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Command List — Cody_GH.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s command.time = 15 command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- ; ;-| Special Motions |------------------------------------------------------ [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "623_x" command = ~F, D, DF, x [Command] name = "623_y" command = ~F, D, DF, y [Command] name = "boko1" command = ~D, DF, F, x [Command] name = "AI_hatsudou" command = ~D, F, z+s ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "high_jump" command = $D,$U time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a time = 1 [Command] name = "x+y" command = x+y time = 5 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 [command] name="DF" command=DF time=1 [command] name="DB" command=DB time=1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holdF";Required (do not remove) command = /F time = 1 [Command] name = "holdDF";Required (do not remove) command = /DF time = 1 [Command] name = "holdD";Required (do not remove) command = /D time = 1 [Command] name = "holdB";Required (do not remove) command = /B time = 1 [Command] name = "holdDB";Required (do not remove) command = /DB time = 1 [Command] name = "holdU";Required (do not remove) command = /U time = 1 [Command] name = "holdx";Required (do not remove) command = /x time = 1 [Command] name = "holdy";Required (do not remove) command = /y time = 1 [Command] name = "holdz";Required (do not remove) command = /z time = 1 [Command] name = "holda";Required (do not remove) command = /a time = 1 [Command] name = "holdb";Required (do not remove) command = /b time = 1 [Command] name = "holdc";Required (do not remove) command = /c time = 1 [Command] name = "holds";Required (do not remove) command = /s time = 1 ;--------------------------------------------------------------------------- ;‚b‚o‚tê—pƒRƒ}ƒ“ƒh ; [Command] name = "AI_0" command = F,B,F,B,F,B,F,B,F time = 1 [Command] name = "AI_1" command = F,B,F,B,F,B,F,B,B time = 1 [Command] name = "AI_2" command = F,B,F,B,F,B,B,B,B time = 1 [Command] name = "AI_3" command = F,B,F,B,F,B,F,F,F time = 1 [Command] name = "AI_4" command = F,F,F,B,F,B,F,B,F time = 1 [Command] name = "AI_5" command = B,B,F,B,F,B,F,B,F time = 1 [Command] name = "AI_6" command = F,B,F,B,B,B,F,B,F time = 1 [Command] name = "AI_7" command = F,B,F,F,F,B,F,B,F time = 1 [Command] name = "AI_8" command = D,B,F,B,F,B,F,B,F time = 1 [Command] name = "AI_9" command = F,B,F,B,F,B,F,B,D time = 1 [Command] name = "AI_10" command = U,B,F,B,F,B,F,B,F time = 1 [Command] name = "AI_11" command = F,B,F,B,F,B,F,B,U time = 1 [Command] name = "AI_12" command = F,B,F,B,U,B,F,B,F time = 1 [Command] name = "AI_13" command = D,D,F,B,U,B,F,B,F time = 1 [Command] name = "AI_14" command = DF,DB,DF,B,U,B,F,B,F time = 1 [Command] name = "AI_15" command = DF,B,DF,B,D,B,F,B,F time = 1 [Command] name = "AI_16" command = D,D,DF,B,U,B,F,B,F,D time = 1 [Command] name = "AI_17" command = DF,DB,DF,DB,D,DB,DF,U,F time = 1 [Command] name = "AI_18" command = x,a,x,x,x,x,x,x,x time = 1 [Command] name = "AI_19" command = x,x,a,x,x,x,x,x,x time = 1 [Command] name = "AI_20" command = x,x,x,a,x,x,x,x,x time = 1 [Command] name = "AI_21" command = x,x,x,x,a,x,x,x,x time = 1 [Command] name = "AI_22" command = x,x,x,x,x,a,x,x,x time = 1 [Command] name = "AI_23" command = x,x,x,x,x,x,a,x,x time = 1 [Command] name = "AI_24" command = x,x,x,x,x,x,x,a,x time = 1 [Command] name = "AI_25" command = x,x,x,x,x,x,x,x,a