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Command List — Hyde233 patches.zip ← Back to Overview

; AI Patched by Hyde233 ;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- 第1部 [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;------------------------------------------------------------------------------ ; 例えば「本来Xボタンで出す弱パンチをBボタンに変えたい場合」なら、 ; ; x = b ; ; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。 ;------------------------------------------------------------------------------ ;-| デフォルト設定 |----------------------------------------------------------- 第2部 [Defaults] command.time = 20 command.buffer.time = 3 ;------------------------------------------------------------------------------ ;Ze AI [Command] name = "CPU1" command = a,a,a time = 0 [Command] name = "CPU2" command = b,b,b time = 0 [Command] name = "CPU3" command = c,c,c time = 0 [Command] name = "CPU4" command = x,x,x time = 0 [Command] name = "CPU5" command = y,y,y time = 0 [Command] name = "CPU6" command = z,z,z time = 0 [Command] name = "CPU7" command = s,s time = 0 [Command] name = "CPU8" command = U,U,U time = 0 [Command] name = "CPU9" command = D,D,D time = 0 [Command] name = "CPU10" command = F,F,F time = 0 [Command] name = "CPU11" command = D,F,D time = 0 [Command] name = "CPU12" command = U,F,U time = 0 [Command] name = "CPU13" command = U,B,U time = 0 [Command] name = "CPU14" command = D,B,D time = 0 [Command] name = "CPU15" command = a,b,c time = 0 [Command] name = "CPU16" command = x,y,z time = 0 [Command] name = "CPU17" command = a,y,z time = 0 [Command] name = "CPU18" command = x,b,c time = 0 [Command] name = "CPU19" command = D,F,a,b time = 0 [Command] name = "CPU20" command = D,B,x,y time = 0 ;============================================================================== 第3部 ; コマンド定義パート(入力キーを設定する) ;============================================================================== ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "A+B+C" command = x+y+z time = 12 [Command] name = "A+B+C" command = c time = 12 [Command] name = "28B+C" command = ~25$D, $U, y+z [Command] name = "28B+C" command = ~25$D, $U, b [Command] name = "46B+C" command = ~30$B, F, y+z [Command] name = "46B+C" command = ~30$B, F, b [Command] name = "236B+C" command = ~D, DF, F, y+z [Command] name = "236B+C" command = ~D, DF, F, b [Command] name = "214B+C" command = ~D, DB, B, y+z [Command] name = "214B+C" command = ~D, DB, B, b [Command] name = "22B+C" command = ~D, D, y+z time = 15 [Command] name = "22B+C" command = ~D, D, b time = 15 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "28A" command = ~30$D, $U, x [Command] name = "28B" command = ~30$D, $U, y [Command] name = "28C" command = ~30$D, $U, z [Command] name = "46A" command = ~30$B, F, x [Command] name = "46B" command = ~30$B, F, y [Command] name = "46C" command = ~30$B, F, z [Command] name = "236A" command = ~D, DF, F, x [Command] name = "236B" command = ~D, DF, F, y [Command] name = "236C" command = ~D, DF, F, z [Command] name = "214A" command = ~D, DB, B, x [Command] name = "214B" command = ~D, DB, B, y [Command] name = "214C" command = ~D, DB, B, z [Command] name = "22A" command = ~D, D, x time = 15 [Command] name = "22B" command = ~D, D, y time = 15 [Command] name = "22C" command = ~D, D, z time = 15 ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" ;必須コマンド名 command = y+z time = 1 [Command] name = "recovery" ;必須コマンド名 command = x+z time = 1 [Command] name = "x+y" command = x+y time = 1 [Command] name = "y+z" command = y+z time = 1 [Command] name = "x+y+z" command = x+y+z time = 1 [Command] name = "x+y" command = a time = 1 [Command] name = "y+z" command = b time = 1 [Command] name = "x+y+z" command = c time = 1 [Command] name = "x+z" command = x+z time = 1 ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Command] name = "hold_z" command = /z time = 1 ;============================================================================== 第4部 ; ステートエントリーパート ;============================================================================== [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 ;============================================================================== ; 超必殺技 ;============================================================================== [State -1, 最終特攻] type = ChangeState value = 3000 triggerall = !var(59) triggerall = var(59) != 1 triggerall = power >= 3000 triggerall = command = "A+B+C" triggerall = var(50) = 0 triggerall = NumHelper(3050) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,210]) || (stateno = [400,410]) || (stateno = 211) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1120]) || (stateno = [1200,1220]) [State -1, 特攻] type = ChangeState value = 2000 triggerall = !var(59) triggerall = var(59) != 1 triggerall = power >= 1000 triggerall = command = "236B+C" triggerall = var(50) = 0 triggerall = NumHelper(2050) < 3 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,210]) || (stateno = [400,410]) || (stateno = 211) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1120]) || (stateno = [1200,1220]) [State -1, 特攻] type = ChangeState value = 2010 triggerall = !var(59) triggerall = power >= 1000 triggerall = command = "236B+C" triggerall = var(50) = 0 triggerall = NumHelper(2050) < 3 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,610]) || (stateno = 923) || (stateno = [1050,1070]) || (stateno = [1100,1120]) [State -1, 特攻] type = ChangeState value = 2100 triggerall = !var(59) triggerall = var(59) != 1 triggerall = power >= 1000 triggerall = command = "214B+C" triggerall = statetype != A triggerall = var(50) = 0 trigger1 = ctrl || stateno = 40 trigger2 = var(1) = 1 trigger2 = (stateno = [200,210]) || (stateno = [400,410]) || (stateno = 211) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1120]) || (stateno = [1200,1220]) [State -1, 特攻] type = ChangeState value = 2200 triggerall = !var(59) triggerall = var(59) != 1 triggerall = power >= 1000 triggerall = command = "22B+C" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,210]) || (stateno = [400,410]) || (stateno = 211) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1120]) || (stateno = [1200,1220]) ;------------------------------------------------------------------------------ ;必殺技 ;------------------------------------------------------------------------------ [State -1, 236A] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236A" triggerall = var(50) = 0 triggerall = statetype != A triggerall = var(6) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1000 [State -1, 236B] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236B" triggerall = var(50) = 0 triggerall = statetype != A triggerall = var(6) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1010 [State -1, 236C] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236C" triggerall = var(50) = 0 triggerall = statetype != A triggerall = var(6) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1020 [State -1, 236A-Air] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236A" triggerall = var(50) = 0 triggerall = statetype = A triggerall = var(7) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,610]) || (stateno = 923) value = 1050 [State -1, 236B-Air] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236B" triggerall = var(50) = 0 triggerall = statetype = A triggerall = var(7) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,610]) || (stateno = 923) value = 1060 [State -1, 236C-Air] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236C" triggerall = var(50) = 0 triggerall = statetype = A triggerall = var(7) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,610]) || (stateno = 923) value = 1070 [State -1, 214] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "214A" || command = "214B" || command = "214C" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1100 [State -1, 22A] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = statetype != A triggerall = command = "22A" triggerall = var(50) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1200 [State -1, 22B] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = statetype != A triggerall = command = "22B" triggerall = var(50) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1210 [State -1, 22C] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = statetype != A triggerall = command = "22C" triggerall = var(50) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 711) || (stateno = 903) || (stateno = 913) value = 1220 ;------------------------------------------------------------------------------ ;必殺技-EX- ;------------------------------------------------------------------------------ [State -1, 236A-EX-] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236A" triggerall = var(50) != 0 triggerall = statetype != A triggerall = var(6) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) value = 1300 [State -1, 236B-EX-] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236B" triggerall = var(50) != 0 triggerall = statetype != A triggerall = var(6) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) value = 1310 [State -1, 