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DJB MUGEN & IKEMEN Community

Command List — sf4seth.zip ← Back to Overview

; The CMD file. ; ; Two parts: 1. Command definition and 2. State entry ; (state entry is after the commands def section) ; ; 1. Command definition ; --------------------- ; Note: The commands are CASE-SENSITIVE, and so are the command names. ; The eight directions are: ; B, DB, D, DF, F, UF, U, UB (all CAPS) ; corresponding to back, down-back, down, downforward, etc. ; The six buttons are: ; a, b, c, x, y, z (all lower case) ; In default key config, abc are are the bottom, and xyz are on the ; top row. For 2 button characters, we recommend you use a and b. ; For 6 button characters, use abc for kicks and xyz for punches. ; ; Each [Command] section defines a command that you can use for ; state entry, as well as in the CNS file. ; The command section should look like: ; ; [Command] ; name = some_name ; command = the_command ; time = time (optional) ; buffer.time = time (optional) ; ; - some_name ; A name to give that command. You'll use this name to refer to ; that command in the state entry, as well as the CNS. It is case- ; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A). ; ; - command ; list of buttons or directions, separated by commas. Each of these ; buttons or directions is referred to as a "symbol". ; Directions and buttons can be preceded by special characters: ; slash (/) - means the key must be held down ; egs. command = /D ;hold the down direction ; command = /DB, a ;hold down-back while you press a ; tilde (~) - to detect key releases ; egs. command = ~a ;release the a button ; command = ~D, F, a ;release down, press fwd, then a ; If you want to detect "charge moves", you can specify ; the time the key must be held down for (in game-ticks) ; egs. command = ~30a ;hold a for at least 30 ticks, then release ; dollar ($) - Direction-only: detect as 4-way ; egs. command = $D ;will detect if D, DB or DF is held ; command = $B ;will detect if B, DB or UB is held ; plus (+) - Buttons only: simultaneous press ; egs. command = a+b ;press a and b at the same time ; command = x+y+z ;press x, y and z at the same time ; greater-than (>) - means there must be no other keys pressed or released ; between the previous and the current symbol. ; egs. command = a, >~a ;press a and release it without having hit ; ;or released any other keys in between ; You can combine the symbols: ; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release, ; ;then press a and b together ; ; Note: Successive direction symbols are always expanded in a manner similar ; to this example: ; command = F, F ; is expanded when MUGEN reads it, to become equivalent to: ; command = F, >~F, >F ; ; It is recommended that for most "motion" commads, eg. quarter-circle-fwd, ; you start off with a "release direction". This makes the command easier ; to do. ; ; - time (optional) ; Time allowed to do the command, given in game-ticks. The default ; value for this is set in the [Defaults] section below. A typical ; value is 15. ; ; - buffer.time (optional) ; Time that the command will be buffered for. If the command is done ; successfully, then it will be valid for this time. The simplest ; case is to set this to 1. That means that the command is valid ; only in the same tick it is performed. With a higher value, such ; as 3 or 4, you can get a "looser" feel to the command. The result ; is that combos can become easier to do because you can perform ; the command early. Attacks just as you regain control (eg. from ; getting up) also become easier to do. The side effect of this is ; that the command is continuously asserted, so it will seem as if ; you had performed the move rapidly in succession during the valid ; time. To understand this, try setting buffer.time to 30 and hit ; a fast attack, such as KFM's light punch. ; The default value for this is set in the [Defaults] section below. ; This parameter does not affect hold-only commands (eg. /F). It ; will be assumed to be 1 for those commands. ; ; If you have two or more commands with the same name, all of them will ; work. You can use it to allow multiple motions for the same move. ; ; Some common commands examples are given below. ; ; [Command] ;Quarter circle forward + x ; name = "QCF_x" ; command = ~D, DF, F, x ; ; [Command] ;Half circle back + a ; name = "HCB_a" ; command = ~F, DF, D, DB, B, a ; ; [Command] ;Two quarter circles forward + y ; name = "2QCF_y" ; command = ~D, DF, F, D, DF, F, y ; ; [Command] ;Tap b rapidly ; name = "5b" ; command = b, b, b, b, b ; time = 30 ; ; [Command] ;Charge back, then forward + z ; name = "charge_B_F_z" ; command = ~60$B, F, z ; time = 10 ; ; [Command] ;Charge down, then up + c ; name = "charge_D_U_c" ; command = ~60$D, U, c ; time = 10 ;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| CPU |-------------------------------------------------------------- [Command] name = "CPU1" command = D, D, U, U, D, U time = 1 [Command] name = "CPU2" command = D, U, U, D, D, U time = 1 [Command] name = "CPU3" command = D, D, D, U, U, U time = 1 [Command] name = "CPU4" command = U, D, D, U, U, U time = 1 [Command] name = "CPU5" command = D, D, U, U, D, D time = 1 [Command] name = "CPU6" command = U, D, D, D, D, U time = 1 [Command] name = "CPU7" command = U, U, U, U, U, D time = 1 [Command] name = "CPU8" command = U, U, U, U, D, U time = 1 [Command] name = "CPU9" command = U, U, U, D, U, U time = 1 [Command] name = "CPU10" command = U, U, D, U, U, U time = 1 [Command] name = "CPU11" command = U, D, U, U, U, U time = 1 [Command] name = "CPU12" command = D, U, D, U, D, U time = 1 [Command] name = "CPU13" command = U, U, D, U, U, U, U time = 1 [Command] name = "CPU14" command = U, D, D, U, U, U, U time = 1 [Command] name = "CPU15" command = D, U, D, U, U, U, D time = 1 [Command] name = "CPU16" command = D, D, D, U, U, U, U time = 1 [Command] name = "CPU17" command = U, U, D, U, U, D, D time = 1 [Command] name = "CPU18" command = D, D, D, U, D, D, D time = 1 [Command] name = "CPU19" command = U, D, D, U, D, U, D time = 1 [Command] name = "CPU20" command = D, D, D, U, U, U, D time = 1 [Command] name = "CPU21" command = U, D, U, D, U, U, U time = 1 [Command] name = "CPU22" command = U, U, U, U, U, U, U time = 1 [Command] name = "CPU23" command = D, D, D, D, D, D, D time = 1 [Command] name = "CPU24" command = D, D, D, D, D, D, U time = 1 [Command] name = "CPU25" command = D, D, D, D, D, U, D time = 1 [Command] name = "CPU26" command = D, D, U, U, D, U time = 1 [Command] name = "CPU27" command = D, U, U, D, D, U time = 1 [Command] name = "CPU28" command = D, D, D, U, U, U time = 1 [Command] name = "CPU29" command = U, D, D, U, U, U time = 1 [Command] name = "CPU30" command = D, D, U, U, D, D time = 1 [Command] name = "CPU31" command = U, D, D, D, D, U time = 1 [Command] name = "CPU32" command = U, U, U, U, U, D time = 1 [Command] name = "CPU33" command = U, U, U, U, D, U time = 1 [Command] name = "CPU34" command = U, U, U, D, U, U time = 1 [Command] name = "CPU35" command = U, U, D, U, U, U time = 1 [Command] name = "CPU36" command = U, D, U, U, U, U time = 1 [Command] name = "CPU37" command = D, U, D, U, D, U time = 1 [Command] name = "CPU38" command = U, U, D, U, U, U, U time = 1 [Command] name = "CPU39" command = U, D, D, U, U, U, U time = 1 [Command] name = "CPU40" command = D, U, D, U, U, U, D time = 1 [Command] name = "CPU41" command = D, D, D, U, U, U, U time = 1 [Command] name = "CPU42" command = U, U, D, U, U, D, D time = 1 [Command] name = "CPU43" command = D, D, D, U, D, D, D time = 1 [Command] name = "CPU44" command = U, D, D, U, D, U, D time = 1 [Command] name = "CPU45" command = D, D, D, U, U, U, D time = 1 [Command] name = "CPU46" command = U, D, U, D, U, U, U time = 1 [Command] name = "CPU47" command = U, U, U, U, U, U, U time = 1 [Command] name = "CPU48" command = D, D, D, D, D, D, D time = 1 [Command] name = "CPU49" command = D, D, D, D, D, D, U time = 1 [Command] name = "CPU50" command = D, D, D, D, D, U, D time = 1 [Command] name = "cpu51" command = x, x, y time = 0 [Command] name = "cpu52" command = x, y, y time = 0 [Command] name = "cpu53" command = x, z, z time = 0 [Command] name = "cpu54" command = x, a, a time = 0 [Command] name = "cpu55" command = x, b, c time = 0 [Command] name = "cpu56" command = x, c, x, y time = 0 [Command] name = "cpu57" command = y, x, x, y time = 0 [Command] name = "cpu58" command = y, y, x, y time = 0 [Command] name = "cpu59" command = y, z, x, y time = 0 [Command] name = "cpu60" command = y, a, x, y time = 0 ;-| Super Motions |-------------------------------------------------------- ;The following two have the same name, but different motion. ;Either one will be detected by a "command = TripleKFPalm" trigger. ;Time is set to 20 (instead of default of 15) to make the move ;easier to do. ; [Command] name = "TripleKFPalm2" command = ~D, DF, F, D, DF, F, x+y+z time = 25 [Command] name = "TripleKFPalm2" command = ~D, DF, F, D, DF, F, a time = 25 [Command] name = "TripleKFPalm2" command = ~D, DF, F, D, DF, F, b time = 25 [Command] name = "TripleKFPalm2" command = ~D, DF, F, D, DF, F, c time = 25 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, x time = 25 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, ~x time = 25 [Command] name = "TripleKFPalm" ;Same name as above command = ~D, DF, F, D, DF, F, y time = 25 [Command] name = "TripleKFPalm" ;Same name as above command = ~D, DF, F, D, DF, F, ~y time = 25 [Command] name = "TripleKFPalm" ;Same name as above command = ~D, DF, F, D, DF, F, z time = 25 [Command] name = "TripleKFPalm" ;Same name as above command = ~D, DF, F, D, DF, F, ~z time = 25 ;-| Special Motions |------------------------------------------------------ [Command] name = "teleport1" command = ~F, D, FD, x+y+z time = 20 [Command] name = "teleport1" command = ~F, D, FD, ~x+y+z time = 20 [Command] name = "teleport2" command = ~B, D, BD, x+y+z time = 20 [Command] name = "teleport2" command = ~B, D, BD, ~x+y+z time = 20 [Command] name = "teleport3" command = ~F, D, FD, a+b+c time = 20 [Command] name = "teleport3" command = ~F, D, FD, ~a+b+c time = 20 [Command] name = "teleport4" command = ~B, D, BD, a+b+c time = 20 [Command] name = "teleport4" command = ~B, D, BD, ~a+b+c time = 20 [Command] name = "upper_x" command = ~F, D, DF, x time = 17 [Command] name = "upper_x" command = ~F, D, DF, ~x time = 17 [Command] name = "upper_y" command = ~F, D, DF, y time = 17 [Command] name = "upper_y" command = ~F, D, DF, ~y time = 17 [Command] name = "upper_z" command = ~F, D, DF, z time = 17 [Command] name = "upper_z" command = ~F, D, DF, ~z time = 17 [Command] name = "upper_xy" command = ~F, D, DF, x+y time = 17 [Command] name = "upper_xy" command = ~F, D, DF, ~x+y time = 17 [Command] name = "upper_xy" command = ~F, D, DF, x+z time = 17 [Command] name = "upper_xy" command = ~F, D, DF, ~x+z time = 17 [Command] name = "upper_xy" command = ~F, D, DF, y+z time = 17 [Command] name = "upper_xy" command = ~F, D, DF, ~y+z time = 17 [Command] name = "FDBU_x" command = ~U, B, D, F, x time = 40 [Command] name = "FDBU_x" command = ~B, D, F, U, x time = 40 [Command] name = "FDBU_x" command = ~D, F, U, B, x time = 40 [Command] name = "FDBU_x" command = ~F, U, B, D, x time = 40 [Command] name = "FDBU_x" command = ~U, F, D, B, x time = 40 [Command] name = "FDBU_x" command = ~F, D, B, U, x time = 40 [Command] name = "FDBU_x" command = ~D, B, U, F, x time = 40 [Command] name = "FDBU_x" command = ~B, U, F, D, x time = 40 [Command] name = "FDBU_x" command = ~U, UB, B, DB, D, DF, F, x time = 40 [Command] name = "FDBU_x" command = ~B, DB, D, DF, F, UF, U, x time = 40 [Command] name = "FDBU_x" command = ~D, DF, F, UF, U, UB, B, x time = 40 [Command] name = "FDBU_x" command = ~F, UF, U, UB, B, DB, D, x time = 40 [Command] name = "FDBU_x" command = ~U, UF, F, DF, D, DB, B, x time = 40 [Command] name = "FDBU_x" command = ~F, DF, D, DB, B, UB, U, x time = 40 [Command] name = "FDBU_x" command = ~D, DB, B, UB, U, UF, F, x time = 40 [Command] name = "FDBU_x" command = ~B, UB, U, UF, F, DF, D, x time = 40 [Command] name = "FDBU_x" command = ~UF, U, UB, B, DB, D, DF, x time = 40 [Command] name = "FDBU_x" command = ~UB, B, DB, D, DF, F, UF, x time = 40 [Command] name = "FDBU_x" command = ~DB, D, DF, F, UF, U, UB, x time = 40 [Command] name = "FDBU_x" command = ~DF, F, UF, U, UB, B, DB, x time = 40 [Command] name = "FDBU_x" command = ~UB, U, UF, F, DF, D, DB, x time = 40 [Command] name = "FDBU_x" command = ~UF, F, DF, D, DB, B, UB, x time = 40 [Command] name = "FDBU_x" command = ~DF, D, DB, B, UB, U, UF, x time = 40 [Command] name = "FDBU_x" command = ~DB, B, UB, U, UF, F, DF, x time = 40 [Command] name = "FDBU_x" command = ~UB, B, DB, D, DF, F, UF, x time = 40 [Command] name = "FDBU_x" command = ~DB, D, DF, F, UF, U, DF, x time = 40 [Command] name = "FDBU_x" command = ~DF, F, UF, U, UB, B, DB, x time = 40 [Command] name = "FDBU_x" command = ~UF, U, UB, B, DB, D, DF, x time = 40 [Command] name = "FDBU_x" command = ~UF, F, DF, D, DB, B, UB, x time = 40 [Command] name = "FDBU_x" command = ~DF, D, DB, B, UB, U, UF, x time = 40 [Command] name = "FDBU_x" command = ~DB, B, UB, U, UF, F, DF, x time = 40 [Command] name = "FDBU_x" command = ~UB, U, UF, F, DF, D, DB, x time = 40 [Command] name = "FDBU_x" command = ~U, B, D, F, ~x time = 40 [Command] name = "FDBU_x" command = ~B, D, F, U, ~x time = 40 [Command] name = "FDBU_x" command = ~D, F, U, B, ~x time = 40 [Command] name = "FDBU_x" command = ~F, U, B, D, ~x time = 40 [Command] name = "FDBU_x" command = ~U, F, D, B, ~x time = 40 [Command] name = "FDBU_x" command = ~F, D, B, U, ~x time = 40 [Command] name = "FDBU_x" command = ~D, B, U, F, ~x time = 40 [Command] name = "FDBU_x" command = ~B, U, F, D, ~x time = 40 [Command] name = "FDBU_x" command = ~U, UB, B, DB, D, DF, F, ~x time = 40 [Command] name = "FDBU_x" command = ~B, DB, D, DF, F, UF, U, ~x time = 40 [Command] name = "FDBU_x" command = ~D, DF, F, UF, U, UB, B, ~x time = 40 [Command] name = "FDBU_x" command = ~F, UF, U, UB, B, DB, D, ~x time = 40 [Command] name = "FDBU_x" command = ~U, UF, F, DF, D, DB, B, ~x time = 40 [Command] name = "FDBU_x" command = ~F, DF, D, DB, B, UB, U, ~x time = 40 [Command] name = "FDBU_x" command = ~D, DB, B, UB, U, UF, F, ~x time = 40 [Command] name = "FDBU_x" command = ~B, UB, U, UF, F, DF, D, ~x time = 40 [Command] name = "FDBU_x" command = ~UF, U, UB, B, DB, D, DF, ~x time = 40 [Command] name = "FDBU_x" command = ~UB, B, DB, D, DF, F, UF, ~x time = 40 [Command] name = "FDBU_x" command = ~DB, D, DF, F, UF, U, UB, ~x time = 40 [Command] name = "FDBU_x" command = ~DF, F, UF, U, UB, B, DB, ~x time = 40 [Command] name = "FDBU_x" command = ~UB, U, UF, F, DF, D, DB, ~x time = 40 [Command] name = "FDBU_x" command = ~UF, F, DF, D, DB, B, UB, ~x time = 40 [Command] name = "FDBU_x" command = ~DF, D, DB, B, UB, U, UF, ~x time = 40 [Command] name = "FDBU_x" command = ~DB, B, UB, U, UF, F, DF, ~x time = 40 [Command] name = "FDBU_x" command = ~UB, B, DB, D, DF, F, UF, ~x time = 40 [Command] name = "FDBU_x" command = ~DB, D, DF, F, UF, U, DF, ~x time = 40 [Command] name = "FDBU_x" command = ~DF, F, UF, U, UB, B, DB, ~x time = 40 [Command] name = "FDBU_x" command = ~UF, U, UB, B, DB, D, DF, ~x time = 40 [Command] name = "FDBU_x" command = ~UF, F, DF, D, DB, B, UB, ~x time = 40 [Command] name = "FDBU_x" command = ~DF, D, DB, B, UB, U, UF, ~x time = 40 [Command] name = "FDBU_x" command = ~DB, B, UB, U, UF, F, DF, ~x time = 40 [Command] name = "FDBU_x" command = ~UB, U, UF, F, DF, D, DB, ~x time = 40 [Command] name = "FDBU_y" command = ~U, B, D, F, y time = 40 [Command] name = "FDBU_y" command = ~B, D, F, U, y time = 40 [Command] name = "FDBU_y" command = ~D, F, U, B, y time = 40 [Command] name = "FDBU_y" command = ~F, U, B, D, y time = 40 [Command] name = "FDBU_y" command = ~U, F, D, B, y time = 40 [Command] name = "FDBU_y" command = ~F, D, B, U, y time = 40 [Command] name = "FDBU_y" command = ~D, B, U, F, y time = 40 [Command] name = "FDBU_y" command = ~B, U, F, D, y time = 40 [Command] name = "FDBU_y" command = ~U, UB, B, DB, D, DF, F, y time = 40 [Command] name = "FDBU_y" command = ~B, DB, D, DF, F, UF, U, y time = 40 [Command] name = "FDBU_y" command = ~D, DF, F, UF, U, UB, B, y time = 40 [Command] name = "FDBU_y" command = ~F, UF, U, UB, B, DB, D, y time = 40 [Command] name = "FDBU_y" command = ~U, UF, F, DF, D, DB, B, y time = 40 [Command] name = "FDBU_y" command = ~F, DF, D, DB, B, UB, U, y time = 40 [Command] name = "FDBU_y" command = ~D, DB, B, UB, U, UF, F, y time = 40 [Command] name = "FDBU_y" command = ~B, UB, U, UF, F, DF, D, y time = 40 [Command] name = "FDBU_y" command = ~UF, U, UB, B, DB, D, DF, y time = 40 [Command] name = "FDBU_y" command = ~UB, B, DB, D, DF, F, UF, y time = 40 [Command] name = "FDBU_y" command = ~DB, D, DF, F, UF, U, UB, y time = 40 [Command] name = "FDBU_y" command = ~DF, F, UF, U, UB, B, DB, y time = 40 [Command] name = "FDBU_y" command = ~UB, U, UF, F, DF, D, DB, y time = 40 [Command] name = "FDBU_y" command = ~UF, F, DF, D, DB, B, UB, y time = 40 [Command] name = "FDBU_y" command = ~DF, D, DB, B, UB, U, UF, y time = 40 [Command] name = "FDBU_y" command = ~DB, B, UB, U, UF, F, DF, y time = 40 [Command] name = "FDBU_y" command = ~UB, B, DB, D, DF, F, UF, y time = 40 [Command] name = "FDBU_y" command = ~DB, D, DF, F, UF, U, DF, y time = 40 [Command] name = "FDBU_y" command = ~DF, F, UF, U, UB, B, DB, y time = 40 [Command] name = "FDBU_y" command = ~UF, U, UB, B, DB, D, DF, y time = 40 [Command] name = "FDBU_y" command = ~UF, F, DF, D, DB, B, UB, y time = 40 [Command] name = "FDBU_y" command = ~DF, D, DB, B, UB, U, UF, y time = 40 [Command] name = "FDBU_y" command = ~DB, B, UB, U, UF, F, DF, y time = 40 [Command] name = "FDBU_y" command = ~UB, U, UF, F, DF, D, DB, y time = 40 [Command] name = "FDBU_y" command = ~U, B, D, F, ~y time = 40 [Command] name = "FDBU_y" command = ~B, D, F, U, ~y time = 40 [Command] name = "FDBU_y" command = ~D, F, U, B, ~y time = 40 [Command] name = "FDBU_y" command = ~F, U, B, D, ~y time = 40 [Command] name = "FDBU_y" command = ~U, F, D, B, ~y time = 40 [Command] name = "FDBU_y" command = ~F, D, B, U, ~y time = 40 [Command] name = "FDBU_y" command = ~D, B, U, F, ~y time = 40 [Command] name = "FDBU_y" command = ~B, U, F, D, ~y time = 40 [Command] name = "FDBU_y" command = ~U, UB, B, DB, D, DF, F, ~y time = 40 [Command] name = "FDBU_y" command = ~B, DB, D, DF, F, UF, U, ~y time = 40 [Command] name = "FDBU_y" command = ~D, DF, F, UF, U, UB, B, ~y time = 40 [Command] name = "FDBU_y" command = ~F, UF, U, UB, B, DB, D, ~y time = 40 [Command] name = "FDBU_y" command = ~U, UF, F, DF, D, DB, B, ~y time = 40 [Command] name = "FDBU_y" command = ~F, DF, D, DB, B, UB, U, ~y time = 40 [Command] name = "FDBU_y" command = ~D, DB, B, UB, U, UF, F, ~y time = 40 [Command] name = "FDBU_y" command = ~B, UB, U, UF, F, DF, D, ~y time = 40 [Command] name = "FDBU_y" command = ~UF, U, UB, B, DB, D, DF, ~y time = 40 [Command] name = "FDBU_y" command = ~UB, B, DB, D, DF, F, UF, ~y time = 40 [Command] name = "FDBU_y" command = ~DB, D, DF, F, UF, U, UB, ~y time = 40 [Command] name = "FDBU_y" command = ~DF, F, UF, U, UB, B, DB, ~y time = 40 [Command] name = "FDBU_y" command = ~UB, U, UF, F, DF, D, DB, ~y time = 40 [Command] name = "FDBU_y" command = ~UF, F, DF, D, DB, B, UB, ~y time = 40 [Command] name = "FDBU_y" command = ~DF, D, DB, B, UB, U, UF, ~y time = 40 [Command] name = "FDBU_y" command = ~DB, B, UB, U, UF, F, DF, ~y time = 40 [Command] name = "FDBU_y" command = ~UB, B, DB, D, DF, F, UF, ~y time = 40 [Command] name = "FDBU_y" command = ~DB, D, DF, F, UF, U, DF, ~y time = 40 [Command] name = "FDBU_y" command = ~DF, F, UF, U, UB, B, DB, ~y time = 40 [Command] name = "FDBU_y" command = ~UF, U, UB, B, DB, D, DF, ~y time = 40 [Command] name = "FDBU_y" command = ~UF, F, DF, D, DB, B, UB, ~y time = 40 [Command] name = "FDBU_y" command = ~DF, D, DB, B, UB, U, UF, ~y time = 40 [Command] name = "FDBU_y" command = ~DB, B, UB, U, UF, F, DF, ~y time = 40 [Command] name = "FDBU_y" command = ~UB, U, UF, F, DF, D, DB, ~y time = 40 [Command] name = "FDBU_z" command = ~U, B, D, F, z time = 40 [Command] name = "FDBU_z" command = ~B, D, F, U, z time = 40 [Command] name = "FDBU_z" command = ~D, F, U, B, z time = 40 [Command] name = "FDBU_z" command = ~F, U, B, D, z time = 40 [Command] name = "FDBU_z" command = ~U, F, D, B, z time = 40 [Command] name = "FDBU_z" command = ~F, D, B, U, z time = 40 [Command] name = "FDBU_z" command = ~D, B, U, F, z time = 40 [Command] name = "FDBU_z" command = ~B, U, F, D, z time = 40 [Command] name = "FDBU_z" command = ~U, UB, B, DB, D, DF, F, z time = 40 [Command] name = "FDBU_z" command = ~B, DB, D, DF, F, UF, U, z time = 40 [Command] name = "FDBU_z" command = ~D, DF, F, UF, U, UB, B, z time = 40 [Command] name = "FDBU_z" command = ~F, UF, U, UB, B, DB, D, z time = 40 [Command] name = "FDBU_z" command = ~U, UF, F, DF, D, DB, B, z time = 40 [Command] name = "FDBU_z" command = ~F, DF, D, DB, B, UB, U, z time = 40 [Command] name = "FDBU_z" command = ~D, DB, B, UB, U, UF, F, z time = 40 [Command] name = "FDBU_z" command = ~B, UB, U, UF, F, DF, D, z time = 40 [Command] name = "FDBU_z" command = ~UF, U, UB, B, DB, D, DF, z time = 40 [Command] name = "FDBU_z" command = ~UB, B, DB, D, DF, F, UF, z time = 40 [Command] name = "FDBU_z" command = ~DB, D, DF, F, UF, U, UB, z time = 40 [Command] name = "FDBU_z" command = ~DF, F, UF, U, UB, B, DB, z time = 40 [Command] name = "FDBU_z" command = ~UB, U, UF, F, DF, D, DB, z time = 40 [Command] name = "FDBU_z" command = ~UF, F, DF, D, DB, B, UB, z time = 40 [Command] name = "FDBU_z" command = ~DF, D, DB, B, UB, U, UF, z time = 40 [Command] name = "FDBU_z" command = ~DB, B, UB, U, UF, F, DF, z time = 40 [Command] name = "FDBU_z" command = ~UB, B, DB, D, DF, F, UF, z time = 40 [Command] name = "FDBU_z" command = ~DB, D, DF, F, UF, U, DF, z time = 40 [Command] name = "FDBU_z" command = ~DF, F, UF, U, UB, B, DB, z time = 40 [Command] name = "FDBU_z" command = ~UF, U, UB, B, DB, D, DF, z time = 40 [Command] name = "FDBU_z" command = ~UF, F, DF, D, DB, B, UB, z time = 40 [Command] name = "FDBU_z" command = ~DF, D, DB, B, UB, U, UF, z time = 40 [Command] name = "FDBU_z" command = ~DB, B, UB, U, UF, F, DF, z time = 40 [Command] name = "FDBU_z" command = ~UB, U, UF, F, DF, D, DB, z time = 40 [Command] name = "FDBU_z" command = ~U, B, D, F, ~z time = 40 [Command] name = "FDBU_z" command = ~B, D, F, U, ~z time = 40 [Command] name = "FDBU_z" command = ~D, F, U, B, ~z time = 40 [Command] name = "FDBU_z" command = ~F, U, B, D, ~z time = 40 [Command] name = "FDBU_z" command = ~U, F, D, B, ~z time = 40 [Command] name = "FDBU_z" command = ~F, D, B, U, ~z time = 40 [Command] name = "FDBU_z" command = ~D, B, U, F, ~z time = 40 [Command] name = "FDBU_z" command = ~B, U, F, D, ~z time = 40 [Command] name = "FDBU_z" command = ~U, UB, B, DB, D, DF, F, ~z time = 40 [Command] name = "FDBU_z" command = ~B, DB, D, DF, F, UF, U, ~z time = 40 [Command] name = "FDBU_z" command = ~D, DF, F, UF, U, UB, B, ~z time = 40 [Command] name = "FDBU_z" command = ~F, UF, U, UB, B, DB, D, ~z time = 40 [Command] name = "FDBU_z" command = ~U, UF, F, DF, D, DB, B, ~z time = 40 [Command] name = "FDBU_z" command = ~F, DF, D, DB, B, UB, U, ~z time = 40 [Command] name = "FDBU_z" command = ~D, DB, B, UB, U, UF, F, ~z time = 40 [Command] name = "FDBU_z" command = ~B, UB, U, UF, F, DF, D, ~z time = 40 [Command] name = "FDBU_z" command = ~UF, U, UB, B, DB, D, DF, ~z time = 40 [Command] name = "FDBU_z" command = ~UB, B, DB, D, DF, F, UF, ~z time = 40 [Command] name = "FDBU_z" command = ~DB, D, DF, F, UF, U, UB, ~z time = 40 [Command] name = "FDBU_z" command = ~DF, F, UF, U, UB, B, DB, ~z time = 40 [Command] name = "FDBU_z" command = ~UB, U, UF, F, DF, D, DB, ~z time = 40 [Command] name = "FDBU_z" command = ~UF, F, DF, D, DB, B, UB, ~z time = 40 [Command] name = "FDBU_z" command = ~DF, D, DB, B, UB, U, UF, ~z time = 40 [Command] name = "FDBU_z" command = ~DB, B, UB, U, UF, F, DF, ~z time = 40 [Command] name = "FDBU_z" command = ~UB, B, DB, D, DF, F, UF, ~z time = 40 [Command] name = "FDBU_z" command = ~DB, D, DF, F, UF, U, DF, ~z time = 40 [Command] name = "FDBU_z" command = ~DF, F, UF, U, UB, B, DB, ~z time = 40 [Command] name = "FDBU_z" command = ~UF, U, UB, B, DB, D, DF, ~z time = 40 [Command] name = "FDBU_z" command = ~UF, F, DF, D, DB, B, UB, ~z time = 40 [Command] name = "FDBU_z" command = ~DF, D, DB, B, UB, U, UF, ~z time = 40 [Command] name = "FDBU_z" command = ~DB, B, UB, U, UF, F, DF, ~z time = 40 [Command] name = "FDBU_z" command = ~UB, U, UF, F, DF, D, DB, ~z time = 40 ;---------------- [Command] name = "FDBU_xy" command = ~U, B, D, F, x+y time = 40 [Command] name = "fdbu_xy" command = ~B, D, F, U, x+y time = 40 [Command] name = "fdbu_xy" command = ~D, F, U, B, x+y time = 40 [Command] name = "fdbu_xy" command = ~F, U, B, D, x+y time = 40 [Command] name = "fdbu_xy" command = ~U, F, D, B, x+y time = 40 [Command] name = "fdbu_xy" command = ~F, D, B, U, x+y time = 40 [Command] name = "fdbu_xy" command = ~D, B, U, F, x+y time = 40 [Command] name = "fdbu_xy" command = ~B, U, F, D, x+y time = 40 [Command] name = "fdbu_xy" command = ~U, UB, B, DB, D, DF, F, x+y time = 40 [Command] name = "fdbu_xy" command = ~B, DB, D, DF, F, UF, U, x+y time = 40 [Command] name = "fdbu_xy" command = ~D, DF, F, UF, U, UB, B, x+y time = 40 [Command] name = "fdbu_xy" command = ~F, UF, U, UB, B, DB, D, x+y time = 40 [Command] name = "fdbu_xy" command = ~U, UF, F, DF, D, DB, B, x+y time = 40 [Command] name = "fdbu_xy" command = ~F, DF, D, DB, B, UB, U, x+y time = 40 [Command] name = "fdbu_xy" command = ~D, DB, B, UB, U, UF, F, x+y time = 40 [Command] name = "fdbu_xy" command = ~B, UB, U, UF, F, DF, D, x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, UB, x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, DF, x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, x+y time = 40 [Command] name = "fdbu_xy" command = ~U, B, D, F, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~B, D, F, U, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~D, F, U, B, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~F, U, B, D, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~U, F, D, B, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~F, D, B, U, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~D, B, U, F, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~B, U, F, D, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~U, UB, B, DB, D, DF, F, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~B, DB, D, DF, F, UF, U, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~D, DF, F, UF, U, UB, B, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~F, UF, U, UB, B, DB, D, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~U, UF, F, DF, D, DB, B, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~F, DF, D, DB, B, UB, U, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~D, DB, B, UB, U, UF, F, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~B, UB, U, UF, F, DF, D, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, UB, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, DF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, ~x+y time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, ~x+y time = 40 ;---------------- [Command] name = "FDBU_xy" command = ~U, B, D, F, y+z time = 40 [Command] name = "fdbu_xy" command = ~B, D, F, U, y+z time = 40 [Command] name = "fdbu_xy" command = ~D, F, U, B, y+z time = 40 [Command] name = "fdbu_xy" command = ~F, U, B, D, y+z time = 40 [Command] name = "fdbu_xy" command = ~U, F, D, B, y+z time = 40 [Command] name = "fdbu_xy" command = ~F, D, B, U, y+z time = 40 [Command] name = "fdbu_xy" command = ~D, B, U, F, y+z time = 40 [Command] name = "fdbu_xy" command = ~B, U, F, D, y+z time = 40 [Command] name = "fdbu_xy" command = ~U, UB, B, DB, D, DF, F, y+z time = 40 [Command] name = "fdbu_xy" command = ~B, DB, D, DF, F, UF, U, y+z time = 40 [Command] name = "fdbu_xy" command = ~D, DF, F, UF, U, UB, B, y+z time = 40 [Command] name = "fdbu_xy" command = ~F, UF, U, UB, B, DB, D, y+z time = 40 [Command] name = "fdbu_xy" command = ~U, UF, F, DF, D, DB, B, y+z time = 40 [Command] name = "fdbu_xy" command = ~F, DF, D, DB, B, UB, U, y+z time = 40 [Command] name = "fdbu_xy" command = ~D, DB, B, UB, U, UF, F, y+z time = 40 [Command] name = "fdbu_xy" command = ~B, UB, U, UF, F, DF, D, y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, UB, y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, DF, y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, y+z time = 40 [Command] name = "fdbu_xy" command = ~U, B, D, F, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~B, D, F, U, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~D, F, U, B, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~F, U, B, D, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~U, F, D, B, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~F, D, B, U, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~D, B, U, F, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~B, U, F, D, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~U, UB, B, DB, D, DF, F, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~B, DB, D, DF, F, UF, U, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~D, DF, F, UF, U, UB, B, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~F, UF, U, UB, B, DB, D, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~U, UF, F, DF, D, DB, B, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~F, DF, D, DB, B, UB, U, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~D, DB, B, UB, U, UF, F, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~B, UB, U, UF, F, DF, D, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, UB, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, DF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, ~y+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, ~y+z