time = 1 [Command] name = "AI_26" command = b,x,x,x,x,x,x,x,x time = 1 [Command] name = "AI_27" command = x,b,x,x,x,x,x,x,x time = 1 [Command] name = "AI_28" command = x,x,b,x,x,x,x,x,x time = 1 [Command] name = "AI_29" command = x,x,x,b,x,x,x,x,x time = 1 [Command] name = "AI_30" command = x,x,x,x,b,x,x,x,x time = 1 [Command] name = "AI_31" command = y,x,x,x,a,x,x,x,x time = 1 [Command] name = "AI_32" command = y,x,x,x,x,a,x,x,x time = 1 [Command] name = "AI_33" command = y,x,x,x,x,x,a,x,x time = 1 [Command] name = "AI_34" command = y,x,x,x,x,x,x,a,x time = 1 [Command] name = "AI_35" command = y,x,x,x,x,x,x,x,a time = 1 [Command] name = "AI_36" command = b,y,x,x,x,x,x,x,x time = 1 [Command] name = "AI_37" command = y,b,x,x,x,x,x,x,x time = 1 [Command] name = "AI_38" command = y,x,b,x,x,x,x,x,x time = 1 [Command] name = "AI_39" command = y,x,x,b,x,x,x,x,x time = 1 [Command] name = "AI_40" command = y,x,x,x,b,x,x,x,x time = 1 [Command] name = "AI_41" command = y,z,x,x,a,x,x,x,x time = 1 [Command] name = "AI_42" command = y,z,x,x,x,a,x,x,x time = 1 [Command] name = "AI_43" command = y,z,x,x,x,x,a,x,x time = 1 [Command] name = "AI_44" command = y,z,x,x,x,x,x,a,x time = 1 [Command] name = "AI_45" command = y,z,x,x,x,x,x,x,a time = 1 [Command] name = "AI_46" command = b,y,z,x,x,x,x,x,x time = 1 [Command] name = "AI_47" command = y,b,z,x,x,x,x,x,x time = 1 [Command] name = "AI_48" command = y,z,b,x,x,x,x,x,x time = 1 [Command] name = "AI_49" command = y,z,x,b,x,x,x,x,x time = 1 [Command] name = "AI_50" command = y,z,x,x,b,x,x,x,x time = 1 [Statedef -1] ;=========================================================================== ;ƒ{ƒR‚é@ƒRƒ}ƒ“ƒh“ü—Í ;--------------------------------------------------------- [State 1100, ƒAƒjƒ•ύX] type = changeanim triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = (animelemtime(5)>0&&animelemtime(8)<0)||animelemtime(21)>=0 value = 1100 elem = 8 [State 1100, ƒpƒ“ƒ`ƒAƒjƒ•ύX] type = changeanim triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = animelemtime(9)>0&&animelemtime(11)<=3 value = 1100 elem = 12 [State 1100, ƒpƒ“ƒ`ƒAƒjƒ•ύX] type = changeanim triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = animelemtime(13)>0&&animelemtime(15)<=3 value = 1100 elem = 16 [State 1100, ƒpƒ“ƒ`ƒAƒjƒ•ύX] type = changeanim triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = animelemtime(16)>0&&animelemtime(19)<=3 value = 1100 elem = 20 [State 1100, ƒAƒjƒ•ύX@ƒLƒbƒN—p];7 12 type = changeanim triggerall = var(10)=2&&(stateno=1100||stateno=812||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = animelemtime(5)>0&&animelemtime(6)<=3 value = 1110 elem = 7+(random%2)*5 [State 1100, ƒAƒjƒ•ύX@ƒLƒbƒN—p];12 17 type = changeanim triggerall = var(10)=2&&(stateno=1100||stateno=812||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = animelemtime(8)>0&&animelemtime(11)<=3 value = 1110 elem = 12+(random%2)*5 [State 1100, ƒAƒjƒ•ύX@ƒLƒbƒN—p];7 17 type = changeanim triggerall = var(10)=2&&(stateno=1100||stateno=812||stateno=1105) triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = (animelemtime(13)>0&&animelemtime(16)<=3)||animelemtime(18)>=0 value = 1110 elem = 7+(random%2)*10 [State 1100, ƒ{ƒR‚éƒRƒ}ƒ“ƒh@“Š‚°”²‚¯—p] type = VarAdd trigger1 = (stateno=811||stateno=812)&&var(11)<50 trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" var(11)= 1 [State 1100, “G‚̃{ƒR‚éƒRƒ}ƒ“ƒh@“Š‚°”²‚¯—p] type = VarAdd triggerall = numtarget(800)>0 triggerall = (stateno=811||stateno=812)&&var(11)>-50 trigger1 = target(800),command="x"||target(800),command="y"||target(800),command="z" trigger2 = target(800),command="a"||target(800),command="b"||target(800),command="c" var(11)= -1 [State 1100, “ŐjƒXƒyƒVƒƒƒ‹@ƒAƒjƒ•ύX] type = changeanim trigger1 = stateno=841&&time<160 trigger1 = (animelemtime(1)>0&&animelemtime(2)<0)||(animelemtime(4)>1&&animelemtime(6)<0) trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" value = 841 elem = 2 ;------------------------------------------------------------------------------------------- ;ƒ^ƒ@ƒRƒ}ƒ“ƒh“ü—Í ;------------------------------------------------------------------------------------------- [State 420, ƒ^ƒƒAƒp‰ðœ] type = ChangeAnim triggerall = stateno=420 trigger1 = animelemtime(5)=0&&time<45&&command="holdz" trigger1 = time>0||prevstateno!=2033 trigger2 = animelemtime(5)<0&&command!="holdz" value = 420 elem = 1+4*(animelemtime(5)<0&&command!="holdz") persistent = 0 [State 575 ƒuƒŒƒCƒNƒVƒ‡ƒbƒg‰ðœ] type = changeanim triggerall = stateno=411 trigger1 = animelemtime(2)>=0 && animelemtime(3)<0 trigger1 = command!="holdy"||var(10)>39 value = 411 elem = 3 persistent = 0 [State 3000, ƒoƒbƒhƒXƒ‹[@‰ðœ] type = changeanim triggerall = stateno=2011 trigger1 = (animelemtime(6)>0&&animelemtime(8)<0&&command!="holdy")||(animelemtime(8)=0&&command="holdy") value = anim elem = 8-2*(command="holdy") ;------------------------------------------------------------------------------------------- ;ƒXƒEƒF[•ƒ_ƒbƒLƒ“ƒO@ƒRƒ}ƒ“ƒh“ü—Í ;------------------------------------------------------------------------------------------- [State 920, ƒXƒe[ƒg•ύX] type = changestate triggerall = stateno=920 trigger1 = (command!="holda"&&animtime=-1)||var(20)=930 value = ifelse(var(20)=930,var(20),0) ctrl = ifelse(var(20)=930,0,1) ;------------------------------------------------------------------------------------------- ;“¥‚݂‚¯@ƒRƒ}ƒ“ƒh“ü—Í ;------------------------------------------------------------------------------------------- [State 925 ƒ{ƒ^ƒ“‰Ÿ‚³‚ꂽ] type = varset triggerall = stateno=925 triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = animelemtime(6)<0 var(10) = 1 ;--------------------------------------------------------------------------- ;@’ʏ푀ì ;--------------------------------------------------------------------------- [State -1,jump ƒtƒƒ“ƒgƒXƒeƒbƒvAƒoƒbƒNƒXƒeƒbƒv’†‚àƒWƒƒƒ“ƒv‰Â”\] type = ChangeState value = 40 triggerall = var(59) = 0 trigger1 = command="holdup" && (stateno=100||stateno=106) ;--------------------------------------------------------------------------- [State -1, Run Fwd ƒ_ƒbƒVƒ…] type = ChangeState value = 100 triggerall = var(59) = 0 && statetype!=A triggerall = command = "FF" trigger1 = ctrl trigger2 = movetype=A&&stateno<1000&&var(8)>1 ;--------------------------------------------------------------------------- [State -1, Run Back ƒoƒNƒXƒe] type = ChangeState value = 105 triggerall = var(59) = 0 && statetype!=A triggerall = command = "BB" trigger1 = ctrl trigger2 = movetype=A&&stateno<1000&&var(8)>1 ;--------------------------------------------------------------------------- [State -1 ƒTƒCƒhƒXƒeƒbƒv] type = ChangeState Value = 103 triggerall = var(59) = 0 && statetype!=A triggerall = command="holda" && command="holdD" trigger1 = (ctrl||stateno=100||stateno=106) trigger2 = movetype=A&&stateno<1000&&var(8)>1 ;--------------------------------------------------------------------------- [State -1 ƒXƒEƒF[] type = ChangeState Value = 920 triggerall = var(59) = 0 && statetype!=A&&stateno!