236C-EX-] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "236C" triggerall = var(50) != 0 triggerall = statetype != A triggerall = var(6) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) value = 1320 [State -1, 214A-EX-] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "214A" triggerall = var(50) != 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) value = 1400 [State -1, 214B-EX-] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "214B" triggerall = var(50) != 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) value = 1420 [State -1, 214C-EX-] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = command = "214C" triggerall = var(50) != 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) value = 1440 ;============================================================================== ; 移動関連 ;============================================================================== [State -1, ステップ] type = ChangeState value = 100 triggerall = var(59) != 1 triggerall = !var(59) trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 triggerall = var(59) != 1 triggerall = !var(59) trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl [State -1, 地上(原作版)受身] type = ChangeState value = 5201 triggerall = var(59) != 1 triggerall = !var(59) triggerall = Alive triggerall = stateno = 5050 || stateno = 5071 triggerall = (Vel y > 0) && (Pos y >= 10) triggerall = var(19) = 0 trigger1 = command = "x" || command = "y" || command = "z" trigger2 = command = "a" || command = "b" || command = "c" [State -1, 地上(原作版)受身] type = ChangeState value = 5201 triggerall = var(59) != 1 triggerall = !var(59) triggerall = Alive triggerall = stateno = 5100 triggerall = Pos y >= 0 triggerall = var(19) = 0 trigger1 = command = "x" || command = "y" || command = "z" trigger2 = command = "a" || command = "b" || command = "c" ;============================================================================== ; 特殊技 ;============================================================================== [State -1, 空中攻性防禦] type = ChangeState triggerall = var(59) != 1 triggerall = !var(59) triggerall = (command = "y+z") triggerall = (StateType = A) trigger1 = Ctrl value = 920 [State -1, 屈攻性防禦] type = ChangeState triggerall = !var(59) triggerall = var(59) != 1 triggerall = (command = "y+z") triggerall = (command = "holddown") triggerall = (StateType != A) triggerall = (StateType = C) trigger1 = Ctrl trigger2 = Var(53) != 0 trigger2 = stateno = [150,153] trigger2 = power >= 1000 value = 910 [State -1, 地上攻性防禦] type = ChangeState triggerall = !var(59) triggerall = var(59) != 1 triggerall = (command = "y+z") triggerall = (command != "holddown") triggerall = (StateType != A) triggerall = (StateType = S) trigger1 = Ctrl trigger2 = Var(53) != 0 trigger2 = stateno = [150,153] trigger2 = power >= 1000 value = 900 [State -1, 投げ];地上投げ type = ChangeState value = 800 triggerall = !var(59) triggerall = var(59) != 1 triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "x+y" [State -1, 投げ];空中投げ type = ChangeState value = 850 triggerall = !var(59) triggerall = var(59) != 1 triggerall = statetype = A triggerall = ctrl trigger1 = command = "x+y" [State -1, ヒュープシュラウバ] type = ChangeState value = 700 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) [State -1, ズィヒェル] type = ChangeState value = 710 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = var(50) = 0 triggerall = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) [State -1, テレポートアッパー] type = ChangeState value = 720 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = var(50) != 0 triggerall = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) || (stateno = 903) || (stateno = 913) [State -1, ダッシュ攻撃] type = ChangeState value = 750 triggerall = !var(59) triggerall = var(59) != 1 triggerall = stateno = 101 triggerall = var(50) != 0 triggerall = statetype = S trigger1 = AnimElemTime(1) >= 0 && AnimElemTime(2) < 0 trigger1 = command = "x" || command = "y" || command = "z" [State -1, 原作版挑発] type = ChangeState value = 196 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x+z" trigger1 = statetype != A trigger1 = ctrl ;============================================================================== ; 通常技 ;============================================================================== [State -1, 立ちA] type = ChangeState value = 200 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command != "holddown" triggerall = var(50) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) trigger3 = (stateno = 200) || (stateno = 400) trigger3 = AnimElemTime(3) >= 0 trigger3 = Var(1) = 