[Command]
name = "QCBx2_PPP"
command = ~D,DB,$B,D,DB,$B,y+z
time = 24
buffer.time = 4
[Command]
name = "QCBx2_PPP"
command = ~D,DB,$B,D,DB,$B,x+z
time = 24
buffer.time = 4
[Command]
name = "QCBx2_PPP"
command = ~D,DB,$B,D,DB,$B,x+y
time = 24
buffer.time = 4
[Command]
name = "QCFx2_PPP"
command = ~D,DF,$F,D,DF,$F,y+z
time = 24
buffer.time = 4
[Command]
name = "QCFx2_PPP"
command = ~D,DF,$F,D,DF,$F,x+y
time = 24
buffer.time = 4
[Command]
name = "QCFx2_PPP"
command = ~D,DF,$F,D,DF,$F,x+z
time = 24
buffer.time = 4
[Command]
name = "214214_X"
command = ~D,DB,$B,D,DB,$B,x
time = 24
buffer.time = 3
[Command]
name = "214214_X"
command = ~D,DB,$B,D,DB,$B,~x
time = 24
buffer.time = 3
[Command]
name = "214214_Y"
command = ~D,DB,$B,D,DB,$B,y
time = 24
buffer.time = 3
[Command]
name = "214214_Y"
command = ~D,DB,$B,D,DB,$B,~y
time = 24
buffer.time = 3
[Command]
name = "214214_Z"
command = ~D,DB,$B,D,DB,$B,z
time = 24
buffer.time = 3
[Command]
name = "214214_Z"
command = ~D,DB,$B,D,DB,$B,~z
time = 24
buffer.time = 3
[Command]
name = "236236_X"
command = ~D,DF,$F,D,DF,$F,x
time = 24
buffer.time = 3
[Command]
name = "236236_X"
command = ~D,DF,$F,D,DF,$F,~x
time = 24
buffer.time = 3
[Command]
name = "236236_Y"
command = ~D,DF,$F,D,DF,$F,y
time = 24
buffer.time = 3
[Command]
name = "236236_Y"
command = ~D,DF,$F,D,DF,$F,~y
time = 24
buffer.time = 3
[Command]
name = "236236_Z"
command = ~D,DF,$F,D,DF,$F,z
time = 24
buffer.time = 3
[Command]
name = "236236_Z"
command = ~D,DF,$F,D,DF,$F,~z
time = 24
buffer.time = 3
[Command]
name = "nanoassault"
command = D, DB, B, x+y
Time = 30
[Command]
name = "megabeam"
command = ~D, DF, F, y+z
Time = 30
[Command]
name = "phobosartillery"
command = D, DB, B, y+z
Time = 30
[Command]
name = "hulkbustercharge"
command = D, DF, F, a+b
Time = 30
[Command]
name = "wardestroyer"
command = ~D, DB, B, a+b
Time = 30
[Command]
name = "fireassault"
command = D, DF, F, b+c
Time = 30
[Command]
name = "energy"
command = ~D, DB, B, b+c
Time = 30
[Command]
name = "warmachine"
command = ~D, DF, F, a+x
Time = 30
[Command]
name = "ironmen"
command = ~D, DB, B, a+x
Time = 30
[Command]
name = "hyperpunchs"
command = D, DF, F, b+y
Time = 30
[Command]
name = "hyperfly"
command = D, DB, B, b+y
Time = 30
[Command]
name = "highinthesky"
command = D, DF, F, c+z
Time = 30
[Command]
name = "backbullets"
command = D, DB, B, c+z
Time = 30
[Command]
name = "Fly"
command = ~D, DB, B, c
time = 20
[Command]
name = "623_X"
command = ~F,D,$F,x
time = 12
buffer.time = 3
[Command]
name = "623_X"
command = ~F,D,$F,~x
time = 12
buffer.time = 3
[Command]
name = "623_Y"
command = ~F,D,$F,y
time = 12
buffer.time = 3
[Command]
name = "623_Y"
command = ~F,D,$F,~y
time = 12
buffer.time = 3
[Command]
name = "623_Z"
command = ~F,D,$F,z
time = 12
buffer.time = 3
[Command]
name = "623_Z"
command = ~F,D,$F,~z
time = 12
buffer.time = 3
[Command]
name = "421_X"
command = ~B,D,$B,x
time = 12
buffer.time = 3
[Command]
name = "421_X"
command = ~B,D,$B,~x
time = 12
buffer.time = 3
[Command]
name = "421_Y"
command = ~B,D,$B,y
time = 12
buffer.time = 3
[Command]
name = "421_Y"
command = ~B,D,$B,~y
time = 12
buffer.time = 3
[Command]
name = "421_Z"
command = ~B,D,$B,z
time = 12
buffer.time = 3
[Command]
name = "421_Z"
command = ~B,D,$B,~z
time = 12
buffer.time = 3
[Command]
name = "plasma_beam"
command = ~D, DB, B, x
Time = 30
[Command]
name = "plasma_beam"
