;======================================================================
;======================================================================
; Commands file for "UNKNOWN"
;======================================================================
;======================================================================
;----------------------------------------------------------------------
; Button remapping and default initialize
;----------------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
[Defaults]
command.time = 15
command.buffer.time = 1
;----------------------------------------------------------------------
; Final Memory
;----------------------------------------------------------------------
[Command]
name = "cb6aa"
command = ~c, b, F, a, a
time = 60
;----------------------------------------------------------------------
; Eterny Special
;----------------------------------------------------------------------
[Command]
name = "463214c"
command = ~y
time = 40
[Command]
name = "463214c"
command = ~B, F, D, B, c
time = 40
[Command]
name = "463214b"
command = ~B, F, D, B, b
time = 40
[Command]
name = "463214a"
command = ~B, F, D, B, a
time = 40
[Command]
name = "641236c"
command = ~F, B, D, F, c
time = 40
[Command]
name = "641236b"
command = ~F, B, D, F, b
time = 40
[Command]
name = "641236a"
command = ~F, B, D, F, a
time = 40
[Command]
name = "214214z"
command = ~D, B, D, B, z
time = 20
[Command]
name = "214214c"
command = ~D, B, D, B, c
time = 20
[Command]
name = "214214b"
command = ~D, B, D, B, b
time = 20
[Command]
name = "214214a"
command = ~D, B, D, B, a
time = 20
[Command]
name = "236236c"
command = ~D, F, D, F, c
time = 20
[Command]
name = "236236b"
command = ~D, F, D, F, b
time = 20
[Command]
name = "236236a"
command = ~D, F, D, F, a
time = 20
;----------------------------------------------------------------------
; Special Moves
;----------------------------------------------------------------------
[Command]
name = "63214c_2"
command = ~F, DF, D, DB, B, c
time = 15
[Command]
name = "63214b_2"
command = ~F, DF, D, DB, B, b
time = 15
[Command]
name = "63214a_2"
command = ~F, DF, D, DB, B, a
time = 15
[Command]
name = "41236c_2"
command = ~B, DB, D, DF, F, c
time = 15
[Command]
name = "41236b_2"
command = ~B, DB, D, DF, F, b
time = 15
[Command]
name = "41236a_2"
command = ~B, DB, D, DF, F, a
time = 15
[Command]
name = "63214c"
command = ~F, D, B, c
time = 15
[Command]
name = "63214b"
command = ~F, D, B, b
time = 15
[Command]
name = "63214a"
command = ~F, D, B, a
time = 15
[Command]
name = "41236c"
command = ~B, D, F, c
time = 15
[Command]
name = "41236b"
command = ~B, D, F, b
time = 15
[Command]
name = "41236a"
command = ~B, D, F, a
time = 15
[Command]
name = "623c"
command = ~F, D, DF, c
time = 15
[Command]
name = "623b"
command = ~F, D, DF, b
time = 15
[Command]
name = "623a"
command = ~F, D, DF, a
time = 15
[Command]
name = "421c"
command = ~B, D, DB, c
time = 15
[Command]
name = "421b"
command = ~B, D, DB, b
time = 15
[Command]
name = "421a"
command = ~B, D, DB, a
time = 15
[Command]
name = "214c"
command = ~D, B, c
time = 10
[Command]
name = "214b"
command = ~D, B, b
time = 10
[Command]
name = "214a"
command = ~D, B, a
time = 10
[Command]
name = "236c"
command = ~D, F, c
time = 10
[Command]
name = "236b"
command = ~D, F, b
time = 10
[Command]
name = "236a"
command = ~D, F, a
time = 10
[Command]
name = "22c"
command = ~D, D, c
time = 15
[Command]
name = "22z"
command = ~D, D, z
time = 15
;----------------------------------------------------------------------
; Single Button
;----------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
;----------------------------------------------------------------------
; Directions
;----------------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "up"
command = $U
time = 1
;----------------------------------------------------------------------
; Others
;----------------------------------------------------------------------
[Command]
name = "ab"
command = a+b
time = 1
[Command]
name = "bc"
command = b+c
time = 1
[Command]
name = "ac"
command = a+c
time = 1
;----------------------------------------------------------------------
; System Required
;----------------------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "FF_2"
command = F, F
time = 15
[Command]
name = "BB_2"
command = B, B
time = 15
[Command]
name = "DD"
command = D, D
time = 10
[Command]
name = "recovery"
command = x
time = 1
[Command]
name = "recovery"
command = y
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
;======================================================================
;======================================================================
; Statedef -1
;======================================================================
;======================================================================
[Statedef -1]
;----------------------------------------------------------------------
; Hyper Special Moves
;----------------------------------------------------------------------
[State -1, CB6AA]
type = ChangeState
triggerall = command = "cb6aa"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ((Life*100)/LifeMax) <= 33
triggerall = Power >= 3000
triggerall = var(41)%10 = 0
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 7000
[State -1, CB6AA]
type = ChangeState
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = [1,2]
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 7000
[State -1, CB6AA]
type = ChangeState
triggerall = command = "cb6aa"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 2
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 7000
;----------------------------------------------------------------------
; Super Special Moves
;----------------------------------------------------------------------
