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DJB MUGEN & IKEMEN Community

Command List — Madness Bowser.zip ← Back to Overview

;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; AIフラグ ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "AI" command = B,B,B,B,a+b+s time = 0 [Command] name = "AI1" command = B,B,B,B,a+b+c+s time = 0 [Command] name = "AI2" command = B,B,B,B,a+b+c time = 0 [Command] name = "AI3" command = B,B,B,B,a+c time = 0 [Command] name = "AI4" command = B,B,B,a+b+c time = 0 [Command] name = "AI5" command = B,B,B,F,a+b+c time = 0 [Command] name = "AI6" command = B,B,B,U,a+b+c time = 0 [Command] name = "AI7" command = B,B,B,D,a+b+c time = 0 [Command] name = "AI8" command = B,B,D,B,a+b+c time = 0 [Command] name = "AI9" command = B,U,B,B,a+b+c time = 0 [Command] name = "AI10" command = B,D,B,B,a+b+c time = 0 [Command] name = "AI11" command = F,B,B,B,a+b+c time = 0 [Command] name = "AI12" command = B,B,F,B,a+b+c time = 0 [Command] name = "AI13" command = B,F,B,F,a+b+c time = 0 [Command] name = "AI14" command = B,B,D,B,a+b+s time = 0 [Command] name = "AI15" command = F,B,B,B,a+b+c time = 0 [Command] name = "AI16" command = B,B,D,F,a+b+c+s time = 0 [Command] name = "AI17" command = B,B,D,F,x+y+b+s time = 0 [Command] name = "AI18" command = B,B,D,F,x+y+b+s time = 0 [Command] name = "AI19" command = B,B,D,F,x+a+b+s time = 0 [Command] name = "AI20" command = B,B,D,F,x+y+s time = 0 [Command] name = "AI21" command = B,B,D,F,x+y+c+s time = 0 [Command] name = "AI22" command = U,F,B,B,B,a+b+c+s time = 0 [Command] name = "AI23" command = U,B,B,D,F,a+b+c+s time = 0 [Command] name = "AI24" command = U,B,B,D,F,x+y+b+s time = 0 [Command] name = "AI25" command = U,B,B,D,F,x+y+b time = 0 [Command] name = "AI26" command = U,B,B,D,F,x+a+b+s time = 0 [Command] name = "AI27" command = U,B,B,D,F,x+y+s time = 0 [Command] name = "AI28" command = U,B,B,D,F,x+y+c+s time = 0 ;------------------------------------------------------------------------------ ;-| デフォルト設定 |----------------------------------------------------------- 第2部 [Defaults] command.time = 15 ;標準のコマンド入力受付時間。 ;各コマンドで省略している場合に有効。 ;このパラメータを消した場合、デフォルトは1フレームになる。 ;( M.U.G.E.Nでの1フレーム = 1/60秒 ) command.buffer.time = 1 ;標準のコマンド入力記憶時間。 ;入力した直後にコマンドを記憶し、 ;指を離してもコマンドが成功している状態を ;ここで設定した時間の分維持する。 ;1〜30フレームまでの間で設定可能。 ;デフォルトは1フレーム。 ;-| 超必殺技 |----------------------------------------------------------------- ;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "SmashKFUpper" command = ~D, DB, B, D, DB, B, x;~F, D, DF, F, D, DF, x time = 20 [Command] name = "SmashKFUpper" command = ~D, DB, B, D, DB, B, y;~F, D, DF, F, D, DF, y time = 20 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "upper_x" command = ~F, D, DF, x [Command] name = "upper_y" command = ~F, D, DF, y [Command] name = "upper_xy" command = ~F, D, DF, x+y [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_xy" command = ~D, DB, B, x+y [Command] name = "QCB_ab" command = ~D, DB, B, a+b [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b ;--------------------------- ;(「板投げ」用にコマンドを追加してます) [Command] name = "board1" command = ~D, DF, F, a [Command] name = "board2" command = ~D, DF, F, b [Command] name = "board3" command = ~D, DF, F, c [Command] name = "DDBB+a" command = ~D, DB, B, a ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command];バースト name = "y+z" command = y+z time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------- ;(「パワー溜め」用にコマンドを追加してます) [Command] name = "hold_c" command = /c [Command] name = "hold_z" command = /z ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 [Command] name = "sparry" command = B time = 1 Buffer.time = 3 ;============================================================================== 第4部 ; ステートエントリーパート(技などを出せるようにするための条件を設定) ;============================================================================== [Statedef -1] ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;                    AI ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;AI VarSet [State -1, AI] type = VarSet triggerall = var(59) >= -1 trigger1 = command = "AI" trigger2 = command = "AI1" trigger3 = command = "AI2" trigger4 = command = "AI3" trigger5 = command = "AI4" trigger6 = command = "AI5" trigger7 = command = "AI6" trigger8 = command = "AI7" trigger9 = command = "AI8" trigger10 = command = "AI9" trigger11 = command = "AI10" trigger12 = command = "AI11" trigger13 = command = "AI12" trigger14 = command = "AI13" trigger15 = command = "AI14" trigger16 = command = "AI15" trigger17 = command = "AI16" trigger18 = command = "AI17" trigger19 = command = "AI18" trigger20 = command = "AI19" trigger21 = command = "AI20" trigger22 = command = "AI21" trigger23 = command = "AI22" trigger24 = command = "AI23" trigger25 = command = "AI24" trigger26 = command = "AI25" trigger27 = command = "AI26" trigger28 = command = "AI27" trigger29 = command = "AI28" var(59) = 11 ;ジャンプ [State -1] type = ChangeState value = 41 triggerall = var(59) =1 && roundstate = 2 triggerall = p2life > 1 triggerall = statetype != A triggerall = p2statetype != L trigger1 = ctrl trigger1 = random < 50 trigger1 = p2bodydist X > 120 ダッシュ [State -1] type = ChangeState value = 100 triggerall = var(59) = 1 && roundstate = 2 triggerall = life > 1 triggerall = statetype != A triggerall = ctrl trigger1 = random < 40 trigger1 = p2bodydist X > 150 trigger2 = stateno = 1501 trigger2 = AnimTime = 0 trigger2 = P2movetype = H ;バックステップ [State -1, Back Step] type = ChangeState value = 105 triggerall = var(59) triggerall = life > 1 triggerall = statetype != A triggerall = movetype != H triggerall = ctrl trigger1 = p2bodydist X < 100 trigger1 = p2statetype = L trigger1 = statetype != A trigger1 = ctrl trigger2 = p2bodydist X < 100 trigger2 = statetype != A trigger2 = P2stateno = 5120 trigger2 = ctrl ;バースト [State -1, Burst] type = ChangeState value = 8000 triggerall = !ishelper triggerall = var(59) >= 8 triggerall = movetype = H triggerall = enemy,hitdefattr != SCA,HA,HP,AT triggerall = enemy,stateno != [120,155] triggerall = enemy,stateno != [800,899] triggerall = enemy,stateno != [3000,4999] triggerall = power >= 500 triggerall = alive trigger1 = !ctrl trigger2 = numenemy trigger2 = enemy,movehit && p2stateno != [3000,4999] trigger3 = enemy,numhelper trigger3 = movetype = H && p2stateno != [3000,4999] trigger4 = numenemy trigger4 = enemy,movehit && p2stateno != [800,899] [State AI, 700|710 (Evade)] Type = ChangeState Value = 6000 ;IfElse(FrontEdgeBodyDist < 6000,6000,6000) IgnoreHitPause = 1 TriggerAll = HitPauseTime = 0 TriggerAll = var(59) >= 8 TriggerAll = RoundState = 2 TriggerAll = StateType != A TriggerAll = P2BodyDist X = [-300,300] TriggerAll = Ctrl || (StateNo = [0,20]) || (StateNo = [100,101]) || (PalNo > 6 && (StateNo = [200,220]) || (StateNo = [400,420])) || StateNo = 800 TriggerAll = Random <= Var(59)*75 Trigger1 = InGuardDist [State AI, 700|710 (Evade5)] Type = ChangeState Value = 446 triggerall = var(11) = 1 Trigger1 = HitPauseTime = 0 Trigger1 = var(59) >= 8 Trigger1 = RoundState = 2 Trigger1 = StateType != S Trigger1 = P2BodyDist X = [-300,300] Trigger1 = Ctrl || (StateNo = [0,20]) || (StateNo = [100,101]) || (StateNo = [200,220]) || (StateNo = [400,420]) || StateNo = 800 TriggerAll = Random <= Var(59)*75 Trigger1 = InGuardDist IgnoreHitPause = 1 [State AI, 700|710 (Evade5)] Type = ChangeState Value = 447 triggerall = var(11) = 1 Trigger1 = HitPauseTime = 0 Trigger1 = var(59) >= 8 Trigger1 = RoundState = 2 Trigger1 = StateType != S Trigger1 = P2BodyDist X = [-300,300] Trigger1 = Ctrl || (StateNo = [0,20]) || (StateNo = [100,101]) || (StateNo = [200,220]) || (StateNo = [400,420]) || StateNo = 800 TriggerAll = Random <= Var(59)*75 Trigger1 = InGuardDist IgnoreHitPause = 1 ;チャージ [State -1] type = ChangeState value = 700 triggerall = statetype != A triggerall = ctrl triggerall = p2bodydist X < 150 triggerall = p2bodydist X > 10 triggerall = p2statetype != L triggerall = p2statetype != A triggerall = p2movetype = A triggerall = roundstate = 2 trigger1 = random < 300 triggerall = var(59) ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 通常攻撃 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;フレイアバース [State -1] type = ChangeState value = 100000 triggerall = power > 1000 triggerall = statetype != A triggerall = ctrl triggerall = p2bodydist X < 150 triggerall = p2bodydist X > 10 triggerall = p2statetype != L triggerall = p2statetype != A triggerall = p2movetype = A triggerall = roundstate = 2 trigger1 = random < 300 triggerall = var(59) >= 2 ;フレイアバースEX [State -1] type = ChangeState value = 100004 triggerall = power > 1000 triggerall = statetype != A triggerall = ctrl triggerall = p2bodydist X < 150 triggerall = p2bodydist X > 10 triggerall = p2statetype != L triggerall = p2statetype != A triggerall = p2movetype = A triggerall = roundstate = 2 trigger1 = random < 300 triggerall = var(59) >= 2 ;スラスバース [State -1] type = ChangeState value = 10001 triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(59) >= 4 triggerall = power >= 1000 trigger1 = P2movetype = A trigger1 = p2statetype !