[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
[Defaults]
command.time = 15
command.buffer.time = 1
;============================================================================== 第3部
; コマンド定義パート(入力キーを設定する)
;==============================================================================
------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;-| 超必殺技 |-----------------------------------------------------------------
[Command]
name = "x+y+z"
command = x+y+z
time = 1
[Command]
name = "/$D,z"
command = /$D,z
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "hold_c"
command = /$c
time = 20
;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "/$D,x"
command = /$D,x
time = 1
[Command]
name = "/$B,x"
command = /$B,x
time = 1
[Command]
name = "/$D,y"
command = /$D,y
time = 1
[Command]
name = "/$B,y"
command = /$B,y
time = 1
[Command]
name = "F_a"
command = /$F,a
time = 1
[Command]
name = "F_b"
command = /$F,b
time = 1
[Command]
name = "x"
command = x
[Command]
name = "y"
command = y
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "/$F,a+b"
command = /$F,a+b
time = 1
[Command]
name = "rolling"
command = a+b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[command]
name ="start"
command= s
time=1
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[Statedef -1]
;==============================================================================
; 超必殺技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, ギガスペシウム光線];ゲージレベル3
type = ChangeState
value = 3000
triggerall = command = "x+y+z"
triggerall = var(59) = 0
triggerall = power >= 3000
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
trigger3 = Numhelper(12000) > 0
trigger3 = (helper,var(31) = 8) && (helper,var(35) > 0)
trigger3 = (StateType != A) && (var(50)=7)
trigger3 = movecontact
trigger4 = Numhelper(12000) > 0
trigger4 = (helper,var(32) = 8) && (helper,var(36) > 0)
trigger4 = (StateType != A) && (var(50)=7)
trigger4 = movecontact
trigger5 = Numhelper(12000) > 0
trigger5 = (helper,var(33) = 8) && (helper,var(37) > 0)
trigger5 = (StateType != A) && (var(50)=7)
trigger5 = movecontact
trigger6 = Numhelper(12000) > 0
trigger6 = (helper,var(34) = 8) && (helper,var(38) > 0)
trigger6 = (StateType != A) && (var(50)=7)
trigger6 = movecontact
[State -1, ウルトラアタック光線];ゲージレベル1
type = ChangeState
value = 3200
triggerall = command = "/$D,z"
triggerall = var(59) = 0
triggerall = NumProjID(3200) = 0
triggerall = power >= 1000
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
trigger3 = Numhelper(12000) > 0
trigger3 = (helper,var(31) = 8) && (helper,var(35) > 0)
trigger3 = (StateType != A) && (var(50)=7)
trigger3 = movecontact
trigger4 = Numhelper(12000) > 0
trigger4 = (helper,var(32) = 8) && (helper,var(36) > 0)
trigger4 = (StateType != A) && (var(50)=7)
trigger4 = movecontact
trigger5 = Numhelper(12000) > 0
trigger5 = (helper,var(33) = 8) && (helper,var(37) > 0)
trigger5 = (StateType != A) && (var(50)=7)
trigger5 = movecontact
trigger6 = Numhelper(12000) > 0
trigger6 = (helper,var(34) = 8) && (helper,var(38) > 0)
trigger6 = (StateType != A) && (var(50)=7)
trigger6 = movecontact
[State -1, スペシウム光線];ゲージレベル1
type = ChangeState
value = 3100
triggerall = command = "z"
triggerall = var(59) = 0
triggerall = power >= 1000
triggerall = NumProjID(3100) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
trigger3 = Numhelper(12000) > 0
trigger3 = (helper,var(31) = 8) && (helper,var(35) > 0)
trigger3 = (StateType != A) && (var(50)=7)
trigger3 = movecontact
trigger4 = Numhelper(12000) > 0
trigger4 = (helper,var(32) = 8) && (helper,var(36) > 0)
trigger4 = (StateType != A) && (var(50)=7)
trigger4 = movecontact
trigger5 = Numhelper(12000) > 0
trigger5 = (helper,var(33) = 8) && (helper,var(37) > 0)
trigger5 = (StateType != A) && (var(50)=7)
trigger5 = movecontact
trigger6 = Numhelper(12000) > 0
trigger6 = (helper,var(34) = 8) && (helper,var(38) > 0)
trigger6 = (StateType != A) && (var(50)=7)
trigger6 = movecontact
;==============================================================================
; 必殺技
;==============================================================================
[State -1, 八つ裂き光輪(前)]
type = ChangeState
value = 1300
triggerall = command = "/$D,x"
triggerall = var(59) = 0
triggerall = NumProjID(1500) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
[State -1, 八つ裂き光輪(前)]
type = ChangeState
value = 1400
triggerall = command = "/$B,x"
triggerall = var(59) = 0
triggerall = NumProjID(1500) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
