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Command List — RareAkuma2022.zip ← Back to Overview

; _____________________________________ ;| Rare Akuma by Phantom.of.the.Server | ; ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ ;============================================================================================== ;=======================================< COMMAND FILE >======================================= ;============================================================================================== ;===================< BUTTON REMAPPING >=================== [Remap] x = x y = y z = z a = a b = b c = c s = s ;===================< DEFAULT VALUES >=================== [Defaults] command.time = 12 command.buffer.time = 1 ;===================< SINGLE BUTTON >=================== [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;===================< HOLD DIR >=================== [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ;===================< HOLD BUTTON >=================== [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holdstart" command = /s time = 1 ;===================< RELEASE BUTTON >=================== [Command] name = "rlsa" command = ~a time = 1 [Command] name = "rlsb" command = ~b time = 1 [Command] name = "rlsc" command = ~c time = 1 [Command] name = "rlsx" command = ~x time = 1 [Command] name = "rlsy" command = ~y time = 1 [Command] name = "rlsz" command = ~z time = 1 ;===================< DIR >=================== [command] name = "fwd" command = F time = 1 [command] name = "back" command = B time = 1 [command] name = "up" command = U time = 1 [command] name = "down" command = D time = 1 ;===================< SUPER MOTIONS >=================== [Command] name = "Shun Goku Satsu" command = x, x, F, a, z time = 45 [Command] name = "suicide" command = z, a, ~B, x, x time = 45 [Command] name = "63214pp" command = ~F, DF, D, DB, B, x+y time = 32 [Command] name = "63214pp" command = ~F, DF, D, DB, B, x+z time = 32 [Command] name = "63214pp" command = ~F, DF, D, DB, B, y+z time = 32 [Command] name = "63214kk" command = ~F, DF, D, DB, B, a+b time = 32 [Command] name = "63214kk" command = ~F, DF, D, DB, B, a+c time = 32 [Command] name = "63214kk" command = ~F, DF, D, DB, B, b+c time = 32 [Command] name = "222pp" command = D, D, D, x+y time = 24 [Command] name = "222pp" command = D, D, D, x+z time = 24 [Command] name = "222pp" command = D, D, D, y+z time = 24 [Command] name = "222kk" command = D, D, D, a+b time = 24 [Command] name = "222kk" command = D, D, D, a+c time = 24 [Command] name = "222kk" command = D, D, D, b+c time = 24 [Command] name = "236pp" command = ~D, DF, F, x+y time = 16 [Command] name = "236pp" command = ~D, DF, F, x+z time = 16 [Command] name = "236pp" command = ~D, DF, F, y+z time = 16 [Command] name = "236kk" command = ~D, DF, F, a+b time = 16 [Command] name = "236kk" command = ~D, DF, F, a+c time = 16 [Command] name = "236kk" command = ~D, DF, F, b+c time = 16 [Command] name = "214pp" command = ~D, DB, B, x+y time = 16 [Command] name = "214pp" command = ~D, DB, B, x+z time = 16 [Command] name = "214pp" command = ~D, DB, B, y+z time = 16 [Command] name = "214kk" command = ~D, DB, B, a+b time = 16 [Command] name = "214kk" command = ~D, DB, B, a+c time = 16 [Command] name = "214kk" command = ~D, DB, B, b+c time = 16 ;===================< SPECIAL MOTIONS >=================== [Command] name = "63214p" command = ~F, DF, D, DB, B, x time = 18 [Command] name = "63214p" command = ~F, DF, D, DB, B, y time = 18 [Command] name = "63214p" command = ~F, DF, D, DB, B, z time = 18 [Command] name = "63214p" command = ~F, DF, D, DB, B, ~x time = 18 [Command] name = "63214p" command = ~F, DF, D, DB, B, ~y time = 18 [Command] name = "63214p" command = ~F, DF, D, DB, B, ~z time = 18 [Command] name = "236x" command = ~D, DF, F, x time = 12 [Command] name = "236y" command = ~D, DF, F, y time = 12 [Command] name = "236z" command = ~D, DF, F, z time = 12 [Command] name = "236x" command = ~D, DF, F, ~x time = 12 [Command] name = "236y" command = ~D, DF, F, ~y time = 12 [Command] name = "236z" command = ~D, DF, F, ~z time = 12 [Command] name = "236a" command = ~D, DF, F, a time = 12 [Command] name = "236b" command = ~D, DF, F, b time = 12 [Command] name = "236c" command = ~D, DF, F, c time = 12 [Command] name = "236a" command = ~D, DF, F, ~a time = 12 [Command] name = "236b" command = ~D, DF, F, ~b time = 12 [Command] name = "236c" command = ~D, DF, F, ~c time = 12 [Command] name = "214x" command = ~D, DB, B, x time = 12 [Command] name = "214y" command = ~D, DB, B, y time = 12 [Command] name = "214z" command = ~D, DB, B, z time = 12 [Command] name = "214x" command = ~D, DB, B, ~x time = 12 [Command] name = "214y" command = ~D, DB, B, ~y time = 12 [Command] name = "214z" command = ~D, DB, B, ~z time = 12 [Command] name = "214a" command = ~D, DB, B, a time = 12 [Command] name = "214b" command = ~D, DB, B, b time = 12 [Command] name = "214c" command = ~D, DB, B, c time = 12 [Command] name = "214a" command = ~D, DB, B, ~a time = 12 [Command] name = "214b" command = ~D, DB, B, ~b time = 12 [Command] name = "214c" command = ~D, DB, B, ~c time = 12 [Command] name = "623x" command = ~F, D, DF, x time = 18 [Command] name = "623y" command = ~F, D, DF, y time = 18 [Command] name = "623z" command = ~F, D, DF, z time = 18 [Command] name = "623x" command = ~F, D, DF, ~x time = 18 [Command] name = "623y" command = ~F, D, DF, ~y time = 18 [Command] name = "623z" command = ~F, D, DF, ~z time = 18 [Command] name = "623a" command = ~F, D, DF, a time = 18 [Command] name = "623b" command = ~F, D, DF, b time = 18 [Command] name = "623c" command = ~F, D, DF, c time = 18 [Command] name = "623a" command = ~F, D, DF, ~a time = 18 [Command] name = "623b" command = ~F, D, DF, ~b time = 18 [Command] name = "623c" command = ~F, D, DF, ~c time = 18 [Command] name = "623pp" command = ~F, D, DF, x+y time = 18 [Command] name = "623pp" command = ~F, D, DF, x+z time = 18 [Command] name = "623pp" command = ~F, D, DF, y+z time = 18 [Command] name = "421pp" command = ~B, D, DB, x+y time = 18 [Command] name = "421pp" command = ~B, D, DB, x+z time = 18 [Command] name = "421pp" command = ~B, D, DB, y+z time = 18 [Command] name = "623kk" command = ~F, D, DF, a+b time = 18 [Command] name = "623kk" command = ~F, D, DF, a+c time = 18 [Command] name = "623kk" command = ~F, D, DF, b+c time = 18 [Command] name = "421kk" command = ~B, D, DB, a+b time = 18 [Command] name = "421kk" command = ~B, D, DB, a+c time = 18 [Command] name = "421kk" command = ~B, D, DB, b+c time = 18 [Command] name = "22p" command = D, D, x time = 20 [Command] name = "22p" command = D, D, y time = 20 [Command] name = "22p" command = D, D, z time = 20 [Command] name = "22p" command = D, D, ~x time = 20 [Command] name = "22p" command = D, D, ~y time = 20 [Command] name = "22p" command = D, D, ~z time = 20 ;===================< OTHER >=================== [command] name = "superjump" command = $D, $U time = 15 [command] name = "jump" command = $U time = 1 [Command] name = "movelist" command = s, s time = 15 ;===================< DOUBLE TAP >=================== [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;===================< 2/3 BUTTON COMBINATION >=================== [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 [Command] name = "pp" command = x+y time = 1 [Command] name = "pp" command = x+z time = 1 [Command] name = "pp" command = y+z time = 1 [Command] name = "kk" command = a+b time = 1 [Command] name = "kk" command = a+c time = 1 [Command] name = "kk" command = b+c time = 1 [Command] name = "warp" command = a+x time = 1 [Command] name = "warudo" command = c+z time = 1 ;=========================================================================== ;===============================< -1 STATES >================================= ;=========================================================================== [Statedef -1] ;--- Juniors --- [State -1, Juniors] type = changestate trigger1 = ishelper(1) && pos y trigger1 = stateno = 0 || stateno = 20 || (stateno = [100, 106]) value = 6970 [State -1, Juniors] type = changestate trigger1 = ishelper(1) trigger1 = stateno = 0 && roundstate = 4 value = 180 ctrl = 0 [State -1, Juniors] type = varset trigger1 = ishelper(1) fvar(12) = 0.5 * (root, fvar(12)) ignorehitpause = 1 [State -1, Juniors] type = attackmulset trigger1 = ishelper(1) value = fvar(12) ignorehitpause = 1 [State -1, Juniors] type = sprpriority trigger1 = ishelper(1) value = 2 ignorehitpause = 1 [State -1, Juniors] type = turn trigger1 = ishelper(1) trigger1 = p2dist x < 0 ignorehitpause = 1 [State -1, Juniors] type = screenbound trigger1 = ishelper(1) value = 1 movecamera = 0, 0 ignorehitpause = 1 [State -1, Juniors] type = playerpush trigger1 = ishelper(1) value = 1 ignorehitpause = 1 [State -1, Juniors] type = assertspecial trigger1 = ishelper(1) flag = nostandguard flag2 = nocrouchguard flag3 = noairguard ignorehitpause = 1 [State -1, Juniors] type = changestate trigger1 = ishelper(1) trigger1 = ctrl && (stateno != [100, 106]) trigger1 = statetype != A && roundstate = 2 trigger1 = p2bodydist x > 0 value = 100 [State -1, Juniors] type = varadd type = varadd trigger1 = ishelper(1) var(1) = 1 ignorehitpause = 1 [State -1, Juniors] type = changestate triggerall = ishelper(1) && stateno != 6980 trigger1 = gethitvar(damage) >= 60 || gethitvar(fall) || gethitvar(hitcount) >= 2 trigger2 = var(1) >= 300 value = 6980 ;-------------- [State -F1] type = changestate value = 6999 triggerall = numenemy && !ishelper(1) triggerall = stateno != 6999 && roundstate = 2 trigger1 = var(35) >= 600 trigger2 = enemy, name = "F1" && enemy, authorname = "Thomas Hsieh" trigger3 = enemy, name = "Neo-Sephiroth" trigger4 = enemy, name = "Super Dizzy" && enemy, authorname = "nana /seven" trigger5 = enemy, name = "RYUKO" && enemy, authorname = "OGGY" && enemy, stateno = 6590 trigger6 = enemy, name = "D.O.G." && enemy, authorname = "HellToast & Muteki" trigger7 = enemy, name = "Ayu Tukimiya" && enemy, authorname = "shikkoku" && enemy, stateno = 20000 trigger8 = enemy, authorname = "Ironcommando the cheapie creator" [State -1, warp] type = changestate value = 1507 triggerall = command = "warp" triggerall = !AIlevel && !ishelper(1) && (power >= 500 || var(20)) triggerall = stateno != [1500, 1507] trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) trigger3 = movetype = H && gametime <= var(58) [State -1, ashurasenkuu] type = changestate value = 1400 triggerall = command = "623pp" || command = "421pp" || command = "623kk" || command = "421kk" triggerall = !AIlevel && !ishelper(1) && statetype != A trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) trigger3 = stateno = 195 && animelemtime(6) >= 0 && animelemtime(20) < 0 trigger4 = stateno = 1500 && anim = 1500 && animelemtime(3) >= 0 && animelemtime(4) < 0 [State -1, warudo] type = changestate value = 3500 triggerall = roundstate = 2 triggerall = command = "warudo" triggerall = !AIlevel && !ishelper(1) && var(20) <= 0 && pos y >= 0 && power >= 3000 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) && (stateno != [3400, 3402]) [State -1, shungokusatsu] type = changestate value = 4000 triggerall = command = "Shun Goku Satsu" triggerall = !AIlevel && !ishelper(1) && (power >= 3000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, suicide] type = changestate value = 4900 trigger1 = command = "suicide" trigger1 = !AIlevel && !ishelper(1) trigger1 = pos y >= 0 trigger1 = ctrl || (stateno = [195, 289]) [State -1, misogi] type = changestate value = 4100 triggerall = command = "63214kk" triggerall = !AIlevel && !ishelper(1) && pos y >= 0 && (power >= 3000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, charamari] type = changestate value = 3400 triggerall = command = "236kk" triggerall = !AIlevel && !ishelper(1) && pos y >= 0 && (power >= 2000 || var(20)) triggerall = (stateno != [3400, 3401]) && !numhelper(3405) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, kkz] type = changestate value = 4200 triggerall = command = "222pp" triggerall = !AIlevel && !ishelper(1) && pos y >= 0 && (power >= 2000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, rarerareda] type = changestate value = 4300 triggerall = command = "222kk" triggerall = !AIlevel && !ishelper(1) && (power >= 2000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, tenmagouzankuu2] type = changestate value = 3050 triggerall = command = "236pp" triggerall = !AIlevel && !ishelper(1) && pos y < 0 && (power >= 2000 || var(20)) trigger1 = ctrl || (stateno = 1300 && vel y > -3) trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, messatsugoushoryuu] type = changestate value = 3100 triggerall = command = "236pp" triggerall = !AIlevel && !ishelper(1) && pos y >= 0 && (power >= 1000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, messatsugourasen] type = changestate value = 3200 triggerall = command = "214kk" triggerall = !AIlevel && !ishelper(1) && (power >= 1000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, tenmashinzuiwari] type = changestate value = 3300 triggerall = command = "236kk" triggerall = !AIlevel && !ishelper(1) && pos y < 0 && (power >= 1000 || var(20)) trigger1 = ctrl || (stateno = 1300 && vel y > -3) trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, messatsugouhadou] type = changestate value = 3000 triggerall = command = "214pp" triggerall = !AIlevel && !ishelper(1) && pos y >= 0 && (power >= 1000 || var(20)) trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, juniors] type = changestate value = 1900 triggerall = command = "63214p" triggerall = !AIlevel && !ishelper(1) && !ishelper(1) triggerall = statetype != A triggerall = power >= 500 || var(20) > 0 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) trigger3 = stateno = 1900 && animelemtime(5) > 0 [State -1, goushoryuuken] type = changestate value = 1100 triggerall = command = "623x" || command = "623y" || command = "623z" triggerall = !AIlevel && !ishelper(1) trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, tatsumakizankuukyaku] type = changestate value = 1200 triggerall = command = "214a" || command = "214b" || command = "214c" triggerall = !AIlevel && !ishelper(1) trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, chocolate] type = changestate value = 1600 triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = !AIlevel && !ishelper(1) && statetype != A && !numhelper(1605) trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, zankuuhadouken] type = changestate value = 1050 triggerall = command = "236x" || command = "236y" || command = "236z" triggerall = !AIlevel && !ishelper(1) && statetype = A triggerall = (numhelper(1005) + numhelper(1025)) < 16 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, gouhadouken] type = changestate value = 1000 triggerall = command = "236x" || command = "236y" || command = "236z" triggerall = !AIlevel && !ishelper(1) && statetype != A triggerall = (numhelper(1005) + numhelper(1025)) < 16 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, tenmashurettou] type = changestate value = 1500 triggerall = command = "22p" triggerall = !AIlevel && !ishelper(1) && statetype != A trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, zenpoutenshin] type = changestate value = 1450 triggerall = command = "214x" || command = "214y" || command = "214z" triggerall = !AIlevel && !ishelper(1) && statetype != A trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, run / dash] type = changestate value = ifelse(command = "FF", 100, 105) trigger1 = command = "FF" || command = "BB" trigger1 = !AIlevel && roundstate = 2 && !ishelper(1) && (stateno != [100, 106]) && statetype = S trigger1 = ctrl [State -1, throw] type = changestate value = 800 triggerall = (command = "pp" || command = "kk") && (command = "holdfwd" || command = "holdback") triggerall = !AIlevel && !ishelper(1) && statetype = S trigger1 = ctrl trigger2 = (stateno = [200, 299]) [State -1, powercharge] type = changestate value = 740 trigger1 = command = "holdb" && command = "holdy" trigger1 = !AIlevel && !ishelper(1) && statetype != A && ctrl trigger1 = roundstate = 2 [State -1, SLP] type = changestate value = 200 triggerall = command = "x" triggerall = !AIlevel && !ishelper(1) && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SMP2] type = changestate value = 207 triggerall = command = "y" triggerall = !AIlevel && !ishelper(1) && command = "holdfwd" && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SMP] type = changestate value = 205 triggerall = command = "y" triggerall = !AIlevel && !ishelper(1) && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SHP] type = changestate value = 210 triggerall = command = "z" triggerall = !AIlevel && !ishelper(1) && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SLK] type = changestate value = 215 triggerall = command = "a" triggerall = !AIlevel && !ishelper(1) && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SMK2] type = changestate value = 222 triggerall = command = "b" triggerall = !AIlevel && !ishelper(1) && command = "holdfwd" && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SMK] type = changestate value = 220 triggerall = command = "b" triggerall = !AIlevel && !ishelper(1) && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, SHK] type = changestate value = 225 triggerall = command = "c" triggerall = !AIlevel && !ishelper(1) && command != "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, CLP] type = changestate value = 230 triggerall = command = "x" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, CMP] type = changestate value = 235 triggerall = command = "y" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, CHP] type = changestate value = 240 triggerall = command = "z" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, CLK] type = changestate value = 245 triggerall = command = "a" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, CMK] type = changestate value = 250 triggerall = command = "b" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, CHK] type = changestate value = 255 triggerall = command = "c" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, ALP] type = changestate value = 260 triggerall = command = "x" triggerall = !AIlevel && !ishelper(1) && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, AMP] type = changestate value = 265 triggerall = command = "y" triggerall = !AIlevel && !ishelper(1) && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, AHP] type = changestate value = 270 triggerall = command = "z" triggerall = !AIlevel && !ishelper(1) && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, ALK] type = changestate value = 275 triggerall = command = "a" triggerall = !AIlevel && !ishelper(1) && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, TKK] type = changestate value = 282 triggerall = command = "b" triggerall = !AIlevel && !ishelper(1) && command = "holddown" && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, AMK] type = changestate value = 280 triggerall = command = "b" triggerall = !AIlevel && !ishelper(1) && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, AHK] type = changestate value = 285 triggerall = command = "c" triggerall = !AIlevel && !ishelper(1) && statetype = A trigger1 = ctrl trigger2 = (stateno = [200, 299]) && time >= 2 [State -1, parry] type = hitoverride trigger1 = roundstate = 2 trigger1 = command = "holdback" || (AIlevel && random < 100) trigger1 = ctrl || stateno = 700 attr = SCA, AA, AP stateno = 700 slot = 0 time = 1 [State -1, taunt] type = changestate value = 195 triggerall = !AIlevel && !ishelper(1) && !ishelper(1) triggerall = command = "start" && statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) trigger3 = stateno = 195 && animelemtime(5) >= 0 [State -1, AerialRave] type = changestate value = 40 trigger1 = command = "holdup" trigger1 = stateno = 240 && (movecontact = [1, 4]) ;=========================================================================== ;=================================< A.I. >==================================== ;=========================================================================== [State -1, Lv3] type = changestate value = 4900 trigger1 = (AIlevel || ishelper(1)) && !ishelper(1) trigger1 = (power >= 3000 || var(20)) && pos y >= 0 trigger1 = var(38) && life <= 250 trigger1 = ctrl [State -1, Power Charge] type = changestate value = 740 trigger1 = (AIlevel || ishelper(1)) trigger1 = statetype != A trigger1 = (power < const(data.power) && power < powermax) trigger1 = ctrl trigger1 = roundstate = 2 trigger1 = !inguarddist && p2bodydist x >= 160 && random < 100 [State -1, Normal] type = changestate value = (260 + 5 * (random % 6)) triggerall = (AIlevel || ishelper(1)) triggerall = statetype = A triggerall = (p2bodydist x = [0, 60]) trigger1 = (ctrl || (stateno = [200, 299])) && random < ifelse(movecontact, 950, 100) [State -1, Normal] type = changestate value = (200 + 5 * (random % 12)) triggerall = (AIlevel || ishelper(1)) triggerall = statetype != A triggerall = (p2bodydist x = [0, 60]) trigger1 = (ctrl || (stateno = [200, 299])) && random < ifelse(movecontact, 950, 100) [State -1, Normal] type = changestate value = 222 triggerall = (AIlevel || ishelper(1)) triggerall = statetype != A triggerall = (p2bodydist x = [0, 120]) trigger1 = (ctrl || (stateno = [200, 299])) && random < 200 [State -1, Normal] type = changestate value = 207 triggerall = (AIlevel || ishelper(1)) triggerall = statetype != A triggerall = (p2bodydist x = [0, 60]) trigger1 = (ctrl || (stateno = [200, 299])) && random < 200 [State -1, Throw] type = changestate value = 800 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = statetype != A triggerall = (p2bodydist x = [0, 20]) triggerall = random < 100 trigger1 = (ctrl || (stateno = [200, 299])) trigger2 = (stateno = [195, 299]) && movecontact [State -1, Special] type = changestate value = 1050 triggerall = (AIlevel || ishelper(1)) triggerall = statetype = A triggerall = p2dist x >= 0 && p2dist y >= 0 && ifelse(stateno = 