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Command List — Ironman_G.zip ← Back to Overview

[Command] name = "QCBx2_PPP" command = ~D,DB,$B,D,DB,$B,y+z time = 24 buffer.time = 4 [Command] name = "QCBx2_PPP" command = ~D,DB,$B,D,DB,$B,x+z time = 24 buffer.time = 4 [Command] name = "QCBx2_PPP" command = ~D,DB,$B,D,DB,$B,x+y time = 24 buffer.time = 4 [Command] name = "QCFx2_PPP" command = ~D,DF,$F,D,DF,$F,y+z time = 24 buffer.time = 4 [Command] name = "QCFx2_PPP" command = ~D,DF,$F,D,DF,$F,x+y time = 24 buffer.time = 4 [Command] name = "QCFx2_PPP" command = ~D,DF,$F,D,DF,$F,x+z time = 24 buffer.time = 4 [Command] name = "214214_X" command = ~D,DB,$B,D,DB,$B,x time = 24 buffer.time = 3 [Command] name = "214214_X" command = ~D,DB,$B,D,DB,$B,~x time = 24 buffer.time = 3 [Command] name = "214214_Y" command = ~D,DB,$B,D,DB,$B,y time = 24 buffer.time = 3 [Command] name = "214214_Y" command = ~D,DB,$B,D,DB,$B,~y time = 24 buffer.time = 3 [Command] name = "214214_Z" command = ~D,DB,$B,D,DB,$B,z time = 24 buffer.time = 3 [Command] name = "214214_Z" command = ~D,DB,$B,D,DB,$B,~z time = 24 buffer.time = 3 [Command] name = "236236_X" command = ~D,DF,$F,D,DF,$F,x time = 24 buffer.time = 3 [Command] name = "236236_X" command = ~D,DF,$F,D,DF,$F,~x time = 24 buffer.time = 3 [Command] name = "236236_Y" command = ~D,DF,$F,D,DF,$F,y time = 24 buffer.time = 3 [Command] name = "236236_Y" command = ~D,DF,$F,D,DF,$F,~y time = 24 buffer.time = 3 [Command] name = "236236_Z" command = ~D,DF,$F,D,DF,$F,z time = 24 buffer.time = 3 [Command] name = "236236_Z" command = ~D,DF,$F,D,DF,$F,~z time = 24 buffer.time = 3 [Command] name = "nanoassault" command = D, DB, B, x+y Time = 30 [Command] name = "megabeam" command = ~D, DF, F, y+z Time = 30 [Command] name = "phobosartillery" command = D, DB, B, y+z Time = 30 [Command] name = "hulkbustercharge" command = D, DF, F, a+b Time = 30 [Command] name = "wardestroyer" command = ~D, DB, B, a+b Time = 30 [Command] name = "fireassault" command = D, DF, F, b+c Time = 30 [Command] name = "energy" command = ~D, DB, B, b+c Time = 30 [Command] name = "warmachine" command = ~D, DF, F, a+x Time = 30 [Command] name = "ironmen" command = ~D, DB, B, a+x Time = 30 [Command] name = "hyperpunchs" command = D, DF, F, b+y Time = 30 [Command] name = "hyperfly" command = D, DB, B, b+y Time = 30 [Command] name = "highinthesky" command = D, DF, F, c+z Time = 30 [Command] name = "backbullets" command = D, DB, B, c+z Time = 30 [Command] name = "Fly" command = ~D, DB, B, c time = 20 [Command] name = "623_X" command = ~F,D,$F,x time = 12 buffer.time = 3 [Command] name = "623_X" command = ~F,D,$F,~x time = 12 buffer.time = 3 [Command] name = "623_Y" command = ~F,D,$F,y time = 12 buffer.time = 3 [Command] name = "623_Y" command = ~F,D,$F,~y time = 12 buffer.time = 3 [Command] name = "623_Z" command = ~F,D,$F,z time = 12 buffer.time = 3 [Command] name = "623_Z" command = ~F,D,$F,~z time = 12 buffer.time = 3 [Command] name = "421_X" command = ~B,D,$B,x time = 12 buffer.time = 3 [Command] name = "421_X" command = ~B,D,$B,~x time = 12 buffer.time = 3 [Command] name = "421_Y" command = ~B,D,$B,y time = 12 buffer.time = 3 [Command] name = "421_Y" command = ~B,D,$B,~y time = 12 buffer.time = 3 [Command] name = "421_Z" command = ~B,D,$B,z time = 12 buffer.time = 3 [Command] name = "421_Z" command = ~B,D,$B,~z time = 12 buffer.time = 3 [Command] name = "plasma_beam" command = ~D, DB, B, x Time = 30 [Command] name = "plasma_beam" command = ~D, DB, B, y Time = 30 [Command] name = "plasma_beam" command = ~D, DB, B, z Time = 30 [Command] name = "QCF_X" command = ~D,DF,$F,x time = 10 buffer.time = 3 [Command] name = "QCF_X" command = ~D,DF,$F, ~x time = 10 buffer.time = 3 [Command] name = "QCF_Y" command = ~D,DF,$F,y time = 10 buffer.time = 3 [Command] name = "QCF_Y" command = ~D,DF,$F, ~y time = 10 buffer.time = 3 [Command] name = "QCF_Z" command = ~D,DF,$F,z