0 [State -1, しゃがみA] type = ChangeState value = 400 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = var(50) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) trigger3 = (stateno = 200) || (stateno = 400) trigger3 = AnimElemTime(3) >= 0 trigger3 = Var(1) = 0 [State -1, 遠距離立ちB] type = ChangeState value = 210 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = command != "holddown" triggerall = var(50) = 0 triggerall = p2bodydist x >= 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) [State -1, 近距離立ちB] type = ChangeState value = 211 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = command != "holddown" triggerall = var(50) = 0 triggerall = p2bodydist x < 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) [State -1, しゃがみB] type = ChangeState value = 410 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = command = "holddown" triggerall = var(50) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) [State -1, 近距離立ちC] type = ChangeState value = 221 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command != "holddown" triggerall = var(50) = 0 triggerall = p2bodydist x < 25 trigger1 = statetype = S trigger1 = ctrl [State -1, 遠距離立ちC] type = ChangeState value = 220 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command != "holddown" triggerall = var(50) = 0 triggerall = p2bodydist x >= 25 trigger1 = statetype = S trigger1 = ctrl [State -1, しゃがみC] type = ChangeState value = 420 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command = "holddown" triggerall = var(50) = 0 trigger1 = statetype = C trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState value = 195 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, ジャンプA] type = ChangeState value = 600 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl [State -1, ジャンプB] type = ChangeState value = 610 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = stateno = 600 [State -1, ジャンプC] type = ChangeState value = 620 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;通常技-EX ;------------------------------------------------------------------------------ [State -1, 立ちA-EX-] type = ChangeState value = 205 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command != "holddown" triggerall = var(50) != 0 trigger1 = statetype = S trigger1 = ctrl [State -1, 立ちA2-EX-] type = ChangeState value = 206 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command != "holddown" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 205) || (stateno = 405) trigger2 = (stateno = 205) || (stateno = 405) trigger2 = AnimElemTime(3) >= 0 trigger2 = Var(1) = 0 [State -1, 立ちA3-EX-] type = ChangeState value = 207 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command != "holddown" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 206) || (stateno = 406) trigger2 = (stateno = 206) || (stateno = 406) trigger2 = AnimElemTime(3) >= 0 trigger2 = Var(1) = 0 [State -1, 立ちA4-EX-] type = ChangeState value = 208 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 207) || (stateno = 407) [State -1, 立ちB-EX-] type = ChangeState value = 215 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = command != "holddown" triggerall = var(50) != 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 205) || (stateno = 405) [State -1, 立ちB2-EX-] type = ChangeState value = 216 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 206) || (stateno = 215) || (stateno = 406) [State -1, 立ちB3-EX-] type = ChangeState value = 217 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 207) || (stateno = 216) || (stateno = 407) || (stateno = 415) [State -1, 立ちC-EX-] type = ChangeState value = 225 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command != "holddown" triggerall = var(50) != 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) [State -1, 立ちC2-EX-] type = ChangeState value = 226 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 225) [State -1, しゃがみA-EX-] type = ChangeState value = 405 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = var(50) != 0 trigger1 = statetype = C trigger1 = ctrl [State -1, しゃがみA2-EX-] type = ChangeState value = 406 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 205) || (stateno = 405) trigger2 = (stateno = 205) || (stateno = 405) trigger2 = AnimElemTime(3) >= 0 trigger2 = Var(1) = 0 [State -1, しゃがみA3-EX-] type = ChangeState value = 407 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = var(50) != 0 trigger1 = var(1) = 1 trigger1 = (stateno = 206) || (stateno = 406) trigger2 = (stateno = 206) || (stateno = 406) trigger2 = AnimElemTime(3) >= 0 