;==============================================================================
; Win版専用パート
;==============================================================================
;------------------------------------------------------------------------------
;-| ボタンリマップ(ボタンコンフィグ)|----------------------------------------
[Remap]
x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。
y = y ;Yボタン 〃
z = z ;Zボタン 〃
a = a ;Aボタン 〃
b = b ;Bボタン 〃
c = c ;Cボタン 〃
s = s ;スタートボタン 〃
;------------------------------------------------------------------------------
; 例えば「本来Xボタンで出す弱攻撃をBボタンに変えたい場合」なら、
; x = b
; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。
;------------------------------------------------------------------------------
;-| デフォルト設定 |-----------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1
;==============================================================================
;==============================================================================
;------------------------------------------------------------------------------
;-| AI |-----------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------
;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。
[Command]
name = "DOR"
command = ~F, DF, D, DB, B, F, b
time = 30
[Command]
name = "DOR"
command = ~F, D, B, F, b
time = 20
[Command]
name = "DOR"
command = ~F, DF, D, DB, B, F, z
time = 30
[Command]
name = "DOR"
command = ~F, D, B, F, z
time = 20
[Command]
name = "236236+x"
command = ~D, DF, F, D, DF, F, x
time = 20
[Command]
name = "236236+x"
command = ~D, DF, D, F, x
time = 20
[Command]
name = "236236+y"
command = ~D, DF, F, D, DF, F, y
time = 20
[Command]
name = "236236+y"
command = ~D, DF, D, F, y
time = 20
[Command]
name = "236236+b"
command = ~D, DF, F, D, DF, F, b
time = 20
[Command]
name = "236236+b"
command = ~D, DF, D, F, b
time = 20
[Command]
name = "236236+z"
command = ~D, DF, F, D, DF, F, z
time = 20
[Command]
name = "236236+z"
command = ~D, DF, D, F, z
time = 20
[Command]
name = "PS"
command = ~D, DB, B, D, DB, B, x
time = 20
[Command]
name = "PS"
command = ~D, DB, D, B, x
time = 20
[Command]
name = "PS"
command = ~D, DB, B, D, DB, B, y
time = 20
[Command]
name = "PS"
command = ~D, DB, D, B, y
time = 20
[Command]
name = "PS"
command = ~D, DB, B, D, DB, B, b
time = 20
[Command]
name = "PS"
command = ~D, DB, D, B, b
time = 20
[Command]
name = "PS"
command = ~D, DB, B, D, DB, B, z
time = 20
[Command]
name = "PS"
command = ~D, DB, D, B, z
time = 20
;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "623_x"
command = ~F, D, DF, x
[Command]
name = "623_y"
command = ~F, D, DF, y
[Command]
name = "623_b"
command = ~F, D, DF, b
[Command]
name = "236_x"
command = ~D, DF, F, x
[Command]
name = "236_y"
command = ~D, DF, F, y
[Command]
name = "236_z"
command = ~D, DF, F, z
[Command]
name = "236_a"
command = ~D, DF, F, a
[Command]
name = "236_b"
command = ~D, DF, F, b
[Command]
name = "236_c"
command = ~D, DF, F, c
[Command]
name = "214_x"
command = ~D, DB, B, x
[Command]
name = "214_y"
command = ~D, DB, B, y
[Command]
name = "214_z"
command = ~D, DB, B, z
[Command]
name = "214_a"
command = ~D, DB, B, a
[Command]
name = "214_b"
command = ~D, DB, B, b
[Command]
name = "214_c"
command = ~D, DB, B, c
[Command]
name = "22_b"
command = ~D, D, b
[Command]
name = "22_z"
command = ~D, D, z
;------------------------------------------------------------------------------
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = x
time = 1
[Command]
name = "recovery"
command = y
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
[Command]
name = "nage"
command = y+b
time = 1
[Command]
name = "nage"
command = y+z
time = 1
[Command]
name = "nage"
command = c
time = 1
;------------------------------------------------------------------------------
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=$U
time=1
[command]
name="down"
command=D
time=1
;---------------------------
;(「パワー溜め」用にコマンドを追加してます)
[Command]
name = "hold_c"
command = /c
[Command]
name = "hold_x"
command = /x
[Command]
name = "hold_y"
command = /y
[Command]
name = "hold_a"
command = /a
[Command]
name = "hold_b"
command = /b
;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
;==============================================================================
