; ƒ{ƒ^ƒ“”z’u@
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
; AI@
[Command]
Name = "AI00"
Command = s+y
Time = 1
[Command]
Name = "AI01"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI02"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI03"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI04"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI05"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI06"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI07"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI08"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI09"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI10"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI11"
Command = U , U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI12"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI13"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI14"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI15"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI16"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI17"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI18"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI19"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI20"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI21"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI22"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI23"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI24"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI25"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI26"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI27"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI28"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI29"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
[Command]
Name = "AI30"
Command = U, U, D, D, F, B, F, B, a+b+c+x+y+z
Time = 1
;@ƒXƒyƒ‹ƒJ[ƒh@
[Command]
Name = "ƒXƒyƒ‹ƒJ[ƒh"
Command = ~D, F, z
Time = 17
[Command]
Name = "ƒXƒyƒ‹ƒJ[ƒh‡U"
Command = ~D, B, z
Time = 17
[Command]
Name = "EX"
Command = ~B, D, z
Time = 20
[Command]
Name = "EX2"
Command = ~F, D, DF, z
Time = 20
;@•KŽE‹Z@
[Command]
Name = "—´‹›‚̈ꌂ"
Command = ~D, DF, F, b
Time = 15
[Command]
Name = "—´‹›‚̈ꌂ"
Command = ~D, DF, F, c
Time = 15
[Command]
Name = "ƒEƒBƒ“ƒ^[ƒGƒŒƒƒ“ƒg"
Command = ~D, DF, F, c
Time = 15
[Command]
Name = "‰Hˆß‚Í…‚Ì”@‚"
Command = ~F, D, DF, b
Time = 15
[Command]
Name = "‰Hˆß‚Í…‚Ì”@‚"
Command = ~F, D, DF, c
Time = 15
[Command]
Name = "Ód—U“±’e"
Command = ~D, B, b
Time = 15
[Command]
Name = "Ód—U“±’e"
Command = ~D, B, c
Time = 15
[Command]
Name = "—´‹›‚Ì“{‚è"
Command = ~D, D, b
Time = 15
[Command]
Name = "—´‹›‚Ì“{‚è"
Command = ~D, D, c
Time = 15
;@“ÁŽê@
[Command]
Name = "‚oƒNƒ‰ƒbƒVƒ…"
Command = ~D, D, a
Time = 15
[Command]
Name = "—쌂"
Command = ~D, D, c
Time = 15
[Command]
Name = "ƒJ[ƒh錾"
Command = ~D, D, z
Time = 15
[Command]
Name = "‰ñ”ðŒ‹ŠE"
Command = ~z, z
Time = 15
;@‚Q‰ñ‰Ÿ‚µ‹Z@
[Command]
Name = "FF"
Command = F, F
Time = 10
[Command]
Name = "BB"
Command = B, B
Time = 10
[Command]
Name = "‚‘¬ƒWƒƒƒ“ƒv"
Command = ~D,$U
Time = 10
;@‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z@
;@•ûŒü‚ƃ{ƒ^ƒ“‚Åo‚·‹Z@
[Command]
Name = "down_a"
Command = /$D,a
Time = 1
[Command]
Name = "down_b"
Command = /$D,b
Time = 1
;@ƒ{ƒ^ƒ“Ý’è@
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1
