[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Default Values |--------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1
;-| AI |--------------------------------------------------------
[Command]
Name = "AI_00"
Command = U, U, D, D, B, F, B, F, b, a
Time = 0
[Command]
Name = "AI_01"
Command = U, U, D, D, B, F, B, F, a, a
Time = 0
[Command]
Name = "AI_02"
Command = U, U, D, D, B, F, B, F, b, b
Time = 0
[Command]
Name = "AI_03"
Command = U, U, D, D, B, F, B, F, c, c
Time = 0
[Command]
Name = "AI_04"
Command = U, U, D, D, B, F, B, F, x, x
Time = 0
[Command]
Name = "AI_05"
Command = U, U, D, D, B, F, B, F, y, y
Time = 0
[Command]
Name = "AI_06"
Command = U, U, D, D, B, F, B, F, z, z
Time = 0
[Command]
Name = "AI_07"
Command = U, U, D, D, B, F, B, F, s, s
Time = 0
[Command]
Name = "AI_08"
Command = U, U, D, D, B, F, B, F, a, b
Time = 0
[Command]
Name = "AI_09"
Command = U, U, D, D, B, F, B, F, a, c
Time = 0
[Command]
Name = "AI_10"
Command = U, U, D, D, B, F, B, F, a, x
Time = 0
[Command]
Name = "AI_11"
Command = U, U, D, D, B, F, B, F, a, y
Time = 0
[Command]
Name = "AI_12"
Command = U, U, D, D, B, F, B, F, a, z
Time = 0
[Command]
Name = "AI_13"
Command = U, U, D, D, B, F, B, F, a, s
Time = 0
[Command]
Name = "AI_14"
Command = U, U, D, D, B, F, B, F, b, c
Time = 0
[Command]
Name = "AI_15"
Command = U, U, D, D, B, F, B, F, b, x
Time = 0
[Command]
Name = "AI_16"
Command = U, U, D, D, B, F, B, F, b, y
Time = 0
[Command]
Name = "AI_17"
Command = U, U, D, D, B, F, B, F, b, z
Time = 0
[Command]
Name = "AI_18"
Command = U, U, D, D, B, F, B, F, b, s
Time = 0
[Command]
Name = "AI_19"
Command = U, U, D, D, B, F, B, F, c, a
Time = 0
[Command]
Name = "AI_20"
Command = U, U, D, D, B, F, B, F, c, b
Time = 0
[Command]
Name = "AI_21"
Command = U, U, D, D, B, F, B, F, c, x
Time = 0
[Command]
Name = "AI_22"
Command = U, U, D, D, B, F, B, F, c, y
Time = 0
[Command]
Name = "AI_23"
Command = U, U, D, D, B, F, B, F, c, z
Time = 0
[Command]
Name = "AI_24"
Command = U, U, D, D, B, F, B, F, c, s
Time = 0
[Command]
Name = "AI_25"
Command = U, U, D, D, B, F, B, F, s, a
Time = 0
[Command]
Name = "AI_26"
Command = U, U, D, D, B, F, B, F, s, b
Time = 0
[Command]
Name = "AI_27"
Command = U, U, D, D, B, F, B, F, s, c
Time = 0
[Command]
Name = "AI_28"
Command = U, U, D, D, B, F, B, F, s, x
Time = 0
[Command]
Name = "AI_29"
Command = U, U, D, D, B, F, B, F, s, y
Time = 0
[Command]
Name = "AI_30"
Command = U, U, D, D, B, F, B, F, s, z
Time = 0
[Command]
name = "KonamiCode"
command = U,U,D,D,B,F,B,F,b,a,s
time = 0
;-|Hypers|--------------------------------------------------------
[Command]
name = "Classic_Raising_02"
command = ~DB, F, $D, B, DF,x+y
time = 35
[Command]
name = "Classic_Raising_02"
command = ~DB, F, $D, B, DF, ~x+y
time = 35
[Command]
name = "Classic_Raising_02"
command = ~D,DB,B,D,DF,F,x+y
time = 35
[Command]
name = "Classic_Raising_02"
command = ~D,DB,B,D,DF,F, ~x+y
time = 35
[Command]
name = "deadly_UM3"
command = ~D,DF,F,D,DB,B,a+b
time = 35
[Command]
name = "deadly_UM3"
command = ~D,DF,F,D,DB,B, ~a+b
time = 35
[Command]
name = "deadly_NW3"
command = ~D,DB,B,D,DF,F,a+b
time = 35
[Command]
name = "deadly_NW3"
command = ~D,DB,B,D,DF,F, ~a+b
time = 35
[Command]
name = "razing3"
command = ~D,DF,F,D,DF,F,x+y
time = 35
[Command]
name = "razing3"
command = ~D,DF,F,D,DF,F, ~x+y
time = 35
[Command]
name = "rasho3"
command = ~D,DB,B,D,DB,B,x+y
time = 35
[Command]
name = "rasho3"
command = ~D,DB,B,D,DB,B, ~x+y
time = 35
[Command]
name = "nage4"
command = ~D,DB,B,D,DB,B,a+b
time = 35
[Command]
name = "nage4"
command = ~D,DB,B,D,DB,B, ~a+b
time = 35
[Command]
name = "Max_RBReppuken"
command = ~D,DF,F,D,DF,F,a+b
time = 35
[Command]
name = "Max_RBReppuken"
command = ~D,DF,F,D,DF,F, ~a+b
time = 35
[Command]
name = "RBshippuken_z"
command = ~D,F,D,F,x+y
time = 32
[Command]
name = "RBshippuken_z"
command = ~D,F,D,F, ~x+y
time = 32
[Command]
name = "rasho"
command = ~D,DB,B,D,DB,B, x
time = 35
[Command]
name = "rasho2"
command = ~D,DB,B,D,DB,B, y
time = 35
[Command]
name = "razing1"
command = ~D,DF,F,D,DF,F, x
time = 35
[Command]
name = "razing2"
command = ~D,DF,F,D,DF,F, y
time = 35
[Command]
name = "nage1"
command = ~D,DB,B,D,DB,B, a
time = 35
[Command]
name = "nage2"
command = ~D,DB,B,D,DB,B, b
time = 35
[Command]