; ステートエントリーパート(技などを出せるようにするための条件を設定)
;==============================================================================
[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。
;------------------------------------------------------------------------------
[state -1, ステートリセット]
type = changestate
trigger1 = ishelper(99999)
value = 99999
ignorehitpause = 1
;==============================================================================
; 超必殺技
;==============================================================================
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
[State -1, デュエルオブラクシア]
type = ChangeState
value = 3500
Triggerall = Var(59) = 0
triggerall = command = "DOR" || helper(99999),var(0) > 0
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = [200,499]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = (stateno = 100 && AnimElemTime(3) >= 0)
trigger5 = StateNo = 890 || StateNo = 711
trigger5 = movecontact
[State -1, パイルシューター]
type = ChangeState
value = 3100
Triggerall = Var(59) = 0
triggerall = command = "PS" || helper(99999),var(1) > 0
triggerall = power >= 1000
triggerall = statetype != A
triggerall = Helper(10000),StateNo = 10000
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = (stateno = 100 && AnimElemTime(3) >= 0)
trigger5 = StateNo = 890 || StateNo = 711
trigger5 = movecontact
[State -1, 強化魔力撃・アッパー]
type = ChangeState
value = 3000
Triggerall = Var(59) = 0
triggerall = command = "236236+x" || helper(99999),var(2) > 0
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = [200,499]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = (stateno = 100 && AnimElemTime(3) >= 0)
trigger5 = StateNo = 890 || StateNo = 711
trigger5 = movecontact
[State -1, 強化魔力撃・アッパー]
type = ChangeState
value = 3005
Triggerall = Var(59) = 0
triggerall = command = "236236+x" || helper(99999),var(2) > 0
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = ctrl
trigger2 = StateNo = [200,699]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = StateNo = 1120
trigger4 = movecontact
trigger5 = StateNo = 890 || StateNo = 711
trigger5 = movecontact
[State -1, 強化魔力撃・ぶん殴り]
type = ChangeState
value = 3010
Triggerall = Var(59) = 0
triggerall = command = "236236+y" || helper(99999),var(3) > 0
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = [200,499]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = (stateno = 100 && AnimElemTime(3) >= 0)
trigger5 = StateNo = 890 || StateNo = 711
trigger5 = movecontact
[State -1, 強化魔力撃・空中ぶん殴り]
type = ChangeState
value = 3015
Triggerall = Var(59) = 0
triggerall = command = "236236+y" || helper(99999),var(3) > 0
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = ctrl
trigger2 = StateNo = [200,699]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = StateNo = 1120
trigger4 = movecontact
[State -1, 強化魔力撃・急降下蹴り]
type = ChangeState
value = 3020
Triggerall = Var(59) = 0
triggerall = command = "236236+b" || command = "236236+z" || helper(99999),var(4) > 0
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = [200,499]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = (stateno = 100 && AnimElemTime(3) >= 0)
[State -1, 強化魔力撃・空中急降下蹴り]
type = ChangeState
value = 3025
Triggerall = Var(59) = 0
triggerall = command = "236236+b" || command = "236236+z" || helper(99999),var(4) > 0
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = ctrl
trigger2 = StateNo = [200,699]
trigger2 = movecontact
trigger3 = StateNo = [1000,1099]
trigger3 = movecontact
trigger4 = StateNo = 1120
trigger4 = movecontact
;==============================================================================
; 必殺技
;==============================================================================
[State -1, 変数の例1];必殺技の発生条件リセット
type = VarSet
trigger1 = 1
var(1) = 0
[State -1, 変数の例2]
type = VarSet
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = Movecontact = [1,14]
trigger2 = StateNo != 225
trigger3 = (stateno = 100 && AnimElemTime(3) >= 0)
var(1) = 1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;マギテック
;------------------------------------------------------------------------------
[State -1, ワイヤーアンカー]
type = ChangeState
value = 1600
Triggerall = Var(59) = 0
triggerall = command = "214_x" || helper(99999),var(5) > 0
triggerall = statetype != A
triggerall = Helper(10000),StateNo = 10000
trigger1 = var(1)
[State -1, グレネード]
type = ChangeState
value = 1800
Triggerall = Var(59) = 0
triggerall = command = "214_y" || helper(99999),var(6) > 0
triggerall = statetype != A
triggerall = Helper(10000),StateNo = 10000
trigger1 = var(1)
[State -1, 空中グレネード]
type = ChangeState
value = 1805
Triggerall = Var(59) = 0
triggerall = command = "214_y" || helper(99999),var(6) > 0
triggerall = statetype = A
triggerall = Helper(10000),StateNo = 10000
trigger1 = ctrl
trigger2 = (stateno = [600,699])
trigger2 = movecontact
[State -1, アンチミサイルフィールド]
type = ChangeState
value = 1700
Triggerall = Var(59) = 0
triggerall = command = "214_b" || command = "214_z" || helper(99999),var(7) > 0
triggerall = statetype != A
triggerall = Helper(10000),StateNo = 10000
trigger1 = var(1)
;------------------------------------------------------------------------------
[State -1, インファイト]
type = ChangeState
value = 1100
Triggerall = Var(59) = 0
triggerall = command = "214_x" || helper(99999),var(5) > 0
trigger1 = var(1)
[State -1, 牙折り投げ]
type = ChangeState
value = 1110
Triggerall = Var(59) = 0
triggerall = command = "214_y" || helper(99999),var(6) > 0
trigger1 = var(1)
[State -1, カウンター]
type = ChangeState
value = 710
Triggerall = Var(59) = 0
triggerall = command = "214_b" || command = "214_z" || helper(99999),var(7) > 0
triggerall = Helper(10000),StateNo != 10000
trigger1 = var(1)
;------------------------------------------------------------------------------
[State -1, 魔力撃・アッパー]
type = ChangeState
value = 1000
Triggerall = Var(59) = 0
triggerall = command = "236_x" || helper(99999),var(8) > 0
trigger1 = var(1)
[State -1, 魔力撃・空中アッパー]
type = ChangeState
value = 1005
Triggerall = Var(59) = 0
triggerall = command = "236_x" || helper(99999),var(8) > 0
triggerall = StateType = A
trigger1 = ctrl
trigger2 = StateNo = [600,699]
trigger2 = Movecontact = [1,14]
[State -1, 魔力撃・ストレート]
type = ChangeState
value = 1010
Triggerall = Var(59) = 0
triggerall = command = "236_y" || helper(99999),var(9) > 0
trigger1 = var(1)
[State -1, 魔力撃・空中ぶんなぐり]
type = ChangeState
value = 1015
Triggerall = Var(59) = 0
triggerall = command = "236_y" || helper(99999),var(9) > 0
triggerall = StateType = A
trigger1 = ctrl
trigger2 = StateNo = [600,699]
trigger2 = Movecontact = [1,14]
[State -1, 魔力撃・急降下蹴り]
type = ChangeState
value = 1020
Triggerall = Var(59) = 0
triggerall = command = "236_b" || command = "236_z" || helper(99999),var(10) > 0
trigger1 = var(1)
[State -1, 魔力撃・空中急降下蹴り]
type = ChangeState
value = 1025
Triggerall = Var(59) = 0
triggerall = command = "236_b" || command = "236_z" || helper(99999),var(10) > 0
triggerall = StateType = A
trigger1 = ctrl
trigger2 = StateNo = [600,699]
trigger2 = Movecontact = [1,14]
;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------
[State -1, グライダーマント]
type = ChangeState
value = 740
Triggerall = Var(59) = 0
triggerall = command = "FF" || helper(99999),var(11) > 0
triggerall = Helper(10000),StateNo = 10000
triggerall = statetype = A
trigger1 = ctrl
[State -1, 走る]
type = ChangeState
value = 100
Triggerall = Var(59) = 0
triggerall = command = "FF" || helper(99999),var(11) > 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 105
Trigger2 = AnimElemTime(7) >= 0
trigger3 = StateNo = 200 || StateNo = 205 || StateNo = 210
trigger3 = movehit = [1,14]
trigger4 = StateNo = 400 || StateNo = 410
trigger4 = movehit = [1,14]
[State -1, バックステップ]
type = ChangeState
value = 105
Triggerall = Var(59) = 0
triggerall = command = "BB" || helper(99999),var(12) > 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 100
Trigger2 = AnimElemTime(7) >= 0
trigger3 = StateNo = 200 || StateNo = 205 || StateNo = 210
trigger3 = Movecontact = [1,14]
trigger4 = StateNo = 400 || StateNo = 410
trigger4 = Movecontact = [1,14]
;==============================================================================
; 特殊技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 投げ]
type = ChangeState
value = 800
Triggerall = Var(59) = 0
triggerall = command = "nage" || helper(99999),var(13) > 0
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = stateno != 100
trigger1 = ctrl
[State -1, 踏みつけ]
type = ChangeState
value = 890
Triggerall = Var(59) = 0
triggerall = command = "22_b" || command = "22_z"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger2 = movecontact
trigger3 = stateno = [400,420]
trigger3 = movecontact
;------------------------------------------------------------------------------
;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 立ち6弱]
type = ChangeState
value = 205
Triggerall = Var(59) = 0
triggerall = command = "x" || helper(99999),var(15) > 0
triggerall = command = "holdfwd" || stateno = 100
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && AnimElemTime(3) >= 0)
trigger2 = stateno = 200 || stateno = 210 || stateno = 220
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410 || stateno = 420
trigger3 = movecontact
[State -1, 立ち6中]
type = ChangeState
value = 215
Triggerall = Var(59) = 0
triggerall = command = "y" || helper(99999),var(16) > 0
triggerall = command = "holdfwd" || stateno = 100 || stateno = 205
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && AnimElemTime(3) >= 0)
trigger2 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 205
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410 || stateno = 420
trigger3 = movecontact
[State -1, 立ち6強]
type = ChangeState
value = 225
Triggerall = Var(59) = 0
triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0
triggerall = command = "holdfwd" || stateno = 100
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && AnimElemTime(3) >= 0)
trigger2 = stateno = 200 || stateno = 210 || stateno = 220
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410 || stateno = 420
trigger3 = movecontact
[State -1, 立ち弱]
type = ChangeState
value = 200
Triggerall = Var(59) = 0
triggerall = command = "x" || helper(99999),var(15) > 0
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
[State -1, 立ち中]
type = ChangeState
value = 210
Triggerall = Var(59) = 0
triggerall = command = "y" || helper(99999),var(16) > 0
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
[State -1, 立ち強]
type = ChangeState
value = 220
Triggerall = Var(59) = 0
triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 400 || stateno = 410
trigger2 = movecontact
;------------------------------------------------------------------------------
[State -1, 挑発]
type = ChangeState
value = 195
Triggerall = Var(59) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, しゃがみ弱]
type = ChangeState
value = 400
Triggerall = Var(59) = 0
triggerall = command = "x" || helper(99999),var(15) > 0
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 400)
trigger2 = movecontact
[State -1, しゃがみ中]
type = ChangeState
value = 410
Triggerall = Var(59) = 0
triggerall = command = "y" || helper(99999),var(16) > 0 || helper(99999),var(13) > 0
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
[State -1, しゃがみ強]
type = ChangeState
value = 420
Triggerall = Var(59) = 0
triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || Stateno = 100
trigger2 = (stateno = 400) || (stateno = 410)
trigger2 = movecontact
trigger3 = (stateno = 200) || (stateno = 210)
trigger3 = movecontact
;------------------------------------------------------------------------------
[State -1, ジャンプ6強]
type = ChangeState
value = 625
Triggerall = Var(59) = 0
triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0
triggerall = command = "holdfwd"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movecontact
[State -1, ジャンプ弱]
type = ChangeState
value = 600
Triggerall = Var(59) = 0
triggerall = command = "x" || helper(99999),var(15) > 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
[State -1, ジャンプ中]
type = ChangeState
value = 610
Triggerall = Var(59) = 0
triggerall = command = "y" || helper(99999),var(16) > 0 || helper(99999),var(13) > 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
[State -1, ジャンプ強]
type = ChangeState
value = 620
Triggerall = Var(59) = 0
triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610
trigger2 = movecontact
;------------------------------------------------------------------------------
[State -1, ジャンプキャンセル]
Type = ChangeState
Value = 40
Triggerall = Var(59) = 0
TriggerAll = StateType != A
triggerall = command = "holdup"
Trigger1 = StateNo = 215
Trigger1 = Movehit
Trigger2 = StateNo = 100
Trigger2 = AnimElemTime(3) >= 0
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------