command = ~D, DB, B, y
Time = 30
[Command]
name = "plasma_beam"
command = ~D, DB, B, z
Time = 30
[Command]
name = "QCF_X"
command = ~D,DF,$F,x
time = 10
buffer.time = 3
[Command]
name = "QCF_X"
command = ~D,DF,$F, ~x
time = 10
buffer.time = 3
[Command]
name = "QCF_Y"
command = ~D,DF,$F,y
time = 10
buffer.time = 3
[Command]
name = "QCF_Y"
command = ~D,DF,$F, ~y
time = 10
buffer.time = 3
[Command]
name = "QCF_Z"
command = ~D,DF,$F,z
time = 10
buffer.time = 3
[Command]
name = "QCF_Z"
command = ~D,DF,$F,~z
time = 10
buffer.time = 3
[Command]
name = "QCB_X"
command = ~D,DB,$B, x
time = 10
buffer.time = 3
[Command]
name = "QCB_X"
command = ~D,DB,$B, ~x
time = 10
buffer.time = 3
[Command]
name = "QCB_Y"
command = ~D,DB,$B, y
time = 10
buffer.time = 3
[Command]
name = "QCB_Y"
command = ~D,DB,$B, ~y
time = 10
buffer.time = 3
[Command]
name = "QCB_Z"
command = ~D,DB,$B, z
time = 10
buffer.time = 3
[Command]
name = "QCB_Z"
command = ~D,DB,$B, ~z
time = 10
buffer.time = 3
[Command]
name = "uni_air"
command = ~D, DB, B, x
Time = 30
[Command]
name = "uni_air"
command = ~D, DB, B, y
Time = 30
[Command]
name = "uni_air"
command = ~D, DB, B, z
Time = 30
[Command]
name = "crusher"
command = c+z
Time = 30
[Command]
name = "plasma_beam2"
command = ~F, DF, F, a
Time = 30
[Command]
name = "plasma_beam2"
command = ~F, DF, F, b
Time = 30
[Command]
name = "plasma_beam2"
command = ~F, DF, F, c
Time = 30
[Command]
name = "c_misil"
command = ~D, DB, B, a
Time = 30
[Command]
name = "c_misil"
command = ~D, DB, B, b
Time = 30
[Command]
name = "c_misil"
command = ~D, DB, B, c
Time = 30
[Command]
name = "uni_beam2"
command = ~D, DF, F, a
Time = 30
[Command]
name = "uni_beam2"
command = ~D, DF, F, b
Time = 30
[Command]
name = "uni_beam2"
command = ~D, DF, F, c
Time = 30
[Command]
name = "uni_air2"
command = ~D, DB, B, a
Time = 30
[Command]
name = "uni_air2"
command = ~D, DB, B, b
Time = 30
[Command]
name = "uni_air2"
command = ~D, DB, B, c
Time = 30
[Command]
name = "holdpunch"
command = /x
time = 5
[Command]
name = "holdpunch"
command = /y
time = 5
[Command]
name = "holdpunch"
command = /z
time = 5
[Command]
name = "holdkick"
command = /a
time = 5
[Command]
name = "holdkick"
command = /b
time = 5
[Command]
name = "holdkick"
command = /c
time = 5
[Command]
name = "FF"
command = F, F
Time = 30
[Command]
name = "BB"
command = B, B
Time = 30
[command]
name = "SuperJump"
command = ~$D, U
time = 12
[command]
name = "SuperJump_Fwd"
command = ~$D, UF
time = 12
[command]
name = "SuperJump_Back"
command = ~$D, UB
time = 12
[Command]
name = "dash2"
command = ~UF, UF
time = 12
[Command]
name = "dash8"
command = ~UB, UB
time = 12
[Command]
name = "dash4"
command = ~DF, DF
time = 12
[Command]
name = "dash6"
command = ~DB, DB
time = 12
[Command]
name = "dash1"
command = U, U
time = 12
[Command]
name = "dash5"
command = D, D
time = 12
[Command]
name = "dash7"
command = B, B
time = 12
[Command]
name = "dash3"
command = F, F
time = 12
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "guardpush"
command = x+y
time = 1
[Command]
name = "guardpush"
command = x+z
time = 1
[Command]
name = "guardpush"
command = z+y
time = 1
[command]
name = "holddownback"
command = /$DB
time = 1
[command]
name = "holddownforward"
command = /$DF
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "up_z"
command = /$U,z
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
