[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
command.time = 15
command.buffer.time = 1
;-| Super Motions |--------------------------------------------------------
;
;-| Special Motions |------------------------------------------------------
[Command]
name = "QCF_x"
command = ~D, DF, F, x
[Command]
name = "QCF_y"
command = ~D, DF, F, y
[Command]
name = "QCF_z"
command = ~D, DF, F, z
[Command]
name = "QCB_x"
command = ~D, DB, B, x
[Command]
name = "QCB_y"
command = ~D, DB, B, y
[Command]
name = "QCB_z"
command = ~D, DB, B, z
[Command]
name = "623_x"
command = ~F, D, DF, x
[Command]
name = "623_y"
command = ~F, D, DF, y
[Command]
name = "boko1"
command = ~D, DF, F, x
[Command]
name = "AI_hatsudou"
command = ~D, F, z+s
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
[Command]
name = "high_jump"
command = $D,$U
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a
time = 1
[Command]
name = "x+y"
command = x+y
time = 5
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[command]
name="DF"
command=DF
time=1
[command]
name="DB"
command=DB
time=1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "holdF";Required (do not remove)
command = /F
time = 1
[Command]
name = "holdDF";Required (do not remove)
command = /DF
time = 1
[Command]
name = "holdD";Required (do not remove)
command = /D
time = 1
[Command]
name = "holdB";Required (do not remove)
command = /B
time = 1
[Command]
name = "holdDB";Required (do not remove)
command = /DB
time = 1
[Command]
name = "holdU";Required (do not remove)
command = /U
time = 1
[Command]
name = "holdx";Required (do not remove)
command = /x
time = 1
[Command]
name = "holdy";Required (do not remove)
command = /y
time = 1
[Command]
name = "holdz";Required (do not remove)
command = /z
time = 1
[Command]
name = "holda";Required (do not remove)
command = /a
time = 1
[Command]
name = "holdb";Required (do not remove)
command = /b
time = 1
[Command]
name = "holdc";Required (do not remove)
command = /c
time = 1
[Command]
name = "holds";Required (do not remove)
command = /s
time = 1
;---------------------------------------------------------------------------
;‚b‚o‚tê—pƒRƒ}ƒ“ƒh
;
[Command]
name = "AI_0"
command = F,B,F,B,F,B,F,B,F
time = 1
[Command]
name = "AI_1"
command = F,B,F,B,F,B,F,B,B
time = 1
[Command]
name = "AI_2"
command = F,B,F,B,F,B,B,B,B
time = 1
[Command]
name = "AI_3"
command = F,B,F,B,F,B,F,F,F
time = 1
[Command]
name = "AI_4"
command = F,F,F,B,F,B,F,B,F
time = 1
[Command]
name = "AI_5"
command = B,B,F,B,F,B,F,B,F
time = 1
[Command]
name = "AI_6"
command = F,B,F,B,B,B,F,B,F
time = 1
[Command]
name = "AI_7"
command = F,B,F,F,F,B,F,B,F
time = 1
[Command]
name = "AI_8"
command = D,B,F,B,F,B,F,B,F
time = 1
[Command]
name = "AI_9"
command = F,B,F,B,F,B,F,B,D
time = 1
[Command]
name = "AI_10"
command = U,B,F,B,F,B,F,B,F
time = 1
[Command]
name = "AI_11"
command = F,B,F,B,F,B,F,B,U
time = 1
[Command]
name = "AI_12"
command = F,B,F,B,U,B,F,B,F
time = 1
[Command]
name = "AI_13"
command = D,D,F,B,U,B,F,B,F
time = 1
[Command]
name = "AI_14"
command = DF,DB,DF,B,U,B,F,B,F
time = 1
[Command]
name = "AI_15"
command = DF,B,DF,B,D,B,F,B,F
time = 1
[Command]
name = "AI_16"
command = D,D,DF,B,U,B,F,B,F,D
time = 1
[Command]
name = "AI_17"
command = DF,DB,DF,DB,D,DB,DF,U,F
time = 1
[Command]
name = "AI_18"
command = x,a,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI_19"
command = x,x,a,x,x,x,x,x,x
time = 1
[Command]
name = "AI_20"
command = x,x,x,a,x,x,x,x,x
time = 1
[Command]
name = "AI_21"
command = x,x,x,x,a,x,x,x,x
time = 1
[Command]
name = "AI_22"