[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1
[Command]
Name = "start"
Command = s
Time = 1
[Command]
Name = "recovery"
Command = x
Time = 1
[Command]
Name = "recovery"
Command = y
Time = 1
[Command]
Name = "recovery"
Command = a
Time = 1
[Command]
Name = "recovery"
Command = b
Time = 1
[Command]
Name = "fwd"
Command = F
Time = 1
[Command]
Name = "back"
Command = B
Time = 1
[Command]
Name = "up"
Command = U
Time = 1
[Command]
Name = "down"
Command = D
Time = 1
; ‰Ÿ‚µ‚Á‚ςȂµÝ’è@
[Command]
Name = "holdfwd"
Command = /$F
Time = 1
[Command]
Name = "holdback"
Command = /$B
Time = 1
[Command]
Name = "holdup"
Command = /$U
Time = 1
[Command]
Name = "holddown"
Command = /$D
Time = 1
[Command]
Name = "holda"
Command = /a
Time = 1
[Command]
Name = "holdb"
Command = /b
Time = 1
[Command]
Name = "holdc"
Command = /c
Time = 1
[Command]
Name = "holdx"
Command = /x
[Command]
Name = "holdy"
Command = /y
[Command]
Name = "holdz"
Command = /z
[Command]
Name = "holdstart"
Command = /s
Time = 1
;@AI—pÝ’è@
[Command]
Name = "a2"
Command = a
Time = 1
[Command]
Name = "b2"
Command = b
Time = 1
[Command]
Name = "c2"
Command = c
Time = 1
[Command]
Name = "x2"
Command = x
Time = 1
[Command]
Name = "y2"
Command = y
Time = 1
[Command]
Name = "z2"
Command = z
Time = 1
[Command]
Name = "start2"
Command = s
Time = 1
[Command]
Name = "holda2"
Command = /a
Time = 1
[Command]
Name = "holdb2"
Command = /b
Time = 1
[Command]
Name = "holdc2"
Command = /c
Time = 1
[Command]
Name = "holdx2"
Command = /x
Time = 1
[Command]
Name = "holdy2"
Command = /y
Time = 1
[Command]
Name = "holdz2"
Command = /z
Time = 1
[Command]
Name = "holdstart2"
Command = /s
Time = 1
[Command]
Name = "recovery2"
Command = x
Time = 1
[Command]
Name = "recovery2"
Command = y
Time = 1
[Command]
Name = "recovery2"
Command = a
Time = 1
[Command]
Name = "recovery2"
Command = b
Time = 1
[Command]
Name = "fwd2"
Command = F
Time = 1
[Command]
Name = "back2"
Command = B
Time = 1
[Command]
Name = "holdfwd2"
Command = /$F
Time = 1
[Command]
Name = "holdback2"
Command = /$B
Time = 1
[Command]
Name = "holdup2"
Command = /$U
Time = 1
[Command]
Name = "holddown2"
Command = /$D
Time = 1
[Statedef -1]
[State -1, •s‹ï‡‰ñ”ð]
Type = ChangeState
Trigger1 = ((IsHelper(7000)) && (StateNo != 7000))
Value = 7000
;[State -1, ì‹Æ—p‰¼ƒRƒ}ƒ“ƒh]
;Type = ChangeState
;Value = 715
;TriggerAll = Command = "x"
;Trigger1 = Ctrl
;Trigger2 = StateNo = 9990
;[State -1, ì‹Æ—p‰¼ƒRƒ}ƒ“ƒh]
;Type = ChangeState
;Value = 3500
;TriggerAll = Command = "y"
;Trigger1 = Ctrl
;Trigger2 = StateNo = 9990
;
; ƒJ[ƒh
;
[State -1, —쌂]
Type = ChangeState
Value = 702
TriggerAll = !var(59)
TriggerAll = var(35) = 10
TriggerAll = fvar(38) >= 1000
TriggerAll = StateType != A
TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c"))
Trigger1 = (Ctrl) || (StateNo = 101)
[State -1, ƒK[ƒh”½Œ‚]
Type = ChangeState
Value = 715
TriggerAll = !var(59)
TriggerAll = var(35) = 11
TriggerAll = fvar(38) >= 1000
TriggerAll = StateType != A
TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c"))
Trigger1 = (StateNo = 151) || (StateNo = 153)
[State -1, ƒVƒXƒeƒ€ƒJ[ƒh]
Type = ChangeState
Value = 720
TriggerAll = !var(59)
TriggerAll = var(35) = [12,14]
TriggerAll = fvar(38) >= 1000
TriggerAll = StateType != A
TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c"))
Trigger1 = (Ctrl)