trigger2 = Var(1) = 0 [State -1, しゃがみB-EX-] type = ChangeState value = 415 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = command = "holddown" triggerall = var(50) != 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,206]) || (stateno = [405,406]) [State -1, しゃがみC-EX-] type = ChangeState value = 425 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = command = "holddown" triggerall = var(50) != 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [205,207]) || (stateno = [215,216]) || (stateno = [405,407]) || (stateno = 415) ;------------------------------------------------------------------------------ [State -1, ジャンプA-EX-] type = ChangeState value = 605 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "x" triggerall = var(50) != 0 triggerall = statetype = A trigger1 = ctrl [State -1, ジャンプB-EX-] type = ChangeState value = 615 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "y" triggerall = var(50) != 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = stateno = 605 [State -1, ジャンプC-EX-] type = ChangeState value = 625 triggerall = !var(59) triggerall = var(59) != 1 triggerall = command = "z" triggerall = var(50) != 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = stateno = 605 || stateno = 615 ;--------------------------------------------------------------------------- ;Ze AI [State -1, Activate AI] type = Varset triggerall = var(59) != 1 trigger1 = command = "CPU1" trigger2 = command = "CPU2" trigger3 = command = "CPU3" trigger4 = command = "CPU4" trigger5 = command = "CPU5" trigger6 = command = "CPU6" trigger7 = command = "CPU7" trigger8 = command = "CPU8" trigger9 = command = "CPU9" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" trigger16 = command = "CPU16" trigger17 = command = "CPU17" trigger18 = command = "CPU18" trigger19 = command = "CPU19" trigger20 = command = "CPU20" v = 59 value = 1 [State -1, Guarding] type = ChangeState value = 120 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype = s triggerall = p2life > 0 triggerall = p2statetype != L triggerall = inguarddist triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = random <= 600 trigger2 = NumProj > 0 [State -1, Reflect] type = ChangeState value = 900 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype = s triggerall = p2life > 0 triggerall = p2statetype != L triggerall = inguarddist triggerall = stateno != 900 && stateno != 901 && stateno != 902 && stateno != 903 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = random > 600 trigger1 = random <= 800 trigger2 = NumProj > 0 [State -1, Dash] type = ChangeState value = 100 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype = s triggerall = p2bodydist x >= 125 triggerall = random < 800 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2life > 0 trigger2 = p2statetype != L trigger2 = p2bodydist x >= 100 [State -1, jump] type = Changestate value = 40 triggerall = roundstate = 2 triggerall = var(59) = 1 ;triggerall = ctrl = 1 triggerall = statetype = s triggerall = p2statetype != L triggerall = anim = 20 triggerall = p2life > 0 triggerall = p2bodydist x >= 35 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = numhelper(1050) >= 1 ;jump forward when projectile is present trigger2 = numhelper(8500) >= 1 trigger3 = p2statetype = a [State -1, air stronk punch] type = Changestate value = 620 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype = a triggerall = p2statetype != L triggerall = p2life > 0 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 ;triggerall = animtime = 5;40 ;trigger1 = numhelper(1050) >= 1 ;jump forward when projectile is present trigger1 = p2bodydist x <= 50 trigger1 = p2statetype != a ;trigger1 = stateno = 50 trigger1 = p2bodydist y <= 45 trigger2 = random > 950 trigger2 = p2statetype = a [State -1, energy bol] type = ChangeState value = 1000 triggerall = roundstate = 2 triggerall = var(59) = 1 ;;triggerall = ctrl = 1 triggerall = anim = 20 triggerall = statetype = s triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = p2bodydist x >= 80 triggerall = p2bodydist x <= 100 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = random <= 25 trigger1 = p2life > 0 trigger1 = numhelper(1050) < 1 trigger1 = numhelper(8500) < 1 [State -1, medium bol] type = ChangeState value = 1010 triggerall = roundstate = 2 triggerall = var(59) = 1 ;;triggerall = ctrl = 1 triggerall = anim = 20 triggerall = statetype = s triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = p2bodydist x >= 65 triggerall = p2bodydist x <= 80 triggerall = random > 25 triggerall = random <= 