[State -1, 463214A]
type = ChangeState
;triggerall = command = "463214a" || command = "463214b" || command = "463214c"
triggerall = command = "y"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = [1,2]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6500
[State -1, 463214A]
type = ChangeState
triggerall = command = "463214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6200
[State -1, 463214A]
type = ChangeState
triggerall = command = "463214b" || command = "463214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 0
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6200
[State -1, 463214B]
type = ChangeState
triggerall = command = "463214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 0
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6210
[State -1, 463214B]
type = ChangeState
triggerall = command = "463214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 0
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6210
[State -1, 463214C]
type = ChangeState
triggerall = command = "463214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 0
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6220
[State -1, 641236A]
type = ChangeState
triggerall = command = "641236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = [1,2]
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6200
[State -1, 641236A]
type = ChangeState
triggerall = command = "641236b" || command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = [1,2]
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6200
[State -1, 641236B]
type = ChangeState
triggerall = command = "641236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = [1,2]
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6210
[State -1, 641236B]
type = ChangeState
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = [1,2]
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6210
[State -1, 641236C]
type = ChangeState
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = [1,2]
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6220
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = StateNo = [701,705]
value = 6000
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = StateNo = [701,705]
value = 6000
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = StateNo = [701,705]
value = 6010
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = StateNo = [701,705]
value = 6010
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = StateNo = [701,705]
value = 6020
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6100
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6110
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6600
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6600
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6610
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6610
[State -1, 236236C]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6620
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6650
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6650
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6660
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6660
[State -1, 236236C]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6670
[State -1, 214214A]
type = ChangeState
triggerall = command = "214214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6600
[State -1, 214214A]
type = ChangeState
triggerall = command = "214214b" || command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6600
[State -1, 214214B]
type = ChangeState
triggerall = command = "214214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6610
[State -1, 214214B]
type = ChangeState
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6610
[State -1, 214214C]
type = ChangeState
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 6620
;----------------------------------------------------------------------
; Super Moves
;----------------------------------------------------------------------
[State -1, 63214A]
type = ChangeState
triggerall = command = "63214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1600
[State -1, 63214A]
type = ChangeState
triggerall = command = "63214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
value = 1650
[State -1, 63214B]
type = ChangeState
triggerall = command = "63214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1610
[State -1, 63214B]
type = ChangeState
triggerall = command = "63214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
value = 1660
[State -1, 63214C]
type = ChangeState
triggerall = command = "63214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1610
[State -1, 63214C]
type = ChangeState
triggerall = command = "63214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
value = 1660
[State -1, 63214C]
type = ChangeState
triggerall = command = "63214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1620
[State -1, 63214C]
type = ChangeState
triggerall = command = "63214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
value = 1670
[State -1, 41236A]
type = ChangeState
triggerall = command = "41236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1300
[State -1, 41236B]
type = ChangeState
triggerall = command = "41236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1310
[State -1, 41236C]
type = ChangeState
triggerall = command = "41236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1320
[State -1, 623A]
type = ChangeState
triggerall = command = "623a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = ifelse((var(41)%10 = 1),1101,1100)
[State -1, 623B]
type = ChangeState
triggerall = command = "623b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = ifelse((var(41)%10 = 0),1110,1101)
[State -1, 623C]
type = ChangeState
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = ifelse((var(41)%10 = 0),1110,1101)