[State -1, ƒXƒLƒ‹ƒJ[ƒh]
Type = ChangeState
Value = 730
TriggerAll = !var(59)
TriggerAll = var(35) = [15,23]
TriggerAll = fvar(38) >= 1000
TriggerAll = StateType != A
TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c"))
Trigger1 = (Ctrl)
[State -1, ƒXƒyƒ‹ƒJ[ƒh]
Type = ChangeState
Value = 3000+(var(35)=25)*10+(var(35)=26)*20+(var(35)=27)*30+(var(35)=28)*40+(var(35)=29)*50+(var(35)=30)*60+(var(35)=31)*70
TriggerAll = !var(59)
TriggerAll = var(35) = [24,31]
TriggerAll = fvar(38) >= (1+(var(35)=25)*2+(var(35)=26)*2+(var(35)=27)*2+(var(35)=28)*1+(var(35)=29)*3+(var(35)=30)*2+(var(35)=31)*4)*1000
TriggerAll = (StateType != A) || (var(35)=24) || (var(35)=31)
TriggerAll = (Command = "y") || ((Command = "b") && (Command = "c"))
Trigger1 = (Ctrl) || (StateNo = [100,101])
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 202) && (MoveContact))
Trigger5 = ((StateNo = 205) && (MoveContact))
Trigger6 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger7 = ((StateNo = 210) && (MoveContact))
Trigger8 = ((StateNo = 400) && (MoveContact))
Trigger9 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger10 = ((StateNo = [600,630]) && (MoveContact))
Trigger11 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger12 = ((StateNo = 255) && (Time > 24+var(4)*20))
Trigger13 = ((StateNo = 260) && (Time > 14+var(4)*20))
Trigger14 = ((StateNo = 450) && (Time > 17+var(4)*20))
Trigger15 = ((StateNo = 650) && (Time > 18+var(4)*20))
Trigger16 = ((StateNo = 655) && (Time > 24+var(4)*20))
Trigger17 = ((StateNo = 660) && (Time > 15+var(4)*20))
Trigger18 = ((StateNo = 665) && (Time > 18+var(4)*15))
Trigger19 = ((StateNo = 670) && (Time > 18+var(4)*15))
Trigger20 = ((StateNo = 1000 || StateNo = 1010)) && (MoveContact)
Trigger21 = ((StateNo = 1020) && (Time > 26))
Trigger22 = ((StateNo = 1030) && (Time > 41))
Trigger23 = ((StateNo = 1100) && (Time > 34+var(4)*20))
Trigger24 = ((StateNo = 1110) && (Time > 30))
Trigger25 = ((StateNo = 1120) && (Time > 35+var(4)*26))
Trigger26 = ((StateNo = 1130) && (Time > 49))
Trigger27 = ((StateNo = 1220) && (Time > 32))
[State -1, uEXv]
Type = ChangeState
Value = 3100
TriggerAll = 0;!var(59)
TriggerAll = var(50) != 101
TriggerAll = Power >= 1000
TriggerAll = Command = "EX"
Trigger1 = (Ctrl) || (StateNo = 100)
;
; •KŽE‹Z
;
[State -1, ‰Hˆß‚Í…‚Ì”@‚]‰Hˆß‚Í•—‚Ì”@‚]
Type = ChangeState
Value = 1010+(fvar(11)=[11,14])*100
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command = "‰Hˆß‚Í…‚Ì”@‚"
Trigger1 = (Ctrl) || (StateNo = [100,101])
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 210) && (MoveContact))
Trigger7 = ((StateNo = 400) && (MoveContact))
Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger9 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger10 = ((StateNo = 255) && (Time > 24+var(4)*20))
Trigger11 = ((StateNo = 260) && (Time > 14+var(4)*20))
Trigger12 = ((StateNo = 450) && (Time > 17+var(4)*20))
[State -1, —´‹›‚̈ꌂ]—´_‚̈ꌂ]
Type = ChangeState
Value = 1000+(fvar(10)=[11,14])*100
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command = "—´‹›‚̈ꌂ"
Trigger1 = (Ctrl) || (StateNo = [100,101])
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 210) && (MoveContact))
Trigger7 = ((StateNo = 400) && (MoveContact))
Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger9 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger10 = ((StateNo = 255) && (Time > 24+var(4)*20))
