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Command List — ultraman1st.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 1 ;============================================================================== 第3部 ; コマンド定義パート(入力キーを設定する) ;============================================================================== ------------ [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "x+y+z" command = x+y+z time = 1 [Command] name = "/$D,z" command = /$D,z time = 1 [Command] name = "z" command = z time = 1 [Command] name = "hold_c" command = /$c time = 20 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "/$D,x" command = /$D,x time = 1 [Command] name = "/$B,x" command = /$B,x time = 1 [Command] name = "/$D,y" command = /$D,y time = 1 [Command] name = "/$B,y" command = /$B,y time = 1 [Command] name = "F_a" command = /$F,a time = 1 [Command] name = "F_b" command = /$F,b time = 1 [Command] name = "x" command = x [Command] name = "y" command = y [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "/$F,a+b" command = /$F,a+b time = 1 [Command] name = "rolling" command = a+b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [command] name ="start" command= s time=1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 [Statedef -1] ;============================================================================== ; 超必殺技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, ギガスペシウム光線];ゲージレベル3 type = ChangeState value = 3000 triggerall = command = "x+y+z" triggerall = var(59) = 0 triggerall = power >= 3000 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact trigger3 = Numhelper(12000) > 0 trigger3 = (helper,var(31) = 8) && (helper,var(35) > 0) trigger3 = (StateType != A) && (var(50)=7) trigger3 = movecontact trigger4 = Numhelper(12000) > 0 trigger4 = (helper,var(32) = 8) && (helper,var(36) > 0) trigger4 = (StateType != A) && (var(50)=7) trigger4 = movecontact trigger5 = Numhelper(12000) > 0 trigger5 = (helper,var(33) = 8) && (helper,var(37) > 0) trigger5 = (StateType != A) && (var(50)=7) trigger5 = movecontact trigger6 = Numhelper(12000) > 0 trigger6 = (helper,var(34) = 8) && (helper,var(38) > 0) trigger6 = (StateType != A) && (var(50)=7) trigger6 = movecontact [State -1, ウルトラアタック光線];ゲージレベル1 type = ChangeState value = 3200 triggerall = command = "/$D,z" triggerall = var(59) = 0 triggerall = NumProjID(3200) = 0 triggerall = power >= 1000 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact trigger3 = Numhelper(12000) > 0 trigger3 = (helper,var(31) = 8) && (helper,var(35) > 0) trigger3 = (StateType != A) && (var(50)=7) trigger3 = movecontact trigger4 = Numhelper(12000) > 0 trigger4 = (helper,var(32) = 8) && (helper,var(36) > 0) trigger4 = (StateType != A) && (var(50)=7) trigger4 = movecontact trigger5 = Numhelper(12000) > 0 trigger5 = (helper,var(33) = 8) && (helper,var(37) > 0) trigger5 = (StateType != A) && (var(50)=7) trigger5 = movecontact trigger6 = Numhelper(12000) > 0 trigger6 = (helper,var(34) = 8) && (helper,var(38) > 0) trigger6 = (StateType != A) && (var(50)=7) trigger6 = movecontact [State -1, スペシウム光線];ゲージレベル1 type = ChangeState value = 3100 triggerall = command = "z" triggerall = var(59) = 0 triggerall = power >= 1000 triggerall = NumProjID(3100) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact trigger3 = Numhelper(12000) > 0 trigger3 = (helper,var(31) = 8) && (helper,var(35) > 0) trigger3 = (StateType != A) && (var(50)=7) trigger3 = movecontact trigger4 = Numhelper(12000) > 0 trigger4 = (helper,var(32) = 8) && (helper,var(36) > 0) trigger4 = (StateType != A) && (var(50)=7) trigger4 = movecontact trigger5 = Numhelper(12000) > 0 trigger5 = (helper,var(33) = 8) && (helper,var(37) > 0) trigger5 = (StateType != A) && (var(50)=7) trigger5 = movecontact trigger6 = Numhelper(12000) > 0 trigger6 = (helper,var(34) = 8) && (helper,var(38) > 0) trigger6 = (StateType != A) && (var(50)=7) trigger6 = movecontact ;============================================================================== ; 必殺技 ;============================================================================== [State -1, 八つ裂き光輪(前)] type = ChangeState value = 1300 triggerall = command = "/$D,x" triggerall = var(59) = 0 triggerall = NumProjID(1500) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact [State -1, 八つ裂き光輪(前)] type = ChangeState value = 1400 triggerall = command = "/$B,x" triggerall = var(59) = 0 triggerall = NumProjID(1500) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact [State -1, スラッシュ光線] type = ChangeState value = 1000 triggerall = command = "x" triggerall = var(59) = 0 triggerall = NumProjID(1000) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact [State -1, ウルトラバリヤー] type = ChangeState value = 1100 triggerall = command = "hold_c" triggerall = var(59) = 0 trigger1 = (StateType = S) && (Ctrl) [State -1, ウルトラエアキャッチ] type = ChangeState value = 1500 triggerall = command = "/$D,y" triggerall = var(59) = 0 triggerall = NumProjID(1300) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact [State -1, ウルトラ水流] type = ChangeState value = 1600 triggerall = command = "/$B,y" triggerall = var(59) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact [State -1, キャッチリング] type = ChangeState value = 1200 triggerall = command = "y" triggerall = var(59) = 0 trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateType != A) && (var(50)=3) trigger2 = MoveContact ;============================================================================== ; 移動関連 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, 走る] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl [State -1, ジャンプキャンセル] type = ChangeState value = 40 triggerall = command = "holdup" triggerall = var(59) = 0 triggerall = Numhelper(12000) > 0 triggerall = (StateType != A) && (var(50)>0) triggerall = movecontact trigger1 = (helper,var(31) = 11) && (helper,var(35) > 0) trigger2 = (helper,var(32) = 11) && (helper,var(36) > 0) trigger3 = (helper,var(33) = 11) && (helper,var(37) > 0) trigger4 = (helper,var(34) = 11) && (helper,var(38) > 0) ;============================================================================== ; 通常攻撃技 ;============================================================================== ;------------------------------------------------------------------------------ [State -1, スピリッツ] type = ChangeState value = 11000 triggerall = command = "start" trigger1 = statetype != A && ctrl trigger1 = Numhelper(12000) > 0 trigger1 = var(59) = 0 trigger1 = var(40) < helper(12000),var(30) [State -1, 投げ] type = ChangeState value = 700 triggerall = command = "/$F,a+b" triggerall = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl [State -1, 回りこみ] type = ChangeState value = 2000 triggerall = command = "rolling" triggerall = var(59) = 0 trigger1 = statetype = S trigger1 = ctrl [State -1, 立ちパンチ] type = ChangeState value = 220 triggerall = command = "F_a" triggerall = var(59) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=2) trigger2 = MoveContact [State -1, 立ちキック] type = ChangeState value = 230 triggerall = command = "F_b" triggerall = var(59) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=1) trigger2 = MoveContact [State -1, 立ちパンチ] type = ChangeState value = 201 triggerall = command = "a" triggerall = var(59) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = StateNo=[150,153] [State -1, 立ちキック] type = ChangeState value = 211 triggerall = command = "b" triggerall = var(59) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = StateNo=[150,153] [State -1, 立ちパンチ] type = ChangeState value = 200 triggerall = command = "a" triggerall = var(59) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=2) trigger2 = MoveContact [State -1, 立ちキック] type = ChangeState value = 210 triggerall = command = "b" triggerall = var(59) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=1) trigger2 = MoveContact ;------------------------------------------------------------------------------ [State -1, しゃがみパンチ] type = ChangeState value = 420 triggerall = command = "F_a" triggerall = var(59) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=2) trigger2 = MoveContact [State -1, しゃがみパンチ] type = ChangeState value = 400 triggerall = command = "a" triggerall = var(59) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=2) trigger2 = MoveContact [State -1, しゃがみキック] type = ChangeState value = 410 triggerall = command = "b" triggerall = var(59) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (StateType != A) && (var(50)=1) trigger2 = MoveContact [State -1, 援護攻撃] type = ChangeState value = 4000 triggerall = command = "c" triggerall = var(59) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, ジャンプ大パンチ] type = ChangeState value = 620 triggerall = command = "F_a" triggerall = var(59) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(50)=2 trigger2 = MoveContact [State -1, ジャンプパンチ] type = ChangeState value = 600 triggerall = command = "a" triggerall = var(59) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(50)=2 trigger2 = MoveContact [State -1, ジャンプ大キック] type = ChangeState value = 630 triggerall = command = "F_b" triggerall = var(59) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(50)=1 trigger2 = MoveContact [State -1, ジャンプキック] type = ChangeState value = 610 triggerall = command = "b" triggerall = var(59) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(50)=1 trigger2 = MoveContact ;------------------------------------------------------------------------------
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