command = x,x,x,x,x,a,x,x,x
time = 1
[Command]
name = "AI_23"
command = x,x,x,x,x,x,a,x,x
time = 1
[Command]
name = "AI_24"
command = x,x,x,x,x,x,x,a,x
time = 1
[Command]
name = "AI_25"
command = x,x,x,x,x,x,x,x,a
time = 1
[Command]
name = "AI_26"
command = b,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI_27"
command = x,b,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI_28"
command = x,x,b,x,x,x,x,x,x
time = 1
[Command]
name = "AI_29"
command = x,x,x,b,x,x,x,x,x
time = 1
[Command]
name = "AI_30"
command = x,x,x,x,b,x,x,x,x
time = 1
[Command]
name = "AI_31"
command = y,x,x,x,a,x,x,x,x
time = 1
[Command]
name = "AI_32"
command = y,x,x,x,x,a,x,x,x
time = 1
[Command]
name = "AI_33"
command = y,x,x,x,x,x,a,x,x
time = 1
[Command]
name = "AI_34"
command = y,x,x,x,x,x,x,a,x
time = 1
[Command]
name = "AI_35"
command = y,x,x,x,x,x,x,x,a
time = 1
[Command]
name = "AI_36"
command = b,y,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI_37"
command = y,b,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI_38"
command = y,x,b,x,x,x,x,x,x
time = 1
[Command]
name = "AI_39"
command = y,x,x,b,x,x,x,x,x
time = 1
[Command]
name = "AI_40"
command = y,x,x,x,b,x,x,x,x
time = 1
[Command]
name = "AI_41"
command = y,z,x,x,a,x,x,x,x
time = 1
[Command]
name = "AI_42"
command = y,z,x,x,x,a,x,x,x
time = 1
[Command]
name = "AI_43"
command = y,z,x,x,x,x,a,x,x
time = 1
[Command]
name = "AI_44"
command = y,z,x,x,x,x,x,a,x
time = 1
[Command]
name = "AI_45"
command = y,z,x,x,x,x,x,x,a
time = 1
[Command]
name = "AI_46"
command = b,y,z,x,x,x,x,x,x
time = 1
[Command]
name = "AI_47"
command = y,b,z,x,x,x,x,x,x
time = 1
[Command]
name = "AI_48"
command = y,z,b,x,x,x,x,x,x
time = 1
[Command]
name = "AI_49"
command = y,z,x,b,x,x,x,x,x
time = 1
[Command]
name = "AI_50"
command = y,z,x,x,b,x,x,x,x
time = 1
[Statedef -1]
;===========================================================================
;ƒ{ƒR‚é@ƒRƒ}ƒ“ƒh“ü—Í
;---------------------------------------------------------
[State 1100, ƒAƒjƒ•ÏX]
type = changeanim
triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = (animelemtime(5)>0&&animelemtime(8)<0)||animelemtime(21)>=0
value = 1100
elem = 8
[State 1100, ƒpƒ“ƒ`ƒAƒjƒ•ÏX]
type = changeanim
triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = animelemtime(9)>0&&animelemtime(11)<=3
value = 1100
elem = 12
[State 1100, ƒpƒ“ƒ`ƒAƒjƒ•ÏX]
type = changeanim
triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = animelemtime(13)>0&&animelemtime(15)<=3
value = 1100
elem = 16
[State 1100, ƒpƒ“ƒ`ƒAƒjƒ•ÏX]
type = changeanim
triggerall = var(10)=1&&(stateno=1100||stateno=811||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = animelemtime(16)>0&&animelemtime(19)<=3
value = 1100
elem = 20
[State 1100, ƒAƒjƒ•ÏX@ƒLƒbƒN—p];7 12
type = changeanim
triggerall = var(10)=2&&(stateno=1100||stateno=812||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = animelemtime(5)>0&&animelemtime(6)<=3
value = 1110
elem = 7+(random%2)*5
[State 1100, ƒAƒjƒ•ÏX@ƒLƒbƒN—p];12 17
type = changeanim
triggerall = var(10)=2&&(stateno=1100||stateno=812||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = animelemtime(8)>0&&animelemtime(11)<=3
value = 1110
elem = 12+(random%2)*5
[State 1100, ƒAƒjƒ•ÏX@ƒLƒbƒN—p];7 17
type = changeanim
triggerall = var(10)=2&&(stateno=1100||stateno=812||stateno=1105)
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = (animelemtime(13)>0&&animelemtime(16)<=3)||animelemtime(18)>=0
value = 1110
elem = 7+(random%2)*10
[State 1100, ƒ{ƒR‚éƒRƒ}ƒ“ƒh@“Š‚°”²‚¯—p]
type = VarAdd
trigger1 = (stateno=811||stateno=812)&&var(11)<50
trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
var(11)= 1
[State 1100, “G‚̃{ƒR‚éƒRƒ}ƒ“ƒh@“Š‚°”²‚¯—p]
type = VarAdd
triggerall = numtarget(800)>0
triggerall = (stateno=811||stateno=812)&&var(11)>-50
trigger1 = target(800),command="x"||target(800),command="y"||target(800),command="z"
trigger2 = target(800),command="a"||target(800),command="b"||target(800),command="c"
var(11)= -1
[State 1100, “ÅjƒXƒyƒVƒƒƒ‹@ƒAƒjƒ•ÏX]
type = changeanim
trigger1 = stateno=841&&time<160
trigger1 = (animelemtime(1)>0&&animelemtime(2)<0)||(animelemtime(4)>1&&animelemtime(6)<0)
trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
value = 841
elem = 2
;-------------------------------------------------------------------------------------------
;ƒ^ƒ@ƒRƒ}ƒ“ƒh“ü—Í
;-------------------------------------------------------------------------------------------
[State 420, ƒ^ƒƒAƒp‰ðœ]
type = ChangeAnim
triggerall = stateno=420
trigger1 = animelemtime(5)=0&&time<45&&command="holdz"
trigger1 = time>0||prevstateno!=2033
trigger2 = animelemtime(5)<0&&command!="holdz"
value = 420
elem = 1+4*(animelemtime(5)<0&&command!="holdz")
persistent = 0
[State 575 ƒuƒŒƒCƒNƒVƒ‡ƒbƒg‰ðœ]
type = changeanim
triggerall = stateno=411
trigger1 = animelemtime(2)>=0 && animelemtime(3)<0
trigger1 = command!="holdy"||var(10)>39
value = 411
elem = 3
persistent = 0
[State 3000, ƒoƒbƒhƒXƒ‹[@‰ðœ]
type = changeanim
triggerall = stateno=2011
trigger1 = (animelemtime(6)>0&&animelemtime(8)<0&&command!="holdy")||(animelemtime(8)=0&&command="holdy")
value = anim
elem = 8-2*(command="holdy")
;-------------------------------------------------------------------------------------------
;ƒXƒEƒF[•ƒ_ƒbƒLƒ“ƒO@ƒRƒ}ƒ“ƒh“ü—Í
;-------------------------------------------------------------------------------------------
[State 920, ƒXƒe[ƒg•ÏX]
type = changestate
triggerall = stateno=920
trigger1 = (command!="holda"&&animtime=-1)||var(20)=930
value = ifelse(var(20)=930,var(20),0)
ctrl = ifelse(var(20)=930,0,1)
;-------------------------------------------------------------------------------------------
;“¥‚݂‚¯@ƒRƒ}ƒ“ƒh“ü—Í
;-------------------------------------------------------------------------------------------
[State 925 ƒ{ƒ^ƒ“‰Ÿ‚³‚ꂽ]
type = varset
triggerall = stateno=925
triggerall = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = animelemtime(6)<0
var(10) = 1
;---------------------------------------------------------------------------
;@’Êí‘€ì
;---------------------------------------------------------------------------
[State -1,jump ƒtƒƒ“ƒgƒXƒeƒbƒvAƒoƒbƒNƒXƒeƒbƒv’†‚àƒWƒƒƒ“ƒv‰Â”\]
type = ChangeState
value = 40
triggerall = var(59) = 0
trigger1 = command="holdup" && (stateno=100||stateno=106)
;---------------------------------------------------------------------------
[State -1, Run Fwd ƒ_ƒbƒVƒ…]
type = ChangeState
value = 100
triggerall = var(59) = 0 && statetype!=A
triggerall = command = "FF"
trigger1 = ctrl
trigger2 = movetype=A&&stateno<1000&&var(8)>1
;---------------------------------------------------------------------------
[State -1, Run Back ƒoƒNƒXƒe]
type = ChangeState
value = 105
triggerall = var(59) = 0 && statetype!=A
triggerall = command = "BB"
trigger1 = ctrl
trigger2 = movetype=A&&stateno<1000&&var(8)>1
;---------------------------------------------------------------------------
[State -1 ƒTƒCƒhƒXƒeƒbƒv]
type = ChangeState
Value = 103
triggerall = var(59) = 0 && statetype!=A
triggerall = command="holda" && command="holdD"
trigger1 = (ctrl||stateno=100||stateno=106)
trigger2 = movetype=A&&stateno<1000&&var(8)>1