Trigger11 = ((StateNo = 260) && (Time > 14+var(4)*20))
Trigger12 = ((StateNo = 450) && (Time > 17+var(4)*20))
[State -1, Ód—U“±’e]—´_‚̈îŒõ‚è]—´‚ÌŠá]
Type = ChangeState
Value = 1020+(fvar(13)=[11,14])*100+(fvar(13)=[21,24])*200
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = Command = "Ód—U“±’e"
Trigger1 = (Ctrl) || (StateNo = [100,101])
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 210) && (MoveContact))
Trigger7 = ((StateNo = 400) && (MoveContact))
Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger9 = ((StateNo = [600,630]) && (MoveContact))
Trigger10 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger11 = ((StateNo = 255) && (Time > 24+var(4)*20))
Trigger12 = ((StateNo = 260) && (Time > 14+var(4)*20))
Trigger13 = ((StateNo = 450) && (Time > 17+var(4)*20))
Trigger14 = ((StateNo = 455) && (Time > 21))
Trigger15 = ((StateNo = 650) && (Time > 18+var(4)*20))
Trigger16 = ((StateNo = 655) && (Time > 24+var(4)*20))
Trigger17 = ((StateNo = 660) && (Time > 15+var(4)*20))
Trigger18 = ((StateNo = 665) && (Time > 18+var(4)*15))
Trigger19 = ((StateNo = 670) && (Time > 18+var(4)*15))
[State -1, —´‹›‚Ì“{‚è]—´_‚Ì“{‚è]
Type = ChangeState
Value = 1030+(fvar(12)=[11,14])*100
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command = "—´‹›‚Ì“{‚è"
Trigger1 = (Ctrl) || (StateNo = [100,101])
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 210) && (MoveContact))
Trigger7 = ((StateNo = 400) && (MoveContact))
Trigger8 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger9 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger10 = ((StateNo = 255) && (Time > 24+var(4)*20))
Trigger11 = ((StateNo = 260) && (Time > 14+var(4)*20))
Trigger12 = ((StateNo = 450) && (Time > 17+var(4)*20))
;
; ˆÚ“®@“ÁŽês“®
;
[State -1, ‘O•ûƒ_ƒbƒVƒ…]
Type = ChangeState
Value = 100
TriggerAll = !var(59)
Trigger1 = Ctrl && StateType != A
Trigger1 = (Command = "FF") || ((Command = "holdz") && (Command = "holdfwd") && (Command != "holddown") && (Command != "holdup"))
[State -1, Œã•ûƒ_ƒbƒVƒ…]
Type = ChangeState
Value = 105
TriggerAll = !var(59)
Trigger1 = Ctrl && StateType != A
Trigger1 = (Command = "BB") || ((Command = "holdz") && (Command = "holdback") && (Command != "holddown") && (Command != "holdup"))
[State -1, ”òãÄ]
Type = ChangeState
Value = 111
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = (fvar(36) > 0)
TriggerAll = (var(0) < 2) && ((StateNo != 50) || ((StateNo = 50) && (Time > 9)))
TriggerAll = (Ctrl) && ((StateNo != [110,115]) || (StateNo = [110,115]) && (var(6) = 0))
Trigger1 = (Command = "holdz") && ((Command = "holdfwd") || (Command = "holdback") || (Command = "holddown") || (Command = "holdup"))
[State -1, ‹ó’†ƒ_ƒbƒVƒ…]
Type = ChangeState
Value = IfElse((Command="holdfwd"),110,115)
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = (var(0) < 2)
TriggerAll = (Ctrl) && (StateNo != [110,115]) || (StateNo = [110,115]) && (var(6) = 0)
Trigger1 = (Command = "FF"); || ((Command = "holdz") && (Command = "fwd")) ^^ ((Command = "z") && (Command = "holdfwd"))
Trigger2 = (Command = "BB"); || ((Command = "holdz") && (Command = "back")) ^^ ((Command = "z") && (Command = "holdback"))
[State -1, ‚oƒNƒ‰ƒbƒVƒ…]
Type = ChangeState
Value = 700
TriggerAll = 0;!var(59)
TriggerAll = var(58) < 6
TriggerAll = StateType != A
