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DJB MUGEN & IKEMEN Community

Command List — True Geese.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |-------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 1 ;-| AI |-------------------------------------------------------- [Command] Name = "AI_00" Command = U, U, D, D, B, F, B, F, b, a Time = 0 [Command] Name = "AI_01" Command = U, U, D, D, B, F, B, F, a, a Time = 0 [Command] Name = "AI_02" Command = U, U, D, D, B, F, B, F, b, b Time = 0 [Command] Name = "AI_03" Command = U, U, D, D, B, F, B, F, c, c Time = 0 [Command] Name = "AI_04" Command = U, U, D, D, B, F, B, F, x, x Time = 0 [Command] Name = "AI_05" Command = U, U, D, D, B, F, B, F, y, y Time = 0 [Command] Name = "AI_06" Command = U, U, D, D, B, F, B, F, z, z Time = 0 [Command] Name = "AI_07" Command = U, U, D, D, B, F, B, F, s, s Time = 0 [Command] Name = "AI_08" Command = U, U, D, D, B, F, B, F, a, b Time = 0 [Command] Name = "AI_09" Command = U, U, D, D, B, F, B, F, a, c Time = 0 [Command] Name = "AI_10" Command = U, U, D, D, B, F, B, F, a, x Time = 0 [Command] Name = "AI_11" Command = U, U, D, D, B, F, B, F, a, y Time = 0 [Command] Name = "AI_12" Command = U, U, D, D, B, F, B, F, a, z Time = 0 [Command] Name = "AI_13" Command = U, U, D, D, B, F, B, F, a, s Time = 0 [Command] Name = "AI_14" Command = U, U, D, D, B, F, B, F, b, c Time = 0 [Command] Name = "AI_15" Command = U, U, D, D, B, F, B, F, b, x Time = 0 [Command] Name = "AI_16" Command = U, U, D, D, B, F, B, F, b, y Time = 0 [Command] Name = "AI_17" Command = U, U, D, D, B, F, B, F, b, z Time = 0 [Command] Name = "AI_18" Command = U, U, D, D, B, F, B, F, b, s Time = 0 [Command] Name = "AI_19" Command = U, U, D, D, B, F, B, F, c, a Time = 0 [Command] Name = "AI_20" Command = U, U, D, D, B, F, B, F, c, b Time = 0 [Command] Name = "AI_21" Command = U, U, D, D, B, F, B, F, c, x Time = 0 [Command] Name = "AI_22" Command = U, U, D, D, B, F, B, F, c, y Time = 0 [Command] Name = "AI_23" Command = U, U, D, D, B, F, B, F, c, z Time = 0 [Command] Name = "AI_24" Command = U, U, D, D, B, F, B, F, c, s Time = 0 [Command] Name = "AI_25" Command = U, U, D, D, B, F, B, F, s, a Time = 0 [Command] Name = "AI_26" Command = U, U, D, D, B, F, B, F, s, b Time = 0 [Command] Name = "AI_27" Command = U, U, D, D, B, F, B, F, s, c Time = 0 [Command] Name = "AI_28" Command = U, U, D, D, B, F, B, F, s, x Time = 0 [Command] Name = "AI_29" Command = U, U, D, D, B, F, B, F, s, y Time = 0 [Command] Name = "AI_30" Command = U, U, D, D, B, F, B, F, s, z Time = 0 [Command] name = "KonamiCode" command = U,U,D,D,B,F,B,F,b,a,s time = 0 ;-|Hypers|-------------------------------------------------------- [Command] name = "Classic_Raising_02" command = ~DB, F, $D, B, DF,x+y time = 35 [Command] name = "Classic_Raising_02" command = ~DB, F, $D, B, DF, ~x+y time = 35 [Command] name = "Classic_Raising_02" command = ~D,DB,B,D,DF,F,x+y time = 35 [Command] name = "Classic_Raising_02" command = ~D,DB,B,D,DF,F, ~x+y time = 35 [Command] name = "deadly_UM3" command = ~D,DF,F,D,DB,B,a+b time = 35 [Command] name = "deadly_UM3" command = ~D,DF,F,D,DB,B, ~a+b time = 35 [Command] name = "deadly_NW3" command = ~D,DB,B,D,DF,F,a+b time = 35 [Command] name = "deadly_NW3" command = ~D,DB,B,D,DF,F, ~a+b time = 35 [Command] name = "razing3" command = ~D,DF,F,D,DF,F,x+y time = 35 [Command] name = "razing3" command = ~D,DF,F,D,DF,F, ~x+y time = 35 [Command] name = "rasho3" command = ~D,DB,B,D,DB,B,x+y time = 35 [Command] name = "rasho3" command = ~D,DB,B,D,DB,B, ~x+y time = 35 [Command] name = "nage4" command = ~D,DB,B,D,DB,B,a+b time = 35 [Command] name = "nage4" command = ~D,DB,B,D,DB,B, ~a+b time = 35 [Command] name = "Max_RBReppuken" command = ~D,DF,F,D,DF,F,a+b time = 35 [Command] name = "Max_RBReppuken" command = ~D,DF,F,D,DF,F, ~a+b time = 35 [Command] name = "RBshippuken_z" command = ~D,F,D,F,x+y time = 32 [Command] name = "RBshippuken_z" command = ~D,F,D,F, ~x+y time = 32 [Command] name = "rasho" command = ~D,DB,B,D,DB,B, x time = 35 [Command] name = "rasho2" command = ~D,DB,B,D,DB,B, y time = 35 [Command] name = "razing1" command = ~D,DF,F,D,DF,F, x time = 35 [Command] name = "razing2" command = ~D,DF,F,D,DF,F, y time = 35 [Command] name = "nage1" command = ~D,DB,B,D,DB,B, a time = 35 [Command] name = "nage2" command = ~D,DB,B,D,DB,B, b time = 35 [Command] name = "nage3" command = ~D,DB,B,D,DB,B, c time = 35 [Command] name = "Thunder wave" command = ~D,DF,F,D,DF,F, c time = 35 [Command] name = "Ashura" command = ~D,DF,F,D,DB,B, x time = 35 [Command] name = "Ashura" command = ~D,DF,F,D,DB,B, y time = 35 [Command] name = "RBReppuken" command = ~D,DF,F,D,DF,F, a time = 32 [Command] name = "RBReppuken" command = ~D,DF,F,D,DF,F, b time = 32 [Command] name = "finish2" command = ~D,DB,B,c time = 15 [Command] name = "finish2" command = ~D,DB,B, ~c time = 15 [Command] name = "finish" command = ~D,DB,B,y time = 15 [Command] name = "finish" command = ~D,DB,B, ~y time = 15 [Command] name = "Ex_Storm" command = ~D,DF,F,D,DB,B, c time = 35 [Command] name = "Classic_Raising_00" command = ~DB, F, $D, B, DF, x time = 35 [Command] name = "Classic_Raising_00" command = ~D,DB,B,D,DF,F, x time = 35 [Command] name = "Classic_Raising_01" command = ~DB, F, $D, B, DF, y time = 35 [Command] name = "Classic_Raising_01" command = ~D,DB,B,D,DF,F, y time = 35 [Command] name = "deadly_UM" command = ~D,DF,F,D,DB,B, a time = 35 [Command] name = "deadly_UM2" command = ~D,DF,F,D,DB,B, b time = 35 [Command] name = "RBshippuken_x" command = ~D,F,D,F, x time = 32 [Command] name = "RBshippuken_y" command = ~D,F,D,F, y time = 32 [Command] name = "RBSken_Neo" command = ~D,DF,F, a time = 16 [Command] name = "RBSken_Neo" command = ~D,DF,F, b time = 16 [Command] name = "deadly_NW1" command = ~D,DB,B,D,DF,F, a time = 35 [Command] name = "deadly_NW2" command = ~D,DB,B,D,DF,F, b time = 35 [Command] name = "deadly" command = ~F,DF,D,DB,B,F, a time = 35 [Command] name = "deadly" command = ~F,DF,D,DB,B,F, b time = 35 [Command] name = "deadly2" command = ~F,DF,D,DB,B,F, x time = 35 [Command] name = "deadly2" command = ~F,DF,D,DB,B,F, y time = 35 ;-| Specials |------------------------------------------------------ [Command] name = "reppu1" command = ~D,DF,F,x time = 16 [Command] name = "reppu2" command = ~D,DF,F,y time = 16 [Command] name = "reppuex" command = ~D,DF,F, a time = 16 [Command] name = "reppuex" command = ~D,DF,F, ~a time = 16 [Command] name = "reppuex2" command = ~D,DF,F, a time = 16 [Command] name = "reppuex2" command = ~D,DF,F, ~a time = 16 [Command] name = "reppuex3" command = ~D,DF,F, a time = 16 [Command] name = "reppuex3" command = ~D,DF,F, ~a time = 16 [Command] name = "X-reppu" command = ~D,DF,F,x+y time = 18 [Command] name = "zaei" command = ~D,DB,B,b time = 16 [Command] name = "zaei2" command = ~D,DF,F,b time = 16 [Command] name = "zaei3" command = ~D,DB,B,a+b time = 18 [Command] name = "zaei4" command = ~D,DF,F,a+b time = 18 [Command] name = "shippu1" command = ~D,DB,B,x time = 16 [Command] name = "shippu2" command = ~D,DB,B,y time = 16 [Command] name = "shippu3" command = ~D,DB,B,z time = 16 [Command] name = "shippu5" command = ~D,DB,B,a time = 16 [Command] name = "shippu6" command = ~D,DB,B,b time = 16 [Command] name = "shippu4" command = ~D,DB,B,x+y time = 18 [Command] name = "shippu7" command = ~D,DB,B,a+b time = 18 [Command] name = "joudan" command = ~D,DB,B,x time = 16 [Command] name = "joudan4" command = ~D,DB,B,x+y time = 18 [Command] name = "chudan" command = ~D,DB,B,y time = 16 [Command] name = "gedan" command = ~D,DB,B,a time = 16 [Command] name = "hishou1" command = ~F,D,DF,x time = 16 [Command] name = "hishou2" command = ~F,D,DF,y time = 16 [Command] name = "hishou3" command = ~F,D,DF,x+y time = 18 [Command] name = "down" command = ~D,D,b time = 16 [Command] name = "down" command = D,D,b time = 16 [Command] name = "You_Die" command = /DF,y [Command] name = "You_Die2" command = /DF,b [Command] name = "Die2" command = ~D,DB,B,b [Command] name = "Die2" command = ~F,DF,D,DB,B,b [Command] name = "Die" command = ~D,DF,F,b [Command] name = "Die" command = ~B,DB,D,DF,F,b [Command] name = "Good-Bye" command = ~F,D,DF,a time = 16 [Command] name = "Good-Bye2" command = ~F,D,DF,b time = 16 ;-| Double Tap |----------------------------------------------------------- [Command] name = "longjump" command = D, $U time = 18 [Command] name = "FF" ;Required (do not remove) command = F, F time = 14 [Command] name = "BB" ;Required (do not remove) command = B, B time = 14 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = x+a time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "GC" command = y+b time = 1 [Command] name = "GC" command = c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [command] name = "downfwd_b" command = /DF, b time = 1 [command] name = "downback_b" command = /DB, b time = 1 [Command] name = "down_y" command = /$D,b time = 1 [command] name = "downfwd_y" command = /DF, y time = 1 [command] name = "downback_y" command = /DB, y time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 ;-|Dir|------------------------------------------------------- [Command] name = "fwdback" command = F, B time = 10 [Command] name = "fwdback" command = B, F time = 10 ;--------------------------------------------------------------------------- [Statedef -1] ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4120 triggerall = Power >= 3000 triggerall = Command = "Classic_Raising_02" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger12 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4550 triggerall = Power >= 2000 triggerall = Command = "deadly_NW3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4300 triggerall = Power >= 3000 triggerall = Command = "deadly_UM3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4400 triggerall = Power >= 3000 triggerall = Command = "rasho3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3700 triggerall = Power >= 3000 triggerall = Command = "nage4" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3002 triggerall = Power >= 3000 triggerall = Command = "razing3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3370 triggerall = Power >= 3000 triggerall = !NumProjID(3422) triggerall = Command = "RBshippuken_z" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1100 trigger6 = StateNo = 1101 trigger7 = StateNo = 1600 trigger8 = StateNo = 1601 trigger9 = StateNo = 3350 trigger10 = StateNo = 3360 trigger11 = StateNo = 1110 trigger12 = StateNo = 1111 trigger13 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3550 triggerall = Power >= 2000 triggerall = Command = "Max_RBReppuken" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger6 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger7 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger8 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger9 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger10 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4100 triggerall = Power >= 1000 triggerall = Command = "Classic_Raising_00" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4110 triggerall = Power >= 2000 triggerall = Command = "Classic_Raising_01" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3400 triggerall = Power >= 2000 triggerall = Command = "Ashura" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger12 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4201 triggerall = Power >= 2000 triggerall = Command = "deadly_UM2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4200 triggerall = Power >= 1000 triggerall = Command = "deadly_UM" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4500 triggerall = Power >= 1000 triggerall = Command = "deadly_NW1" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 4501 triggerall = Power >= 1000 triggerall = Command = "deadly_NW2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3900 triggerall = Power >= 3000 triggerall = Command = "Ex_Storm" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 209 && movecontact trigger5 = stateno = 204 && movecontact trigger6 = stateno = 205 && movecontact trigger7 = stateno = 206 && movecontact trigger8 = stateno = 207 && movecontact trigger9 = stateno = 208 && movecontact trigger10 = stateno = 300 && movecontact trigger11 = stateno = 400 && movecontact trigger12 = stateno = 402 && movecontact trigger13 = stateno = 403 && movecontact trigger14 = stateno = 404 && movecontact trigger15 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger16 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger17 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger18 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger19 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger20 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger21 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger22 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3100 triggerall = Power >= 1000 triggerall = Command = "rasho" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3600 triggerall = Power >= 2000 triggerall = Command = "rasho2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3250 