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Command List — MC Gamer Solo-R Fix - U.zip ← Back to Overview

;------------------------------------------------------------------------------ ; ドナルドのコマンド設定 ;------------------------------------------------------------------------------ ;============================================================================== ; 入力キーの設定パート ;============================================================================== ;------------------------------------------------------------------------------ ;■設定はこの形が決まり事です。詳細は以下参照。 ; ;[Command] ;name = "***" ;command = ### ;time = &&& ; ;■コマンドの名前:「name = "***"」という風に入れます。***に文字を入れてください。 ;         アルファベットは大文字と小文字でも区別されます。日本語も可能です。 ; ;■指定方法:「command = ###」という風に入れます。 ;      ###に下記のキーを組み合わせ入力するコマンドを設定してください。 ; ;  方向キー: B, DB, D, DF, F, UF, U, UB (全て大文字で) ;        B=Back(後)・D=Down(下)・F=Forward(前)・U=Up(上)になっています。 ; ;  ボタン : a, b, c, x, y, z, s     (全て小文字で) ; ; ※特殊文字 ; ;  スラッシュ( / ):ボタンを押しっぱなしにする場合はこれを入れます。 ;        例:command = /F   (前キーを押したままにする) ;          command = /B,y  (後キーを押したままYボタンを入力) ; ;  チルダ  ( ~ ):ボタンが離される事を認識させる場合はこれを入れます。 ;        例:command = ~c   (Cボタンを離す) ;          command = ~DB,DF,x(斜め後下を離して斜め前下=>Xボタンの順番に入力) ; ;        ※数値を追加する事で、ボタンを離すまでの時間、いわゆる『溜め』を設定出来ます。 ;        例:command = ~20z  (Zボタンを押したままにし、20フレーム後に離す) ;          command = ~40B,F,b(後キーを押したままにし、40フレーム後に離して前キー=>Bボタンの順番に入力) ; ;  ドル   ( $ ):複数の方向キー要素を入力出来るようにする場合はこれを入れます。 ;        例:command = $U   (上・斜め前上・斜め後上のどれからで始めても良い) ;          command = $DF   (下・斜め前下・前のどれからで始めても良い) ; ;  プラス  ( + ):ボタンを同時押しする場合はこれを入れます。 ;        例:command = a+b   (AボタンとBボタンを同時押しします) ;          command = x+y+z  (XボタンとYボタンとZボタンを同時押しします) ;          command = F+c   (前キーとCボタンを同時押しします) ; ; ※これらの特殊文字は、組み合わせて使用する事も可能です。 ;        例:command = ~30$D,a+b ;             (下要素を30フレーム溜めて離した後にAボタンとBボタンを同時押しします) ; ;■入力コマンド受付時間:「time = &&&」という風に入れます。オプションなので省略可能。 ;            &&&にコマンドを入力出来る時間を入れてください。時間はフレーム数です(1フレーム=1/60秒)。 ;        例:time = 24 (入力受付時間を24フレーム(0.4秒)に設定) ; ; 後は実際に登録されているものを参照してください。 ;============================================================================== [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタンの入力判定を実際に押すボタンに割り当てる。 z = z ;Zボタンの入力判(ry a = a ;Aボタンの入力(ry b = b ;Bボタン(ry c = c ;Cボタ(ry s = s ;スタ(ry [Defaults] command.time = 15 command.buffer.time = 1 ;-| AIコマンド |----------------------------------------------------------------- [Command] name = "AI0" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,a,a,s time = 0 [Command] name = "AI1" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,a,s,a time = 0 [Command] name = "AI2" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,a,s,s time = 0 [Command] name = "AI3" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,s,a,a time = 0 [Command] name = "AI4" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,s,a,s time = 0 [Command] name = "AI5" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,s,s,a time = 0 [Command] name = "AI6" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,a,s,s,s time = 0 [Command] name = "AI7" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,a,a,a time = 0 [Command] name = "AI8" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,a,a,s time = 0 [Command] name = "AI9" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,a,s,a time = 0 [Command] name = "AI10" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,a,s,s time = 0 [Command] name = "AI11" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,s,a,a time = 0 [Command] name = "AI12" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,s,a,s time = 0 [Command] name = "AI13" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,s,s,a time = 0 [Command] name = "AI14" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,a,s,s,s,s time = 0 [Command] name = "AI15" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,a,a,a time = 0 [Command] name = "AI16" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,a,a,s time = 0 [Command] name = "AI17" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,a,s,a time = 0 [Command] name = "AI18" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,a,s,s time = 0 [Command] name = "AI19" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,s,a,a time = 0 [Command] name = "AI20" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,s,a,s time = 0 [Command] name = "AI21" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,s,s,a time = 0 [Command] name = "AI22" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,a,s,s,s time = 0 [Command] name = "AI23" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,a,a,a time = 0 [Command] name = "AI24" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,a,a,s time = 0 [Command] name = "AI25" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,a,s,a time = 0 [Command] name = "AI26" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,a,s,s time = 0 [Command] name = "AI27" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,s,a,a time = 0 [Command] name = "AI28" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,s,a,s time = 0 [Command] name = "AI29" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,s,s,a time = 0 [Command] name = "AI30" command = a,b,c,x,y,z,a,a,a,a,a,a,a,a,s,s,s,s,s time = 0 [Command] name = "AI31" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,a,a,a time = 0 [Command] name = "AI32" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,a,a,s time = 0 [Command] name = "AI33" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,a,s,a time = 0 [Command] name = "AI34" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,a,s,s time = 0 [Command] name = "AI35" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,s,a,a time = 0 [Command] name = "AI36" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,s,a,s time = 0 [Command] name = "AI37" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,s,s,a time = 0 [Command] name = "AI38" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,a,s,s,s time = 0 [Command] name = "AI39" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,a,a,a time = 0 [Command] name = "AI40" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,a,a,s time = 0 [Command] name = "AI41" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,a,s,a time = 0 [Command] name = "AI42" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,a,s,s time = 0 [Command] name = "AI43" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,s,a,a time = 0 [Command] name = "AI44" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,s,a,s time = 0 [Command] name = "AI45" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,s,s,a time = 0 [Command] name = "AI46" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,a,s,s,s,s time = 0 [Command] name = "AI47" command = a,b,c,x,y,z,a,a,a,a,a,a,a,s,s,a,a,a,a time = 0 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "乱々瑠" command = ~B,F,c time = 20 [Command] name = "ホワイトチェックメイト" command = ~B,F,a+b+c time = 25 [Command] name = "ハイパービーム" command = ~B,F,s time = 20 [Command] name = "犯ヴァーガーだッ!!" command = ~D,F,c time = 20 [Command] name = "アンハッピーセット" command = ~D,D,z time = 20 [Command] name = "アンアクティーセット" command = ~F,F,z time = 20 [Command] name = "ついやっちゃうんだ" command = ~B,D,z time = 35 [Command] name = "フールバーガー" command = ~F,D,z time = 20 [Command] name = "ドナルドマジック" command = /B,z [Command] name = "ドナルドエクササイズ中級編" command = ~D,B,a+b time = 20 [Command] name = "ドナルドガールラッシュ" command = ~D,B,z time = 20 [Command] name = "汚蓮磁死慧逝苦" command = ~D,F,D,F,y time = 25 [Command] name = "ぶるぅべりぃしぇいく" command = ~D,F,D,F,x time = 25 [Command] name = "ドナルドエクササイズ初級編" command = /F,z [Command] name = "G ドナプレス" command = ~D,F,a+b time = 20 [Command] name = "犯ヴァーガーがぁこれくらい地上" command = ~B,F,z time = 20 [Command] name = "犯ヴァーガーがぁこれくらい空中" command = ~D,F,z time = 20 [Command] name = "ゴッドハンド・インパクト" command = ~D,D,x+y time = 20 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "GO ACTIVE 弱" command = /F,a [Command] name = "GO ACTIVE 強" command = ~F,F,a time = 20 [Command] name = "ドナサイドカッター" command = ~D,D,a time = 15 [Command] name = "ツインドナサイド" command = ~D,D,b time = 15 [Command] name = "ドナルドガール呼び出し" command = /D,c [Command] name = "ハンバーガー4個分" command = ~D,B,a time = 15 [Command] name = "犯ヴァーガー" command = /B,a [Command] name = "ドナプレス" command = ~D,F,b time = 15 [Command] name = "ライトシェイク" command = ~B,F,y