;---------------------------------------------------------------------------
;ボタンリマップ
;---------------------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;---------------------------------------------------------------------------
;デフォルト設定
;---------------------------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1
;---------------------------------------------------------------------------
;AIフラグ
;---------------------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;---------------------------------------------------------------------------
;超必
;---------------------------------------------------------------------------
[Command]
name = "颪"
command = D, D, D, x+y
time = 25
[Command]
name = "ぎゃくうち"
command = D, D, D, a+b
time = 25
[Command]
name = "レベル2じんせんぷう"
command = ~F, B, D, F, y
time = 25
[Command]
name = "レベル1じんせんぷう"
command = ~F, B, D, F, x
time = 25
[Command]
name = "じっそうこくX"
command = ~D, B, D, F, x+y
time = 30
[Command]
name = "じっそうこくY"
command = ~D, B, D, F, a+b
time = 30
[Command]
name = "みずちX"
command = ~D, B, D, F, x
time = 30
[Command]
name = "みずちY"
command = ~D, B, D, F, y
time = 30
[Command]
name = "レベル1やみどうこく"
command = ~F, D, B, x+y
time = 30
[Command]
name = "レベル0やみどうこく"
command = ~D, DF, F, x+y
time = 20
[Command]
name = "ウララーアブソーブ"
command = ~F, B, D, F, a
time = 25
[Command]
name = "ブラクラアタックX"
command = ~D, DF, F, D, DF, F, x
time = 25
[Command]
name = "ブラクラアタックY"
command = ~D, DF, F, D, DF, F, y
time = 25
[Command]
name = "レベル1sageグラビトン"
command = ~B, F, D, B, a
time = 40
[Command]
name = "レベル2sageグラビトン"
command = ~B, F, D, B, b
time = 40
;---------------------------------------------------------------------------
;必殺
;---------------------------------------------------------------------------
[Command]
Name = "ひょうがA"
Command = ~D, DB, B, a
[Command]
Name = "ひょうがB"
Command = ~D, DB, B, b
[Command]
Name = "わんひょう・とこぶせ"
Command = ~D, DB, B, x
[Command]
Name = "わんひょう・まめつ"
Command = ~D, DB, B, y
[Command]
Name = "よのかぜX"
Command = ~B, D, F, x
[Command]
Name = "よのかぜA"
Command = ~B, D, F, a
[Command]
Name = "よのかぜY"
Command = ~B, D, F, y
[Command]
Name = "よのかぜB"
Command = ~B, D, F, b
[Command]
name = "ブラクラトラップ上中段"
command = B, /F, x
time = 14
[Command]
name = "ブラクラトラップ上中段"
command = B, F, x
time = 14
[Command]
name = "ブラクラトラップ下段"
command = B, /F, y
time = 14
[Command]
name = "ブラクラトラップ下段"
command = B, F, y
time = 14
[Command]
name = "ここですCUT?"
command = ~D, DF, F, x
[Command]
name = "ダークスフィア"
command = ~D, DF, F, y
;---------------------------------------------------------------------------
;その他
;---------------------------------------------------------------------------
[Command]
name = "パワー溜め"
command = /c
time = 1
[Command]
name = "オリコン"
command = y+b
time = 1
;---------------------------------------------------------------------------
;キー2回連続入力
;---------------------------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
;---------------------------------------------------------------------------
;同時押し
;---------------------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1
[Command]
name = "recovery" ;必須コマンド名
command = a+b
time = 1
;---------------------------------------------------------------------------
;方向キー+ボタン
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ボタン単発
;---------------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
;---------------------------------------------------------------------------
;方向キー押しっぱなし
;---------------------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
[Statedef -1]
;---------------------------------------------------------------------------
;製作用
;---------------------------------------------------------------------------
[State -1, デバッグ]
type = NULL;ChangeState
triggerall = var(59) != 1
trigger1 = command = "start"
trigger1 = StateType != A && Ctrl
value = 2900
;---------------------------------------------------------------------------
;AI
;---------------------------------------------------------------------------
[State -1, パワー溜め]
type = ChangeState
value = 3500
triggerall = var(59) = 1
triggerall = StateType != A
triggerall = roundstate = 2
triggerall = power != 3000
triggerall = P2Life > 0
triggerall = !enemynear,numproj
triggerall = !inguarddist
triggerall = Random<=var(58)*10
triggerall = !var(16)
triggerall = ctrl || (stateno = [100,101])
trigger1 = p2bodydist X > 160
trigger2 = p2bodydist X > 90
trigger2 = P2statetype = L
;---------------------------------------------------------------------------
;超必
;---------------------------------------------------------------------------
[State -1, 颪]
type = ChangeState
value = 2600
triggerall = var(59) != 1
triggerall = Command = "颪"
triggerall = Power >= 3000
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, ぎゃくうち]
type = ChangeState
value = 2500
triggerall = var(59) != 1
triggerall = Command = "ぎゃくうち"
triggerall = Power >= 3000
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, じんせんぷう]
type = ChangeState
value = 2400
triggerall = var(59) != 1
triggerall = (Command = "レベル1じんせんぷう" && (Power >= 1000 || var(16)) || (Command = "レベル2じんせんぷう" && Power >= 2000))
triggerall = statetype != A
triggerall = var(29) <= 0
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, じっそうこく]
type = ChangeState
value = 2200
triggerall = var(59) != 1
triggerall = (Command = "じっそうこくX") || (Command = "じっそうこくY")
triggerall = (Power >= 1000 || var(16))
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, sageグラビトン]
type = ChangeState
value = 2900
triggerall = var(59) != 1
triggerall = (Command = "レベル1sageグラビトン" && (Power >= 1000 || var(16)) || (Command = "レベル2sageグラビトン" && Power >= 2000))
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, ブラクラアタック]
type = ChangeState
value = 2800
triggerall = var(59) != 1
triggerall = Command = "ブラクラアタックX" || Command = "ブラクラアタックY"
triggerall = statetype != A
triggerall = (Power >= 1000 || var(16))
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, ウララーアブソーブ]
type = ChangeState
value = ifelse(var(54)=0,2700,12700)
triggerall = var(59) != 1
triggerall = Command = "ウララーアブソーブ"
triggerall = (Power >= 1000 || var(16))
triggerall = statetype != A
triggerall = var(54) != 6
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, みずち]
type = ChangeState
value = 2100
triggerall = var(59) != 1
triggerall = (Command = "みずちX") || (Command = "みずちY")
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
[State -1, やみどうこく]
type = ChangeState
value = 2000
triggerall = var(59) != 1
triggerall = (Command = "レベル0やみどうこく") || (Command = "レベル1やみどうこく" && (Power >= 1000 || var(16)))
triggerall = statetype != A
triggerall = p2bodydist x < 50
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2)
trigger10 = StateNo = 1900
;---------------------------------------------------------------------------
;必殺
;---------------------------------------------------------------------------
[State -1, よのかぜ]
type = ChangeState
value = 1000
triggerall = var(59) != 1
triggerall = command = "よのかぜX" || command = "よのかぜA" || command = "よのかぜY" || command = "よのかぜB"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, わんひょう・とこぶせ]
type = ChangeState
value = 1100
triggerall = var(59) != 1
triggerall = command = "わんひょう・とこぶせ"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, わんひょう・まめつ]
type = ChangeState
value = 1200
triggerall = var(59) != 1
triggerall = command = "わんひょう・まめつ"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, ひょうがA]
type = ChangeState
value = 1300
triggerall = var(59) != 1
triggerall = command = "ひょうがA"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, ひょうがB]
type = ChangeState
value = 1400
triggerall = var(59) != 1
triggerall = command = "ひょうがB"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, ブラクラトラップ]
type = ChangeState
value = 1700
triggerall = var(59) != 1
triggerall = command = "ブラクラトラップ上中段" || command = "ブラクラトラップ下段"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, ここですCUT?]
type = ChangeState
value = 1800
triggerall = var(59) != 1
triggerall = command = "ここですCUT?"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, ダークスフィア]
type = ChangeState
value = 1900
triggerall = var(59) != 1
triggerall = command = "ダークスフィア"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
;---------------------------------------------------------------------------
;通常・その他
;---------------------------------------------------------------------------
[State -1, アドバンシングガード]
type = ChangeState
value = 2300
triggerall = var(59) != 1
triggerall = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
triggerall = prevstateno != 2300
trigger1 = command = "recovery"
[State -1, 挑発]
type = ChangeState
value = 195
triggerall = var(59) != 1
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101
trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) && var(16)
trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) && var(16)
trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) && var(16)
trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) && var(16)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, ダッシュ]
type = ChangeState
value = 100
triggerall = var(59) != 1
triggerall = command = "FF"
triggerall = statetype = S
trigger1 = ctrl
[State -1, 後退ダッシュ]
type = ChangeState
value = 105
triggerall = var(59) != 1
triggerall = command = "BB"
triggerall = statetype = S
trigger1 = ctrl
[State -1, 回り込み]
type = ChangeState
value = 900
triggerall = var(59) != 1
triggerall = command = "holdfwd" && command = "recovery"
triggerall = StateType != A
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = (stateno = [200,410]) && time < 2
trigger3 = stateno = 200 && (var(36) = 1||var(36) = 2) && var(16)
trigger4 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16)
trigger5 = stateno = 400 && (var(36) = 1||var(36) = 2) && var(16)
trigger6 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16)
trigger7 = StateNo = 1000 && var(16)
trigger8 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger11 = StateNo = 1900 && var(16)
[State -1, パワー溜め]
type = ChangeState
value = 3500
triggerall = var(59) != 1
triggerall = power != 3000
triggerall = command = "パワー溜め"
triggerall = StateType != A
triggerall = !var(16)
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = (stateno = [200,410]) && time < 2
[State -1, オリコン]
type = ChangeState
value = 4500
triggerall = var(59) != 1
triggerall = Power >= 3000
triggerall = !var(16)
triggerall = command = "オリコン"
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = (stateno = [200,610]) && time < 2
[State -1, 投げ]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 101
[State -1, 立ち強攻撃]
type = ChangeState
value = 210
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2)
trigger3 = stateno = 400 && (var(36) = 1||var(36) = 2)
trigger4 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16)
trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, 立ち弱攻撃]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2) && var(16)
trigger3 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16)
trigger4 = stateno = 400 && (var(36) = 1||var(36) = 2) && var(16)
trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, しゃがみ強攻撃]
type = ChangeState
value = 410
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2)
trigger3 = stateno = 400 && (var(36) = 1||var(36) = 2)
trigger4 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16)
trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, しゃがみ弱攻撃]
type = ChangeState
value = 400
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2) && var(16)
trigger3 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16)
trigger4 = stateno = 400 && (var(36) = 1||var(36) = 2) && var(16)
trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16)
trigger6 = StateNo = 1000 && var(16)
trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16)
trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16)
trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16)
trigger10 = StateNo = 1900 && var(16)
[State -1, 空中強攻撃]
type = ChangeState
value = 610
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && (var(36) = 1||var(36) = 2)
trigger3 = stateno = 610 && (var(36) = 1||var(36) = 2) && var(16)
[State -1, 空中弱攻撃]
type = ChangeState
value = 600
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && (var(36) = 1||var(36) = 2) && var(16)
trigger3 = stateno = 610 && (var(36) = 1||var(36) = 2) && var(16)