According to OP:
The package includes:
Hotkey Router for 1v1; Adds custom hotkeys using d & w
Universal Hyper Background; Global hyper background replacement. This does not modify character files, it applies on an engine level and injects the UHB instead of character owned hyper backgrounds
Tag Selector + Tag Assist Selector
Choose between active tag, mvc1 style tag, mvc2/3 style tag.
-Active tag is anytime anywhere based on existing active tag with some modifications
-Mvc1 style replaces jump in tag with switch attack based tag. Can be used "anytime anywhere". in air, during mid attack ect ect
-Tag assist; Select this mode, choose between 3 assist from your character. Default is basic attacks, you must replace state numbers to assign specific specials. Example characters included
These modules are non destructive and self contained. Drop in the files, set your state numbers for assists or hotkeys and then play.
All Labels are completely customizable. Change them to fit your needs
Full Attributions in the readme, if I am missing anyone please let me know
Preview:
The package includes:
Hotkey Router for 1v1; Adds custom hotkeys using d & w
Universal Hyper Background; Global hyper background replacement. This does not modify character files, it applies on an engine level and injects the UHB instead of character owned hyper backgrounds
Tag Selector + Tag Assist Selector
Choose between active tag, mvc1 style tag, mvc2/3 style tag.
-Active tag is anytime anywhere based on existing active tag with some modifications
-Mvc1 style replaces jump in tag with switch attack based tag. Can be used "anytime anywhere". in air, during mid attack ect ect
-Tag assist; Select this mode, choose between 3 assist from your character. Default is basic attacks, you must replace state numbers to assign specific specials. Example characters included
These modules are non destructive and self contained. Drop in the files, set your state numbers for assists or hotkeys and then play.
All Labels are completely customizable. Change them to fit your needs
Full Attributions in the readme, if I am missing anyone please let me know
Preview: