Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — Femmie Fatale Island.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "Swordwoman's Grudge";Swordwoman's Grudge command = ~D, DF, F, D, DF, F, a time = 20 ;-| Special Motions |------------------------------------------------------ [Command] name = "blocking" command = $F,x time = 3 [Command] name = "blocking" ;Same name as above (buttons in opposite order) command = x,$F time = 3 [Command] name = "Forward Sword Shot";Forward Sword Shot command = ~30$B, F, a [Command] name = "Silver Rainbow";Silver Rainbow command = ~F, DF, D, DB, B, a [Command] name = "Upwards Charge";Upwards Charge command = ~30$D, U, a ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ; 2. State entry [Statedef -1] ;=========================================================================== ;Swordwoman's Grudge [State -1, Swordwoman's Grudge] type = ChangeState value = 3000 triggerall = command = "Swordwoman's Grudge" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050) trigger2 = movecontact trigger3 = stateno = 1310 || stateno = 1330 ;From blocking ;=========================================================================== [State -1, Combo condition Reset] type = VarSet trigger1 = 1 var(1) = 0 [State -1, Combo condition Check] type = VarSet trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = 1310 || stateno = 1330 ;From blocking var(1) = 1 ;--------------------------------------------------------------------------- ;Forward Sword Shot [State -1, Forward Sword Shot] type = ChangeState value = 1000 triggerall = command = "Forward Sword Shot" triggerall = NumProj = 0 trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Silver Rainbow [State -1, Silver Rainbow] type = ChangeState value = 1010 triggerall = command = "Silver Rainbow" trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Upwards Charge [State -1, Upwards Charge] type = ChangeState value = 1020 triggerall = command = "Upwards Charge" trigger1 = movetype != H trigger1 = var(1) trigger2 = stateno = 40 ;=========================================================================== ;--------------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Throw ;[State -1,Throw] ;type = ChangeState ;value = 800 ;triggerall = command = "a" ;triggerall = statetype = S ;triggerall = ctrl ;triggerall = stateno != 100 ;trigger1 = command = "holdfwd" ;trigger1 = p2bodydist X < 3 ;trigger1 = (p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H ;trigger2 = command = "holdback" ;trigger2 = p2bodydist X < 5 ;trigger2 = (p2statetype = S) || (p2statetype = C) ;trigger2 = p2movetype != H ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 ;--------------------------------------------------------------------------- ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 7 trigger3 = (stateno = 230) && time > 9 ;--------------------------------------------------------------------------- ;Standing Strong Kick ;[State -1, Standing Strong Kick] ;type = ChangeState ;value = 240 ;triggerall = command = "b" ;triggerall = command != "holddown" ;trigger1 = statetype = S ;trigger1 = ctrl ;trigger2 = (stateno = 200) && time > 5 ;trigger3 = (stateno = 230) && time > 6 ;--------------------------------------------------------------------------- ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 trigger3 = stateno = 1350 ;Air blocking ;--------------------------------------------------------------------------- ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 1350 ;Air blocking
Back
Top