; --- Uno Tag System [Type-R] Command definition ---
[Command]
name = "aHsoNn"
command = ~D, D, D, s
Time = 25
[Command]
name = "sheoun"
command = ~D, DF, F, z+c
Time = 25
[Command]
name = "palit"
command = z+c
Time = 2
[Command]
name = "turtleuno"
command = s
Time = 2
[Statedef -1]
[State -1, Partner Assist]
type = VarSet
sysvar(4) = 10
triggerall = sysvar(4) = 1 || sysvar(4) = 15
triggerall = NumPartner
triggerall = RoundState = 2
triggerall = Partner, StateNo = [1251112,1251114]
triggerall = Partner, Time >= 60 && Time > 0
triggerall = teammode = Simul
triggerall = StateNo != [3000,1251199]
triggerall = hitdefattr != SCA, HA, HP, HT
triggerAll = StateNo != [130,152]
triggerall = !(StateNo = [5000,5500])
triggerall = stateno != [1000,1500]
trigger1 = command = "turtleuno"
trigger1 = AILevel <= 0
trigger2 = AILevel > 0
trigger2 = !ctrl && Movetype = A
trigger2 = Random < (((2 * ifelse(MoveContact, ifelse(MoveHit, 2, 3),1)) + (UniqHitCount * 2)) *(AILevel**2/64.0))
trigger3 = AILevel > 0
trigger3 = StateNo = [190,199]
trigger3 = AnimElemNo(0) = 2
ignorehitpause = 1
[State -1, Team Hyper Attack]
type = ChangeState
value = 1251125
triggerall = sysvar(4) = 1 || sysvar(4) = 15
triggerall = NumPartner
triggerall = Partner, life > 0
triggerall = power >= 3000
triggerall = RoundState = 2
triggerall = Partner, StateNo = [1251112,1251114]
triggerall = Partner, Time >= 9
triggerall= (StateType != A)
trigger1 = command = "sheoun"
trigger1 = (Ctrl = 1)
trigger1 = AILevel <= 0
trigger2 = command = "sheoun"
trigger2 = Anim = [200,1000]
trigger2 = AILevel <= 0
trigger3 = AILevel > 0 && ctrl
trigger3 = Random < (10 + ((Life < Lifemax/6)*3))
trigger3 = NumEnemy && enemy, pos x = [0,200]
trigger4 = AILevel > 0
trigger4 = Anim = [200,1000]
trigger4 = movetype = A
trigger4 = hitdefattr = SC, NA
trigger4 = MoveContact
trigger4 = Random < (11 + ((MoveHit)*5) + ((Life < Lifemax/6)*5))
trigger5 = command = "sheoun"
trigger5 = stateno = [1000,1500]
ignorehitpause = 1
[State -1, Delayed Hyper]
type = ChangeState
value = 1251127
triggerall = sysvar(4) = 1 || sysvar(4) = 15
triggerall = NumPartner
triggerall = RoundState = 2
triggerall = Partner, life > 0
triggerall = power >= 1000
triggerall = Partner, StateNo = [1251112,1251114]
triggerall = Partner, Time > 1 && Time > 45
triggerall = StateNo = [3000,3701]
trigger1 = command = "sheoun"
trigger1 = AILevel <= 0
trigger2 = AILevel > 0
trigger2 = NumTarget && MoveContact
trigger2 = Random < (10*(AILevel**2/64.0) + (Uniqhitcount*((Life < Partner,Life)*2)))
trigger2 = Partner, Time > 35
trigger3 = AILevel > 0
trigger3 = Partner, Time > 30 && Time > 25
trigger3 = HitCount >= 6
trigger3 = Random < (2 * Uniqhitcount * ifelse(hitcount > 9, 2, 1))
ignorehitpause = 1
[State -1, Change Attack]
type = ChangeState
value = 1251126
triggerall = NumPartner
triggerall = (sysvar(4) = 1 && power >= ifelse(((ID < Partner,ID && PowerMax <= 1000) || (ID > Partner,ID && Partner, PowerMax <= 1000)),250,500)) || (sysvar(4) = 15 && power >= ifelse(((ID < Partner,ID && PowerMax <= 1000) || (ID > Partner,ID && Partner, PowerMax <= 1000)),500,1000))
triggerall = Partner, life > 0
triggerall = !MoveReversed
triggerall = (Partner, StateNo = 1251112 || Partner, StateNo = 1251114) && Time > 1
triggerall = StateNo = [200,2000]
triggerall = StateNo != [1251102,1251105]
triggerall = NumTarget > 0
triggerall = Target, pos Y > -160