=420 triggerall = command="holda" trigger1 = (ctrl||stateno=100||stateno=106) trigger2 = movetype=A&&stateno<1000&&var(8)>1 [State 1100, ’nãŽóg] type = VelSet trigger1 = var(59)=0&&stateno=5201&&time=1&&command="holdfwd" x = -const(velocity.run.back.x) ;---------------------------------------------- ;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹ [State -1 guard cancel] type = changestate triggerall = var(59)=0 && roundstate=2 && (stateno=150||stateno=152) && statetype!=A && power>=1000 trigger1 = command="start" value = 940 ;=========================================================================== ;--------------------------------------------------------------------------- ;’ʏ큕æs“ü—Í—p@ˆ— ;--------------------------------------------------------------------------- ;‚u‚‚’‰Šú‰» [State -1] type = varset trigger1 = ctrl || movetype=H || (((stateno=[195,4999])||stateno=5120)&&time<3) var(20) = 0 ;--------------------------------------------------------------------------- ;‚u‚‚’‰Šú‰» [State -1] type = varset trigger1 = ctrl || movetype=H var(6) = 0 ;--------------------------------------------------------------------------- [State -1 ‹ó’†@‡]] type = varset triggerall = var(59)=0 && command="x" && statetype=A trigger1 = ctrl var(20) = 600+30*(var(7)>0) ;--------------------------------------------------------------------------- [State -1 ‹ó’†@‚x] type = varset triggerall = var(59)=0 && command="y" && statetype=A trigger1 = ctrl var(20) = 610+30*(var(7)>0) ;--------------------------------------------------------------------------- [State -1 ‹ó’†@‚y] type = varset triggerall = var(59)=0 && command="z" && statetype=A trigger1 = ctrl var(20) = 620 ;--------------------------------------------------------------------------- [State -1 ƒRƒ“ƒrƒl[ƒVƒ‡ƒ“ƒZƒŒƒNƒgˆê`Žl’i–Ú] type = varset triggerall = var(59) = 0 && statetype!=A&&var(7)=0 triggerall = command="x" && command!="holddown" trigger1 = var(6)=0&&(ctrl||stateno=106) trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 200+var(6) ;--------------------------------------------------------------------------- [State -1 •ŠíUŒ‚@‡]] type = varset triggerall = var(59)=0&&statetype!=A&&var(7)!=0&&command="x"&&command!="holddown" trigger1 = var(6)=0&&(ctrl||stateno=106) ;trigger2 = (var(6)=[1,3])&&movecontact=1&&ctrl=0 var(20) = 230 ;--------------------------------------------------------------------------- [State -1 ‚Q‡]‹Z] type = varset triggerall = var(59) = 0 && statetype!=A&&var(7)=0 triggerall = command="x" && command="holddown" trigger1 = ctrl||stateno=106||stateno=400 trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 400 ;--------------------------------------------------------------------------- [State -1 •ŠíUŒ‚@‚Q‡]] type = varset triggerall = var(59)=0&&statetype!=A&&var(7)!=0&&command="x"&&command="holddown" trigger1 = var(6)=0&&(ctrl||stateno=106) ;trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 430 ;--------------------------------------------------------------------------- [State -1 ‚x‹Z] type = varset triggerall = var(59) = 0 && statetype!=A triggerall = command="y" && command!="holddown" trigger1 = (ctrl||stateno=106) trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 210 ;--------------------------------------------------------------------------- [State -1 ‚Q‚x‹Z] type = varset triggerall = var(59) = 0 && statetype!=A triggerall = command="y" && command="holddown" && command!="holdDF" && command!="DF" trigger1 = (ctrl||stateno=106) trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 411;410 ;--------------------------------------------------------------------------- [State -1 ‰º’i‰ô‚µR‚è] type = varset triggerall = var(59)=0&&statetype!