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Command List — uraler.zip ← Back to Overview

;--------------------------------------------------------------------------- ;ボタンリマップ ;--------------------------------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;--------------------------------------------------------------------------- ;デフォルト設定 ;--------------------------------------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 1 ;--------------------------------------------------------------------------- ;AIフラグ ;--------------------------------------------------------------------------- [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;--------------------------------------------------------------------------- ;超必 ;--------------------------------------------------------------------------- [Command] name = "颪" command = D, D, D, x+y time = 25 [Command] name = "ぎゃくうち" command = D, D, D, a+b time = 25 [Command] name = "レベル2じんせんぷう" command = ~F, B, D, F, y time = 25 [Command] name = "レベル1じんせんぷう" command = ~F, B, D, F, x time = 25 [Command] name = "じっそうこくX" command = ~D, B, D, F, x+y time = 30 [Command] name = "じっそうこくY" command = ~D, B, D, F, a+b time = 30 [Command] name = "みずちX" command = ~D, B, D, F, x time = 30 [Command] name = "みずちY" command = ~D, B, D, F, y time = 30 [Command] name = "レベル1やみどうこく" command = ~F, D, B, x+y time = 30 [Command] name = "レベル0やみどうこく" command = ~D, DF, F, x+y time = 20 [Command] name = "ウララーアブソーブ" command = ~F, B, D, F, a time = 25 [Command] name = "ブラクラアタックX" command = ~D, DF, F, D, DF, F, x time = 25 [Command] name = "ブラクラアタックY" command = ~D, DF, F, D, DF, F, y time = 25 [Command] name = "レベル1sageグラビトン" command = ~B, F, D, B, a time = 40 [Command] name = "レベル2sageグラビトン" command = ~B, F, D, B, b time = 40 ;--------------------------------------------------------------------------- ;必殺 ;--------------------------------------------------------------------------- [Command] Name = "ひょうがA" Command = ~D, DB, B, a [Command] Name = "ひょうがB" Command = ~D, DB, B, b [Command] Name = "わんひょう・とこぶせ" Command = ~D, DB, B, x [Command] Name = "わんひょう・まめつ" Command = ~D, DB, B, y [Command] Name = "よのかぜX" Command = ~B, D, F, x [Command] Name = "よのかぜA" Command = ~B, D, F, a [Command] Name = "よのかぜY" Command = ~B, D, F, y [Command] Name = "よのかぜB" Command = ~B, D, F, b [Command] name = "ブラクラトラップ上中段" command = B, /F, x time = 14 [Command] name = "ブラクラトラップ上中段" command = B, F, x time = 14 [Command] name = "ブラクラトラップ下段" command = B, /F, y time = 14 [Command] name = "ブラクラトラップ下段" command = B, F, y time = 14 [Command] name = "ここですCUT?" command = ~D, DF, F, x [Command] name = "ダークスフィア" command = ~D, DF, F, y ;--------------------------------------------------------------------------- ;その他 ;--------------------------------------------------------------------------- [Command] name = "パワー溜め" command = /c time = 1 [Command] name = "オリコン" command = y+b time = 1 ;--------------------------------------------------------------------------- ;キー2回連続入力 ;--------------------------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;--------------------------------------------------------------------------- ;同時押し ;--------------------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" ;必須コマンド名 command = a+b time = 1 ;--------------------------------------------------------------------------- ;方向キー+ボタン ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;ボタン単発 ;--------------------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;--------------------------------------------------------------------------- ;方向キー押しっぱなし ;--------------------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Statedef -1] ;--------------------------------------------------------------------------- ;製作用 ;--------------------------------------------------------------------------- [State -1, デバッグ] type = NULL;ChangeState triggerall = var(59) != 1 trigger1 = command = "start" trigger1 = StateType != A && Ctrl value = 2900 ;--------------------------------------------------------------------------- ;AI ;--------------------------------------------------------------------------- [State -1, パワー溜め] type = ChangeState value = 3500 triggerall = var(59) = 1 triggerall = StateType != A triggerall = roundstate = 2 triggerall = power != 3000 triggerall = P2Life > 0 