- Images
To-do:
Finish revamping sprites
Clean up spaghetti code
Revamp Command Buffer
Fix Color Separation
Changelog:
V2.2 to XX/XX/2019
Revamped and Realigned sprites. (Credit to N1000sh for contributing)
Implemented Explosive Buffering System
Made Fate Sealer a Level 3 and adjusted damage accordingly
Made it so you can select a taunt by holding a directional input.
Rebalanced Guarding frame data and knockback
Made Ground Disintegrator less OP against characters with super armor
Made it so you can still Super Jump after you land from an air combo. (Might cause some issues)
Fixed bug with Air Z infinite preventor
Buffed Disintegrator stun move's damage
Made Electric Bubbles end faster for easier followups
Made Mini Modulator less spammy
Made it so the opponent is able to walk back when custom jump land kicks in.
Fixed corrupted effects
Added two new alt palettes
Probably something else I forgot
V1.8 to V2.2
Modified Frame Data for some attacks in Spaceship Mode
Changed Launcher and Super Jump to be closer to MVC
Revamped existing Infinite Preventors (they will probably get revamped again at some point)
Added new Infinite Preventor for an Air Infinite against large characters that wasn't compatible with the revamp
Fixed bug that caused him to freeze up after Push Block is used
Fixed bug that caused Air Disintegrator Hyper's pause not appearing if the opponent is walking forward
Fixed effects glitch in Ground Disintegrator Hyper that I procrastinated on fixing
Fixed Air Disintegrator giving power back
V1.75 to V1.8
Revamped Blitzooka spamability removal code
V1.7 to V1.75
Made Blitzooka even less spammy
V1.5 to V1.7 (The AI update)
Made Marvin's AI not VRRRRRRRMBRMMMMMMBMRM as much
Fixed bug where he flickers when running with AI on
Made Blitzooka less spammy
V 1.1 to V 1.5
Revamped Cornerpush system
Fixed graphical glitch on K9 summon
Swapped commands of Diagonal Bracer Beam and Straight Bracer Beam on the ground.
Made Disentigrator hyper knockdown
Widened hitbox of Standing Hard Punch's projectile so it doesn't miss in a bizarre position in between the gun and the projectile.
Buffed Fate Sealer
Modified Priority of Standing Light Punch
V 1.0 to V 1.1
Adjusted Frame Data for aerial attacks
Fixed infinite with Crouching Light Kick
Buffed Air Bracer Beam a bit
Well, I tried to rebalance just about everything in this character. Hope I did it right.
