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Command List — 586_mizuka.zip ← Back to Overview

;====================================================================== ;====================================================================== ; Commands file for "UNKNOWN" ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Button remapping and default initialize ;---------------------------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 1 ;---------------------------------------------------------------------- ; Final Memory ;---------------------------------------------------------------------- [Command] name = "cb6aa" command = ~c, b, F, a, a time = 60 ;---------------------------------------------------------------------- ; Eterny Special ;---------------------------------------------------------------------- [Command] name = "463214c" command = ~y time = 40 [Command] name = "463214c" command = ~B, F, D, B, c time = 40 [Command] name = "463214b" command = ~B, F, D, B, b time = 40 [Command] name = "463214a" command = ~B, F, D, B, a time = 40 [Command] name = "641236c" command = ~F, B, D, F, c time = 40 [Command] name = "641236b" command = ~F, B, D, F, b time = 40 [Command] name = "641236a" command = ~F, B, D, F, a time = 40 [Command] name = "214214z" command = ~D, B, D, B, z time = 20 [Command] name = "214214c" command = ~D, B, D, B, c time = 20 [Command] name = "214214b" command = ~D, B, D, B, b time = 20 [Command] name = "214214a" command = ~D, B, D, B, a time = 20 [Command] name = "236236c" command = ~D, F, D, F, c time = 20 [Command] name = "236236b" command = ~D, F, D, F, b time = 20 [Command] name = "236236a" command = ~D, F, D, F, a time = 20 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [Command] name = "63214c_2" command = ~F, DF, D, DB, B, c time = 15 [Command] name = "63214b_2" command = ~F, DF, D, DB, B, b time = 15 [Command] name = "63214a_2" command = ~F, DF, D, DB, B, a time = 15 [Command] name = "41236c_2" command = ~B, DB, D, DF, F, c time = 15 [Command] name = "41236b_2" command = ~B, DB, D, DF, F, b time = 15 [Command] name = "41236a_2" command = ~B, DB, D, DF, F, a time = 15 [Command] name = "63214c" command = ~F, D, B, c time = 15 [Command] name = "63214b" command = ~F, D, B, b time = 15 [Command] name = "63214a" command = ~F, D, B, a time = 15 [Command] name = "41236c" command = ~B, D, F, c time = 15 [Command] name = "41236b" command = ~B, D, F, b time = 15 [Command] name = "41236a" command = ~B, D, F, a time = 15 [Command] name = "623c" command = ~F, D, DF, c time = 15 [Command] name = "623b" command = ~F, D, DF, b time = 15 [Command] name = "623a" command = ~F, D, DF, a time = 15 [Command] name = "421c" command = ~B, D, DB, c time = 15 [Command] name = "421b" command = ~B, D, DB, b time = 15 [Command] name = "421a" command = ~B, D, DB, a time = 15 [Command] name = "214c" command = ~D, B, c time = 10 [Command] name = "214b" command = ~D, B, b time = 10 [Command] name = "214a" command = ~D, B, a time = 10 [Command] name = "236c" command = ~D, F, c time = 10 [Command] name = "236b" command = ~D, F, b time = 10 [Command] name = "236a" command = ~D, F, a time = 10 [Command] name = "22c" command = ~D, D, c time = 15 [Command] name = "22z" command = ~D, D, z time = 15 ;---------------------------------------------------------------------- ; Single Button ;---------------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 ;---------------------------------------------------------------------- ; Directions ;---------------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "up" command = $U time = 1 ;---------------------------------------------------------------------- ; Others ;---------------------------------------------------------------------- [Command] name = "ab" command = a+b time = 1 [Command] name = "bc" command = b+c time = 1 [Command] name = "ac" command = a+c time = 1 ;---------------------------------------------------------------------- ; System Required ;---------------------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "FF_2" command = F, F time = 15 [Command] name = "BB_2" command = B, B time = 15 [Command] name = "DD" command = D, D time = 10 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 ;====================================================================== ;====================================================================== ; Statedef -1 ;====================================================================== ;====================================================================== [Statedef -1] ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, CB6AA] type = ChangeState triggerall = command = "cb6aa" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 triggerall = var(41)%10 = 0 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 7000 [State -1, CB6AA] type = ChangeState triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = [1,2] triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 7000 [State -1, CB6AA] type = ChangeState triggerall = command = "cb6aa" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 2 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 7000 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 463214A] type = ChangeState ;triggerall = command = "463214a" || command = "463214b" || command = "463214c" triggerall = command = "y" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = [1,2] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6500 [State -1, 463214A] type = ChangeState triggerall = command = "463214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6200 [State -1, 463214A] type = ChangeState triggerall = command = "463214b" || command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 0 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6200 [State -1, 463214B] type = ChangeState triggerall = command = "463214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 0 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6210 [State -1, 463214B] type = ChangeState triggerall = command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 0 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6210 [State -1, 463214C] type = ChangeState triggerall = command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 0 triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6220 [State -1, 641236A] type = ChangeState triggerall = command = "641236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = [1,2] triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6200 [State -1, 641236A] type = ChangeState triggerall = command = "641236b" || command = "641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = [1,2] triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6200 [State -1, 641236B] type = ChangeState triggerall = command = "641236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = [1,2] triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6210 [State -1, 641236B] type = ChangeState triggerall = command = "641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = [1,2] triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6210 [State -1, 641236C] type = ChangeState triggerall = command = "641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = [1,2] triggerall = (Enemy,TeamMode = Simul) = 0 triggerall = (TeamMode = Simul) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6220 [State -1, 236236A] type = ChangeState triggerall = command = "236236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = StateNo = [701,705] value = 6000 [State -1, 236236A] type = ChangeState triggerall = command = "236236b" || command = "236236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = StateNo = [701,705] value = 6000 [State -1, 236236B] type = ChangeState triggerall = command = "236236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = StateNo = [701,705] value = 6010 [State -1, 236236B] type = ChangeState triggerall = command = "236236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = StateNo = [701,705] value = 6010 [State -1, 236236B] type = ChangeState triggerall = command = "236236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = StateNo = [701,705] value = 6020 [State -1, 236236A] type = ChangeState triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6100 [State -1, 236236B] type = ChangeState triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6110 [State -1, 236236A] type = ChangeState triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6600 [State -1, 236236A] type = ChangeState triggerall = command = "236236b" || command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6600 [State -1, 236236B] type = ChangeState triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6610 [State -1, 236236B] type = ChangeState triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6610 [State -1, 236236C] type = ChangeState triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6620 [State -1, 236236A] type = ChangeState triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6650 [State -1, 236236A] type = ChangeState triggerall = command = "236236b" || command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6650 [State -1, 236236B] type = ChangeState triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6660 [State -1, 236236B] type = ChangeState triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6660 [State -1, 236236C] type = ChangeState triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6670 [State -1, 214214A] type = ChangeState triggerall = command = "214214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6600 [State -1, 214214A] type = ChangeState triggerall = command = "214214b" || command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6600 [State -1, 214214B] type = ChangeState triggerall = command = "214214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6610 [State -1, 214214B] type = ChangeState triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6610 [State -1, 214214C] type = ChangeState triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 6620 ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 63214A] type = ChangeState triggerall = command = "63214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1600 [State -1, 63214A] type = ChangeState triggerall = command = "63214a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) value = 1650 [State -1, 63214B] type = ChangeState triggerall = command = "63214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1610 [State -1, 63214B] type = ChangeState triggerall = command = "63214b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) value = 1660 [State -1, 63214C] type = ChangeState triggerall = command = "63214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1610 [State -1, 63214C] type = ChangeState triggerall = command = "63214c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) value = 1660 [State -1, 63214C] type = ChangeState triggerall = command = "63214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1620 [State -1, 63214C] type = ChangeState triggerall = command = "63214c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) value = 1670 [State -1, 41236A] type = ChangeState triggerall = command = "41236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1300 [State -1, 41236B] type = ChangeState triggerall = command = "41236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1310 [State -1, 41236C] type = ChangeState triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1320 [State -1, 623A] type = ChangeState triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = ifelse((var(41)%10 = 1),1101,1100) [State -1, 623B] type = ChangeState triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = ifelse((var(41)%10 = 0),1110,1101) [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = ifelse((var(41)%10 = 0),1110,1101) [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1120 [State -1, 421A] type = ChangeState triggerall = command = "421a" triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 != 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,480]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) trigger4 = (StateNo = [700,709]) && (var(41)%10 = 0) trigger5 = (StateNo = [700,709]) && (var(41)%10 = 2) value = 1000 [State -1, 421B] type = ChangeState triggerall = command = "421b" triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 != 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,480]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) trigger4 = (StateNo = [700,709]) && (var(41)%10 = 0) trigger5 = (StateNo = [700,709]) && (var(41)%10 = 2) value = 1010 [State -1, 421C] type = ChangeState triggerall = command = "421c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 != 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1020 [State -1, 421C] type = ChangeState triggerall = command = "421c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 != 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,480]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) trigger4 = (StateNo = [700,709]) && (var(41)%10 = 0) trigger5 = (StateNo = [700,709]) && (var(41)%10 = 