=A trigger1 = stateno=920&&command="holdy" trigger2 = (command="holdDF"||command="DF")&&command="y" trigger2 = ctrl||stateno=106||((var(6)=[1,3])&&movetype=A&&ctrl=0) var(20) = 930 ;--------------------------------------------------------------------------- [State -1 ‚y‹Z] type = varset triggerall = var(59) = 0 && statetype!=A&&var(7)<201 triggerall = command="z" && command!="holddown" trigger1 = (ctrl||stateno=106) trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 220 ;--------------------------------------------------------------------------- [State -1 •ŠíUŒ‚@‚y] type = varset triggerall = var(59)=0&&statetype!=A&&var(7)>200&&command="z"&&command!="holddown" trigger1 = var(6)=0&&(ctrl||stateno=106) ;trigger2 = (var(6)=[1,3])&&movecontact=1&&ctrl=0 var(20) = 250 ;--------------------------------------------------------------------------- [State -1 ‚Q‚y‹Z] type = varset triggerall = var(59) = 0 && statetype!=A&&var(7)=0 triggerall = command="z" && command="holddown" trigger1 = (ctrl||stateno=106) trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 420 ;--------------------------------------------------------------------------- [State -1 •Ší•‚‚©‚µUŒ‚] type = varset triggerall = var(59)=0&&statetype!=A&&var(7)>0&&command="z"&&command="holddown" trigger1 = (ctrl||stateno=106) trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0 var(20) = 440 ;--------------------------------------------------------------------------- [State -1 ù•—‹r] type = varset triggerall = var(59) = 0 && statetype!=A triggerall = command="y" && command="holdU" triggerall = ctrl||stateno=40||stateno=106 trigger1 = var(5)>1 trigger2 = var(37)>0 var(20) = 900 ;--------------------------------------------------------------------------- [State -1 “¥‚݂‚¯‚P] type = varset triggerall = var(59) = 0 && statetype!=A&&var(7)=0 triggerall = command="c" && (var(5)=3||var(37)>0) trigger1 = (ctrl||stateno=40||stateno=106) var(20) = 925 ;--------------------------------------------------------------------------- [State -1 ’µ‚Ñ‘«“] type = varset triggerall = var(59) = 0 && statetype!=A trigger1 = command="y" && (stateno=100||stateno=101||stateno=102) var(20) = 912 ;--------------------------------------------------------------------------- [State -1 ƒXƒ‰ƒCƒfƒBƒ“ƒO] type = varset triggerall = var(59) = 0 && statetype!=A trigger1 = command="z" && (stateno=100||stateno=101||stateno=102) var(20) = 913 ;--------------------------------------------------------------------------- [State -1 ƒvƒŠƒYƒi[ƒXƒ‹[] type = varset triggerall = var(59)=0&&statetype=S&&(var(5)=0||var(5)=1) trigger1 = command="z"&&(command="holdF"||command="holdB")&&ctrl&&p2bodydist X <21 trigger2 = command="x"&&command="holdB"&&stateno=202&&movehit Trigger2 = NumTarget(202)>0 var(20) = 800 ;--------------------------------------------------------------------------- [State -1 ‹N‚«ã‚ª‚èUŒ‚] type = null;varset triggerall = var(59)=0 && stateno=5120 trigger1 = (command="a"||command="b") && command="holdD" var(20) = 410 ;--------------------------------------------------------------------------- [State -1, Taunt ’§”­] type = varset triggerall = var(59)=0 && command="start" && statetype!=A trigger1 = ctrl||stateno=106||(stateno=1120&&animelemtime(10)>0) var(20) = 197-2*(command="holdback")-(command="holdfwd") ;--------------------------------------------------------------------------- [State -1 ƒMƒ‹ƒeƒB[ƒXƒ^ƒ“ƒv] type = ChangeState trigger1 = var(59)=0&&command="z"&&command="holdfwd"&&statetype=A&&var(5)=2&&ctrl value = 830 ;--------------------------------------------------------------------------- [State -1 ƒƒKƒNƒ‰ƒbƒVƒ…] type = varset triggerall = var(59)=0&&statetype!