35 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2life > 0 trigger1 = numhelper(1050) < 1 trigger1 = numhelper(8500) < 1 [State -1, large energy bol] type = ChangeState value = 1020 triggerall = roundstate = 2 triggerall = var(59) = 1 ;;triggerall = ctrl = 1 triggerall = anim = 20 triggerall = statetype = s triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = p2life > 0 triggerall = numhelper(1050) < 1 triggerall = numhelper(8500) < 1 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2bodydist x >= 30 trigger1 = p2bodydist x <= 65 trigger1 = random > 35 trigger1 = random <= 85 trigger2 = inguarddist trigger2 = random > 30 trigger2 = random <= 40 [State -1, supah large energy bol] type = ChangeState value = 2000 triggerall = roundstate = 2 triggerall = var(59) = 1 ;;triggerall = ctrl = 1 triggerall = anim = 20 triggerall = statetype = s triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = p2life > 0 triggerall = numhelper(1050) < 1 triggerall = numhelper(8500) < 1 triggerall = power >= 1000 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2bodydist x >= 40 trigger1 = p2bodydist x <= 65 trigger1 = random > 85 trigger1 = random <= 87 trigger2 = inguarddist trigger2 = random > 30 trigger2 = random <= 32 [State -1, Walk] type = ChangeState value = 20 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype = s triggerall = p2life > 0 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2bodydist x >= 25;65 trigger1 = p2bodydist x < 125 ;trigger1 = numhelper(1050) <1 ;trigger2 = p2bodydist x >= 25 ;trigger2 = p2bodydist x < 65 ;trigger2 = numhelper(1050) >1 [State -1, Jump aerial ace super thing] type = ChangeState value = 2100 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = p2statetype != L ;triggerall = p2statetype != a triggerall = p2life > 0 triggerall = stateno != 2100 && stateno != 2105 && stateno != 2106 && stateno != 2110 && stateno != 1160 triggerall = power >= 1000 triggerall = random > 300 triggerall = random <= 335 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2bodydist x < 50 trigger1 = statetype = s trigger1 = stateno = 221 trigger1 = movehit trigger2 = stateno = 400 trigger2 = movehit trigger2 = p2bodydist x >= 17 trigger3 = anim = 702 trigger3 = animelem = 3 [State -1, Weak punch] type = ChangeState value = 200 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = s triggerall = p2statetype != L triggerall = p2life > 0 triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = ctrl = 1 trigger1 = random <= 600 trigger1 = p2bodydist x >= 19 trigger1 = p2bodydist x <= 25 trigger2 = stateno = 200 trigger2 = movehit trigger2 = p2bodydist x >= 19 trigger2 = p2bodydist x <= 25 trigger3 = stateno = 200 trigger3 = moveguarded trigger3 = random >= 400 trigger3 = p2bodydist x >= 19 trigger3 = p2bodydist x <= 25 trigger4 = random <= 350 ;trigger4 = p2bodydist x > 19 trigger4 = stateno = 20 trigger4 = p2bodydist x <= 25 trigger5 = random <= 350 ;trigger5 = p2bodydist x > 19 trigger5 = stateno = 0 trigger5 = ctrl = 1 trigger5 = p2bodydist x <= 25 trigger6 = anim = 903 trigger6 = animelem = 6 [State -1, Grab] type = ChangeState value = 800 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = s triggerall = p2statetype != L triggerall = p2life > 0 triggerall = p2bodydist x <= 40 triggerall = p2bodydist x >= 19 triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = ctrl = 1 [State -1, Medium kick] type = ChangeState value = 210 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = s triggerall = p2statetype != L triggerall = p2life > 0 triggerall = p2bodydist x <= 45 triggerall = p2bodydist x >= 30 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = stateno = 200 trigger1 = movehit [State -1, Medium kick2] type = ChangeState value = 700 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = s triggerall = p2statetype != L triggerall = p2life > 0 triggerall = p2bodydist x <= 60 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = stateno = 210 trigger1 = movehit ;[State -1, Strong kick] ;type = ChangeState ;value = 220 ;triggerall = roundstate = 2 ;triggerall = var(59) = 1 ;triggerall = statetype = s ;triggerall = p2statetype != L ;triggerall = p2life > 0 ;triggerall = p2bodydist x <= 60 ;trigger1 = stateno = 210 ;trigger1 = movehit [State -1, Uppercut thing] type = ChangeState value = 221 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = p2statetype != L triggerall = p2life > 0 triggerall = stateno != 221 && stateno != 1100 && stateno != 1110 && stateno != 1115 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 ;triggerall = p2statetype != a ;trigger1 = statetype = s ;trigger1 = stateno = 20 ;trigger1 = p2bodydist x < 25 ;trigger2 = statetype = s ;trigger2 = stateno = 0 ;trigger2 = ctrl = 1 ;trigger2 = p2bodydist x < 25 ;trigger3 = statetype = s ;trigger3 = stateno = 20 ;trigger3 = random < 600 ;trigger3 = p2bodydist x < 19 ;trigger3 = stateno = 20 ;trigger4 = statetype = s ;trigger4 = stateno = 0 ;trigger4 = ctrl = 1 ;trigger4 = random < 600 ;trigger4 = p2bodydist x < 19 ;trigger4 = stateno = 20 ;trigger5 = statetype = s ;trigger5 = ctrl = 1 trigger1 = anim = 702 trigger1 = animelem = 3 trigger1 = random >= 300 ;trigger1 = random >= 800 ;trigger1 = stateno = 0 || stateno = 20 ;trigger1 = ctrl = 1 [State -1, Jump aerial ace thing] type = ChangeState value = 1100 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = p2statetype != L ;triggerall = p2statetype != a triggerall = p2life > 0 triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = random < 300 ;short aerial ace here trigger1 = p2bodydist x < 50 trigger1 = statetype = s trigger1 = stateno = 221 trigger1 = movehit trigger2 = stateno = 400 trigger2 = movehit trigger2 = p2bodydist x >= 17 trigger3 = anim = 702 trigger3 = animelem = 3 trigger3 = random <= 300 trigger4 = p2bodydist x >= 80;long aerial ace here trigger4 = random >= 35 trigger4 = random <= 60 trigger4 = anim = 20 || anim = 47 [State -1, Crouch punch] type = ChangeState value = 400 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = s triggerall = p2statetype != L triggerall = p2life > 0 triggerall = p2bodydist x < 17 triggerall = stateno != 1100 && stateno != 1110 && stateno != 1115 && stateno != 1160 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = ctrl = 1 ;trigger1 = p2bodydist y < 5 trigger1 = p2statetype = A || p2statetype = s || p2statetype = c trigger2 = stateno = 400 ;trigger2 = animelem = 4 trigger2 = movehit ;[State -1, Crouch med kick] ;type = ChangeState ;value = 410 ;triggerall = roundstate = 2 ;triggerall = var(59) = 1 ;triggerall = statetype != a ;triggerall = p2statetype != L ;triggerall = p2life > 0 ;triggerall = p2bodydist x < 30 ;triggerall = p2bodydist x >= 17 ;triggerall = p2bodydist y <= -7 ;trigger1 = stateno = 400 ;trigger1 = animelem = 4 ;trigger1 = movehit [State -1, Shock thing] type = ChangeState value = 1220 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype != a triggerall = p2life > 0 triggerall = p2bodydist x < 12 triggerall = random >=750 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2statetype = A trigger1 = ctrl = 1 ;trigger1 = p2bodydist y < 5 trigger2 = stateno = 400 ;trigger2 = animelem = 4 trigger2 = movehit trigger3 = stateno = 200 ;trigger2 = animelem = 4 trigger3 = movehit trigger4 = p2statetype = L trigger4 = random >= 900 trigger4 = ctrl = 1 [State -1, Shock thing] type = ChangeState value = 2200 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype != a triggerall = p2life > 0 triggerall = p2bodydist x < 12 triggerall = random < 600 triggerall = random >=560 triggerall = power >= 1000 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2statetype = A trigger1 = ctrl = 1 ;trigger1 = p2bodydist y < 5 trigger2 = stateno = 400 ;trigger2 = animelem = 4 trigger2 = movehit trigger3 = stateno = 200 ;trigger2 = animelem = 4 trigger3 = movehit trigger4 = p2statetype = L trigger4 = random >= 975 trigger4 = ctrl = 1 [State -1, air nut buster] type = changestate value = 600 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = a triggerall = p2life > 0 triggerall = p2statetype = a triggerall = ctrl = 1 triggerall = stateno != 850 triggerall = stateno != 860 triggerall = stateno != 861 trigger1 = p2bodydist x <= 30 trigger1 = random > 500 trigger1 = random <= 950 [State -1, air stronger nut buster] type = changestate value = 610 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = a triggerall = p2life > 0 triggerall = p2statetype = a ;trigger1 = ctrl = 1 trigger1 = p2bodydist x <= 45 trigger1 = stateno = 600 trigger1 = movecontact [State -1, air nipple grab] type = changestate value = 850 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = a triggerall = p2life > 0 triggerall = p2statetype = a trigger1 = ctrl = 1 triggerall = p2bodydist x <= 30 trigger1 = random <= 500 [State -1, magic circling electric ballsack] type = changestate value = 3000 triggerall = roundstate = 2 triggerall = var(59) = 1 triggerall = statetype = s triggerall = p2life > (lifemax/4) triggerall = ctrl = 1 triggerall = random <= 12 trigger1 = power >= 3000
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