctrl trigger1 = command = "hold_x" ;=========================================================================== ;通常技 ;--------------------------------------------------------------------------- [State -1, 6A] type = ChangeState value = 208 triggerall = !ishelper triggerall = command = "a" triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = statetype != A trigger1 = ctrl trigger2 = (Stateno = 200) && Movecontact trigger3 = (stateno = 400) && Movecontact [State -1, 5A] type = ChangeState value = 200 triggerall = !ishelper triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = 200) && Movecontact trigger3 = (stateno = 400) && Movecontact ;--------------------------------------------------------------------------- [State -1, 4B] type = ChangeState value = 211 triggerall = !ishelper triggerall = command = "b" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = (Stateno = [200,210]) && Movecontact trigger3 = (stateno = [400,410]) && Movecontact trigger4 = (stateno = 220) && Movecontact ;trigger5 = (stateno = 420) && Movecontact [State -1, 5B] type = ChangeState value = 210 triggerall = !ishelper triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,209]) && Movecontact trigger3 = (Stateno = [400,409]) && Movecontact ;--------------------------------------------------------------------------- [State -1, DC] type = ChangeState value = 229 triggerall = !ishelper triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype != A trigger1 = Stateno = 100 [State -1, 6C] type = ChangeState value = 225 triggerall = !ishelper triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = statetype != A trigger1 = ctrl trigger1 = Stateno != 100 trigger2 = (stateno = [200,210]) && Movecontact trigger3 = (Stateno = [400,410]) && Movecontact trigger4 = (stateno = 220) && Movecontact [State -1, 5C] type = ChangeState value = 220 triggerall = !ishelper triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (Stateno = [200,210]) && Movecontact trigger3 = (Stateno = [400,410]) && Movecontact ;--------------------------------------------------------------------------- [State -1, 2A] type = ChangeState value = 400 triggerall = !ishelper triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (Stateno = 200) && Movecontact trigger3 = (stateno = 400) && Movecontact [State -1, 2B] type = ChangeState value = 410 triggerall = !ishelper triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = 400) && movecontact [State -1, 2C] type = ChangeState value = 420 triggerall = !ishelper triggerall = command = "c" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,210]) && Movecontact trigger3 = (Stateno = [400,410]) && Movecontact trigger4 = (stateno = 220) && Movecontact ;--------------------------------------------------------------------------- [State -1, JA] type = ChangeState value = 600 triggerall = !ishelper triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact [State -1, JB] type = ChangeState value = 610 triggerall = !ishelper triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact [State -1, JC] type = ChangeState value = 620 triggerall = !ishelper triggerAll = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact ;--------------------------------------------------------------------------- [State -1, ガードキャンセル] type = ChangeState value = 260 IgnoreHitPause = 1 triggerall = !ishelper triggerall = statetype != A trigger1 = command = "y" || command = "a+b" trigger1 = command = "holdfwd" trigger1 = power >= 1000 trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 151 || StateNo = 153 ;;--------------------------------------------------------------------------- [State -1, 挑発] type = ChangeState value = 1195 ;195 triggerall = !ishelper triggerall = var(39) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, ジャンプキャンセル] type = ChangeState value = 40 triggerall = !ishelper triggerall = command = "holdup" triggerall = var(46) = 0 trigger1 = Stateno = 100 trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = (Stateno = [210,211]) && Movecontact ;trigger4 = (Stateno = 227) && Movehit [State -1, ハイジャンプキャンセル] type = ChangeState value = 40 triggerall = !ishelper triggerall = command = "highjump" triggerall = var(46) = 0 trigger1 = Stateno = 100 trigger2 = (Stateno = [200,202]) && Movecontact trigger3 = (Stateno = [210,211]) && Movecontact ;trigger4 = (Stateno = 227) && Movehit [State -1, 2段ジャンプ] type = ChangeState value = 45 triggerall = !ishelper triggerall = command = "holdup" triggerall = statetype = A triggerall = var(11) = 2 || var(11) >= 1 && var(31) = 1 trigger1 = ctrl && vel y > 0 trigger2 = (stateno = [600,620]) && movecontact ;--------------------------------------------------------------------------- [State -1, 空中ダッシュ] type = ChangeState value = 102 triggerall = !ishelper triggerall = command = "FF" triggerall = statetype = A triggerall = var(11) = 2 || var(11) >= 1 && var(31) = 1 triggerall = pos y != [-32,32] trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact trigger3 = stateno = 50 trigger3 = time > 8 ;trigger4 = (stateno = 1505) && movecontact [State -1, 空中バックダッシュ] type = ChangeState value = 103 triggerall = !ishelper triggerall = command = "BB" triggerall = statetype = A triggerall = var(11) = 2 || var(11) >= 1 && var(31) = 1 trigger1 = pos y != [-32,32] trigger1 = ctrl trigger2 = pos y != [-32,32] trigger2 = (stateno = [600,610]) && movecontact trigger3 = stateno = 50 trigger3 = time > 8
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