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Command List — 586_kanna.zip ← Back to Overview

;====================================================================== ;====================================================================== ; Commands file for "Kanna" ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Button remapping and default initialize ;---------------------------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 1 ;---------------------------------------------------------------------- ; Final Memory ;---------------------------------------------------------------------- [Command] name = "236236c" command = ~D, F, D, F, c time = 20 ;---------------------------------------------------------------------- ; Eterny Special ;---------------------------------------------------------------------- [Command] name = "236236b" command = ~D, F, D, F, b time = 20 [Command] name = "236236a" command = ~D, F, D, F, a time = 20 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [Command] name = "41236c" command = ~B, D, F, c time = 20 [Command] name = "41236b" command = ~B, D, F, b time = 20 [Command] name = "41236a" command = ~B, D, F, a time = 20 [Command] name = "41236c_2" command = ~B, BD, D, DF, F, c time = 20 [Command] name = "41236b_2" command = ~B, BD, D, DF, F, b time = 20 [Command] name = "41236a_2" command = ~B, BD, D, DF, F, a time = 20 [Command] name = "623c" command = ~F, D, DF, c time = 15 [Command] name = "623b" command = ~F, D, DF, b time = 15 [Command] name = "623a" command = ~F, D, DF, a time = 15 [Command] name = "214c" command = ~D, B, c time = 10 [Command] name = "214b" command = ~D, B, b time = 10 [Command] name = "214a" command = ~D, B, a time = 10 [Command] name = "236c" command = ~D, F, c time = 10 [Command] name = "236b" command = ~D, F, b time = 10 [Command] name = "236a" command = ~D, F, a time = 10 [Command] name = "22c" command = ~D, D, c time = 15 ;---------------------------------------------------------------------- ; Single Button ;---------------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;---------------------------------------------------------------------- ; Directions ;---------------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdfwd2" command = /F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdback2" command = /B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "downfwd" command = DF time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "up" command = $U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "fwd" command = $F time = 1 [Command] name = "back" command = $B time = 1 ;---------------------------------------------------------------------- ; Others ;---------------------------------------------------------------------- [Command] name = "ab" command = a+b time = 1 [Command] name = "bc" command = b+c time = 1 [Command] name = "ac" command = a+c time = 1 ;---------------------------------------------------------------------- ; System Required ;---------------------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "FF_2" command = F, F time = 15 [Command] name = "BB_2" command = B, B time = 15 [Command] name = "DD" command = D, D time = 10 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 ;====================================================================== ;====================================================================== ; Statedef -1 ;====================================================================== ;====================================================================== [Statedef -1] ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, 236236C] type = ChangeState triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 7000 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 236236A] type = ChangeState triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 6000 [State -1, 236236A] type = ChangeState triggerall = command = "236236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = [70,76] value = 6010 [State -1, 236236B] type = ChangeState triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 6100 [State -1, 236236B] type = ChangeState triggerall = command = "236236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = [70,76] trigger5 = StateNo = 43 value = 6200 ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 41236A] type = ChangeState triggerall = command = "41236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1300 [State -1, 41236B] type = ChangeState triggerall = command = "41236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1300 [State -1, 41236C] type = ChangeState triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1300 [State -1, 41236C] type = ChangeState triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1310 [State -1, 623A] type = ChangeState triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1200 [State -1, 623B] type = ChangeState triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1200 [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1200 [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1210 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1000 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1000 [State -1, 236B] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1000 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1010 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) trigger3 = StateNo = [100,116] value = 1050 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) trigger3 = StateNo = [100,116] value = 1050 [State -1, 236B] type = ChangeState triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [400,420]) && (var(1) = [1,3]) trigger3 = StateNo = [100,116] value = 1050 [State -1, 214A] type = ChangeState triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1100 [State -1, 214B] type = ChangeState triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1110 [State -1, 214C] type = ChangeState triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,320]) && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 trigger4 = StateNo = 43 value = 1120 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [State -1, Instant Charge] type = ChangeState triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1000,1999]) && (var(1) >= 1) && command = "22c" trigger3 = (StateNo = [6100,6109]) && (var(1) >= 1) && command = "22c" trigger4 = (StateNo = 7000) && (var(1) >= 1) && command = "22c" trigger5 = (StateNo = [1000,6999]) && var(16) = 1 value = 600 [State -1, Instant Charge] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1000,1999]) && (var(1) >= 1) && command = "22c" trigger3 = (StateNo = [1000,6999]) && var(16) = 1 value = 610 [State -1, Dash] type = ChangeState triggerall = command = "FF" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [100,106] trigger1 = Ctrl value = 100 [State -1, Back Dash] type = ChangeState triggerall = command = "BB" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != [100,106] trigger1 = Ctrl value = 105 [State -1, Air Dash(Up)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = command != "holddown" triggerall = command = "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 70 [State -1, Air Dash(Up)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = command != "holddown" triggerall = command = "holdup" trigger1 = (StateNo = [400,420]) && (var(1) >= 1) value = 70 [State -1, Air Dash(Forward Up)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command = "holdfwd" triggerall = command != "holdback" triggerall = command != "holddown" triggerall = command = "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 71 [State -1, Air Dash(Forward Up)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = command = "holdup" trigger1 = (StateNo = [400,420]) && (var(1) >= 1) value = 71 [State -1, Air Dash(Forward Down)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command = "downfwd" triggerall = command != "holdback" triggerall = command != "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 72 [State -1, Air Dash(Back Up)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command != "holdfwd" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = command = "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 75 [State -1, Air Dash(Back Up)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = command != "holdfwd" triggerall = command = "holdback" triggerall = command = "holdup" trigger1 = (StateNo = [400,420]) && (var(1) >= 1) value = 75 [State -1, Air Dash(Back Down)] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command != "holdfwd" triggerall = command = "downback" triggerall = command != "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 76 [State -1, Air Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command = "holdfwd2" triggerall = command != "holdback" triggerall = command != "holddown" triggerall = command != "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 110 [State -1, Air Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = command = "holdfwd2" triggerall = command != "holdback" triggerall = command != "holddown" triggerall = command != "holdup" trigger1 = (StateNo = [400,420]) && (var(1) >= 1) value = 110 [State -1, Air Back Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = var(5) = 1 triggerall = command != "holdfwd" triggerall = command = "holdback2" triggerall = command != "holddown" triggerall = command != "holdup" trigger1 = (StateNo = [41,44]) trigger2 = (StateNo = 53) trigger3 = (StateNo = [60,79]) trigger4 = (StateNo = [110,116]) value = 115 [State -1, Air Back Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(6) < 2 triggerall = command != "holdfwd" triggerall = command = "holdback" triggerall = command != "holddown" triggerall = command != "holdup" trigger1 = (StateNo = [400,420]) && (var(1) >= 1) value = 115 [State -1, Jump Cancel - in Ground] type = ChangeState triggerall = command = "up" || command = "holdup" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 200) && (var(1) = [1,3]) trigger2 = (StateNo = 210) && (var(1) = [1,3]) trigger3 = (StateNo = 230) && (var(1) = 1) trigger4 = (StateNo = 300) && (var(1) = [1,3]) trigger5 = (StateNo = 310) && (var(1) = [1,3]) value = 40 [State -1, Throw - in Ground] type = Null;ChangeState triggerall = command = "c" triggerall = StateType = S triggerall = MoveType = I triggerall = P2BodyDist X < 20 triggerall = P2MoveType != H triggerall = P2StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ctrl triggerall = P2StateNo != [120,155] trigger1 = command = "holdfwd" trigger2 = command = "holdback" value = 500 [State -1, Throw - in Ariel] type = Null;ChangeState triggerall = command = "c" triggerall = StateType = A triggerall = P2StateType = A triggerall = P2BodyDist X < 20 triggerall = Alive triggerall = !isHelper triggerall = P2StateNo != [120,155] triggerall = ctrl trigger1 = command = "holdfwd" value = 520 ;---------------------------------------------------------------------- ; Basic Attacks ;---------------------------------------------------------------------- [State -1, Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = (StateNo = [100,101]) || StateNo = 106 trigger5 = StateNo = 43 value = 200 [State -1, Stand Medium Attack(Near)] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = P2BodyDist X <= 90 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = (StateNo = [100,101]) || StateNo = 106 trigger5 = StateNo = 43 value = 210 [State -1, Stand Medium Attack(far)] type = ChangeState triggerall = command = "b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = command != "holddown" trigger1 = P2BodyDist X > 90 trigger1 = Ctrl || var(14) = 1 trigger2 = command != "holddown" trigger2 = P2BodyDist X > 90 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = command != "holddown" trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = command != "holddown" trigger4 = P2BodyDist X > 90 trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = StateNo = 310 && (var(1) = [1,3]) trigger6 = P2BodyDist X > 90 trigger6 = (StateNo = [100,101]) || StateNo = 106 trigger7 = P2BodyDist X > 90 trigger7 = StateNo = 43 value = 220 [State -1, Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) trigger7 = (StateNo = [100,101]) || StateNo = 106 trigger8 = StateNo = 43 value = 230 [State -1, Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = (StateNo = [100,101]) || StateNo = 106 trigger5 = StateNo = 43 value = 300 [State -1, Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = (StateNo = [100,101]) || StateNo = 106 trigger5 = StateNo = 43 value = 310 [State -1, Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) trigger7 = (StateNo = [100,101]) || StateNo = 106 trigger8 = StateNo = 43 value = 320 [State -1, Ariel Light Attack] type = ChangeState triggerall = command = "a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 value = 400 [State -1, Ariel Medium Attack] type = ChangeState triggerall = command = "b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = (StateNo = [100,101]) || StateNo = 106 value = 410 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 410 && (var(1) = [1,3]) trigger4 = (StateNo = [100,101]) || StateNo = 106 value = 420 ;====================================================================== ;====================================================================== ; Early Input ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1000 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1000 [State -1, 236B] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1000 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1010 [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1050 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1050 [State -1, 236B] type = VarSet triggerall = command = "236c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1050 [State -1, 214A] type = VarSet triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1100 [State -1, 214B] type = VarSet triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1110 [State -1, 214C] type = VarSet triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1120 [State -1, 623A] type = VarSet triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1200 [State -1, 623B] type = VarSet triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1200 [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1200 [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1210 [State -1, 41236A] type = VarSet triggerall = command = "41236a_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1300 [State -1, 41236B] type = VarSet triggerall = command = "41236b_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1300 [State -1, 41236C] type = VarSet triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1300 [State -1, 41236C] type = VarSet triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1310 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 236236A] type = VarSet triggerall = command = "236236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 6000 [State -1, 236236A] type = VarSet triggerall = command = "236236a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 trigger4 = StateNo = [70,76] var(18) = 6010 [State -1, 236236B] type = VarSet triggerall = command = "236236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 6100 [State -1, 236236B] type = VarSet triggerall = command = "236236b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 trigger4 = StateNo = [70,76] var(18) = 6200 ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, 236236C] type = VarSet triggerall = command = "236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 7000
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