TriggerAll = Command = "‚oƒNƒ‰ƒbƒVƒ…"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [200,201]) || (StateNo = [205,206])) && (MoveContact)
Trigger3 = ((StateNo = 400) || (StateNo = 402)) && (MoveContact)
[State -1, —쌂]
Type = ChangeState
Value = 702
TriggerAll = 0;!var(59)
TriggerAll = var(58) < 6
TriggerAll = var(47) > 0
TriggerAll = StateType != A
TriggerAll = Command = "—쌂"
Trigger1 = (Ctrl) || (StateNo = [120,155])
[State -1, ‰ñ”ðŒ‹ŠE]
Type = ChangeState
Value = 711
TriggerAll = !var(59)
TriggerAll = var(58) < 6
TriggerAll = fvar(37) >= 1000
TriggerAll = Command = "‰ñ”ðŒ‹ŠE"
Trigger1 = (StateNo = 151)||(StateNo = 153)||(StateNo = 155)
[State -1, ƒJ[ƒh錾]
Type = ChangeState
Value = 710
TriggerAll = 0;!var(59)
TriggerAll = StateType != A
TriggerAll = Command = "ƒJ[ƒh錾"
TriggerAll = Power >= IfElse((NumHelper(6115)=0),1000,2000)
TriggerAll = (Ctrl)
Trigger1 = (NumHelper(6115) = 0) && (var(17) = 0)
Trigger2 = ((NumHelper(6115) = 1) && (var(42) = 0) && (var(47) > 0))
[State -1, ƒ_ƒbƒVƒ…ƒLƒƒƒ“ƒZƒ‹]
Type = ChangeState
Value = 105
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = (Command = "BB") || ((Command = "holdz") && (Command = "holdback"))
Trigger1 = ((StateNo = 250) && (Time > 23+var(4)*20))
Trigger2 = ((StateNo = 255) && (Time > 35+var(4)*20))
Trigger3 = ((StateNo = 260) && (Time > 25+var(4)*20))
Trigger4 = ((StateNo = 450) && (Time > 21+var(4)*20))
Trigger5 = ((StateNo = 1020) && (Time > 40))
Trigger6 = ((StateNo = 1030) && (Time > 41))
Trigger7 = ((StateNo = 1100) && (Time > 34+var(4)*20))
Trigger8 = ((StateNo = 1110) && (Time > 21))
Trigger9 = ((StateNo = 1120) && (Time > 38+var(4)*26))
Trigger10 = ((StateNo = 1130) && (Time > 40))
Trigger11 = ((StateNo = 1220) && (Time > 36))
[State -1, ‹ó’†ƒ_ƒbƒVƒ…ƒLƒƒƒ“ƒZƒ‹]
Type = ChangeState
Value = IfElse((Command="holdz"),111,IfElse((Command="holdfwd"),110,115))
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = var(0) < 2
TriggerAll = (Command = "FF")||((Command = "holdz")&&(Command = "holdfwd"))||(Command = "BB")||((Command = "holdz")&&(Command = "holdback"))||((Command = "holdz")&&(Command = "holdup"))||((Command = "holdz")&&(Command = "holddown"))
Trigger1 = ((StateNo = 455) && (Time > 38))
Trigger2 = ((StateNo = 650) && (Time > 29+var(4)*20))
Trigger3 = ((StateNo = 655) && (Time > 35+var(4)*20))
Trigger4 = ((StateNo = 660) && (Time > 26+var(4)*20))
Trigger5 = ((StateNo = 665) && (Time > 35+var(4)*15))
Trigger6 = ((StateNo = 670) && (Time > 35+var(4)*15))
Trigger7 = ((StateNo = 1020) && (Time > 40))
Trigger8 = ((StateNo = 1120) && (Time > 38+var(4)*26))
Trigger9 = ((StateNo = 1220) && (Time > 36))
[State -1, ’nãƒWƒƒƒ“ƒvƒLƒƒƒ“ƒZƒ‹]
Type = ChangeState
Value = 40
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = (Command = "holdup"); || (Command = "‚‘¬ƒWƒƒƒ“ƒv")
Trigger1 = ((StateNo = 250) && (Time > 23+var(4)*20))
Trigger2 = ((StateNo = 255) && (Time > 35+var(4)*20))
Trigger3 = ((StateNo = 260) && (Time > 25+var(4)*20))
Trigger4 = ((StateNo = 450) && (Time > 21+var(4)*20))
Trigger5 = ((StateNo = 1020) && (Time > 40))
Trigger6 = ((StateNo = 1030) && (Time > 41))
Trigger7 = ((StateNo = 1100) && (Time > 34+var(4)*20))
Trigger8 = ((StateNo = 1110) && (Time > 21))
Trigger9 = ((StateNo = 1120) && (Time > 38+var(4)*26))
Trigger10 = ((StateNo = 1130) && (Time > 40))
Trigger11 = ((StateNo = 1220) && (Time > 36))
;
; ’ÊíŽËŒ‚‹Z
;