;---------------------------------------------------------------------------
[State -1 ƒXƒEƒF[]
type = ChangeState
Value = 920
triggerall = var(59) = 0 && statetype!=A&&stateno!=420
triggerall = command="holda"
trigger1 = (ctrl||stateno=100||stateno=106)
trigger2 = movetype=A&&stateno<1000&&var(8)>1
[State 1100, ’nãŽóg]
type = VelSet
trigger1 = var(59)=0&&stateno=5201&&time=1&&command="holdfwd"
x = -const(velocity.run.back.x)
;----------------------------------------------
;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹
[State -1 guard cancel]
type = changestate
triggerall = var(59)=0 && roundstate=2 && (stateno=150||stateno=152) && statetype!=A && power>=1000
trigger1 = command="start"
value = 940
;===========================================================================
;---------------------------------------------------------------------------
;’Êí•æs“ü—Í—p@ˆ—
;---------------------------------------------------------------------------
;‚u‚‚’‰Šú‰»
[State -1]
type = varset
trigger1 = ctrl || movetype=H || (((stateno=[195,4999])||stateno=5120)&&time<3)
var(20) = 0
;---------------------------------------------------------------------------
;‚u‚‚’‰Šú‰»
[State -1]
type = varset
trigger1 = ctrl || movetype=H
var(6) = 0
;---------------------------------------------------------------------------
[State -1 ‹ó’†@‡]]
type = varset
triggerall = var(59)=0 && command="x" && statetype=A
trigger1 = ctrl
var(20) = 600+30*(var(7)>0)
;---------------------------------------------------------------------------
[State -1 ‹ó’†@‚x]
type = varset
triggerall = var(59)=0 && command="y" && statetype=A
trigger1 = ctrl
var(20) = 610+30*(var(7)>0)
;---------------------------------------------------------------------------
[State -1 ‹ó’†@‚y]
type = varset
triggerall = var(59)=0 && command="z" && statetype=A
trigger1 = ctrl
var(20) = 620
;---------------------------------------------------------------------------
[State -1 ƒRƒ“ƒrƒl[ƒVƒ‡ƒ“ƒZƒŒƒNƒgˆê`Žl’i–Ú]
type = varset
triggerall = var(59) = 0 && statetype!=A&&var(7)=0
triggerall = command="x" && command!="holddown"
trigger1 = var(6)=0&&(ctrl||stateno=106)
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 200+var(6)
;---------------------------------------------------------------------------
[State -1 •ŠíUŒ‚@‡]]
type = varset
triggerall = var(59)=0&&statetype!=A&&var(7)!=0&&command="x"&&command!="holddown"
trigger1 = var(6)=0&&(ctrl||stateno=106)
;trigger2 = (var(6)=[1,3])&&movecontact=1&&ctrl=0
var(20) = 230
;---------------------------------------------------------------------------
[State -1 ‚Q‡]‹Z]
type = varset
triggerall = var(59) = 0 && statetype!=A&&var(7)=0
triggerall = command="x" && command="holddown"
trigger1 = ctrl||stateno=106||stateno=400
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 400
;---------------------------------------------------------------------------
[State -1 •ŠíUŒ‚@‚Q‡]]
type = varset
triggerall = var(59)=0&&statetype!=A&&var(7)!=0&&command="x"&&command="holddown"
trigger1 = var(6)=0&&(ctrl||stateno=106)
;trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 430
;---------------------------------------------------------------------------
[State -1 ‚x‹Z]
type = varset
triggerall = var(59) = 0 && statetype!=A
triggerall = command="y" && command!="holddown"
trigger1 = (ctrl||stateno=106)
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 210
;---------------------------------------------------------------------------
[State -1 ‚Q‚x‹Z]
type = varset
triggerall = var(59) = 0 && statetype!=A