triggerall = (Target, StateNo != [5110,5955])
triggerall = Hitdefattr != SCA, NT && ((Target, Statetype = A || (Hitdefattr != A, NA && Target, Statetype != A)) && ((!Target, HitOver || EnemyNear, StateNo = [5000,5900]) && (MoveContact || ProjContactTime(0) < 8)))
trigger1 = command = "palit"
trigger1 = AILevel <= 0
trigger2 = AILevel > 0
trigger2 = UniqHitCount >= 2
trigger2 = Random < (((ifelse(sysvar(4)=15,25,50)*(AILevel**2/64.0)) + ((hitdefattr = SCA, SA, HA)*15) + ifelse(lifemax/life > 15, 15, lifemax/life)))
trigger2 = Partner, Life > Lifemax/10 || Life <= Partner, Life
trigger2 = Partner, Time > 25
trigger3 = AILevel > 0
trigger3 = Partner, Time > 27
trigger3 = Random < (25*(2*(Life = (Lifemax/4) && Life < Partner, Life)) *(AILevel**2/64.0))
trigger3 = MoveContact
ignorehitpause = 1
[State -1, TagIn]
type = ChangeState
value = 1251110
triggerall = sysvar(4) = 1 || sysvar(4) = 15
triggerall = NumPartner && NumEnemy
triggerall = RoundState = 2
triggerall = Partner, life > 0
triggerall = Partner, StateNo = [1251112,1251114]
triggerall = Partner, Time >= 40
triggerall = (MoveType != A && StateType != A) && (Ctrl = 1) || StateNo = 0
trigger1 = command = "palit"
trigger1 = AILevel <= 0
trigger2 = AILevel > 0
trigger2 = Random < (ifelse((LifeMax/Life > 120), 120, LifeMax/Life)+((EnemyNear,statetype=L)*25))
trigger2 = Life < Partner, Life && Partner, Time > 1 * TicksPerSecond
trigger2 = EnemyNear, movetype != A
trigger3 = AILevel > 0
trigger3 = Life < Partner, Life && Partner, Time > 1 * TicksPerSecond && Life < LifeMax * (LifeMax*0.55)
trigger3 = Random < ((ifelse(LifeMax/Life > 10, 10, LifeMax/Life) + (10+ifelse((EnemyNear, StateNo > 5000),25,1))) * ifelse((Life < Partner, Life), 1.45, 0.5))
trigger3 = Partner, Time > 1 * TicksPerSecond
trigger3= EnemyNear, statetype = L || p2bodydist x > 250 && EnemyNear, movetype != A
trigger4 = AILevel > 0
trigger4 = Life < 150 && Life < Partner, Life
trigger4 = EnemyNear, statetype = L || p2bodydist x > 200 && EnemyNear, movetype != A
trigger4 = Random < (125*(AILevel**2/64.0))
[State -1, C_6]
type = CtrlSet
value = 1
triggerall = RoundState = 2 && NumPartner
triggerall = NumTarget
triggerall = Target, StateNo != [200,4999]
triggerall = StateNo != 1251106 && !Ctrl
triggerall = (Partner, StateNo != [1251128,1251129]) && (Partner, PrevStateNo != [1251128,1251129])
trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = sysvar(4) = 7
trigger1 = Movetype = A
trigger1 = MoveContact
trigger1 = hitdefattr = SCA, NA, SA
trigger1 = StateNo != PrevStateNo
trigger1 = Time > 3
trigger2 = PrevStateNo = 1251106
ignorehitpause = 0
; ------ Uno Tag System [Type-R] END LINE -------
; ;]
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 4000
triggerall = power >= 3000
triggerall = ctrl || stateno = 40 || stateno = 52 || ((stateno = [200,625])||(stateno = [1000,1500]))|| (stateno=100&&animelemtime(3)>=2)||(stateno=101)||(stateno=105&&animelemtime(3)>=2)||stateno=106||(stateno=110&&animelemtime(4)>=2)||(stateno=115&&animelemtime(4)>=2) || stateno = 78100
triggerall = statetype != A
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="QCFx2_PPP",command="QCBx2_PPP")
trigger2 = AILevel <= 0
trigger2 = ifelse((anim!=[5,6]),command="QCFx2_PPP",command="QCBx2_PPP")
trigger3 = AILevel <= 0
trigger3 = ifelse((anim!=[5,6]),command="QCFx2_PPP",command="QCBx2_PPP")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 3000