=A triggerall = command="x+y" trigger1 = ctrl||stateno=106||movecontact trigger2 = stateno=5120&&animtime>-20 var(20) = 2090 [State -1 ƒƒKƒNƒ‰ƒbƒVƒ…] type = ChangeState trigger1 = var(59)=0&&statetype!=A&&command="x+y"&&(stateno=[5000,5011])&&var(37)!=0 value = 2090 ;--------------------------------------------------------------------------- [State -1 ƒLƒ“ƒeƒL] type = varset triggerall = var(59)=0&&command="QCB_x"&&statetype!=A&&power>999 trigger1 = ctrl||stateno=106||movecontact||(stateno=2111&&anim!=2111) trigger2 = stateno=5120 && animtime>-20 var(20) = 2520 ;--------------------------------------------------------------------------- [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒŠJŽn] type = VarAdd trigger1 = (var(28)%1000)<=119&&command="holdx" var(28) = 1 [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒŠJŽn] type = VarAdd trigger1 = (var(28)%1000000)<=119120&&command="holdy" trigger1 = stateno!=411||(stateno=411&&animelemtime(4)>0) var(28) = 1000 [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒŠJŽn] type = VarAdd trigger1 = var(28)<=119120120&&command="holdz" trigger1 = stateno!=420||(stateno=420&&animelemtime(6)>0) var(28) = 1000000 [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹] type = VarSet triggerall = var(59)=0&&statetype!=A&&(anim!=2114||(anim=2114&&animelemtime(9)<0)) triggerall = ctrl||stateno=106||movecontact||(stateno=5120&&animtime>-20) trigger1 = (var(28)%1000)>=60&&command!="holdx" trigger2 = (var(28)%1000000)>=60000&&command!="holdy" trigger3 = var(28)>=60000000&&command!="holdz" var(20) = 2001 [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒ‰ðœ] type = VarAdd Trigger1 = var(20)!=2001&&command!="holdx"&&(var(28)%1000)!=0 var(28) = -(var(28)%1000) [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒ‰ðœ] type = VarAdd Trigger1 = var(20)!=2001&&command!="holdy"&&floor((var(28)%1000000)/1000)!=0 var(28) = -(floor((var(28)%1000000)/1000)*1000) [State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒ‰ðœ] type = VarAdd Trigger1 = var(20)!=2001&&command!="holdz"&&floor(var(28)/1000000)!=0 var(28) = -(floor(var(28)/1000000)*1000000) ;--------------------------------------------------------------------------- [State -1 ƒNƒŠƒ~ƒiƒ‹ƒnƒŠƒP[ƒ“] type = varset triggerall = var(59)=0 && statetype!=A && command="623_x"&&power>999 trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A trigger2 = stateno=5120 && animtime>-20 var(20) = 2130 ;--------------------------------------------------------------------------- [State -1 _»—’] type = varset triggerall = var(59)=0 && statetype!=A && command="623_y"&&power>1999 trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A trigger2 = stateno=5120 && animtime>-20 var(20) = 3030 ;--------------------------------------------------------------------------- [State 420, ƒAƒNƒƒoƒbƒgƒ\ƒoƒbƒg] type = VarSet triggerall = var(59)=0&&command="QCF_x" trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A trigger2 = stateno=5120 && animtime>-20 trigger3 = movecontact&&(stateno=[600,650]) Trigger3 = NumTarget>0 Trigger3 = target,statetype=A var(20) = 2100 ;--------------------------------------------------------------------------- [State -1 ƒoƒbƒhƒXƒ‹[] type = varset triggerall = var(59)=0&&command="QCF_y"&&statetype!