;======================================================================
;======================================================================
; Commands file for "Kanna"
;======================================================================
;======================================================================
;----------------------------------------------------------------------
; Button remapping and default initialize
;----------------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
[Defaults]
command.time = 15
command.buffer.time = 1
;----------------------------------------------------------------------
; Final Memory
;----------------------------------------------------------------------
[Command]
name = "236236c"
command = ~D, F, D, F, c
time = 20
;----------------------------------------------------------------------
; Eterny Special
;----------------------------------------------------------------------
[Command]
name = "236236b"
command = ~D, F, D, F, b
time = 20
[Command]
name = "236236a"
command = ~D, F, D, F, a
time = 20
;----------------------------------------------------------------------
; Special Moves
;----------------------------------------------------------------------
[Command]
name = "41236c"
command = ~B, D, F, c
time = 20
[Command]
name = "41236b"
command = ~B, D, F, b
time = 20
[Command]
name = "41236a"
command = ~B, D, F, a
time = 20
[Command]
name = "41236c_2"
command = ~B, BD, D, DF, F, c
time = 20
[Command]
name = "41236b_2"
command = ~B, BD, D, DF, F, b
time = 20
[Command]
name = "41236a_2"
command = ~B, BD, D, DF, F, a
time = 20
[Command]
name = "623c"
command = ~F, D, DF, c
time = 15
[Command]
name = "623b"
command = ~F, D, DF, b
time = 15
[Command]
name = "623a"
command = ~F, D, DF, a
time = 15
[Command]
name = "214c"
command = ~D, B, c
time = 10
[Command]
name = "214b"
command = ~D, B, b
time = 10
[Command]
name = "214a"
command = ~D, B, a
time = 10
[Command]
name = "236c"
command = ~D, F, c
time = 10
[Command]
name = "236b"
command = ~D, F, b
time = 10
[Command]
name = "236a"
command = ~D, F, a
time = 10
[Command]
name = "22c"
command = ~D, D, c
time = 15
;----------------------------------------------------------------------
; Single Button
;----------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;----------------------------------------------------------------------
; Directions
;----------------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdfwd2"
command = /F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdback2"
command = /B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "downfwd"
command = DF
time = 1
[Command]
name = "downback"
command = DB
time = 1
[Command]
name = "up"
command = $U
time = 1
[Command]
name = "down"
command = D
time = 1
[Command]
name = "fwd"
command = $F
time = 1
[Command]
name = "back"
command = $B
time = 1
;----------------------------------------------------------------------
; Others
;----------------------------------------------------------------------
[Command]
name = "ab"
command = a+b
time = 1
[Command]
name = "bc"
command = b+c
time = 1
[Command]
name = "ac"
command = a+c
time = 1
;----------------------------------------------------------------------
; System Required
;----------------------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "FF_2"
command = F, F
time = 15
[Command]
name = "BB_2"
command = B, B
time = 15
[Command]
name = "DD"
command = D, D
time = 10
[Command]
name = "recovery"
command = x
time = 1
[Command]
name = "recovery"
command = y
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
;======================================================================
;======================================================================
; Statedef -1
;======================================================================
;======================================================================
[Statedef -1]
;----------------------------------------------------------------------
; Hyper Special Moves
;----------------------------------------------------------------------
[State -1, 236236C]
type = ChangeState
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ((Life*100)/LifeMax) <= 33
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 7000
;----------------------------------------------------------------------
; Super Special Moves
;----------------------------------------------------------------------
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 6000
[State -1, 236236A]
type = ChangeState
triggerall = command = "236236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,420]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = [70,76]
value = 6010
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 6100
[State -1, 236236B]
type = ChangeState
triggerall = command = "236236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,420]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = [70,76]
trigger5 = StateNo = 43
value = 6200
;----------------------------------------------------------------------
; Super Moves
;----------------------------------------------------------------------
[State -1, 41236A]
type = ChangeState
triggerall = command = "41236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1300
[State -1, 41236B]
type = ChangeState
triggerall = command = "41236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1300
[State -1, 41236C]
type = ChangeState
triggerall = command = "41236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1300
[State -1, 41236C]
type = ChangeState
triggerall = command = "41236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1310
[State -1, 623A]
type = ChangeState
triggerall = command = "623a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1200
[State -1, 623B]
type = ChangeState
triggerall = command = "623b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1200
[State -1, 623C]
type = ChangeState
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1200
[State -1, 623C]
type = ChangeState
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1210
[State -1, 236A]
type = ChangeState
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1000
[State -1, 236B]
type = ChangeState
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1000
[State -1, 236B]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1000
