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Command List — kamen rider gatack.zip ← Back to Overview

;-| 超必殺技 |------------------------------------------------------ ;ジョーカーライダーキック [Command] name = "DFDF_a" command = ~D, F, D, F, a time = 30 ;-| 必殺技 |------------------------------------------------------ ;ライダーパンチ [Command] name = "DF_x" command = D, F, x time = 20 ;ライダーキック [Command] name = "DB_x" command = D, B, x  time = 20 ;ミッドナイトシャドー1 [Command] name = "DF_a" Command = D, F, a time = 20 ;ミッドナイトシャドー2 [Command] name = "DF_a2" command = a time = 30 ;ライダーパンチ [Command] name = "DF_b" command = D, F, b  time = 20 ;ミッドナイトシャドー3 [Command] name = "DF_a3" command = a time = 30 [Command];ハイジャンプ name = "HJ" command = ~$D, $U time = 8 [Command];ハイジャンプ暴発阻止 name = "NHJ" command = ~12$D, $U time = 8 [Command];ハイジャンプ暴発阻止 name = "NHJ" command = /$D time = 12 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "AFF" ;技の名前 発動条件で使う command = ~F, F ;コマンド time = 10 ;入力受付時間 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = a+b time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;--------------------------------------------------------------------------- ;時間差版クロックアップ [State -1, clockup] type = ChangeState value = 3500 triggerall = !ishelper triggerall = var(59) = 0 triggerall = command = "c" triggerall = power >= 2000 triggerall = var(11) = 0 trigger1= statetype != A trigger1= ctrl trigger2= (Stateno = 400) && movecontact = 1 ;--------------------------------------------------------------------------- ;タイムエクスプロージョン [State -1, Super Arts] type = ChangeState value = 3000 triggerall = command = "DFDF_a" triggerall = power >= 1000 && var(59) <= 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A && stateno != 1251 && stateno != 1300 trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;[State -1, ジャンピングストライクベント] ;type = ChangeState ;value = 1010 ;triggerall = command = "DB_a" ;trigger1 = statetype != A ;trigger1 = ctrl ;trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves ;trigger2 = stateno != 440 ;Except for sweep kick ;trigger2 = movecontact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; [State -1, Arts] type = ChangeState value = 1000 triggerAll = Var(59) <= 0 triggerAll = Command = "DF_a" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveContact ;フォンブラスター(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1200 triggerall = command = "DF_b" triggerall = var(11) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1];ハイジャンプ type = ChangeState value = 199 trigger1 = command = "HJ" trigger1 = command != "NHJ";不正入力排除 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !ishelper trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 100 && stateno != 105 ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = !ishelper trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;投げ [State -1, Throw] type = ChangeState value = 800 triggerall = command = "a" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;3号立ち弱攻撃 [State -1, Stand Light Punch] type = ChangeState value = 200 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = Command != "holddown" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (stateno = [200,209]) && movecontact = 1 trigger3 = (stateno = [400,409]) && movecontact = 1 ;--------------------------------------------------------------------------- ;立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 230 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact ;--------------------------------------------------------------------------- ;3号しゃがみ強攻撃 [State -1, Crouching Light Punch] type = ChangeState value = 430 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [200,209]) && movecontact = 1 trigger3 = (stateno = [400,409]) && movecontact = 1 ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,609]) && movecontact ;--------------------------------------------------------------------------- ;3号ジャンプ強攻撃 [State -1, Jump Light Punch] type = ChangeState value = 630 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,609]) && movecontact = 1
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