triggerall = Power >= 3000 triggerall = Command = "nage3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3200 triggerall = Power >= 1000 triggerall = Command = "nage1" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3201 triggerall = Power >= 2000 triggerall = Command = "nage2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3300 triggerall = Power >= 3000 triggerall = Command = "Thunder wave" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = stateno = 200 && movecontact trigger4 = stateno = 209 && movecontact trigger5 = stateno = 204 && movecontact trigger6 = stateno = 205 && movecontact trigger7 = stateno = 206 && movecontact trigger8 = stateno = 207 && movecontact trigger9 = stateno = 208 && movecontact trigger10 = stateno = 300 && movecontact trigger11 = stateno = 400 && movecontact trigger12 = stateno = 402 && movecontact trigger13 = stateno = 403 && movecontact trigger14 = stateno = 404 && movecontact trigger15 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger16 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger17 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger18 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger19 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger20 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger21 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger22 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3001 triggerall = Power >= 2000 triggerall = Command = "razing2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3000 && (Anim = 3000 && (AnimElemTime(4) >= 2 && AnimElemTime(14) < 0)) trigger10 = StateNo = 3001 && (Anim = 3001 && (AnimElemTime(4) >= 2 && AnimElemTime(18) < 0)) trigger11 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3000 triggerall = Power >= 1000 triggerall = Command = "razing1" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3500 triggerall = Power >= 1000 triggerall = Command = "RBReppuken" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger6 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3350 triggerall = Power >= 1000 triggerall = !NumProjID(3420) triggerall = Command = "RBshippuken_x" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1100 trigger6 = StateNo = 1101 trigger7 = StateNo = 1600 trigger8 = StateNo = 1601 trigger9 = StateNo = 1110 trigger10 = StateNo = 1111 trigger11 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3360 triggerall = Power >= 2000 triggerall = !NumProjID(3421) triggerall = Command = "RBshippuken_y" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1100 trigger6 = StateNo = 1101 trigger7 = StateNo = 1600 trigger8 = StateNo = 1601 trigger9 = StateNo = 3350 trigger10 = StateNo = 1110 trigger11 = StateNo = 1111 trigger12 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3800 triggerall = Power >= 2000 triggerall = Command = "deadly2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3050 triggerall = Power >= 3000 triggerall = Command = "deadly" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = StateNo = 1000 && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) || (Anim = 1001 && (AnimElemTime(7) >= 1 && AnimElemTime(8) < 0)) trigger6 = (StateNo = 1010 || StateNo = 1011) && (AnimElemTime(3) >= 1 && AnimElemTime(5) < 0) trigger7 = (StateNo = 1050 || StateNo = 1400) && MoveContact trigger8 = (StateNo = 1350 && (Anim != 1355 && AnimElemTime(4) < 0) && (Pos Y = 0 && !Vel Y)) && MoveContact trigger9 = StateNo = 3500 && (Anim = 3500 && (AnimElemTime(4) >= 2 && AnimElemTime(49) < 0)) trigger10 = StateNo = 3550 && (Anim = 3550 && (AnimElemTime(4) >= 2 && AnimElemTime(56) < 0)) ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Specials ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, HiShou Nichirin Zan] type = ChangeState value = 2100 triggerall = Command = "hishou3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1280 triggerall = Command = "joudan4" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1900 triggerall = !NumProjID(1910) triggerall = Command = "X-reppu" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 2200 triggerall = Command = "zaei3" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 2400 triggerall = Command = "zaei4" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 2300 triggerall = !NumProjID(2310) triggerall = Command = "shippu4" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 2350 triggerall = !NumProjID(2360) triggerall = Command = "shippu7" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1350 triggerall = Command = "hishou1" || Command = "hishou2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = ifelse (Command = "joudan", 1200, ifelse (Command = "chudan", 1250, 1300)) triggerall = Command = "joudan" || Command = "chudan" || Command = "gedan" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 2000 triggerall = Command = "Good-Bye" || Command = "Good-Bye2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1800 triggerall = Command = "You_Die" triggerall = statetype != A triggerall = p2bodydist X < 70 triggerall = p2bodydist Y >= 0 && p2bodydist Y >= -15 triggerall = p2statetype = L triggerall = p2stateno != 5120 trigger1 = ctrl && stateno != 195 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1500 triggerall = Command = "You_Die2" triggerall = statetype != A triggerall = p2bodydist X < 70 triggerall = p2bodydist Y >= 0 && p2bodydist Y >= -15 triggerall = p2statetype = L triggerall = p2stateno != 5120 trigger1 = ctrl && stateno != 195 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1050 triggerall = Command = "zaei" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1700 triggerall = Command = "zaei2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1100 triggerall = !NumProjID(1100) triggerall = Command = "shippu1" || Command = "shippu2" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1110 triggerall = !NumProjID(1110) triggerall = Command = "shippu5" || Command = "shippu6" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1600 triggerall = !NumProjID(1610) triggerall = Command = "shippu3" trigger1 = StateType = A && Ctrl trigger2 = (StateNo = [600,699]) && MoveContact trigger3 = StateNo = 310 && MoveContact trigger4 = StateNo = 313 && MoveContact trigger5 = StateNo = 1350 && MoveContact ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1000 triggerall = !NumProjID(1000) triggerall = Command = "reppu1" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1001 triggerall = !NumProjID(1001) triggerall = Command = "reppu2" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1010 triggerall = !NumProjID(1000) triggerall = Command = "reppuex" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 209 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 205 || StateNo = 208 || StateNo = 300 || StateNo = 404 || (StateNo = [400,402])) && MoveContact trigger4 = StateNo = 403 && MoveGuarded trigger5 = (StateNo = 1050 || StateNo = 1400) && MoveContact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Moves basic ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; charge [State -1] type = ChangeState value = 820 trigger1 = var(59)<=0 trigger1 = command = "hold_z" && command = "hold_c" trigger1 = roundstate=2 && statetype!=A && ctrl trigger1 = power<const(data.power) && power<powermax && !var(20) ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 710 triggerall = command = "GC" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 [State -1] type = ChangeState value = 750 triggerall = command = "GC" trigger1 = statetype = A trigger1 = ctrl trigger2 = time > 3 trigger2 = stateno = 601 trigger3 = stateno = 602 trigger4 = stateno = 603 trigger5 = stateno = 604 [State -1] type = ChangeState value = 700 trigger1 = command = "GC" trigger1 = stateno = 150 || stateno = 151 trigger1 = power >= 0 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 80 triggerall = Command = "recovery" && !Command = "holdback" || Command = "recovery" && Command = "holdfwd" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = stateno = 150 || stateno = 152 trigger3 = power >= 100 [State -1] type = ChangeState value = 90 triggerall = Command = "recovery" && Command = "holdback" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = stateno = 150 || stateno = 151 trigger3 = power >= 100 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, Throw] type = ChangeState value = 800 triggerall = (Command = "holdfwd" || Command = "holdback") && (Command = "y" || Command = "b") trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 100 trigger1 = p2bodydist x < 20 ;--------------------------------------------------------------------------- [State -1, Throw] type = ChangeState value = 860 triggerall = Command = "downback_b" trigger1 = statetype = C trigger1 = ctrl trigger1 = stateno != 101 