[State -1, —§‚¿ŽãŽËŒ‚]
Type = ChangeState
Value = 250
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = (Command != "holddown")
TriggerAll = (Command = "b")
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 400) && (MoveContact))
Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact))
[State -1, —§‚¿¨‹ŽËŒ‚]
Type = ChangeState
Value = 260
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = (Command = "c") && (Command = "holdfwd")
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 400) && (MoveContact))
Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger8 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger9 = ((StateNo = 450) && (Time > 17+var(4)*20))
[State -1, —§‚¿‹ŽËŒ‚]
Type = ChangeState
Value = 255
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "c"
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 400) && (MoveContact))
Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger8 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger9 = ((StateNo = 450) && (Time > 17+var(4)*20))
[State -1, ‚µ‚Ⴊ‚ÝŽãŽËŒ‚]
Type = ChangeState
Value = 450
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = (Command = "b")
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 400) && (MoveContact))
Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact))
[State -1, ‚µ‚Ⴊ‚Ý‹ŽËŒ‚]
Type = ChangeState
Value = 455
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = Command = "c"
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = ((StateNo = 200) && (MoveContact))
Trigger3 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
Trigger4 = ((StateNo = 205) && (MoveContact))
Trigger5 = ((StateNo = 206) && (!var(4)) && (MoveContact))
Trigger6 = ((StateNo = 400) && (MoveContact))
Trigger7 = ((StateNo = 410) && (!var(4)) && (MoveContact))
Trigger8 = ((StateNo = 250) && (Time > 18+var(4)*20))
Trigger9 = ((StateNo = 450) && (Time > 17+var(4)*20))
[State -1, ‹ó@ŽãŽËŒ‚]
Type = ChangeState
Value = 650
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType = A
TriggerAll = (Command = "b")
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [600,630]) && (MoveContact))
[State -1, ‹ó@¨‹ŽËŒ‚]
Type = ChangeState
Value = 660
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType = A
TriggerAll = (Command = "c") && (Command = "holdfwd")
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [600,630]) && (MoveContact))
Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20))
[State -1, ‹ó@Œã‰º‹ŽËŒ‚]
Type = ChangeState
Value = 670
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType = A
TriggerAll = ((Command = "c") && (Command = "holddown") && (Command = "holdback"))
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [600,630]) && (MoveContact))
Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20))
[State -1, ‹ó@‰º‹ŽËŒ‚]
Type = ChangeState
Value = 665
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType = A
TriggerAll = (Command = "c") && (Command = "holddown")
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [600,630]) && (MoveContact))
Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20));17
[State -1, ‹ó@‹ŽËŒ‚]
Type = ChangeState
Value = 655
TriggerAll = !var(59)
TriggerAll = fvar(36) >= 1000
TriggerAll = StateType = A
TriggerAll = Command = "c"
Trigger1 = (Ctrl)
Trigger2 = ((StateNo = [600,630]) && (MoveContact))
Trigger3 = ((StateNo = 650) && (Time > 18+var(4)*20))