triggerall = command="y" && command="holddown" && command!="holdDF" && command!="DF"
trigger1 = (ctrl||stateno=106)
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 411;410
;---------------------------------------------------------------------------
[State -1 ‰º’i‰ô‚µR‚è]
type = varset
triggerall = var(59)=0&&statetype!=A
trigger1 = stateno=920&&command="holdy"
trigger2 = (command="holdDF"||command="DF")&&command="y"
trigger2 = ctrl||stateno=106||((var(6)=[1,3])&&movetype=A&&ctrl=0)
var(20) = 930
;---------------------------------------------------------------------------
[State -1 ‚y‹Z]
type = varset
triggerall = var(59) = 0 && statetype!=A&&var(7)<201
triggerall = command="z" && command!="holddown"
trigger1 = (ctrl||stateno=106)
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 220
;---------------------------------------------------------------------------
[State -1 •ŠíUŒ‚@‚y]
type = varset
triggerall = var(59)=0&&statetype!=A&&var(7)>200&&command="z"&&command!="holddown"
trigger1 = var(6)=0&&(ctrl||stateno=106)
;trigger2 = (var(6)=[1,3])&&movecontact=1&&ctrl=0
var(20) = 250
;---------------------------------------------------------------------------
[State -1 ‚Q‚y‹Z]
type = varset
triggerall = var(59) = 0 && statetype!=A&&var(7)=0
triggerall = command="z" && command="holddown"
trigger1 = (ctrl||stateno=106)
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 420
;---------------------------------------------------------------------------
[State -1 •Ší•‚‚©‚µUŒ‚]
type = varset
triggerall = var(59)=0&&statetype!=A&&var(7)>0&&command="z"&&command="holddown"
trigger1 = (ctrl||stateno=106)
trigger2 = (var(6)=[1,3])&&movetype=A&&ctrl=0
var(20) = 440
;---------------------------------------------------------------------------
[State -1 ù•—‹r]
type = varset
triggerall = var(59) = 0 && statetype!=A
triggerall = command="y" && command="holdU"
triggerall = ctrl||stateno=40||stateno=106
trigger1 = var(5)>1
trigger2 = var(37)>0
var(20) = 900
;---------------------------------------------------------------------------
[State -1 “¥‚݂‚¯‚P]
type = varset
triggerall = var(59) = 0 && statetype!=A&&var(7)=0
triggerall = command="c" && (var(5)=3||var(37)>0)
trigger1 = (ctrl||stateno=40||stateno=106)
var(20) = 925
;---------------------------------------------------------------------------
[State -1 ’µ‚Ñ‘«“]
type = varset
triggerall = var(59) = 0 && statetype!=A
trigger1 = command="y" && (stateno=100||stateno=101||stateno=102)
var(20) = 912
;---------------------------------------------------------------------------
[State -1 ƒXƒ‰ƒCƒfƒBƒ“ƒO]
type = varset
triggerall = var(59) = 0 && statetype!=A
trigger1 = command="z" && (stateno=100||stateno=101||stateno=102)
var(20) = 913
;---------------------------------------------------------------------------
[State -1 ƒvƒŠƒYƒi[ƒXƒ‹[]
type = varset
triggerall = var(59)=0&&statetype=S&&(var(5)=0||var(5)=1)
trigger1 = command="z"&&(command="holdF"||command="holdB")&&ctrl&&p2bodydist X <21
trigger2 = command="x"&&command="holdB"&&stateno=202&&movehit
Trigger2 = NumTarget(202)>0
var(20) = 800
;---------------------------------------------------------------------------
[State -1 ‹N‚«ã‚ª‚èUŒ‚]
type = null;varset
triggerall = var(59)=0 && stateno=5120
trigger1 = (command="a"||command="b") && command="holdD"
var(20) = 410
;---------------------------------------------------------------------------
[State -1, Taunt ’§”]
type = varset
triggerall = var(59)=0 && command="start" && statetype!=A
trigger1 = ctrl||stateno=106||(stateno=1120&&animelemtime(10)>0)
var(20) = 197-2*(command="holdback")-(command="holdfwd")
