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DJB MUGEN & IKEMEN Community

Command List — Yamazaki_XI.zip ← Back to Overview

;-| 超必殺技 |-------------------------------------------------------- [Command] name = "…!!" command = ~F,DF,D,DB,B,F,DF,D,DB,B,c time = 35 [Command] name = "ショベル" command = ~D,DF,F,D,DF,F,c time = 35 [Command] name = "ドリル" command = ~F,DF,D,DB,B,F,DF,D,DB,B,y time = 35 [Command] name = "ドリル" command = ~F,DF,D,DB,B,F,DF,D,DB,B,x time = 35 [Command] name = "悪夢…そして狂気" command = ~D,DF,F,D,DF,F,b time = 35 [Command] name = "悪夢…そして狂気" command = ~D,DF,F,D,DF,F,a time = 35 [Command] name = "ギロチン" command = ~D,DF,F,D,DF,F,y time = 35 [Command] name = "ギロチン" command = ~D,DF,F,D,DF,F,x time = 35 [Command] name = "ギロチン2" command = ~F,DF,D,DB,B,y+b time = 30 [Command] name = "ギロチン2" command = ~F,DF,D,DB,B,c time = 30 ;-| 必殺技 |------------------------------------------------------ [Command] name = "サドマゾ" command = ~B,DB,D,DF,F,b time = 30 [Command] name = "サドマゾ" command = ~B,DB,D,DF,F,a time = 30 [Command] name = "爆弾パチキ" command = ~F,DF,D,DB,B,F,y time = 30 [Command] name = "爆弾パチキ" command = ~F,DF,D,DB,B,F,x time = 30 [Command] name = "砂かけ" command = ~F,D,DF,b [Command] name = "ヤキ入れ" command = ~F,D,DF,a [Command] name = "毒手" command = ~B,D,DB,y [Command] name = "毒手" command = ~B,D,DB,x [Command] name = "裁きの匕首" command = ~F,D,DF,y [Command] name = "裁きの匕首" command = ~F,D,DF,x [Command] name = "倍返し" command = ~D,DF,F,y [Command] name = "倍返し" command = ~D,DF,F,x [Command] name = "蛇使い" command = ~D,DB,B,y [Command] name = "蛇使い" command = ~D,DB,B,a [Command] name = "蛇使い" command = ~D,DB,B,x [Command] name = "トドメ" command = ~D,D,a+b [Command] name = "チョーク" command = ~D,D,x+y [Command] name = "緊急回避前" command = x+a time = 1 [Command] name = "緊急回避前" command = z time = 1 [Command] name = "緊急回避後" command = /$B,x+a time = 1 [Command] name = "緊急回避後" command = /$B,z time = 1 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "ゲージ溜め発動" command = z+c time = 1 [Command] name = "recovery" command = x+y time = 1 [Command] name = "投げ" command = y+b time = 1 [Command] name = "ふっ飛ばし" command = c time = 1 [Command] name = "おしっぱなしx" command = /$x time = 1 [Command] name = "おしっぱなしy" command = /$y time = 1 [Command] name = "おしっぱなしa" command = /$a time = 1 [Command] name = "おしっぱなしb" command = /$b time = 1 [Command] name = "おしっぱなしz" command = /$z time = 1 [Command] name = "おしっぱなしc" command = /$c time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "フェニックスボム" command = /$D,a time = 1 [Command] name = "連還腿" command = /$F,a time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "DF" command = DF time = 1 [Command] name = "UF" command = UF time = 1 [Command] name = "U" command = U time = 1 [Command] name = "D" command = D time = 1 [Command] name = "B" command = B time = 1 [Command] name = "F" command = F time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;=========================================================================== ;基本コマンド ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;…!! [State -1, Strong Kung Fu Palm] type = ChangeState value = 2300 triggerall = command = "…!!" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;ショベル [State -1, Strong Kung Fu Palm] type = ChangeState value = 2200 triggerall = command = "ショベル" triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;ドリル [State -1, Strong Kung Fu Palm] type = ChangeState value = 2100 triggerall = command = "ドリル" triggerall = power >= 1000 triggerall = statetype != A triggerall = numhelper(2010) = 0 trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;ギロチン [State -1, Strong Kung Fu Palm] type = ChangeState value = 2000 triggerall = command = "ギロチン" triggerall = power >= 1000 triggerall = statetype != A triggerall = numhelper(2010) = 0 trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;毒手 [State -1, a] type = ChangeState value = 1800 triggerall = command = "毒手" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;トドメ [State -1, a] type = ChangeState value = 1600 triggerall = command = "トドメ" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact trigger10= stateno = 1500 && animelem = 9,>=0 ;--------------------------------------------------------------------------- ;砂かけ [State -1, a] type = ChangeState value = 1505 triggerall = command = "砂かけ" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;ヤキ入れ [State -1, a] type = ChangeState value = 1500 triggerall = command = "ヤキ入れ" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;サドマゾ [State -1, a] type = ChangeState value = 1400 triggerall = command = "サドマゾ" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;爆弾パチキ [State -1, a] type = ChangeState value = 1200 triggerall = command = "爆弾パチキ" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;裁きの匕首 [State -1, a] type = ChangeState value = 1100 triggerall = command = "裁きの匕首" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;倍返し [State -1, a] type = ChangeState value = 1300 triggerall = command = "倍返し" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact ;--------------------------------------------------------------------------- ;蛇使い [State -1, a] type = ChangeState value = 1000 triggerall = command = "蛇使い" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 205 trigger3 = stateno = 215 trigger4 = stateno = 235 trigger5 = stateno = 245 && animelem = 4,<=0 trigger6 = stateno = 400 trigger7 = stateno = 410 trigger8 = stateno = 290 trigger9 = stateno = 251 && movecontact trigger10= stateno = 1505 && movecontact ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;ガードキャンセルふっ飛ばし攻撃 [State -1, 290] type = ChangeState value = 291 triggerall = command = "ふっ飛ばし" triggerall = power >= 500 trigger1 = stateno = 150 trigger2 = stateno = 151 ;--------------------------------------------------------------------------- ;ふっ飛ばし攻撃 [State -1, 290] type = ChangeState value = 290 triggerall = command = "ふっ飛ばし" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中ふっ飛ばし攻撃 [State -1, Jump Strong Kick] type = ChangeState value = 690 triggerall = command = "ふっ飛ばし" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;緊急回避後 [State -1, Taunt] type = ChangeState value = 701 triggerall = command = "緊急回避後" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ガードキャンセル緊急回避後 [State -1, 701] type = ChangeState value = 701 triggerall = command = "緊急回避後" triggerall = power >= 1000 trigger1 = stateno = 150 trigger2 = stateno = 151 ;--------------------------------------------------------------------------- ;緊急回避前 [State -1, Taunt] type = ChangeState value = 700 triggerall = command = "緊急回避前" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ガードキャンセル緊急回避前 [State -1, 700] type = ChangeState value = 700 triggerall = command = "緊急回避前" triggerall = power >= 1000 trigger1 = stateno = 150 trigger2 = stateno = 151 ;--------------------------------------------------------------------------- ;ACタクティカルステップ [State -1, 700] type = ChangeState value = 700 triggerall = command = "緊急回避前" triggerall = power >= 1000 trigger1 = stateno = [200,249] ;--------------------------------------------------------------------------- ;ダウン回避 [State -1, Taunt] type = ChangeState value = 702 triggerall = command = "緊急回避前" trigger1 = stateno = 5050 trigger1 = pos y >=-40 ;--------------------------------------------------------------------------- ;フロントステップ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "投げ" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ブッ刺し [State -1, a] type = ChangeState value = 250 triggerall = command = "x" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ブッ刺し(キャンセル版) [State -1, a] type = ChangeState value = 251 triggerall = command = "x" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = stateno = 205 trigger2 = stateno = 215 trigger3 = stateno = 235 trigger4 = stateno = 245 && animelem = 4,<=0 trigger5 = stateno = 400 trigger6 = stateno = 410 trigger7 = stateno = 290 ;=========================================================================== ;--------------------------------------------------------------------------- ;遠距離立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;近距離立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 205 triggerall = command = "x" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;遠距離立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;近距離立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;遠距離立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 230 && animelem = 5,>=0 ;--------------------------------------------------------------------------- ;近距離立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 235 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 230 && animelem = 5,>=0 trigger3 = stateno = 235 && animelem = 4,>=0 ;--------------------------------------------------------------------------- ;遠距離立ち強キック1 [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;近距離立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 245 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 400 && animelem = 4,>=0 ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 430 && animelem = 4,>=0 ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl
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