triggerall = power >= 1000
triggerall = ctrl || stateno = 40 || stateno = 52 || ((stateno = [200,625])||(stateno = [1000,1500]))|| (stateno=100&&animelemtime(3)>=2)||(stateno=101)||(stateno=105&&animelemtime(3)>=2)||stateno=106||(stateno=110&&animelemtime(4)>=2)||(stateno=115&&animelemtime(4)>=2) || stateno = 78100
triggerall = statetype != A
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="236236_X",command="214214_X")
trigger2 = AILevel <= 0
trigger2 = ifelse((anim!=[5,6]),command="236236_Y",command="214214_Y")
trigger3 = AILevel <= 0
trigger3 = ifelse((anim!=[5,6]),command="236236_Z",command="214214_Z")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1100
triggerall = statetype != A
triggerall = ctrl || stateno = 40 || stateno = 52 || stateno = [200,450]
triggerall = stateno != 255
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="623_X",command="421_X")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1130
triggerall = statetype = A
triggerall = ctrl || stateno = 40 || stateno = 52|| stateno = 13100 || stateno = [600,651]
triggerall = stateno != 255
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="623_X",command="421_X")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1110
triggerall = statetype != A
triggerall = ctrl || stateno = 40 || stateno = 52 || stateno = [200,450]
triggerall = stateno != 255
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="623_Y",command="421_Y")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1140
triggerall = statetype = A
triggerall = ctrl || stateno = 40 || stateno = 52|| stateno = 13100 || stateno = [600,651]
triggerall = stateno != 255
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="623_Y",command="421_Y")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1120
triggerall = statetype != A
triggerall = ctrl || stateno = 40 || stateno = 52 || stateno = [200,450]
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="623_Z",command="421_Z")
[State -1]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1150
triggerall = statetype = A
triggerall = ctrl || stateno = 40 || stateno = 52|| stateno = 13100 || stateno = [600,651]
triggerall = stateno != 255
trigger1 = AILevel <= 0
trigger1 = ifelse((anim!=[5,6]),command="623_Z",command="421_Z")
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1200
triggerall = ifelse((anim=[5,6]),command="QCF_X",command="QCB_X")
triggerall = statetype != A
triggerall = stateno != 255
trigger1 = ctrl
trigger2=(stateno=[200,499])
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1210
triggerall = ifelse((anim=[5,6]),command="QCF_Y",command="QCB_Y")
triggerall = statetype != A
triggerall = stateno != 255
trigger1 = ctrl
trigger2=(stateno=[200,499])
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1220
triggerall = ifelse((anim=[5,6]),command="QCF_Z",command="QCB_Z")
triggerall = statetype != A
triggerall = stateno != 255
trigger1 = ctrl
trigger2=(stateno=[200,499])
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1000
triggerall = ifelse((anim=[5,6]),command="QCB_X",command="QCF_X")
triggerall = statetype != A
triggerall = stateno != 255
trigger1 = ctrl
trigger2=(stateno=[200,499])
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1010
triggerall = ifelse((anim=[5,6]),command="QCB_Y",command="QCF_Y")
triggerall = statetype != A
triggerall = stateno != 255
trigger1 = ctrl
