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Command List — Ultron MVC2.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 3 ;MvC2 Features [Command] name = "SnapBack" command = D,F,D,F,z time = 20 [Command] name = "Counter" command = a+b+c time = 10 [Command] name = "X-Over Combo" command = ~D,DF,F,x+a time = 20 ;Hypers [Command] name = "BeamMAX" command = ~D, DF, F, a+b time = 20 [Command] name = "BeamMAX" command = ~D, DF, F, b+c time = 20 [Command] name = "BeamMAX" command = ~D, DF, F, a+c time = 20 ;Specials [Command] name = "Hailstorm" command = ~D, DF, F, x time = 15 [Command] name = "Hailstorm2" command = ~D, DF, F, y time = 15 [Command] name = "Hailstorm2" command = ~D, DF, F, z time = 15 [Command] name = "Parabellum" command = ~D, DB, B, x time = 15 [Command] name = "Parabellum" command = ~D, DB, B, y time = 15 [Command] name = "Parabellum" command = ~D, DB, B, z time = 15 [Command] name = "APunch" command = ~D, DF, F, a time = 15 [Command] name = "APunch" command = ~D, DF, F, b time = 15 [Command] name = "APunch" command = ~D, DF, F, c time = 15 [Command] name = "Shoulder" command = ~D, B, a time = 15 [Command] name = "Shoulder" command = ~D, B, b time = 15 [Command] name = "Shoulder" command = ~D, B, c time = 15 ;Required (do not remove) [Command] name = "highjump" command = $D time = 1 buffer.time = 8 [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "a" command = a time = 1 buffer.time = 1 [Command] name = "b" command = b time = 1 buffer.time = 1 [Command] name = "c" command = c time = 1 buffer.time = 1 [Command] name = "x" command = x time = 1 buffer.time = 1 [Command] name = "y" command = y time = 1 buffer.time = 1 [Command] name = "z" command = z time = 1 buffer.time = 1 [Command] name = "start" command = s time = 1 buffer.time = 1 [Command] name = "holdfwd" command = /$F time = 1 buffer.time = 1 [Command] name = "holdback" command = /$B time = 1 buffer.time = 1 [Command] name = "holdup" command = /$U time = 1 buffer.time = 1 [Command] name = "holddown" command = /$D time = 1 buffer.time = 1 [Command] name = "hold_a" command = /a time = 1 buffer.time = 1 [Command] name = "hold_b" command = /b time = 1 buffer.time = 1 [Command] name = "hold_c" command = /c time = 1 buffer.time = 1 [Command] name = "hold_x" command = /x time = 1 buffer.time = 1 [Command] name = "hold_y" command = /y time = 1 buffer.time = 1 [Command] name = "hold_z" command = /z time = 1 buffer.time = 1 [Command] name = "hold_start" command = /s time = 1 buffer.time = 1 [Command] name = "dash" command = x+y time = 1 buffer.time = 1 [Command] name = "dash" command = x+z time = 1 buffer.time = 1 [Command] name = "dash" command = y+z time = 1 buffer.time = 1 [Statedef -1];Counter [State -1, Counter] type = ChangeState value = 50100 triggerall = roundstate = 2 && !var(59) triggerall = command = "Counter" triggerall = var(33) = 1 triggerall = partner, life > 0 triggerall = StateType != A triggerall = partner, stateno = 100512 triggerall = power >= 1000 trigger1 = stateno = [150,152] ignorehitpause = 1 [State -1, Partner Assist] type = ChangeState value = 100700 triggerall = roundstate = 2 && !var(59) triggerall = command = "y" && command = "b" triggerall = var(33) = 1 triggerall = partner, life > 0 triggerall = StateType != A triggerall = partner, stateno = 100512 trigger1 = ctrl trigger2 = (stateno = [200, 299]) && MoveContact trigger3 = (stateno = [400, 499]) && MoveContact trigger2 = (stateno = [600, 650]) && MoveContact trigger3 = (stateno = [1000, 2999]) && MoveContact [State -1, Partner Change] type = ChangeState value = 100510 triggerall = roundstate = 2 && !var(59) triggerall = command = "c" && command = "z" triggerall = var(33) = 1 triggerall = partner, life > 0 triggerall = StateType != A triggerall = partner, stateno = 100512 trigger1 = ctrl trigger2 = (stateno = [200, 299]) && MoveContact ;SnapBack [State -1, SnapBack] type = ChangeState value = 50000 triggerall = roundstate = 2 && !var(59) triggerall = command = "SnapBack" triggerall = var(33) = 1 triggerall = Power >= 1000 triggerall = Statetype != A trigger1 = ctrl trigger2 = (stateno = [200, 499]) && MoveContact ;X-Over Combination [State -1] type = ChangeState value = 150099 triggerall = !numhelper(160000) triggerall = roundstate = 2 && !var(59) && var(6) < 2 triggerall = command = "X-Over Combo" triggerall = power >= 2000 triggerall = var(33) = 1 triggerall = partner, life > 0 triggerall = StateType != A triggerall = partner, stateno = 100512 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = stateno = 230 && movecontact trigger6 = stateno = 240 && movecontact trigger7 = stateno = 250 && movecontact trigger8 = stateno = 400 && movecontact trigger9 = stateno = 410 && movecontact trigger10 = stateno = 420 && movecontact trigger11 = stateno = 430 && movecontact trigger12 = stateno = 440 && movecontact trigger13 = stateno = 450 && movecontact ;Guard Push buffer reset [State -1, buffer reset] type = VarSet trigger1 = stateno != [150,155] var(11) = 0 ;Guard Push buffer reset [State -1, buffer for stuff] type = VarSet trigger1 = stateno = [150,155] trigger1 = command = "recovery" var(11) = 1 ;Hyper Combos ;----------------------------------------------------------------------------------------------------- ;[State -1,Toasty Super] ;type = ChangeState ;value = 3000 ;triggerall = roundstate = 2 && !var(59) && var(6) < 2 ;triggerall = command = "Toasty Super" ;triggerall = power >= 1000 ;trigger1 = statetype != A && ctrl ;trigger2 = stateno = 200 && movecontact ;trigger3 = stateno = 210 && movecontact ;trigger4 = stateno = 220 && movecontact ;trigger5 = stateno = 230 && movecontact ;trigger6 = stateno = 240 && movecontact ;trigger7 = stateno = 250 && movecontact ;trigger8 = stateno = 400 && movecontact ;trigger9 = stateno = 410 && movecontact ;trigger10 = stateno = 420 && movecontact ;trigger11 = stateno = 430 && movecontact ;trigger12 = stateno = 440 && movecontact ;trigger13 = stateno = 450 && movecontact [State -1, Kung Fu Barrage] type = ChangeState value = 3050 triggerall = var(59) = 0 triggerall = command = "BeamMAX" triggerall = RoundState = 2 && StateType != A triggerall = power >= 1000 trigger1 = statetype != A && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 220 && movecontact trigger5 = stateno = 230 && movecontact trigger6 = stateno = 240 && movecontact trigger7 = stateno = 250 && movecontact trigger8 = stateno = 400 && movecontact trigger9 = stateno = 410 && movecontact trigger10 = stateno = 420 && movecontact trigger11 = stateno = 430 && movecontact trigger12 = stateno = 440 && movecontact trigger13 = stateno = 450 && movecontact ;Hailstorm [State -1] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall= command="Hailstorm" triggerall = RoundState = 2 && StateType != A triggerall = p2stateno != 118011 triggerall = p2stateno != 11911 trigger1 = (statetype != A) && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 212 && movecontact trigger7 = stateno = 235 && movecontact trigger8 = stateno = 230 && movecontact trigger9 = stateno = 240 && movecontact trigger10 = stateno = 400 && movecontact trigger11 = stateno = 430 && movecontact [State -1] type = ChangeState value = 900 triggerall = (command = "z" && var(59)=0) triggerall = command != "holddown" triggerall = command != "Hailstorm2" triggerall = command != "Hailstorm" triggerall = command != "Parabellum" triggerall = RoundState = 2 && StateType != A triggerall = p2stateno != 118011 triggerall = p2stateno != 11911 trigger1 = (statetype != A) && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 212 && movecontact trigger7 = stateno = 235 && movecontact trigger8 = stateno = 230 && movecontact trigger9 = stateno = 240 && movecontact trigger10 = stateno = 400 && movecontact trigger11 = stateno = 430 && movecontact ;Hailstorm [State -1] type = ChangeState value = 1005 triggerall = var(59) = 0 triggerall= command="Hailstorm2" triggerall = RoundState = 2 && StateType != A triggerall = p2stateno != 118011 triggerall = p2stateno != 11911 trigger1 = (statetype != A) && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 212 && movecontact trigger7 = stateno = 235 && movecontact trigger8 = stateno = 230 && movecontact trigger9 = stateno = 240 && movecontact trigger10 = stateno = 400 && movecontact trigger11 = stateno = 430 && movecontact ;--------------------------------------------------------------------------- ;Parabellum [State -1] type = ChangeState value = 1100 triggerall = var(59) = 0 triggerall = roundstate = 2 && StateType != A triggerall= command="Parabellum" triggerall = p2stateno != 118011 triggerall = p2stateno != 11911 trigger1 = (statetype != A) && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 212 && movecontact trigger7 = stateno = 235 && movecontact trigger8 = stateno = 230 && movecontact trigger9 = stateno = 240 && movecontact trigger10 = stateno = 400 && movecontact trigger11 = stateno = 430 && movecontact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1200 triggerall = var(59) = 0 triggerall= command="APunch" triggerall = roundstate = 2 && StateType = A triggerall = p2stateno != 118011 triggerall = p2stateno != 11911 trigger1 = (statetype = A) && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 212 && movecontact trigger7 = stateno = 235 && movecontact trigger8 = stateno = 230 && movecontact trigger9 = stateno = 240 && movecontact trigger10 = stateno = 400 && movecontact trigger11 = stateno = 430 && movecontact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1300 triggerall = var(59) = 0 triggerall= command="Shoulder" triggerall = stateno != 1300 triggerall = p2stateno != 118011 triggerall = p2stateno != 11911 triggerall = RoundState = 2 && StateType != A trigger1 = (statetype != A) && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 212 && movecontact trigger7 = stateno = 235 && movecontact trigger8 = stateno = 230 && movecontact trigger9 = stateno = 240 && movecontact trigger10 = stateno = 400 && movecontact trigger11 = stateno = 430 && movecontact ;------------------------------- [State -1] type = null;ChangeState value = 900 triggerall = roundstate = 2 && !var(59) trigger1 = command = "z" && (command = "holdfwd" || command = "holdback") trigger1 = p2bodydist x < 18 && enemynear,movetype != H trigger1 = statetype = S && ctrl ; ;; ‹ó’†“Š‚°1 ;[State -1] ;type = ChangeState ;value = 910 ;triggerall = roundstate = 2 && !var(59) ;trigger1 = command = "z" && (command = "holdfwd" || command = "holdback") ;trigger1 = p2bodydist x < 20 && abs(p2bodydist y) < 20 && enemynear,movetype != H ;trigger1 = statetype = A && ctrl ;Standing Light Punch [State -1] type = ChangeState value = 200 triggerall = roundstate = 2 && !var(59) triggerall = command = "x" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 ;Standing Medium Punch [State -1] type = ChangeState value = 210 triggerall = roundstate = 2 && !var(59) triggerall = command = "y" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 400 && movecontact trigger6 = stateno = 430 && movecontact ;Standing Fierce Punch [State -1] type = ChangeState value = 220 triggerall = roundstate = 2 && !var(59) triggerall = command = "z" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 230 && movecontact trigger6 = stateno = 240 && movecontact trigger7 = stateno = 400 && movecontact trigger8 = stateno = 410 && movecontact trigger9 = stateno = 430 && movecontact trigger10 = stateno = 440 && movecontact ;--------------------------------------------------------------------------- ; Overhead Sword [State -1, Overhead Sword] type = ChangeState value = 225 triggerall = roundstate = 2 && !var(59) triggerall = command = "z" && command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (StateNo = [200,215]) && (Movecontact) trigger3 = (StateNo = [230,240]) && (Movecontact) trigger4 = (StateNo = [400,415]) && (Movecontact) trigger5 = (StateNo = [430,440]) && (Movecontact) trigger6 = (stateno=[100,101]) ;Standing Light Kick [State -1] type = ChangeState value = 230 triggerall = roundstate = 2 && !var(59) triggerall = command = "a" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 400 && movecontact ;Low leg hit [State -1] type = ChangeState value = 232 triggerall = roundstate = 2 && !var(59) triggerall = command = "a" && command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 400 && movecontact ;Standing Medium Kick [State -1] type = ChangeState value = 240 triggerall = roundstate = 2 && !var(59) triggerall = command = "b" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 230 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 430 && movecontact ;Standing Strong Kick [State -1] type = ChangeState value = 250 triggerall = roundstate = 2 && !var(59) triggerall = command = "c" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 101 && prevstateno != 810 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 230 && movecontact trigger6 = stateno = 240 && movecontact trigger7 = stateno = 400 && movecontact trigger8 = stateno = 410 && movecontact trigger9 = stateno = 430 && movecontact trigger10 = stateno = 440 && movecontact ;Crouching Light Punch [State -1] type = ChangeState value = 400 triggerall = roundstate = 2 && !var(59) triggerall = command = "x" && command = "holddown" trigger1 = statetype = C && ctrl trigger3 = stateno = 200 && animelem = 3,> 0 ;Crouching Medium Punch [State -1] type = ChangeState value = 410 triggerall = roundstate = 2 && !var(59) triggerall = command = "y" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 230 && movecontact trigger4 = stateno = 400 && movecontact trigger5 = stateno = 430 && movecontact ;Crouching Strong Punch [State -1] type = ChangeState