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Command List — DF-Sula.zip ← Back to Overview

;Ultimate Sula ;By Crucifix ; ;CMD ;-AI ACTIVATIONS ----------------------------- [Command] name = "AI1" command = a, a, a time = 1 [Command] name = "AI2" command = b, b, b time = 1 [Command] name = "AI3" command = c, c, c time = 1 [Command] name = "AI4" command = x, x, x time = 1 [Command] name = "AI5" command = y, y, y time = 1 [Command] name = "AI6" command = z, z, z time = 1 [Command] name = "AI7" command = a, b, c time = 1 [Command] name = "AI8" command = a, c, b time = 1 [Command] name = "AI9" command = b, a, c time = 1 [Command] name = "AI10" command = b, c, a time = 1 [Command] name = "AI11" command = c, b, a time = 1 [Command] name = "AI12" command = c, a, b time = 1 [Command] name = "AI13" command = x, y, z time = 1 [Command] name = "AI14" command = x, z, y time = 1 [Command] name = "AI15" command = y, z, x time = 1 [Command] name = "AI16" command = y, x, z time = 1 [Command] name = "AI17" command = z, y, x time = 1 [Command] name = "AI18" command = z, x, y time = 1 [Command] name = "AI19" command = a, b, a time = 1 [Command] name = "AI20" command = a, c, a time = 1 [Command] name = "AI21" command = b, a, b time = 1 [Command] name = "AI22" command = b, c, b time = 1 [Command] name = "AI23" command = c, a, c time = 1 [Command] name = "AI24" command = c, b, c time = 1 [Command] name = "AI25" command = x, y, x time = 1 [Command] name = "AI26" command = x, z, x time = 1 [Command] name = "AI27" command = y, x, y time = 1 [Command] name = "AI28" command = y, z, y time = 1 [Command] name = "AI29" command = z, x, z time = 1 [Command] name = "AI30" command = z, y, z time = 1 [Command] name = "AI1" command = a, a, a, a time = 1 [Command] name = "AI2" command = b, b, b, a time = 1 [Command] name = "AI3" command = c, c, c, a time = 1 [Command] name = "AI4" command = x, x, x, a time = 1 [Command] name = "AI5" command = y, y, y, a time = 1 [Command] name = "AI6" command = z, z, z, a time = 1 [Command] name = "AI7" command = a, b, c, a time = 1 [Command] name = "AI8" command = a, c, b, a time = 1 [Command] name = "AI9" command = b, a, c, a time = 1 [Command] name = "AI10" command = b, c, a, a time = 1 [Command] name = "AI11" command = c, b, a, a time = 1 [Command] name = "AI12" command = c, a, b, a time = 1 [Command] name = "AI13" command = x, y, z, a time = 1 [Command] name = "AI14" command = x, z, y, a time = 1 [Command] name = "AI15" command = y, z, x, a time = 1 [Command] name = "AI16" command = y, x, z, a time = 1 [Command] name = "AI17" command = z, y, x, a time = 1 [Command] name = "AI18" command = z, x, y, a time = 1 [Command] name = "AI19" command = a, b, a, a time = 1 [Command] name = "AI20" command = a, c, a, a time = 1 [Command] name = "AI21" command = b, a, b, a time = 1 [Command] name = "AI22" command = b, c, b, a time = 1 [Command] name = "AI23" command = c, a, c, a time = 1 [Command] name = "AI24" command = c, b, c, a time = 1 [Command] name = "AI25" command = x, y, x, a time = 1 [Command] name = "AI26" command = x, z, x, a time = 1 [Command] name = "AI27" command = y, x, y, a time = 1 [Command] name = "AI28" command = y, z, y, a time = 1 [Command] name = "AI29" command = z, x, z, a time = 1 [Command] name = "AI30" command = z, y, z, a time = 1 [Command] name = "AI1" command = a, a, a, b time = 1 [Command] name = "AI2" command = b, b, b, b time = 1 [Command] name = "AI3" command = c, c, c, b time = 1 [Command] name = "AI4" command = x, x, x, b time = 1 [Command] name = "AI5" command = y, y, y, b time = 1 [Command] name = "AI6" command = z, z, z, b time = 1 [Command] name = "AI7" command = a, b, c, b time = 1 [Command] name = "AI8" command = a, c, b, b time = 1 [Command] name = "AI9" command = b, a, c, b time = 1 [Command] name = "AI10" command = b, c, a, b time = 1 [Command] name = "AI11" command = c, b, a, b time = 1 [Command] name = "AI12" command = c, a, b, b time = 1 [Command] name = "AI13" command = x, y, z, b time = 1 [Command] name = "AI14" command = x, z, y, b time = 1 [Command] name = "AI15" command = y, z, x, b time = 1 [Command] name = "AI16" command = y, x, z, b time = 1 [Command] name = "AI17" command = z, y, x, b time = 1 [Command] name = "AI18" command = z, x, y, b time = 1 [Command] name = "AI19" command = a, b, a, b time = 1 [Command] name = "AI20" command = a, c, a, b time = 1 [Command] name = "AI21" command = b, a, b, b time = 1 [Command] name = "AI22" command = b, c, b, b time = 1 [Command] name = "AI23" command = c, a, c, b time = 1 [Command] name = "AI24" command = c, b, c, b time = 1 [Command] name = "AI25" command = x, y, x, b time = 1 [Command] name = "AI26" command = x, z, x, b time = 1 [Command] name = "AI27" command = y, x, y, b time = 1 [Command] name = "AI28" command = y, z, y, b time = 1 [Command] name = "AI29" command = z, x, z, b time = 1 [Command] name = "AI30" command = z, y, z, b time = 1 [Command] name = "AI1" command = a, a, a, a, b time = 1 [Command] name = "AI2" command = b, b, b, a, b time = 1 [Command] name = "AI3" command = c, c, c, a, b time = 1 [Command] name = "AI4" command = x, x, x, a, b time = 1 [Command] name = "AI5" command = y, y, y, a, b time = 1 [Command] name = "AI6" command = z, z, z, a, b time = 1 [Command] name = "AI7" command = a, b, c, a, b time = 1 [Command] name = "AI8" command = a, c, b, a, b time = 1 [Command] name = "AI9" command = b, a, c, a, b time = 1 [Command] name = "AI10" command = b, c, a, a, b time = 1 [Command] name = "AI11" command = c, b, a, a, b time = 1 [Command] name = "AI12" command = c, a, b, a, b time = 1 [Command] name = "AI13" command = x, y, z, a, b time = 1 [Command] name = "AI14" command = x, z, y, a, b time = 1 [Command] name = "AI15" command = y, z, x, a, b time = 1 [Command] name = "AI16" command = y, x, z, a, b time = 1 [Command] name = "AI17" command = z, y, x, a, b time = 1 [Command] name = "AI18" command = z, x, y, a, b time = 1 [Command] name = "AI19" command = a, b, a, a, b time = 1 [Command] name = "AI20" command = a, c, a, a, b time = 1 [Command] name = "AI21" command = b, a, b, a, b time = 1 [Command] name = "AI22" command = b, c, b, a, b time = 1 [Command] name = "AI23" command = c, a, c, a, b time = 1 [Command] name = "AI24" command = c, b, c, a, b time = 1 [Command] name = "AI25" command = x, y, x, a, b time = 1 [Command] name = "AI26" command = x, z, x, a, b time = 1 [Command] name = "AI27" command = y, x, y, a, b time = 1 [Command] name = "AI28" command = y, z, y, a, b time = 1 [Command] name = "AI29" command = z, x, z, a, b time = 1 [Command] name = "AI30" command = z, y, z, a, b time = 1 ;-| Super Motions |--------------------------- ;[Command] ;name = "CELESTIAL DESECRATION" ;command = ~D,B,F,b ;time = 35 [Command] name = "BEAM1" command = ~D,D,y time = 15 [Command] name = "BEAM2" command = ~D,D,x time = 15 [Command] name = "Laser Bullets" command = ~D,D,z time = 15 [Command] name = "charge" command = /z time = 15 [Command] name = "earth slam" command = ~D,D,b time = 15 ;[Command] ;name = "EARTH SLAM" ;command = ~c, c ;time = 24 ;[Command] ;name = "KAMIKAZE" ;command = ~c, c ;time = 25 [Command] name = "Acrobat Locus" command = ~D,D,a time = 15 [Command] name = "Rip Sound" command = ~D,D,b time = 15 [Command] name = "F-Sula D-Form Activate" command = a+b time = 15 ;[Command] ;name = "ENERGY STORM" ;command = D,D,b ;time = 15 ;-| Special Motions |------------------------------------------------------ [command] name = "cd attack" command = ~x,x time = 15 [Command] name = "Smash Kick" command = ~D,F,x time = 20 ;[Command] ;name = "ボディアタック_弱" ;command = ~B,D,x ;time = 15 ;[Command] ;name = "ボディアタック_強" ;command = ~B,D,y ;time = 15 [Command] name = "来蹴_上段" command = ~F,D,a time = 15 [Command] name = "来蹴_下段" command = ~F,D,b time = 15 [Command] name = "ray_spin_B" command = ~D,B,a time = 15 [Command] name = "ray_spin_D" command = ~D,B,b time = 15 [Command] name = "ブースト" command = ~F,F,F time = 15 ;Gulthor's code ;[Command] ;N/A ;name = "Instantaneous Movement" ;N/A (Teleportation: Instantaneous Movement) ;command = c ;N/A ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 15 [Command] name = "BB" ;Required (do not remove) command = B, B time = 15 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a time = 1 [Command] name = "recovery";Required (do not remove) command = b time = 1 [Command] name = "recovery";Required (do not remove) command = c time = 1 [Command] name = "recovery";Required (do not remove) command = x time = 1 [Command] name = "recovery";Required (do not remove) command = y time = 1 [Command] name = "recovery";Required (do not remove) command = z time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = x time = 1 [Command] name = "b" command = a time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = y time = 1 [Command] name = "y" command = b time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 [Command] name = "left" command = B time = 1 [Command] name = "right" command = F time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "hold_a";Required (do not remove) command = /$x time = 1 [Command] name = "hold_b";Required (do not remove) command = /$a time = 1 [Command] name = "hold_x";Required (do not remove) command = /$y time = 1 [Command] name = "hold_y";Required (do not remove) command = /$b time = 1 [Command] name = "hold_c";Required (do not remove) command = /$c time = 1 [Command] name = "hold_z";Required (do not remove) command = /$z time = 1 [Command] name = "longjump" command = D, $U ;AI============================================================================ [State -1, Artificial Intelligence] type = Varset trigger1 = command = "AI1" trigger2 = command = "AI2" trigger3 = command = "AI3" trigger4 = command = "AI4" trigger5 = command = "AI5" trigger6 = command = "AI6" trigger7 = command = "AI7" trigger8 = command = "AI8" trigger9 = command = "AI9" trigger10 = command = "AI10" trigger11 = command = "AI11" trigger12 = command = "AI12" trigger13 = command = "AI13" trigger14 = command = "AI14" trigger15 = command = "AI15" trigger16 = command = "AI16" trigger17 = command = "AI17" trigger18 = command = "AI18" trigger19 = command = "AI19" trigger20 = command = "AI20" trigger21 = command = "AI21" trigger22 = command = "AI22" trigger23 = command = "AI23" trigger24 = command = "AI24" trigger25 = command = "AI25" trigger26 = command = "AI26" trigger27 = command = "AI27" trigger28 = command = "AI28" trigger29 = command = "AI29" trigger30 = command = "AI30" v = 59 value = 1 ;==human commands============================================================== [statedef -1] [State -1, F-Sula D-Form] type = ChangeState value = 3100 triggerall = var(59) = 0 triggerall = numhelper(7000) = 0 triggerall = var(31) != 2 triggerall = var(31) = 0 triggerall = command = "F-Sula D-Form Activate" triggerall = statetype != A triggerall = ctrl = 1 trigger1 = (life <= 300) && (power = 5000) trigger2 = (life >= 1000) && (power = 5000) ctrl = 0 ;空の果てまでブッ飛バシ。ゴジ○も真っ青口からビーム!! [State -1, BEAM1] type = ChangeState value = 7500 triggerall = var(59) != 1 triggerall = command = "BEAM1" triggerall = statetype != A triggerall = power >= 2000 trigger1 = stateno = 7510 trigger2 = ctrl = 1 trigger3 = stateno = 4510 trigger4 = stateno = 6667776 trigger5 = (stateno = 9000) && (time > 150) trigger4 = (stateno = 7600) && (time > 80) ctrl = 0 [State -1, BEAM2] type = ChangeState value = 4000 triggerall = var(59) != 1 triggerall = command = "BEAM2" triggerall = statetype != A triggerall = power >= 1000 trigger1 = stateno = 7510 trigger2 = ctrl = 1 trigger3 = stateno = 4510 trigger4 = stateno = 6667776 trigger5 = (stateno = 9000) && (time > 150) trigger4 = (stateno = 7600) && (time > 80) ctrl = 0 [State -1, Power Charge] type = ChangeState value = 660 triggerall = var(59) = 0 triggerall = numhelper(7000) = 0 triggerall = var(31) != 2 triggerall = command = "charge" triggerall = alive = 1 triggerall = StateType = S triggerall = ctrl = 1 triggerall = stateno != 660 trigger1 = power < 5000 [State -1, Laser Bullets] type = ChangeState value = 9000 triggerall = var(59) != 1 triggerall = command = "Laser Bullets" triggerall = statetype != A triggerall = power >= 2000 trigger1 = stateno = 7510 trigger2 = ctrl = 1 trigger3 = stateno = 4510 trigger4 = stateno = 6667776 trigger5 = (stateno = 9000) && (time > 150) trigger4 = (stateno = 7600) && (time > 80) ctrl = 0 [State -1, Acrobat Locus] type = ChangeState value = 666777 triggerall = var(59) != 1 triggerall = command = "Acrobat Locus" triggerall = statetype != A triggerall = power >= 3000 trigger1 = ctrl = 1 ctrl = 0 [State -1, Rip Sound] type = ChangeState value = 7600 triggerall = var(59) != 1 triggerall = command = "Rip Sound" triggerall = statetype != A triggerall = power >= 1000 trigger1 = stateno = 7510 trigger2 = ctrl = 1 trigger3 = stateno = 4510 trigger4 = stateno = 6667776 trigger5 = (stateno = 9000) && (time > 150) trigger4 = (stateno = 7600) && (time > 80) ctrl = 0 [State -1] type = ChangeState value = 6000 triggerall = var(59) != 1 triggerall = power >= 100 trigger1 = command = "holdfwd" trigger1 = stateno = 5120 trigger1 = Time = 1 [State -1] type = ChangeState value = 6001 triggerall = var(59) != 1 triggerall = power >= 100 trigger1 = command = "holdback" trigger1 = stateno = 5120 trigger1 = Time = 1 [State -1] type = ChangeState value = 6002 triggerall = var(59) != 1 triggerall = power >= 250 trigger1 = command = "holddown" trigger1 = stateno = 5120 trigger1 = Time = 1 ; Aura CD [State -1, DF Sula CD] type = ChangeState value = 1710 triggerall = power >= 250 triggerall = alive = 1 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "holdback" && command = "x" ;triggerall = stateno != 100 && P2stateno != 5120 ;trigger1 = P2bodydist X <= 2 trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 [State -1, Final Counter] type = ChangeState value = 8500 triggerall = alive = 1 ;triggerall = triggerall = var(59) != 1 triggerall = numhelper(7000) = 0 triggerall = statetype != A triggerall = command = "holdback" && command = "c" triggerall = power >= 1000 trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 ;貧乳言うな!着痩せスーラのボディアタック! ;[state -1] ;type = changestate ;value = 1600 ;triggerall = var(59) != 1 ;triggerall = command = "ボディアタック_弱" ;triggerall = statetype != A ;triggerall = var(44) != 1 ;triggerall = stateno != 1402 ;triggerall = stateno != 777666 ;triggerall = stateno != 192 ;triggerall = stateno != 191 ;trigger1 = ctrl = 1 ;trigger2 = stateno = 301 && movecontact && movetype = A ;trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A ;trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A ;trigger5 = (stateno = 270) && (time = [2,5]) && movetype = A && movecontact ;trigger6 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact ;trigger7 = (stateno = 400) && (time = [6,13]) && movetype = A ;trigger8 = (stateno = 410) && (time = [8,15]) && movetype = A ;trigger9 = (stateno = 430) && (time = [7,14]) && movetype = A ;trigger10 = (stateno = 960) && (time = [4,6]) && movetype = A ;trigger11 = (stateno = 961) && (time = [6,9]) && movetype = A ;trigger12 = (stateno = 962) && (time = [4,7]) && movetype = A ;trigger13 = (stateno = 963) && (time = [9,16]) && movetype = A && movecontact ;貧乳言うな!着痩せスーラのボディアタック! ;[state -1] ;type = changestate ;value = 1603 ;triggerall = var(59) != 1 ;triggerall = command = "ボディアタック_強" ;triggerall = statetype != A ;triggerall = var(44) != 1 ;triggerall = stateno != 1402 ;triggerall = stateno != 777666 ;triggerall = stateno != 192 ;triggerall = stateno != 191 ;trigger1 = ctrl = 1 ;trigger2 = stateno = 301 && movecontact && movetype = A ;trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A ;trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A ;trigger5 = (stateno = 270) && (time = [2,5]) && movetype = A && movecontact ;trigger6 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact ;trigger7 = (stateno = 400) && (time = [6,13]) && movetype = A ;trigger8 = (stateno = 410) && (time = [8,15]) && movetype = A ;trigger9 = (stateno = 430) && (time = [7,14]) && movetype = A ;trigger10 = (stateno = 960) && (time = [4,6]) && movetype = A ;trigger11 = (stateno = 961) && (time = [6,9]) && movetype = A ;trigger12 = (stateno = 962) && (time = [4,7]) && movetype = A ;trigger13 = (stateno = 963) && (time = [9,16]) && movetype = A && movecontact ;ウチに触ると不運が来蹴。前代未聞の未確認不幸キック! ;来蹴ッ! 上段 [State -1, Raishu] type = ChangeState value = 1700 triggerall = var(59) != 1 triggerall = command = "来蹴_上段" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype = C trigger2 = ctrl = 1 ;trigger3 = p2bodydist x <= 20 [State -1, double charge slam] type = changestate value = 1008 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "y" && command = "holdfwd" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 [State -1, smash kick] type = changestate value = 280 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "Smash Kick" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 [State -1, lightning bullets] type = changestate value = 1108 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "y" && command = "holdback" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = power >= 500 trigger1 = ctrl = 1 [State -1, Spin Kick] type = changestate value = 221 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "b" && command = "holdfwd" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 trigger2 = stateno = 150 trigger3 = stateno = 151 trigger4 = stateno = 152 [State -1, Crow Bite