[State -1, 623C]
type = ChangeState
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1120
[State -1, 421A]
type = ChangeState
triggerall = command = "421a"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 != 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,480]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
trigger4 = (StateNo = [700,709]) && (var(41)%10 = 0)
trigger5 = (StateNo = [700,709]) && (var(41)%10 = 2)
value = 1000
[State -1, 421B]
type = ChangeState
triggerall = command = "421b"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 != 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,480]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
trigger4 = (StateNo = [700,709]) && (var(41)%10 = 0)
trigger5 = (StateNo = [700,709]) && (var(41)%10 = 2)
value = 1010
[State -1, 421C]
type = ChangeState
triggerall = command = "421c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 != 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1020
[State -1, 421C]
type = ChangeState
triggerall = command = "421c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 != 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,480]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
trigger4 = (StateNo = [700,709]) && (var(41)%10 = 0)
trigger5 = (StateNo = [700,709]) && (var(41)%10 = 2)
value = 1030
[State -1, 236A]
type = ChangeState
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1200
[State -1, 236A]
type = ChangeState
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1200) && (Time = [25,79]) && (var(11) = 0)
value = 1205
[State -1, 236A]
type = ChangeState
triggerall = command = "236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1250
[State -1, 236A]
type = ChangeState
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1250) && (Time = [25,79]) && (var(11) = 0)
value = 1255
[State -1, 236B]
type = ChangeState
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1210
[State -1, 236A]
type = ChangeState
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1210) && (Time = [25,79]) && (var(11) = 0)
value = 1205
[State -1, 236B]
type = ChangeState
triggerall = command = "236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1260
[State -1, 236B]
type = ChangeState
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1260) && (Time = [25,79]) && (var(11) = 0)
value = 1255
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1210
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = NumHelper(11200) = 0 && NumHelper(11210) = 0 && NumHelper(11250) = 0 && NumHelper(11260) = 0
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1260
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1220
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1270
[State -1, 236A]
type = ChangeState
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1600
[State -1, 236A]
type = ChangeState
triggerall = command = "236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1650
[State -1, 236B]
type = ChangeState
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1610
[State -1, 236B]
type = ChangeState
triggerall = command = "236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1660
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1610
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1660
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1620
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1670
[State -1, 214A]
type = ChangeState
triggerall = command = "214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1400
[State -1, 214B]
type = ChangeState
triggerall = command = "214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1410
[State -1, 214C]
type = ChangeState
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1410
[State -1, 214C]
type = ChangeState
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,360]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || (StateNo = 106)
value = 1420
[State -1, 214A]
type = ChangeState
triggerall = command = "214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1500
[State -1, 214B]
type = ChangeState
triggerall = command = "214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1500
[State -1, 214C]
type = ChangeState
triggerall = command = "214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,430]) && (var(1) = [1,3])
trigger3 = (StateNo = [701,709])
value = 1500
;----------------------------------------------------------------------
; Special Moves
;----------------------------------------------------------------------
[State -1, Instant Charge]
type = ChangeState
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = (StateNo = [200,430]) && (var(1) >= 1) && command = "22c"
trigger2 = (StateNo = [1100,1129]) && (var(1) >= 1) && command = "22c"
trigger3 = (StateNo = [1000,1039]) && var(16) = 1
trigger4 = (StateNo = [1300,1329]) && var(16) = 1
trigger5 = (StateNo = [1400,1429]) && var(16) = 1
value = 600
[State -1, Instant Charge]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = (StateNo = [200,430]) && (var(1) >= 1) && command = "22c"
trigger2 = (StateNo = [1100,1129]) && (var(1) >= 1) && command = "22c"
value = 610
[State -1, Dash]
type = ChangeState
triggerall = command = "FF"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [100,106]
trigger1 = Ctrl
value = 100
[State -1, Back Dash]
type = ChangeState
triggerall = command = "BB"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [100,106]
trigger1 = Ctrl
value = 105
[State -1, Air Dash]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [110,116]
triggerall = Pos Y <= -40
trigger1 = var(6) = 0 && Ctrl && command = "FF"
trigger2 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && command = "FF"
trigger3 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && var(27) = 1