triggerall = !enemynear,numproj triggerall = !inguarddist triggerall = Random<=var(58)*10 triggerall = !var(16) triggerall = ctrl || (stateno = [100,101]) trigger1 = p2bodydist X > 160 trigger2 = p2bodydist X > 90 trigger2 = P2statetype = L ;--------------------------------------------------------------------------- ;超必 ;--------------------------------------------------------------------------- [State -1, 颪] type = ChangeState value = 2600 triggerall = var(59) != 1 triggerall = Command = "颪" triggerall = Power >= 3000 triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, ぎゃくうち] type = ChangeState value = 2500 triggerall = var(59) != 1 triggerall = Command = "ぎゃくうち" triggerall = Power >= 3000 triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, じんせんぷう] type = ChangeState value = 2400 triggerall = var(59) != 1 triggerall = (Command = "レベル1じんせんぷう" && (Power >= 1000 || var(16)) || (Command = "レベル2じんせんぷう" && Power >= 2000)) triggerall = statetype != A triggerall = var(29) <= 0 trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, じっそうこく] type = ChangeState value = 2200 triggerall = var(59) != 1 triggerall = (Command = "じっそうこくX") || (Command = "じっそうこくY") triggerall = (Power >= 1000 || var(16)) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, sageグラビトン] type = ChangeState value = 2900 triggerall = var(59) != 1 triggerall = (Command = "レベル1sageグラビトン" && (Power >= 1000 || var(16)) || (Command = "レベル2sageグラビトン" && Power >= 2000)) triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, ブラクラアタック] type = ChangeState value = 2800 triggerall = var(59) != 1 triggerall = Command = "ブラクラアタックX" || Command = "ブラクラアタックY" triggerall = statetype != A triggerall = (Power >= 1000 || var(16)) trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, ウララーアブソーブ] type = ChangeState value = ifelse(var(54)=0,2700,12700) triggerall = var(59) != 1 triggerall = Command = "ウララーアブソーブ" triggerall = (Power >= 1000 || var(16)) triggerall = statetype != A triggerall = var(54) != 6 trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, みずち] type = ChangeState value = 2100 triggerall = var(59) != 1 triggerall = (Command = "みずちX") || (Command = "みずちY") triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 [State -1, やみどうこく] type = ChangeState value = 2000 triggerall = var(59) != 1 triggerall = (Command = "レベル0やみどうこく") || (Command = "レベル1やみどうこく" && (Power >= 1000 || var(16))) triggerall = statetype != A triggerall = p2bodydist x < 50 trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) trigger10 = StateNo = 1900 ;--------------------------------------------------------------------------- ;必殺 ;--------------------------------------------------------------------------- [State -1, よのかぜ] type = ChangeState value = 1000 triggerall = var(59) != 1 triggerall = command = "よのかぜX" || command = "よのかぜA" || command = "よのかぜY" || command = "よのかぜB" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, わんひょう・とこぶせ] type = ChangeState value = 1100 triggerall = var(59) != 1 triggerall = command = "わんひょう・とこぶせ" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, わんひょう・まめつ] type = ChangeState value = 1200 triggerall = var(59) != 1 triggerall = command = "わんひょう・まめつ" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, ひょうがA] type = ChangeState value = 1300 triggerall = var(59) != 1 triggerall = command = "ひょうがA" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, ひょうがB] type = ChangeState value = 1400 triggerall = var(59) != 1 triggerall = command = "ひょうがB" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, ブラクラトラップ] type = ChangeState value = 1700 triggerall = var(59) != 1 triggerall = command = "ブラクラトラップ上中段" || command = "ブラクラトラップ下段" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, ここですCUT?] type = ChangeState value = 1800 triggerall = var(59) != 1 triggerall = command = "ここですCUT?" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, ダークスフィア] type = ChangeState value = 1900 triggerall = var(59) != 1 triggerall = command = "ダークスフィア" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) ;--------------------------------------------------------------------------- ;通常・その他 ;--------------------------------------------------------------------------- [State -1, アドバンシングガード] type = ChangeState value = 2300 triggerall = var(59) != 1 triggerall = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153 triggerall = prevstateno != 2300 trigger1 = command = "recovery" [State -1, 挑発] type = ChangeState value = 195 triggerall = var(59) != 1 triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl || stateno = 40 || (stateno = 52 && time >= 2) || stateno = 100 || stateno = 101 trigger2 = StateNo = 200 && (var(36) = 1||var(36) = 2) && var(16) trigger3 = StateNo = 210 && (var(36) = 1||var(36) = 2) && var(16) trigger4 = StateNo = 400 && (var(36) = 1||var(36) = 2) && var(16) trigger5 = StateNo = 410 && (var(36) = 1||var(36) = 2) && var(16) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, ダッシュ] type = ChangeState value = 100 triggerall = var(59) != 1 triggerall = command = "FF" triggerall = statetype = S trigger1 = ctrl [State -1, 後退ダッシュ] type = ChangeState value = 105 triggerall = var(59) != 1 triggerall = command = "BB" triggerall = statetype = S trigger1 = ctrl [State -1, 回り込み] type = ChangeState value = 900 triggerall = var(59) != 1 triggerall = command = "holdfwd" && command = "recovery" triggerall = StateType != A trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = (stateno = [200,410]) && time < 2 trigger3 = stateno = 200 && (var(36) = 1||var(36) = 2) && var(16) trigger4 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16) trigger5 = stateno = 400 && (var(36) = 1||var(36) = 2) && var(16) trigger6 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16) trigger7 = StateNo = 1000 && var(16) trigger8 = StateNo = 1100 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger11 = StateNo = 1900 && var(16) [State -1, パワー溜め] type = ChangeState value = 3500 triggerall = var(59) != 1 triggerall = power != 3000 triggerall = command = "パワー溜め" triggerall = StateType != A triggerall = !var(16) trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = (stateno = [200,410]) && time < 2 [State -1, オリコン] type = ChangeState value = 4500 triggerall = var(59) != 1 triggerall = Power >= 3000 triggerall = !var(16) triggerall = command = "オリコン" trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = (stateno = [200,610]) && time < 2 [State -1, 投げ] type = ChangeState value = 800 triggerall = var(59) = 0 triggerall = command = "b" triggerall = statetype != A trigger1 = ctrl || stateno = 100 || stateno = 101 [State -1, 立ち強攻撃] type = ChangeState value = 210 triggerall = var(59) != 1 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2) trigger3 = stateno = 400 && (var(36) = 1||var(36) = 2) trigger4 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16) trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, 立ち弱攻撃] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2) && var(16) trigger3 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16) trigger4 = stateno = 400 && (var(36) = 1||var(36) = 2) && var(16) trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, しゃがみ強攻撃] type = ChangeState value = 410 triggerall = var(59) != 1 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2) trigger3 = stateno = 400 && (var(36) = 1||var(36) = 2) trigger4 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16) trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, しゃがみ弱攻撃] type = ChangeState value = 400 triggerall = var(59) != 1 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 100 || stateno = 101 trigger2 = stateno = 200 && (var(36) = 1||var(36) = 2) && var(16) trigger3 = stateno = 210 && (var(36) = 1||var(36) = 2) && var(16) trigger4 = stateno = 400 && (var(36) = 1||var(36) = 2) && var(16) trigger5 = stateno = 410 && (var(36) = 1||var(36) = 2) && var(16) trigger6 = StateNo = 1000 && var(16) trigger7 = StateNo = 1000 && (var(36) = 1||var(36) = 2) && var(16) trigger8 = StateNo = 1200 && (var(36) = 1||var(36) = 2) && var(16) trigger9 = StateNo = 1810 && (var(36) = 1||var(36) = 2) && var(16) trigger10 = StateNo = 1900 && var(16) [State -1, 空中強攻撃] type = ChangeState value = 610 triggerall = var(59) != 1 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && (var(36) = 1||var(36) = 2) trigger3 = stateno = 610 && (var(36) = 1||var(36) = 2) && var(16) [State -1, 空中弱攻撃] type = ChangeState value = 600 triggerall = var(59) != 1 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && (var(36) = 1||var(36) = 2) && var(16) trigger3 = stateno = 610 && (var(36) = 1||var(36) = 2) && var(16)
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