name = "nage3"
command = ~D,DB,B,D,DB,B, c
time = 35
[Command]
name = "Thunder wave"
command = ~D,DF,F,D,DF,F, c
time = 35
[Command]
name = "Ashura"
command = ~D,DF,F,D,DB,B, x
time = 35
[Command]
name = "Ashura"
command = ~D,DF,F,D,DB,B, y
time = 35
[Command]
name = "RBReppuken"
command = ~D,DF,F,D,DF,F, a
time = 32
[Command]
name = "RBReppuken"
command = ~D,DF,F,D,DF,F, b
time = 32
[Command]
name = "finish2"
command = ~D,DB,B,c
time = 15
[Command]
name = "finish2"
command = ~D,DB,B, ~c
time = 15
[Command]
name = "finish"
command = ~D,DB,B,y
time = 15
[Command]
name = "finish"
command = ~D,DB,B, ~y
time = 15
[Command]
name = "Ex_Storm"
command = ~D,DF,F,D,DB,B, c
time = 35
[Command]
name = "Classic_Raising_00"
command = ~DB, F, $D, B, DF, x
time = 35
[Command]
name = "Classic_Raising_00"
command = ~D,DB,B,D,DF,F, x
time = 35
[Command]
name = "Classic_Raising_01"
command = ~DB, F, $D, B, DF, y
time = 35
[Command]
name = "Classic_Raising_01"
command = ~D,DB,B,D,DF,F, y
time = 35
[Command]
name = "deadly_UM"
command = ~D,DF,F,D,DB,B, a
time = 35
[Command]
name = "deadly_UM2"
command = ~D,DF,F,D,DB,B, b
time = 35
[Command]
name = "RBshippuken_x"
command = ~D,F,D,F, x
time = 32
[Command]
name = "RBshippuken_y"
command = ~D,F,D,F, y
time = 32
[Command]
name = "RBSken_Neo"
command = ~D,DF,F, a
time = 16
[Command]
name = "RBSken_Neo"
command = ~D,DF,F, b
time = 16
[Command]
name = "deadly_NW1"
command = ~D,DB,B,D,DF,F, a
time = 35
[Command]
name = "deadly_NW2"
command = ~D,DB,B,D,DF,F, b
time = 35
[Command]
name = "deadly"
command = ~F,DF,D,DB,B,F, a
time = 35
[Command]
name = "deadly"
command = ~F,DF,D,DB,B,F, b
time = 35
[Command]
name = "deadly2"
command = ~F,DF,D,DB,B,F, x
time = 35
[Command]
name = "deadly2"
command = ~F,DF,D,DB,B,F, y
time = 35
;-| Specials |------------------------------------------------------
[Command]
name = "reppu1"
command = ~D,DF,F,x
time = 16
[Command]
name = "reppu2"
command = ~D,DF,F,y
time = 16
[Command]
name = "reppuex"
command = ~D,DF,F, a
time = 16
[Command]
name = "reppuex"
command = ~D,DF,F, ~a
time = 16
[Command]
name = "reppuex2"
command = ~D,DF,F, a
time = 16
[Command]
name = "reppuex2"
command = ~D,DF,F, ~a
time = 16
[Command]
name = "reppuex3"
command = ~D,DF,F, a
time = 16
[Command]
name = "reppuex3"
command = ~D,DF,F, ~a
time = 16
[Command]
name = "X-reppu"
command = ~D,DF,F,x+y
time = 18
[Command]
name = "zaei"
command = ~D,DB,B,b
time = 16
[Command]
name = "zaei2"
command = ~D,DF,F,b
time = 16
[Command]
name = "zaei3"
command = ~D,DB,B,a+b
time = 18
[Command]
name = "zaei4"
command = ~D,DF,F,a+b
time = 18
[Command]
name = "shippu1"
command = ~D,DB,B,x
time = 16
[Command]
name = "shippu2"
command = ~D,DB,B,y
time = 16
[Command]
name = "shippu3"
command = ~D,DB,B,z
time = 16
[Command]
name = "shippu5"
command = ~D,DB,B,a
time = 16
[Command]
name = "shippu6"
command = ~D,DB,B,b
time = 16
[Command]
name = "shippu4"
command = ~D,DB,B,x+y
time = 18
[Command]
name = "shippu7"
command = ~D,DB,B,a+b
time = 18
[Command]
name = "joudan"
command = ~D,DB,B,x
time = 16
[Command]
name = "joudan4"
command = ~D,DB,B,x+y
time = 18
[Command]
name = "chudan"
command = ~D,DB,B,y
time = 16
[Command]
name = "gedan"
command = ~D,DB,B,a
time = 16
[Command]
name = "hishou1"
command = ~F,D,DF,x
time = 16
[Command]
name = "hishou2"
command = ~F,D,DF,y
time = 16
[Command]
name = "hishou3"
command = ~F,D,DF,x+y
time = 18
[Command]
name = "down"
command = ~D,D,b
time = 16
[Command]
name = "down"
command = D,D,b
time = 16
[Command]
name = "You_Die"
command = /DF,y
[Command]
name = "You_Die2"
command = /DF,b
[Command]
name = "Die2"
command = ~D,DB,B,b
[Command]
name = "Die2"
command = ~F,DF,D,DB,B,b
[Command]
name = "Die"
command = ~D,DF,F,b
[Command]
name = "Die"
command = ~B,DB,D,DF,F,b
[Command]
name = "Good-Bye"
command = ~F,D,DF,a
time = 16
[Command]
name = "Good-Bye2"
command = ~F,D,DF,b
time = 16
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "longjump"
command = D, $U
time = 18
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 14
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 14
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "GC"
command = y+b
time = 1
[Command]
name = "GC"
command = c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[command]