=A trigger1 = p2statetype !=L trigger1 = random < 200 trigger1 = p2bodydist X < 100 trigger1 = p2bodydist X > 0 trigger1 = ctrl trigger2 = stateno = 210 trigger2 = AnimTime = 0 trigger2 = movehit trigger2 = random < 70 trigger3 = stateno = 240 trigger3 = AnimTime = 0 trigger3 = movehit trigger3 = random < 70 trigger4 = P2movetype = H trigger4 = p2statetype =A trigger4 = p2bodydist X < 90 trigger4 = p2bodydist X > 0 trigger4 = p2bodydist y > -60 trigger4 = p2bodydist y < -10 trigger4 = random < 70 trigger4 = ctrl trigger5 = p2bodydist X < 90 trigger5 = p2bodydist X > 0 trigger5 = stateno = 5120 trigger5 = AnimTime = 0 trigger5 = random < 50 trigger6 = p2bodydist X < 90 trigger6 = p2bodydist X > 0 trigger6 = stateno = 52 trigger6 = AnimTime = 0 trigger6 = random < 50 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 必殺技 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;カウンター [State -1] type = ChangeState value = 701 triggerall = var(59) >= 4 triggerall = statetype != A triggerall = p2stateno != 5120 triggerall = NumHelper(292) < 1 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 200 trigger1 = p2bodydist X < 30 trigger1 = p2bodydist X > 0 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 必殺技(飛び道具とヘルパー) ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;ファイアーボール [State -1] type = ChangeState value = 2005 triggerall = var(59) >= 6 triggerall = statetype != A triggerall = p2stateno != 5120 triggerall = NumHelper(1591) < 1 triggerall = NumHelper(1592) < 1 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;投げハンマー [State -1] type = ChangeState value = 502 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;空中投げハンマー [State -1] type = ChangeState value = 500 triggerall = var(59) triggerall = statetype = A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;クリボーをよぶ [State -1] type = ChangeState value = 2500 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;ノコノコをよぶ [State -1] type = ChangeState value = 2504 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;ボムヘイをよぶ [State -1] type = ChangeState value = 2507 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 通常攻撃 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 200 trigger1 = p2bodydist X < 30 trigger1 = p2bodydist X > 0 [State -1] type = ChangeState value = 201 triggerall = var(59) trigger1 = stateno = 200 trigger1 = ctrl trigger1 = Movecontact [State -1] type = ChangeState value = 200 triggerall = var(59) trigger1 = stateno = 201 trigger1 = ctrl trigger1 = Movecontact ;立ち強パンチ [State -1] type = ChangeState value = 210 triggerall = var(59) triggerall = life > 1 triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = ctrl trigger1 = random < 50 trigger1 = p2bodydist X > 0 trigger1 = p2bodydist X < 90 trigger1 = p2bodydist y > -60 trigger2 = stateno = 200 trigger2 = AnimTime = 0 trigger2 = movehit trigger3 = stateno = 230 trigger3 = AnimTime = 0 trigger3 = movehit ;立ち弱キック [State -1] type = ChangeState value = 230 triggerall = var(59) triggerall = life > 1 triggerall = statetype != A triggerall = p2statetype != A triggerall = p2stateno != 5120 trigger1 = p2life > 0 trigger1 = ctrl trigger1 = random < 200 trigger1 = p2bodydist X < 30 trigger1 = p2bodydist X > 0 trigger2 = stateno = 200 trigger2 = movehit trigger2 = p2bodydist X < 30 trigger2 = p2bodydist X > 15 [State -1, 立ち強キック] type = ChangeState value = 240 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 triggerall = NumHelper(1591) < 1 triggerall = NumHelper(1592) < 1 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;しゃがみ強キック [State -1] type = ChangeState value = 440 triggerall = var(59) triggerall = life > 1 triggerall = p2statetype != A triggerall = p2stateno != 5120 triggerall = statetype != A trigger1 = p2bodydist X < 120 trigger1 = p2bodydist X > 46 trigger1 = p2life > 1 trigger1 = ctrl trigger1 = random < 70 trigger2 = stateno = 240 trigger2 = p2life > 1 trigger2 = movehit trigger2 = p2bodydist X > 35 trigger2 = random < 30 ;しゃがみ強パンチ [State -1] type = ChangeState value = 410 triggerall = var(59) triggerall = life > 1 triggerall = p2statetype = A triggerall = p2stateno != 5120 triggerall = statetype != A trigger1 = p2bodydist X < 90 trigger1 = p2bodydist X > 0 trigger1 = p2bodydist y > -60 trigger1 = ctrl trigger1 = random < 100 ;しゃがみ弱パンチ [State -1] type = ChangeState value = 400 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype !=A trigger1 = p2statetype !=L trigger1 = p2life > 1 trigger1 = ctrl trigger1 = random < 100 trigger1 = p2bodydist X < 45 trigger1 = p2bodydist X > -10 ;しゃがみ弱キック [State -1] type = ChangeState value = 430 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 triggerall = movetype != H triggerall = p2statetype !=A triggerall = p2statetype !=L ;;;;triggerall = Pos Y = 0 trigger1 = ctrl trigger1 = random < 150 trigger1 = p2bodydist X < 50 trigger1 = p2bodydist X > 0 ;空中弱パンチ [State -1] type = ChangeState value = 600 triggerall = var(59) triggerall = statetype = A trigger1 = ctrl trigger1 = random < 100 trigger1 = p2bodydist X < 50 trigger1 = p2bodydist X > -0 trigger2 = stateno = 640 trigger2 = movecontact trigger2 = animtime > 10 ;空中弱キック [State -1] type = ChangeState value = 630 triggerall = var(59) triggerall = statetype = A trigger1 = ctrl trigger1 = random < 100 trigger1 = p2bodydist X < 50 trigger1 = p2bodydist X > -0 ;空中強パンチ [State -1] type = ChangeState value = 610 triggerall = var(59) triggerall = statetype = A trigger1 = ctrl trigger1 = random < 200 trigger1 = p2bodydist X < 50 trigger1 = p2bodydist X > -20 ;空中強キック [State -1] type = ChangeState value = 640 triggerall = var(59) triggerall = statetype = A trigger1 = ctrl trigger1 = random < 200 trigger1 = p2bodydist X < 50 trigger1 = p2bodydist X > -20 trigger2 = stateno = 630 trigger2 = movecontact trigger2 = animtime > 7 ;投げ [State -1] type = ChangeState value = 800 triggerall = roundstate = 2 triggerall = statetype != A triggerall = p2bodydist X < 40 triggerall = p2bodydist X > -10 triggerall = ctrl trigger1 = random < 150 triggerall = var(59) trigger2 = NumHelper(292) < 1 ;============================================================================== ; 超必殺技 ;============================================================================== ; Parry [State -1, StandParry] type = hitoverride triggerAll = statetype = S triggerall = Movetype != H trigger1 = !var(0) trigger1 = command = "sparry" attr = SA,NA,SA,HA,NP,SP,HP stateno = 6200 ignorehitPause = 1 ; Air Parry [State -1, StandParry] type = hitoverride triggerAll = statetype = A triggerall = Movetype != H trigger1 = !var(0) trigger1 = command = "sparry" attr = SA,NA,SA,HA,NP,SP,HP stateno = 6200 ignorehitPause = 1 [State -1,];ゲージ消費 type = ChangeState value = 10000 triggerall = var(59) = 0 triggerall = command = "QCF_xy" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl [State -1,];ゲージ消費 type = ChangeState value = 10001 triggerall = var(59) = 0 triggerall = command = "QCB_xy" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl [State -1,];ゲージ消費 type = ChangeState value = 10004 triggerall = var(59) = 0 triggerall = command = "QCB_ab" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl [State -1, クリボー] type = ChangeState value = 2500 triggerall = var(59) = 0 triggerall = command = "board1" trigger1 = statetype = S trigger1 = ctrl [State -1, ノコノコ] type = ChangeState value = 2504 triggerall = var(59) = 0 triggerall = command = "board2" trigger1 = statetype = S trigger1 = ctrl [State -1, ノコノコ] type = ChangeState value = 2507 triggerall = var(59) = 0 triggerall = command = "board3" trigger1 = statetype = S trigger1 = ctrl [State -1, Burst] type = ChangeState value = 8000 triggerall = command = "y+z" triggerall = !ishelper triggerall = var(59) = 0 triggerall = movetype = H triggerall = enemy,hitdefattr != SCA,HA,HP,AT triggerall = enemy,stateno != [120,155] triggerall = enemy,stateno != [800,899] triggerall = enemy,stateno != [3000,4999] triggerall = power >= 500 triggerall = alive trigger1 = enemy,life != 0 trigger1 = !ctrl trigger2 = numenemy trigger2 = enemy,movehit && p2stateno != [3000,4999] trigger3 = enemy,numhelper trigger3 = movetype = H && p2stateno != [3000,4999] trigger4 = numenemy trigger4 = enemy,movehit && p2stateno != [800,899] ;============================================================================== ; 移動関連 ;============================================================================== [State -1, 走る] type = ChangeState value = 100 triggerall = var(59) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 triggerall = var(59) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;============================================================================== ; 特殊技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState value = 195 triggerall = var(59) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl [State -1, カンフースルー];投げ技 type = ChangeState value = 800 triggerall = var(59) = 0 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H [State -1, パワー溜め];ちょっとこ丸が追加した技 type = ChangeState value = 700 triggerall = var(59) = 0 triggerall = command = "hold_c" triggerall = command = "hold_z" trigger1 = statetype != A && ctrl [State -1, シールド];ちょっとこ丸が追加した技 type = ChangeState value = 701 triggerall = var(59) = 0 triggerall = command ="DDBB+a" trigger1 = ctrl ;============================================================================== ; 通常攻撃技 ;============================================================================== [State -1, 立ち弱パンチ] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 201 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = stateno = 200 trigger1 = Movecontact [State -1] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = stateno = 201 trigger1 = Movecontact [State -1, 立ち強パンチ] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 [State -1, 立ち弱キック] type = ChangeState value = 230 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 7 trigger3 = (stateno = 230) && time > 9 [State -1, 立ち強キック] type = ChangeState value = 240 triggerall = var(59) = 0 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;------------------------------------------------------------------------------ [State -1, しゃがみ弱パンチ] type = ChangeState value = 400 triggerall = var(59) = 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, しゃがみ強パンチ] type = ChangeState value = 410 triggerall = var(59) = 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) [State -1, しゃがみ弱キック] type = ChangeState value = 430 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) [State -1, しゃがみ強キック] type = ChangeState value = 440 triggerall = var(59) = 0 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;------------------------------------------------------------------------------ [State -1, ジャンプ弱パンチ] type = ChangeState value = 600 triggerall = var(59) = 0 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;trigger3 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい [State -1, ジャンプ強パンチ] type = ChangeState value = 610 triggerall = var(59) = 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 trigger2 = movecontact ;trigger3 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい [State -1, ジャンプ弱キック] type = ChangeState value = 630 triggerall = var(59) = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;trigger2 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい [State -1, ジャンプ強キック] type = ChangeState value = 640 triggerall = var(59) = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 trigger2 = movecontact ;trigger3 = stateno = 1350 ;Win版のカンフーマンには「ブロッキング」が搭載予定だったらしい [State -1, はんまー] type = ChangeState value = 502 triggerall = var(59) = 0 triggerall = command = "c" trigger1 = statetype = S trigger1 = ctrl [State -1, はんまーair] type = ChangeState value = 500 triggerall = var(59) = 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl [State -1] type = ChangeState value = 6000 triggerall = var(59) = 0 triggerall = command = "z" triggerall = statetype != A trigger1 = ctrl ;空中バックステップ [State -1, Air Back Step] type = ChangeState value = 447 triggerall = var(59) = 0 triggerall = var(11) = 1 trigger1 = command = "BB" trigger1 = statetype = A trigger1 = ctrl ;空中走り [State -1, Air Run] type = ChangeState value = 446 triggerall = var(59) = 0 triggerall = var(11) = 1 trigger1 = command = "FF" trigger1 = statetype = A trigger1 = ctrl
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