[State -1, 236C]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1010
[State -1, 236A]
type = ChangeState
triggerall = command = "236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,420]) && (var(1) = [1,3])
trigger3 = StateNo = [100,116]
value = 1050
[State -1, 236B]
type = ChangeState
triggerall = command = "236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,420]) && (var(1) = [1,3])
trigger3 = StateNo = [100,116]
value = 1050
[State -1, 236B]
type = ChangeState
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [400,420]) && (var(1) = [1,3])
trigger3 = StateNo = [100,116]
value = 1050
[State -1, 214A]
type = ChangeState
triggerall = command = "214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1100
[State -1, 214B]
type = ChangeState
triggerall = command = "214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1110
[State -1, 214C]
type = ChangeState
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = (StateNo = [200,320]) && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
trigger4 = StateNo = 43
value = 1120
;----------------------------------------------------------------------
; Special Moves
;----------------------------------------------------------------------
[State -1, Instant Charge]
type = ChangeState
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c"
trigger2 = (StateNo = [1000,1999]) && (var(1) >= 1) && command = "22c"
trigger3 = (StateNo = [6100,6109]) && (var(1) >= 1) && command = "22c"
trigger4 = (StateNo = 7000) && (var(1) >= 1) && command = "22c"
trigger5 = (StateNo = [1000,6999]) && var(16) = 1
value = 600
[State -1, Instant Charge]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c"
trigger2 = (StateNo = [1000,1999]) && (var(1) >= 1) && command = "22c"
trigger3 = (StateNo = [1000,6999]) && var(16) = 1
value = 610
[State -1, Dash]
type = ChangeState
triggerall = command = "FF"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [100,106]
trigger1 = Ctrl
value = 100
[State -1, Back Dash]
type = ChangeState
triggerall = command = "BB"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = StateNo != [100,106]
trigger1 = Ctrl
value = 105
[State -1, Air Dash(Up)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "holddown"
triggerall = command = "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 70
[State -1, Air Dash(Up)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "holddown"
triggerall = command = "holdup"
trigger1 = (StateNo = [400,420]) && (var(1) >= 1)
value = 70
[State -1, Air Dash(Forward Up)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command = "holdfwd"
triggerall = command != "holdback"
triggerall = command != "holddown"
triggerall = command = "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 71
[State -1, Air Dash(Forward Up)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = command = "holdup"
trigger1 = (StateNo = [400,420]) && (var(1) >= 1)
value = 71
[State -1, Air Dash(Forward Down)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command = "downfwd"
triggerall = command != "holdback"
triggerall = command != "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 72
[State -1, Air Dash(Back Up)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command != "holdfwd"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = command = "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 75
[State -1, Air Dash(Back Up)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = command != "holdfwd"
triggerall = command = "holdback"
triggerall = command = "holdup"
trigger1 = (StateNo = [400,420]) && (var(1) >= 1)
value = 75
[State -1, Air Dash(Back Down)]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command != "holdfwd"
triggerall = command = "downback"
triggerall = command != "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 76
[State -1, Air Dash]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command = "holdfwd2"
triggerall = command != "holdback"
triggerall = command != "holddown"
triggerall = command != "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 110
[State -1, Air Dash]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = command = "holdfwd2"
triggerall = command != "holdback"
triggerall = command != "holddown"
triggerall = command != "holdup"
trigger1 = (StateNo = [400,420]) && (var(1) >= 1)
value = 110
[State -1, Air Back Dash]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = var(5) = 1
triggerall = command != "holdfwd"
triggerall = command = "holdback2"
triggerall = command != "holddown"
triggerall = command != "holdup"
trigger1 = (StateNo = [41,44])
trigger2 = (StateNo = 53)
trigger3 = (StateNo = [60,79])
trigger4 = (StateNo = [110,116])
value = 115
[State -1, Air Back Dash]
type = ChangeState
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = var(6) < 2
triggerall = command != "holdfwd"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = command != "holdup"
trigger1 = (StateNo = [400,420]) && (var(1) >= 1)
value = 115
[State -1, Jump Cancel - in Ground]
type = ChangeState
triggerall = command = "up" || command = "holdup"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = (StateNo = 200) && (var(1) = [1,3])
trigger2 = (StateNo = 210) && (var(1) = [1,3])
trigger3 = (StateNo = 230) && (var(1) = 1)
trigger4 = (StateNo = 300) && (var(1) = [1,3])
trigger5 = (StateNo = 310) && (var(1) = [1,3])
value = 40
[State -1, Throw - in Ground]
type = Null;ChangeState
triggerall = command = "c"
triggerall = StateType = S
triggerall = MoveType = I
triggerall = P2BodyDist X < 20
triggerall = P2MoveType != H
triggerall = P2StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ctrl
triggerall = P2StateNo != [120,155]
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
value = 500
[State -1, Throw - in Ariel]
type = Null;ChangeState
triggerall = command = "c"
triggerall = StateType = A
triggerall = P2StateType = A
triggerall = P2BodyDist X < 20
triggerall = Alive
triggerall = !isHelper
triggerall = P2StateNo != [120,155]
triggerall = ctrl
trigger1 = command = "holdfwd"
value = 520
;----------------------------------------------------------------------
; Basic Attacks
;----------------------------------------------------------------------
[State -1, Stand Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = (StateNo = [100,101]) || StateNo = 106
trigger5 = StateNo = 43
value = 200
