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Disclaimer:
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Let's put it straight FIRST:
This char was made in Drago Groove.
So, DON'T expect:
- King of Fighters' Series Gameplay;
- SNK VS Capcom Gameplay;
- Real Bout Fatal Fury Series Gameplay;
- Garou: Mark of The Wolves Gameplay;
- Capcom VS SNK Series Gameplay;
- Street Fighter Series Gameplay.
- SNK VS Capcom: Match of The Milllenium (from Neo Geo Pocket) Gameplay.
- any other similar gameplay.
Expect:
- All possible moves of all versions in what this char was featured (except the
redundant ones);
- More than 1 mode, when possible;
- All possible combos of all versions (maybe even more) - except the cheapest ones.
- All Drago Groove features:
1. Run
2. Counter hit system (see KOF)
3. Guard Cancel Roll (see KOF)
4. Guard Cancel Knockdown Attack (see KOF/SVC)
5. MAX mode (see KOF2002)
6. MAX Cancel System (see KOF2002)
7. Super Cancel (see KOF XI)
8. Dream Cancel - only DM into HSDM (see KOF XI)
9. 6 buttons (see Capcom games)
10. Guard Cancel Dash (see SVC)
11. Power Charging (see KOF/CVS)
12. Winquotes
13. DM's, SDM's HSDM's (see KOF2002)
14. AI
15. Settings.CNS (file that you can edit AI level -up to 8- and winquotes' language)
16. Super Finish Effect
17. Hyper Finish Effect
18. Normal grab with escape and SVC grab with no escape (see KOF for the 1st and SVC
for the last)
19. Final Impact (see RBFFS: DM for PSX)
20. Settings.cns: the file where you can change AI's level and change winquotes to portuguese
21. Command Buffering, for combo makers