trigger1 = p2bodydist x < 20 ;--------------------------------------------------------------------------- [State -1, Throw] type = ChangeState value = 890 triggerall = Command = "downback_y" trigger1 = statetype = C trigger1 = ctrl trigger1 = stateno != 101 trigger1 = p2bodydist x < 20 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Run foward [State -1, Run foward] type = ChangeState value = 100 triggerall = roundstate = 2 trigger1 = command = "FF" trigger1 = statetype != A && ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Hop back] type = ChangeState value = 105 triggerall = roundstate = 2 trigger1 = command = "BB" trigger1 = StateType != A && Ctrl trigger1 = stateno != 105 && stateno != 106 ;--------------------------------------------------------------------------- [State -1, Forekick Blow] type = ChangeState value = 205 triggerall = command = "holdfwd" && command = "b" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 206 || StateNo = 207 || StateNo = 208 || StateNo = 209) && MoveContact trigger4 = StateNo = 1050 && MoveContact ;--------------------------------------------------------------------------- [State -1, Crouching Stron punch 2] type = ChangeState value = 404 triggerall = command = "downfwd_y" || command = "downback_y" triggerall = command = "holddown" trigger1 = StateType = C && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400 || StateNo = 402) && time>=8 trigger3 = (StateNo = 206 || StateNo = 207) && MoveContact ;--------------------------------------------------------------------------- [State -1, Forehand Blow] type = ChangeState value = 300 triggerall = command = "holdfwd" && command = "y" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 trigger3 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 206 || StateNo = 207) && MoveContact trigger4 = StateNo = 1050 && MoveContact ;--------------------------------------------------------------------------- [State -1, Forehand Light] type = ChangeState value = 310 triggerall = command = "x" triggerall = command = "holdfwd" trigger1 = StateType != A && Ctrl trigger2 = stateno = 100 || stateno = 101 ;--------------------------------------------------------------------------- [State -1, Forehand Light] type = ChangeState value = 313 triggerall = command = "x" triggerall = command = "holdfwd" trigger1 = StateType != A && Ctrl trigger2 = (StateNo = 208 || StateNo = 209 || StateNo = 203) && MoveContact trigger3 = (StateNo = 204 || StateNo = 207 || StateNo = 206) && MoveContact trigger4 = (StateNo = 205 || StateNo = 400 || StateNo = 401) && MoveContact trigger5 = (StateNo = 402 || StateNo = 403 || StateNo = 404) && MoveContact trigger6 = StateNo = 1050 && MoveContact ;--------------------------------------------------------------------------- [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 200 && time>=8 ;--------------------------------------------------------------------------- [State -1, Stand Strong Punch] type = ChangeState value = ifelse (P2bodydist X >= 25, 208, 209) triggerall = command = "y" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204) && MoveContact ;--------------------------------------------------------------------------- [State -1, Stand Light Kick] type = ChangeState value = ifelse (P2bodydist X >= 25, 203, 204) triggerall = command = "a" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204) && time>=8 ;--------------------------------------------------------------------------- [State -1, Stand Strong Kick] type = ChangeState value = ifelse (P2bodydist X >= 25, 207, 206) triggerall = command = "b" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204) && MoveContact ;--------------------------------------------------------------------------- [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = StateType = C && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400) && time>=8 trigger3 = (StateNo = 208 || StateNo = 209) && MoveContact ;--------------------------------------------------------------------------- [State -1, Crouching Strong Punch] type = ChangeState value = 401 triggerall = command = "y" triggerall = command = "holddown" trigger1 = StateType = C && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400 || StateNo = 402) && MoveContact ;--------------------------------------------------------------------------- [State -1, Crouching Light Kick] type = ChangeState