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DJB MUGEN & IKEMEN Community

Command List — Iku_Nagae.zip ← Back to Overview

; ƒ{ƒ^ƒ“”z’u@ [Remap] x = x y = y z = z a = a b = b c = c s = s ; AI@ [Command] Name = "AI00" Command = s+y Time = 1 [Command] Name = "AI01" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI02" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI03" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI04" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI05" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI06" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI07" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI08" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI09" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI10" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI11" Command = U , U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI12" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI13" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI14" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI15" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI16" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI17" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI18" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI19" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI20" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI21" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI22" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI23" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI24" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI25" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI26" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI27" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI28" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI29" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 [Command] Name = "AI30" Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z Time = 1 ;@ƒXƒyƒ‹ƒJ[ƒh@ [Command] Name = "ƒXƒyƒ‹ƒJ[ƒh" Command = ~D, F, z Time = 17 [Command] Name = "ƒXƒyƒ‹ƒJ[ƒh‡U" Command = ~D, B, z Time = 17 [Command] Name = "EX" Command = ~B, D, z Time = 20 [Command] Name = "EX2" Command = ~F, D, DF, z Time = 20 ;@•KŽE‹Z@ [Command] Name = "—´‹›‚̈ꌂ" Command = ~D, DF, F, b Time = 15 [Command] Name = "—´‹›‚̈ꌂ" Command = ~D, DF, F, c Time = 15 [Command] Name = "ƒEƒBƒ“ƒ^[ƒGƒŒƒƒ“ƒg" Command = ~D, DF, F, c Time = 15 [Command] Name = "‰Hˆß‚͐…‚Ì”@‚­" Command = ~F, D, DF, b Time = 15 [Command] Name = "‰Hˆß‚͐…‚Ì”@‚­" Command = ~F, D, DF, c Time = 15 [Command] Name = "Ã“d—U“±’e" Command = ~D, B, b Time = 15 [Command] Name = "Ã“d—U“±’e" Command = ~D, B, c Time = 15 [Command] Name = "—´‹›‚Ì“{‚è" Command = ~D, D, b Time = 15 [Command] Name = "—´‹›‚Ì“{‚è" Command = ~D, D, c Time = 15 ;@“ÁŽê@ [Command] Name = "‚oƒNƒ‰ƒbƒVƒ…" Command = ~D, D, a Time = 15 [Command] Name = "—쌂" Command = ~D, D, c Time = 15 [Command] Name = "ƒJ[ƒhéŒ¾" Command = ~D, D, z Time = 15 [Command] Name = "‰ñ”ðŒ‹ŠE" Command = ~z, z Time = 15 ;@‚Q‰ñ‰Ÿ‚µ‹Z@ [Command] Name = "FF" Command = F, F Time = 10 [Command] Name = "BB" Command = B, B Time = 10 [Command] Name = "‚‘¬ƒWƒƒƒ“ƒv" Command = ~D,$U Time = 10 ;@‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z@ ;@•ûŒü‚ƃ{ƒ^ƒ“‚ŏo‚·‹Z@ [Command] Name = "down_a" Command = /$D,a Time = 1 [Command] Name = "down_b" Command = /$D,b