name = "downfwd_b"
command = /DF, b
time = 1
[command]
name = "downback_b"
command = /DB, b
time = 1
[Command]
name = "down_y"
command = /$D,b
time = 1
[command]
name = "downfwd_y"
command = /DF, y
time = 1
[command]
name = "downback_y"
command = /DB, y
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;-| Hold Button |--------------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
;-|Dir|-------------------------------------------------------
[Command]
name = "fwdback"
command = F, B
time = 10
[Command]
name = "fwdback"
command = B, F
time = 10
;---------------------------------------------------------------------------
[Statedef -1]
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4120
triggerall = Power >= 3000
triggerall = Command = "Classic_Raising_02"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger12 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4550
triggerall = Power >= 2000
triggerall = Command = "deadly_NW3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4300
triggerall = Power >= 3000
triggerall = Command = "deadly_UM3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4400
triggerall = Power >= 3000
triggerall = Command = "rasho3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3700
triggerall = Power >= 3000
triggerall = Command = "nage4"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3002
triggerall = Power >= 3000
triggerall = Command = "razing3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3370
triggerall = Power >= 3000
triggerall = !NumProjID(3422)
triggerall = Command = "RBshippuken_z"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1100
trigger6 = StateNo = 1101
trigger7 = StateNo = 1600
trigger8 = StateNo = 1601
trigger9 = StateNo = 3350
trigger10 = StateNo = 3360
trigger11 = StateNo = 1110
trigger12 = StateNo = 1111
trigger13 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3550
triggerall = Power >= 2000
triggerall = Command = "Max_RBReppuken"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger6 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger7 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger8 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger9 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger10 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4100
triggerall = Power >= 1000
triggerall = Command = "Classic_Raising_00"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4110
triggerall = Power >= 2000
triggerall = Command = "Classic_Raising_01"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3400
triggerall = Power >= 2000
triggerall = Command = "Ashura"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger12 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4201
triggerall = Power >= 2000
triggerall = Command = "deadly_UM2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4200
triggerall = Power >= 1000
triggerall = Command = "deadly_UM"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4500
triggerall = Power >= 1000
triggerall = Command = "deadly_NW1"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4501
triggerall = Power >= 1000
triggerall = Command = "deadly_NW2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3900
triggerall = Power >= 3000
triggerall = Command = "Ex_Storm"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 209 && movecontact
trigger5 = stateno = 204 && movecontact
trigger6 = stateno = 205 && movecontact
trigger7 = stateno = 206 && movecontact
trigger8 = stateno = 207 && movecontact
trigger9 = stateno = 208 && movecontact
trigger10 = stateno = 300 && movecontact
trigger11 = stateno = 400 && movecontact
trigger12 = stateno = 402 && movecontact
trigger13 = stateno = 403 && movecontact
trigger14 = stateno = 404 && movecontact
trigger15 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger16 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger17 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger18 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger19 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger20 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger21 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger22 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3100
triggerall = Power >= 1000
