;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "…!!"
command = ~F,DF,D,DB,B,F,DF,D,DB,B,c
time = 35
[Command]
name = "ショベル"
command = ~D,DF,F,D,DF,F,c
time = 35
[Command]
name = "ドリル"
command = ~F,DF,D,DB,B,F,DF,D,DB,B,y
time = 35
[Command]
name = "ドリル"
command = ~F,DF,D,DB,B,F,DF,D,DB,B,x
time = 35
[Command]
name = "悪夢…そして狂気"
command = ~D,DF,F,D,DF,F,b
time = 35
[Command]
name = "悪夢…そして狂気"
command = ~D,DF,F,D,DF,F,a
time = 35
[Command]
name = "ギロチン"
command = ~D,DF,F,D,DF,F,y
time = 35
[Command]
name = "ギロチン"
command = ~D,DF,F,D,DF,F,x
time = 35
[Command]
name = "ギロチン2"
command = ~F,DF,D,DB,B,y+b
time = 30
[Command]
name = "ギロチン2"
command = ~F,DF,D,DB,B,c
time = 30
;-| 必殺技 |------------------------------------------------------
[Command]
name = "サドマゾ"
command = ~B,DB,D,DF,F,b
time = 30
[Command]
name = "サドマゾ"
command = ~B,DB,D,DF,F,a
time = 30
[Command]
name = "爆弾パチキ"
command = ~F,DF,D,DB,B,F,y
time = 30
[Command]
name = "爆弾パチキ"
command = ~F,DF,D,DB,B,F,x
time = 30
[Command]
name = "砂かけ"
command = ~F,D,DF,b
[Command]
name = "ヤキ入れ"
command = ~F,D,DF,a
[Command]
name = "毒手"
command = ~B,D,DB,y
[Command]
name = "毒手"
command = ~B,D,DB,x
[Command]
name = "裁きの匕首"
command = ~F,D,DF,y
[Command]
name = "裁きの匕首"
command = ~F,D,DF,x
[Command]
name = "倍返し"
command = ~D,DF,F,y
[Command]
name = "倍返し"
command = ~D,DF,F,x
[Command]
name = "蛇使い"
command = ~D,DB,B,y
[Command]
name = "蛇使い"
command = ~D,DB,B,a
[Command]
name = "蛇使い"
command = ~D,DB,B,x
[Command]
name = "トドメ"
command = ~D,D,a+b
[Command]
name = "チョーク"
command = ~D,D,x+y
[Command]
name = "緊急回避前"
command = x+a
time = 1
[Command]
name = "緊急回避前"
command = z
time = 1
[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1
[Command]
name = "緊急回避後"
command = /$B,z
time = 1
;-| 2回押し技 |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| 2・3個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "投げ"
command = y+b
time = 1
[Command]
name = "ふっ飛ばし"
command = c
time = 1
[Command]
name = "おしっぱなしx"
command = /$x
time = 1
[Command]
name = "おしっぱなしy"
command = /$y
time = 1
[Command]
name = "おしっぱなしa"
command = /$a
time = 1
[Command]
name = "おしっぱなしb"
command = /$b
time = 1
[Command]
name = "おしっぱなしz"
command = /$z
time = 1
[Command]
name = "おしっぱなしc"
command = /$c
time = 1
;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "フェニックスボム"
command = /$D,a
time = 1
[Command]
name = "連還腿"
command = /$F,a
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| ボタン設定(いじらない)|---------------------------------------------------------
[Command]
name = "DF"
command = DF
time = 1
[Command]
name = "UF"
command = UF
time = 1
[Command]
name = "U"
command = U
time = 1
[Command]
name = "D"
command = D
time = 1
[Command]
name = "B"
command = B
time = 1
[Command]
name = "F"
command = F
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| 押しっぱなし設定(いじらない)-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;===========================================================================
;基本コマンド
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;…!!
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "…!!"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;ショベル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "ショベル"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;ドリル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "ドリル"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = numhelper(2010) = 0
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;ギロチン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "ギロチン"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = numhelper(2010) = 0
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;毒手
[State -1, a]
type = ChangeState
value = 1800
triggerall = command = "毒手"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;トドメ
[State -1, a]
type = ChangeState
value = 1600
triggerall = command = "トドメ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
trigger10= stateno = 1500 && animelem = 9,>=0
;---------------------------------------------------------------------------
;砂かけ
[State -1, a]
type = ChangeState
value = 1505
triggerall = command = "砂かけ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;ヤキ入れ
[State -1, a]
type = ChangeState
value = 1500
triggerall = command = "ヤキ入れ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;サドマゾ
[State -1, a]
type = ChangeState
value = 1400
triggerall = command = "サドマゾ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;爆弾パチキ
[State -1, a]
type = ChangeState
value = 1200
triggerall = command = "爆弾パチキ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;裁きの匕首
[State -1, a]
type = ChangeState
value = 1100
triggerall = command = "裁きの匕首"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;倍返し
[State -1, a]
type = ChangeState
value = 1300
triggerall = command = "倍返し"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
;---------------------------------------------------------------------------
;蛇使い
[State -1, a]
type = ChangeState
value = 1000
triggerall = command = "蛇使い"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205
trigger3 = stateno = 215
trigger4 = stateno = 235
trigger5 = stateno = 245 && animelem = 4,<=0
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 290
trigger9 = stateno = 251 && movecontact
trigger10= stateno = 1505 && movecontact
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = command = "ふっ飛ばし"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 290
triggerall = command = "ふっ飛ばし"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Jump Strong Kick]
type = ChangeState
value = 690
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避後
[State -1, 701]
type = ChangeState
value = 701
triggerall = command = "緊急回避後"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;緊急回避前
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避前
[State -1, 700]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ACタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;ダウン回避
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = command = "緊急回避前"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;フロントステップ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "投げ"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ブッ刺し
[State -1, a]
type = ChangeState
value = 250
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ブッ刺し(キャンセル版)
[State -1, a]
type = ChangeState
value = 251
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = stateno = 205
trigger2 = stateno = 215
trigger3 = stateno = 235
trigger4 = stateno = 245 && animelem = 4,<=0
trigger5 = stateno = 400
trigger6 = stateno = 410
trigger7 = stateno = 290
;===========================================================================
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230 && animelem = 5,>=0
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230 && animelem = 5,>=0
trigger3 = stateno = 235 && animelem = 4,>=0
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400 && animelem = 4,>=0
;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 430 && animelem = 4,>=0
;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl