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Command List — bat.zip ← Back to Overview

;============================================================================== ; Win版専用パート ;============================================================================== ;------------------------------------------------------------------------------ ;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;------------------------------------------------------------------------------ ; 例えば「本来Xボタンで出す弱攻撃をBボタンに変えたい場合」なら、 ; x = b ; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。 ;------------------------------------------------------------------------------ ;-| デフォルト設定 |----------------------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 1 ;============================================================================== ;============================================================================== ;------------------------------------------------------------------------------ ;-| AI |----------------------------------------------------------------- [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- ;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。 [Command] name = "DOR" command = ~F, DF, D, DB, B, F, b time = 30 [Command] name = "DOR" command = ~F, D, B, F, b time = 20 [Command] name = "DOR" command = ~F, DF, D, DB, B, F, z time = 30 [Command] name = "DOR" command = ~F, D, B, F, z time = 20 [Command] name = "236236+x" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "236236+x" command = ~D, DF, D, F, x time = 20 [Command] name = "236236+y" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "236236+y" command = ~D, DF, D, F, y time = 20 [Command] name = "236236+b" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "236236+b" command = ~D, DF, D, F, b time = 20 [Command] name = "236236+z" command = ~D, DF, F, D, DF, F, z time = 20 [Command] name = "236236+z" command = ~D, DF, D, F, z time = 20 [Command] name = "PS" command = ~D, DB, B, D, DB, B, x time = 20 [Command] name = "PS" command = ~D, DB, D, B, x time = 20 [Command] name = "PS" command = ~D, DB, B, D, DB, B, y time = 20 [Command] name = "PS" command = ~D, DB, D, B, y time = 20 [Command] name = "PS" command = ~D, DB, B, D, DB, B, b time = 20 [Command] name = "PS" command = ~D, DB, D, B, b time = 20 [Command] name = "PS" command = ~D, DB, B, D, DB, B, z time = 20 [Command] name = "PS" command = ~D, DB, D, B, z time = 20 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "623_x" command = ~F, D, DF, x [Command] name = "623_y" command = ~F, D, DF, y [Command] name = "623_b" command = ~F, D, DF, b [Command] name = "236_x" command = ~D, DF, F, x [Command] name = "236_y" command = ~D, DF, F, y [Command] name = "236_z" command = ~D, DF, F, z [Command] name = "236_a" command = ~D, DF, F, a [Command] name = "236_b" command = ~D, DF, F, b [Command] name = "236_c" command = ~D, DF, F, c [Command] name = "214_x" command = ~D, DB, B, x [Command] name = "214_y" command = ~D, DB, B, y [Command] name = "214_z" command = ~D, DB, B, z [Command] name = "214_a" command = ~D, DB, B, a [Command] name = "214_b" command = ~D, DB, B, b [Command] name = "214_c" command = ~D, DB, B, c [Command] name = "22_b" command = ~D, D, b [Command] name = "22_z" command = ~D, D, z ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" command = x+a time = 1 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 [Command] name = "nage" command = y+b time = 1 [Command] name = "nage" command = y+z time = 1 [Command] name = "nage" command = c time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=$U time=1 [command] name="down" command=D time=1 ;--------------------------- ;(「パワー溜め」用にコマンドを追加してます) [Command] name = "hold_c" command = /c [Command] name = "hold_x" command = /x [Command] name = "hold_y" command = /y [Command] name = "hold_a" command = /a [Command] name = "hold_b" command = /b ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;============================================================================== ; ステートエントリーパート(技などを出せるようにするための条件を設定) ;============================================================================== [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 ;------------------------------------------------------------------------------ [state -1, ステートリセット] type = changestate trigger1 = ishelper(99999) value = 99999 ignorehitpause = 1 ;============================================================================== ; 超必殺技 ;============================================================================== ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ [State -1, デュエルオブラクシア] type = ChangeState value = 3500 Triggerall = Var(59) = 0 triggerall = command = "DOR" || helper(99999),var(0) > 0 triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl trigger2 = StateNo = [200,499] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = (stateno = 100 && AnimElemTime(3) >= 0) trigger5 = StateNo = 890 || StateNo = 711 trigger5 = movecontact [State -1, パイルシューター] type = ChangeState value = 3100 Triggerall = Var(59) = 0 triggerall = command = "PS" || helper(99999),var(1) > 0 triggerall = power >= 1000 triggerall = statetype != A triggerall = Helper(10000),StateNo = 10000 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = (stateno = 100 && AnimElemTime(3) >= 0) trigger5 = StateNo = 890 || StateNo = 711 trigger5 = movecontact [State -1, 強化魔力撃・アッパー] type = ChangeState value = 3000 Triggerall = Var(59) = 0 triggerall = command = "236236+x" || helper(99999),var(2) > 0 triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = StateNo = [200,499] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = (stateno = 100 && AnimElemTime(3) >= 0) trigger5 = StateNo = 890 || StateNo = 711 trigger5 = movecontact [State -1, 強化魔力撃・アッパー] type = ChangeState value = 3005 Triggerall = Var(59) = 0 triggerall = command = "236236+x" || helper(99999),var(2) > 0 triggerall = power >= 1000 triggerall = statetype = A trigger1 = ctrl trigger2 = StateNo = [200,699] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = StateNo = 1120 trigger4 = movecontact trigger5 = StateNo = 890 || StateNo = 711 trigger5 = movecontact [State -1, 強化魔力撃・ぶん殴り] type = ChangeState value = 3010 Triggerall = Var(59) = 0 triggerall = command = "236236+y" || helper(99999),var(3) > 0 triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = StateNo = [200,499] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = (stateno = 100 && AnimElemTime(3) >= 0) trigger5 = StateNo = 890 || StateNo = 711 trigger5 = movecontact [State -1, 強化魔力撃・空中ぶん殴り] type = ChangeState value = 3015 Triggerall = Var(59) = 0 triggerall = command = "236236+y" || helper(99999),var(3) > 0 triggerall = power >= 1000 triggerall = statetype = A trigger1 = ctrl trigger2 = StateNo = [200,699] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = StateNo = 1120 trigger4 = movecontact [State -1, 強化魔力撃・急降下蹴り] type = ChangeState value = 3020 Triggerall = Var(59) = 0 triggerall = command = "236236+b" || command = "236236+z" || helper(99999),var(4) > 0 triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = StateNo = [200,499] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = (stateno = 100 && AnimElemTime(3) >= 0) [State -1, 強化魔力撃・空中急降下蹴り] type = ChangeState value = 3025 Triggerall = Var(59) = 0 triggerall = command = "236236+b" || command = "236236+z" || helper(99999),var(4) > 0 triggerall = power >= 1000 triggerall = statetype = A trigger1 = ctrl trigger2 = StateNo = [200,699] trigger2 = movecontact trigger3 = StateNo = [1000,1099] trigger3 = movecontact trigger4 = StateNo = 1120 trigger4 = movecontact ;============================================================================== ; 必殺技 ;============================================================================== [State -1, 変数の例1];必殺技の発生条件リセット type = VarSet trigger1 = 1 var(1) = 0 [State -1, 変数の例2] type = VarSet triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = Movecontact = [1,14] trigger2 = StateNo != 225 trigger3 = (stateno = 100 && AnimElemTime(3) >= 0) var(1) = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;マギテック ;------------------------------------------------------------------------------ [State -1, ワイヤーアンカー] type = ChangeState value = 1600 Triggerall = Var(59) = 0 triggerall = command = "214_x" || helper(99999),var(5) > 0 triggerall = statetype != A triggerall = Helper(10000),StateNo = 10000 trigger1 = var(1) [State -1, グレネード] type = ChangeState value = 1800 Triggerall = Var(59) = 0 triggerall = command = "214_y" || helper(99999),var(6) > 0 triggerall = statetype != A triggerall = Helper(10000),StateNo = 10000 trigger1 = var(1) [State -1, 空中グレネード] type = ChangeState value = 1805 Triggerall = Var(59) = 0 triggerall = command = "214_y" || helper(99999),var(6) > 0 triggerall = statetype = A triggerall = Helper(10000),StateNo = 10000 trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact [State -1, アンチミサイルフィールド] type = ChangeState value = 1700 Triggerall = Var(59) = 0 triggerall = command = "214_b" || command = "214_z" || helper(99999),var(7) > 0 triggerall = statetype != A triggerall = Helper(10000),StateNo = 10000 trigger1 = var(1) ;------------------------------------------------------------------------------ [State -1, インファイト] type = ChangeState value = 1100 Triggerall = Var(59) = 0 triggerall = command = "214_x" || helper(99999),var(5) > 0 trigger1 = var(1) [State -1, 牙折り投げ] type = ChangeState value = 1110 Triggerall = Var(59) = 0 triggerall = command = "214_y" || helper(99999),var(6) > 0 trigger1 = var(1) [State -1, カウンター] type = ChangeState value = 710 Triggerall = Var(59) = 0 triggerall = command = "214_b" || command = "214_z" || helper(99999),var(7) > 0 triggerall = Helper(10000),StateNo != 10000 trigger1 = var(1) ;------------------------------------------------------------------------------ [State -1, 魔力撃・アッパー] type = ChangeState value = 1000 Triggerall = Var(59) = 0 triggerall = command = "236_x" || helper(99999),var(8) > 0 trigger1 = var(1) [State -1, 魔力撃・空中アッパー] type = ChangeState value = 1005 Triggerall = Var(59) = 0 triggerall = command = "236_x" || helper(99999),var(8) > 0 triggerall = StateType = A trigger1 = ctrl trigger2 = StateNo = [600,699] trigger2 = Movecontact = [1,14] [State -1, 魔力撃・ストレート] type = ChangeState value = 1010 Triggerall = Var(59) = 0 triggerall = command = "236_y" || helper(99999),var(9) > 0 trigger1 = var(1) [State -1, 魔力撃・空中ぶんなぐり] type = ChangeState value = 1015 Triggerall = Var(59) = 0 triggerall = command = "236_y" || helper(99999),var(9) > 0 triggerall = StateType = A trigger1 = ctrl trigger2 = StateNo = [600,699] trigger2 = Movecontact = [1,14] [State -1, 魔力撃・急降下蹴り] type = ChangeState value = 1020 Triggerall = Var(59) = 0 triggerall = command = "236_b" || command = "236_z" || helper(99999),var(10) > 0 trigger1 = var(1) [State -1, 魔力撃・空中急降下蹴り] type = ChangeState value = 1025 Triggerall = Var(59) = 0 triggerall = command = "236_b" || command = "236_z" || helper(99999),var(10) > 0 triggerall = StateType = A trigger1 = ctrl trigger2 = StateNo = [600,699] trigger2 = Movecontact = [1,14] ;============================================================================== ; 移動関連 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, グライダーマント] type = ChangeState value = 740 Triggerall = Var(59) = 0 triggerall = command = "FF" || helper(99999),var(11) > 0 triggerall = Helper(10000),StateNo = 10000 triggerall = statetype = A trigger1 = ctrl [State -1, 走る] type = ChangeState value = 100 Triggerall = Var(59) = 0 triggerall = command = "FF" || helper(99999),var(11) > 0 triggerall = statetype != A trigger1 = ctrl trigger2 = StateNo = 105 Trigger2 = AnimElemTime(7) >= 0 trigger3 = StateNo = 200 || StateNo = 205 || StateNo = 210 trigger3 = movehit = [1,14] trigger4 = StateNo = 400 || StateNo = 410 trigger4 = movehit = [1,14] [State -1, バックステップ] type = ChangeState value = 105 Triggerall = Var(59) = 0 triggerall = command = "BB" || helper(99999),var(12) > 0 triggerall = statetype != A trigger1 = ctrl trigger2 = Stateno = 100 Trigger2 = AnimElemTime(7) >= 0 trigger3 = StateNo = 200 || StateNo = 205 || StateNo = 210 trigger3 = Movecontact = [1,14] trigger4 = StateNo = 400 || StateNo = 410 trigger4 = Movecontact = [1,14] ;============================================================================== ; 特殊技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 投げ] type = ChangeState value = 800 Triggerall = Var(59) = 0 triggerall = command = "nage" || helper(99999),var(13) > 0 triggerall = command != "holddown" triggerall = statetype != A triggerall = stateno != 100 trigger1 = ctrl [State -1, 踏みつけ] type = ChangeState value = 890 Triggerall = Var(59) = 0 triggerall = command = "22_b" || command = "22_z" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = movecontact trigger3 = stateno = [400,420] trigger3 = movecontact ;------------------------------------------------------------------------------ ;============================================================================== ; 通常攻撃技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 立ち6弱] type = ChangeState value = 205 Triggerall = Var(59) = 0 triggerall = command = "x" || helper(99999),var(15) > 0 triggerall = command = "holdfwd" || stateno = 100 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && AnimElemTime(3) >= 0) trigger2 = stateno = 200 || stateno = 210 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 410 || stateno = 420 trigger3 = movecontact [State -1, 立ち6中] type = ChangeState value = 215 Triggerall = Var(59) = 0 triggerall = command = "y" || helper(99999),var(16) > 0 triggerall = command = "holdfwd" || stateno = 100 || stateno = 205 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && AnimElemTime(3) >= 0) trigger2 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 205 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 410 || stateno = 420 trigger3 = movecontact [State -1, 立ち6強] type = ChangeState value = 225 Triggerall = Var(59) = 0 triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0 triggerall = command = "holdfwd" || stateno = 100 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && AnimElemTime(3) >= 0) trigger2 = stateno = 200 || stateno = 210 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 410 || stateno = 420 trigger3 = movecontact [State -1, 立ち弱] type = ChangeState value = 200 Triggerall = Var(59) = 0 triggerall = command = "x" || helper(99999),var(15) > 0 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact [State -1, 立ち中] type = ChangeState value = 210 Triggerall = Var(59) = 0 triggerall = command = "y" || helper(99999),var(16) > 0 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact [State -1, 立ち強] type = ChangeState value = 220 Triggerall = Var(59) = 0 triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 || stateno = 210 || stateno = 400 || stateno = 410 trigger2 = movecontact ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState value = 195 Triggerall = Var(59) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, しゃがみ弱] type = ChangeState value = 400 Triggerall = Var(59) = 0 triggerall = command = "x" || helper(99999),var(15) > 0 triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 400) trigger2 = movecontact [State -1, しゃがみ中] type = ChangeState value = 410 Triggerall = Var(59) = 0 triggerall = command = "y" || helper(99999),var(16) > 0 || helper(99999),var(13) > 0 triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact [State -1, しゃがみ強] type = ChangeState value = 420 Triggerall = Var(59) = 0 triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0 triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || Stateno = 100 trigger2 = (stateno = 400) || (stateno = 410) trigger2 = movecontact trigger3 = (stateno = 200) || (stateno = 210) trigger3 = movecontact ;------------------------------------------------------------------------------ [State -1, ジャンプ6強] type = ChangeState value = 625 Triggerall = Var(59) = 0 triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0 triggerall = command = "holdfwd" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 620 trigger2 = movecontact [State -1, ジャンプ弱] type = ChangeState value = 600 Triggerall = Var(59) = 0 triggerall = command = "x" || helper(99999),var(15) > 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact [State -1, ジャンプ中] type = ChangeState value = 610 Triggerall = Var(59) = 0 triggerall = command = "y" || helper(99999),var(16) > 0 || helper(99999),var(13) > 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact [State -1, ジャンプ強] type = ChangeState value = 620 Triggerall = Var(59) = 0 triggerall = command = "b" || command = "z" || helper(99999),var(17) > 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 trigger2 = movecontact ;------------------------------------------------------------------------------ [State -1, ジャンプキャンセル] Type = ChangeState Value = 40 Triggerall = Var(59) = 0 TriggerAll = StateType != A triggerall = command = "holdup" Trigger1 = StateNo = 215 Trigger1 = Movehit Trigger2 = StateNo = 100 Trigger2 = AnimElemTime(3) >= 0 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------
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