triggerall = Command = "rasho"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3600
triggerall = Power >= 2000
triggerall = Command = "rasho2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3250
triggerall = Power >= 3000
triggerall = Command = "nage3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3200
triggerall = Power >= 1000
triggerall = Command = "nage1"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3201
triggerall = Power >= 2000
triggerall = Command = "nage2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3300
triggerall = Power >= 3000
triggerall = Command = "Thunder wave"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 209 && movecontact
trigger5 = stateno = 204 && movecontact
trigger6 = stateno = 205 && movecontact
trigger7 = stateno = 206 && movecontact
trigger8 = stateno = 207 && movecontact
trigger9 = stateno = 208 && movecontact
trigger10 = stateno = 300 && movecontact
trigger11 = stateno = 400 && movecontact
trigger12 = stateno = 402 && movecontact
trigger13 = stateno = 403 && movecontact
trigger14 = stateno = 404 && movecontact
trigger15 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger16 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger17 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger18 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger19 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger20 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger21 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger22 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3001
triggerall = Power >= 2000
triggerall = Command = "razing2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0))
trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0))
trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3000
triggerall = Power >= 1000
triggerall = Command = "razing1"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3500
triggerall = Power >= 1000
triggerall = Command = "RBReppuken"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger6 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3350
triggerall = Power >= 1000
triggerall = !NumProjID(3420)
triggerall = Command = "RBshippuken_x"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1100
trigger6 = StateNo = 1101
trigger7 = StateNo = 1600
trigger8 = StateNo = 1601
trigger9 = StateNo = 1110
trigger10 = StateNo = 1111
trigger11 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3360
triggerall = Power >= 2000
triggerall = !NumProjID(3421)
triggerall = Command = "RBshippuken_y"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1100
trigger6 = StateNo = 1101
trigger7 = StateNo = 1600
trigger8 = StateNo = 1601
trigger9 = StateNo = 3350
trigger10 = StateNo = 1110
trigger11 = StateNo = 1111
trigger12 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3800
triggerall = Power >= 2000
triggerall = Command = "deadly2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3050
triggerall = Power >= 3000
triggerall = Command = "deadly"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0))
trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0)
trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact
trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact
trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0))
trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0))
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Specials
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1, HiShou Nichirin Zan]
type = ChangeState
value = 2100
triggerall = Command = "hishou3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1280
triggerall = Command = "joudan4"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1900
triggerall = !NumProjID(1910)
triggerall = Command = "X-reppu"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2200
triggerall = Command = "zaei3"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2400
triggerall = Command = "zaei4"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2300
triggerall = !NumProjID(2310)
triggerall = Command = "shippu4"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2350
triggerall = !NumProjID(2360)
triggerall = Command = "shippu7"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1350