2) value = 1030 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1200 [State -1, 236A] type = ChangeState triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1200) && (Time = [25,79]) && (var(11) = 0) value = 1205 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1250 [State -1, 236A] type = ChangeState triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1250) && (Time = [25,79]) && (var(11) = 0) value = 1255 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1210 [State -1, 236A] type = ChangeState triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1210) && (Time = [25,79]) && (var(11) = 0) value = 1205 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1260 [State -1, 236B] type = ChangeState triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1260) && (Time = [25,79]) && (var(11) = 0) value = 1255 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0 triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1210 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0 triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1260 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1220 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1270 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1600 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1650 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1610 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1660 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1610 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1660 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1620 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1670 [State -1, 214A] type = ChangeState triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1400 [State -1, 214B] type = ChangeState triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1410 [State -1, 214C] type = ChangeState triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1410 [State -1, 214C] type = ChangeState triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,360]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || (StateNo = 106) value = 1420 [State -1, 214A] type = ChangeState triggerall = command = "214a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1500 [State -1, 214B] type = ChangeState triggerall = command = "214b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1500 [State -1, 214C] type = ChangeState triggerall = command = "214c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,430]) && (var(1) = [1,3]) trigger3 = (StateNo = [701,709]) value = 1500 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [State -1, Instant Charge] type = ChangeState triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,430]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1100,1129]) && (var(1) >= 1) && command = "22c" trigger3 = (StateNo = [1000,1039]) && var(16) = 1 trigger4 = (StateNo = [1300,1329]) && var(16) = 1 trigger5 = (StateNo = [1400,1429]) && var(16) = 1 value = 600 [State -1, Instant Charge] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,430]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1100,1129]) && (var(1) >= 1) && command = "22c" value = 610 [State -1, Dash] type = ChangeState triggerall = command = "FF" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [100,106] trigger1 = Ctrl value = 100 [State -1, Back Dash] type = ChangeState triggerall = command = "BB" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [100,106] trigger1 = Ctrl value = 105 [State -1, Air Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [110,116] triggerall = Pos Y <= -40 trigger1 = var(6) = 0 && Ctrl && command = "FF" trigger2 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && command = "FF" trigger3 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && var(27) = 1 trigger4 = (StateNo = [700,709]) && command = "FF" value = 110 [State -1, Air Jump] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(5) < 1 triggerall = ctrl trigger1 = var(7) = 1 value = 45 [State -1, Air Back Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [110,116] trigger1 = var(6) = 0 && Ctrl && command = "BB" trigger2 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && command = "BB" trigger3 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && var(27) = 2 trigger4 = (StateNo = [700,709]) && command = "BB" value = 115 [State -1, Jump Cancel - in Ground] type = ChangeState triggerall = command = "up" || command = "holdup" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 200) && (var(1) = [1,3]) trigger2 = (StateNo = 210) && (var(1) = [1,3]) trigger3 = (StateNo = 230) && (var(1) = 1) trigger4 = (StateNo = 260) && (var(1) = 1) trigger5 = (StateNo = 300) && (var(1) = [1,3]) trigger6 = (StateNo = 310) && (var(1) = 1) trigger7 = (StateNo = 320) && (var(1) = 1) trigger8 = (StateNo = 360) && (var(1) = [1,3]) value = 40 [State -1, Dash Jump] type = Null;ChangeState triggerall = command = "up" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 100 value = 40 [State -1, Jump Cancel - in Air] type = ChangeState triggerall = command = "up" || command = "holdup" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(5) < 1 triggerall = var(1) = [1,3] trigger1 = StateNo = [400,430] trigger2 = StateNo = 370 value = 45 [State -1, Throw - in Ground] type = ChangeState triggerall = command = "c" triggerall = StateType = S triggerall = MoveType = I triggerall = P2BodyDist X < 20 triggerall = P2MoveType != H triggerall = P2StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ctrl triggerall = P2StateNo != [120,155] trigger1 = command = "holdfwd" trigger2 = command = "holdback" value = 500 [State -1, Throw - in Ariel] type = ChangeState triggerall = command = "c" triggerall = StateType = A triggerall = P2StateType = A triggerall = P2BodyDist X < 30 triggerall = Alive triggerall = !isHelper triggerall = P2StateNo != [120,155] triggerall = ctrl triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = command = "holdfwd" value = 520 [State -1, Z] type = ChangeState triggerall = command = "z" triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 triggerall = var(32) = 0 triggerall = var(5) < 1 triggerall = StateNo != [700,703] trigger1 = Ctrl trigger2 = (StateNo = [200,430]) && (var(1) = [1,3]) value = 700 [State -1, Z] type = ChangeState triggerall = command = "z" triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] triggerall = StateNo != [700,703] trigger1 = Ctrl trigger2 = (StateNo = [200,430]) && (var(1) = [1,3]) value = 700 ;---------------------------------------------------------------------- ; Basic