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Command List — balrogsfa3.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 30 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Negative Edge H.Motions |---------------------------------------------- ; Crazy Buffalo [Command] name = "cbuffalo_x" command = ~40$B, F, B, F, ~x [Command] name = "cbuffalo_y" command = ~40$B, F, B, F, ~y [Command] name = "cbuffalo_z" command = ~40$B, F, B, F, ~z ; Gigaton Blow [Command] name = "gblow_a" command = ~40$B, F, B, F, ~a [Command] name = "gblow_b" command = ~40$B, F, B, F, ~b [Command] name = "gblow_c" command = ~40$B, F, B, F, ~c ; Ultimate Fist [Command] name = "ufist" command = ~D, DF, F, D, DF, F, ~x [Command] name = "ufist" command = ~D, DF, F, D, DF, F, ~y [Command] name = "ufist" command = ~D, DF, F, D, DF, F, ~z ;-| Negative Edge S.Motions |---------------------------------------------- ; Dash Punch [Command] name = "dpunch_x" command = ~40$B, F, ~x [Command] name = "dpunch_y" command = ~40$B, F, ~y [Command] name = "dpunch_z" command = ~40$B, F, ~z [Command] name = "dpunch_x" command = ~40$B, DF, ~x [Command] name = "dpunch_y" command = ~40$B, DF, ~y [Command] name = "dpunch_z" command = ~40$B, DF, ~z ; Dash Uppercut [Command] name = "dupper_a" command = ~40$B, F, ~a [Command] name = "dupper_b" command = ~40$B, F, ~b [Command] name = "dupper_c" command = ~40$B, F, ~c [Command] name = "dupper_a" command = ~40$B, DF, ~a [Command] name = "dupper_b" command = ~40$B, DF, ~b [Command] name = "dupper_c" command = ~40$B, DF, ~c ; Dash Trip [Command] name = "dtrip_x" command = ~40$B, DF, ~x [Command] name = "dtrip_y" command = ~40$B, DF, ~y [Command] name = "dtrip_z" command = ~40$B, DF, ~z ; Dash Crouch Uppercut [Command] name = "dcupper_a" command = ~40$B, DF, ~a [Command] name = "dcupper_b" command = ~40$B, DF, ~b [Command] name = "dcupper_c" command = ~40$B, DF, ~c ; Buffalo Head-Butt [Command] name = "hbutt_x" command = ~40$D, U, ~x [Command] name = "hbutt_y" command = ~40$D, U, ~y [Command] name = "hbutt_z" command = ~40$D, U, ~z ; Alpha Counter [Command] name = "alpha_p" command = ~F, D, DF, ~x [Command] name = "alpha_p" command = ~F, D, DF, ~y [Command] name = "alpha_p" command = ~F, D, DF, ~z [Command] name = "alpha_k" command = ~F, D, DF, ~a [Command] name = "alpha_k" command = ~F, D, DF, ~b [Command] name = "alpha_k" command = ~F, D, DF, ~c ;-| Negative Edge V-ism |-------------------------------------------------- ; Crazy Buffalo [Command] name = "vcbuffalo_x" command = ~$B, F, B, F, ~x [Command] name = "vcbuffalo_y" command = ~$B, F, B, F, ~y [Command] name = "vcbuffalo_z" command = ~$B, F, B, F, ~z ; Gigaton Blow [Command] name = "vgblow_a" command = ~$B, F, B, F, ~a [Command] name = "vgblow_b" command = ~$B, F, B, F, ~b [Command] name = "vgblow_c" command = ~$B, F, B, F, ~c ; Dash Punch [Command] name = "vdpunch_x" command = ~$B, F, ~x [Command] name = "vdpunch_y" command = ~$B, F, ~y [Command] name = "vdpunch_z" command = ~$B, F, ~z ; Dash Uppercut [Command] name = "vdupper_a" command = ~$B, F, ~a [Command] name = "vdupper_b" command = ~$B, F, ~b [Command] name = "vdupper_c" command = ~$B, F, ~c ; Dash Trip [Command] name = "vdtrip_x" command = ~$B, DF, ~x [Command] name = "vdtrip_y" command = ~$B, DF, ~y [Command] name = "vdtrip_z" command = ~$B, DF, ~z ; Dash Crouch Uppercut [Command] name = "vdcupper_a" command = ~$B, DF, ~a [Command] name = "vdcupper_b" command = ~$B, DF, ~b [Command] name = "vdcupper_c" command = ~$B, DF, ~c ; Buffalo Head-Butt [Command] name = "vhbutt_x" command = ~$D, U, ~x [Command] name = "vhbutt_y" command = ~$D, U, ~y [Command] name = "vhbutt_z" command = ~$D, U, ~z ;-| Super Motions |-------------------------------------------------------- ; Crazy Buffalo [Command] name = "cbuffalo_x" command = ~40$B, F, B, F, x [Command] name = "cbuffalo_y" command = ~40$B, F, B, F, y [Command] name = "cbuffalo_z" command = ~40$B, F, B, F, z ; Gigaton Blow [Command] name = "gblow_a" command = ~40$B, F, B, F, a [Command] name = "gblow_b" command = ~40$B, F, B, F, b [Command] name = "gblow_c" command = ~40$B, F, B, F, c ; Ultimate Fist [Command] name = "ufist" command = ~D, DF, F, D, DF, F, x [Command] name = "ufist" command = ~D, DF, F, D, DF, F, y [Command] name = "ufist" command = ~D, DF, F, D, DF, F, z ;-| Special Motions |------------------------------------------------------ ; Dash Punch [Command] name = "dpunch_x" command = ~40$B, F, x [Command] name = "dpunch_y" command = ~40$B, F, y [Command] name = "dpunch_z" command = ~40$B, F, z [Command] name = "dpunch_x" command = ~40$B, DF, x [Command] name = "dpunch_y" command = ~40$B, DF, y [Command] name = "dpunch_z" command = ~40$B, DF, z ; Dash Uppercut [Command] name = "dupper_a" command = ~40$B, F, a [Command] name = "dupper_b" command = ~40$B, F, b [Command] name = "dupper_c" command = ~40$B, F, c [Command] name = "dupper_a" command = ~40$B, DF, a [Command] name = "dupper_b" command = ~40$B, DF, b [Command] name = "dupper_c" command = ~40$B, DF, c ; Dash Trip [Command] name = "dtrip_x" command = ~40$B, DF, x [Command] name = "dtrip_y" command = ~40$B, DF, y [Command] name = "dtrip_z" command = ~40$B, DF, z ; Dash Crouch Uppercut [Command] name = "dcupper_a" command = ~40$B, DF, a [Command] name = "dcupper_b" command = ~40$B, DF, b [Command] name = "dcupper_c" command = ~40$B, DF, c ; Buffalo Head-Butt [Command] name = "hbutt_x" command = ~40$D, U, x [Command] name = "hbutt_y" command = ~40$D, U, y [Command] name = "hbutt_z" command = ~40$D, U, z ; Alpha Counter [Command] name = "alpha_p" command = ~F, D, DF, x [Command] name = "alpha_p" command = ~F, D, DF, y [Command] name = "alpha_p" command = ~F, D, DF, z [Command] name = "alpha_k" command = ~F, D, DF, a [Command] name = "alpha_k" command = ~F, D, DF, b [Command] name = "alpha_k" command = ~F, D, DF, c ;-| V-ism Motions |-------------------------------------------------------- ; Crazy Buffalo [Command] name = "vcbuffalo_x" command = ~$B, F, B, F, x [Command] name = "vcbuffalo_y" command = ~$B, F, B, F, y [Command] name = "vcbuffalo_z" command = ~$B, F, B, F, z ; Gigaton Blow [Command] name = "vgblow_a" command = ~$B, F, B, F, a [Command] name = "vgblow_b" command = ~$B, F, B, F, b [Command] name = "vgblow_c" command = ~$B, F, B, F, c ; Dash Punch [Command] name = "vdpunch_x" command = ~$B, F, x [Command] name = "vdpunch_y" command = ~$B, F, y [Command] name = "vdpunch_z" command = ~$B, F, z ; Dash Uppercut [Command] name = "vdupper_a" command = ~$B, F, a [Command] name = "vdupper_b" command = ~$B, F, b [Command] name = "vdupper_c" command = ~$B, F, c ; Dash Trip [Command] name = "vdtrip_x" command = ~$B, DF, x [Command] name = "vdtrip_y" command = ~$B, DF, y [Command] name = "vdtrip_z" command = ~$B, DF, z ; Dash Crouch Uppercut [Command] name = "vdcupper_a" command = ~$B, DF, a [Command] name = "vdcupper_b" command = ~$B, DF, b [Command] name = "vdcupper_c" command = ~$B, DF, c ; Buffalo Head-Butt [Command] name = "vhbutt_x" command = ~$D, U, x [Command] name = "vhbutt_y" command = ~$D, U, y [Command] name = "vhbutt_z" command = ~$D, U, z ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" ;Required (do not remove) command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" ;Required (do not remove) command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" ;Required (do not remove) command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" ;Required (do not remove) command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;--------------------------------------------------------------------------- ;===== Contact/Hit/Guard ===== ;----- MoveContact ----- [State -1, VarSet] type = VarSet trigger1 = Time <= 1 trigger2 = StateTime <= 1 ignorehitpause = 1 v = 15 value = 0 [State -1, VarAdd] type = VarAdd trigger1 = MoveContact ignorehitpause = 1 v = 15 value = 1 ;-------------------- ;----- MoveHit ----- [State -1, VarSet] type = VarSet trigger1 = Time <= 1 trigger2 = StateTime <= 1 ignorehitpause = 1 v = 16 value = 0 [State -1, VarAdd] type = VarAdd trigger1 = MoveHit ignorehitpause = 1 v = 16 value = 1 ;-------------------- ;----- MoveGuarded ----- [State -1, VarSet] type = VarSet trigger1 = Time <= 1 trigger2 = StateTime <= 1 ignorehitpause = 1 v = 17 value = 0 [State -1, VarAdd] type = VarAdd trigger1 = MoveGuarded ignorehitpause = 1 v = 17 value = 1 ;-------------------- ;========================= ;===== Combo Variable ===== ;-------------------- ; Ground Attack Reset [State -1, VarSet] type = VarSet trigger1 = 1 var(20) = 0 ; Ground Attack Check [State -1, VarSet] type = VarSet triggerall = StateType != A triggerall = HitDefAttr = SC, NA trigger1 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger1 = StateNo != 220 trigger1 = StateNo != 250 trigger1 = StateNo != 280 trigger1 = StateNo != 281 trigger1 = StateNo != 420 trigger1 = StateNo != 450 var(20) = 1 ;-------------------- ;-------------------- ; Air Attack Reset [State -1, VarSet] type = VarSet trigger1 = 1 var(21) = 0 ; Air Attack Check [State -1, VarSet] type = VarSet triggerall = StateType = A triggerall = HitDefAttr = A, NA trigger1 = (StateNo = [600,699]) var(21) = 1 ;-------------------- ;========================= ;=========================================================================== ;--------------------------------------------------------------------------- ; Recovery Roll [State -1, VarSet] type = VarSet trigger1 = MoveType != H trigger2 = Var(50) <= 0 var(6) = 0 [State -1, VarSet] type = VarSet triggerall = Alive triggerall = CanRecover triggerall = Vel Y != 0 triggerall = Var(6) <= 0 triggerall = Var(50) > 0 triggerall = Pos Y < 0 triggerall = HitShakeOver triggerall = StateType = A triggerall = MoveType = H triggerall = StateNo < 5070 trigger1 = Command = "a" && Command = "b" trigger2 = Command = "b" && Command = "c" trigger3 = Command = "a" && Command = "c" var(6) = 1 [State -1, State] type = ChangeState value = 5230 triggerall = Alive triggerall = HitShakeOver triggerall = CanRecover triggerall = Var(6) > 0 triggerall = Var(50) > 0 trigger1 = Pos Y >= 0 trigger1 = Vel Y != 0 ;=========================================================================== ;--------------------------------------------------------------------------- ; Blue S-ism - SF3 Control System ;--------------------------------------------------------------------------- ; Throw Attempt [State -1, State] type = ChangeState value = 800 triggerall = Var(55) = 3 triggerall = Var(56) > 0 triggerall = command = "x" && command = "a" trigger1 = statetype != A trigger1 = ctrl [State -1, State] type = ChangeState value = 820 triggerall = Var(55) = 3 triggerall = Var(56) <= 0 triggerall = command = "holdback" triggerall = command = "x" && command = "a" trigger1 = statetype != A trigger1 = ctrl [State -1, State] type = ChangeState value = 830 triggerall = Var(55) = 3 triggerall = Var(56) <= 0 triggerall = command = "x" && command = "a" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Leap Attack [State -1, State] type = ChangeState value = 500 triggerall = Var(55) = 3 triggerall = command = "y" && command = "b" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Taunt [State -1, State] type = ChangeState value = 195 triggerall = Var(55) = 3 triggerall = command = "z" && command = "c" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Parry System ;--------------------------------------------------------------------------- ;----- Variables ----- [State -1, VarSet] type = VarSet triggerall = Var(4) > 0 triggerall = Var(55) = 3 trigger1 = StateType != C trigger1 = Command != "holdfwd" trigger2 = StateType = C trigger2 = Command != "holddown" ignorehitpause = 1 v = 4 value = 0 [State -1, VarAdd] type = VarAdd triggerall = Var(4) < 5 triggerall = Var(55) = 3 trigger1 = StateType != C trigger1 = Command = "holdfwd" trigger2 = StateType = C trigger2 = Command = "holddown" ignorehitpause = 1 v = 4 value = 1 ;-------------------- ;----- Override ----- [State -1, Parry] type = HitOverride triggerall = Var(55) = 3 triggerall = Var(4) > 0 triggerall = Var(4) < 5 trigger1 = StateType = S trigger1 = MoveType = I trigger1 = Ctrl = 1 ignorehitpause = 1 slot = 0 stateno = 990 attr = SCA, AA, AP time = 1 [State -1, Parry] type = HitOverride triggerall = Var(55) = 3 triggerall = Var(4) > 0 triggerall = Var(4) < 5 trigger1 = StateType = C trigger1 = MoveType = I trigger1 = Ctrl = 1 ignorehitpause = 1 slot = 0 stateno = 991 attr = SCA, AA, AP time = 1 [State -1, Parry] type = HitOverride triggerall = Var(55) = 3 triggerall = Var(4) > 0 triggerall = Var(4) < 5 trigger1 = StateType = A trigger1 = MoveType = I trigger1 = Ctrl = 1 ignorehitpause = 1 slot = 0 stateno = 992 attr = SCA, AA, AP time = 1 ;-------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ; V-ism Control System ;--------------------------------------------------------------------------- ; V-ism Variable Combo Start [State -1, State] type = ChangeState value = 300 triggerall = Var(2) <= 0 triggerall = Var(50) >= 2 triggerall = power >= 500 triggerall = command = "x" && command = "a" || command = "y" && command = "b" || command = "z" && command = "c" trigger1 = statetype != A trigger1 = ctrl ; V-ism Variable Combo Start [State -1, State] type = ChangeState value = 310 triggerall = Var(2) <= 0 triggerall = Var(50) >= 2 triggerall = power >= 500 triggerall = command = "x" && command = "a" || command = "y" && command = "b" || command = "z" && command = "c" trigger1 = statetype = A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; CPU Guard [State -1, Guard] type = ChangeState value = 120 triggerall = Var(40) < 0 triggerall = StateNo < 160 trigger1 = EnemyNear, MoveType = A trigger1 = P2Dist X <= 150 trigger1 = MoveType = I ;=========================================================================== ;--------------------------------------------------------------------------- ; CPU Super Moves ;--------------------------------------------------------------------------- ; Crazy Buffalo [State -1, State] type = ChangeState value = 2000 triggerall = Var(40) < 0 triggerall = Var(50) > 0 && Var(50) != 2 triggerall = Var(55) <= 0 && Power >= 333 || Var(55) > 0 && Power >= 1000 triggerall = command = "holdback" || command = "holdfwd" triggerall = command = "x" || command = "y" || command = "z" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ; X-ism Crazy Buffalo [State -1, State] type = ChangeState value = 2000 triggerall = Var(40) < 0 triggerall = Var(50) <= 0 triggerall = Power >= 1000 triggerall = command = "holdback" || command = "holdfwd" triggerall = command = "x" || command = "y" || command = "z" || command = "a" || command = "b" || command = "c" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ;--------------------------------------------------------------------------- ; Ultimate Fist [State -1, State] type = ChangeState value = 2500 triggerall = Var(40) < 0 triggerall = Var(50) >= 3 triggerall = Power >= 1000 triggerall = command = "holdup" || command = "holddown" triggerall = command = "x" || command = "y" || command = "z" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ;--------------------------------------------------------------------------- ; Gigaton Blow [State -1, State] type = ChangeState value = 3000 triggerall = Var(40) < 0 triggerall = Var(50) > 0 triggerall = Var(50) != 2 triggerall = Power >= 1000 triggerall = command = "holdback" || command = "holdfwd" triggerall = command = "a" || command = "b" || command = "c" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ;=========================================================================== ;--------------------------------------------------------------------------- ; CPU Special Moves ;--------------------------------------------------------------------------- ; Buffalo Head-Butt [State -1, State] type = ChangeState value = 1900 triggerall = Var(9) <= 0 triggerall = Var(40) < 0 triggerall = command = "x" || command = "y" || command = "z" trigger1 = StateNo = 5120 trigger1 = StateTime > 10 [State -1, State] type = ChangeState value = 1900 triggerall = Var(9) <= 0 triggerall = Var(40) < 0 triggerall = Var(50) >= 3 triggerall = command = "holdup" triggerall = command = "x" || command = "y" || command = "z" trigger1 = P2Dist X > 150 trigger1 = statetype != A trigger1 = ctrl trigger2 = P2Dist X > 150 trigger2 = stateno = 40 trigger3 = P2Dist X <= 150 trigger3 = var(20) > 0 ;--------------------------------------------------------------------------- ; Dash Trip [State -1, State] type = ChangeState value = 1020 triggerall = Var(40) < 0 triggerall = Var(50) > 0 triggerall = command = "holddown" || statetype = C triggerall = command = "x" || command = "y" || command = "z" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 ;--------------------------------------------------------------------------- ; Dash Crouch Uppercut [State -1, State] type = ChangeState value = 1030 triggerall = Var(40) < 0 triggerall = Var(50) > 0 triggerall = command = "holddown" || statetype = C triggerall = command = "a" || command = "b" || command = "c" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 ;--------------------------------------------------------------------------- ; Dash Punch [State -1, State] type = ChangeState value = 1000 triggerall = Var(40) < 0 triggerall = command = "x" || command = "y" || command = "z" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 ;--------------------------------------------------------------------------- ; Dash Uppercut [State -1, State] type = ChangeState value = 1010 triggerall = Var(40) < 0 triggerall = command = "a" || command = "b" || command = "c" trigger1 = statetype != A trigger1 = P2Dist X > 150 trigger1 = ctrl trigger2 = var(20) > 0 trigger2 = P2Dist X <= 150 ;=========================================================================== ;--------------------------------------------------------------------------- ; CPU Guard Counter Moves ;--------------------------------------------------------------------------- ; Guard Push (Green S-ism) [State -1, State] type = ChangeState value = 980 triggerall = Var(40) < 0 triggerall = Var(55) = 2 triggerall = command = "holdback" triggerall = command = "x" || command = "y" || command = "z" ||command = "a" || command = "b" || command = "c" triggerall = NumHelper(980) <= 0 trigger1 = statetype = S trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 981 triggerall = Var(40) < 0 triggerall = Var(55) = 2 triggerall = command = "holdback" triggerall = command = "x" || command = "y" || command = "z" ||command = "a" || command = "b" || command = "c" triggerall = NumHelper(980) <= 0 trigger1 = statetype = C trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 982 triggerall = Var(40) < 0 triggerall = Var(55) = 2 triggerall = command = "holdback" triggerall = command = "x" || command = "y" || command = "z" ||command = "a" || command = "b" || command = "c" triggerall = NumHelper(980) <= 0 trigger1 = statetype = A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (Green S-ism) [State -1, State] type = ChangeState value = 900 triggerall = Var(40) < 0 triggerall = Var(55) = 2 triggerall = command = "holdfwd" triggerall = command = "x" || command = "y" || command = "z" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 trigger1 = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 940 triggerall = Var(40) < 0 triggerall = Var(55) = 2 triggerall = command = "holdfwd" triggerall = command = "a" || command = "b" || command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 trigger1 = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (A-ism) [State -1, State] type = ChangeState value = 900 triggerall = Var(40) < 0 triggerall = Var(50) = 1 triggerall = Var(55) <= 0 && power >= 333 || Var(55) = 1 && power >= 1000 triggerall = command = "x" || command = "y" || command = "z" || command = "a" || command = "b" || command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (V-ism) [State -1, State] type = ChangeState value = 940 triggerall = Var(40) < 0 triggerall = Var(50) = 2 triggerall = Var(55) <= 0 && power >= 500 || Var(55) = 1 && power >= 1000 triggerall = command = "x" || command = "y" || command = "z" || command = "a" || command = "b" || command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (EX-ism) [State -1, State] type = ChangeState value = 900 triggerall = Var(40) < 0 triggerall = Var(50) > 2 triggerall = Var(55) <= 0 && power >= 333 || Var(55) = 1 && power >= 1000 triggerall = command = "x" || command = "y" || command = "z" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 940 triggerall = Var(40) < 0 triggerall = Var(50) > 2 triggerall = Var(55) <= 0 && power >= 333 || Var(55) = 1 && power >= 1000 triggerall = command = "a" || command = "b" || command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;=========================================================================== ;--------------------------------------------------------------------------- ; CPU Throw ;--------------------------------------------------------------------------- ; Throw [State -1, State] type = ChangeState value = 800 triggerall = ctrl triggerall = Var(40) < 0 triggerall = statetype = S triggerall = p2movetype != H triggerall = p2statetype != A triggerall = p2bodydist X < 10 triggerall = Var(50) < 3 && Var(55) < 3 || Var(55) >= 3 && Var(56) > 0 triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "x" trigger2 = command = "y" trigger3 = command = "z" trigger4 = command = "a" trigger5 = command = "b" trigger6 = command = "c" ; Air Throw [State -1, State] type = ChangeState value = 810 triggerall = ctrl triggerall = Var(40) < 0 triggerall = Var(55) < 3 triggerall = statetype = A triggerall = p2movetype != H triggerall = p2statetype = A triggerall = p2bodydist X < 10 triggerall = p2bodydist Y > -50 triggerall = p2bodydist Y < 50 triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "x" trigger2 = command = "y" trigger3 = command = "z" trigger4 = command = "a" trigger5 = command = "b" trigger6 = command = "c" [State -1, State] type = ChangeState value = 820 triggerall = ctrl triggerall = Var(40) < 0 triggerall = Var(50) >= 3 triggerall = Var(55) < 3 triggerall = Var(56) <= 0 triggerall = statetype = S triggerall = p2movetype != H triggerall = p2statetype != A triggerall = p2bodydist X < 10 triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "a" trigger2 = command = "b" trigger3 = command = "c" [State -1, State] type = ChangeState value = 820 triggerall = ctrl triggerall = Var(40) < 0 triggerall = Var(55) >= 3 triggerall = Var(56) <= 0 triggerall = statetype = S triggerall = p2movetype != H triggerall = p2statetype != A triggerall = p2bodydist X < 10 triggerall = command = "holdback" trigger1 = command = "a" trigger2 = command = "b" trigger3 = command = "c" [State -1, State] type = ChangeState value = 830 triggerall = ctrl triggerall = Var(40) < 0 triggerall = Var(50) >= 3 triggerall = Var(55) < 3 triggerall = Var(56) <= 0 triggerall = statetype = S triggerall = p2movetype != H triggerall = p2statetype != A triggerall = p2bodydist X < 10 triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "x" trigger2 = command = "y" trigger3 = command = "z" [State -1, State] type = ChangeState value = 830 triggerall = ctrl triggerall = Var(40) < 0 triggerall = Var(55) >= 3 triggerall = Var(56) <= 0 triggerall = statetype = S triggerall = p2movetype != H triggerall = p2statetype != A triggerall = p2bodydist X < 10 triggerall = command = "holdfwd" trigger1 = command = "x" trigger2 = command = "y" trigger3 = command = "z" ;=========================================================================== ;--------------------------------------------------------------------------- ; Super Moves ;--------------------------------------------------------------------------- ; Crazy Buffalo [State -1, State] type = ChangeState value = 2000 triggerall = Var(50) > 0 && Var(50) != 2 triggerall = Var(55) <= 0 && Power >= 333 || Var(55) > 0 && Power >= 1000 triggerall = command = "cbuffalo_x" || command = "cbuffalo_y" || command = "cbuffalo_z" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ; X-ism Crazy Buffalo [State -1, State] type = ChangeState value = 2000 triggerall = Var(50) <= 0 triggerall = Power >= 1000 triggerall = command = "cbuffalo_x" || command = "cbuffalo_y" || command = "cbuffalo_z" || command = "gblow_a" || command = "gblow_b" || command = "gblow_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ;--------------------------------------------------------------------------- ; Ultimate Fist [State -1, State] type = ChangeState value = 2500 triggerall = Var(50) >= 3 triggerall = Power >= 1000 triggerall = command = "ufist" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ;--------------------------------------------------------------------------- ; Gigaton Blow [State -1, State] type = ChangeState value = 3000 triggerall = Var(50) > 0 triggerall = Var(50) != 2 triggerall = Power >= 1000 triggerall = command = "gblow_a" || command = "gblow_b" || command = "gblow_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 trigger3 = Var(55) = 3 trigger3 = statetype != A trigger3 = StateNo >= 1000 trigger3 = StateNo < 2000 ;=========================================================================== ;--------------------------------------------------------------------------- ; V-ism Super Moves ;--------------------------------------------------------------------------- ; Crazy Buffalo [State -1, State] type = ChangeState value = 2000 triggerall = Var(2) > 0 triggerall = Var(50) >= 3 triggerall = Power >= 333 triggerall = StateNo < 800 triggerall = command = "vcbuffalo_x" || command = "vcbuffalo_y" || command = "vcbuffalo_z" trigger1 = var(20) > 0 trigger2 = HitDefAttr = SC, AA trigger3 = statetype != A trigger3 = ctrl trigger4 = Var(55) = 3 trigger4 = statetype != A trigger4 = StateNo >= 1000 trigger4 = StateNo < 2000 ;--------------------------------------------------------------------------- ; Gigaton Blow [State -1, State] type = ChangeState value = 3000 triggerall = Var(2) > 0 triggerall = Var(50) >= 3 triggerall = Power >= 1000 triggerall = StateNo < 800 triggerall = command = "vgblow_a" || command = "vgblow_b" || command = "vgblow_c" trigger1 = var(20) > 0 trigger2 = HitDefAttr = SC, AA trigger3 = statetype != A trigger3 = ctrl trigger4 = Var(55) = 3 trigger4 = statetype != A trigger4 = StateNo >= 1000 trigger4 = StateNo < 2000 ;=========================================================================== ;--------------------------------------------------------------------------- ; Special Moves ;--------------------------------------------------------------------------- ; Buffalo Head-Butt [State -1, State] type = ChangeState value = 1900 triggerall = Var(9) <= 0 triggerall = command = "hbutt_x" || command = "hbutt_y" || command = "hbutt_z" trigger1 = StateNo = 5120 trigger1 = StateTime > 10 [State -1, State] type = ChangeState value = 1900 triggerall = Var(9) <= 0 triggerall = Var(50) >= 3 triggerall = command = "hbutt_x" || command = "hbutt_y" || command = "hbutt_z" trigger1 = stateno = 40 trigger2 = var(20) > 0 trigger3 = statetype != A trigger3 = ctrl ;--------------------------------------------------------------------------- ; Dash Trip [State -1, State] type = ChangeState value = 1020 triggerall = Var(50) > 0 triggerall = command = "dtrip_x" || command = "dtrip_y" || command = "dtrip_z" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 ;--------------------------------------------------------------------------- ; Dash Crouch Uppercut [State -1, State] type = ChangeState value = 1030 triggerall = Var(50) > 0 triggerall = command = "dcupper_a" || command = "dcupper_b" || command = "dcupper_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 ;--------------------------------------------------------------------------- ; Dash Punch [State -1, State] type = ChangeState value = 1000 triggerall = command = "dpunch_x" || command = "dpunch_y" || command = "dpunch_z" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 ;--------------------------------------------------------------------------- ; Dash Uppercut [State -1, State] type = ChangeState value = 1010 triggerall = command = "dupper_a" || command = "dupper_b" || command = "dupper_c" trigger1 = statetype != A trigger1 = ctrl trigger2 = var(20) > 0 ;=========================================================================== ;--------------------------------------------------------------------------- ; V-ism Special Moves ;--------------------------------------------------------------------------- ; Buffalo Head-Butt [State -1, State] type = ChangeState value = 1900 triggerall = Var(2) > 0 triggerall = Var(9) <= 0 triggerall = Var(50) >= 3 triggerall = StateNo < 800 triggerall = statetype != A triggerall = command = "vhbutt_x" || command = "vhbutt_y" || command = "vhbutt_z" trigger1 = StateNo = 5120 trigger1 = StateTime > 10 trigger2 = stateNo = 40 trigger3 = var(15) > 0 trigger4 = ctrl ;--------------------------------------------------------------------------- ; Dash Trip [State -1, State] type = ChangeState value = 1020 triggerall = Var(2) > 0 triggerall = Var(50) > 0 triggerall = StateNo < 800 triggerall = statetype != A triggerall = command = "vdtrip_x" || command = "vdtrip_y" || command = "vdtrip_z" trigger1 = var(15) > 0 trigger2 = ctrl ;--------------------------------------------------------------------------- ; Dash Crouch Uppercut [State -1, State] type = ChangeState value = 1030 triggerall = Var(2) > 0 triggerall = Var(50) > 0 triggerall = StateNo < 800 triggerall = statetype != A triggerall = command = "vdcupper_a" || command = "vdcupper_b" || command = "vdcupper_c" trigger1 = var(15) > 0 trigger2 = ctrl ;--------------------------------------------------------------------------- ; Dash Punch [State -1, State] type = ChangeState value = 1000 triggerall = Var(2) > 0 triggerall = StateNo < 800 triggerall = statetype != A triggerall = command = "vdpunch_x" || command = "vdpunch_y" || command = "vdpunch_z" trigger1 = var(15) > 0 trigger2 = ctrl ;--------------------------------------------------------------------------- ; Dash Uppercut [State -1, State] type = ChangeState value = 1010 triggerall = Var(2) > 0 triggerall = StateNo < 800 triggerall = statetype != A triggerall = command = "vdupper_a" || command = "vdupper_b" || command = "vdupper_c" trigger1 = var(15) > 0 trigger2 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall = StateNo != 100 triggerall = StateNo != 105 triggerall = Var(50) >= 3 || Var(55) = 3 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall = StateNo != 100 triggerall = StateNo != 105 triggerall = Var(50) >= 3 || Var(55) = 3 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Guard Push (Green S-ism) [State -1, State] type = ChangeState value = 980 triggerall = Var(55) = 2 triggerall = command = "holdfwd" triggerall = command = "x" && command = "y" && command = "z" triggerall = NumHelper(980) <= 0 trigger1 = statetype = S trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 981 triggerall = Var(55) = 2 triggerall = command = "holdfwd" triggerall = command = "x" && command = "y" && command = "z" triggerall = NumHelper(980) <= 0 trigger1 = statetype = C trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 982 triggerall = Var(55) = 2 triggerall = command = "holdfwd" triggerall = command = "x" && command = "y" && command = "z" triggerall = NumHelper(980) <= 0 trigger1 = statetype = A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (Green S-ism) [State -1, State] type = ChangeState value = 900 triggerall = Var(55) = 2 triggerall = command = "alpha_p" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 trigger1 = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 940 triggerall = Var(55) = 2 triggerall = command = "alpha_k" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 trigger1 = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (A-ism) [State -1, State] type = ChangeState value = 900 triggerall = Var(50) = 1 triggerall = Var(55) <= 0 && power >= 333 || Var(55) = 1 && power >= 1000 triggerall = command = "holdfwd" triggerall = command = "x" && command = "a" || command = "y" && command = "b" || command = "z" && command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (V-ism) [State -1, State] type = ChangeState value = 940 triggerall = Var(50) = 2 triggerall = Var(55) <= 0 && power >= 500 || Var(55) = 1 && power >= 1000 triggerall = command = "holdfwd" triggerall = command = "x" && command = "a" || command = "y" && command = "b" || command = "z" && command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Alpha Counter (EX-ism) [State -1, State] type = ChangeState value = 900 triggerall = Var(50) > 2 triggerall = Var(55) <= 0 && power >= 333 || Var(55) = 1 && power >= 1000 triggerall = command = "holdfwd" triggerall = command = "x" && command = "y" || command = "y" && command = "z" || command = "x" && command = "z" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 [State -1, State] type = ChangeState value = 940 triggerall = Var(50) > 2 triggerall = Var(55) <= 0 && power >= 333 || Var(55) = 1 && power >= 1000 triggerall = command = "holdfwd" triggerall = command = "a" && command = "b" || command = "b" && command = "c" || command = "a" && command = "c" triggerall = gethitvar(hitshaketime) > 0 || hitshakeover = 0 triggerall = statetype != A trigger1 = stateno >= 150 trigger1 = stateno < 160 ;--------------------------------------------------------------------------- ; Throw [State -1, State] type = ChangeState value = 830 triggerall = ctrl triggerall = Var(50) >= 3 triggerall = Var(56) <= 0 triggerall = statetype = S triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "x" && command = "y" trigger2 = command = "y" && command = "z" trigger3 = command = "x" && command = "z" ; Throw [State -1, State] type = ChangeState value = 820 triggerall = ctrl triggerall = Var(50) >= 3 triggerall = Var(56) <= 0 triggerall = statetype = S triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "a" && command = "b" trigger2 = command = "b" && command = "c" trigger3 = command = "a" && command = "c" ; Throw [State -1, State] type = ChangeState value = 800 triggerall = ctrl triggerall = Var(55) < 3 triggerall = statetype = S triggerall = Var(50) < 3 || Var(56) > 0 triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "x" && command = "y" trigger2 = command = "y" && command = "z" trigger3 = command = "x" && command = "z" ; Air Throw [State -1, State] type = ChangeState value = 810 triggerall = ctrl triggerall = Var(55) < 3 triggerall = statetype = A triggerall = command = "holdfwd" || command = "holdback" trigger1 = command = "x" && command = "y" trigger2 = command = "y" && command = "z" trigger3 = command = "x" && command = "z" ;--------------------------------------------------------------------------- ; Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = Var(50) > 0 triggerall = Var(2) > 0 || Var(5) <= 0 triggerall = command = "s" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 260 triggerall = Var(56) > 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 [State -1, Stand Light Punch] type = ChangeState value = 261 triggerall = Var(56) > 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 460 ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 270 triggerall = Var(56) > 0 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 261 || StateNo = 460 || StateNo = 461 [State -1, Stand Medium Punch] type = ChangeState value = 271 triggerall = Var(56) > 0 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 261 || StateNo = 270 || StateNo = 460 || StateNo = 461 || StateNo = 470 ;--------------------------------------------------------------------------- ; Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 280 triggerall = Var(56) > 0 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 261 || StateNo = 270 || StateNo = 271 || StateNo = 460 || StateNo = 461 || StateNo = 470 || StateNo = 471 [State -1, Stand Strong Punch] type = ChangeState value = 281 triggerall = Var(56) > 0 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 261 || StateNo = 270 || StateNo = 271 || StateNo = 280 || StateNo = 460 || StateNo = 461 || StateNo = 470 || StateNo = 471 || StateNo = 420 ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 230 || StateNo = 400 || StateNo = 430 ;--------------------------------------------------------------------------- ; Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 210 || StateNo = 230 || StateNo = 240 || StateNo = 400 || StateNo = 410 || StateNo = 430 || StateNo = 440 ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 400 ;--------------------------------------------------------------------------- ; Standing Medium Punch [State -1, Standing Medium Punch] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 210 || StateNo = 230 || StateNo = 400 || StateNo = 410 || StateNo = 430 ;--------------------------------------------------------------------------- ; Standing Strong Punch [State -1, Standing Strong Punch] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 210 || StateNo = 220 || StateNo = 230 || StateNo = 240 || StateNo = 400 || StateNo = 410 || StateNo = 420 || StateNo = 430 || StateNo = 440 ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 460 triggerall = Var(56) > 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 [State -1, Crouching Light Punch] type = ChangeState value = 461 triggerall = Var(56) > 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 460 ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1, Crouching Medium Punch] type = ChangeState value = 470 triggerall = Var(56) > 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 261 || StateNo = 460 || StateNo = 461 [State -1, Crouching Medium Punch] type = ChangeState value = 471 triggerall = Var(56) > 0 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 260 || StateNo = 261 || StateNo = 270 || StateNo = 460 || StateNo = 461 || StateNo = 470 ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 230 || StateNo = 400 || StateNo = 430 ;--------------------------------------------------------------------------- ; Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 210 || StateNo = 230 || StateNo = 240 || StateNo = 400 || StateNo = 410 || StateNo = 430 || StateNo = 440 trigger4 = Var(55) = 2 trigger4 = Var(15) > 0 trigger4 = StateNo = 260 || StateNo = 261 || StateNo = 270 || StateNo = 271 || StateNo = 460 || StateNo = 461 || StateNo = 470 || StateNo = 471 ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 400 ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1, Crouching Medium Punch] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 210 || StateNo = 230 || StateNo = 400 || StateNo = 410 || StateNo = 430 ;--------------------------------------------------------------------------- ; Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype != A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 200 || StateNo = 210 || StateNo = 220 || StateNo = 230 || StateNo = 240 || StateNo = 400 || StateNo = 410 || StateNo = 420 || StateNo = 430 || StateNo = 440 trigger4 = Var(55) = 2 trigger4 = Var(15) > 0 trigger4 = StateNo = 260 || StateNo = 261 || StateNo = 270 || StateNo = 271 || StateNo = 280 || StateNo = 460 || StateNo = 461 || StateNo = 470 || StateNo = 471 ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 660 triggerall = Var(56) > 0 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 [State -1, Jump Light Punch] type = ChangeState value = 661 triggerall = Var(56) > 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 660 ;--------------------------------------------------------------------------- ; Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 670 triggerall = Var(56) > 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 660 || StateNo = 661 [State -1, Jump Medium Punch] type = ChangeState value = 671 triggerall = Var(56) > 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 660 || StateNo = 661 || StateNo = 670 ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 680 triggerall = Var(56) > 0 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 660 || StateNo = 661 || StateNo = 670 || StateNo = 671 [State -1, Jump Strong Punch] type = ChangeState value = 681 triggerall = Var(56) > 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 660 || StateNo = 661 || StateNo = 670 || StateNo = 671 || StateNo = 680 ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 ;--------------------------------------------------------------------------- ; Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 600 || StateNo = 630 ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 600 || StateNo = 610 || StateNo = 630 || StateNo = 640 ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 600 ;--------------------------------------------------------------------------- ; Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 600 || StateNo = 610 || StateNo = 630 ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 650 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = Var(2) > 0 trigger2 = Var(15) > 0 trigger2 = statetype = A trigger2 = StateNo < 800 trigger3 = Var(55) = 2 trigger3 = Var(15) > 0 trigger3 = StateNo = 600 || StateNo = 610 || StateNo = 620 || StateNo = 630 || StateNo = 640 ;---------------------------------------------------------------------------
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