trigger2=(stateno=[200,499])
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1020
triggerall = ifelse((anim=[5,6]),command="QCB_Z",command="QCF_Z")
triggerall = statetype != A
triggerall = stateno != 255
trigger1 = ctrl
trigger2=(stateno=[200,499])
[State -1, Air_Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1030
triggerall = ifelse((anim=[5,6]),command="QCB_X",command="QCF_X")
triggerall = statetype = A
trigger1 = ctrl
trigger2=(stateno=[600,659])
trigger3 = stateno = 13100
[State -1, Air_Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1040
triggerall = ifelse((anim=[5,6]),command="QCB_Y",command="QCF_Y")
triggerall = statetype = A
trigger1 = ctrl
trigger2=(stateno=[600,659])
trigger3 = stateno = 13100
[State -1, Air_Beam Z]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1050
triggerall = ifelse((anim=[5,6]),command="QCB_Z",command="QCF_Z")
triggerall = statetype = A
trigger1 = ctrl
trigger2=(stateno=[600,659])
trigger3 = stateno = 13100
[State -1, Air_Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1350
triggerall = ifelse((anim=[5,6]),command="QCB_X",command="QCF_X")
triggerall = statetype = A
trigger1 = ctrl
trigger2=(stateno=[200,499]) && movecontact
[State -1, Fly]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = cond(StateType=A, 13050, 13000)
triggerall = !AIlevel
triggerall = command = "Fly"
triggerall = StateNo != 13100
triggerall = Var(7) = 0
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = StateNo = [200, 250]
trigger3 = StateNo = [400, 455]
trigger4 = StateNo = [600, 655]
trigger5 = StateNo = [800, 855]
[State -1, Run Fwd]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 100
triggerall = stateno != [100,105]
triggerall = statetype != A
trigger1 = command = "FF" || (command = "holdfwd" && command!="holdback" && (command="a"))
trigger1 = ctrl
[State -1, Run Back]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 105
triggerall = stateno != [100,105]
triggerall = statetype != A
trigger1 = ifElse(P2dist x<0&&StateType!=A,Facing=-1,Facing=1)||ifElse(P2dist x<0&&StateType!=A,Facing=1,Facing=-1)
trigger1 = command = "BB" || (command = "holdback" && command!="holdfwd" && (command="a"))
trigger1 = ctrl
[State -1 - Air Dash]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 107
triggerall = !AIlevel
triggerall = !var(9) && pos y <= -(const(movement.airjump.height))
triggerall = statetype = A
triggerall = stateno != 107 && stateno != 841
triggerall = ctrl || stateno = 11100 || ((stateno = [600,650]) && (movecontact))
trigger1 = command = "holdfwd" && command = "holdup" && command="a"
trigger1 = var(25) := 3
trigger2 = command = "holdback" && command = "holdup" && command="a"
trigger2 = var(25) := 10
trigger3 = command = "holdfwd" && command = "holddown" && command="a"
trigger3 = var(25) := 5
trigger4 = command = "holdback" && command = "holddown" && command="a"
trigger4 = var(25) := 7
trigger5 = command = "holdback" && command="a"
trigger5 = var(25) := 9
trigger6 = command = "holdup" && command="a"
trigger6 = var(25) := 1
trigger7 = command = "holddown" && command="a"
trigger7 = var(25) := 6
trigger8 = command = "holdfwd" && command="a"
trigger8 = var(25) := 4
trigger9 = command = "dash2"
trigger9 = var(25) := 3
trigger10 = command = "dash8"
trigger10 = var(25) := 10
trigger11 = command = "dash4"
trigger11 = var(25) := 5
trigger12 = command = "dash6"