Time = 1 ;@ƒ{ƒ^ƒ“Ý’è@ [Command] Name = "a" Command = a Time = 1 [Command] Name = "b" Command = b Time = 1 [Command] Name = "c" Command = c Time = 1 [Command] Name = "x" Command = x Time = 1 [Command] Name = "y" Command = y Time = 1 [Command] Name = "z" Command = z Time = 1 [Command] Name = "start" Command = s Time = 1 [Command] Name = "recovery" Command = x Time = 1 [Command] Name = "recovery" Command = y Time = 1 [Command] Name = "recovery" Command = a Time = 1 [Command] Name = "recovery" Command = b Time = 1 [Command] Name = "fwd" Command = F Time = 1 [Command] Name = "back" Command = B Time = 1 [Command] Name = "up" Command = U Time = 1 [Command] Name = "down" Command = D Time = 1 ; ‰Ÿ‚µ‚Á‚ςȂµÝ’è@ [Command] Name = "holdfwd" Command = /$F Time = 1 [Command] Name = "holdback" Command = /$B Time = 1 [Command] Name = "holdup" Command = /$U Time = 1 [Command] Name = "holddown" Command = /$D Time = 1 [Command] Name = "holda" Command = /a Time = 1 [Command] Name = "holdb" Command = /b Time = 1 [Command] Name = "holdc" Command = /c Time = 1 [Command] Name = "holdx" Command = /x [Command] Name = "holdy" Command = /y [Command] Name = "holdz" Command = /z [Command] Name = "holdstart" Command = /s Time = 1 ;@AI—pÝ’è@ [Command] Name = "a2" Command = a Time = 1 [Command] Name = "b2" Command = b Time = 1 [Command] Name = "c2" Command = c Time = 1 [Command] Name = "x2" Command = x Time = 1 [Command] Name = "y2" Command = y Time = 1 [Command] Name = "z2" Command = z Time = 1 [Command] Name = "start2" Command = s Time = 1 [Command] Name = "holda2" Command = /a Time = 1 [Command] Name = "holdb2" Command = /b Time = 1 [Command] Name = "holdc2" Command = /c Time = 1 [Command] Name = "holdx2" Command = /x Time = 1 [Command] Name = "holdy2" Command = /y Time = 1 [Command] Name = "holdz2" Command = /z Time = 1 [Command] Name = "holdstart2" Command = /s Time = 1 [Command] Name = "recovery2" Command = x Time = 1 [Command] Name = "recovery2" Command = y Time = 1 [Command] Name = "recovery2" Command = a Time = 1 [Command] Name = "recovery2" Command = b Time = 1 [Command] Name = "fwd2" Command = F Time = 1 [Command] Name = "back2" Command = B Time = 1 [Command] Name = "holdfwd2" Command = /$F Time = 1 [Command] Name = "holdback2" Command = /$B Time = 1 [Command] Name = "holdup2" Command = /$U Time = 1 [Command] Name = "holddown2" Command = /$D Time = 1 [Statedef -1] [State -1, •s‹ï‡‰ñ”ð] Type = ChangeState Trigger1 = ((IsHelper(7000)) && (StateNo != 7000)) Value = 7000 ;[State -1, ì‹Æ—p‰¼ƒRƒ}ƒ“ƒh] ;Type = ChangeState ;Value = 715 ;TriggerAll = Command = "x" ;Trigger1 = Ctrl ;Trigger2 = StateNo = 9990 ;[State -1, ì‹Æ—p‰¼ƒRƒ}ƒ“ƒh] ;Type = ChangeState ;Value = 3500 ;TriggerAll = Command = "y" ;Trigger1 = Ctrl ;Trigger2 = StateNo = 9990 ; ; ƒJ[ƒh ; [State -1, —쌂] Type = ChangeState Value = 702 TriggerAll = !var(59) TriggerAll = var(35) = 10 TriggerAll = fvar(38) >= 1000 TriggerAll = StateType != A TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c")) Trigger1 = (Ctrl) || (StateNo = 101) [State -1, ƒK[ƒh”½Œ‚] Type = ChangeState Value = 715 TriggerAll = !var(59) TriggerAll = var(35) = 11 TriggerAll = fvar(38) >= 1000 TriggerAll = StateType != A TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c")) Trigger1 = (StateNo = 151) || (StateNo = 153) [State -1, ƒVƒXƒeƒ€ƒJ[ƒh] Type = ChangeState Value = 720 TriggerAll = !var(59) TriggerAll = var(35) = [12,14] TriggerAll = fvar(38) >= 1000 TriggerAll = StateType != A TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c")) Trigger1 = (Ctrl) [State -1, ƒXƒLƒ‹ƒJ[ƒh] Type = ChangeState Value = 730 TriggerAll = !var(59) TriggerAll = var(35) = [15,23] TriggerAll = fvar(38) >= 1000 TriggerAll = StateType != A TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c")) Trigger1 = (Ctrl) [State -1, ƒXƒyƒ‹ƒJ[ƒh] Type = ChangeState Value = 3000+(var(35)=25)*10+(var(35)=26)*20+(var(35)=27)*30+(var(35)=28)*40+(var(35)=29)*50+(var(35)=30)*60+(var(35)=31)*70 TriggerAll = !var(59) TriggerAll = var(35) = [24,31] TriggerAll = fvar(38) >= (1+(var(35)=25)*2+(var(35)=26)*2+(var(35)=27)*2+(var(35)=28)*1+(var(35)=29)*3+(var(35)=30)*2+(var(35)=31)*4)*1000 TriggerAll = (StateType != A) || (var(35)=24) || (var(35)=31) TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c")) Trigger1 = (Ctrl) || (StateNo = [100,101]) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 202) && (MoveContact)) Trigger5 = ((StateNo = 205) && (MoveContact)) Trigger6 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger7 = ((StateNo = 210) && (MoveContact)) Trigger8 = ((StateNo = 400) && (MoveContact)) Trigger9 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger10 = ((StateNo = [600,630]) && (MoveContact)) Trigger11 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger12 = ((StateNo = 255) && (Time > 24+var(4)*20)) Trigger13 = ((StateNo = 260) && (Time > 14+var(4)*20)) Trigger14 = ((StateNo = 450) && (Time > 17+var(4)*20)) Trigger15 = ((StateNo = 650) && (Time > 18+var(4)*20)) Trigger16 = ((StateNo = 655) && (Time > 24+var(4)*20)) Trigger17 = ((StateNo = 660) && (Time > 15+var(4)*20)) Trigger18 = ((StateNo = 665) && (Time > 18+var(4)*15)) Trigger19 = ((StateNo = 670) && (Time > 18+var(4)*15)) Trigger20 = ((StateNo = 1000 || StateNo = 1010)) && (MoveContact) Trigger21 = ((StateNo = 1020) && (Time > 26)) Trigger22 = ((StateNo = 1030) && (Time > 41)) Trigger23 = ((StateNo = 1100) && (Time > 34+var(4)*20)) Trigger24 = ((StateNo = 1110) && (Time > 30)) Trigger25 = ((StateNo = 1120) && (Time > 35+var(4)*26)) Trigger26 = ((StateNo = 1130) && (Time > 49)) Trigger27 = ((StateNo = 1220) && (Time > 32)) [State -1, uEXv] Type = ChangeState Value = 3100 TriggerAll = 0;!var(59) TriggerAll = var(50) != 101 TriggerAll = Power >= 1000 TriggerAll = Command = "EX" Trigger1 = (Ctrl) || (StateNo = 100) ; ; •KŽE‹Z ; [State -1, ‰Hˆß‚͐…‚Ì”@‚­]‰Hˆß‚Í•—‚Ì”@‚­] Type = ChangeState Value = 1010+(fvar(11)=[11,14])*100 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command = "‰Hˆß‚͐…‚Ì”@‚­" Trigger1 = (Ctrl) || (StateNo = [100,101]) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 210) && (MoveContact)) Trigger7 = ((StateNo = 400) && (MoveContact)) Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger9 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger10 = ((StateNo = 255) && (Time > 24+var(4)*20)) Trigger11 = ((StateNo = 260) && (Time > 14+var(4)*20)) Trigger12 = ((StateNo = 450) && (Time > 17+var(4)*20)) [State -1, —´‹›‚̈ꌂ]—´_‚̈ꌂ] Type = ChangeState Value = 1000+(fvar(10)=[11,14])*100 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command = "—´‹›‚̈ꌂ" Trigger1 = (Ctrl) || (StateNo = [100,101]) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 210) && (MoveContact)) Trigger7 = ((StateNo = 400) && (MoveContact)) Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger9 