trigger4 = (StateNo = [700,709]) && command = "FF"
value = 110
[State -1, Air Jump]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(5) < 1
triggerall = ctrl
trigger1 = var(7) = 1
value = 45
[State -1, Air Back Dash]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [110,116]
trigger1 = var(6) = 0 && Ctrl && command = "BB"
trigger2 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && command = "BB"
trigger3 = var(6) = 0 && (StateNo = [400,430]) && (var(1) >= 1) && var(27) = 2
trigger4 = (StateNo = [700,709]) && command = "BB"
value = 115
[State -1, Jump Cancel - in Ground]
type = ChangeState
triggerall = command = "up" || command = "holdup"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 200) && (var(1) = [1,3])
trigger2 = (StateNo = 210) && (var(1) = [1,3])
trigger3 = (StateNo = 230) && (var(1) = 1)
trigger4 = (StateNo = 260) && (var(1) = 1)
trigger5 = (StateNo = 300) && (var(1) = [1,3])
trigger6 = (StateNo = 310) && (var(1) = 1)
trigger7 = (StateNo = 320) && (var(1) = 1)
trigger8 = (StateNo = 360) && (var(1) = [1,3])
value = 40
[State -1, Dash Jump]
type = Null;ChangeState
triggerall = command = "up"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 100
value = 40
[State -1, Jump Cancel - in Air]
type = ChangeState
triggerall = command = "up" || command = "holdup"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(5) < 1
triggerall = var(1) = [1,3]
trigger1 = StateNo = [400,430]
trigger2 = StateNo = 370
value = 45
[State -1, Throw - in Ground]
type = ChangeState
triggerall = command = "c"
triggerall = StateType = S
triggerall = MoveType = I
triggerall = P2BodyDist X < 20
triggerall = P2MoveType != H
triggerall = P2StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ctrl
triggerall = P2StateNo != [120,155]
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
value = 500
[State -1, Throw - in Ariel]
type = ChangeState
triggerall = command = "c"
triggerall = StateType = A
triggerall = P2StateType = A
triggerall = P2BodyDist X < 30
triggerall = Alive
triggerall = !isHelper
triggerall = P2StateNo != [120,155]
triggerall = ctrl
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = command = "holdfwd"
value = 520
[State -1, Z]
type = ChangeState
triggerall = command = "z"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0
triggerall = var(32) = 0
triggerall = var(5) < 1
triggerall = StateNo != [700,703]
trigger1 = Ctrl
trigger2 = (StateNo = [200,430]) && (var(1) = [1,3])
value = 700
[State -1, Z]
type = ChangeState
triggerall = command = "z"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
triggerall = StateNo != [700,703]
trigger1 = Ctrl
trigger2 = (StateNo = [200,430]) && (var(1) = [1,3])
value = 700
;----------------------------------------------------------------------
; Basic Attacks
;----------------------------------------------------------------------
[State -1, Stand Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
value = 200
[State -1, Dash Stand Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = command != "holdback"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 100 && AnimElemTime(2) > 0
value = 250
[State -1, Stand Medium Attack(Near)]
type = ChangeState
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = P2BodyDist X <= 40
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = StateNo = 340 && (var(1) = [1,3])
value = 210
[State -1, Dash Stand Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = command != "holdback"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 100 && AnimElemTime(2) > 0
value = 260
[State -1, Stand Medium Attack(far)]
type = ChangeState
triggerall = command = "b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = command != "holddown"
trigger1 = P2BodyDist X > 40
trigger1 = Ctrl || var(14) = 1
trigger2 = P2BodyDist X > 40
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = P2BodyDist X > 40
trigger4 = StateNo = 300 && (var(1) = [1,3])
trigger5 = StateNo = 310 && (var(1) = [1,3])
trigger6 = P2BodyDist X > 40
trigger6 = StateNo = 340 && (var(1) = [1,3])
value = 220
[State -1, Stand Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 300 && (var(1) = [1,3])
trigger6 = StateNo = 310 && (var(1) = [1,3])
trigger7 = StateNo = 340 && (var(1) = [1,3])
value = 230
[State -1, Dash Stand Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = command != "holdback"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 100 && AnimElemTime(2) > 0
value = 270
[State -1, Crouch Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = StateNo = 340 && (var(1) = [1,3])
value = 300
[State -1, Dash Crouch Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command != "holdback"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [100,101]
value = ifelse(var(41)%10 = 1,250,350)
[State -1, Crouch Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = StateNo = 340 && (var(1) = [1,3])
value = 310
[State -1, Dash Crouch Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = command != "holdback"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [100,101]
value = ifelse(var(41)%10 = 1,260,360)
[State -1, Crouch Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 300 && (var(1) = [1,3])
trigger6 = StateNo = 310 && (var(1) = [1,3])
trigger7 = StateNo = 340 && (var(1) = [1,3])
value = ifelse(var(41)%10 = 1,325,320)
[State -1, Dash Crouch Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = command != "holdback"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [100,101]
value = ifelse(var(41)%10 = 1,270,370)
[State -1, Ariel Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 370 && Time > 17
value = 400
[State -1, Ariel Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 370 && Time > 17
value = 410
[State -1, Ariel Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 410 && (var(1) = [1,3])
trigger4 = StateNo = 370 && Time > 17