triggerall = Command = "hishou1" || Command = "hishou2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = ifelse (Command = "joudan", 1200, ifelse (Command = "chudan", 1250, 1300))
triggerall = Command = "joudan" || Command = "chudan" || Command = "gedan"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2000
triggerall = Command = "Good-Bye" || Command = "Good-Bye2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1800
triggerall = Command = "You_Die"
triggerall = statetype != A
triggerall = p2bodydist X < 70
triggerall = p2bodydist Y >= 0 && p2bodydist Y >= -15
triggerall = p2statetype = L
triggerall = p2stateno != 5120
trigger1 = ctrl && stateno != 195
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1500
triggerall = Command = "You_Die2"
triggerall = statetype != A
triggerall = p2bodydist X < 70
triggerall = p2bodydist Y >= 0 && p2bodydist Y >= -15
triggerall = p2statetype = L
triggerall = p2stateno != 5120
trigger1 = ctrl && stateno != 195
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1050
triggerall = Command = "zaei"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1700
triggerall = Command = "zaei2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1100
triggerall = !NumProjID(1100)
triggerall = Command = "shippu1" || Command = "shippu2"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1110
triggerall = !NumProjID(1110)
triggerall = Command = "shippu5" || Command = "shippu6"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1600
triggerall = !NumProjID(1610)
triggerall = Command = "shippu3"
trigger1 = StateType = A && Ctrl
trigger2 = (StateNo = [600,699]) && MoveContact
trigger3 = StateNo = 310 && MoveContact
trigger4 = StateNo = 313 && MoveContact
trigger5 = StateNo = 1350 && MoveContact
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1000
triggerall = !NumProjID(1000)
triggerall = Command = "reppu1"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1001
triggerall = !NumProjID(1001)
triggerall = Command = "reppu2"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1010
triggerall = !NumProjID(1000)
triggerall = Command = "reppuex"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact
trigger4 = StateNo = 403 && MoveGuarded
trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Moves basic
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; charge
[State -1]
type = ChangeState
value = 820
trigger1 = var(59)<=0
trigger1 = command = "hold_z" && command = "hold_c"
trigger1 = roundstate=2 && statetype!=A && ctrl
trigger1 = power<const(data.power) && power<powermax && !var(20)
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 710
triggerall = command = "GC"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
[State -1]
type = ChangeState
value = 750
triggerall = command = "GC"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = time > 3
trigger2 = stateno = 601
trigger3 = stateno = 602
trigger4 = stateno = 603
trigger5 = stateno = 604
[State -1]
type = ChangeState
value = 700
trigger1 = command = "GC"
trigger1 = stateno = 150 || stateno = 151
trigger1 = power >= 0
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 80
triggerall = Command = "recovery" && !Command = "holdback" || Command = "recovery" && Command = "holdfwd"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = stateno = 150 || stateno = 152
trigger3 = power >= 100
[State -1]
type = ChangeState
value = 90
triggerall = Command = "recovery" && Command = "holdback"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = stateno = 150 || stateno = 151
trigger3 = power >= 100
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 800
triggerall = (Command = "holdfwd" || Command = "holdback") && (Command = "y" || Command = "b")
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100
trigger1 = p2bodydist x < 20
;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 860
triggerall = Command = "downback_b"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = stateno != 101
trigger1 = p2bodydist x < 20
;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 890
triggerall = Command = "downback_y"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = stateno != 101
trigger1 = p2bodydist x < 20
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
; Run foward
[State -1, Run foward]
type = ChangeState
value = 100