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger10 = ((StateNo = 255) && (Time > 24+var(4)*20)) Trigger11 = ((StateNo = 260) && (Time > 14+var(4)*20)) Trigger12 = ((StateNo = 450) && (Time > 17+var(4)*20)) [State -1, Ã“d—U“±’e]—´_‚̈îŒõ‚è]—´‚ÌŠá] Type = ChangeState Value = 1020+(fvar(13)=[11,14])*100+(fvar(13)=[21,24])*200 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = Command = "Ã“d—U“±’e" Trigger1 = (Ctrl) || (StateNo = [100,101]) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 210) && (MoveContact)) Trigger7 = ((StateNo = 400) && (MoveContact)) Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger9 = ((StateNo = [600,630]) && (MoveContact)) Trigger10 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger11 = ((StateNo = 255) && (Time > 24+var(4)*20)) Trigger12 = ((StateNo = 260) && (Time > 14+var(4)*20)) Trigger13 = ((StateNo = 450) && (Time > 17+var(4)*20)) Trigger14 = ((StateNo = 455) && (Time > 21)) Trigger15 = ((StateNo = 650) && (Time > 18+var(4)*20)) Trigger16 = ((StateNo = 655) && (Time > 24+var(4)*20)) Trigger17 = ((StateNo = 660) && (Time > 15+var(4)*20)) Trigger18 = ((StateNo = 665) && (Time > 18+var(4)*15)) Trigger19 = ((StateNo = 670) && (Time > 18+var(4)*15)) [State -1, —´‹›‚Ì“{‚è]—´_‚Ì“{‚è] Type = ChangeState Value = 1030+(fvar(12)=[11,14])*100 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command = "—´‹›‚Ì“{‚è" Trigger1 = (Ctrl) || (StateNo = [100,101]) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 210) && (MoveContact)) Trigger7 = ((StateNo = 400) && (MoveContact)) Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger9 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger10 = ((StateNo = 255) && (Time > 24+var(4)*20)) Trigger11 = ((StateNo = 260) && (Time > 14+var(4)*20)) Trigger12 = ((StateNo = 450) && (Time > 17+var(4)*20)) ; ; ˆÚ“®@“ÁŽês“® ; [State -1, ‘O•ûƒ_ƒbƒVƒ…] Type = ChangeState Value = 100 TriggerAll = !var(59) Trigger1 = Ctrl && StateType != A Trigger1 = (Command = "FF") || ((Command = "holdz") && (Command = "holdfwd") && (Command != "holddown") && (Command != "holdup")) [State -1, Œã•ûƒ_ƒbƒVƒ…] Type = ChangeState Value = 105 TriggerAll = !var(59) Trigger1 = Ctrl && StateType != A Trigger1 = (Command = "BB") || ((Command = "holdz") && (Command = "holdback") && (Command != "holddown") && (Command != "holdup")) [State -1, ”òãÄ] Type = ChangeState Value = 111 TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = (fvar(36) > 0) TriggerAll = (var(0) < 2) && ((StateNo != 50) || ((StateNo = 50) && (Time > 9))) TriggerAll = (Ctrl) && ((StateNo != [110,115]) || (StateNo = [110,115]) && (var(6) = 0)) Trigger1 = (Command = "holdz") && ((Command = "holdfwd") || (Command = "holdback") || (Command = "holddown") || (Command = "holdup")) [State -1, ‹ó’†ƒ_ƒbƒVƒ…] Type = ChangeState Value = IfElse((Command="holdfwd"),110,115) TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = (var(0) < 2) TriggerAll = (Ctrl) && (StateNo != [110,115]) || (StateNo = [110,115]) && (var(6) = 0) Trigger1 = (Command = "FF"); || ((Command = "holdz") && (Command = "fwd")) ^^ ((Command = "z") && (Command = "holdfwd")) Trigger2 = (Command = "BB"); || ((Command = "holdz") && (Command = "back")) ^^ ((Command = "z") && (Command = "holdback")) [State -1, ‚oƒNƒ‰ƒbƒVƒ…] Type = ChangeState Value = 700 TriggerAll = 0;!var(59) TriggerAll = var(58) < 6 TriggerAll = StateType != A TriggerAll = Command = "‚oƒNƒ‰ƒbƒVƒ…" Trigger1 = (Ctrl) Trigger2 = ((StateNo = [200,201]) || (StateNo = [205,206])) && (MoveContact) Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact) [State -1, —쌂] Type = ChangeState Value = 702 TriggerAll = 0;!var(59) TriggerAll = var(58) < 6 TriggerAll = var(47) > 0 TriggerAll = StateType != A TriggerAll = Command = "—쌂" Trigger1 = (Ctrl) || (StateNo = [120,155]) [State -1, ‰ñ”ðŒ‹ŠE] Type = ChangeState Value = 711 TriggerAll = !var(59) TriggerAll = var(58) < 6 TriggerAll = fvar(37) >= 1000 TriggerAll = Command = "‰ñ”ðŒ‹ŠE" Trigger1 = (StateNo = 151)||(StateNo = 153)||(StateNo = 155) [State -1, ƒJ[ƒhéŒ¾] Type = ChangeState Value = 710 TriggerAll = 0;!var(59) TriggerAll = StateType != A TriggerAll = Command = "ƒJ[ƒhéŒ¾" TriggerAll = Power >= IfElse((NumHelper(6115)=0),1000,2000) TriggerAll = (Ctrl) Trigger1 = (NumHelper(6115) = 0) && (var(17) = 0) Trigger2 = ((NumHelper(6115) = 1) && (var(42) = 0) && (var(47) > 0)) [State -1, ƒ_ƒbƒVƒ…ƒLƒƒƒ“ƒZƒ‹] Type = ChangeState Value = 105 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = (Command = "BB") || ((Command = "holdz") && (Command = "holdback")) Trigger1 = ((StateNo = 250) && (Time > 23+var(4)*20)) Trigger2 = ((StateNo = 255) && (Time > 35+var(4)*20)) Trigger3 = ((StateNo = 260) && (Time > 25+var(4)*20)) Trigger4 = ((StateNo = 450) && (Time > 21+var(4)*20)) Trigger5 = ((StateNo = 1020) && (Time > 40)) Trigger6 = ((StateNo = 1030) && (Time > 41)) Trigger7 = ((StateNo = 1100) && (Time > 34+var(4)*20)) Trigger8 = ((StateNo = 1110) && (Time > 21)) Trigger9 = ((StateNo = 1120) && (Time > 38+var(4)*26)) Trigger10 = ((StateNo = 1130) && (Time > 40)) Trigger11 = ((StateNo = 1220) && (Time > 36)) [State -1, ‹ó’†ƒ_ƒbƒVƒ…ƒLƒƒƒ“ƒZƒ‹] Type = ChangeState Value = IfElse((Command="holdz"),111,IfElse((Command="holdfwd"),110,115)) TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = var(0) < 2 TriggerAll = (Command = "FF")||((Command = "holdz")&&(Command = "holdfwd"))||(Command = "BB")||((Command = "holdz")&&(Command = "holdback"))||((Command = "holdz")&&(Command = "holdup"))||((Command = "holdz")&&(Command = "holddown")) Trigger1 = ((StateNo = 455) && (Time > 38)) Trigger2 = ((StateNo = 650) && (Time > 29+var(4)*20)) Trigger3 = ((StateNo = 655) && (Time > 35+var(4)*20)) Trigger4 = ((StateNo = 660) && (Time > 26+var(4)*20)) Trigger5 = ((StateNo = 665) && (Time > 35+var(4)*15)) Trigger6 = ((StateNo = 670) && (Time > 35+var(4)*15)) Trigger7 = ((StateNo = 1020) && (Time > 40)) Trigger8 = ((StateNo = 1120) && (Time > 38+var(4)*26)) Trigger9 = ((StateNo = 1220) && (Time > 36)) [State -1, ’nãƒWƒƒƒ“ƒvƒLƒƒƒ“ƒZƒ‹] Type = ChangeState Value = 40 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = (Command = "holdup"); || (Command = "‚‘¬ƒWƒƒƒ“ƒv") Trigger1 = ((StateNo = 250) && (Time > 23+var(4)*20)) Trigger2 = ((StateNo = 255) && (Time > 35+var(4)*20)) Trigger3 = ((StateNo = 260) && (Time > 25+var(4)*20)) Trigger4 = ((StateNo = 450) && (Time > 21+var(4)*20)) Trigger5 = ((StateNo = 1020) && (Time > 40)) Trigger6 = ((StateNo = 1030) && (Time > 41)) Trigger7 = ((StateNo = 1100) && (Time > 34+var(4)*20)) Trigger8 = ((StateNo = 1110) && (Time > 21)) Trigger9 = ((StateNo = 1120) && (Time > 38+var(4)*26)) Trigger10 = ((StateNo = 1130) && (Time > 40)) Trigger11 = ((StateNo = 1220) && (Time > 36)) ; ; ’ʏíŽËŒ‚‹Z ; [State -1, —§‚¿ŽãŽËŒ‚] Type = ChangeState Value = 250 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = (Command != "holddown") TriggerAll = (Command = "b") Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 400) && (MoveContact)) Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact)) [State -1, —§‚¿¨‹­ŽËŒ‚] Type = ChangeState Value = 260 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command != "holddown" TriggerAll = (Command = "c") && (Command = "holdfwd") Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 400) && (MoveContact)) Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger8 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger9 = ((StateNo = 450) && (Time > 17+var(4)*20)) [State -1, —§‚¿‹­ŽËŒ‚] Type = ChangeState Value = 255 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command != "holddown" TriggerAll = Command = "c" Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 400) && (MoveContact)) Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger8 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger9 = ((StateNo = 450) && (Time > 17+var(4)*20)) [State -1, ‚µ‚Ⴊ‚ÝŽãŽËŒ‚] Type = ChangeState Value = 450 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command = "holddown" TriggerAll = (Command = "b") Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 400) && (MoveContact)) Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact)) [State -1, ‚µ‚Ⴊ‚Ý‹­ŽËŒ‚] Type = ChangeState Value = 455 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType != A TriggerAll = Command = "holddown" TriggerAll = Command = "c" Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = ((StateNo = 200) && (MoveContact)) Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) Trigger4 = ((StateNo = 205) && (MoveContact)) Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact)) Trigger6 = ((StateNo = 400) && (MoveContact)) Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact)) Trigger8 = ((StateNo = 250) && (Time > 18+var(4)*20)) Trigger9 = ((StateNo = 450) && (Time > 17+var(4)*20)) [State -1, ‹ó@ŽãŽËŒ‚] Type = ChangeState Value = 650 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType = A TriggerAll = (Command = "b") Trigger1 = (Ctrl) Trigger2 = ((StateNo = [600,630]) && (MoveContact)) [State -1, ‹ó@¨‹­ŽËŒ‚] Type = ChangeState Value = 660 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType = A TriggerAll = (Command = "c") && (Command = "holdfwd") Trigger1 = (Ctrl) Trigger2 = ((StateNo = [600,630]) && (MoveContact)) Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20)) [State -1, ‹ó@Œã‰º‹­ŽËŒ‚] Type = ChangeState Value = 670 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType = A TriggerAll = ((Command = "c") && (Command = "holddown") && (Command = "holdback")) Trigger1 = (Ctrl) Trigger2 = ((StateNo = [600,630]) && (MoveContact)) Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20)) [State -1, ‹ó@‰º‹­ŽËŒ‚] Type = ChangeState Value = 665 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType = A TriggerAll = (Command = "c") && (Command = "holddown") Trigger1 = (Ctrl) Trigger2 = ((StateNo = [600,630]) && (MoveContact)) Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20));17 [State -1, ‹ó@‹­ŽËŒ‚] Type = ChangeState Value = 655 TriggerAll = !var(59) TriggerAll = fvar(36) >= 1000 TriggerAll = StateType = A TriggerAll = Command = "c" Trigger1 = (Ctrl) Trigger2 = ((StateNo = [600,630]) && (MoveContact)) Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20)) ; ; ’ʏí‹Z ; [State -1, ƒ_ƒbƒVƒ…‘ÅŒ‚] Type = ChangeState Value = 210 TriggerAll = !var(59) TriggerAll = Command != "holddown" TriggerAll = Command = "a" Trigger1 = StateNo = 100 [State -1, ƒ_ƒbƒVƒ…ŽãŽËŒ‚] Type = ChangeState Value = 211 TriggerAll = !var(59) TriggerAll = Command != "holddown" TriggerAll = Command = "b" Trigger1 = StateNo = 100 [State -1, ƒ_ƒbƒVƒ…‹­ŽËŒ‚] Type = ChangeState Value = 212 TriggerAll = !var(59) TriggerAll = Command != "holddown" TriggerAll = Command = "c" Trigger1 = StateNo = 100 [State -1, —§‚¿¨‘ÅŒ‚] Type = ChangeState Value = 206 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = Command != "holddown" TriggerAll = (Command = "a") && (Command = "holdfwd") Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = (StateNo = 200) && (MoveContact) Trigger3 = (StateNo = 205) && (MoveContact) Trigger4 = (StateNo = 400) && (MoveContact) [State -1, —§‚¿‘ÅŒ‚‹ß-1] Type = ChangeState Value = 200 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = Command != "holddown" TriggerAll = Command = "a" Trigger1 = ((Ctrl) || (StateNo = 101)) && (P2BodyDist X < 20) [State -1, —§‚¿‘ÅŒ‚‹ß-2] Type = ChangeState Value = 201 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = Command != "holddown" TriggerAll = Command = "a" Trigger1 = (StateNo = 200) && (MoveContact) [State -1, —§‚¿‘ÅŒ‚‹ß-3] Type = ChangeState Value = 202 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = Command = "a" Trigger1 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact)) [State -1, —§‚¿‰“] Type = ChangeState Value = 205 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = Command != "holddown" TriggerAll = Command = "a" Trigger1 = (Ctrl) || (StateNo = 101) ;************************************************** [State -1, ‚µ‚Ⴊ‚݁¨‘ÅŒ‚] Type = ChangeState Value = 410 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = (Command = "holddown") && (Command = "holdfwd") TriggerAll = Command = "a" Trigger1 = (Ctrl) || (StateNo = 101) Trigger2 = (StateNo = 200) && (MoveContact) Trigger3 = (StateNo = 205) && (MoveContact) Trigger4 = (StateNo = 400) && (MoveContact) [State -1, ‚µ‚Ⴊ‚ݑŌ‚] Type = ChangeState Value = 400 TriggerAll = !var(59) TriggerAll = StateType != A TriggerAll = Command = "holddown" TriggerAll = Command = "a" Trigger1 = (Ctrl) || (StateNo = 101) ;************************************************** [State -1, ‹ó@ã‘ÅŒ‚] Type = ChangeState Value = 630 TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = Command = "a" TriggerAll = (Command = "holdup") TriggerAll = ((Command != "holdfwd") && (Command != "holdback")) Trigger1 = (Ctrl) Trigger2 = (StateNo = 600) && (MoveContact) [State -1, ‹ó@«‘ÅŒ‚] Type = ChangeState Value = 620 TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = Command = "a" TriggerAll = (Command = "holddown") Trigger1 = (Ctrl) Trigger2 = (StateNo = 600) && (MoveContact) [State -1, ‹ó@¨‘ÅŒ‚] Type = ChangeState Value = 610 TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = Command = "a" TriggerAll = (Command = "holdfwd") Trigger1 = (Ctrl) Trigger2 = (StateNo = 600) && (MoveContact) [State -1, ‹ó@‘ÅŒ‚] Type = ChangeState Value = 600 TriggerAll = !var(59) TriggerAll = StateType = A TriggerAll = Command = "a" Trigger1 = (Ctrl) ;|||||||||||||||||||||||||||||||||||||||||| ;|||||||||||||||||||||||||||||||||||||||||| ;|||||||||||||||||||||||||||||||||||||||||| ;|||||||||||||||||||||||||||||||||||||||||| ;||||||||||||||||||||||||||||||||||||||||||
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