value = 430
[State -1, Ariel Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command != "holdfwd"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 410 && (var(1) = [1,3])
trigger4 = StateNo = 370 && Time > 17
value = 420
[State -1, Ariel Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [701,705]
trigger2 = StateNo = 450 && (var(1) = [1,3])
trigger3 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8
value = 450
[State -1, Ariel Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [701,705]
trigger2 = StateNo = 450 && (var(1) = [1,3])
trigger3 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8
value = 460
[State -1, Ariel Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [701,705]
trigger2 = StateNo = 450 && (var(1) = [1,3])
trigger3 = StateNo = 460 && (var(1) = [1,3])
trigger4 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8
value = 480
[State -1, Ariel Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command != "holdfwd"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = [701,705]
trigger2 = StateNo = 450 && (var(1) = [1,3])
trigger3 = StateNo = 460 && (var(1) = [1,3])
trigger4 = StateNo = 110 && (PrevStateNo = [700,709]) && Time > 8
value = 470
;======================================================================
;======================================================================
; Early Input
;======================================================================
;======================================================================
;----------------------------------------------------------------------
; Super Moves
;----------------------------------------------------------------------
[State -1, 236A]
type = VarSet
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 236A]
type = VarSet
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1200) && (Time = [25,79]) && (var(11) = 0)
var(18) = 1205
[State -1, 236A]
type = VarSet
triggerall = command = "236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1250
[State -1, 236A]
type = VarSet
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = (StateNo = 1250) && (Time = [25,79]) && (var(11) = 0)
var(18) = 1255
[State -1, 236B]
type = VarSet
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1210
[State -1, 236A]
type = VarSet
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1210) && (Time = [25,79]) && (var(11) = 0)
var(18) = 1205
[State -1, 236B]
type = VarSet
triggerall = command = "236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1260
[State -1, 236B]
type = VarSet
triggerall = command = "236a" || command = "236b" || command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 1260) && (Time = [25,79]) && (var(11) = 0)
var(18) = 1255
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1210
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1260
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1220
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 0 || var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1270
[State -1, 236A]
type = VarSet
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 1600
[State -1, 236A]
type = VarSet
triggerall = command = "236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 1650
[State -1, 236B]
type = VarSet
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 1610
[State -1, 236B]
type = VarSet
triggerall = command = "236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 1660
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1610
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1660
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1620
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 1
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1670
[State -1, 214A]
type = VarSet
triggerall = command = "214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1400
[State -1, 214B]
type = VarSet
triggerall = command = "214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1410
[State -1, 214C]
type = VarSet
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1410
[State -1, 214C]
type = VarSet
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1420
[State -1, 214A]
type = VarSet
triggerall = command = "214a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 1500
[State -1, 214B]
type = VarSet
triggerall = command = "214b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 1500
[State -1, 214C]
type = VarSet
triggerall = command = "214c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = [1,2]
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1500
[State -1, 623A]
type = VarSet
triggerall = command = "623a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1100
[State -1, 623B]
type = VarSet
triggerall = command = "623b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = ifelse((var(41)%10 = [1,2]),1100,1110)
[State -1, 623C]
type = VarSet
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1110
[State -1, 623C]
type = VarSet
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1120
[State -1, 421A]
type = VarSet
triggerall = command = "421a"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1000
[State -1, 421B]
type = VarSet
triggerall = command = "421b"
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1010
[State -1, 421C]
type = VarSet
triggerall = command = "421c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1020
[State -1, 421C]
type = VarSet
triggerall = command = "421c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1030
[State -1, 63214A]
type = VarSet
triggerall = command = "63214a_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1600
[State -1, 63214A]
type = VarSet
triggerall = command = "63214a_2"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1650
[State -1, 63214B]
type = VarSet
triggerall = command = "63214b_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1610