triggerall = roundstate = 2
trigger1 = command = "FF"
trigger1 = statetype != A && ctrl
;---------------------------------------------------------------------------
;Run Back
[State -1, Hop back]
type = ChangeState
value = 105
triggerall = roundstate = 2
trigger1 = command = "BB"
trigger1 = StateType != A && Ctrl
trigger1 = stateno != 105 && stateno != 106
;---------------------------------------------------------------------------
[State -1, Forekick Blow]
type = ChangeState
value = 205
triggerall = command = "holdfwd" && command = "b"
triggerall = command != "holddown"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 208 || StateNo = 209) && MoveContact
trigger4 = StateNo = 1050 && MoveContact
;---------------------------------------------------------------------------
[State -1, Crouching Stron punch 2]
type = ChangeState
value = 404
triggerall = command = "downfwd_y" || command = "downback_y"
triggerall = command = "holddown"
trigger1 = StateType = C && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400 || StateNo = 402) && time>=8
trigger3 = (StateNo = 206 || StateNo = 207) && MoveContact
;---------------------------------------------------------------------------
[State -1, Forehand Blow]
type = ChangeState
value = 300
triggerall = command = "holdfwd" && command = "y"
triggerall = command != "holddown"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 206 || StateNo = 207) && MoveContact
trigger4 = StateNo = 1050 && MoveContact
;---------------------------------------------------------------------------
[State -1, Forehand Light]
type = ChangeState
value = 310
triggerall = command = "x"
triggerall = command = "holdfwd"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
;---------------------------------------------------------------------------
[State -1, Forehand Light]
type = ChangeState
value = 313
triggerall = command = "x"
triggerall = command = "holdfwd"
trigger1 = StateType != A && Ctrl
trigger2 = (StateNo = 208 || StateNo = 209 || StateNo = 203) && MoveContact
trigger3 = (StateNo = 204 || StateNo = 207 || StateNo = 206) && MoveContact
trigger4 = (StateNo = 205 || StateNo = 400 || StateNo = 401) && MoveContact
trigger5 = (StateNo = 402 || StateNo = 403 || StateNo = 404) && MoveContact
trigger6 = StateNo = 1050 && MoveContact
;---------------------------------------------------------------------------
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = StateType != A && Ctrl
trigger2 = StateNo = 200 && time>=8
;---------------------------------------------------------------------------
[State -1, Stand Strong Punch]
type = ChangeState
value = ifelse (P2bodydist X >= 25, 208, 209)
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = StateType != A && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204) && MoveContact
;---------------------------------------------------------------------------
[State -1, Stand Light Kick]
type = ChangeState
value = ifelse (P2bodydist X >= 25, 203, 204)
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = StateType != A && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204) && time>=8
;---------------------------------------------------------------------------
[State -1, Stand Strong Kick]
type = ChangeState
value = ifelse (P2bodydist X >= 25, 207, 206)
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = StateType != A && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204) && MoveContact
;---------------------------------------------------------------------------
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = StateType = C && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400) && time>=8
trigger3 = (StateNo = 208 || StateNo = 209) && MoveContact
;---------------------------------------------------------------------------
[State -1, Crouching Strong Punch]
type = ChangeState
value = 401
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = StateType = C && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400 || StateNo = 402) && MoveContact
;---------------------------------------------------------------------------
[State -1, Crouching Light Kick]
type = ChangeState
value = 402
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = StateType = C && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400 || StateNo = 402) && time>=8