time = 10 buffer.time = 3 [Command] name = "QCF_Z" command = ~D,DF,$F,~z time = 10 buffer.time = 3 [Command] name = "QCB_X" command = ~D,DB,$B, x time = 10 buffer.time = 3 [Command] name = "QCB_X" command = ~D,DB,$B, ~x time = 10 buffer.time = 3 [Command] name = "QCB_Y" command = ~D,DB,$B, y time = 10 buffer.time = 3 [Command] name = "QCB_Y" command = ~D,DB,$B, ~y time = 10 buffer.time = 3 [Command] name = "QCB_Z" command = ~D,DB,$B, z time = 10 buffer.time = 3 [Command] name = "QCB_Z" command = ~D,DB,$B, ~z time = 10 buffer.time = 3 [Command] name = "uni_air" command = ~D, DB, B, x Time = 30 [Command] name = "uni_air" command = ~D, DB, B, y Time = 30 [Command] name = "uni_air" command = ~D, DB, B, z Time = 30 [Command] name = "crusher" command = c+z Time = 30 [Command] name = "plasma_beam2" command = ~F, DF, F, a Time = 30 [Command] name = "plasma_beam2" command = ~F, DF, F, b Time = 30 [Command] name = "plasma_beam2" command = ~F, DF, F, c Time = 30 [Command] name = "c_misil" command = ~D, DB, B, a Time = 30 [Command] name = "c_misil" command = ~D, DB, B, b Time = 30 [Command] name = "c_misil" command = ~D, DB, B, c Time = 30 [Command] name = "uni_beam2" command = ~D, DF, F, a Time = 30 [Command] name = "uni_beam2" command = ~D, DF, F, b Time = 30 [Command] name = "uni_beam2" command = ~D, DF, F, c Time = 30 [Command] name = "uni_air2" command = ~D, DB, B, a Time = 30 [Command] name = "uni_air2" command = ~D, DB, B, b Time = 30 [Command] name = "uni_air2" command = ~D, DB, B, c Time = 30 [Command] name = "holdpunch" command = /x time = 5 [Command] name = "holdpunch" command = /y time = 5 [Command] name = "holdpunch" command = /z time = 5 [Command] name = "holdkick" command = /a time = 5 [Command] name = "holdkick" command = /b time = 5 [Command] name = "holdkick" command = /c time = 5 [Command] name = "FF" command = F, F Time = 30 [Command] name = "BB" command = B, B Time = 30 [command] name = "SuperJump" command = ~$D, U time = 12 [command] name = "SuperJump_Fwd" command = ~$D, UF time = 12 [command] name = "SuperJump_Back" command = ~$D, UB time = 12 [Command] name = "dash2" command = ~UF, UF time = 12 [Command] name = "dash8" command = ~UB, UB time = 12 [Command] name = "dash4" command = ~DF, DF time = 12 [Command] name = "dash6" command = ~DB, DB time = 12 [Command] name = "dash1" command = U, U time = 12 [Command] name = "dash5" command = D, D time = 12 [Command] name = "dash7" command = B, B time = 12 [Command] name = "dash3" command = F, F time = 12 [Command] name = "recovery" command = x+y time = 1 [Command] name = "guardpush" command = x+y time = 1 [Command] name = "guardpush" command = x+z time = 1 [Command] name = "guardpush" command = z+y time = 1 [command] name = "holddownback" command = /$DB time = 1 [command] name = "holddownforward" command = /$DF time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; --- Uno Tag System [Type-R] Command definition --- [Command] name = "aHsoNn" command = ~D, D, D, s Time = 25 [Command] name = "sheoun" command = ~D, DF, F, z+c Time = 25 [Command] name = "palit" command = z+c Time = 2 [Command] name = "turtleuno" command = s Time = 2 [Statedef -1] [State -1, Partner Assist] type = VarSet sysvar(4) = 10 triggerall = sysvar(4) = 1 || sysvar(4) = 15 triggerall = NumPartner triggerall = RoundState = 2 triggerall = Partner, StateNo = [1251112,1251114] triggerall = Partner, Time >= 60 && Time > 0 triggerall = teammode = Simul triggerall = StateNo != [3000,1251199] triggerall = hitdefattr != SCA, HA, HP, HT triggerAll = StateNo != [130,152] triggerall = !