[State -1, 63214B]
type = VarSet
triggerall = command = "63214b_2"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 1660
[State -1, 63214C]
type = VarSet
triggerall = command = "63214c_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1610
[State -1, 63214C]
type = VarSet
triggerall = command = "63214c_2"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1660
[State -1, 63214C]
type = VarSet
triggerall = command = "63214c_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1620
[State -1, 63214C]
type = VarSet
triggerall = command = "63214c_2"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(41)%10 = 2
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1670
[State -1, 41236A]
type = VarSet
triggerall = command = "41236a_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1300
[State -1, 41236B]
type = VarSet
triggerall = command = "41236b_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1310
[State -1, 41236C]
type = VarSet
triggerall = command = "41236c_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1320
;----------------------------------------------------------------------
; Super Special Moves
;----------------------------------------------------------------------
[State -1, 463214A]
type = VarSet
triggerall = command = "463214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6200
[State -1, 463214A]
type = VarSet
triggerall = command = "463214b" || command = "463214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6200
[State -1, 463214B]
type = VarSet
triggerall = command = "463214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6210
[State -1, 463214B]
type = VarSet
triggerall = command = "463214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6210
[State -1, 463214C]
type = VarSet
triggerall = command = "463214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6220
[State -1, 641236A]
type = VarSet
triggerall = command = "641236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 6200
[State -1, 641236A]
type = VarSet
triggerall = command = "641236b" || command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 6200
[State -1, 641236B]
type = VarSet
triggerall = command = "641236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 6210
[State -1, 641236B]
type = VarSet
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 6210
[State -1, 641236C]
type = VarSet
triggerall = command = "641236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 6220
[State -1, 236236A]
type = VarSet
triggerall = command = "236236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6000
[State -1, 236236A]
type = VarSet
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6000
[State -1, 236236B]
type = VarSet
triggerall = command = "236236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6010
[State -1, 236236B]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
trigger1 = StateNo = 125
var(18) = 6010
[State -1, 236236B]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 0 || var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6020
[State -1, 236236A]
type = VarSet
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6100
[State -1, 236236B]
type = VarSet
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 6110
[State -1, 236236A]
type = VarSet
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 6600
[State -1, 236236A]
type = VarSet
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 6600
[State -1, 236236B]
type = VarSet
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 6610
[State -1, 236236B]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 6610
[State -1, 236236C]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 1
trigger1 = StateNo = 125
var(18) = 6620
[State -1, 236236A]
type = VarSet
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6650
[State -1, 236236A]
type = VarSet
triggerall = command = "236236b" || command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6650
[State -1, 236236B]
type = VarSet
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6660
[State -1, 236236B]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6660
[State -1, 236236C]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6670
[State -1, 214214A]
type = VarSet
triggerall = command = "214214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 1000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6600
[State -1, 214214A]
type = VarSet
triggerall = command = "214214b" || command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [1000,1999]
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6600
[State -1, 214214B]
type = VarSet
triggerall = command = "214214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 2000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6610
[State -1, 214214B]
type = VarSet
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power = [2000,2999]
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6610
[State -1, 214214C]
type = VarSet
triggerall = command = "214214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 6620
;----------------------------------------------------------------------
; Hyper Special Moves
;----------------------------------------------------------------------
[State -1, CB6AA]
type = VarSet
triggerall = command = "cb6aa"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ((Life*100)/LifeMax) <= 33
triggerall = Power >= 3000
triggerall = var(41)%10 = 0
trigger1 = StateNo = 125
var(18) = 7000
[State -1, CB6AA]
type = VarSet
triggerall = command = "214214z"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = [1,2]
trigger1 = StateNo = 125
var(18) = 7000
[State -1, CB6AA]
type = VarSet
triggerall = command = "cb6aa"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
triggerall = var(41)%10 = 2
trigger1 = StateNo = 125
var(18) = 7000