=A trigger1 = ctrl||stateno=106||movecontact trigger2 = stateno=5120 && animtime>-20 var(20) = 2011+189*(var(7)>0) ;--------------------------------------------------------------------------- [State 420, ƒXƒŠ[ƒTƒCƒh] type = VarSet triggerall = var(59)=0&&command="QCF_z" trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A trigger2 = stateno=5120 && animtime>-20 var(20) = 2120 ;--------------------------------------------------------------------------- [State 420, ƒn[ƒhƒ‰ƒbƒVƒ…] type = VarSet triggerall = var(59)=0&&command="QCB_y"&&statetype!=A&&power>999 trigger1 = ctrl||stateno=106||movecontact||(stateno=2111&&anim!=2111) trigger2 = stateno=5120 && animtime>-20 var(20) = 2110 ;--------------------------------------------------------------------------- [State 420, ƒ‰ƒXƒgƒhƒŒƒbƒhƒ_ƒXƒg] type = VarSet triggerall = var(59)=0&&command="QCB_z"&&statetype!=A&&power>1999 trigger1 = ctrl||stateno=106||movecontact||(stateno=2111&&anim!=2111) trigger2 = stateno=5120 && animtime>-20 var(20) = 3000 ;--------------------------------------------------------------------------- [State -1 ƒNƒŠƒ~ƒiƒ‹ƒAƒbƒp[] type = varset triggerall = var(59)=0 && statetype!=A && command="z" && command="holdU" triggerall =ctrl||stateno=40||stateno=106 trigger1 = var(1)=2&&(var(5)=2||(var(5)=3&&enemynear(var(31)),pos y<0)) trigger2 = var(37)>0 var(20) = 1000 ;--------------------------------------------------------------------------- [State -1 ƒ{ƒR‚é] type = changestate triggerall = var(59) = 0 && statetype!=A && command="c" && fvar(12)<50 && fvar(13)<80 trigger1 = numexplod(8201)>0 trigger1 = ctrl||stateno=106 trigger2 = (stateno=[200,999])&&movehit=1&&var(2)=1 value = 1102 ;--------------------------------------------------------------------------- [State -1 “ŐjƒXƒyƒVƒƒƒ‹ ƒR[ƒfƒB[”Å] type = changestate triggerall = var(59)=0&&statetype=S&&command="b"&&command="holdfwd" trigger1 = p2bodydist X <21&&power>999&&var(2)=0&&(ctrl||stateno=102) trigger2 = fvar(12)<50&&fvar(13)<80&&var(2)=1 trigger2 = ctrl||stateno=106||((stateno=[200,999])&&movehit=1) value = 840 ;--------------------------------------------------------------------------- [State -1 ƒgƒhƒ] type = null;changestate triggerall = var(59) = 0 && statetype!=A && command="c" && fvar(12)<50 && var(5)<2 trigger1 = (ctrl||stateno=106) && numexplod(8203)>0 value = 1120 ;--------------------------------------------------------------------------- ;ƒiƒCƒt‚Ì•\ަƒoƒO‘΍ô [state 191@•Šííœ] type = RemoveExplod Trigger1 = NumExplod(630)>0 trigger1 = (var(20)=[2000,4499]) ID = 630 [state 191@•Šííœ] type = RemoveExplod Trigger1 = NumExplod(631)>0 trigger1 = (var(20)=[2000,4499]) ID = 631 [state 191@•Šííœ] type = RemoveExplod Trigger1 = NumExplod(632)>0 trigger1 = (var(20)=[2000,4499]) ID = 632 ;--------------------------------------------------------------------------- [State -1@’ʏ펞‚Ì‘€ì—p] type = changestate triggerall = var(59)=0 triggerall = ctrl||stateno=10||stateno=12||stateno=40||stateno=100||stateno=101||stateno=106 trigger1 = var(20)=[195,4499] value = var(20) [State -1@ƒSƒbƒhƒŠ[ƒ‹‹Z‚ŃLƒƒƒ“ƒZƒ‹] type = changestate triggerall = var(59)=0 && var(20)!=0&&(var(20)=[2000,4499]) trigger1 = stateno<999&&var(8)>0 trigger2 = stateno=2111&&(anim=2112||anim=2113||(anim=2114&&animelemtime(9)<0)) value = var(20) ;----------------------------------------------------------------- [state -2, –‚ŠEƒXƒe[ƒW—p@U‚èŒü‚«Ý’è] type = VarSet trigger1 = command="b"&&command!="holdfwd"&&command!="holdback"&&var(37)=1 var(30) = facing*(var(30)=0)
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