(StateNo = [5000,5500]) triggerall = stateno != [1000,1500] trigger1 = command = "turtleuno" trigger1 = AILevel <= 0 trigger2 = AILevel > 0 trigger2 = !ctrl && Movetype = A trigger2 = Random < (((2 * ifelse(MoveContact, ifelse(MoveHit, 2, 3),1)) + (UniqHitCount * 2)) *(AILevel**2/64.0)) trigger3 = AILevel > 0 trigger3 = StateNo = [190,199] trigger3 = AnimElemNo(0) = 2 ignorehitpause = 1 [State -1, Team Hyper Attack] type = ChangeState value = 1251125 triggerall = sysvar(4) = 1 || sysvar(4) = 15 triggerall = NumPartner triggerall = Partner, life > 0 triggerall = power >= 3000 triggerall = RoundState = 2 triggerall = Partner, StateNo = [1251112,1251114] triggerall = Partner, Time >= 9 triggerall= (StateType != A) trigger1 = command = "sheoun" trigger1 = (Ctrl = 1) trigger1 = AILevel <= 0 trigger2 = command = "sheoun" trigger2 = Anim = [200,1000] trigger2 = AILevel <= 0 trigger3 = AILevel > 0 && ctrl trigger3 = Random < (10 + ((Life < Lifemax/6)*3)) trigger3 = NumEnemy && enemy, pos x = [0,200] trigger4 = AILevel > 0 trigger4 = Anim = [200,1000] trigger4 = movetype = A trigger4 = hitdefattr = SC, NA trigger4 = MoveContact trigger4 = Random < (11 + ((MoveHit)*5) + ((Life < Lifemax/6)*5)) trigger5 = command = "sheoun" trigger5 = stateno = [1000,1500] ignorehitpause = 1 [State -1, Delayed Hyper] type = ChangeState value = 1251127 triggerall = sysvar(4) = 1 || sysvar(4) = 15 triggerall = NumPartner triggerall = RoundState = 2 triggerall = Partner, life > 0 triggerall = power >= 1000 triggerall = Partner, StateNo = [1251112,1251114] triggerall = Partner, Time > 1 && Time > 45 triggerall = StateNo = [3000,3701] trigger1 = command = "sheoun" trigger1 = AILevel <= 0 trigger2 = AILevel > 0 trigger2 = NumTarget && MoveContact trigger2 = Random < (10*(AILevel**2/64.0) + (Uniqhitcount*((Life < Partner,Life)*2))) trigger2 = Partner, Time > 35 trigger3 = AILevel > 0 trigger3 = Partner, Time > 30 && Time > 25 trigger3 = HitCount >= 6 trigger3 = Random < (2 * Uniqhitcount * ifelse(hitcount > 9, 2, 1)) ignorehitpause = 1 [State -1, Change Attack] type = ChangeState value = 1251126 triggerall = NumPartner triggerall = (sysvar(4) = 1 && power >= ifelse(((ID < Partner,ID && PowerMax <= 1000) || (ID > Partner,ID && Partner, PowerMax <= 1000)),250,500)) || (sysvar(4) = 15 && power >= ifelse(((ID < Partner,ID && PowerMax <= 1000) || (ID > Partner,ID && Partner, PowerMax <= 1000)),500,1000)) triggerall = Partner, life > 0 triggerall = !MoveReversed triggerall = (Partner, StateNo = 1251112 || Partner, StateNo = 1251114) && Time > 1 triggerall = StateNo = [200,2000] triggerall = StateNo != [1251102,1251105] triggerall = NumTarget > 0 triggerall = Target, pos Y > -160 triggerall = (Target, StateNo != [5110,5955]) triggerall = Hitdefattr != SCA, NT && ((Target, Statetype = A || (Hitdefattr != A, NA && Target, Statetype != A)) && ((!Target, HitOver || EnemyNear, StateNo = [5000,5900]) && (MoveContact || ProjContactTime(0) < 8))) trigger1 = command = "palit" trigger1 = AILevel <= 0 trigger2 = AILevel > 0 trigger2 = UniqHitCount >= 2 trigger2 = Random < (((ifelse(sysvar(4)=15,25,50)*(AILevel**2/64.0)) + ((hitdefattr = SCA, SA, HA)*15) + ifelse(lifemax/life > 15, 15, lifemax/life))) trigger2 = Partner, Life > Lifemax/10 || Life <= Partner, Life trigger2 = Partner, Time > 25 trigger3 = AILevel > 0 trigger3 = Partner, Time > 27 trigger3 = Random < (25*(2*(Life = (Lifemax/4) && Life < Partner, Life)) *(AILevel**2/64.0)) trigger3 = MoveContact ignorehitpause = 1 [State -1, TagIn] type = ChangeState value = 1251110 triggerall = sysvar(4) = 1 || sysvar(4) = 15 triggerall = NumPartner && NumEnemy triggerall = RoundState = 2 triggerall = Partner, life > 0 triggerall = Partner, StateNo = [1251112,1251114] triggerall = Partner, Time >= 40 triggerall = (MoveType != A && StateType != A) && (Ctrl = 1) || StateNo = 0 trigger1 = command = "palit" trigger1 = AILevel <= 0 trigger2 = AILevel > 0 trigger2 = Random < (ifelse((LifeMax/Life > 120), 120, LifeMax/Life)+((EnemyNear,statetype=L)*25)) trigger2 = Life < Partner, Life && Partner, Time > 1 * TicksPerSecond trigger2 = EnemyNear, movetype != A trigger3 = AILevel > 0 trigger3 = Life < Partner, Life && Partner, Time > 1 * TicksPerSecond && Life < LifeMax * (LifeMax*0.55) trigger3 = Random < ((ifelse(LifeMax/Life > 10, 10, LifeMax/Life) + (10+ifelse((EnemyNear, StateNo > 5000),25,1))) * ifelse((Life < Partner, Life), 1.45, 0.5)) trigger3 = Partner, Time > 1 * TicksPerSecond trigger3= EnemyNear, statetype = L || p2bodydist x > 250 && EnemyNear, movetype != A trigger4 = AILevel > 0 trigger4 = Life < 150 && Life < Partner, Life trigger4 = EnemyNear, statetype = L || p2bodydist x > 200 && EnemyNear, movetype != A trigger4 = Random < (125*(AILevel**2/64.0)) [State -1, C_6] type = CtrlSet value = 1 triggerall = RoundState = 2 && NumPartner triggerall = NumTarget triggerall = Target, StateNo != [200,4999] triggerall = StateNo != 1251106 && !Ctrl triggerall = (Partner, StateNo != [1251128,1251129]) && (Partner, PrevStateNo != [1251128,1251129]) trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c" trigger1 = sysvar(4) = 7 trigger1 = Movetype = A trigger1 = MoveContact trigger1 = hitdefattr = SCA, NA, SA trigger1 = StateNo != PrevStateNo trigger1 = Time > 3 trigger2 = PrevStateNo = 1251106 ignorehitpause = 0 ; ------ Uno Tag System [Type-R] END LINE ------- ; ;] [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 4000 triggerall = power >= 3000 triggerall = ctrl || stateno = 40 || stateno = 52 || ((stateno = [200,625])||(stateno = [1000,1500]))|| (stateno=100&&animelemtime(3)>=2)||(stateno=101)||(stateno=105&&animelemtime(3)>=2)||stateno=106||(stateno=110&&animelemtime(4)>=2)||(stateno=115&&animelemtime(4)>=2) || stateno = 78100 triggerall = statetype != A trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="QCFx2_PPP",command="QCBx2_PPP") trigger2 = AILevel <= 0 trigger2 = ifelse((anim!=[5,6]),command="QCFx2_PPP",command="QCBx2_PPP") trigger3 = AILevel <= 0 trigger3 = ifelse((anim!=[5,6]),command="QCFx2_PPP",command="QCBx2_PPP") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 3000 triggerall = power >= 1000 triggerall = ctrl || stateno = 40 || stateno = 52 || ((stateno = [200,625])||(stateno = [1000,1500]))|| (stateno=100&&animelemtime(3)>=2)||(stateno=101)||(stateno=105&&animelemtime(3)>=2)||stateno=106||(stateno=110&&animelemtime(4)>=2)||(stateno=115&&animelemtime(4)>=2) || stateno = 78100 triggerall = statetype != A trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="236236_X",command="214214_X") trigger2 = AILevel <= 0 trigger2 = ifelse((anim!=[5,6]),command="236236_Y",command="214214_Y") trigger3 = AILevel <= 0 trigger3 = ifelse((anim!=[5,6]),command="236236_Z",command="214214_Z") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1100 triggerall = statetype != A triggerall = ctrl || stateno = 40 || stateno = 52 || stateno = [200,450] triggerall = stateno != 255 trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="623_X",command="421_X") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1130 triggerall = statetype = A triggerall = ctrl || stateno = 40 || stateno = 52|| stateno = 13100 || stateno = [600,651] triggerall = stateno != 255 trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="623_X",command="421_X") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1110 triggerall = statetype != A triggerall = ctrl || stateno = 40 || stateno = 52 || stateno = [200,450] triggerall = stateno != 255 trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="623_Y",command="421_Y") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1140 triggerall = statetype = A triggerall = ctrl || stateno = 40 || stateno = 52|| stateno = 13100 || stateno = [600,651] triggerall = stateno != 255 trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="623_Y",command="421_Y") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1120 triggerall = statetype != A triggerall = ctrl || stateno = 40 || stateno = 52 || stateno = [200,450] trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="623_Z",command="421_Z") [State -1] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1150 triggerall = statetype = A triggerall = ctrl || stateno = 40 || stateno = 52|| stateno = 13100 || stateno = [600,651] triggerall = stateno != 255 trigger1 = AILevel <= 0 trigger1 = ifelse((anim!