A] type = changestate value = 1500 triggerall = power >= 250 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "b" && command = "holdback" triggerall = command != "holdfwd" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 trigger2 = stateno = 150 trigger3 = stateno = 151 trigger4 = stateno = 152 [State -1, one inch] type = changestate value = 222 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "x" && command = "holdfwd" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 [State -1, Earth Slam] type = changestate value = 9600 triggerall = var(59) != 1 triggerall = alive = 1 triggerall = command = "earth slam" triggerall = statetype != S triggerall = statetype != C triggerall = power >= 1000 trigger1 = (stateno = 600) && (ctrl = 1) trigger2 = (stateno = 610) && (ctrl = 1) trigger3 = (stateno = 630) && (ctrl = 1) trigger4 = stateno = 2500 trigger5 = stateno = 50 trigger6 = (stateno = 5050) && (ctrl = 0) trigger7 = (stateno = 5030) && (ctrl = 0) trigger8 = (stateno = 1500) && (ctrl = 1) [State -1, flyby stun] ;guard breaker type = changestate value = 1011 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "a" && command = "holdfwd" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = power >= 250 trigger1 = ctrl = 1 trigger2 = stateno = 150 trigger3 = stateno = 151 trigger4 = stateno = 152 [State -1, one inch] type = changestate value = 1351 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "x" && command = "holdfwd" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = p2bodydist x >= 20 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = (stateno = 200) && (time = [5,12]) && movetype = A && !movecontact trigger3 = (stateno = 220) && (time = [13,20]) && movetype = A && !movecontact trigger4 = (stateno = 270) && (time = [4,6]) && movetype = A trigger5 = (stateno = 270) && (time = [16,19]) && movetype = A trigger6 = (stateno = 400) && (time = [6,13]) && movetype = A && !movecontact trigger7 = (stateno = 410) && (time = [8,15]) && movetype = A && !movecontact trigger8 = (stateno = 430) && (time = [7,14]) && movetype = A && !movecontact trigger9 = (stateno = 960) && (time = [4,6]) ;来蹴ッ! 下段 [State -1, Raishu] type = ChangeState value = 1705 triggerall = command = "来蹴_下段" trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype = C trigger2 = ctrl = 1 ;trigger3 = p2bodydist x <= 20 [State -1, Ray Spin B] type = ChangeState value = 1300 triggerall = var(59) != 1 triggerall = command = "ray_spin_B" triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [2,5]) && movetype = A && movecontact trigger6 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger7 = (stateno = 400) && (time = [6,13]) && movetype = A trigger8 = (stateno = 410) && (time = [8,15]) && movetype = A trigger9 = (stateno = 430) && (time = [7,14]) && movetype = A trigger10 = (stateno = 960) && (time = [4,6]) && movetype = A trigger11 = (stateno = 961) && (time = [6,9]) && movetype = A trigger12 = (stateno = 962) && (time = [4,7]) && movetype = A trigger13 = (stateno = 963) && (time = [9,16]) && movetype = A && movecontact [State -1, Ray Spin B] type = ChangeState value = 1350 triggerall = var(59) != 1 triggerall = command = "ray_spin_D" triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = stateno = 301 && movecontact && movetype = A trigger3 = (stateno = 200) && (time = [5,12]) && movetype = A trigger4 = (stateno = 220) && (time = [13,20]) && movetype = A trigger5 = (stateno = 270) && (time = [2,5]) && movetype = A && movecontact trigger6 = (stateno = 270) && (time = [14,19]) && movetype = A && movecontact trigger7 = (stateno = 400) && (time = [6,13]) && movetype = A trigger8 = (stateno = 410) && (time = [8,15]) && movetype = A trigger9 = (stateno = 430) && (time = [7,14]) && movetype = A trigger10 = (stateno = 960) && (time = [4,6]) && movetype = A trigger11 = (stateno = 961) && (time = [6,9]) && movetype = A trigger12 = (stateno = 962) && (time = [4,7]) && movetype = A trigger13 = (stateno = 963) && (time = [9,16]) && movetype = A && movecontact [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = var(59) != 1 triggerall = command = "holdfwd" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "a" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "b" trigger2 = p2bodydist X < 3 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;[State -1] ;type = varset ;;triggerall = stateno = 200 ;trigger1 = stateno != 702 ;trigger1 = var(2) = 0 ;trigger1 = command = "crow_bite_C" ;trigger1 = p2bodydist x >= 20 ;var(2) = 1550 [State -1, ray spin b] type = varset trigger1 = stateno != 702 trigger1 = var(2) = 0 trigger1 = Command = "ray_spin_B" trigger1 = p2bodydist x <= 100 trigger1 = ctrl = 1 var(2) = 1300 [State -1, ray spin c] type = varset trigger1 = stateno != 702 trigger1 = var(2) = 0 trigger1 = Command = "ray_spin_D" trigger1 = p2bodydist x <= 100 trigger1 = ctrl = 1 var(2) = 1350 ;---------------------------- ; ICE COFFIN [State -1, ice coffin] type = ChangeState value = 700 triggerall = var(59) != 1 triggerall = statetype = S && P2statetype != A && P2movetype != H triggerall = (command = "holdfwd" || command = "holdback") && command = "x" triggerall = stateno != 100 && P2stateno != 5120 triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = P2bodydist x <= 10;150 trigger1 = ctrl = 1 [State -1,Behind Slash] type = ChangeState value = 750 triggerall = var(59) != 1 triggerall = statetype = S && P2statetype != A && P2movetype != H triggerall = (command = "holdfwd" || command = "holdback") && command = "y" triggerall = stateno != 100 && P2stateno != 5120 triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = P2bodydist x <= 10;150 trigger1 = ctrl = 1 ;------------------------ ;Dodge back during guard [State -1, dodge back] type = changestate value = 361 triggerall = var(59) != 1 triggerall = stateno = 150 || stateno = 152 triggerall = Statetype != A triggerall = power >= 1000 triggerall = (command = "holdback") && (command = "a") && (command = "b") triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 0 ;Dodge back [State -1, dodge back] type = changestate value = 360 triggerall = var(59) != 1 triggerall = Statetype != A triggerall = (command = "holdback") && (command = "a") && (command = "b") triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl || (stateno = 100 && time >= 3) ;-------------------------- ; dodge fwd during guard [State -1, dodge back] type = changestate value = 351 triggerall = var(59) != 1 triggerall = stateno = 150 || stateno = 152 triggerall = Statetype != A triggerall = power >= 1000 triggerall = (command = "a") && (command = "b") trigger1 = ctrl = 0 ;Dodge fwd [State -1, dodge fwd] type = changestate value = 350 triggerall = var(59) != 1 triggerall = Statetype != A triggerall = (command = "a") && (command = "b") triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl || (stateno = 100 && time >= 3) trigger2 = p2bodydist x >= 150 ;-------------------------- ;エアジャンプ [State -1, Run Fwd] type = ChangeState value = 1062 triggerall = var(59) != 1 triggerall = command = "up" triggerall = var(19) < 6 triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = (stateno = 600) && (time = [6,13]) && movecontact trigger2 = (stateno = 610) && (time = [12,20]) && movecontact trigger3 = (stateno = 620) && (time = [9,17]) && movecontact trigger4 = (stateno = 630) && (time = [6,15]) && movecontact ;-------------------------- ;ブースト [State -1, Run Fwd] type = ChangeState value = 1060 triggerall = var(59) != 1 triggerall = command = "FF";"ブースト" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 100 ;[State -1, float back] ;type = ChangeState ;value = 1063 ;triggerall = var(59) != 1 ;triggerall = command = "holdback" && command = "b" ;triggerall = power >= 50 ;triggerall = ctrl = 1 ;triggerall = stateno != 1063 ;triggerall = stateno != 1402 ;triggerall = stateno != 777666 ;triggerall = stateno != 192 ;triggerall = stateno != 191 ;triggerall = statetype = S ;trigger1 = statetype = S ;trigger1 = ctrl ;trigger2 = stateno = 105 ;trigger3 = stateno = 120 ;trigger4 = stateno = 130 ;trigger5 = stateno = 140 ;trigger6 = stateno = 150 ;ブースト(キャンセル版) ;[State -1, Run Fwd] ;type = ChangeState ;value = 1060 ;triggerall = var(59) != 1 ;triggerall = command = "FF" ;triggerall = var(19) < 6 ;triggerall = stateno != 1402 ;triggerall = stateno != 777666 ;triggerall = stateno != 192 ;triggerall = stateno != 191 ;trigger1 = (stateno = 301) && (time = [8,45]) && statetype = S && movecontact ;trigger2 = (stateno = 200) && (time = [5,20]) && statetype = S && movecontact ;trigger3 = (stateno = 210) && (time = [11,40]) && statetype = S && movecontact ;trigger4 = (stateno = 220) && (time = [10,28]) && statetype = S && movecontact ;trigger5 = (stateno = 230) && (time = [7,45]) && statetype = S && movecontact ;rigger6 = (stateno = 960) && (time = [4,15]) && statetype = S && movecontact ;rigger7 = (stateno = 961) && (time = [4,15]) && statetype = S && movecontact ;igger8 = (stateno = 270) && (time = [2,42]) && statetype = S && movecontact ;igger9 = (stateno = 963) && (time = [7,25]) && statetype = S && movecontact ;-------------------------- ;Run Fwd [State -1, Dash Fwd] type = ChangeState value = 1061 triggerall = var(59) != 1 triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;空中ダッシュ(前) [State -1, Air Run Fwd] type = ChangeState value = 500 triggerall = var(59) != 1 triggerall = power >= 50 triggerall = Pos Y < -50 triggerall = command = "FF" triggerall = statetype = A triggerall = stateno != 500 triggerall = stateno != 550 trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall = var(59) != 1 triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;-------------------------- ;taunt [State -1, taunt] type = ChangeState value = 195 triggerall = var(59) != 1 triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = command = "s" trigger1 = statetype != A trigger1 = ctrl || (stateno = 100 && time >= 3) ;trigger2 = p2bodydist x >= 200 ;to do this, it is actually F,s,s (quickly) [State -1, taunt2] type = ChangeState value = 196 triggerall = var(59) != 1 triggerall = command = "holdfwd" && command = "s" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = command = "holdfwd" && command = "s" trigger1 = statetype != A trigger1 = stateno = 195 ;a third random taunt, though she needed ONE more . . . [State -1, taunt2] type = ChangeState value = 197 triggerall = var(59) != 1 triggerall = command = "holdback" && command = "s" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = command = "holdback" && command = "s" trigger1 = statetype != A trigger1 = stateno = 195 ;--------------------- ; One inch cancel [State -1, one inch cancel] type = changestate value = 280 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "a" && command = "holdfwd" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = (stateno = 200) && (time = [5,12]) && movetype = A && movecontact trigger2 = (stateno = 220) && (time = [13,20]) && movetype = A && movecontact trigger3 = (stateno = 270) && (time = [2,3]) && movetype = A && movecontact trigger4 = (stateno = 270) && (time = [14,15]) && movetype = A && movecontact trigger5 = (stateno = 400) && (time = [6,13]) && movetype = A && movecontact trigger6 = (stateno = 410) && (time = [8,15]) && movetype = A && movecontact trigger7 = (stateno = 430) && (time = [7,14]) && movetype = A && movecontact trigger8 = (stateno = 960) && (time = [4,6]) [State -1] type = changestate value = 963 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "y" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 [State -1] type = changestate value = 961;210 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "b" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) ;-------------------------- ; stand CD attack during guard [State -1, CD] type = changestate value = 245 triggerall = var(59) != 1 triggerall = Statetype != A triggerall = power >= 1000 triggerall = stateno = 150 || stateno = 152 triggerall = (command = "x") && (command = "y") triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = !ctrl trigger1 = p2bodydist x <= 30 trigger1 = ctrl = 1 ;-------------------------- ; stand CD attack [State -1, CD] type = changestate value = 240 triggerall = var(59) != 1 triggerall = Statetype != A triggerall = (command = "x") && (command = "y") triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl || (stateno = 100 && time >= 3) [State -1] type = changestate value = 270 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "x" triggerall = command != "holddown" triggerall = stateno != 270 trigger1 = ctrl = 1 [State -1] type = changestate value = 271 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "x" triggerall = stateno = 270 trigger1 = movecontact [State -1] type = changestate value = 272 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "x" triggerall = stateno = 271 trigger1 = movecontact [State -1] type = changestate value = 270 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "x" triggerall = stateno = 272 trigger1 = movecontact [State -1] type = changestate value = 220 triggerall = var(59) != 1 triggerall = P2dist X > 59 triggerall = statetype != A triggerall = command = "x" triggerall = command != "holddown" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) [State -1] type = changestate value = 200 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "a" triggerall = command != "holddown" triggerall = stateno != 200 trigger1 = ctrl = 1 [State -1] type = changestate value = 201 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "a" triggerall = stateno = 200 trigger1 = movecontact [State -1] type = changestate value = 202 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "a" triggerall = stateno = 201 trigger1 = movecontact [State -1] type = changestate value = 200 triggerall = power >= 100 triggerall = var(59) != 1 triggerall = statetype != A triggerall = command = "a" triggerall = stateno = 202 trigger1 = movecontact ; sliding kick [State -1] type = ChangeState value = 440 triggerall = var(59) != 1 triggerall = command = "holddown" && command = "holdfwd" && command = "b" triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = stateno = 270 && movecontact trigger3 = (stateno = 200) && (time = [5,12]) trigger4 = (stateno = 220) && (time = [13,20]) trigger5 = (stateno = 270) && (time = [2,4]) trigger6 = (stateno = 270) && (time = [14,19]) trigger7 = (stateno = 400) && (time = [6,10]) trigger8 = (stateno = 410) && (time >= 8) ; Crouching A [State -1] type = ChangeState value = 400 triggerall = var(59) != 1 triggerall = command = "holddown" && command = "a" triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = stateno = 410 && time >= 8 ; Crouching B [State -1] type = ChangeState value = 410 triggerall = var(59) != 1 triggerall = command = "holddown" && command = "b" && command != "holdfwd" triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) trigger2 = stateno = 410 && time >= 8 trigger3 = stateno = 962 && time >= 5 ; Crouching C [State -1, flyby 1] type = ChangeState value = 1009;420 triggerall = var(59) != 1 triggerall = command = "holdfwd" && command = "x" triggerall = statetype = C triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 ; Crouching D [State -1] type = ChangeState value = 430 triggerall = var(59) != 1 triggerall = command = "holddown" && command = "y" triggerall = statetype != A triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 trigger1 = ctrl = 1 || (stateno = 100 && time >= 3) ; Jumping light punch [State -1, jump light punch] type = ChangeState value = 610 triggerall = var(59) != 1 triggerall = statetype = A triggerall = command = "a" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = stateno != 959 trigger1 = ctrl = 1 ; Jumping light kick [State -1, jump light kick] type = ChangeState value = 630 triggerall = var(59) != 1 triggerall = command = "b" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = stateno != 959 trigger1 = ctrl = 1 ; Jumping hard punch [State -1, jump hard punch] type = ChangeState value = 610 triggerall = alive triggerall = var(59) != 1 triggerall = command = "x" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = stateno != 959 trigger1 = ctrl = 1 ; Jumping hard kick [State -1, jump hard kick] type = ChangeState value = 630 triggerall = var(59) != 1 triggerall = command = "y" triggerall = stateno != 1402 triggerall = stateno != 777666 triggerall = stateno != 192 triggerall = stateno != 191 triggerall = stateno != 959 trigger1 = ctrl = 1 ;============================ ; ICE WALLS [STATE HELPER-StandIceWall] type = helper triggerall = numhelper(123) = 0 trigger1 = statetype = S triggerall = movetype != I trigger1 = stateno = 120 || stateno = 130 || stateno = 150 trigger2 = numhelper(123) = 0 trigger2 = stateno = 150 || anim = 150 persistent = 0 pos = 0,0 postype = P1 name = "Ice wall" stateno = 123 ownpal = 1 shadow = 128,128,128 ignorehitpause = 1 ID = 123 [STATE HELPER-CrouchIceWall] type = helper triggerall = statetype = C triggerall = numhelper(124) = 0 trigger1 = stateno = 120 || stateno = 131 || stateno = 152 persistent = 0 pos = 0,0 postype = P1 name = "Ice wall" stateno = 124 ownpal = 1 shadow = 128,128,128 ignorehitpause = 1 ID = 124 [STATE HELPER-AirIceWall] type = helper triggerall = numhelper(125) = 0 triggerall = statetype = A trigger1 = stateno = 120 || stateno = 132 || stateno = 154 persistent = 0 pos = 0,0 postype = P1 name = "Ice wall" stateno = 125 ownpal = 1 shadow = 128,128,128 ignorehitpause = 1 ID = 125
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