time = 20 [Command] name = "アイスシェイク" command = ~B,F,a time = 20 [Command] name = "ホットシェイク" command = ~F,B,a time = 20 [Command] name = "ポテト舞い" command = /B,b [Command] name = "リンゴ爆弾" command = ~D,B,y time = 20 [Command] name = "感応型炸裂式林檎爆弾" command = ~D,B,a+y time = 20 [Command] name = "!" command = ~D,B,b time = 10 [Command] name = "緊急回避(前進)" command = ~D,F,x time = 20 [Command] name = "緊急回避(後退)" command = ~D,B,x time = 20 [Command] name = "空中回避" command = a+b [Command] name = "潜在波動解放" command = a+b [Command] name = "ソウル・ウィスプ" command = x+b ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = F,F time = 10 [Command] name = "BB" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = B,B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = x+y time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = a+b time = 1 [Command] name = "counter" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = a+b time = 1 [Command] name = "sparry" command = /F time = 1 [Command] name = "cparry" command = /D time = 1 [Command] name = "aparry" command = /U time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "F_b" command = /$F,b time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "hold_c" command = /$c time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$F time = 1 [Command] name = "holdback" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$B time = 1 [Command] name = "holdup" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$U time = 1 [Command] name = "holddown" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$D time = 1 ;------------------------------------------------------------------------------ ;-| 空中ジャンプ|----------------------------------------------------- [Command] name = "airjumpfwd" command = UF time = 1 [Command] name = "airjump" command = U time = 1 [Command] name = "airjumpback" command = UB time = 1 [Command] name = "aircombofwd" command = /UF time = 1 [Command] name = "aircombo" command = /U time = 1 [Command] name = "aircomboback" command = /UB time = 1 [Command] name = "highjump" command = $D,U [command] name = "fwd" command = F time = 1 [command] name = "back" command = B time = 1 [command] name = "up" command = U time = 1 [command] name = "down" command = D time = 1 ;------------------------------------------------------------------------------ ;============================================================================== ; 技を実行するための条件の設定(ステートエントリーパート) ;============================================================================== ;------------------------------------------------------------------------------ ; ここから下は「どのコマンドでどの番号のステートをどういう条件で出せるか」を設定する場所です。 ;(ステートに関してはCNSファイルを参照) ; ;■設定は基本的にこの形になります。 ; ; [State -1, Label] ;「Label」の部分はただのラベルです。何でも良いです。それ以外は変更不可。 ; type = ChangeState ;「別のステートに変更する」という意味のステートコントローラ ; value = new_state_number ;出したい技のステート番号を入れます ; trigger1 = command = command_name ;入力キー設定パートで登録したコマンドの名前をどれか入れます ; . . . (any additional triggers) ;trigger(条件を指定するトリガー)を追加出来ます ; ;■triggerに使える基本的な条件(通常は「トリガー」と呼ばれています) ; ; - StateType - キャラクターがどの状態の時にそのステートを出せるかどうかを決められます。 ; S=立った状態・C=座った状態・A=空中にいる状態・L=横に倒れた状態、の4つが決まり事です。 ; CNSのStatedefの下にある「Type = *」の項目が状態の意味なので、これをこのトリガーで判断します。 ; ; - Ctrl - コントロールが可能か不可能かどちらかの時にそのステートを出せるかどうかを決められます。 ; 0=コントロール不可能状態・1=コントロール可能状態、ですが通常は Ctrl = 1 ( = 1 省略可能)が基本。 ; ; - StateNo - 別の番号のステートから出せる事が可能になります。 ; これを応用してスーパーキャンセルも可能です。 ; ; - MoveContact - 物理攻撃が相手に当たった時(攻撃がヒットした時、もしくはガードされた時)に、 ; そのステートを出せるかどうかを決められます。2種類4パターンあります。 ; MoveContact or MoveContact = 1 (攻撃が当たった時) ; !MoveContact or MoveContact = 0 (攻撃が当たってない時) ; これを応用してスーパーキャンセルも可能です。 ; ; ※上の4つ以外にもありますが、他のトリガーはM.U.G.E.N本体docsフォルダの中の ;  CNSドキュメンテーションを参照してください。 ; ;■ステートエントリーの順序 ; ; ChangeStateの登録の順番は重要です。上に来れば来るほどコマンド入力の優先度が高くなります。 ; ; 引用になりますが、例えば「波動拳コマンドのChangeState(↓\→+パンチ)」を ;「昇龍拳コマンドのChangeState(→↓\+パンチ)」よりも上に登録した場合、 ; ゲーム中では昇龍拳を出そうとしても波動拳が誤って暴発しやすくなってしまいます。 ; 防止するためには、「波動拳のChangeState」を「昇龍拳のChangeState」よりも下に登録しなくてはなりません。 ;「レバーを前に入れて出す特殊技」と「投げ技」の関係なども同様です。 ; ; 順番をよく考えて登録しましょう。 ; ;■[Statedef -1]とは? ; ; この部分はCNSプログラミングの拡張部分の、常時監視ステートになります。 ; どのいかなる状態でも設定した記述が常に有効になるステートです(CNSの[Statedef -2]と似たような部分)。 ; ; 必要な記述と行なので、絶対に消さないでください。 ; ;============================================================================== ;------------------------------------------------------------------------------ ; 次の行は絶対に消さないでください。必須の項目です。 [Statedef -1] ;============================================================================== [State -1, StandParry] type = hitoverride triggerAll = statetype = S triggerAll = Movetype != H triggerall = !Var(59) || Var(59) = -1 trigger1 = command = "sparry" attr = SA,NA,SA,HA,NP,SP,HP stateno = 8500 slot = 1 ignorehitPause = 1 [State -1, AirParry] type = hitoverride triggerAll = statetype = A triggerAll = Movetype != H triggerall = !Var(59) || Var(59) = -1 trigger1 = command = "aparry" attr = SCA,NA,SA,HA,NP,SP,HP stateno = 8502 slot = 1 ignorehitPause = 1 [State -1, CrouchParry] type = hitoverride triggerAll = statetype = C triggerAll = Movetype != H triggerall = !Var(59) || Var(59) = -1 trigger1 = command = "cparry" attr = C,NA,SA,HA,NP,SP,HP stateno = 8501 slot = 1 ignorehitPause = 1 ; Parry [State -1, AI: StandParry] type = hitoverride triggerall = statetype != A triggerall = statetype != C triggerall = Movetype != H trigger1 = var(59) != 0 && var(59) != -1 attr = SA,NA,SA,HA,NP,SP,HP ;SCA,NA,SA,HA,NP,SP,HP stateno = 8500 slot = 1 ignorehitPause = 1 ; Crouch Parry [State -1, AI: CrouchParry] type = hitoverride triggerall = statetype != A triggerall = statetype = C triggerall = Movetype != H trigger1 = var(59) != 0 && var(59) != -1 attr = C,NA,SA,HA,NP,SP,HP ;SCA,NA,SA,HA,NP,SP,HP stateno = 8501 slot = 1 ignorehitPause = 1 [State -1, AI: AirParry] type = hitoverride triggerall = statetype = A triggerall = statetype != C triggerall = Movetype != H trigger1 = var(59) != 0 && var(59) != -1 attr = SCA,NA,SA,HA,NP,SP,HP stateno = 8502 slot = 1 ignorehitPause = 1 [State -1, デス・マジック] type = ChangeState value = 55000 triggerall = var(59) <= 0 && Command = "start" triggerall = command = "holdback" triggerall = Palno = 9 triggerall = Power >= 3000 triggerall = !var(11) trigger1 = StateType != A trigger1 = Ctrl ;============================================================================== [State -1, 斬撃] type = ChangeState value = 53000 triggerall = var(59) <= 0 && Command = "start" triggerall = Palno = 9 triggerall = Power >= 3000 triggerall = !var(11) trigger1 = StateType != A trigger1 = Ctrl ;============================================================================== [State -1, 視聴できません] type = ChangeState value = 3800 triggerall = var(59) <= 0 && Command = "乱々瑠" triggerall = Life <= ifelse(Var(42),2147483647,250) triggerall = Power >= 3000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ホワイトチェックメイト] type = ChangeState value = 9000 triggerall = var(59) <= 0 && Command = "ホワイトチェックメイト" triggerall = Power >= 3000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ハイパービーム] type = ChangeState value = 3900 triggerall = var(59) <= 0 && Command = "ハイパービーム" triggerall = Power >= 3000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, 犯ヴァーガーだッ!!] type = ChangeState value = 3100 triggerall = var(59) <= 0 && Command = "犯ヴァーガーだッ!!" triggerall = NumHelper(3500) = 0 triggerall = Power >= 3000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, 空中犯ヴァーガーだッ!!] type = ChangeState value = 3100 triggerall = var(59) <= 0 && Command = "犯ヴァーガーだッ!!" triggerall = NumHelper(3500) = 0 triggerall = Power >= 3000 trigger1 = StateType = A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, アンハッピーセット] type = ChangeState value = 3300 triggerall = var(59) <= 0 && Command = "アンハッピーセット" triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 triggerall = Power >= 3000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, アンアクティーセット] type = ChangeState value = 3320 triggerall = var(59) <= 0 && Command = "アンアクティーセット" triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 triggerall = Power >= 3000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ついやっちゃうんだ] type = ChangeState value = 6300 triggerall = Var(59) <= 0 && Command = "ついやっちゃうんだ" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, ついやっちゃうんだ] type = ChangeState value = 3600 triggerall = Var(59) <= 0 && Command = "フールバーガー" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, ドナルドガールラッシュ] type = ChangeState value = 3050 triggerall = var(59) <= 0 && Command = "ドナルドガールラッシュ" triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 triggerall = Power >= 2000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ドナルドマジック] type = ChangeState value = 3200 triggerall = var(59) <= 0 && Command = "ドナルドマジック" triggerall = Power >= 2000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, 汚蓮磁死慧逝苦] type = ChangeState value = 4100 triggerall = var(59) <= 0 && Command = "汚蓮磁死慧逝苦" triggerall = Power >= 2000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ぶるぅべりぃしぇいく] type = ChangeState value = 4110 triggerall = var(59) <= 0 && Command = "ぶるぅべりぃしぇいく" triggerall = Power >= 2000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, 犯ヴァーガーがぁこれくらい地上] type = ChangeState value = 3410 triggerall = var(59) <= 0 && Command = "犯ヴァーガーがぁこれくらい地上" triggerall = Power >= 1000 trigger1 = StateType != A trigger1 = Ctrl trigger2 = StateNo = [600,699] ;------------------------------------------------------------------------------ [State -1, 犯ヴァーガーがぁこれくらい空中] type = ChangeState value = 3400 triggerall = var(59) <= 0 && Command = "犯ヴァーガーがぁこれくらい空中" triggerall = Power >= 1000 trigger1 = StateType = A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ドナルドエクササイズ初級編] type = ChangeState value = 3000 triggerall = var(59) <= 0 && Command = "ドナルドエクササイズ初級編" triggerall = Power >= 1000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ドナルドエクササイズ中級編] type = ChangeState value = 3010 triggerall = var(59) <= 0 && Command = "ドナルドエクササイズ中級編" triggerall = Power >= 2000 trigger1 = StateType != A trigger1 = Ctrl ;------------------------------------------------------------------------------ [State -1, ドナルドエクササイズ中級編空中] type = ChangeState value = 3030 triggerall = var(59) <= 0 && Command = "ドナルドエクササイズ中級編" triggerall = power >= 2000 triggerall = Pos Y <= 50 trigger1 = (statetype = A) && ctrl trigger2 = stateno = [600,699] trigger2 = movecontact ;------------------------------------------------------------------------------ [State -1, G ドナプレス] type = ChangeState value = 1420 triggerall = var(59) <= 0 && Command = "G ドナプレス" triggerall = Power >= 1000 trigger1 = StateType != A trigger1 = Ctrl trigger2 = StateNo = [200,299] trigger3 = StateNo = [400,499] ;------------------------------------------------------------------------------ [State -1, ゴッドハンド・インパクト] type = ChangeState value = 4200 triggerall = var(59) <= 0 && Command = "ゴッドハンド・インパクト" triggerall = Power >= 1000 trigger1 = StateType != A trigger1 = Ctrl ;=========================================================================== ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;空中ドナサイドカッター [State -1,airdonaside cutter] type = ChangeState value = 1053 triggerall = var(59) <= 0 && Command = "ドナサイドカッター" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;ドナサイドカッター [State -1,donaside cutter] type = ChangeState value = 1050 triggerall = var(59) <= 0 && Command = "ドナサイドカッター" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;空中ツインドナサイド [State -1,airdonaside cutter] type = ChangeState value = 1153 triggerall = var(59) <= 0 && Command = "ツインドナサイド" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;ツインドナサイド [State -1,donaside cutter] type = ChangeState value = 1150 triggerall = var(59) <= 0 && Command = "ツインドナサイド" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;ソウル・ウィスプ [State -1, Soul Wisp] type = ChangeState value = 1900 triggerall = Var(59) <= 0 && Command = "ソウル・ウィスプ" triggerall = NumHelper(1900) = 0 trigger1 = statetype = S trigger1 = ctrl ;------------------------------------------------------------------------------ ; ライトシェイク [State -1, Light Shake] type = ChangeState value = 1500 triggerall = var(59) <= 0 && Command = "ライトシェイク" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ; 空中ライトシェイク [State -1, Light Shake] type = ChangeState value = 15000 triggerall = var(59) <= 0 && Command = "ライトシェイク" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ; アイスシェイク [State -1, Light Shake] type = ChangeState value = 1510 triggerall = var(59) <= 0 && Command = "アイスシェイク" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ; 空中アイスシェイク [State -1, Light Shake] type = ChangeState value = 15001 triggerall = var(59) <= 0 && Command = "アイスシェイク" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ; ホットシェイク [State -1, Light Shake] type = ChangeState value = 1520 triggerall = var(59) <= 0 && Command = "ホットシェイク" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ; 空中ホットシェイク [State -1, Light Shake] type = ChangeState value = 15002 triggerall = var(59) <= 0 && Command = "ホットシェイク" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ; ! [State -1, glimpse of fear] type = ChangeState value = 750 triggerall = var(59) <= 0 && Command = "!" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ [State -1, 潜在波動解放] type = ChangeState value = 1777 triggerall = var(59) <= 0 && Command = "潜在波動解放" triggerall = Power >= 1000 triggerall = StateType != A triggerall = MoveType = H trigger1 = GetHitVar(Guarded) = 0 [State -1, 潜在波動解放・空中] type = ChangeState value = 1778 triggerall = var(59) <= 0 && Command = "潜在波動解放" triggerall = Power >= 1000 triggerall = StateType = A triggerall = MoveType = H trigger1 = GetHitVar(Guarded) = 0 ;------------------------------------------------------------------------------ ;ドナプレス [State -1,DonaPress] type = ChangeState value = 1400 triggerall = var(59) <= 0 && Command = "ドナプレス" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;ドナルドガール呼び出し [State -1, Donald girl] type = ChangeState value = 1060 triggerall = var(59) <= 0 && Command = "ドナルドガール呼び出し" triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;GO ACTIVE(強) [State -1, GO ACTIVE] type = ChangeState value = 1020 triggerall = var(59) <= 0 && Command = "GO ACTIVE 強" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;GO ACTIVE(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1000 triggerall = var(59) <= 0 && Command = "GO ACTIVE 弱" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ [State -1, 感応型炸裂式林檎爆弾] type = ChangeState value = 1880 triggerall = var(59) <= 0 && Command = "感応型炸裂式林檎爆弾" triggerall = NumHelper(1881) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;空中リンゴ爆弾 [State -1, Applez] type = ChangeState value = 18000 triggerall = var(59) <= 0 && Command = "リンゴ爆弾" ;triggerall = NumHelper(1810) = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;リンゴ爆弾 [State -1, Applez] type = ChangeState value = 1800 triggerall = var(59) <= 0 && Command = "リンゴ爆弾" triggerall = NumHelper(1810) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;ドナアーマー [State -1, COWNTER] type = ChangeState value = 1700 triggerall = var(59) <= 0 && Command = "counter" triggerall = StateType != A trigger1 = (stateno = 150 || stateno = 151) && power >= 1000 trigger2 = (stateno = 152 || stateno = 153) && power >= 1000 ;============================================================================== ;------------------------------------------------------------------------------ ;ポテト舞い [State -1, Poteto] type = ChangeState value = 1600 triggerall = var(59) <= 0 && Command = "ポテト舞い" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = PalNo = 12 trigger3 = life <= 500 trigger3 = statetype != A trigger3 = ctrl = 1 trigger4 = PalNo = 12 trigger4 = life <= 500 trigger4 = (stateno = [200,299]) || (stateno = [400,499]) trigger4 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;フライドポテトが自爆しました [State -1, (゜Д゜)] type = ChangeState value = 1602 triggerall = var(59) <= 0 && Command = "start" triggerall = NumHelper(1610) >= 1 trigger1 = statetype != A trigger1 = ctrl = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;犯ヴァーガー4個分 [State -1, hanva-ga-] type = ChangeState value = 1205 triggerall = var(59) <= 0 && Command = "ハンバーガー4個分" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;犯ヴァーガー [State -1, hanva-ga-] type = ChangeState value = 1200 triggerall = var(59) <= 0 && Command = "犯ヴァーガー" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;空中犯ヴァーガー4個分 [State -1, hanva-ga-] type = ChangeState value = 1100 triggerall = var(59) <= 0 && Command = "ハンバーガー4個分" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;空中犯ヴァーガー [State -1, hanva-ga-] type = ChangeState value = 1110 triggerall = var(59) <= 0 && Command = "犯ヴァーガー" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;緊急回避(前進) [State -1, Metch] type = ChangeState value = 690 triggerall = var(59) <= 0 && Command = "緊急回避(前進)" trigger1 = statetype != A trigger1 = ctrl ;緊急回避(後退) [State -1, Metch] type = ChangeState value = 695 triggerall = var(59) <= 0 && Command = "緊急回避(後退)" trigger1 = statetype != A trigger1 = ctrl ;回り込み(空中) [State -1] type = ChangeState value = 700 trigger1 = command = "空中回避" trigger1 = statetype = A trigger1 = ctrl ;ドナルドチャージ [State -1, HAHAHA] type = ChangeState value = 1300 triggerall = var(59) <= 0 && Command = "hold_c" triggerall = statetype = S triggerall = Power < PowerMax trigger1 = statetype != A trigger1 = ctrl = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;ダッシュ [State -1, Dash] type = ChangeState value = 100 triggerall = var(59) <= 0 && Command = "FF" trigger1 = statetype = S trigger1 = ctrl ;バックステップ [State -1, Back Step] type = ChangeState value = 105 triggerall = var(59) <= 0 && Command = "BB" trigger1 = statetype = S trigger1 = ctrl ;空中前ジャンプ [State -1, ] type = ChangeState value = 510 triggerall = var(59) <= 0 && Command = "airjumpfwd" triggerall = ctrl triggerall = Pos Y <= -20 triggerall = Vel Y >= -5 triggerall = statetype = A trigger1 = var(7) <= 0 trigger2 = PalNo = [7,12] trigger2 = var(7) <= 4 ;空中垂直ジャンプ [State -1, ] type = ChangeState value = 515 triggerall = var(59) <= 0 && Command = "airjump" triggerall = ctrl triggerall = Pos Y <= -20 triggerall = Vel Y >= -5 triggerall = statetype = A trigger1 = var(7) <= 0 trigger2 = PalNo = [7,12] trigger2 = var(7) <= 4 ;空中後ろジャンプ [State -1, ] type = ChangeState value = 520 triggerall = var(59) <= 0 && Command = "airjumpback" triggerall = ctrl triggerall = Pos Y <= -20 triggerall = Vel Y >= -5 triggerall = statetype = A trigger1 = var(7) <= 0 trigger2 = PalNo = [7,12] trigger2 = var(7) <= 4 ;------------------------------------------------------------------------------ ;投げ [State -1,] type = ChangeState value = 800 triggerall = var(59) <= 0 && Command = "b" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 ;------------------------------------------------------------------------------ ;ハメ殺し [State -1, ハメ殺し] type = ChangeState value = 830 triggerall = var(59) <= 0 && Command = "recovery" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 ;============================================================================== ;------------------------------------------------------------------------------ ;空中投げ [State -1,] type = ChangeState value = 850 triggerall = var(59) <= 0 && Command = "b" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 100 triggerall = p2bodydist Y =[-30,30] trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 ;------------------------------------------------------------------------------ ;スロウ [State -1,] type = ChangeState value = 860 triggerall = var(59) <= 0 && Command = "recovery" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 100 triggerall = p2bodydist Y =[-30,30] trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 ;============================================================================== ;------------------------------------------------------------------------------ ;立ち弱 [State -1,] type = ChangeState value = 200 triggerall = var(59) <= 0 && Command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 ;7フレーム以上になったら有効 ;立ち中 [State -1,] type = ChangeState value = 210 triggerall = var(59) <= 0 && Command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ;------------------------------------------------------------------------------ ;立ち強1 [State -1,] type = ChangeState value = 230 triggerall = var(59) <= 0 && Command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;------------------------------------------------------------------------------ ;前強攻撃 [State -1,] type = ChangeState value = 250 triggerall = var(59) <= 0 && Command = "F_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact trigger8 = stateno = 440 trigger8 = movecontact trigger9 = stateno = 240 trigger9 = movecontact ;------------------------------------------------------------------------------ ;立ち強2 [State -1,] type = ChangeState value = 240 triggerall = var(59) <= 0 && Command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact ;------------------------------------------------------------------------------ ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = var(59) <= 0 && Command = "start" triggerall = NumHelper(1610) = 0 trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;しゃがみ弱 [State -1,] type = ChangeState value = 400 triggerall = var(59) <= 0 && Command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = time > 5 ;しゃがみ中 [State -1,] type = ChangeState value = 410 triggerall = var(59) <= 0 && Command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact ;------------------------------------------------------------------------------ ;しゃがみ強1 [State -1,] type = ChangeState value = 430 triggerall = var(59) <= 0 && Command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 200 trigger4 = movecontact trigger5 = stateno = 210 trigger5 = movecontact ;しゃがみ強2 [State -1,] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 430 trigger4 = movecontact trigger5 = stateno = 200 trigger5 = movecontact trigger6 = stateno = 210 trigger6 = movecontact trigger7 = stateno = 230 trigger7 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;空中弱 [State -1,] type = ChangeState value = 600 triggerall = var(59) <= 0 && Command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;空中中 [State -1,] type = ChangeState value = 610 triggerall = var(59) <= 0 && Command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;------------------------------------------------------------------------------ ;空中強1 [State -1,] type = ChangeState value = 630 triggerall = var(59) <= 0 && Command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact ;空中強2 [State -1,] type = ChangeState value = 640 triggerall = var(59) <= 0 && Command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact trigger4 = stateno = 630 trigger4 = movecontact ;If he's fighting against Jaskdonald's edit of Ronald. [State -1] type = TargetLifeAdd triggerall = !ishelper trigger1 = enemy(0),authorname = "kishio&Donalddesu" && enemy(0),selfanimexist(444444) || enemy(1),authorname = "kishio&Donalddesu" && enemy(1),selfanimexist(444444) value = -2 kill = 1 absolute = 1 ignorehitpause = 1 supermovetime = 9999999999 pausemovetime = 9999999999 [State -1] type = TargetLifeAdd triggerall = !ishelper trigger1 = moveguarded && enemy(0),authorname = "kishio&Donalddesu" && enemy(0),selfanimexist(444444) || moveguarded && enemy(1),authorname = "kishio&Donalddesu" && enemy(1),selfanimexist(444444) value = -3 kill = 1 absolute = 1 ignorehitpause = 1 supermovetime = 9999999999 pausemovetime = 9999999999 [State AttackMulSet] type = attackmulset triggerall = !ishelper trigger1 = var(42) = 1 value = 2.0 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [state ] type = assertspecial triggerall = !ishelper trigger1 = var(42) = 1 flag = nomusic ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State ] type = lifeadd triggerall = !ishelper && var(42) = 1 trigger1 = gametime%3 = 0 value = 10 kill = 0 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State ] type = PowerAdd triggerall = !ishelper && var(42) = 1 trigger1 = gametime%2 = 0 value = 1 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State -2, Protects him from attacks] type = nothitby triggerall = !ishelper trigger1 = var(42) = 1 trigger1 = life<=255 value = SCA,NA,SA,HA,NP,NT,ST,HT,SP,HP time = -1 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State -2, PalFXWiz] type = PalFX trigger1 = var(42) = 1 trigger1 = TimeMod = 28, 1 trigger1 = PalNo!= 10 trigger1 = PalNo!= 11 trigger1 = PalNo!= 12 time = 28 add = 0,120,120 mul = 256,256,256 sinadd = -80,-80,-80,30 invertall = 0 color = 0 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State ] type = palfx triggerall = !ishelper && var(42) = 1 trigger1 = life<=255 time = 555 add = 100,100,100 mul = 256,256,256 sinadd = -80,-80,-80,30 invertall = 0 color = 0 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State -2] type = lifeset triggerall = !ishelper trigger1 = var(42) = 1 trigger1 = life<=250 value = 251 ignorehitpause = 1 pausemovetime = 9999999999 supermovetime = 9999999999 [State -1] type = changestate triggerall = Var(59) <= 0 trigger1 = command = "z" trigger1 = ctrl value = 702
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