value = 420 triggerall = roundstate = 2 && !var(59) triggerall = command = "z" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact ;Crouching Light Kick [State -1] type = ChangeState value = 430 triggerall = roundstate = 2 && !var(59) triggerall = command = "a" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 400 && movecontact ;Crouching Medium Kick [State -1] type = ChangeState value = 440 triggerall = roundstate = 2 && !var(59) triggerall = command = "b" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 400 && movecontact trigger6 = stateno = 410 && movecontact trigger7 = stateno = 430 && movecontact ;Crouching Strong Kick [State -1] type = ChangeState value = 450 triggerall = roundstate = 2 && !var(59) triggerall = command = "c" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact ;Jump Light Punch [State -1] type = ChangeState value = 600 triggerall = roundstate = 2 && !var(59) triggerall = command = "x" trigger1 = statetype = A && ctrl trigger2 = stateno = 106 ;Jump Medium Punch [State -1] type = ChangeState value = 610 triggerall = roundstate = 2 && !var(59) triggerall = command = "y" trigger1 = statetype = A && ctrl trigger2 = stateno = 106 trigger3 = stateno = 600 && movecontact trigger4 = stateno = 630 && movecontact ;Jump Strong Punch [State -1] type = ChangeState value = 620 triggerall = roundstate = 2 && !var(59) triggerall = command = "z" trigger1 = statetype = A && ctrl trigger2 = stateno = 106 trigger3 = stateno = 600 && movecontact trigger4 = stateno = 610 && movecontact trigger5 = stateno = 630 && movecontact trigger6 = stateno = 640 && movecontact ;Jump Light Kick [State -1] type = ChangeState value = 630 triggerall = roundstate = 2 && !var(59) triggerall = command = "a" trigger1 = statetype = A && ctrl trigger2 = stateno = 106 trigger3 = stateno = 600 && movecontact ;Jump Medium Kick [State -1] type = ChangeState value = 640 triggerall = roundstate = 2 && !var(59) triggerall = command = "b" trigger1 = statetype = A && ctrl trigger2 = stateno = 106 trigger3 = stateno = 600 && movecontact trigger4 = stateno = 610 && movecontact trigger5 = stateno = 630 && movecontact ;Jump Strong Kick [State -1] type = ChangeState value = 650 triggerall = roundstate = 2 && !var(59) triggerall = command = "c" trigger1 = statetype = A && ctrl trigger2 = stateno = 106 trigger3 = stateno = 600 && movecontact trigger4 = stateno = 610 && movecontact trigger5 = stateno = 630 && movecontact trigger6 = stateno = 640 && movecontact ;Dash Forwards [State -1] type = ChangeState triggerall = !NumPartner || NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]) value = 100 triggerall = roundstate = 2 && !var(59) triggerall = command = "FF" trigger1 = statetype != A && ctrl ;Dash Backwards [State -1] type = ChangeState triggerall = !NumPartner || NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]) value = 105 triggerall = roundstate = 2 && !var(59) trigger1 = command = "BB" trigger1 = statetype = S && ctrl ;Double Jump [State -1] type = null;ChangeState value = 45 triggerall = roundstate = 2 && !var(59) trigger1 = command = "holdup" trigger1 = statetype = A && ctrl trigger1 = var(2) && !var(3) ;Jump [State -1] type = ChangeState value = 40 triggerall = roundstate = 2 && !var(59) triggerall = command = "holdup" && !var(1) && prevstateno != 810 trigger1 = stateno = [100,102] trigger2 = stateno = 420 && movehit && animelem = 4, > 0 ;IMPORTANT Modify this to the frame where launcher hits. ;Change Value or Launcher number 420 if it is a Standing kick instead ;Crouch [State -1] type = ChangeState triggerall = command = "holddown" && prevstateno != 810 trigger1 = stateno = [100,102] value = 10 ctrl = 1 ;Guard Push [State -1, Guard-push] type = ChangeState value = 160 triggerall = roundstate = 2 && !var(59) trigger1 = var(11) = 1 trigger1 = stateno = 151 || stateno = 153 || stateno = 155 ;Roll Backwards [State -1, Roll Back] type = ChangeState value = 5121 triggerall = command = "holdback" triggerall = time = 1 trigger1 = (stateno = 5110) && (alive = 1) trigger2 = (stateno = 5120) && (alive = 1) ;Roll Foward [State -1, Roll Foward] type = ChangeState value = 5122 triggerall = command = "holdfwd" triggerall = time = 1 trigger1 = (stateno = 5110) && (alive = 1) trigger2 = (stateno = 5120) && (alive = 1) [State -1, Taunt] type = ChangeState triggerall = roundstate = 2 && !var(59) triggerall = command = "start" triggerall = stateno != 195 trigger1 = statetype != A && ctrl trigger2 = stateno = 101&& time > 3 value = 195
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