1050, random < 10, random < 50) trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Special] type = changestate value = ifelse(random < 500, 1100, 1200) triggerall = (AIlevel || ishelper(1)) triggerall = roundstate = 2 triggerall = (p2bodydist x = [0, 60]) && random < 50 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Special] type = changestate value = ifelse(random < 333, 1000, ifelse(random < 500, 1400, 1450)) triggerall = (AIlevel || ishelper(1)) triggerall = statetype != A triggerall = p2dist x >= 0 && random < 50 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Special] type = changestate value = 1600 triggerall = (AIlevel || ishelper(1)) && !var(20) && !ishelper(1) triggerall = statetype != A && !numhelper(1605) triggerall = p2dist x >= 0 && random < 50 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Special] type = changestate value = 1900 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = statetype != A triggerall = power >= 500 && numhelper(1) < 3 triggerall = random < 50 && p2dist x > 160 trigger1 = ctrl trigger2 = (stateno = [195, 1899]) && time >= 2 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Warp] type = changestate value = 1507 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 500 || var(20)) triggerall = (stateno != [1500, 1599]) && stateno != 3200 && p2dist x < 0 && random < 25 trigger1 = ctrl trigger2 = (stateno = [195, 2999]) && !numhelper(7500) trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) trigger3 = movetype = H && gametime <= var(58) [State -1, Lv3] type = changestate value = 4000 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 3000 || var(20)) triggerall = random < 50 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv3] type = changestate value = 4100 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 3000 || var(20)) && pos y >= 0 triggerall = random < 50 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv2] type = changestate value = 3050 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 2000 || var(20)) && pos y < 0 triggerall = random < 35 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv2] type = changestate value = 4300 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 2000 || var(20)) triggerall = random < 35 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv2] type = changestate value = 4200 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 2000 || var(20)) && pos y >= 0 triggerall = random < 35 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv2] type = changestate value = 3400 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 2000 || var(20)) && pos y >= 0 triggerall = (stateno != [3400, 3401]) && !numhelper(3405) triggerall = random < 35 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv1] type = changestate value = 3000 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 1000 || var(20)) && pos y >= 0 triggerall = p2dist x >= 0 && random < 10 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv1] type = changestate value = 3200 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 1000 || var(20)) triggerall = (p2bodydist x = [0, 60]) && random < 10 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv1] type = changestate value = 3300 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 1000 || var(20)) && pos y < 0 triggerall = p2dist x >= 0 && random < 10 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, Lv1] type = changestate value = 3100 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = (power >= 1000 || var(20)) && pos y >= 0 triggerall = p2dist x >= 0 && random < 10 trigger1 = ctrl trigger2 = (stateno = [195, 4999]) && time >= 2 && !numhelper(7500) && random < 50 trigger2 = (stateno != [800, 899]) && (stateno != 1000||animelemtime(6) >= 0) && (stateno != [1320, 1339]) && (stateno != [4000, 4099]) && (stateno != [4900, 4999]) [State -1, warudo] type = changestate value = 3500 trigger1 = (AIlevel || ishelper(1)) && !ishelper(1) trigger1 = ctrl && random < 25 trigger1 = power >= 3000 && pos y >= 0 && var(20) <= 0 && numenemy trigger1 = enemynear, pos y >= -120 [State -1, Taunt] type = changestate value = 195 triggerall = (AIlevel || ishelper(1)) && !ishelper(1) triggerall = statetype != A && var(20) <= 0 trigger1 = ctrl && numenemy trigger1 = p2dist x >= 160 && !(enemynear, ctrl) trigger1 = (enemynear, movetype = H) && random < 500
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