time = 40 ;------------------------------ ;---------------- [Command] name = "FDBU_xy" command = ~U, B, D, F, x+z time = 40 [Command] name = "fdbu_xy" command = ~B, D, F, U, x+z time = 40 [Command] name = "fdbu_xy" command = ~D, F, U, B, x+z time = 40 [Command] name = "fdbu_xy" command = ~F, U, B, D, x+z time = 40 [Command] name = "fdbu_xy" command = ~U, F, D, B, x+z time = 40 [Command] name = "fdbu_xy" command = ~F, D, B, U, x+z time = 40 [Command] name = "fdbu_xy" command = ~D, B, U, F, x+z time = 40 [Command] name = "fdbu_xy" command = ~B, U, F, D, x+z time = 40 [Command] name = "fdbu_xy" command = ~U, UB, B, DB, D, DF, F, x+z time = 40 [Command] name = "fdbu_xy" command = ~B, DB, D, DF, F, UF, U, x+z time = 40 [Command] name = "fdbu_xy" command = ~D, DF, F, UF, U, UB, B, x+z time = 40 [Command] name = "fdbu_xy" command = ~F, UF, U, UB, B, DB, D, x+z time = 40 [Command] name = "fdbu_xy" command = ~U, UF, F, DF, D, DB, B, x+z time = 40 [Command] name = "fdbu_xy" command = ~F, DF, D, DB, B, UB, U, x+z time = 40 [Command] name = "fdbu_xy" command = ~D, DB, B, UB, U, UF, F, x+z time = 40 [Command] name = "fdbu_xy" command = ~B, UB, U, UF, F, DF, D, x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, UB, x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, DF, x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, x+z time = 40 [Command] name = "fdbu_xy" command = ~U, B, D, F, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~B, D, F, U, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~D, F, U, B, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~F, U, B, D, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~U, F, D, B, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~F, D, B, U, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~D, B, U, F, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~B, U, F, D, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~U, UB, B, DB, D, DF, F, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~B, DB, D, DF, F, UF, U, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~D, DF, F, UF, U, UB, B, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~F, UF, U, UB, B, DB, D, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~U, UF, F, DF, D, DB, B, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~F, DF, D, DB, B, UB, U, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~D, DB, B, UB, U, UF, F, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~B, UB, U, UF, F, DF, D, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, UB, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, B, DB, D, DF, F, UF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, D, DF, F, UF, U, DF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, F, UF, U, UB, B, DB, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, U, UB, B, DB, D, DF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UF, F, DF, D, DB, B, UB, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DF, D, DB, B, UB, U, UF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~DB, B, UB, U, UF, F, DF, ~x+z time = 40 [Command] name = "fdbu_xy" command = ~UB, U, UF, F, DF, D, DB, ~x+z time = 40 [Command] name = "FDBU_x2" command = ~B, F, D, B, x time = 25 [Command] name = "FDBU_x2" command = ~B, F, D, B, ~x time = 25 [Command] name = "FDBU_y2" command = ~B, F, D, B, y time = 25 [Command] name = "FDBU_y2" command = ~B, F, D, B, ~y time = 25 [Command] name = "FDBU_z2" command = ~B, F, D, B, z time = 25 [Command] name = "FDBU_z2" command = ~B, F, D, B, ~z time = 25 [Command] name = "BDFU_x2" command = ~F, B, D, F, x time = 25 [Command] name = "BDFU_x2" command = ~F, B, D, F, ~x time = 25 [Command] name = "BDFU_y2" command = ~F, B, D, F, y time = 25 [Command] name = "BDFU_y2" command = ~F, B, D, F, ~y time = 25 [Command] name = "BDFU_z2" command = ~F, B, D, F, z time = 25 [Command] name = "BDFU_z2" command = ~F, B, D, F, ~z time = 25 [Command] name = "FDBU_xy2" command = ~B, F, D, B, x+y time = 25 [Command] name = "FDBU_xy2" command = ~B, F, D, B, ~x+y time = 25 [Command] name = "FDBU_xy2" command = ~B, F, D, B, x+z time = 25 [Command] name = "FDBU_xy2" command = ~B, F, D, B, ~x+z time = 25 [Command] name = "FDBU_xy2" command = ~B, F, D, B, y+z time = 25 [Command] name = "FDBU_xy2" command = ~B, F, D, B, ~y+z time = 25 [Command] name = "BDFU_xy2" command = ~F, B, D, F, x+y time = 25 [Command] name = "BDFU_xy2" command = ~F, B, D, F, ~x+y time = 25 [Command] name = "BDFU_xy2" command = ~F, B, D, F, x+z time = 25 [Command] name = "BDFU_xy2" command = ~F, B, D, F, ~x+z time = 25 [Command] name = "BDFU_xy2" command = ~F, B, D, F, y+z time = 25 [Command] name = "BDFU_xy2" command = ~F, B, D, F, ~y+z time = 25 ;;;;;;;;;;;;;;;;;;;;;;;;; [Command] name = "QCF_x" command = ~D, DF, F, x time = 15 [Command] name = "QCF_x" command = ~D, DF, F, ~x time = 15 [Command] name = "QCF_y" command = ~D, DF, F, y time = 15 [Command] name = "QCF_y" command = ~D, DF, F, ~y time = 15 [Command] name = "QCF_z" command = ~D, DF, F, z time = 15 [Command] name = "QCF_z" command = ~D, DF, F, ~z time = 15 [Command] name = "QCF_xy" command = ~D, DF, F, x+y time = 15 [Command] name = "QCF_xy" command = ~D, DF, F, ~x+y time = 15 [Command] name = "QCF_xy" command = ~D, DF, F, x+z time = 15 [Command] name = "QCF_xy" command = ~D, DF, F, ~x+z time = 15 [Command] name = "QCF_xy" command = ~D, DF, F, y+z time = 15 [Command] name = "QCF_xy" command = ~D, DF, F, ~y+z time = 15 [Command] name = "QCB_x" command = ~D, DB, B, x time = 15 [Command] name = "QCB_x" command = ~D, DB, B, ~x time = 15 [Command] name = "QCB_y" command = ~D, DB, B, y time = 15 [Command] name = "QCB_y" command = ~D, DB, B, ~y time = 15 [Command] name = "QCB_z" command = ~D, DB, B, z time = 15 [Command] name = "QCB_z" command = ~D, DB, B, ~z time = 15 [Command] name = "QCB_xy" command = ~D, DB, B, x+y time = 15 [Command] name = "QCB_xy" command = ~D, DB, B, ~x+y time = 15 [Command] name = "QCB_xy" command = ~D, DB, B, x+z time = 15 [Command] name = "QCB_xy" command = ~D, DB, B, ~x+z time = 15 [Command] name = "QCB_xy" command = ~D, DB, B, y+z time = 15 [Command] name = "QCB_xy" command = ~D, DB, B, ~y+z time = 15 [Command] name = "QCB_a" command = ~D, DB, B, a time = 15 [Command] name = "QCB_a" command = ~D, DB, B, ~a time = 15 [Command] name = "QCB_b" command = ~D, DB, B, b time = 15 [Command] name = "QCB_b" command = ~D, DB, B, ~b time = 15 [Command] name = "QCB_c" command = ~D, DB, B, c time = 15 [Command] name = "QCB_c" command = ~D, DB, B, ~c time = 15 [Command] name = "QCB_ab" command = ~D, DB, B, a+b time = 15 [Command] name = "QCB_ab" command = ~D, DB, B, ~a+b time = 15 [Command] name = "QCB_ab" command = ~D, DB, B, a+c time = 15 [Command] name = "QCB_ab" command = ~D, DB, B, ~a+c time = 15 [Command] name = "QCB_ab" command = ~D, DB, B, b+c time = 15 [Command] name = "QCB_ab" command = ~D, DB, B, ~b+c time = 15 [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_ab" command = F, F, a+c [Command] name = "FF_ab" command = F, F, b+c [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b [Command] name = "FF_c" command = F, F, c ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "FF2" ;Required (do not remove) command = ~F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "BB2" ;Required (do not remove) command = ~B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "hold-b" command = /$b time = 1 [Command] name = "hold-y" command = /$y time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;------------------------------------------------------------------------------- ; AI ACIVATION CODE ; It is very important that this controller NOT be moved to State -2. [State -1, AITurnOn] type = VarSet triggerall = var(59) != 1 trigger1 = command = "CPU1" trigger2 = command = "CPU2" trigger3 = command = "CPU3" trigger4 = command = "CPU4" trigger5 = command = "CPU5" trigger6 = command = "CPU6" trigger7 = command = "CPU7" trigger8 = command = "CPU8" trigger9 = command = "CPU9" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" trigger16 = command = "CPU16" trigger17 = command = "CPU17" trigger18 = command = "CPU18" trigger19 = command = "CPU19" trigger20 = command = "CPU20" trigger21 = command = "CPU21" trigger22 = command = "CPU22" trigger23 = command = "CPU23" trigger24 = command = "CPU24" trigger25 = command = "CPU25" trigger26 = Alive && !IsHelper trigger26 = IsHomeTeam trigger26 = TeamSide = 2 || MatchNo > 1 trigger27 = command = "CPU26" trigger28 = command = "CPU27" trigger29 = command = "CPU28" trigger30 = command = "CPU29" trigger31 = command = "CPU30" trigger32 = command = "CPU31" trigger33 = command = "CPU32" trigger34 = command = "CPU33" trigger35 = command = "CPU34" trigger36 = command = "CPU35" trigger37 = command = "CPU36" trigger38 = command = "CPU37" trigger39 = command = "CPU38" trigger40 = command = "CPU39" trigger41 = command = "CPU40" trigger42 = command = "CPU41" trigger43 = command = "CPU42" trigger44 = command = "CPU43" trigger45 = command = "CPU44" trigger46 = command = "CPU45" trigger47 = command = "CPU46" trigger48 = command = "CPU47" trigger49 = command = "CPU48" trigger50 = command = "CPU49" trigger51 = command = "CPU50" trigger52 = command = "cpu51" trigger53 = command = "cpu52" trigger54 = command = "cpu53" trigger55 = command = "cpu54" trigger56 = command = "cpu55" trigger57 = command = "cpu56" trigger58 = command = "cpu57" trigger59 = command = "cpu58" trigger60 = command = "cpu59" trigger61 = command = "cpu60" v = 59 value = 1 ;=========================================================================== ;=========================================================================== ;This is not a move, but it sets up var(1) to be 1 if conditions are right ;for a combo into a special move (used below). ;Since a lot of special moves rely on the same conditions, this reduces ;redundant logic. [State -1, Combo condition Reset] type = VarSet trigger1 = 1 var(1) = 0 [State -1, Combo condition Check] type = VarSet trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,201]) && movecontact = 1 trigger3 = stateno = 211 && movecontact = 1 trigger4 = stateno = 221 && movecontact = 1 trigger5 = stateno = 241 && movecontact = 1 trigger6 = stateno = 400 && movecontact = 1 trigger7 = stateno = 410 && movecontact = 1 trigger8 = stateno = 430 && movecontact = 1 trigger9 = stateno = 440 && movecontact = 1 trigger10 = stateno = 420 && movecontact = 1 var(1) = 1 ;--------------------------------------------------------------------------- ;Tanden Stream Ultra (Runs off Ultra bar) [State -1, Tanden Stream] type = ChangeState value = 3001 triggerall = var(59) != 1 triggerall = pos y = 0 triggerall = movetype != H triggerall = stateno != 220 triggerall = stateno != [1400,1430] triggerall = stateno != [1500,1502] triggerall = command = "TripleKFPalm2" triggerall = var(3) >= 36 trigger1 = stateno != 251 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno != 251 trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3001] trigger2 = movecontact = 1 trigger3 = stateno != 251 trigger3 = stateno = 100;[1500,1502] trigger4 = stateno != 251 trigger4 = stateno = [1000, 1030] trigger5 = stateno != 251 trigger5 = stateno = [1100, 1130] trigger5 = pos y = 0 trigger5 = AnimElemTime(5) >= 0 && AnimElemTime(6) < 0 trigger6 = stateno = 251 trigger6 = AnimElemTime(8) >= 0 && AnimElemTime(9) < 0 trigger6 = p2bodydist x <= 20 trigger7 = stateno != 251 trigger7 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Tanden Storm (uses one super bar) [State -1, Tanden Storm] type = ChangeState value = 3000 triggerall = var(59) != 1 triggerall = pos y = 0 triggerall = movetype != H triggerall = stateno != 220 triggerall = stateno != [1400,1430] triggerall = command = "TripleKFPalm" triggerall = power >= 1000 trigger1 = stateno != 251 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno != 251 trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3001] trigger2 = movecontact = 1 trigger3 = stateno != 251 trigger3 = stateno = 100;[1500,1502] trigger4 = stateno != 251 trigger4 = stateno = [1000, 1030] trigger5 = stateno != 251 trigger5 = stateno = [1100, 1130] trigger5 = pos y = 0 trigger5 = AnimElemTime(5) >= 0 && AnimElemTime(6) < 0 trigger6 = stateno = 251 trigger6 = AnimElemTime(8) >= 0 && AnimElemTime(9) < 0 trigger6 = p2bodydist x <= 20 trigger7 = stateno != 251 trigger7 = var(1) ;Use combo condition (above) [State -1, Yoga Teleport] type = ChangeState value = 1800 triggerall = var(59) != 1 triggerall = command = "teleport1" || command = "teleport2" || command = "teleport3" || command = "teleport4" triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;EX Piledriver (1/4 super bar) [State -1, EX Piledriver] type = ChangeState value = 1080 triggerall = var(59) != 1 ;triggerall = command = "FDBU_xy" || command = "BDFU_xy" || command = "DBUF_xy" || command = "UFDB_xy" triggerall = command = "FDBU_xy" || command = "fdbu_xy" || command = "FDBU_xy2" || command = "BDFU_xy2" || command = "BDFU_xy2" triggerall = power >= 250 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 1) trigger1 = p2bodydist X < 35 trigger1 = p2movetype != A ;(p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H trigger1 = var(1) ;Use combo condition (above) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;Empty EX Piledriver (1/4 super bar) [State -1, EX Piledriver] type = ChangeState value = 1088 triggerall = var(59) != 1 ;triggerall = command = "FDBU_xy" || command = "BDFU_xy" || command = "DBUF_xy" || command = "UFDB_xy" triggerall = command = "FDBU_xy" || command = "fdbu_xy" || command = "FDBU_xy2" || command = "BDFU_xy2" || command = "BDFU_xy2" triggerall = power >= 250 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 1) ;trigger1 = p2bodydist X < 35 trigger1 = p2movetype != A ;(p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H trigger1 = var(1) ;Use combo condition (above) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;Light Piledriver [State -1, Light Piledriver] type = ChangeState value = 1050 triggerall = var(59) != 1 ;triggerall = command = "FDBU_x" || command = "BDFU_x" || command = "DBUF_x" || command = "UFDB_x" triggerall = command = "FDBU_x" || command = "FDBU_x2" || command = "BDFU_x2" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 1) trigger1 = p2bodydist X < 35 trigger1 = p2movetype != A ;(p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H trigger1 = var(1) ;Use combo condition (above) ignorehitpause = 0 ;Medium Piledriver [State -1, Medium Piledriver] type = ChangeState value = 1050 triggerall = var(59) != 1 ;triggerall = command = "FDBU_y" || command = "BDFU_y" || command = "DBUF_y" || command = "UFDB_y" triggerall = command = "FDBU_y" || command = "FDBU_y2" || command = "BDFU_y2" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 1) trigger1 = p2bodydist X < 35 trigger1 = p2movetype != A ;(p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H trigger1 = var(1) ;Use combo condition (above) ignorehitpause = 0 ;Strong Piledriver [State -1, Strong Piledriver] type = ChangeState value = 1050 triggerall = var(59) != 1 ;triggerall = command = "FDBU_z" || command = "BDFU_z" || command = "DBUF_z" || command = "UFDB_z" triggerall = command = "FDBU_z" || command = "FDBU_z2" || command = "BDFU_z2" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 1) trigger1 = p2bodydist X < 35 trigger1 = p2movetype != A ;(p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H trigger1 = var(1) ;Use combo condition (above) ignorehitpause = 0 ;Empty Piledriver [State -1, Strong Piledriver] type = ChangeState value = 1089 triggerall = var(59) != 1 triggerall = command = "FDBU_x" || command = "FDBU_y" || command = "FDBU_z" || command = "FDBU_x2" || command = "BDFU_x2" || command = "FDBU_y2" || command = "BDFU_y2" || command = "FDBU_z2" || command = "BDFU_z2" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 1) ;trigger1 = p2bodydist X < 35 trigger1 = p2movetype != A ;(p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H trigger1 = var(1) ;Use combo condition (above) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;EX Shoryuken (1/4 super bar) [State -1, EX Shoryuken] type = ChangeState value = 1130 triggerall = var(59) != 1 triggerall = stateno != [3000,3001] triggerall = command != "TripleKFPalm" && command != "TripleKFPalm2" triggerall = command = "upper_xy" triggerall = power >= 250 trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Light Shoryuken [State -1, Light Shoryuken] type = ChangeState value = 1100 triggerall = var(59) != 1 triggerall = stateno != [3000,3001] triggerall = command != "TripleKFPalm" && command != "TripleKFPalm2" triggerall = command = "upper_x" trigger1 = var(1) ;Use combo condition (above) ;Medium Shoryuken [State -1, Medium Shoryuken] type = ChangeState value = 1110 triggerall = var(59) != 1 triggerall = stateno != [3000,3001] triggerall = command != "TripleKFPalm" && command != "TripleKFPalm2" triggerall = command = "upper_y" trigger1 = var(1) ;Use combo condition (above) ;Strong Shoryuken [State -1, Shoryuken] type = ChangeState value = 1120 triggerall = var(59) != 1 triggerall = stateno != [3000,3001] triggerall = command != "TripleKFPalm" && command != "TripleKFPalm2" triggerall = command = "upper_z" trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;EX Sonic Boom (1/4 super bar) [State -1, EX Sonic Boom] type = ChangeState value = 1030 triggerall = var(59) != 1 triggerall = !NumProjID(1000) && !NumProjID(1010) && !NumProjID(1020) triggerall = !NumProjID(1030) && !NumProjID(1031) triggerall = command = "QCF_xy" triggerall = power >= 250 trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Light Sonic Boom [State -1, Light Sonic Boom] type = ChangeState value = 1000 triggerall = var(59) != 1 triggerall = !NumProjID(1000) && !NumProjID(1010) && !NumProjID(1020) triggerall = command = "QCF_x" trigger1 = var(1) ;Use combo condition (above) ;Medium Sonic Boom [State -1, Strong Sonic Boom] type = ChangeState value = 1010 triggerall = var(59) != 1 triggerall = !NumProjID(1000) && !NumProjID(1010) && !NumProjID(1020) triggerall = command = "QCF_y" trigger1 = var(1) ;Use combo condition (above) ;Strong Sonic Boom [State -1, Strong Sonic Boom] type = ChangeState value = 1020 triggerall = var(59) != 1 triggerall = !NumProjID(1000) && !NumProjID(1010) && !NumProjID(1020) triggerall = command = "QCF_z" trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;EX Tanden Engine(1/4 super bar) [State -1, Fast Kung Fu Blow] type = ChangeState value = 12300 triggerall = var(59) != 1 triggerall = command = "QCB_xy" triggerall = power >= 250 trigger1 = stateno != 420 ;var(13) != 1 trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Light Tanden Engine [State -1, Light Tanden Engine] type = ChangeState value = 12000 triggerall = var(59) != 1 triggerall = command = "QCB_x" trigger1 = var(13) != 1 trigger1 = var(1) ;Use combo condition (above) ;Medium Tanden Engine [State -1, Medium Tanden Engine] type = ChangeState value = 12100 triggerall = var(59) != 1 triggerall = command = "QCB_y" trigger1 = var(13) != 1 trigger1 = var(1) ;Use combo condition (above) ;Strong Tanden Engine [State -1, Tanden Engine] type = ChangeState value = 12200 triggerall = var(59) != 1 triggerall = command = "QCB_z" trigger1 = var(13) != 1 trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;EX Hyakuretsukyaku [State -1, EX Hyakuretsukyaku] type = ChangeState value = 1430 triggerall = var(59) != 1 triggerall = command = "QCB_ab" triggerall = power >= 250 trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Light Hyakuretsukyaku [State -1, Light Hyakuretsukyaku] type = ChangeState value = 1400 triggerall = var(59) != 1 triggerall = command = "QCB_a" trigger1 = var(1) ;Use combo condition (above) ;Medium Hyakuretsukyaku [State -1, Medium Hyakuretsukyaku] type = ChangeState value = 1410 triggerall = var(59) != 1 triggerall = command = "QCB_b" trigger1 = var(1) ;Use combo condition (above) ;Strong Hyakuretsukyaku [State -1, Strong Hyakuretsukyaku] type = ChangeState value = 1420 triggerall = var(59) != 1 triggerall = command = "QCB_c" trigger1 = var(1) ;Use combo condition (above) ;--------------------------------------------------------------------------- ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = var(59) != 1 trigger1 = command = "z" && command = "c" && statetype != A && ctrl ;=========================================================================== ;Focus attack [State -1, focus] type = ChangeState value = 1500 triggerall = var(59) != 1 trigger1 = command = "y" && command = "b" && statetype != A && ctrl ;--------------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(59) != 1 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall = var(59) != 1 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Genocide Shot - Throw - muteki sf3 chunli [State -1, Genocide Shot] type = ChangeState value = 800 triggerall = var(59) != 1 triggerall = command = "x" && command = "a" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 triggerall = command != "holdup" triggerall = command != "holddown" triggerall = command != "holdback" || (p2dist x < 0 && command = "holdback") trigger1 = p2bodydist X < 20 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;Death Throw - Throw - muteki sf3 chunli [State -1, Death Throw] type = ChangeState value = 805 triggerall = var(59) != 1 triggerall = command = "x" && command = "a" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 105 triggerall = command != "holdup" triggerall = command != "holddown" triggerall = command = "holdback" trigger1 = p2bodydist X < 20 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;Empty Throw [State -1, Death Throw] type = ChangeState value = 899 triggerall = var(59) != 1 triggerall = command = "x" && command = "a" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 triggerall = stateno != 105 triggerall = command != "holdup" triggerall = command != "holddown" trigger1 = p2bodydist X >= 20 trigger1 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;Wall Jump - muteki sf3 chunli [State -1] type = ChangeState value = 60 triggerall = var(59) != 1 triggerall = command = "holdfwd" triggerall = vel x < 0 && vel y < 0 trigger1 = BackEdgeBodyDist <= 7 trigger1 = statetype = A trigger1 = ctrl trigger1 = Anim != 5040 && Anim != 5210 [State -1] type = ChangeState value = 65 triggerall = var(59) != 1 triggerall = command = "holdback" triggerall = vel x > 0 && vel y < 0 trigger1 = FrontEdgeBodyDist <= 7 trigger1 = statetype = A trigger1 = ctrl trigger1 = Anim != 5040 && Anim != 5210 ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(59) != 1 triggerall = p2bodydist x > 20 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Light Punch Close [State -1, Stand Light Punch Close] type = ChangeState value = 201 triggerall = var(59) != 1 triggerall = p2bodydist x <= 20 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = var(59) != 1 triggerall = p2bodydist x > 20 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Medium Punch Close [State -1, Stand Medium Punch Close] type = ChangeState value = 211 triggerall = var(59) != 1 triggerall = p2bodydist x <= 20 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 201 || stateno = 231 || stateno = 400 || stateno = 430 trigger2 = movecontact = 1 ;Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = var(59) != 1 triggerall = p2bodydist x > 27 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Strong Punch Close [State -1, Stand Strong Punch Close] type = ChangeState value = 221 triggerall = var(59) != 1 triggerall = p2bodydist x <= 27 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 201 || stateno = 231 trigger2 = movecontact = 1 trigger3 = stateno = 400; && Time >= 5 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = var(59) != 1 triggerall = p2bodydist x > 20 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Light Kick Close [State -1, Stand Light Kick Close] type = ChangeState value = 231 triggerall = var(59) != 1 triggerall = p2bodydist x <= 20 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Medium Kick [State -1, Stand Medium Kick] type = ChangeState value = 240 triggerall = var(59) != 1 triggerall = p2bodydist x > 20 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Medium Kick Close [State -1, Stand Medium Kick Close] type = ChangeState value = 241 triggerall = var(59) != 1 triggerall = p2bodydist x <= 20 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 201 || stateno = 231 || stateno = 400 || stateno = 430 trigger2 = movecontact = 1 ;Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 250 triggerall = var(59) != 1 triggerall = p2bodydist x > 20 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Standing Strong Kick Close [State -1, Standing Strong Kick Close] type = ChangeState value = 251 triggerall = var(59) != 1 triggerall = p2bodydist x <= 20 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = var(41) < 4 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact = 1 trigger2 = timemod = 3,0 trigger3 = stateno = 430 trigger3 = movecontact = 1 trigger3 = timemod = 3,0 [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = var(41) >= 4 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact = 1 trigger2 = timemod = 11,0 trigger3 = stateno = 430 trigger3 = movecontact = 1 trigger3 = timemod = 11,0 ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 410 triggerall = var(59) != 1 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 201 || stateno = 231 || stateno = 400 trigger2 = movecontact = 1 trigger3 = stateno = 251 && Time >= 15 trigger3 = movecontact = 1 ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = var(59) != 1 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = var(59) != 1 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(41) < 4 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 430 trigger2 = movecontact = 1 trigger2 = timemod = 3,0 trigger3 = stateno = 400 trigger3 = movecontact = 1 trigger3 = timemod = 3,0 [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = var(59) != 1 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(41) >= 4 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 430 trigger2 = movecontact = 1 trigger2 = timemod = 11,0 trigger3 = stateno = 400 trigger3 = movecontact = 1 trigger3 = timemod = 11,0 ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 440 triggerall = var(59) != 1 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;Crouching Strong Kick [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerall = var(59) != 1 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = var(59) != 1 triggerall = vel x = 0 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 601 triggerall = var(59) != 1 triggerall = vel x != 0 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = var(59) != 1 triggerall = vel x = 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl ;Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 611 triggerall = var(59) != 1 triggerall = vel x != 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = var(59) != 1 triggerall = vel x <= 0 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 621 triggerall = var(59) != 1 triggerall = vel x > 0 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = var(59) != 1 triggerall = vel x = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 631 triggerall = var(59) != 1 triggerall = vel x != 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;Jump Medium Kick [State -1, Jump Medium Kick] type = ChangeState value = 640 triggerall = var(59) != 1 triggerall = command != "holddown" triggerall = vel x = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl ;Jump Medium Kick [State -1, Jump Medium Kick] type = ChangeState value = 641 triggerall = var(59) != 1 triggerall = command != "holddown" triggerall = vel x != 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl ;Yosokyaku [State -1, Yosokyaku1] type = ChangeState value = 645 triggerall = var(59) != 1 triggerall = stateno != 645 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(12) < 1 trigger1 = Anim != 5040 && Anim != 5210 ;Yosokyaku [State -1, Yosokyaku2] type = ChangeState value = 646 triggerall = var(59) != 1 triggerall = stateno != 646 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(12) = 1 trigger1 = Anim != 5040 && Anim != 5210 ;Yosokyaku [State -1, Yosokyaku3] type = ChangeState value = 647 triggerall = var(59) != 1 triggerall = stateno != 647 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = var(12) = 2 trigger1 = Anim != 5040 && Anim != 5210 ;Jump Strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = var(59) != 1 triggerall = command != "holddown" triggerall = vel x = 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl ;Jump Strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 651 triggerall = var(59) != 1 triggerall = command != "holddown" triggerall = vel x != 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl [State -1, Tenmakujinkyaku] type = ChangeState value = ifelse(anim = 42 || anim = 60 || anim = 65, 655, ifelse(anim = 41, 650, 651)) triggerall = var(59) != 1 triggerall = stateno != 655 triggerall = stateno != 645 triggerall = stateno != 646 triggerall = stateno != 647 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = Anim != 5040 && Anim != 5210 [State -1, Tenmakujinkyaku] type = ChangeState value = 655 triggerall = var(59) != 1 triggerall = stateno != 655 triggerall = stateno = [645,647] triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger1 = animelemtime(3) >= 0
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