value = 402 triggerall = command = "a" triggerall = command = "holddown" trigger1 = StateType = C && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 400 || StateNo = 402) && time>=8 trigger3 = (StateNo = 208 || StateNo = 209) && MoveContact ;--------------------------------------------------------------------------- [State -1, Crouching Strong Kick] type = ChangeState value = 403 triggerall = command = "b" triggerall = command = "holddown" trigger1 = StateType = C && Ctrl trigger2 = (StateNo = 200 || StateNo = 203 || StateNo = 204 || StateNo = 208 || StateNo = 209 || StateNo = 400 || StateNo = 401 || StateNo = 402 || StateNo = 404) && MoveContact ;--------------------------------------------------------------------------- [State -1, Jump Light Punch] type = ChangeState value = ifelse (!Vel X, 605, 600) triggerall = command = "x" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 601 && MoveContact trigger3 = StateNo = 602 && MoveContact trigger4 = StateNo = 603 && MoveContact trigger5 = StateNo = 604 && MoveContact ;--------------------------------------------------------------------------- [State -1, Jump Strong Punch] type = ChangeState value = 601 triggerall = command = "y" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 602 && MoveContact trigger4 = StateNo = 603 && MoveContact trigger5 = StateNo = 604 && MoveContact trigger6 = StateNo = 605 && MoveContact trigger7 = StateNo = 601 && (Anim = 601 && (AnimElemTime(6) >= 1 && AnimElemTime(10) < 0)) ;--------------------------------------------------------------------------- [State -1, Jump Light Kick] type = ChangeState value = 602 triggerall = command = "a" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 601 && MoveContact trigger4 = StateNo = 603 && MoveContact trigger5 = StateNo = 604 && MoveContact trigger6 = StateNo = 605 && MoveContact ;--------------------------------------------------------------------------- [State -1, Jump Strong Kick] type = ChangeState value = ifelse (!Vel X, 604, 603) triggerall = command = "b" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 601 && MoveContact trigger4 = StateNo = 602 && MoveContact trigger5 = StateNo = 605 && MoveContact ;--------------------------------------------------------------------------- ;AI activation ;--------------------------------------------------------------------------- [State -1, AI activation] type = VarSet triggerall = var(59) = 0 trigger1 = IsHomeTeam trigger1 = TeamSide = 2 trigger2 = command = "KonamiCode" trigger3 = (Command = "AI_00") || (Command = "AI_01") || (Command = "AI_02") trigger4 = (Command = "AI_03") || (Command = "AI_04") || (Command = "AI_05") trigger5 = (Command = "AI_06") || (Command = "AI_07") || (Command = "AI_08") trigger6 = (Command = "AI_09") || (Command = "AI_10") || (Command = "AI_11") trigger7 = (Command = "AI_12") || (Command = "AI_13") || (Command = "AI_14") trigger8 = (Command = "AI_15") || (Command = "AI_16") || (Command = "AI_17") trigger9 = (Command = "AI_18") || (Command = "AI_19") || (Command = "AI_20") trigger10= (Command = "AI_21") || (Command = "AI_22") || (Command = "AI_23") trigger11= (Command = "AI_24") || (Command = "AI_25") || (Command = "AI_26") trigger12= (Command = "AI_27") || (Command = "AI_28") || (Command = "AI_29") trigger13= (Command = "AI_30") v = 59 value = 1 [State -1, Activate AI] type = VarSet trigger1 = var(59) = 2 trigger1 = RoundState != 3 v = 59 value = 1 [State -1, Deactivate AI] type = VarSet triggerall = var(59) != 0 trigger1 = RoundState != 2 v = 59 value = 2 [State -1, Liedown AI] type = VarSet triggerall = var(59) = 1 trigger1 = p2statetype = L trigger2 = p2stateno = [5050,5079] v = 59 value = 4 [State -1, Liedown AI Off] type = VarSet triggerall = var(59) = 4 trigger1 = p2statetype != L trigger1 = p2stateno != [5050,5079] v = 59 value = 1 [State -1, Check Miss AI Begin Attack] type = VarSet triggerall = var(59) != 0 triggerall = var(58) <= 0 trigger1 = movetype = A v = 58 value = stateno [State -1, Check Miss AI Hit] type = VarSet triggerall = var(59) != 0 triggerall = var(58) != 0 trigger1 = movecontact trigger2 = movetype = I trigger2 = random < 10 trigger3 = stateno = [150,159] v = 58 value = 0 [State -1, Check Miss AI End Attack] type = VarSet triggerall = var(59) != 0 triggerall = var(58) > 0 trigger1 = ctrl = 1 v = 58 value = var(58)*(-1)
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