trigger12 = var(25) := 7
trigger13 = command = "dash7"
trigger13 = var(25) := 9
trigger14 = command = "dash1"
trigger14 = var(25) := 1
trigger15 = command = "dash5"
trigger15 = var(25) := 6
trigger16 = command = "dash3"
trigger16 = var(25) := 4
[State -1 - Air Dash]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 107
triggerall = !AIlevel
triggerall = statetype = A
triggerall = stateno != 107 && stateno != 841
triggerall = (stateno = [600,650]) && (movecontact)
trigger1 = command = "holdfwd" && command = "holdup" && command="a"
trigger1 = var(25) := 3
trigger2 = command = "holdback" && command = "holdup" && command="a"
trigger2 = var(25) := 10
trigger3 = command = "holdfwd" && command = "holddown" && command="a"
trigger3 = var(25) := 5
trigger4 = command = "holdback" && command = "holddown" && command="a"
trigger4 = var(25) := 7
trigger5 = command = "holdback" && command="a"
trigger5 = var(25) := 9
trigger6 = command = "holdup" && command="a"
trigger6 = var(25) := 1
trigger7 = command = "holddown" && command="a"
trigger7 = var(25) := 6
trigger8 = command = "holdfwd" && command="a"
trigger8 = var(25) := 4
trigger9 = command = "dash2"
trigger9 = var(25) := 3
trigger10 = command = "dash8"
trigger10 = var(25) := 10
trigger11 = command = "dash4"
trigger11 = var(25) := 5
trigger12 = command = "dash6"
trigger12 = var(25) := 7
trigger13 = command = "dash7"
trigger13 = var(25) := 9
trigger14 = command = "dash1"
trigger14 = var(25) := 1
trigger15 = command = "dash5"
trigger15 = var(25) := 6
trigger16 = command = "dash3"
trigger16 = var(25) := 4
[State -1, Beam X]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 78100
triggerall = numhelper(420) = 0
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = command = "z"
triggerall = statetype != A
trigger1 = ctrl
trigger2=(stateno=[200,499]) && movecontact
[State -1, Throw 2]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 820
triggerall = command = "b"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = ctrl
[State -1, Stand Light Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 200
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
[State -1, Stand Medium Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 250
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,209])&& movecontact
trigger3 = (stateno = [230,239])&& movecontact
trigger4 = (stateno = [400,409])&& movecontact
trigger5 = (stateno = [430,439])&& movecontact
trigger6 = stateno = 100
[State -1, Stand Strong Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 220
triggerall = var(59) != 1
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,219])&& movecontact
trigger3 = (stateno = [230,249])&& movecontact
trigger4 = (stateno = [400,419])&& movecontact
trigger5 = (stateno = [430,449])&& movecontact
trigger6 = stateno = 100
trigger7 = (stateno = 250)&& movecontact
[State -1, Standing Strong Kick Fwd]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 255
triggerall = var(59) != 1
triggerall = Command = "c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,249])&& movecontact
trigger3 = (stateno = [400,449])&& movecontact
trigger4 = stateno = 100
trigger5 = (stateno = 250)&& movecontact
[State -1, Crouching Light Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 430
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
[State -1, Crouching Medium Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 440