=[5,6]),command="623_Z",command="421_Z") [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1200 triggerall = ifelse((anim=[5,6]),command="QCF_X",command="QCB_X") triggerall = statetype != A triggerall = stateno != 255 trigger1 = ctrl trigger2=(stateno=[200,499]) [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1210 triggerall = ifelse((anim=[5,6]),command="QCF_Y",command="QCB_Y") triggerall = statetype != A triggerall = stateno != 255 trigger1 = ctrl trigger2=(stateno=[200,499]) [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1220 triggerall = ifelse((anim=[5,6]),command="QCF_Z",command="QCB_Z") triggerall = statetype != A triggerall = stateno != 255 trigger1 = ctrl trigger2=(stateno=[200,499]) [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1000 triggerall = ifelse((anim=[5,6]),command="QCB_X",command="QCF_X") triggerall = statetype != A triggerall = stateno != 255 trigger1 = ctrl trigger2=(stateno=[200,499]) [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1010 triggerall = ifelse((anim=[5,6]),command="QCB_Y",command="QCF_Y") triggerall = statetype != A triggerall = stateno != 255 trigger1 = ctrl trigger2=(stateno=[200,499]) [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1020 triggerall = ifelse((anim=[5,6]),command="QCB_Z",command="QCF_Z") triggerall = statetype != A triggerall = stateno != 255 trigger1 = ctrl trigger2=(stateno=[200,499]) [State -1, Air_Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1030 triggerall = ifelse((anim=[5,6]),command="QCB_X",command="QCF_X") triggerall = statetype = A trigger1 = ctrl trigger2=(stateno=[600,659]) trigger3 = stateno = 13100 [State -1, Air_Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1040 triggerall = ifelse((anim=[5,6]),command="QCB_Y",command="QCF_Y") triggerall = statetype = A trigger1 = ctrl trigger2=(stateno=[600,659]) trigger3 = stateno = 13100 [State -1, Air_Beam Z] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1050 triggerall = ifelse((anim=[5,6]),command="QCB_Z",command="QCF_Z") triggerall = statetype = A trigger1 = ctrl trigger2=(stateno=[600,659]) trigger3 = stateno = 13100 [State -1, Air_Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 1350 triggerall = ifelse((anim=[5,6]),command="QCB_X",command="QCF_X") triggerall = statetype = A trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact [State -1, Fly] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = cond(StateType=A, 13050, 13000) triggerall = !AIlevel triggerall = command = "Fly" triggerall = StateNo != 13100 triggerall = Var(7) = 0 trigger1 = ctrl || stateno = 100 || stateno = 105 trigger2 = StateNo = [200, 250] trigger3 = StateNo = [400, 455] trigger4 = StateNo = [600, 655] trigger5 = StateNo = [800, 855] [State -1, Run Fwd] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 100 triggerall = stateno != [100,105] triggerall = statetype != A trigger1 = command = "FF" || (command = "holdfwd" && command!="holdback" && (command="a")) trigger1 = ctrl [State -1, Run Back] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 105 triggerall = stateno != [100,105] triggerall = statetype != A trigger1 = ifElse(P2dist x<0&&StateType!=A,Facing=-1,Facing=1)||ifElse(P2dist x<0&&StateType!=A,Facing=1,Facing=-1) trigger1 = command = "BB" || (command = "holdback" && command!