;
; ’Êí‹Z
;
[State -1, ƒ_ƒbƒVƒ…‘ÅŒ‚]
Type = ChangeState
Value = 210
TriggerAll = !var(59)
TriggerAll = Command != "holddown"
TriggerAll = Command = "a"
Trigger1 = StateNo = 100
[State -1, ƒ_ƒbƒVƒ…ŽãŽËŒ‚]
Type = ChangeState
Value = 211
TriggerAll = !var(59)
TriggerAll = Command != "holddown"
TriggerAll = Command = "b"
Trigger1 = StateNo = 100
[State -1, ƒ_ƒbƒVƒ…‹ŽËŒ‚]
Type = ChangeState
Value = 212
TriggerAll = !var(59)
TriggerAll = Command != "holddown"
TriggerAll = Command = "c"
Trigger1 = StateNo = 100
[State -1, —§‚¿¨‘ÅŒ‚]
Type = ChangeState
Value = 206
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = (Command = "a") && (Command = "holdfwd")
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = (StateNo = 200) && (MoveContact)
Trigger3 = (StateNo = 205) && (MoveContact)
Trigger4 = (StateNo = 400) && (MoveContact)
[State -1, —§‚¿‘ÅŒ‚‹ß-1]
Type = ChangeState
Value = 200
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "a"
Trigger1 = ((Ctrl) || (StateNo = 101)) && (P2BodyDist X < 20)
[State -1, —§‚¿‘ÅŒ‚‹ß-2]
Type = ChangeState
Value = 201
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "a"
Trigger1 = (StateNo = 200) && (MoveContact)
[State -1, —§‚¿‘ÅŒ‚‹ß-3]
Type = ChangeState
Value = 202
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = Command = "a"
Trigger1 = ((StateNo = 201) && (var(4)) && (AnimElem = 12,>=1) && (MoveContact))
[State -1, —§‚¿‰“]
Type = ChangeState
Value = 205
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = Command != "holddown"
TriggerAll = Command = "a"
Trigger1 = (Ctrl) || (StateNo = 101)
;**************************************************
[State -1, ‚µ‚Ⴊ‚ݨ‘ÅŒ‚]
Type = ChangeState
Value = 410
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = (Command = "holddown") && (Command = "holdfwd")
TriggerAll = Command = "a"
Trigger1 = (Ctrl) || (StateNo = 101)
Trigger2 = (StateNo = 200) && (MoveContact)
Trigger3 = (StateNo = 205) && (MoveContact)
Trigger4 = (StateNo = 400) && (MoveContact)
[State -1, ‚µ‚Ⴊ‚ݑŌ‚]
Type = ChangeState
Value = 400
TriggerAll = !var(59)
TriggerAll = StateType != A
TriggerAll = Command = "holddown"
TriggerAll = Command = "a"
Trigger1 = (Ctrl) || (StateNo = 101)
;**************************************************
[State -1, ‹ó@ã‘ÅŒ‚]
Type = ChangeState
Value = 630
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = Command = "a"
TriggerAll = (Command = "holdup")
TriggerAll = ((Command != "holdfwd") && (Command != "holdback"))
Trigger1 = (Ctrl)
Trigger2 = (StateNo = 600) && (MoveContact)
[State -1, ‹ó@«‘ÅŒ‚]
Type = ChangeState
Value = 620
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = Command = "a"
TriggerAll = (Command = "holddown")
Trigger1 = (Ctrl)
Trigger2 = (StateNo = 600) && (MoveContact)
[State -1, ‹ó@¨‘ÅŒ‚]
Type = ChangeState
Value = 610
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = Command = "a"
TriggerAll = (Command = "holdfwd")
Trigger1 = (Ctrl)
Trigger2 = (StateNo = 600) && (MoveContact)
[State -1, ‹ó@‘ÅŒ‚]
Type = ChangeState
Value = 600
TriggerAll = !var(59)
TriggerAll = StateType = A
TriggerAll = Command = "a"
Trigger1 = (Ctrl)
;||||||||||||||||||||||||||||||||||||||||||
;||||||||||||||||||||||||||||||||||||||||||
;||||||||||||||||||||||||||||||||||||||||||
;||||||||||||||||||||||||||||||||||||||||||
;||||||||||||||||||||||||||||||||||||||||||