trigger3 = (StateNo = 208 || StateNo = 209) && MoveContact
;---------------------------------------------------------------------------
[State -1, Crouching Strong Kick]
type = ChangeState
value = 403
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = StateType = C && Ctrl
trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 208 || StateNo = 209 || StateNo = 400 || StateNo = 401 || StateNo = 402 || StateNo = 404) && MoveContact
;---------------------------------------------------------------------------
[State -1, Jump Light Punch]
type = ChangeState
value = ifelse (!Vel X, 605, 600)
triggerall = command = "x"
trigger1 = StateType = A && Ctrl
trigger2 = StateNo = 601 && MoveContact
trigger3 = StateNo = 602 && MoveContact
trigger4 = StateNo = 603 && MoveContact
trigger5 = StateNo = 604 && MoveContact
;---------------------------------------------------------------------------
[State -1, Jump Strong Punch]
type = ChangeState
value = 601
triggerall = command = "y"
trigger1 = StateType = A && Ctrl
trigger2 = StateNo = 600 && MoveContact
trigger3 = StateNo = 602 && MoveContact
trigger4 = StateNo = 603 && MoveContact
trigger5 = StateNo = 604 && MoveContact
trigger6 = StateNo = 605 && MoveContact
trigger7 = StateNo = 601 && (Anim = 601 && (AnimElemTime(6) >= 1 && AnimElemTime(10) < 0))
;---------------------------------------------------------------------------
[State -1, Jump Light Kick]
type = ChangeState
value = 602
triggerall = command = "a"
trigger1 = StateType = A && Ctrl
trigger2 = StateNo = 600 && MoveContact
trigger3 = StateNo = 601 && MoveContact
trigger4 = StateNo = 603 && MoveContact
trigger5 = StateNo = 604 && MoveContact
trigger6 = StateNo = 605 && MoveContact
;---------------------------------------------------------------------------
[State -1, Jump Strong Kick]
type = ChangeState
value = ifelse (!Vel X, 604, 603)
triggerall = command = "b"
trigger1 = StateType = A && Ctrl
trigger2 = StateNo = 600 && MoveContact
trigger3 = StateNo = 601 && MoveContact
trigger4 = StateNo = 602 && MoveContact
trigger5 = StateNo = 605 && MoveContact
;---------------------------------------------------------------------------
;AI activation
;---------------------------------------------------------------------------
[State -1, AI activation]
type = VarSet
triggerall = var(59) = 0
trigger1 = IsHomeTeam
trigger1 = TeamSide = 2
trigger2 = command = "KonamiCode"
trigger3 = (Command = "AI_00") || (Command = "AI_01") || (Command = "AI_02")
trigger4 = (Command = "AI_03") || (Command = "AI_04") || (Command = "AI_05")
trigger5 = (Command = "AI_06") || (Command = "AI_07") || (Command = "AI_08")
trigger6 = (Command = "AI_09") || (Command = "AI_10") || (Command = "AI_11")
trigger7 = (Command = "AI_12") || (Command = "AI_13") || (Command = "AI_14")
trigger8 = (Command = "AI_15") || (Command = "AI_16") || (Command = "AI_17")
trigger9 = (Command = "AI_18") || (Command = "AI_19") || (Command = "AI_20")
trigger10= (Command = "AI_21") || (Command = "AI_22") || (Command = "AI_23")
trigger11= (Command = "AI_24") || (Command = "AI_25") || (Command = "AI_26")
trigger12= (Command = "AI_27") || (Command = "AI_28") || (Command = "AI_29")
trigger13= (Command = "AI_30")
v = 59
value = 1
[State -1, Activate AI]
type = VarSet
trigger1 = var(59) = 2
trigger1 = RoundState != 3
v = 59
value = 1
[State -1, Deactivate AI]
type = VarSet
triggerall = var(59) != 0
trigger1 = RoundState != 2
v = 59
value = 2
[State -1, Liedown AI]
type = VarSet
triggerall = var(59) = 1
trigger1 = p2statetype = L
trigger2 = p2stateno = [5050,5079]
v = 59
value = 4
[State -1, Liedown AI Off]
type = VarSet
triggerall = var(59) = 4
trigger1 = p2statetype != L
trigger1 = p2stateno != [5050,5079]
v = 59
value = 1
[State -1, Check Miss AI Begin Attack]
type = VarSet
triggerall = var(59) != 0
triggerall = var(58) <= 0
trigger1 = movetype = A
v = 58
value = stateno
[State -1, Check Miss AI Hit]
type = VarSet
triggerall = var(59) != 0
triggerall = var(58) != 0
trigger1 = movecontact
trigger2 = movetype = I
trigger2 = random < 10
trigger3 = stateno = [150,159]
v = 58
value = 0
[State -1, Check Miss AI End Attack]
type = VarSet
triggerall = var(59) != 0
triggerall = var(58) > 0
trigger1 = ctrl = 1
v = 58
value = var(58)*(-1)