="holdfwd" && (command="a")) trigger1 = ctrl [State -1 - Air Dash] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 107 triggerall = !AIlevel triggerall = !var(9) && pos y <= -(const(movement.airjump.height)) triggerall = statetype = A triggerall = stateno != 107 && stateno != 841 triggerall = ctrl || stateno = 11100 || ((stateno = [600,650]) && (movecontact)) trigger1 = command = "holdfwd" && command = "holdup" && command="a" trigger1 = var(25) := 3 trigger2 = command = "holdback" && command = "holdup" && command="a" trigger2 = var(25) := 10 trigger3 = command = "holdfwd" && command = "holddown" && command="a" trigger3 = var(25) := 5 trigger4 = command = "holdback" && command = "holddown" && command="a" trigger4 = var(25) := 7 trigger5 = command = "holdback" && command="a" trigger5 = var(25) := 9 trigger6 = command = "holdup" && command="a" trigger6 = var(25) := 1 trigger7 = command = "holddown" && command="a" trigger7 = var(25) := 6 trigger8 = command = "holdfwd" && command="a" trigger8 = var(25) := 4 trigger9 = command = "dash2" trigger9 = var(25) := 3 trigger10 = command = "dash8" trigger10 = var(25) := 10 trigger11 = command = "dash4" trigger11 = var(25) := 5 trigger12 = command = "dash6" trigger12 = var(25) := 7 trigger13 = command = "dash7" trigger13 = var(25) := 9 trigger14 = command = "dash1" trigger14 = var(25) := 1 trigger15 = command = "dash5" trigger15 = var(25) := 6 trigger16 = command = "dash3" trigger16 = var(25) := 4 [State -1 - Air Dash] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 107 triggerall = !AIlevel triggerall = statetype = A triggerall = stateno != 107 && stateno != 841 triggerall = (stateno = [600,650]) && (movecontact) trigger1 = command = "holdfwd" && command = "holdup" && command="a" trigger1 = var(25) := 3 trigger2 = command = "holdback" && command = "holdup" && command="a" trigger2 = var(25) := 10 trigger3 = command = "holdfwd" && command = "holddown" && command="a" trigger3 = var(25) := 5 trigger4 = command = "holdback" && command = "holddown" && command="a" trigger4 = var(25) := 7 trigger5 = command = "holdback" && command="a" trigger5 = var(25) := 9 trigger6 = command = "holdup" && command="a" trigger6 = var(25) := 1 trigger7 = command = "holddown" && command="a" trigger7 = var(25) := 6 trigger8 = command = "holdfwd" && command="a" trigger8 = var(25) := 4 trigger9 = command = "dash2" trigger9 = var(25) := 3 trigger10 = command = "dash8" trigger10 = var(25) := 10 trigger11 = command = "dash4" trigger11 = var(25) := 5 trigger12 = command = "dash6" trigger12 = var(25) := 7 trigger13 = command = "dash7" trigger13 = var(25) := 9 trigger14 = command = "dash1" trigger14 = var(25) := 1 trigger15 = command = "dash5" trigger15 = var(25) := 6 trigger16 = command = "dash3" trigger16 = var(25) := 4 [State -1, Beam X] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 78100 triggerall = numhelper(420) = 0 triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = command = "z" triggerall = statetype != A trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact [State -1, Throw 2] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 820 triggerall = command = "b" triggerall = statetype = S triggerall = stateno != 100 trigger1 = ctrl [State -1, Stand Light Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 200 triggerall = var(59) != 1 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 100 [State -1, Stand Medium Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 250 triggerall = var(59) != 1 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,209])&& movecontact trigger3 = (stateno = [230,239])&& movecontact trigger4 = (stateno = [400,409])&& movecontact trigger5 = (stateno = [430,439])&& movecontact trigger6 = stateno = 100 [State -1, Stand Strong Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 220 triggerall = var(59) != 1 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,219])&& movecontact trigger3 = (stateno = [230,249])&& movecontact trigger4 = (stateno = [400,419])&& movecontact trigger5 = (stateno = [430,449])&& movecontact trigger6 = stateno = 100 trigger7 = (stateno = 250)&& movecontact [State -1, Standing Strong Kick Fwd] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 255 triggerall = var(59) != 1 triggerall = Command = "c" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,249])&& movecontact