[State -1, スラッシュ光線]
type = ChangeState
value = 1000
triggerall = command = "x"
triggerall = var(59) = 0
triggerall = NumProjID(1000) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
[State -1, ウルトラバリヤー]
type = ChangeState
value = 1100
triggerall = command = "hold_c"
triggerall = var(59) = 0
trigger1 = (StateType = S) && (Ctrl)
[State -1, ウルトラエアキャッチ]
type = ChangeState
value = 1500
triggerall = command = "/$D,y"
triggerall = var(59) = 0
triggerall = NumProjID(1300) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
[State -1, ウルトラ水流]
type = ChangeState
value = 1600
triggerall = command = "/$B,y"
triggerall = var(59) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
[State -1, キャッチリング]
type = ChangeState
value = 1200
triggerall = command = "y"
triggerall = var(59) = 0
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateType != A) && (var(50)=3)
trigger2 = MoveContact
;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 走る]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, バックステップ]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, ジャンプキャンセル]
type = ChangeState
value = 40
triggerall = command = "holdup"
triggerall = var(59) = 0
triggerall = Numhelper(12000) > 0
triggerall = (StateType != A) && (var(50)>0)
triggerall = movecontact
trigger1 = (helper,var(31) = 11) && (helper,var(35) > 0)
trigger2 = (helper,var(32) = 11) && (helper,var(36) > 0)
trigger3 = (helper,var(33) = 11) && (helper,var(37) > 0)
trigger4 = (helper,var(34) = 11) && (helper,var(38) > 0)
;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, スピリッツ]
type = ChangeState
value = 11000
triggerall = command = "start"
trigger1 = statetype != A && ctrl
trigger1 = Numhelper(12000) > 0
trigger1 = var(59) = 0
trigger1 = var(40) < helper(12000),var(30)
[State -1, 投げ]
type = ChangeState
value = 700
triggerall = command = "/$F,a+b"
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, 回りこみ]
type = ChangeState
value = 2000
triggerall = command = "rolling"
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
[State -1, 立ちパンチ]
type = ChangeState
value = 220
triggerall = command = "F_a"
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=2)
trigger2 = MoveContact
[State -1, 立ちキック]
type = ChangeState
value = 230
triggerall = command = "F_b"
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=1)
trigger2 = MoveContact
[State -1, 立ちパンチ]
type = ChangeState
value = 201
triggerall = command = "a"
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = StateNo=[150,153]
[State -1, 立ちキック]
type = ChangeState
value = 211
triggerall = command = "b"
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = StateNo=[150,153]
[State -1, 立ちパンチ]
type = ChangeState
value = 200
triggerall = command = "a"
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=2)
trigger2 = MoveContact
[State -1, 立ちキック]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=1)
trigger2 = MoveContact
;------------------------------------------------------------------------------
[State -1, しゃがみパンチ]
type = ChangeState
value = 420
triggerall = command = "F_a"
triggerall = var(59) = 0
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=2)
trigger2 = MoveContact
[State -1, しゃがみパンチ]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = var(59) = 0
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=2)
trigger2 = MoveContact
[State -1, しゃがみキック]
type = ChangeState
value = 410
triggerall = command = "b"
triggerall = var(59) = 0
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (StateType != A) && (var(50)=1)
trigger2 = MoveContact
[State -1, 援護攻撃]
type = ChangeState
value = 4000
triggerall = command = "c"
triggerall = var(59) = 0
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, ジャンプ大パンチ]
type = ChangeState
value = 620
triggerall = command = "F_a"
triggerall = var(59) = 0
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(50)=2
trigger2 = MoveContact
[State -1, ジャンプパンチ]
type = ChangeState
value = 600
triggerall = command = "a"
triggerall = var(59) = 0
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(50)=2
trigger2 = MoveContact
[State -1, ジャンプ大キック]
type = ChangeState
value = 630
triggerall = command = "F_b"
triggerall = var(59) = 0
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(50)=1
trigger2 = MoveContact
[State -1, ジャンプキック]
type = ChangeState
value = 610
triggerall = command = "b"
triggerall = var(59) = 0
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(50)=1
trigger2 = MoveContact
;------------------------------------------------------------------------------