[State -1, Stand Medium Attack(Near)]
type = ChangeState
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = P2BodyDist X <= 90
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = (StateNo = [100,101]) || StateNo = 106
trigger5 = StateNo = 43
value = 210
[State -1, Stand Medium Attack(far)]
type = ChangeState
triggerall = command = "b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = command != "holddown"
trigger1 = P2BodyDist X > 90
trigger1 = Ctrl || var(14) = 1
trigger2 = command != "holddown"
trigger2 = P2BodyDist X > 90
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = command != "holddown"
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = command != "holddown"
trigger4 = P2BodyDist X > 90
trigger4 = StateNo = 300 && (var(1) = [1,3])
trigger5 = StateNo = 310 && (var(1) = [1,3])
trigger6 = P2BodyDist X > 90
trigger6 = (StateNo = [100,101]) || StateNo = 106
trigger7 = P2BodyDist X > 90
trigger7 = StateNo = 43
value = 220
[State -1, Stand Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 300 && (var(1) = [1,3])
trigger6 = StateNo = 310 && (var(1) = [1,3])
trigger7 = (StateNo = [100,101]) || StateNo = 106
trigger8 = StateNo = 43
value = 230
[State -1, Crouch Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = (StateNo = [100,101]) || StateNo = 106
trigger5 = StateNo = 43
value = 300
[State -1, Crouch Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 300 && (var(1) = [1,3])
trigger4 = (StateNo = [100,101]) || StateNo = 106
trigger5 = StateNo = 43
value = 310
[State -1, Crouch Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 200 && (var(1) = [1,3])
trigger3 = StateNo = 210 && (var(1) = [1,3])
trigger4 = StateNo = 220 && (var(1) = [1,3])
trigger5 = StateNo = 300 && (var(1) = [1,3])
trigger6 = StateNo = 310 && (var(1) = [1,3])
trigger7 = (StateNo = [100,101]) || StateNo = 106
trigger8 = StateNo = 43
value = 320
[State -1, Ariel Light Attack]
type = ChangeState
triggerall = command = "a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
value = 400
[State -1, Ariel Medium Attack]
type = ChangeState
triggerall = command = "b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = (StateNo = [100,101]) || StateNo = 106
value = 410
[State -1, Ariel Strong Attack]
type = ChangeState
triggerall = command = "c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = Ctrl || var(14) = 1
trigger2 = StateNo = 400 && (var(1) = [1,3])
trigger3 = StateNo = 410 && (var(1) = [1,3])
trigger4 = (StateNo = [100,101]) || StateNo = 106
value = 420
;======================================================================
;======================================================================
; Early Input
;======================================================================
;======================================================================
;----------------------------------------------------------------------
; Super Moves
;----------------------------------------------------------------------
[State -1, 236A]
type = VarSet
triggerall = command = "236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1000
[State -1, 236B]
type = VarSet
triggerall = command = "236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1000
[State -1, 236B]
type = VarSet
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1000
[State -1, 236C]
type = VarSet
triggerall = command = "236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1010
[State -1, 236A]
type = VarSet
triggerall = command = "236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1050
[State -1, 236B]
type = VarSet
triggerall = command = "236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1050
[State -1, 236B]
type = VarSet
triggerall = command = "236c"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1050
[State -1, 214A]
type = VarSet
triggerall = command = "214a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1100
[State -1, 214B]
type = VarSet
triggerall = command = "214b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1110
[State -1, 214C]
type = VarSet
triggerall = command = "214c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1120
[State -1, 623A]
type = VarSet
triggerall = command = "623a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 623B]
type = VarSet
triggerall = command = "623b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 623C]
type = VarSet
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1200
[State -1, 623C]
type = VarSet
triggerall = command = "623c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1210
[State -1, 41236A]
type = VarSet
triggerall = command = "41236a_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1300
[State -1, 41236B]
type = VarSet
triggerall = command = "41236b_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
trigger1 = StateNo = 125
var(18) = 1300
[State -1, 41236C]
type = VarSet
triggerall = command = "41236c_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = fvar(16) != [2,3]
trigger1 = StateNo = 125
var(18) = 1300
[State -1, 41236C]
type = VarSet
triggerall = command = "41236c_2"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3
trigger1 = StateNo = 125
var(18) = 1310
;----------------------------------------------------------------------
; Super Special Moves
;----------------------------------------------------------------------
[State -1, 236236A]
type = VarSet
triggerall = command = "236236a"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 6000
[State -1, 236236A]
type = VarSet
triggerall = command = "236236a"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
trigger4 = StateNo = [70,76]
var(18) = 6010
[State -1, 236236B]
type = VarSet
triggerall = command = "236236b"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 6100
[State -1, 236236B]
type = VarSet
triggerall = command = "236236b"
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = Power >= 3000
trigger1 = StateNo = 125
trigger4 = StateNo = [70,76]
var(18) = 6200
;----------------------------------------------------------------------
; Hyper Special Moves
;----------------------------------------------------------------------
[State -1, 236236C]
type = VarSet
triggerall = command = "236236c"
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !isHelper
triggerall = ((Life*100)/LifeMax) <= 33
triggerall = Power >= 3000
trigger1 = StateNo = 125
var(18) = 7000