Attacks ;---------------------------------------------------------------------- [State -1, Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) value = 200 [State -1, Dash Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 100 && AnimElemTime(2) > 0 value = 250 [State -1, Stand Medium Attack(Near)] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = P2BodyDist X <= 40 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = StateNo = 340 && (var(1) = [1,3]) value = 210 [State -1, Dash Stand Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 100 && AnimElemTime(2) > 0 value = 260 [State -1, Stand Medium Attack(far)] type = ChangeState triggerall = command = "b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = command != "holddown" trigger1 = P2BodyDist X > 40 trigger1 = Ctrl || var(14) = 1 trigger2 = P2BodyDist X > 40 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = P2BodyDist X > 40 trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = StateNo = 310 && (var(1) = [1,3]) trigger6 = P2BodyDist X > 40 trigger6 = StateNo = 340 && (var(1) = [1,3]) value = 220 [State -1, Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) trigger7 = StateNo = 340 && (var(1) = [1,3]) value = 230 [State -1, Dash Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 100 && AnimElemTime(2) > 0 value = 270 [State -1, Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = StateNo = 340 && (var(1) = [1,3]) value = 300 [State -1, Dash Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [100,101] value = ifelse(var(41)%10 = 1,250,350) [State -1, Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = StateNo = 340 && (var(1) = [1,3]) value = 310 [State -1, Dash Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [100,101] value = ifelse(var(41)%10 = 1,260,360) [State -1, Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) trigger7 = StateNo = 340 && (var(1) = [1,3]) value = ifelse(var(41)%10 = 1,325,320) [State -1, Dash Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [100,101] value = ifelse(var(41)%10 = 1,270,370) [State -1, Ariel Light Attack] type = ChangeState triggerall = command = "a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 370 && Time > 17 value = 400 [State -1, Ariel Medium Attack] type = ChangeState triggerall = command = "b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 370 && Time > 17 value = 410 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holdfwd" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 410 && (var(1) = [1,3]) trigger4 = StateNo = 370 && Time > 17 value = 430 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holdfwd" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 410 && (var(1) = [1,3]) trigger4 = StateNo = 370 && Time > 17 value = 420 [State -1, Ariel Light Attack] type = ChangeState triggerall = command = "a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [701,705] trigger2 = StateNo = 450 && (var(1) = [1,3]) trigger3 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8 value = 450 [State -1, Ariel Medium Attack] type = ChangeState triggerall = command = "b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [701,705] trigger2 = StateNo = 450 && (var(1) = [1,3]) trigger3 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8 value = 460 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holdfwd" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [701,705] trigger2 = StateNo = 450 && (var(1) = [1,3]) trigger3 = StateNo = 460 && (var(1) = [1,3]) trigger4 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8 value = 480 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holdfwd" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [701,705] trigger2 = StateNo = 450 && (var(1) = [1,3]) trigger3 = StateNo = 460 && (var(1) = [1,3]) trigger4 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8 value = 470 ;====================================================================== ;====================================================================== ; Early Input ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1200 [State -1, 236A] type = VarSet triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1200) && (Time = [25,79]) && (var(11) = 0) var(18) = 1205 [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1250 [State -1, 236A] type = VarSet triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = (StateNo = 1250) && (Time = [25,79]) && (var(11) = 0) var(18) = 1255 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1210 [State -1, 236A] type = VarSet triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1210) && (Time = [25,79]) && (var(11) = 0) var(18) = 1205 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1260 [State -1, 236B] type = VarSet triggerall = command = "236a" || command = "236b" || command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 1260) && (Time = [25,79]) && (var(11) = 0) var(18) = 1255 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1210 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1260 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1220 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 0 || var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1270 [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 1600 [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 1650 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 1610 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 1660 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1610 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1660 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1620 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1670 [State -1, 214A] type = VarSet triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1400 [State -1, 214B] type = VarSet triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1410 [State -1, 214C] type = VarSet triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1410 [State -1, 214C] type = VarSet triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1420 [State -1, 214A] type = VarSet triggerall = command = "214a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 1500 [State -1, 214B] type = VarSet triggerall = command = "214b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 1500 [State -1, 214C] type = VarSet triggerall = command = "214c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = [1,2] triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1500 [State -1, 623A] type = VarSet triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1100 [State -1, 623B] type = VarSet triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = ifelse((var(41)%10 = [1,2]),1100,1110) [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1110 [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1120 [State -1, 421A] type = VarSet triggerall = command = "421a" triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1000 [State -1, 421B] type = VarSet triggerall = command = "421b" triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1010 [State -1, 421C] type = VarSet triggerall = command = "421c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1020 [State -1, 421C] type = VarSet triggerall = command = "421c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1030 [State -1, 63214A] type = VarSet triggerall = command = "63214a_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1600 [State -1, 63214A] type = VarSet triggerall = command = "63214a_2" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1650 [State -1, 63214B] type = VarSet triggerall = command = "63214b_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1610 [State -1, 63214B] type = VarSet triggerall = command = "63214b_2" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 1660 [State -1, 63214C] type = VarSet triggerall = command = "63214c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1610 [State -1, 63214C] type = VarSet triggerall = command = "63214c_2" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1660 [State -1, 63214C] type = VarSet triggerall = command = "63214c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1620 [State -1, 63214C] type = VarSet triggerall = command = "63214c_2" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(41)%10 = 2 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1670 [State -1, 41236A] type = VarSet triggerall = command = "41236a_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1300 [State -1, 41236B] type = VarSet triggerall = command = "41236b_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1310 [State -1, 41236C] type = VarSet triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1320 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 463214A] type = VarSet triggerall = command = "463214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6200 [State -1, 463214A] type = VarSet triggerall = command = "463214b" || command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6200 [State -1, 463214B] type = VarSet triggerall = command = "463214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6210 [State -1, 463214B] type = VarSet triggerall = command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6210 [State -1, 463214C] type = VarSet triggerall = command = "463214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6220 [State -1, 641236A] type = VarSet triggerall = command = "641236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 6200 [State -1, 641236A] type = VarSet triggerall = command = "641236b" || command = "641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 6200 [State -1, 641236B] type = VarSet triggerall = command = "641236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 6210 [State -1, 641236B] type = VarSet triggerall = command = "641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 6210 [State -1, 641236C] type = VarSet triggerall = command = "641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 6220 [State -1, 236236A] type = VarSet triggerall = command = "236236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6000 [State -1, 236236A] type = VarSet triggerall = command = "236236b" || command = "236236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6000 [State -1, 236236B] type = VarSet triggerall = command = "236236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6010 [State -1, 236236B] type = VarSet triggerall = command = "236236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = StateNo = 125 var(18) = 6010 [State -1, 236236B] type = VarSet triggerall = command = "236236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 0 || var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6020 [State -1, 236236A] type = VarSet triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6100 [State -1, 236236B] type = VarSet triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 6110 [State -1, 236236A] type = VarSet triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 6600 [State -1, 236236A] type = VarSet triggerall = command = "236236b" || command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 6600 [State -1, 236236B] type = VarSet triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 6610 [State -1, 236236B] type = VarSet triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 6610 [State -1, 236236C] type = VarSet triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 1 trigger1 = StateNo = 125 var(18) = 6620 [State -1, 236236A] type = VarSet triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6650 [State -1, 236236A] type = VarSet triggerall = command = "236236b" || command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6650 [State -1, 236236B] type = VarSet triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6660 [State -1, 236236B] type = VarSet triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6660 [State -1, 236236C] type = VarSet triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6670 [State -1, 214214A] type = VarSet triggerall = command = "214214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6600 [State -1, 214214A] type = VarSet triggerall = command = "214214b" || command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6600 [State -1, 214214B] type = VarSet triggerall = command = "214214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6610 [State -1, 214214B] type = VarSet triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6610 [State -1, 214214C] type = VarSet triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 6620 ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, CB6AA] type = VarSet triggerall = command = "cb6aa" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 triggerall = var(41)%10 = 0 trigger1 = StateNo = 125 var(18) = 7000 [State -1, CB6AA] type = VarSet triggerall = command = "214214z" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = [1,2] trigger1 = StateNo = 125 var(18) = 7000 [State -1, CB6AA] type = VarSet triggerall = command = "cb6aa" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 triggerall = var(41)%10 = 2 trigger1 = StateNo = 125 var(18) = 7000
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