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Command List — N_Nayuki.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| default values |------------------------------------------------------- [defaults] command.time = 15 command.buffer.time = 1 ;--------------------------------------------------------------------------- [command] name = "dp" command = ~F, D, DF time = 12 [command] name = "dp" command = ~F, D, F time = 12 [command] name = "rdp" command = ~B, D, DB time = 12 [command] name = "rdp" command = ~B, D, B time = 12 [command] name = "qcbd" command = ~B,DB,D time = 20 [command] name = "qcbd" command = ~B,DB,$D time = 20 [command] name = "qcfd" command = ~F,DF,D time = 20 [command] name = "qcfd" command = ~F,DF,$D time = 20 [command] name = "qcf" command = ~D, DF, F time = 20 [command] name = "qcb" command = ~D, DB, B time = 20 [command] name = "dd" command = ~D, >D time = 12 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = ~F, >F time = 5 buffer.time = 3 [Command] name = "BB" ;Required (do not remove) command = ~B, >B time = 5 buffer.time = 3 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = /x time = 1 [Command] name = "recovery";Required (do not remove) command = /y time = 1 [Command] name = "recovery";Required (do not remove) command = /z time = 1 [Command] name = "recovery";Required (do not remove) command = x time = 1 [Command] name = "recovery";Required (do not remove) command = y time = 1 [Command] name = "recovery";Required (do not remove) command = z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 buffer.time = 1 [Command] name = "b" command = b time = 1 buffer.time = 1 [Command] name = "c" command = c time = 1 buffer.time = 1 [Command] name = "x" command = x time = 1 buffer.time = 1 [Command] name = "y" command = y time = 1 buffer.time = 1 [Command] name = "z" command = z time = 1 buffer.time = 1 [Command] name = "start" command = s time = 1 buffer.time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;-| Release Dir |----------------------------------------------------------- [Command] name = "release_fwd" command = ~F time = 1 [Command] name = "release_down" command = ~D time = 1 [Command] name = "release_back" command = ~B time = 1 [Command] name = "release_up" command = ~U time = 1 ;-| Tap Direction |--------------------------------------------------------- [Command] name = "fwd" command = $F time = 1 [Command] name = "back" command = $B time = 1 [Command] name = "up" command = $U time = 1 [Command] name = "down" command = $D time = 1 ;-| Release Button |--------------------------------------------------------- [Command] name = "holdx" command = /x time = 1 buffer.time = 1 [Command] name = "holdy" command = /y time = 1 buffer.time = 1 [Command] name = "holdz" command = /z time = 1 buffer.time = 1 [Command] name = "release_a" command = ~a time = 1 [Command] name = "release_b" command = ~b time = 1 [Command] name = "release_c" command = ~c time = 1 [Command] name = "release_x" command = ~x time = 1 [Command] name = "release_y" command = ~y time = 1 [Command] name = "release_z" command = ~z time = 1 ;-| |--------------------------------------------------------- [Command] name = "DU" command = $D, $U time = 10 [command] name = "up" command = $U time = 1 ;=========================================================================== ;--------------------------------------------------------------------------- [Statedef -1] [State -1, Tick Fix] type = CtrlSet triggerAll = !ctrl trigger1 = (StateNo = 52 || StateNo = 101 || StateNo = 5120) && !AnimTime trigger2 = (StateNo = [200,420]) && !AnimTime trigger3 = (StateNo = 800 || StateNo = 830) && !AnimTime trigger4 = (StateNo = 5001 || StateNo = 5011 || StateNo = 151 || StateNo = 153) && HitOver value = 1 ;--------------------------------------------------------------------------- [State -1, Special Collection] type = ChangeState value = 3400 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = !numhelper(17000) triggerall = !numhelper(17070) triggerall = !numhelper(17075) triggerall = Power >= 3000 triggerall = stateno != [3000,6010] triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(0) = [1,3]) && (helper(10371),var(1) = [1,3]) && (helper(10371),var(2) = [1,3]) || (helper(10371),var(4) = [1,3]) ;triggerall = command = "QCF_x+y+z" trigger1 = ctrl trigger2 = stateno = [200,430] trigger2 = movecontact trigger3 = stateno = [1000,1370] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Memories With Snow Bunnies] type = ChangeState value = 3300 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = var(12) <= 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,6010] triggerall = numhelper(10371) triggerall = helper(10371),var(20) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "DP_x+y" || command = "DP_y+z" || command = "DP_x+z" trigger1 = ctrl trigger2 = stateno = [200,320] trigger2 = movecontact trigger3 = stateno = [1010,1370] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Surface-to-Air Freezer] type = ChangeState value = 3200 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,6010] triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "QCF_x+y" || command = "QCF_y+z" || command = "QCF_x+z" trigger1 = ctrl trigger2 = stateno = [200,320] trigger2 = movecontact trigger3 = stateno = [1010,1370] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Super Nayu-Chan Kick] type = ChangeState value = 3000 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype = A triggerall = Power >= 1000 triggerall = stateno != [3000,6010] triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "QCB_x+y" || command = "QCB_y+z" || command = "QCB_x+z" trigger1 = ctrl trigger2 = stateno = [200,430] trigger2 = movecontact trigger3 = stateno = [1100,1120] trigger3 = movecontact trigger4 = stateno = [1200,1370] trigger4 = movecontact trigger5 = stateno = 2010 trigger5 = movecontact ;--------------------------------------------------------------------------- [State -1, Minase Spring Cleaning] type = ChangeState value = 3100 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,6010] triggerall = numhelper(10371) triggerall = helper(10371),var(24) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "DD_x+y" || command = "DD_y+z" || command = "DD_x+z" trigger1 = ctrl trigger2 = stateno = [200,320] trigger2 = movecontact trigger3 = stateno = [1010,1370] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Somersault Spike 1] type = ChangeState value = 1100 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(20) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "DP_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact [State -1, Somersault Spike 2] type = ChangeState value = 1110 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(20) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "DP_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact [State -1, Somersault Spike 3] type = ChangeState value = cond(var(49) > 0,1120,1110) triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(20) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "DP_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Nayu-Chan Kick 1] type = ChangeState value = 1300 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(21) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "QCBD_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact [State -1, Nayu-Chan Kick 2] type = ChangeState value = 1310 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(21) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "QCBD_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact [State -1, Nayu-Chan Kick 3] type = ChangeState value = cond(var(49) > 0,1320,1310) triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(21) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "QCBD_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Keropi Cannon] type = ChangeState value = 6010 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(7000) triggerall = (helper(7000),stateno != 7000) triggerall = (helper(7000),stateno != 7050) triggerall = (helper(7000),stateno != 6666) triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,6010] triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(5) = [1,3]) ;triggerall = command = "QCF_c" trigger1 = ctrl trigger2 = stateno = [200,430] trigger2 = movecontact trigger3 = stateno = [1000,1370] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Nayu-Chan Twister 1] type = ChangeState value = 1200 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "QCB_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact [State -1, Nayu-Chan Twister 2] type = ChangeState value = 1210 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "QCB_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact [State -1, Nayu-Chan Twister 3] type = ChangeState value = cond(var(49) > 0,1220,1210) triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "QCB_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, V-Shaped Thrust 1] type = ChangeState value = 1000 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "QCF_x" trigger1 = ctrl trigger2 = stateno = [200,320] trigger2 = movecontact [State -1, V-Shaped Thrust 2] type = ChangeState value = 1010 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "QCF_y" trigger1 = ctrl trigger2 = stateno = [200,320] trigger2 = movecontact [State -1, V-Shaped Thrust 3] type = ChangeState value = 1020 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "QCF_z" trigger1 = ctrl trigger2 = stateno = [200,320] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Burst] type = ChangeState value = 5960 triggerall = !ishelper triggerall = var(48) <= 0 triggerall = var(31) <= 0 triggerall = numhelper(8000) triggerall = helper(8000),var(3) <= 0 triggerall = numhelper(10371) triggerall = (helper(10371),var(1) = [1,3]) && (helper(10371),var(4) = [1,3]) ;triggerall = command = "Burst" triggerall = alive && roundstate = 2 triggerall = stateno != [120,155] triggerall = stateno != [800,899] triggerall = stateno != [3000,4999] triggerall = statetype != L trigger1 = ctrl trigger2 = movetype = H ;--------------------------------------------------------------------------- [State -1, Guard Cancel Dash] type = ChangeState value = 2050 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = Power >= 1000 triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = (helper(10371),var(22)) && (helper(10371),var(3) = [1,3]) && (helper(10371),var(4) = [1,3]) trigger1 = (StateNo = [150,155]) ignorehitpause = 1 [State -1, Guard Cancel Counter] type = ChangeState value = 2000 triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = (helper(10371),var(23)) && (helper(10371),var(3) = [1,3]) && (helper(10371),var(4) = [1,3]) trigger1 = (StateNo = [150,155]) ignorehitpause = 1 ;-------------------------------------------------------------------------- [State -1, Fast Fall] type = ChangeState value = 55 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(24) ;triggerall = command = "DD" triggerall = cond((vel Y < 0),(pos y <= -45),(pos y <= 0)) triggerall = stateno != 55 trigger1 = (statetype = A) && ctrl ;-------------------------------------------------------------------------- [State -1, Air Dash Forward] type = ChangeState value = 110 triggerall = !ishelper triggerall = statetype = A triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = cond((p2dist x >= 0),(helper(10371), sysvar(0) = 1),(helper(10371), sysvar(0) = -1)) ;triggerall = command = "FF" triggerall = var(2) < 2 triggerall = cond(vel y < 0,pos y <= -40,1) trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact trigger3 = stateno = 550 trigger3 = movecontact ignorehitpause = 1 [State -1, Air Dash Backward] type = ChangeState value = 115 triggerall = !ishelper triggerall = statetype = A triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = cond((p2dist x >= 0),(helper(10371), sysvar(0) = -1),(helper(10371), sysvar(0) = 1)) ;triggerall = command = "BB" triggerall = var(2) < 2 triggerall = cond(vel y < 0,pos y <= -40,1) trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact trigger3 = stateno = 550 trigger3 = movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !ishelper triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = helper(10371), sysvar(0) = 1 ;triggerall = command = "FF" triggerall = stateno!=[100,101] trigger1 = statetype = S trigger1 = ctrl [State -1, Run Back] type = ChangeState value = 105 triggerall = !ishelper triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = helper(10371), sysvar(0) = -1 ;triggerall = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Super ] type = ChangeState value = 54 triggerall = !ishelper triggerall = statetype != A trigger1 = command = "DU" trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Keropi Summon] type = ChangeState value = 6000 triggerall = !ishelper triggerall = statetype != A triggerall = command != "qcb" triggerall = numhelper(10371) triggerall = helper(10371),var(5) = [1,3] ;triggerall = command = "c" triggerall = ctrl = 1 trigger1 = !numhelper(7000) trigger2 = numhelper(7000) trigger2 = helper(7000),stateno = 7040 ;--------------------------------------------------------------------------- [State -1, Instant Charge] type = ChangeState value = cond((statetype != A),950,951) triggerall = !ishelper triggerall = var(49) > 0 triggerall = numhelper(10371) triggerall = helper(10371),var(3) = [1,3] ;triggerall = command = "a" trigger1 = ctrl trigger2 = (stateno = [200,599]) trigger3 = (stateno = [800,899]) trigger4 = (stateno = [1000,1999]) trigger5 = (stateno = [3000,4000]) trigger6 = (stateno = [6000,6010]) ;--------------------------------------------------------------------------- ; Air Throw [State -1, Air Throw] type = ChangeState value = 830 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(4) = [1,3] ;triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact ; Throw [State -1, Throw] type = ChangeState value = 800 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(4) = [1,3] ;triggerall = command = "b" triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Dash Attack] type = ChangeState value = 500 triggerall = !ishelper triggerall = statetype = C triggerall = numhelper(10371) triggerall = (helper(10371),var(2) = [1,3]) && ((helper(10371),sysvar(1)&8)) ;triggerall = (command = "z" && command = "holddown") triggerall = (StateNo = [10,11]) && time < 30 trigger1 = ctrl && vel x > 0 [State -1, Dash Attack] type = ChangeState value = 550 triggerall = !ishelper triggerall = statetype != A triggerall = stateno = 100 triggerall = numhelper(10371) trigger1 = helper(10371),var(1) = [1,3] ;triggerall = command = "y" ;--------------------------------------------------------------------------- [State -1, Crouch Light] type = ChangeState value = 300 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (helper(10371),var(0) = [1,3]) && (helper(10371),sysvar(1)&8) ;triggerall = (command = "x" && command = "holddown") trigger1 = ctrl trigger2 = stateno = 300 trigger2 = time > 6 trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 300 trigger4 = movecontact [State -1, Crouch Medium] type = ChangeState value = 310 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (helper(10371),var(1) = [1,3]) && (helper(10371),sysvar(1)&8) ;triggerall = (command = "y" && command = "holddown)" trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = movecontact trigger3 = stateno = 300 trigger3 = movecontact [State -1, Crouch Heavy] type = ChangeState value = 320 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (helper(10371),var(2) = [1,3]) && ((helper(10371),sysvar(1)&8)) ;triggerall = (command = "z" && command = "holddown") trigger1 = ctrl trigger2 = stateno = [200,230] trigger2 = movecontact trigger3 = stateno = [300,310] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Light Attack] type = ChangeState value = 200 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(0) = [1,3] ;triggerall = command = "x" trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time >= 6 trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 300 trigger4 = movecontact [State -1, Medium Attack 2] type = ChangeState value = 210 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(1) = [1,3] ;triggerall = command = "y" trigger1 = ctrl trigger1 = p2BodyDist X <= 40 trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 300 trigger3 = movecontact [State -1, Medium Attack] type = ChangeState value = 220 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(1) = [1,3] ;triggerall = command = "y" trigger1 = ctrl trigger1 = p2BodyDist X > 40 trigger2 = stateno = 210 trigger2 = movecontact trigger3 = stateno = 300 trigger3 = movecontact [State -1, Heavy Attack] type = ChangeState value = 230 triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(2) = [1,3] ;triggerall = command = "z" trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = movecontact trigger3 = stateno = [300,310] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Light Air] type = ChangeState value = 400 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(0) = [1,3] ;triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = time >= 15 [State -1, Medium Air] type = ChangeState value = 410 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(1) = [1,3] ;triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact [State -1, Heavy Air 2] type = ChangeState value = 430 triggerall = !ishelper triggerall = numhelper(10371) triggerall = (helper(10371),var(2) = [1,3]) && ((helper(10371),sysvar(1)&8)) ;triggerall = (command = "z" && command = "holddown") triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact [State -1, Heavy Air] type = ChangeState value = 420 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(2) = [1,3] ;triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [400,410] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Taunt] type = ChangeState value = 195 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(6) = [1,3] ;triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Wall ] type = ChangeState value = 56 triggerall = !ishelper triggerall = Pos Y <= -50 triggerall = ((command = "holdup") && (command = "holdfwd")) && (Vel X <= 0) && ((backedgebodydist <= 10) && (backedgebodydist > -10)) || ((command = "holdup") && (command = "holdback")) && (Vel X >= 0) && ((frontedgebodydist <= 10) && (frontedgebodydist > -10)) triggerall = statetype = A trigger1 = ctrl persistent = 0 [state -1, Jump] type = changestate value = 40 triggerall = !ishelper triggerall = stateno != 40 triggerall = command = "holdup" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [200,210] trigger2 = movecontact trigger3 = stateno = 300 trigger3 = movecontact trigger4 = (stateno = [220,230]) && movehit trigger5 = (stateno = [310,320]) && movehit [state -1, Mid-Air Jump] type = changestate value = 45 triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),fvar(39) = 0 triggerall = command = "holdup" triggerall = var(6) < 1 triggerall = statetype = A triggerall = stateno != 105 triggerall = stateno != [110,116] triggerall = prevstateno != 54 trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact ignorehitpause = 1
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