trigger3 = (stateno = [400,449])&& movecontact trigger4 = stateno = 100 trigger5 = (stateno = 250)&& movecontact [State -1, Crouching Light Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 430 triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl [State -1, Crouching Medium Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 440 triggerall = var(59) != 1 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,209])&& movecontact trigger3 = (stateno = [230,239])&& movecontact trigger4 = (stateno = [400,409])&& movecontact trigger5 = (stateno = [430,439])&& movecontact [State -1, Crouching Strong Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 420 triggerall = numhelper(420) = 0 triggerall = var(59) != 1 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,219])&& movecontact trigger3 = (stateno = [230,249])&& movecontact trigger4 = (stateno = [400,419])&& movecontact trigger5 = (stateno = [430,449])&& movecontact trigger6 = (stateno = 250)&& movecontact [State -1, Jump Light Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 600 triggerall = var(59) != 1 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = Stateno = 13100 [State -1, Jump Medium Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 641 triggerall = var(59) != 1 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,609])&& movecontact trigger3 = (stateno = [630,639])&& movecontact trigger4 = Stateno = 13100 [State -1, dir_up] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 622 triggerall = var(59) != 1 triggerall = command = "up_z" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,619])&& movecontact trigger3 = (stateno = [630,649])&& movecontact trigger4 = Stateno = 13100 [State -1, dir down] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 621 triggerall = var(59) != 1 triggerall = command = "down_z" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,619])&& movecontact trigger3 = (stateno = [630,649])&& movecontact trigger4 = Stateno = 13100 [State -1, Jump Strong Punch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 620 triggerall = var(59) != 1 triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,619])&& movecontact trigger3 = (stateno = [630,649])&& movecontact trigger4 = Stateno = 13100 [State -1, Jump Strong Kick] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 651 triggerall = command != "Fly" triggerall = var(59) != 1 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,649])&& movecontact trigger3 = Stateno = 13100 [State -1, Taunt] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 195 triggerall = teammode = Single triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl [State -1, Taunt] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 195 triggerall = teammode = Simul triggerall = partner,life = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl [State -1, SuperJump] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 702 triggerall = Command = "SuperJump_Fwd" trigger1 = StateType != a trigger1 = Ctrl [State -1, SuperJump] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 704 triggerall = Command = "SuperJump_Back" trigger1 = StateType != a trigger1 = Ctrl [State -1, SuperJump] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 700 trigger1 = Command = "SuperJump" trigger1 = StateType != a trigger1 = Ctrl [State -1, Guard Push stand] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 8200 triggerall = command = "guardpush" && statetype = S trigger1 = stateno = [150,155] [State -1, Guard Push crouch] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 8210 triggerall = command = "guardpush" && statetype = C trigger1 = stateno = [150,155] [State -1, Guard Push aerial] type = ChangeState triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114])) value = 8220 triggerall = command = "guardpush" && statetype = A trigger1 = stateno = [154,155]
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