;---------------------------------------------------------------------------
[State -1 ƒMƒ‹ƒeƒB[ƒXƒ^ƒ“ƒv]
type = ChangeState
trigger1 = var(59)=0&&command="z"&&command="holdfwd"&&statetype=A&&var(5)=2&&ctrl
value = 830
;---------------------------------------------------------------------------
[State -1 ƒƒKƒNƒ‰ƒbƒVƒ…]
type = varset
triggerall = var(59)=0&&statetype!=A
triggerall = command="x+y"
trigger1 = ctrl||stateno=106||movecontact
trigger2 = stateno=5120&&animtime>-20
var(20) = 2090
[State -1 ƒƒKƒNƒ‰ƒbƒVƒ…]
type = ChangeState
trigger1 = var(59)=0&&statetype!=A&&command="x+y"&&(stateno=[5000,5011])&&var(37)!=0
value = 2090
;---------------------------------------------------------------------------
[State -1 ƒLƒ“ƒeƒL]
type = varset
triggerall = var(59)=0&&command="QCB_x"&&statetype!=A&&power>999
trigger1 = ctrl||stateno=106||movecontact||(stateno=2111&&anim!=2111)
trigger2 = stateno=5120 && animtime>-20
var(20) = 2520
;---------------------------------------------------------------------------
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒŠJŽn]
type = VarAdd
trigger1 = (var(28)%1000)<=119&&command="holdx"
var(28) = 1
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒŠJŽn]
type = VarAdd
trigger1 = (var(28)%1000000)<=119120&&command="holdy"
trigger1 = stateno!=411||(stateno=411&&animelemtime(4)>0)
var(28) = 1000
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒŠJŽn]
type = VarAdd
trigger1 = var(28)<=119120120&&command="holdz"
trigger1 = stateno!=420||(stateno=420&&animelemtime(6)>0)
var(28) = 1000000
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹]
type = VarSet
triggerall = var(59)=0&&statetype!=A&&(anim!=2114||(anim=2114&&animelemtime(9)<0))
triggerall = ctrl||stateno=106||movecontact||(stateno=5120&&animtime>-20)
trigger1 = (var(28)%1000)>=60&&command!="holdx"
trigger2 = (var(28)%1000000)>=60000&&command!="holdy"
trigger3 = var(28)>=60000000&&command!="holdz"
var(20) = 2001
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒ‰ðœ]
type = VarAdd
Trigger1 = var(20)!=2001&&command!="holdx"&&(var(28)%1000)!=0
var(28) = -(var(28)%1000)
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒ‰ðœ]
type = VarAdd
Trigger1 = var(20)!=2001&&command!="holdy"&&floor((var(28)%1000000)/1000)!=0
var(28) = -(floor((var(28)%1000000)/1000)*1000)
[State 420, ƒ]ƒ“ƒNƒiƒbƒNƒ‹ƒ^ƒ‰ðœ]
type = VarAdd
Trigger1 = var(20)!=2001&&command!="holdz"&&floor(var(28)/1000000)!=0
var(28) = -(floor(var(28)/1000000)*1000000)
;---------------------------------------------------------------------------
[State -1 ƒNƒŠƒ~ƒiƒ‹ƒnƒŠƒP[ƒ“]
type = varset
triggerall = var(59)=0 && statetype!=A && command="623_x"&&power>999
trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A
trigger2 = stateno=5120 && animtime>-20
var(20) = 2130
;---------------------------------------------------------------------------
[State -1 _»—’]
type = varset
triggerall = var(59)=0 && statetype!=A && command="623_y"&&power>1999
trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A
trigger2 = stateno=5120 && animtime>-20
var(20) = 3030
;---------------------------------------------------------------------------
[State 420, ƒAƒNƒƒoƒbƒgƒ\ƒoƒbƒg]
type = VarSet
triggerall = var(59)=0&&command="QCF_x"
trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A
trigger2 = stateno=5120 && animtime>-20
trigger3 = movecontact&&(stateno=[600,650])
Trigger3 = NumTarget>0
Trigger3 = target,statetype=A
var(20) = 2100
;---------------------------------------------------------------------------
[State -1 ƒoƒbƒhƒXƒ‹[]
type = varset