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,209])&& movecontact
trigger3 = (stateno = [230,239])&& movecontact
trigger4 = (stateno = [400,409])&& movecontact
trigger5 = (stateno = [430,439])&& movecontact
[State -1, Crouching Strong Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 420
triggerall = numhelper(420) = 0
triggerall = var(59) != 1
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,219])&& movecontact
trigger3 = (stateno = [230,249])&& movecontact
trigger4 = (stateno = [400,419])&& movecontact
trigger5 = (stateno = [430,449])&& movecontact
trigger6 = (stateno = 250)&& movecontact
[State -1, Jump Light Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 600
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = Stateno = 13100
[State -1, Jump Medium Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 641
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,609])&& movecontact
trigger3 = (stateno = [630,639])&& movecontact
trigger4 = Stateno = 13100
[State -1, dir_up]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 622
triggerall = var(59) != 1
triggerall = command = "up_z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,619])&& movecontact
trigger3 = (stateno = [630,649])&& movecontact
trigger4 = Stateno = 13100
[State -1, dir down]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 621
triggerall = var(59) != 1
triggerall = command = "down_z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,619])&& movecontact
trigger3 = (stateno = [630,649])&& movecontact
trigger4 = Stateno = 13100
[State -1, Jump Strong Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 620
triggerall = var(59) != 1
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,619])&& movecontact
trigger3 = (stateno = [630,649])&& movecontact
trigger4 = Stateno = 13100
[State -1, Jump Strong Kick]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 651
triggerall = command != "Fly"
triggerall = var(59) != 1
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,649])&& movecontact
trigger3 = Stateno = 13100
[State -1, Taunt]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 195
triggerall = teammode = Single
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, Taunt]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 195
triggerall = teammode = Simul
triggerall = partner,life = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, SuperJump]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 702
triggerall = Command = "SuperJump_Fwd"
trigger1 = StateType != a
trigger1 = Ctrl
[State -1, SuperJump]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 704
triggerall = Command = "SuperJump_Back"
trigger1 = StateType != a
trigger1 = Ctrl
[State -1, SuperJump]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 700
trigger1 = Command = "SuperJump"
trigger1 = StateType != a
trigger1 = Ctrl
[State -1, Guard Push stand]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 8200
triggerall = command = "guardpush" && statetype = S
trigger1 = stateno = [150,155]
[State -1, Guard Push crouch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 8210
triggerall = command = "guardpush" && statetype = C
trigger1 = stateno = [150,155]
[State -1, Guard Push aerial]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 8220
triggerall = command = "guardpush" && statetype = A
trigger1 = stateno = [154,155]