triggerall = var(59)=0&&command="QCF_y"&&statetype!=A
trigger1 = ctrl||stateno=106||movecontact
trigger2 = stateno=5120 && animtime>-20
var(20) = 2011+189*(var(7)>0)
;---------------------------------------------------------------------------
[State 420, ƒXƒŠ[ƒTƒCƒh]
type = VarSet
triggerall = var(59)=0&&command="QCF_z"
trigger1 = (ctrl||stateno=106||movecontact)&&statetype!=A
trigger2 = stateno=5120 && animtime>-20
var(20) = 2120
;---------------------------------------------------------------------------
[State 420, ƒn[ƒhƒ‰ƒbƒVƒ…]
type = VarSet
triggerall = var(59)=0&&command="QCB_y"&&statetype!=A&&power>999
trigger1 = ctrl||stateno=106||movecontact||(stateno=2111&&anim!=2111)
trigger2 = stateno=5120 && animtime>-20
var(20) = 2110
;---------------------------------------------------------------------------
[State 420, ƒ‰ƒXƒgƒhƒŒƒbƒhƒ_ƒXƒg]
type = VarSet
triggerall = var(59)=0&&command="QCB_z"&&statetype!=A&&power>1999
trigger1 = ctrl||stateno=106||movecontact||(stateno=2111&&anim!=2111)
trigger2 = stateno=5120 && animtime>-20
var(20) = 3000
;---------------------------------------------------------------------------
[State -1 ƒNƒŠƒ~ƒiƒ‹ƒAƒbƒp[]
type = varset
triggerall = var(59)=0 && statetype!=A && command="z" && command="holdU"
triggerall =ctrl||stateno=40||stateno=106
trigger1 = var(1)=2&&(var(5)=2||(var(5)=3&&enemynear(var(31)),pos y<0))
trigger2 = var(37)>0
var(20) = 1000
;---------------------------------------------------------------------------
[State -1 ƒ{ƒR‚é]
type = changestate
triggerall = var(59) = 0 && statetype!=A && command="c" && fvar(12)<50 && fvar(13)<80
trigger1 = numexplod(8201)>0
trigger1 = ctrl||stateno=106
trigger2 = (stateno=[200,999])&&movehit=1&&var(2)=1
value = 1102
;---------------------------------------------------------------------------
[State -1 “ÅjƒXƒyƒVƒƒƒ‹ ƒR[ƒfƒB[”Å]
type = changestate
triggerall = var(59)=0&&statetype=S&&command="b"&&command="holdfwd"
trigger1 = p2bodydist X <21&&power>999&&var(2)=0&&(ctrl||stateno=102)
trigger2 = fvar(12)<50&&fvar(13)<80&&var(2)=1
trigger2 = ctrl||stateno=106||((stateno=[200,999])&&movehit=1)
value = 840
;---------------------------------------------------------------------------
[State -1 ƒgƒhƒ]
type = null;changestate
triggerall = var(59) = 0 && statetype!=A && command="c" && fvar(12)<50 && var(5)<2
trigger1 = (ctrl||stateno=106) && numexplod(8203)>0
value = 1120
;---------------------------------------------------------------------------
;ƒiƒCƒt‚Ì•\ަƒoƒO‘Îô
[state 191@•Šííœ]
type = RemoveExplod
Trigger1 = NumExplod(630)>0
trigger1 = (var(20)=[2000,4499])
ID = 630
[state 191@•Šííœ]
type = RemoveExplod
Trigger1 = NumExplod(631)>0
trigger1 = (var(20)=[2000,4499])
ID = 631
[state 191@•Šííœ]
type = RemoveExplod
Trigger1 = NumExplod(632)>0
trigger1 = (var(20)=[2000,4499])
ID = 632
;---------------------------------------------------------------------------
[State -1@’Ê펞‚Ì‘€ì—p]
type = changestate
triggerall = var(59)=0
triggerall = ctrl||stateno=10||stateno=12||stateno=40||stateno=100||stateno=101||stateno=106
trigger1 = var(20)=[195,4499]
value = var(20)
[State -1@ƒSƒbƒhƒŠ[ƒ‹‹Z‚ŃLƒƒƒ“ƒZƒ‹]
type = changestate
triggerall = var(59)=0 && var(20)!=0&&(var(20)=[2000,4499])
trigger1 = stateno<999&&var(8)>0
trigger2 = stateno=2111&&(anim=2112||anim=2113||(anim=2114&&animelemtime(9)<0))
value = var(20)
;-----------------------------------------------------------------
[state -2, –‚ŠEƒXƒe[ƒW—p@U‚èŒü‚«Ý’è]
type = VarSet
trigger1 = command="b"&&command!="holdfwd"&&command!="holdback"&&var(37)=1
var(30) = facing*(var(30)=0)